[Setup] Undertale Smalltown

This forum is for discussion of individual Open Setups, including theoretical balance.
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Post Post #6 (isolation #0) » Sat Aug 31, 2019 5:11 pm

Post by chennisden »

Nice setup
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Post Post #8 (isolation #1) » Sun Sep 01, 2019 3:52 am

Post by chennisden »

Too townsided.
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Post Post #13 (isolation #2) » Mon Sep 02, 2019 12:30 pm

Post by chennisden »

Hmm I don't know what changes I'd suggest to the setup

I think like it's mostly fine and you just need to worry about minutia
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Post Post #15 (isolation #3) » Mon Sep 02, 2019 12:38 pm

Post by chennisden »

i think that scum will probably control the route that the game goes down. think using that metrc
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Post Post #19 (isolation #4) » Mon Sep 02, 2019 12:45 pm

Post by chennisden »

In post 16, popsofctown wrote:I don't mind if scum controls the route the game goes down. I think they did last time, more or less.
i think that's fine yes but i just think you should really keep that as the central idea of "balance"
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Post Post #21 (isolation #5) » Mon Sep 02, 2019 12:45 pm

Post by chennisden »

i like that scum has power. but that should still be ur central thing to keep in mind
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Post Post #23 (isolation #6) » Mon Sep 02, 2019 12:54 pm

Post by chennisden »

Don't fall into the trap of asking "but what if town royally fuck up" though! If they fuck up AFTER the phase where they can communicate then they earned it

(fucking up beforehand = pregame decisions, a la guns and roses II)

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