Grand Idea Mafia

This forum is for discussion related to the game.
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Korina
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Post Post #7200 (ISO) » Mon Aug 26, 2019 4:33 pm

Post by Korina »

Cult of Dog


If this roles, all Cultists now are parts of The Cult of Dog, which is ran by Korina. Korina must now be added to the Cult PT, and may freely talk in the cult PT. This means, give Korina mod permissions to the Cult PT, even if he's a player in the game, and not a member of the Cult.
If Korina isn't a member of the Cult, make him a member of the Cult, specifically, as a Bulletproof Elite Cult Leader.

Additionally, as long as the original player bearing this role is alive, all players who are not Cult-aligned will have pictures of dogs sent instead of their normal feedback and all flip information, except role name and alignment, will be replaced with pictures of dogs. Additionally, the moderator may only reply to questions with pictures of dogs.

Post the actual flip, sans names, in the Cult PT as long as this role is alive.
KCC is in effect for this role. However, the dog feedback rule still applies.


Edit: Made the role a bit more bearable.
Last edited by Korina on Thu Sep 26, 2019 12:49 pm, edited 2 times in total.
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| Plurality Discussion Thread
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Post Post #7201 (ISO) » Mon Aug 26, 2019 4:50 pm

Post by Ircher »

Town 1-Shot Roleblocker

Once per night, you may attempt to prevent a player from acting.
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Post Post #7202 (ISO) » Mon Aug 26, 2019 5:55 pm

Post by TemporalLich »

Town Untampered Flip


Your flip shows your true role regardless of any effects that alter flips.
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Post Post #7203 (ISO) » Tue Aug 27, 2019 9:42 am

Post by TemporalLich »

Cult Combined Cult Leader Vanillaizer


Each night, you may attempt to change a player's full role card to Cultist.
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Post Post #7204 (ISO) » Tue Aug 27, 2019 10:09 pm

Post by Kaiveran »

Town JOAT (Commuter, PGO, PSST)
I'm meowing
AT
you, not
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Post Post #7205 (ISO) » Wed Aug 28, 2019 3:37 pm

Post by TemporalLich »

Town Matrix6 Town Power Role


Roll 1d6 for your role:

1 => Jailkeeper: Each night, you may prevent a player from acting and protect them from kills.
2 => Vanilla: You have no special abilities.
3 => Cop: Each night, you may investigate a player to see if they are Mafia or Not Mafia.
4 => Doctor: Each night, you may protect a player from kills.
5 => 1-shot Bulletproof: You are protected from the first kill attempt.
6 => Tracker: Each night, you may investigate a player to see who they targeted.

Moderator Notes: You should perform the rolls during the setup/design phase BEFORE handing the player their role pm. There should be no indication that their role was randomly generated.
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Post Post #7206 (ISO) » Wed Aug 28, 2019 3:44 pm

Post by TemporalLich »

Town Normal Role Vigilante


Each night, you may attempt to kill a player. If the player has a non-Normal role, the kill attempt will fail.

Alignments are not checked. This will succeed in killing a vanilla Survivor, for example.
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Post Post #7207 (ISO) » Thu Aug 29, 2019 2:06 pm

Post by TemporalLich »

Town Goon


You are considered to be a vanilla member of your alignment for all purposes.
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Post Post #7208 (ISO) » Fri Aug 30, 2019 5:16 pm

Post by TemporalLich »

Yellow Card


This isn't actually a role card, so reroll. If this is one of your cards, you have a 1-shot ability to give someone a yellow card at any time (this will instantly resolve regardless of phase, like a Moonlight Dancer).

A yellow card counts as a prod for all purposes.
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Post Post #7209 (ISO) » Fri Aug 30, 2019 7:57 pm

Post by Firebringer »

grand idea roles are moronic
Show
"You are the Joker of mafia players" - Oversoul
"last time I was scum with Firebringer
his first post in the scum PT was "yes I rolled scum!"
I decided to post "haha just don't post that in the main thread", but to get up to date on the main thread first.

His first post in the main thread was "yes I rolled scum!" -popsofctown
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Post Post #7210 (ISO) » Fri Aug 30, 2019 8:00 pm

Post by Gamma Emerald »

You're moronic :P
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #7211 (ISO) » Fri Aug 30, 2019 8:12 pm

Post by TemporalLich »

Strong-Willed Bulletproof Alien


Your actions can't be blocked, redirected or interfered with in any way.

Kill attempts on you will fail.

-----
In post 7209, Firebringer wrote:grand idea roles are moronic
congrats you added a VT... that's 0 more moronic roles to GIM
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Post Post #7212 (ISO) » Sat Aug 31, 2019 10:12 am

Post by TemporalLich »

Innocent Shifter


At any time, you may PM the moderator to reveal yourself as an Innocent Child.

If you do not do so and you die, you will be aligned with the Mafia or Werewolves, depending on which scumteam is bigger.

You are aligned with the Town otherwise.

Mod Note: This role is informed which scumteam they are aligned with if they die without declaring themselves as an Innocent Child.

This role is either a Vanilla Innocent Shifter or an Innocent Child Shifter (town, but turns to mafia/werewolf if they die without doing something that mod confirms them as town), depending on mod discretion.
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Post Post #7213 (ISO) » Sat Aug 31, 2019 10:23 am

Post by TemporalLich »

Friendly Shifter


Each night, you may target a player to inform them that you are aligned with the Town.

If you do not do so and you die, you will be aligned with the Mafia or Werewolves, depending on which scumteam is bigger.

You are aligned with the Town otherwise.

Mod Note: This role is informed which scumteam they are aligned with if they die without sending a Friendly Neighbor message.

This role is either a Vanilla Friendly Shifter or an Friendly Neighbor Shifter (town, but turns to mafia/werewolf if they die without doing something that mod confirms them as town), depending on mod discretion.
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Post Post #7214 (ISO) » Sun Sep 01, 2019 10:06 am

Post by Ircher »

Town 1-Shot Friendly Grandest Reroller

Once per game, you may target a player. You will be confirmed as town to that player. Furthermore, at the end of the night but before the flip(s), the targeted player will receive three picks from the Grand Idea thread. They must choose one for their alignment and one for their role. (Failure to choose in a timely order should result in the first choice being the alignment pick and the second choice being the role pick.) The player has their alignment and role switched to the chosen picks immediately. (This voids any action they tried to perform that night, but if for example, someone tried to kill them and they became bulletproof, they'll survive.) The unused pick is revealed at daystart.
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Post Post #7215 (ISO) » Sun Sep 01, 2019 10:09 am

Post by Ircher »

Werewolf 1-Shot Hostile Grandest Reroller

Once per game, you may target a player. You will be confirmed as not town to that player. Furthermore, at the end of the night but before the flip(s), the targeted player will receive three picks from the Grand Idea thread. They must choose one for their alignment and one for their role. (Failure to choose in a timely order should result in the first choice being the alignment pick and the second choice being the role pick.) The player has their alignment and role switched to the chosen picks immediately. (This voids any action they tried to perform that night, but if for example, someone tried to kill them and they became bulletproof, they'll survive.) The unused pick is revealed at daystart.
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Post Post #7216 (ISO) » Sun Sep 01, 2019 11:38 am

Post by TemporalLich »

Queen of Spades


This isn't actually a role card, so reroll. If this is one of your cards, you have a 1-shot ability to give someone bad luck.

A player suffering bad luck has abilities succeed on them even if they shouldn't. Also the moderator must roll 1d6 each night. On a 6, the player's role but not alignment is rerolled.
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Post Post #7217 (ISO) » Sun Sep 01, 2019 11:45 am

Post by Ircher »

Town Professor

During pregame, choose an active normal ability (no combination roles or passives) to specialize in.
Each night, you may attempt to lecture a player on that ability. That player is roleblocked (they're too busy taking notes!) and has a 10% chance of gaining the ability permanently, 15% chance to gain a one-shot version of the ability, and 75% chance of learning nothing.
Last edited by Ircher on Sun Sep 01, 2019 12:18 pm, edited 1 time in total.
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Post Post #7218 (ISO) » Sun Sep 01, 2019 11:46 am

Post by Ircher »

Town Professor

During pregame, choose an active normal ability (no combination roles or passives) to specialize in.
Each night, you may attempt to lecture a player on that ability. That player is roleblocked (they're too busy taking notes!) and has a 10% chance of gaining the ability permanently, 15% chance to gain a one-shot version of the ability, and 75% chance of learning nothing.
Last edited by Ircher on Sun Sep 01, 2019 12:19 pm, edited 1 time in total.
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Post Post #7219 (ISO) » Sun Sep 01, 2019 11:46 am

Post by Ircher »

Town Professor

During pregame, choose an active normal ability (no combination roles or passives) to specialize in.
Each night, you may attempt to lecture a player on that ability. That player is roleblocked (they're too busy taking notes!) and has a 10% chance of gaining the ability permanently, 15% chance to gain a one-shot version of the ability, and 75% chance of learning nothing.
Last edited by Ircher on Sun Sep 01, 2019 12:18 pm, edited 1 time in total.
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Post Post #7220 (ISO) » Sun Sep 01, 2019 11:46 am

Post by Ircher »

Town Professor

During pregame, choose an active normal ability (no combination roles or passives) to specialize in.
Each night, you may attempt to lecture a player on that ability. That player is roleblocked (they're too busy taking notes!) and has a 10% chance of gaining the ability permanently, 15% chance to gain a one-shot version of the ability, and 75% chance of learning nothing.
Links: User Page | GTKAS
Do you have questions, ideas, or feedback for the Scummies? Please pm me!
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Post Post #7221 (ISO) » Sun Sep 01, 2019 11:46 am

Post by Ircher »

Town Professor

During pregame, choose an active normal ability (no combination roles or passives) to specialize in.
Each night, you may attempt to lecture a player on that ability. That player is roleblocked (they're too busy taking notes!) and has a 10% chance of gaining the ability permanently, 15% chance to gain a one-shot version of the ability, and 75% chance of learning nothing.
Last edited by Ircher on Sun Sep 01, 2019 12:19 pm, edited 1 time in total.
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Post Post #7222 (ISO) » Sun Sep 01, 2019 11:46 am

Post by Ircher »

Mafia Professor

During pregame, choose an active normal ability (no combination roles or passives) to specialize in.
Each night, you may attempt to lecture a player on that ability. That player is roleblocked (they're too busy taking notes!) and has a 10% chance of gaining the ability permanently, 15% chance to gain a one-shot version of the ability, and 75% chance of learning nothing.
Last edited by Ircher on Sun Sep 01, 2019 12:20 pm, edited 1 time in total.
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Post Post #7223 (ISO) » Sun Sep 01, 2019 11:47 am

Post by Ircher »

Werewolf Professor

During pregame, choose an active normal ability (no combination roles or passives) to specialize in.
Each night, you may attempt to lecture a player on that ability. That player is roleblocked (they're too busy taking notes!) and has a 10% chance of gaining the ability permanently, 15% chance to gain a one-shot version of the ability, and 75% chance of learning nothing.
Last edited by Ircher on Sun Sep 01, 2019 12:20 pm, edited 1 time in total.
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Post Post #7224 (ISO) » Sun Sep 01, 2019 11:51 am

Post by TemporalLich »

Mafia Compulsive Disloyal Neighborizer


Each night, you
must
add a non-Mafia player to your neighborhood.

If this role gets put on non-groupscum, make this role the Normal version of Disloyal.

-----
In post 7217, Ircher wrote:
Town Professor

During pregame, choose an active normal ability (no combination roles or passives) to specialize in.
Each night, you may attempt to lecture a player on that ability. That player is roleblocked (they're too busy taking notes!) and has a 10% chance of gaining the ability permanently, 15% chance to gain a one-shot version of the ability, and 75% chance of learning nothing.
The wiki page you should be linking to is Category:Normal roles
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