Grand Idea Mafia

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Post Post #7025 (ISO) » Thu Aug 15, 2019 5:44 pm

Post by callforjudgement »

Medium
(70% chance of Town, 15% of Mafia, 15% of Werewolf)

Each night, choose a player. If that player is eliminated that Night, or is eliminated the following Day, they will be given a private topic with you, and will be allowed to post in that private topic despite being eliminated. (This means that they won't have access to the dead thread unless you also die.)
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Post Post #7026 (ISO) » Thu Aug 15, 2019 5:45 pm

Post by callforjudgement »

Town Renamer


Each night, choose a player. If that player is Named, their name will be changed to a different name of the moderator's choice.
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Post Post #7027 (ISO) » Thu Aug 15, 2019 5:47 pm

Post by callforjudgement »

Mafia Traffic Analyst
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Post Post #7028 (ISO) » Thu Aug 15, 2019 5:49 pm

Post by callforjudgement »

Town Utterly Pointless Investigative Role


At the end of each Night, you will be sent the name of a randomly chosen List Moderator.

Not entirely a no-op; there are roles that eavesdrop on investigation results, which are likely to get very confused. I don't see it acting any differently from a vanilla in practice, though.
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Post Post #7029 (ISO) » Thu Aug 15, 2019 5:50 pm

Post by TemporalLich »

Town 1-shot Namer


Once in the game during night, you may attempt to name a player, causing their role and flip to show their alignment and the name you picked out for them (this counts as a role change).

For example, naming a
Town Shadow Hunter
"Blue Wizard" causes their role to now be called
Town Blue Wizard
.
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Post Post #7030 (ISO) » Thu Aug 15, 2019 5:55 pm

Post by callforjudgement »

The Grandest Role


Reroll three times. Pregame, you will be shown all three role cards, and gain the alignment from one role (of your choice), and the role from another (of your choice, but it must be different). The third role card will be discarded anonymously face up (i.e. the moderator publicly announces the role card in question and that it was "discarded", but not who discarded it).

The process of choosing your role can potentially continue past the start of the game, but you may not post or vote in the game thread until your role is finalized.

If this role card comes up in a game that's already Grandest, the three rerolls are not visible to the player while they're deciding on what role to take; if this role card is used as a role or alignment, the rerolls are then performed, allowing the player to construct a role, and the role or alignment from the resulting constructed role is then used as the player's role or alignment.
Last edited by callforjudgement on Thu Aug 15, 2019 5:57 pm, edited 1 time in total.
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Post Post #7031 (ISO) » Thu Aug 15, 2019 5:56 pm

Post by callforjudgement »

1-shot Activated Flying Werewolf


On one night in the game, you may choose to become flying for that night, meaning that only other flying players can successfully target you.
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Post Post #7032 (ISO) » Thu Aug 15, 2019 5:58 pm

Post by callforjudgement »

Late-Generated Townie


You are town-aligned. The other aspects of your role will be generated (by rolling in the Grand Idea thread and taking everything but the alignment from the resulting role) at the end of Day 1, and you are effectively vanilla until then. You will learn the details of your new role then.
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Post Post #7033 (ISO) » Thu Aug 15, 2019 5:59 pm

Post by callforjudgement »

Combined Rolecop Neighbouriser
(50% chance of Town, 20% of Mafia, 20% of Werewolf, 10% of Alien)

Each night, you may choose a player. You will both rolecop and neighbourise them.
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Post Post #7034 (ISO) » Thu Aug 15, 2019 6:00 pm

Post by callforjudgement »

Town Informed Backup


You are a backup to a randomly chosen role that exists in the setup (other than a Vanilla or Named role, or your own role), and informed that it exists in the setup. (The role might belong to a player of any alignment.)
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Post Post #7035 (ISO) » Thu Aug 15, 2019 6:03 pm

Post by TemporalLich »

Mafia Investigative Role Backup


You will inherit the first investigative role that dies.
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Post Post #7036 (ISO) » Thu Aug 15, 2019 6:03 pm

Post by callforjudgement »

Interactive Role


This role has its details chosen last. If there are any roles in the rest of the setup that interact with something that doesn't exist in the setup (e.g. a Firefighter interacts with fire-based kills, which may not exist in the setup), you will be given a role that interacts with it (e.g. Arsonist in the case of Firefighter). If the interactively determined role is not inherently tied to a particular alignment, you are Town. If there are no roles in the rest of the setup to interact with, you are a Vanilla Townie.
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Post Post #7037 (ISO) » Thu Aug 15, 2019 6:05 pm

Post by TemporalLich »

Town Mysterious Conduit


Each night, you may target a player to charge them with a mysterious energy.

Mod Note: Have fun figuring out what this does.
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Post Post #7038 (ISO) » Thu Aug 15, 2019 6:06 pm

Post by callforjudgement »

Town Post #512 Lie Detector


Once post #512 has been made, the moderator will let you know whether or not the game-related content in it was, to the moderator's knowledge, truthful. (A statement is assumed to be truthful unless the moderator has information that directly contradicts it, e.g. a Werewolf claiming to scumread a Townie could be telling the truth because they could believe that the townie is playing scummily, but a Werewolf claiming to be Town-aligned is not telling the truth.)
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Post Post #7039 (ISO) » Thu Aug 15, 2019 6:07 pm

Post by callforjudgement »

Night 1 Lightning Rod for Investigatives
(randomize alignment via rerolling and taking just the alignment of the rerolled role)

All targeted investigative roles will be redirected onto you Night 1.
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Post Post #7040 (ISO) » Thu Aug 15, 2019 6:08 pm

Post by callforjudgement »

Loud Announcing Roleblocker
(50% chance Town, 50% chance Mafia)
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Post Post #7041 (ISO) » Thu Aug 15, 2019 6:10 pm

Post by TemporalLich »

Town Evident Roleblocker


Each night, you may prevent a player from acting and have the moderator post that your target was roleblocked that night.
Last edited by TemporalLich on Sun Mar 03, 2024 5:33 am, edited 1 time in total.
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Post Post #7042 (ISO) » Thu Aug 15, 2019 6:13 pm

Post by callforjudgement »

Mafia with fakeclaims provided


The moderator will generate four additional roles using the same randomization method as is used for the roles actually in the game, with the guarantee that none exists in the game already (if any would already exist, they're rerolled). They will be formatted into role PMs in the same manner as the game's actual roles, and will be posted as example roles in the Mafia factional communication thread. You don't actually have those roles, though, and they will not be assigned to players.

If the role randomization method has side effects (e.g. the public discard in Grandest Idea), the side effects still happen for the additional roles, but will be anonymized (e.g. Grandest Idea discards will be marked as discards, but not associated with any player).
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Post Post #7043 (ISO) » Thu Aug 15, 2019 6:14 pm

Post by callforjudgement »

Town Commotion Detector


Each night, choose a player. The moderator will add together the post counts of all players who target that player that night (including you), then send you the first digit of the resulting number.
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Post Post #7044 (ISO) » Thu Aug 15, 2019 6:15 pm

Post by callforjudgement »

Reroll, except Alien-aligned
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Post Post #7045 (ISO) » Thu Aug 15, 2019 6:16 pm

Post by callforjudgement »

Town Inverse Archangel


Each night, choose a player. That player cannot die that night by any means
except for
the Mafia's factional kill.
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Post Post #7046 (ISO) » Thu Aug 15, 2019 6:23 pm

Post by callforjudgement »

Town Reporter with a Voyeuristic Editor


Each night, you may PM the moderator flavour for the night-result post the following morning. The moderator will delete any sentences from it that could hypothetically have been determined to be inaccurate by a Voyeur (e.g. if you describe someone as being shot, but no killing actions are taken on them, a Voyeur would be able to see that the description was impossible and thus the sentence would be deleted). The moderator will also delete any sentences from it that are inconsistent with publicly-mod-confirmed information (e.g. if you describe someone as dying but they're alive, the sentence will be deleted because it's public information which players are alive). Otherwise, it will be posted as written, although with a disclaimer that it's just flavour.
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Post Post #7047 (ISO) » Thu Aug 15, 2019 6:26 pm

Post by TemporalLich »

Town Strong-Willed Dreaming God 2: The Return of Dreaming God


Each night, you must choose one of these abilities to use. This action can't be blocked, redirected or interfered with in any way:

Connections
Dreams
Flavor
Knowledge
Lockout
Pressure
Stasis
Vision

You may choose each ability only once, and will not know what the ability does until you use it.

Mod Note: Remove "2: The Return of Dreaming God" from the role PM.

The Strong-Willed Dreaming God's abilities are (feel free to randomize each ability from all Strong-Willed Dreaming God abilities of the same name if you want, this applies to other iterations of the Dreaming God as well):

Connections - For every 4 alive players in the game plus one (resolves before any kills), make that many players Lovers with a Lover PT. (e.g. 12-15 players = 4 lovers)
Dreams - The moderator will post what they dreamed the last real life night (this resolves when the Night phase ends).
Flavor - Two random players will be given a Moonlight Modposter invention, allowing them to have the moderator post a message of any length inthread at any time.
Knowledge - Two random town power roles in the votecount the next Day are colored green.
Lockout - The largest scumteam loses access to their PT entirely, and must submit factional kills via PM (the last submission will be resolved).
Pressure - The elimination threshold the next Day is reduced by 2, unless it is MeLo or ELo.
Stasis - One random town-aligned player will be vanillized.
Vision - You will get an invention of a random player's role (made Activated if it is a passive role. If it is a invention from a role with no special abilities, using it does nothing at all.). You will be told what player had the role that gave your invention.
Last edited by TemporalLich on Wed Jul 01, 2020 9:22 am, edited 2 times in total.
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Post Post #7048 (ISO) » Thu Aug 15, 2019 6:32 pm

Post by callforjudgement »

The Flying Aubergine That Shoots Laser Beams Out Of Its Stalk


You have flying (i.e. only other flying players can successfully target you).

You have the following night actions: Vigilante, Loud Visitor, Ignite (kills players if they have been primed by an Arsonist), Vanillaiser, Motivator.

However, you cannot aim them very precisely. Instead, each night you may choose
either
an action,
or
a target. The moderator will choose a random target for the action you chose (other than yourself), or alternatively a random action on the target you chose. Each action can only be used once; once it's been used, it cannot be selected again, neither intentionally nor randomly. You can select the same target more than once.

You will know which actions you have remaining (and thus, by implication, which action you used), but you will not necessarily know which targets you used actions on.

You win with the town.
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Post Post #7049 (ISO) » Thu Aug 15, 2019 6:35 pm

Post by callforjudgement »

Any Role You've Ever Had Before


Pregame, link the moderator to a completed game you've played on this site. You have the same role that you had in that game. (As with all roles in Grand Idea, the moderator may disallow it if it's particularly overpowered.)

If you have no previous games (what are you doing in a Grand Idea?), or dislike all your previous roles, you may instead become a Vanilla Townie.

In Grandest-style games, this role is used to generate a role card before selections are made, i.e. you choose a previous role card you've had to become a role, an alignment, or a discard.
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