The setup is guaranteed to contain a number of town and non-town alignments depending on if the setup is odds or evens.
If there is an odd amount of players, the number of non-town roles is half the number of players rounded down, and the number of town roles is that number plus one (e.g. 9p with this role is 5 town and 4 non-town)
If there is an even amount of players, the town and non-town split is 50/50 (e.g. 12p with this role is 6 town and 6 non-town)
Mod Notes: This role tends to resolve last and involves forcibly changing alignments of players in the faction(s) with excess people.
The setup is guaranteed to contain a number of size 2 scumteams with a factional kill bottoming out at giving Town a majority. The rest of the players are Town-aligned, no third-parties may exist.
Mod Notes: This role tends to resolve last and involves forcibly changing alignments of players in the faction(s) with excess people.
The scumteams you'd use if this role was rolled:
Up to 8p - Mafia
9-12p - Mafia and Werewolf
13-16p - Mafia and Werewolf and Alternate Mafia
17-20p - Mafia and Werewolf and Alternate Mafia and Pirate
21-24p - Mafia and Werewolf and Alternate Mafia and Pirate and Replicant
25p-28p - Mafia and Werewolf and Alternate Mafia and Pirate and Replicant and... I don't think there is another standard scumteam in GIM (nor should you add one!)
and so on...
Last edited by TemporalLich on Sun Sep 13, 2020 7:47 am, edited 1 time in total.
The information is a role PM for a random anti-town player, with names and links redacted (also any factional information and any N0 results that were included in the role PM, such as Informed information).
After the setup is generated, all alignments from all players will be reshuffled. Roles will be unaffected. You (as in the holder of this role) are informed of this.
Town 1-Shot Combined Watcher Jailkeeper Fruit Vendor
Once per game, you may watch, jail, and give fruit to a player. By watching the player, you will learn who else targeted them and by jailing them, you will protect them from all kill attempts and prevent them from acting.
Links: User Page | GTKAS
Do you have questions, ideas, or feedback for the Scummies? Please pm me!
Alien Composite Night Combined Watcher Jailkeeper Fruit Vendor
On composite-numbered nights (4, 6, 8, 9, 10, ...), you may watch, jail, and give fruit to a player. By watching the player, you will learn who else targeted them and by jailing them, you will protect them from all kill attempts and prevent them from acting.
Links: User Page | GTKAS
Do you have questions, ideas, or feedback for the Scummies? Please pm me!
Alien Composite Night Combined Watcher Jailkeeper Fruit Vendor
On composite-numbered nights (4, 6, 8, 9, 10, ...), you may watch, jail, and give fruit to a player. By watching the player, you will learn who else targeted them and by jailing them, you will protect them from all kill attempts and prevent them from acting.
Links: User Page | GTKAS
Do you have questions, ideas, or feedback for the Scummies? Please pm me!
Alien Composite Night Combined Watcher Jailkeeper Fruit Vendor
On composite-numbered nights (4, 6, 8, 9, 10, ...), you may watch, jail, and give fruit to a player. By watching the player, you will learn who else targeted them and by jailing them, you will protect them from all kill attempts and prevent them from acting.
Links: User Page | GTKAS
Do you have questions, ideas, or feedback for the Scummies? Please pm me!
Unjester Composite Night Combined Watcher Jailkeeper Fruit Vendor
On composite-numbered nights (4, 6, 8, 9, 10, ...), you may watch, jail, and give fruit to a player. By watching the player, you will learn who else targeted them and by jailing them, you will protect them from all kill attempts and prevent them from acting.
Links: User Page | GTKAS
Do you have questions, ideas, or feedback for the Scummies? Please pm me!