Open 765: Haunted Village (Over)


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Post Post #75 (ISO) » Fri Aug 30, 2019 1:16 pm

Post by RCEnigma »

What? Low probability =/= impossible
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Post Post #76 (ISO) » Fri Aug 30, 2019 1:19 pm

Post by Vorkuta »

In post 74, Vorkuta wrote:-Last undead to be lynched
Correction- also if lynched during LyLo/MyLo
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Post Post #77 (ISO) » Fri Aug 30, 2019 1:22 pm

Post by tris »

What are you hoping to get out of the speculation?
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Post Post #78 (ISO) » Fri Aug 30, 2019 1:23 pm

Post by Vorkuta »

In post 75, RCEnigma wrote:What? Low probability =/= impossible
*sighs*
That many tricksters would warrant a banshee (banshee strongman > trickster invis)
or they're banking on the non-consecutive-night kill
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Post Post #79 (ISO) » Fri Aug 30, 2019 1:24 pm

Post by PenguinPower »

Vorkuta:

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Post Post #80 (ISO) » Fri Aug 30, 2019 1:26 pm

Post by Vorkuta »

In post 77, tris wrote:What are you hoping to get out of the speculation?
score free and low hanging town points
In post 73, Vorkuta wrote:HOWEVER, I want to know that if we get to the point when we have a play like "vig xxx or cop yyyy" we can actually pull it off.
+
There's a zombie in play. We can't get rid of it by lynching it, and if we have absolutely no tools to get rid of them it would be optimal to enter LyLo ASAP
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Post Post #81 (ISO) » Fri Aug 30, 2019 1:27 pm

Post by PenguinPower »

In post 63, tris wrote:I don't like Vorkuta
idgi

why not?
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Post Post #82 (ISO) » Fri Aug 30, 2019 1:32 pm

Post by Vorkuta »

Also an afterthought- I've played an open normal (two-fold C9++) where a quarter of the players were still fucking confused about the fact that it was a MULTIBALL game ~30 pages in.
I've also played one-night-ultimate-werewolf where players were just confused.
At the very least, this setup speculation will ""inspire"" several players, or inform them of what's possible and what's unlikely.

Also... you know... zombie in play
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Post Post #83 (ISO) » Fri Aug 30, 2019 1:38 pm

Post by tris »

In post 73, Vorkuta wrote:HOWEVER, I want to know that if we get to the point when we have a play like "vig xxx or cop yyyy" we can actually pull it off.
I don't know what you mean here.
In post 80, Vorkuta wrote:+
There's a zombie in play. We can't get rid of it by lynching it, and if we have absolutely no tools to get rid of them it would be optimal to enter LyLo ASAP
What? Like purposely lynching town? Why would we do that?
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Post Post #84 (ISO) » Fri Aug 30, 2019 1:39 pm

Post by tris »

In post 82, Vorkuta wrote: At the very least, this setup speculation will ""inspire"" several players, or inform them of what's possible and what's unlikely.
I guess
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Post Post #85 (ISO) » Fri Aug 30, 2019 1:52 pm

Post by RCEnigma »

In post 78, Vorkuta wrote:
In post 75, RCEnigma wrote:What? Low probability =/= impossible
*sighs*
That many tricksters would warrant a banshee (banshee strongman > trickster invis)
or they're banking on the non-consecutive-night kill
Yeah not applicable to this game. Just something I thought would be a fun setup.
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Post Post #86 (ISO) » Fri Aug 30, 2019 1:53 pm

Post by Vorkuta »

In post 83, tris wrote:I don't know what you mean here.
I mean come on
You've played in games where someone goes
"Invest on X, Vig Y, Protecc Z"
In post 83, tris wrote:What? Like purposely lynching town? Why would we do that?
I still need to think more about this, but for starters it means I'm much more open to policy-ing lurkers out of principle in this game

Also probability-wise the top setups (with 6 points) are

Spoiler:
-Priest x2 (Unlikely = no ghosts or immortals)
-Priest + WH + {Ench/Trickster} (Unlikely = too many PRs, no Vampire)
-Priest + Sorc
-Priest + Healer + {Ench/Trickster}
-Priest + Angel + {Ench/Trickster}


Huhhhhhhhh
The fact that they didn't pick a roleblocker is interesting
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Post Post #87 (ISO) » Fri Aug 30, 2019 1:55 pm

Post by RCEnigma »

I think you've been implying scum chose Zombie because it's safe yeah? No Venge, vig, or enchant? Was your hypothetical combination serious?
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Post Post #88 (ISO) » Fri Aug 30, 2019 1:57 pm

Post by Vorkuta »

I'd like to invite everyone to pretend that they were scum and playing this game with me
How many total TPRs would warrant you picking a role blockers?
3? 4?
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Post Post #89 (ISO) » Fri Aug 30, 2019 1:57 pm

Post by PenguinPower »

17
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Post Post #90 (ISO) » Fri Aug 30, 2019 2:00 pm

Post by Vorkuta »

In post 87, RCEnigma wrote:because it's safe yeah?
That's my issue, and I'm going to need town consensus/opinion/more experienced setup guys/
the scum team
to comment on this.

ASSUMING this game had like 5 cops.
Would you pick ghosts/immortals to fuck with the cop results
Roleblockers/stoppers/wtvs to "no result" PM them
or a Zombie because "lol fuck you guys" AND "well if they know we're going to pick ghosts/immortals, there goes our element of surprise"
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Post Post #91 (ISO) » Fri Aug 30, 2019 2:01 pm

Post by RCEnigma »

Half the prs don't really warrant having a roleblocker. Only setup that needs one for sure is Priest + Healer.
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Post Post #92 (ISO) » Fri Aug 30, 2019 2:02 pm

Post by Vorkuta »

I'd strongman into that instead tbh
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Post Post #93 (ISO) » Fri Aug 30, 2019 2:06 pm

Post by RCEnigma »

I guess, non consecutive isn't as reliable. Plus you can still wifom the setup with roleblocker. Strongman says "hey you guys definitely have a healer".
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Post Post #94 (ISO) » Fri Aug 30, 2019 2:08 pm

Post by RCEnigma »

Inb4 we end up the only two playing.
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Post Post #95 (ISO) » Fri Aug 30, 2019 2:09 pm

Post by PenguinPower »

I think you're already there
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Post Post #96 (ISO) » Fri Aug 30, 2019 2:09 pm

Post by PenguinPower »

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Post Post #97 (ISO) » Fri Aug 30, 2019 2:11 pm

Post by RCEnigma »

This could have been a 3 pp affair.
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Post Post #98 (ISO) » Fri Aug 30, 2019 2:12 pm

Post by Vorkuta »

:igmeou:
I honestly would pick a vampire into 3 PRs- just via sheer force of RNG you have a chance of hitting something.
In post 93, RCEnigma wrote:Strongman says "hey you guys definitely have a healer".
Shit that's a good point
and why everyone needs to chip in their 2 cents


Ok, the ONLY 6 point 100% Zombie-safe setup
Priest & Healer & Trickster (or 2 priests, or 3 healers, or 4 tricksters and.... you get the idea)
and that warrants a vamp to prevent follow-the-cop nonsense
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Post Post #99 (ISO) » Fri Aug 30, 2019 2:14 pm

Post by Unstuck in Time »

I'm reading Vorkuta town for the setup spec.

Little scum lean on Tris for sort of discouraging it. Had that on NaCl, but quickly came back around after realizing the scum knew the roles already. That also comes out as a slight townslip, but I don't put much weight at all into slips.

Also don't like how quick that wagon built up on Vorkuta.

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