pienyan's Large Normal Review, August 2019


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Post Post #4 (isolation #0) » Thu Aug 22, 2019 4:23 am

Post by schadd_ »

id say this needs like 1/2 a town power role. neither of the scum PRs are a huge deal, both of them really only interact with vig and the vig isn't a huge gamechanger here to begin with. i'd like to change a VT to a backup roleblocker for instance
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Post Post #19 (isolation #1) » Fri Aug 23, 2019 3:56 am

Post by schadd_ »

i also thought about informed vig but then it's kind of awkward since a natural choice there is for scum doc to real-claim when it comes to it, and in that case the informed vig just goes "Aha!" which is no fun
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Post Post #20 (isolation #2) » Fri Aug 23, 2019 4:00 am

Post by schadd_ »

i think id call this balanced enough with the only change being loyal neigborizer -> ascetic 2 shot or even night or something. the scum PRs aren't a huge factor to me. if nothing else i think mafia bulletproof raises an interesting question as to whether or not you wanna claim that
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Post Post #22 (isolation #3) » Fri Aug 23, 2019 4:03 am

Post by schadd_ »

i see the inelegant argument, fwiw people do roles with several modifiers in normals all the time, especially in a large it wouldnt be out of place

totally fine if you want to just add a different PR
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Post Post #23 (isolation #4) » Fri Aug 23, 2019 4:06 am

Post by schadd_ »

how about even-night doctor for instance
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Post Post #25 (isolation #5) » Fri Aug 23, 2019 4:24 am

Post by schadd_ »

oh i meant with the commuter unchanged as well - with that i'd say it's balanced. 2-shot commuter -> rolecop is a pretty huge improvement for scum, it close-to-doubles the rate at which PRs die - id call it not balanced anymore with that
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Post Post #27 (isolation #6) » Fri Aug 23, 2019 4:47 am

Post by schadd_ »

yeah. i don't think commuter & bulletproof are very high impact so removing it wouldn't do much. i'm fine with having a rolecop here but you'd need to think about beefing up the town PRs
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Post Post #30 (isolation #7) » Fri Aug 23, 2019 7:28 am

Post by schadd_ »

yeah the thing to consider is that the player knows they weren't blocked, it's not just that it doesn't happen. like if you don't like the uncertain guilty component of this it basically means "either this person got roleblocked or commuted or something or they're scum" when you get a failed addition
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Post Post #33 (isolation #8) » Sun Aug 25, 2019 3:33 am

Post by schadd_ »

hmm how about 1x rolecop and 2-shot loyal neighborizer or ascetic 1-shot or something
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Post Post #35 (isolation #9) » Mon Aug 26, 2019 5:47 am

Post by schadd_ »

/pass pending new role PMs
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Post Post #38 (isolation #10) » Fri Aug 30, 2019 3:29 pm

Post by schadd_ »

np!
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