pienyan's Large Normal Review, August 2019


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Post Post #3 (isolation #0) » Wed Aug 21, 2019 2:01 pm

Post by pienyan »

Hi there. I'm not really sure about the balance on this, I can remove a mafia PR or even both of them if needed.
Please call me "pie", "pienyan", or "piegirl(n)". TIA.
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Post Post #6 (isolation #1) » Thu Aug 22, 2019 11:30 am

Post by pienyan »

Any thoughts if I swap both the mafia PRs with a mafia doctor and then add another town PR?

I sort of wanted to go for something that wasn't a scumdoc when I made this cuz I felt like doing something different (I like scumdoc in games vs vig) but I think in the end I still prefer scum having the choice of who is immune vs it being hard-coded into the setup lol.
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Post Post #8 (isolation #2) » Thu Aug 22, 2019 4:16 pm

Post by pienyan »

No one does (like I said I could simply just remove both PRs) but it gives scum at least one other choice to make besides the kill and makes the game a bit less "keep praying" for them.
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Post Post #10 (isolation #3) » Thu Aug 22, 2019 5:29 pm

Post by pienyan »

In post 9, Something_Smart wrote:By the second part, you mean that it makes it so they can do more than just hope the vig doesn't shoot them?
Yup, pretty much. I'd rather them have some counterplay to it.
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Post Post #14 (isolation #4) » Fri Aug 23, 2019 3:46 am

Post by pienyan »

In post 11, Something_Smart wrote:I mean... they can try to kill the vig...

Scum doctor is kinda mean because it punishes the vig for making good shots. Doesn't mean there's no design space for it; it's just that, especially against a gated vig like this, I'd favor an investigative option like watcher or gunsmith.
I strongly disagree with you here. With a scum doc, the vig is gated, but 1) with smart play once it's known there's a scum doc the vig can try to play around it, 2) the scum doc has direct utility to the scum team and allows them to make choices that let them survive better. Whereas with a watcher 1) once the watcher and vig interact the vig is simply just fucked which I find way more unfair than what happens with a scumdoc, 2) it only even kicks in once the scum team is down a member, and that's just sort of stupid and not really fun to play.

A weaker investigative would probably be fine, especially with us needing to cut town power. Maybe a rolecop?

Your point about the neighborizer being blocked is very true lol. Do you think making it 2-shot would work?

I'm not sure what other PR to add for town, I need to think a bit on it.
Please call me "pie", "pienyan", or "piegirl(n)". TIA.
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Post Post #15 (isolation #5) » Fri Aug 23, 2019 3:46 am

Post by pienyan »

*increase town power. -_-
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Post Post #21 (isolation #6) » Fri Aug 23, 2019 4:00 am

Post by pienyan »

In post 16, Something_Smart wrote:What about informing the vig that there's a scum doc? That might be okay because a missed kill on someone scummy is a semi-guilty.
No ty. Playing around with pseudo guilties like that is not something I want to deal with any more than I have to, which as you pointed out is going to be an issue with the neighborizer in this setup already.

My only real objection to making it ascetic is it's sort of just inelegant to try and fix it by staking yet another modifier on top of it. I think making it 2-shot fixes the blocking issue because if the first one fails they've got just as well of a chance to hit the second one.
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Post Post #24 (isolation #7) » Fri Aug 23, 2019 4:16 am

Post by pienyan »

That'd be fine. I think I like the idea of giving mafia an investigative; so would this be OK, or do you think it's too scum sided still?

Mafia Bulletproof
Mafia Rolecop
Mafia Goon x2

Town 1-shot Loyal Neighborizer
Town JK
Town RB
Town Even Night Doctor
Town Odd Night Vigilante
Please call me "pie", "pienyan", or "piegirl(n)". TIA.
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Post Post #26 (isolation #8) » Fri Aug 23, 2019 4:37 am

Post by pienyan »

Hmmmm

I guess just giving them a rolecop only wouldn't be balanced either?
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Post Post #32 (isolation #9) » Sat Aug 24, 2019 8:32 am

Post by pienyan »

Would what I posted with a 1x rolecop instead of a full one work, or still too imbalanced?
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Post Post #34 (isolation #10) » Sun Aug 25, 2019 6:51 am

Post by pienyan »

In post 33, schadd_ wrote:hmm how about 1x rolecop and 2-shot loyal neighborizer
Sure *nod*
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Post Post #37 (isolation #11) » Fri Aug 30, 2019 12:29 pm

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Sorry for the delay; I may take a little longer to get around to writing the role PMs, my life has been hellish lately.
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