Grand Idea Mafia

This forum is for discussion related to the game.
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Post Post #7125 (ISO) » Sat Aug 17, 2019 1:04 pm

Post by TemporalLich »

Town Normal Doctor


You may protect a player from one kill attempt during the night.
time will end
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Post Post #7126 (ISO) » Sat Aug 17, 2019 1:07 pm

Post by TemporalLich »

Generic Anti-Scum Baddie


You are a third party and non-town for all purposes.

You win with the town.
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Post Post #7127 (ISO) » Sat Aug 17, 2019 1:17 pm

Post by TemporalLich »

Town Cultist


You win with the town, or with any cults that exist.

You are not considered to be a threat to the town.

Private Investigators see you as a cultist.
time will end
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Ircher
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Post Post #7128 (ISO) » Sat Aug 17, 2019 1:24 pm

Post by Ircher »

Town Multitasking Compulsive Fruit Vendor Compulsive Visitor

Each night, you MUST perform BOTH of the following actions. (You should a submit two lists of players during pregame as required by the normal guidelines for Compulsive.)

Fruit Vendor: Each night, you must give fruit to a player.
Visitor: Each night, you must visit a player. This action has no effect other than showing up on tracking investigatives' reports.

You can and must perform these actions simultaneously each night.
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Post Post #7129 (ISO) » Sat Aug 17, 2019 1:24 pm

Post by Ircher »

Town Multitasking Compulsive Fruit Vendor Compulsive Visitor

Each night, you MUST perform BOTH of the following actions. (You should a submit two lists of players during pregame as required by the normal guidelines for Compulsive.)

Fruit Vendor: Each night, you must give fruit to a player.
Visitor: Each night, you must visit a player. This action has no effect other than showing up on tracking investigatives' reports.

You can and must perform these actions simultaneously each night.
Links: User Page | GTKAS
Do you have questions, ideas, or feedback for the Scummies? Please pm me!
Hosting: The Grand Neighborhood [In Signups: 8/9 ONE MORE!]
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Post Post #7130 (ISO) » Sat Aug 17, 2019 1:25 pm

Post by Ircher »

Town Multitasking Compulsive Fruit Vendor Compulsive Visitor

Each night, you MUST perform BOTH of the following actions. (You should a submit two lists of players during pregame as required by the normal guidelines for Compulsive.)

Fruit Vendor: Each night, you must give fruit to a player.
Visitor: Each night, you must visit a player. This action has no effect other than showing up on tracking investigatives' reports.

You can and must perform these actions simultaneously each night.
Links: User Page | GTKAS
Do you have questions, ideas, or feedback for the Scummies? Please pm me!
Hosting: The Grand Neighborhood [In Signups: 8/9 ONE MORE!]
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Ircher
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Post Post #7131 (ISO) » Sat Aug 17, 2019 1:25 pm

Post by Ircher »

Town Multitasking Compulsive Fruit Vendor Compulsive Visitor

Each night, you MUST perform BOTH of the following actions. (You should a submit two lists of players during pregame as required by the normal guidelines for Compulsive.)

Fruit Vendor: Each night, you must give fruit to a player.
Visitor: Each night, you must visit a player. This action has no effect other than showing up on tracking investigatives' reports.

You can and must perform these actions simultaneously each night.
Links: User Page | GTKAS
Do you have questions, ideas, or feedback for the Scummies? Please pm me!
Hosting: The Grand Neighborhood [In Signups: 8/9 ONE MORE!]
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Ircher
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Post Post #7132 (ISO) » Sat Aug 17, 2019 1:25 pm

Post by Ircher »

Werewolf Multitasking Compulsive Fruit Vendor Compulsive Visitor

Each night, you MUST perform BOTH of the following actions. (You should a submit two lists of players during pregame as required by the normal guidelines for Compulsive.)

Fruit Vendor: Each night, you must give fruit to a player.
Visitor: Each night, you must visit a player. This action has no effect other than showing up on tracking investigatives' reports.

You can and must perform these actions simultaneously each night.
Links: User Page | GTKAS
Do you have questions, ideas, or feedback for the Scummies? Please pm me!
Hosting: The Grand Neighborhood [In Signups: 8/9 ONE MORE!]
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Post Post #7133 (ISO) » Sat Aug 17, 2019 1:32 pm

Post by TemporalLich »

Bulletproof Town Universal Miller Vigilante


You are immune to kill actions.

All investigatives get unfavorable results on you (e.g. cop-likes get Guilty, Gunsmith gets Gun, Traffic Analyst gets Can Communicate Privately, PT Cop gets Is In a Private Topic, Psychologist gets Can Kill, and Detective gets Has Killed).

Investigatives that determine your exact alignment (e.g. Alignment Cop and Full Cop) see you as a member of the largest scumteam.

You are considered to be targeting all players who have died during the night with the Mafia factional kill for the purposes of action investigators (e.g. Tracker/Watcher/Follower/Observer/Motion Detector).

Each night, you may attempt to kill a player.
Last edited by TemporalLich on Fri Nov 03, 2023 11:01 am, edited 1 time in total.
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Post Post #7134 (ISO) » Sat Aug 17, 2019 1:33 pm

Post by TemporalLich »

Mafia Universal Miller


All investigatives get unfavorable results on you (e.g. cop-likes get Guilty, Gunsmith gets Gun, Traffic Analyst gets Can Communicate Privately, PT Cop gets Is In a Private Topic, Psychologist gets Can Kill, and Detective gets Has Killed).

Investigatives that determine your exact alignment (e.g. Alignment Cop and Full Cop) see you as a member of the largest scumteam.

You are considered to be targeting all players who have died during the night with the Mafia factional kill for the purposes of action investigators (e.g. Tracker/Watcher/Follower/Observer/Motion Detector).
Last edited by TemporalLich on Fri Nov 03, 2023 11:01 am, edited 1 time in total.
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Post Post #7135 (ISO) » Sat Aug 17, 2019 1:39 pm

Post by TemporalLich »

Werewolf Universal Godfather


All investigatives get favorable results on you (e.g. cop-likes get Innocent, Gunsmith gets No Gun, Traffic Analyst gets Can't Communicate Privately, PT Cop gets Is Not In a Private Topic, Psychologist gets Can't Kill/Has Killed, and Detective gets Hasn't Killed).

Investigatives that determine your exact alignment (e.g. Alignment Cop and Full Cop) see you as Town-aligned.

Your actions can't be seen by action investigators.
time will end
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Post Post #7136 (ISO) » Sat Aug 17, 2019 1:50 pm

Post by Ircher »

Neutral Survivor Shop Owner

While you are alive, players can gain gold coins. Every player on the elimination wagon at the end of a day (no elimination excluded) receives one gold coin. In addition, all living players receive an additional two gold coins at the start of each day.

At night, players may spend their gold coins on
one
of the following:

Telepathic Link
(2 Gold Coins): Establishes a permanent neighborhood with a player of your choice. This neighborhood exists for as long as either of you are alive. WARNING: You cannot be released to the dead thread until both of you die.

Quantum Drive I
(5 Gold Coins): Once during the day by PM, you may use this device to shorten or extend the day's deadline by three real-life days. NOTE: You may not shorten a deadline to less than 24 hours to prevent forced no elimination. This device lasts until used.
Only one player may buy this device.


Quantum Drive II
(4 Gold Coins): Once during the day by PM, you may use this device to delay the elimination's flip by 48 hours. (Specifically, the moderator should keep the thread open during a 48 hour "Twilight" phase after the moderator acknowledges a hammer has occurred. All living players (including the hammered players) may converse during this time. This must be used before a hammer occurs. This device lasts until used.
Only one player may buy this device.


Undying Soul
(6 Gold Coins): Once bought, you will automatically treestump upon your death rather than being sent to the dead thread. You may still talk in the game thread, but you cannot vote. You may also activate this ability early if you prefer.
Only one player may buy this item.


Restless Soul
(4 Gold Coins): Once bought, you may post for an additional day/night cycle following your death.
Each player may only purchase this once.


Weak Communication Link
(1 Gold Coin): On the night you buy this, you may send a short (maximum of 999 characters including BBCode) message to a player of your choosing.

Bond Strengthener
(3 Gold Coins): Once bought, the character cap on Weak Communication Link is increased by 500 characters for all players.
Each player may only purchase this once.
Last edited by Ircher on Fri Sep 18, 2020 2:42 pm, edited 1 time in total.
Links: User Page | GTKAS
Do you have questions, ideas, or feedback for the Scummies? Please pm me!
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Post Post #7137 (ISO) » Sat Aug 17, 2019 4:51 pm

Post by TemporalLich »

Town Mysterious Eidolon


You start the game charged with a mysterious energy.

If you are charged with a mysterious energy, you may attempt to kill a player and gain a random invention (rolled from the GIM thread until you get an active ability). You will no longer be charged with a mysterious energy after this.

Mod Note: Mysterious energy is mysterious, it will have a subtle effect. Mysterious energy is a lingering effect that lasts indefinitely. Mod Discretion applies on mysterious energy's effect.
Last edited by TemporalLich on Sun Apr 30, 2023 10:17 am, edited 1 time in total.
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Post Post #7138 (ISO) » Sat Aug 17, 2019 4:52 pm

Post by TemporalLich »

Town Mysterious Eidolon


You start the game charged with a mysterious energy.

If you are charged with a mysterious energy, you may attempt to kill a player and gain a random invention (rolled from the GIM thread until you get an active ability). You will no longer be charged with a mysterious energy after this.

Mod Note: Mysterious energy is mysterious, it will have a subtle effect. Mysterious energy is a lingering effect that lasts indefinitely. Mod Discretion applies on mysterious energy's effect.
Last edited by TemporalLich on Sun Apr 30, 2023 10:17 am, edited 1 time in total.
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Post Post #7139 (ISO) » Sat Aug 17, 2019 4:52 pm

Post by TemporalLich »

Mafia Mysterious Eidolon


You start the game charged with a mysterious energy.

If you are charged with a mysterious energy, you may attempt to kill a player and gain a random invention (rolled from the GIM thread until you get an active ability). You will no longer be charged with a mysterious energy after this.

Mod Note: Mysterious energy is mysterious, it will have a subtle effect. Mysterious energy is a lingering effect that lasts indefinitely. Mod Discretion applies on mysterious energy's effect.
Last edited by TemporalLich on Sun Apr 30, 2023 10:17 am, edited 1 time in total.
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Post Post #7140 (ISO) » Sat Aug 17, 2019 4:52 pm

Post by TemporalLich »

Werewolf Mysterious Eidolon


You start the game charged with a mysterious energy.

If you are charged with a mysterious energy, you may attempt to kill a player and gain a random invention (rolled from the GIM thread until you get an active ability). You will no longer be charged with a mysterious energy after this.

Mod Note: Mysterious energy is mysterious, it will have a subtle effect. Mysterious energy is a lingering effect that lasts indefinitely. Mod Discretion applies on mysterious energy's effect.
Last edited by TemporalLich on Sun Apr 30, 2023 10:17 am, edited 1 time in total.
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Korina
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Post Post #7141 (ISO) » Sat Aug 17, 2019 5:59 pm

Post by Korina »

Scumkilling Cop


Each night, you may target a player. If that player would return a “Mafia” result, you will automatically kill them instead.
Your kill ignores all forms of protection and immunity.
GTKAS:
The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
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Post Post #7142 (ISO) » Sat Aug 17, 2019 6:05 pm

Post by Korina »

Scumkilling Seer


Each night you may target a player. If that player would return a “Werewolf result” you will automatically kill them instead.
Your kill ignores all forms of protection and immunity.
GTKAS:
The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
I dissociate, any signed posts are from my headmates. Refer to GTKAS, or DM me for more information.


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Post Post #7143 (ISO) » Mon Aug 19, 2019 2:55 am

Post by Something_Smart »

Town Ascetic Even-Night Bulletproof
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
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Post Post #7144 (ISO) » Mon Aug 19, 2019 5:55 am

Post by TemporalLich »

Town Mysterious Conduit


Each night, you may target a player to charge them with a mysterious energy.

Mod Note: This role charges someone with a mysterious energy indefinitely. (Roles like Mysterious Eidolon can lose mysterious energy charge)

Still, have fun figuring out what being charged with a mysterious energy does.
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Post Post #7145 (ISO) » Mon Aug 19, 2019 5:55 am

Post by TemporalLich »

Mafia Mysterious Conduit


Each night, you may target a player to charge them with a mysterious energy.

Mod Note: This role charges someone with a mysterious energy indefinitely. (Roles like Mysterious Eidolon can lose mysterious energy charge)

Still, have fun figuring out what being charged with a mysterious energy does.
time will end
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Post Post #7146 (ISO) » Tue Aug 20, 2019 7:24 am

Post by Korina »

Needs More Cult


If this role is rolled, any roles that are re-rolled, or rolled after this role, have their alignment changed to Cult. If a fifth or more of the playerlist is cult due to this, randomly make players Cult Traitors until there are at least three Cultists who know each other.

Traitors are informed there are other traitors, but not who they are. Groupcult is informed there are traitors, but not who they are.
Cult Traitors may be recruited by the cult by targeting them for receuitment.

The cult, (nor any other faction), cannot endgame until all traitors are recruited or dead.

Reroll this role as well, and make it cult aligned. Additionally, inform the player who got this role they did.

---

Korina's Cult Clause effects this role. Please see the bottom of this post for Korina's Cult Clause.
Last edited by Korina on Wed Aug 21, 2019 8:50 am, edited 1 time in total.
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The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
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Post Post #7147 (ISO) » Tue Aug 20, 2019 11:03 am

Post by Korina »

VT


Shameless plug for grand idea upick. It’s accepting pre-ins. Every role before this one is fair game, except use common sense.
Send me 1-5 roles if you pre-in.
GTKAS:
The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
I dissociate, any signed posts are from my headmates. Refer to GTKAS, or DM me for more information.


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Post Post #7148 (ISO) » Tue Aug 20, 2019 11:45 am

Post by TemporalLich »

Cult GPick


You must pick a page from Grand Idea Mafia during pregame. The moderator must roll a random role from that page and give you that role (but not alignment).
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Post Post #7149 (ISO) » Tue Aug 20, 2019 11:46 am

Post by TemporalLich »

Town GPick


You must pick a page from Grand Idea Mafia during pregame. The moderator must roll a random role from that page and give you that role (but not alignment).
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