pienyan's Large Normal Review, August 2019


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Post Post #2 (isolation #0) » Wed Aug 21, 2019 6:36 am

Post by Something_Smart »

Doesn't strike me as enough power to balance 14:4. Mafia bulletproof is kinda rude, too.
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
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Post Post #5 (isolation #1) » Thu Aug 22, 2019 4:34 am

Post by Something_Smart »

JK/RB/backup RB means that town power will go from zero to ridiculous as soon as there's one scum left; I don't think town has enough power to recover if they start off on the wrong foot and a backup RB wouldn't help that.
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
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Post Post #7 (isolation #2) » Thu Aug 22, 2019 3:20 pm

Post by Something_Smart »

Why does anyone need to be immune?
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
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Post Post #9 (isolation #3) » Thu Aug 22, 2019 4:22 pm

Post by Something_Smart »

By the second part, you mean that it makes it so they can do more than just hope the vig doesn't shoot them?
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
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Post Post #11 (isolation #4) » Fri Aug 23, 2019 1:16 am

Post by Something_Smart »

I mean... they can try to kill the vig...

Scum doctor is kinda mean because it punishes the vig for making good shots. Doesn't mean there's no design space for it; it's just that, especially against a gated vig like this, I'd favor an investigative option like watcher or gunsmith.
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
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Post Post #12 (isolation #5) » Fri Aug 23, 2019 1:19 am

Post by Something_Smart »

On an unrelated note, schadd and I are in agreement that town needs more power, and I at least feel it should be something useful earlygame. Bumping the neighborizer up to two shots could satisfy that, or you could add a middling PR if you wanted.
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
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Post Post #13 (isolation #6) » Fri Aug 23, 2019 1:20 am

Post by Something_Smart »

Also, one thing that just occurred to me is that there's a not terrible (~1/9) chance of the neighborizer getting roleblocked when they use their shot, which is devastating to town. Making the neighborizer ascetic would weirdly enough probably be a buff here :P
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
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Post Post #16 (isolation #7) » Fri Aug 23, 2019 3:49 am

Post by Something_Smart »

In post 14, pienyan wrote:once it's known there's a scum doc the vig can try to play around it
I don't think the vig can reasonably figure it out, though. There are a lot of reasons a kill would fail; in this setup alone, there are four different ways, only one of which is to a scum doc.

What about informing the vig that there's a scum doc? That might be okay because a missed kill on someone scummy is a semi-guilty.
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
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Post Post #17 (isolation #8) » Fri Aug 23, 2019 3:52 am

Post by Something_Smart »

Scum rolecop is probably better for scum than scum watcher and is going to make the roleblocker almost certainly useless.

If you want to counter the vig specifically scum gunsmith wouldn't be bad, but this informed vig vs scum doctor thing would obviate the need for a second vig counter.
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
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Post Post #18 (isolation #9) » Fri Aug 23, 2019 3:54 am

Post by Something_Smart »

Do you have any objection to making the neighborizer ascetic? I personally feel it would be an improvement. Making it 2-shot would boost town power but wouldn't really solve the blocking issue.
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
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Post Post #28 (isolation #10) » Fri Aug 23, 2019 5:44 am

Post by Something_Smart »

Could make it a 1-shot rolecop or something.
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
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Post Post #29 (isolation #11) » Fri Aug 23, 2019 5:45 am

Post by Something_Smart »

I don't think ascetic is inelegant; it solves a bunch of problems with that role at once, actually.
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
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Post Post #31 (isolation #12) » Fri Aug 23, 2019 9:52 am

Post by Something_Smart »

True.

I suppose if that's not something pie wants, you could do something like make the RB and the JK novice. Probably just making one of them novice would be fine tbh.
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
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Post Post #36 (isolation #13) » Mon Aug 26, 2019 11:11 am

Post by Something_Smart »

That seems fine.
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!

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