Is it bad to lynch truly randomly during RVS?

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Post Post #1 (isolation #0) » Sun Aug 25, 2019 5:58 am

Post by chennisden »

Nobody random lynches

Also nightkills have flips (vt/pr)
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Post Post #4 (isolation #1) » Sun Aug 25, 2019 7:30 am

Post by chennisden »

No

"Information lynching" is a really easy way to get manipulated by scum
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Post Post #6 (isolation #2) » Sun Aug 25, 2019 7:33 am

Post by chennisden »

I know

If you info lynch scum just has to manipulate their mislynch into giving info which is... really not that hard

I get the idea that "if there's gonna be something that shocks us out of town's wrong read of the gamestate it needs to be sooner than later" but you can just try to read the gamestate instead of wasting a flip

Info flipping gives scum more people that are viable mislynches.
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Post Post #8 (isolation #3) » Sun Aug 25, 2019 7:46 am

Post by chennisden »

I like to assume SR is town and see where I'd go from there

But once I start assuming SR is town i kinda see that they are
actually
town but town is just too deathtunneled on SR, which ends up being my fault

In fact I think that's like, the only way I've lost games
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Post Post #10 (isolation #4) » Sun Aug 25, 2019 8:01 am

Post by chennisden »

d1 scumflips can be achieved without scum bussing/scum being forced to bus

i think the reason people remember d1 scumflips as "bad" is because if the scumteam topples like dominoes you just remember it as "scum sucked" or "wow town op"

but in games like gay dance or fire on the mountain you remember "well the weaker scumbuddy fell d1 but we got no INFO so the SCUMTEAM TRAMPLED" when the real difference is just in one case the weaker scummember has no good scumbuddy and the other case is that the weaker scummember gets that fat carry

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