Grand Idea Mafia

This forum is for discussion related to the game.
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Post Post #7000 (ISO) » Thu Aug 15, 2019 3:37 pm

Post by TemporalLich »

Grand Idea Enters a New Era


You may choose your alignment from Town or any scumteam existing in the game. This must be done pregame, otherwise you will default to Town.

If your role is rolled, every player gets a Self Role Reroller invention, allowing them to reroll their role but not alignment.

If you are Town-aligned, you have a 1-shot ability to add someone to your private topic, which you may give any name you wish. You will also know if they are Town-aligned or not.

If you are groupscum-aligned, you have a 1-shot ability to perform the factional kill as if it were Strong-Willed, and you may write your own flavor for the factional kill.

If you are third party-aligned, you may reroll your role but not alignment, and a target player's role but not alignment.
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Post Post #7001 (ISO) » Thu Aug 15, 2019 3:44 pm

Post by TemporalLich »

Town Abnormal Tracker


Each night, you may target a player to learn who they targeted.

If you don't see anything, you will be returned "No Result" as if you were roleblocked.
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Post Post #7002 (ISO) » Thu Aug 15, 2019 3:56 pm

Post by Ircher »

Mafia Guaranteed 7-2

The setup is guaranteed to contain seven town and two werewolves., and you are informed of such.
Mod Notes: Adjust as necessary for the setup size. This role tends to resolve last and involves forcibly changing alignments of players in the faction(s) with excess people. You can look at the Mod PT of the linked game below for an example of how this can be done.
---
A very tame Grandest Idea Mafia has recently finished.
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Post Post #7003 (ISO) » Thu Aug 15, 2019 4:19 pm

Post by TemporalLich »

Town "As is" Setup


Roles that alter the setup en masse don't take effect and must be rerolled.

-----

I should probably do another test setup roll.
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Post Post #7004 (ISO) » Thu Aug 15, 2019 5:03 pm

Post by callforjudgement »

Town Modified Psychiatrist


Each night, you may choose a player. If that player's win condition is not Town, Mafia, Werewolf, or Alien, that player's entire faction has its win condition changed by adding "You also win if town wins." at the end; players whose win condition is modified this way no longer count as "threats to the town" and thus do not prevent a town victory. Every player whose win condition is changed this way is informed of the fact.
Last edited by callforjudgement on Thu Aug 15, 2019 5:10 pm, edited 1 time in total.
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Post Post #7005 (ISO) » Thu Aug 15, 2019 5:10 pm

Post by callforjudgement »

Outliver


At the start of the game, the moderator will send you the name of two players (other than yourself). You win if you outlive both those players (i.e. they die before you do). If you win, you immediately leave the game (your win does not prevent other players also winning).
Endgame rules: the game continues as long as there is still doubt about whether or not you will outlive both players. For example, if the setup consists of you, a Townie you have to outlive, and 3 Mafia you don't have to outlive, the game continues even though it will almost certainly be an inevitable Mafia win, because whether or not you win depends on what order the Mafia decide to endgame players.

Designed as a less broken Lyncher. That said, it probably still doesn't work that well? At least it's less broken than many of the roles in this thread, where a regular Lyncher wouldn't be out of place.
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Post Post #7006 (ISO) » Thu Aug 15, 2019 5:12 pm

Post by callforjudgement »

Townie In Motion


Motion Detectors, and similar roles that check for whether or not a player has used any action, will see you as performing an action every night. You don't actually have an action, though.
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Post Post #7007 (ISO) » Thu Aug 15, 2019 5:13 pm

Post by callforjudgement »

Werewolf Non-Consecutive-Night Commuter


Not Multitasking (unless some other role modifies it to be Multitasking), e.g. cannot perform the factional kill while commuting.
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Post Post #7008 (ISO) » Thu Aug 15, 2019 5:15 pm

Post by callforjudgement »

Alien Rolegodfather


Pregame, choose a post in the Grand Idea Mafia thread. Rolecop-style investigations on you will return results as though your role were the chosen role, but your role does not actually change.

As an Alien, you're part of a group-scum faction that may only kill once.

(Mod note: if, at the end of setup construction, there are no other Aliens, change the alignment to a random groupscum faction that is present in the game.)
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Post Post #7009 (ISO) » Thu Aug 15, 2019 5:18 pm

Post by callforjudgement »

Town Odd-Night Flying Vigilante


Each odd-numbered night, you may choose a player; this will eliminate them.

You have flying; only other players with flying can successfully target you.
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Post Post #7010 (ISO) » Thu Aug 15, 2019 5:21 pm

Post by callforjudgement »

Town Improved Tooth Fairy


Whenever anyone else makes a kill attempt, other than a lynch or a factional kill, you will be informed by PM of who the target was, and the kill will be prevented; note that a Serial Killer's kill is factional, and thus cannot be stopped by this role. You may subsequently, by PM, dayvig the player on which the kill attempt was made (but do not have to).

A Tooth Fairy chooses whether Vigilantes work or not. This role has a much better power to choose which kill attempts will work.
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Post Post #7011 (ISO) » Thu Aug 15, 2019 5:22 pm

Post by callforjudgement »

Town Poisoner


Each night, you may choose a player. That player will be eliminated at the end of the following Day, at the same time as the lynch.
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Post Post #7012 (ISO) » Thu Aug 15, 2019 5:24 pm

Post by callforjudgement »

Mass Indecision


Reroll this role. At the end of setup construction, add the Indecisive modifier to every role with a targeted action.
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Post Post #7013 (ISO) » Thu Aug 15, 2019 5:25 pm

Post by callforjudgement »

Cow Goon


The Cows are an anti-town faction that works identically to the Mafia or Werewolves (but are separate).

When this role is rolled, change the alignment of another random player to Cow.
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Post Post #7014 (ISO) » Thu Aug 15, 2019 5:27 pm

Post by callforjudgement »

Mafia Investigation Blocker


Each night, choose a player. If that player would receive information from the moderator that night (e.g. a Cop result), that information is not sent. (If the player was expecting to receive information, they will get a "no result" PM to let them know that no information was available.)
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Post Post #7015 (ISO) » Thu Aug 15, 2019 5:28 pm

Post by callforjudgement »

Excited Townie


You must place a vote within the first 48 hours of every Day phase.
You cannot unvote, but can change a vote by replacing it with a vote for a different player.
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Post Post #7016 (ISO) » Thu Aug 15, 2019 5:30 pm

Post by callforjudgement »

Mafia Goon, possibly plus a setup mechanic


If the most recently concluded Open and/or Micro had any global mechanics that affect the setup as a whole (e.g. White Flag, Double Day, an alternate way to do lynches, etc.), this setup also has that mechanic.
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Post Post #7017 (ISO) » Thu Aug 15, 2019 5:32 pm

Post by callforjudgement »

Cult Flagbearer


When this role is rolled, some
other
(randomly chosen) player becomes an Even-Night Cult Leader, unless the setup happens to include a Cult Leader already.
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Post Post #7018 (ISO) » Thu Aug 15, 2019 5:33 pm

Post by callforjudgement »

Reroll, except N2


Reroll. Any power roles (active or passive) in the rerolled role are active only on Night 2.
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Post Post #7019 (ISO) » Thu Aug 15, 2019 5:34 pm

Post by TemporalLich »

Town Informing Traitor


All other Town-aligned players are informed a Town Informing Traitor exists in the game.

-----

Spoiler: Test Setup Roll 3 (from #0-#7009)
Mafia De-Ircherfier
#
Town Day Bulletproof
#
Vanilla
(alignment up to mod's discretion) # ->
Werewolf

Town Hype-Beamer
#
Town Quick Re-Roller
->
Town Quick Neapolitan Cop
# -> #
Vanilla Townie
#
Serial Killer
#
Town 1-Shot Strongman 2-Shot Vigilante
# (affected by De-Ircherfier)
Town Defector Detector
#
Town Odd-Day Actor, Even-day Priest
#
Mafia Vampire
#
Werewolf Watcher
#
Town Paranoid Gun Owner
#
Last edited by TemporalLich on Thu Sep 10, 2020 3:27 am, edited 1 time in total.
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Post Post #7020 (ISO) » Thu Aug 15, 2019 5:35 pm

Post by callforjudgement »

Neighbour
(alignment chosen randomly)

Randomize the alignment by rerolling and taking only the alignment from the rerolled role.
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Post Post #7021 (ISO) » Thu Aug 15, 2019 5:37 pm

Post by callforjudgement »

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Post Post #7022 (ISO) » Thu Aug 15, 2019 5:38 pm

Post by callforjudgement »

Town Wikicop


Each night, choose a player. You will learn whether or not every component in that player's role, modifiers, and alignment exists on the mafiascum.net wiki. (The combination does not have to exist on the wiki, just each component individually.)
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Post Post #7023 (ISO) » Thu Aug 15, 2019 5:42 pm

Post by callforjudgement »

Ass-kicking Name-taker


At the start of the game, you will be given a list of all Named roles in the setup, with alignment-related information removed. (So for example, a Chocolate Townie and Chocolate Mafioso would look the same on the list.) You will not be told which players the names belong to.

Each night, you may choose a player. If you do, that player will be roleblocked that night, will lose their vote the next day, and your vote will count double if cast for that player (but will only be a regular vote if cast for anyone else.)
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Post Post #7024 (ISO) » Thu Aug 15, 2019 5:43 pm

Post by TemporalLich »

Colorless Townie


You are considered to be Named for all purposes. You also flip without [color] tags.
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