Grand Idea Mafia

This forum is for discussion related to the game.
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Post Post #7050 (ISO) » Thu Aug 15, 2019 6:36 pm

Post by callforjudgement »

Reroll from the same page as the previous generated role, reverse alignment


If this is the first role to be generated, reroll from the same page as the
next
generated role, instead.
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Post Post #7051 (ISO) » Thu Aug 15, 2019 6:39 pm

Post by callforjudgement »

Town Eavesdropper


Each night, choose a player. If that player receives investigation results from the moderator that night, you will be sent a copy of the results. If that player is newly invited into a private topic that night, and the topic in question is not alignment-confirmed, you will also gain access to the topic (the other players there will know that you're there).
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Post Post #7052 (ISO) » Thu Aug 15, 2019 6:41 pm

Post by callforjudgement »

Reroll among roles with the same poster as the last role to be generated, reverse alignment


This basically just means rolling on the poster's ISO rather than the thread as a whole.

If this is the first role to be generated, reroll from the same poster as the
next
generated role, instead.
scum
· scam · seam · team · term · tern · torn ·
town
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Post Post #7053 (ISO) » Thu Aug 15, 2019 6:41 pm

Post by callforjudgement »

Werewolf Traitor
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Post Post #7054 (ISO) » Thu Aug 15, 2019 6:42 pm

Post by Gamma Emerald »

It is impossible to have this as your rolecard


If this post is rolled reroll it, but the card is not noted in any record keeping of reroll sequences or any other methods that would require this post to be acknowledged. Players and moderators may not select this card to be used for anything and if they do they're really awful.






If by some means this is rolled despite the instructions above, this is either a One Shot Vanilla Townie if selected by a player, an Anti Social Survivor Mega Gladiator if selected by the mod, or a Multitasking Cop Vigilante if rolled randomly.
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #7055 (ISO) » Thu Aug 15, 2019 6:42 pm

Post by TemporalLich »

Nullwolf


You are a Named Werewolf.

Mod Note: Yes, your role name will be "Nullwolf" regardless of your alignment.

-----
In post 7049, callforjudgement wrote:
Any Role You've Ever Had Before


Pregame, link the moderator to a completed game you've played on this site. You have the same role that you had in that game. (As with all roles in Grand Idea, the moderator may disallow it if it's particularly overpowered.)

If you have no previous games (what are you doing in a Grand Idea?), or dislike all your previous roles, you may instead become a Vanilla Townie.

In Grandest-style games, this role is used to generate a role card before selections are made, i.e. you choose a previous role card you've had to become a role, an alignment, or a discard.
what happens if you get this after pregame (e.g. from a Role Reroller)?
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Post Post #7056 (ISO) » Thu Aug 15, 2019 6:43 pm

Post by callforjudgement »

An exact copy of another, randomly chosen role in this setup


In Grandest-alikes, this role card is treated as an exact copy of another randomly chosen
role card
that was used in the setup, even if that role card is potentially going to be discarded.
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Post Post #7057 (ISO) » Thu Aug 15, 2019 6:44 pm

Post by callforjudgement »

Town Vanilla Cop

In post 7055, TemporalLich wrote:
In post 7049, callforjudgement wrote:
Any Role You've Ever Had Before


Pregame, link the moderator to a completed game you've played on this site. You have the same role that you had in that game. (As with all roles in Grand Idea, the moderator may disallow it if it's particularly overpowered.)

If you have no previous games (what are you doing in a Grand Idea?), or dislike all your previous roles, you may instead become a Vanilla Townie.

In Grandest-style games, this role is used to generate a role card before selections are made, i.e. you choose a previous role card you've had to become a role, an alignment, or a discard.
what happens if you get this after pregame (e.g. from a Role Reroller)?
Logically, the mod should PM you and ask you to choose a previous role you've had to reroll into.

If that's logistically awkward for some reason, the mod picks a role that
the mod
has previously had before.
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Post Post #7058 (ISO) » Thu Aug 15, 2019 6:48 pm

Post by callforjudgement »

Town Mason Inventor (Ascetic, Babysitter, Coroner, Doctor, Encryptor, Follower, Gunsmith, Hider)


The other Masons are confirmed to not be Mafia-aligned. They are
not
confirmed to be specifically Town-aligned.
You can't give inventions to other Masons.

If the setup has no other masons, make a random other non-Mafia player into a Mason.
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Post Post #7059 (ISO) » Thu Aug 15, 2019 6:49 pm

Post by callforjudgement »

Mafia Disloyal Permanent Rolestopper


Each night, target a player. If they are not Mafia-aligned, they become Ascetic for the rest of the game (they will not be informed of this).
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Post Post #7060 (ISO) » Thu Aug 15, 2019 6:50 pm

Post by callforjudgement »

Werewolf Day 2 Doublevoter
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Post Post #7061 (ISO) » Thu Aug 15, 2019 6:53 pm

Post by callforjudgement »

Unidentified Flying Townie


You have flying (only players with flying can successfully target you).
As long as you are alive, all players with an alignment-investigation role have flying (they will not be informed of this).
You investigate to alignment investigations as though you were an Alien.
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Post Post #7062 (ISO) » Thu Aug 15, 2019 6:58 pm

Post by TemporalLich »

Dream Wolf


You don't have access to the Werewolf PT, and you don't know who the other Werewolves are.

However, the Werewolves are informed you are a Dream Wolf.
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Post Post #7063 (ISO) » Thu Aug 15, 2019 6:58 pm

Post by callforjudgement »

Town JOAT (Neighbouriser, Babysitter)
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Post Post #7064 (ISO) » Thu Aug 15, 2019 7:00 pm

Post by callforjudgement »

Replacement-Absorbing Serial Killer


Whenever another player replaces out, you gain a copy of their role (but not anything that's tied to their alignment or that's linked to another player).
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Post Post #7065 (ISO) » Thu Aug 15, 2019 7:03 pm

Post by callforjudgement »

Werewolf Semi-Priest


Pregame, the moderator chooses ¼ of the town-aligned players (rounded up) and tells you who you are. You can't hammer those players, and will automatically be eliminated if you attempt to do so. (You can vote for those players, as long as the vote is not a hammer.)
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Post Post #7066 (ISO) » Thu Aug 15, 2019 7:05 pm

Post by callforjudgement »

Antiscum Supersaint


When a player hammers you, that player is eliminated along with you.
You win if town wins. You also win if your role eliminates an anti-town player (a player whose win condition is based around killing or endgaming the town).
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Post Post #7067 (ISO) » Thu Aug 15, 2019 7:06 pm

Post by callforjudgement »

Antiscum 1-shot Vigilante


Once in the game at Night, you may choose a player; that player will be eliminated.
You win if town wins. You also win if your role eliminates an anti-town player (a player whose win condition is based around killing or endgaming the town).
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Post Post #7068 (ISO) » Thu Aug 15, 2019 7:07 pm

Post by callforjudgement »

Antiscum Paranoid Gun Owner


Whenever a player targets you at Night, that player is eliminated.
You win if town wins. You also win if your role eliminates an anti-town player (a player whose win condition is based around killing or endgaming the town).
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Post Post #7069 (ISO) » Thu Aug 15, 2019 7:13 pm

Post by callforjudgement »

Timid Townie


You cannot vote for a player unless there is at least one vote for that player already. Attempts to do so will be ignored.
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Post Post #7070 (ISO) » Thu Aug 15, 2019 7:16 pm

Post by callforjudgement »

Investigation-Immune Serial Killer Investigative Switch


Each night, you may choose whether to enable or disable investigative roles. If enabled, they work as normal. If disabled, any attempt to use an investigative role will be roleblocked.
Even when investigative roles are enabled (and even when they're disabled, if they somehow get used), you investigate as though you were a Vanilla Townie who took no night actions.
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Post Post #7071 (ISO) » Thu Aug 15, 2019 7:18 pm

Post by callforjudgement »

Bulletproof Serial Killer Kill Switch


Each night, you may choose whether to enable or disable killing roles. If enabled, they work as normal. If disabled, any attempt to use a killing
role
will be roleblocked (this doesn't apply to factional kills, and kills that are an inherent part of their owner's alignment, such as a Serial Killer's kill).
Regardless of whether you enable or disable killing roles, you cannot be killed at Night (except by a role specifically designed to pierce protection against kills).
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Post Post #7072 (ISO) » Thu Aug 15, 2019 7:18 pm

Post by callforjudgement »

Town Loyal Fruit Vendor
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Post Post #7073 (ISO) » Thu Aug 15, 2019 7:22 pm

Post by TemporalLich »

Town RVS Scumclaimer


Your first post must contain you claiming scum. If this is not the case, you actually become a member of the Mafia.
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Post Post #7074 (ISO) » Thu Aug 15, 2019 7:22 pm

Post by callforjudgement »

Dark Vigiliante


Initially Town-aligned. However, upon successfully killing twice, becomes a Serial Killer for the rest of the game, losing the Vigilante aspect of the role (but gaining a Serial Killer's factional kill). The kill is not compulsive: a player who wants to stay Town-aligned can choose not to kill.
To avoid confusion about win conditions, a "successful kill" is defined as a situation in which the Dark Vigilante's intended target is eliminated overnight, regardless of the mechanism via which the elimination happened.
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· scam · seam · team · term · tern · torn ·
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