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For completed/abandoned Mish Mash Games.
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Post Post #25 (ISO) » Sat Sep 07, 2019 12:14 pm

Post by OkaPoka »

VOTE: Nay

Still don't think this is a good idea. We would need a bureaucracy to count the number of non-double votes and the idea of having votes be tied to activity seems like a barrier to new players.
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Post Post #26 (ISO) » Sat Sep 07, 2019 12:18 pm

Post by OkaPoka »

These are the Allomancer ruleset:
R101: Authority of Rules
All players must always abide by all the rules then in effect. These rules only apply within the realm of the game, which consists of the wiki page and the game thread, as well as anywhere else defined by these rules.

R102: Players
A player is considered active when they post /in in the game thread. A player is considered inactive if they have not posted in a week. An inactive player can be considered active if they post re-/in. Inactive players may discuss in the game thread, but may not submit or vote upon proposals. A player is also considered inactive if they post /out.

R103: Ability to Change Rules
No rule can be made to stop further amendments, additions, deletions or changes to the rules.

R104: Editing and Deleting Posts
No-one may edit or delete any post on the the game thread, with the exception of the initial post, which may be edited to display important information at the discretion of the moderator.

R105: Dominance of Immutable Rules
Immutable rules automatically override mutable rules unless an immutable rule specifies otherwise.

R106: Player Votes
All active players are eligible to vote and have a single vote.

R107: Transmutation of Immutable Rules
All immutable rules may be transmuted to mutable rules by unanimous consent. Immutable rules may not be amended or repealed unless first transmuted to mutable rules.

R108: Transmutation of Mutable Rules
All mutable rules may be transmuted to immutable rules by a supermajority.

R109: Voting Threshold Definitions
Unaminous consent is defined as 100% of the active votes in support. A supermajority is defined as greater than 2/3 of the active votes in support. An absolute majority is defined as greater than 50% of the active votes in support. A plurality is defined as having the most votes in support of it in comparison to the competing options. For the purposes of calculating the number of active votes, tally up the total number of votes possessed by all of the active players in the game.
I want to amend this ruleset because I don't like R108 as our starting rules and I want to add another clause of ratifying this "Constitution"
R101: Authority of Rules
All players must always abide by all the rules then in effect. These rules only apply within the realm of the game, which consists of the wiki page and the game thread, as well as anywhere else defined by these rules.

R102: Players
A player is considered active when they post /in in the game thread. A player is considered inactive if they have not posted in a week. An inactive player can be considered active if they post re-/in. Inactive players may discuss in the game thread, but may not submit or vote upon proposals. A player is also considered inactive if they post /out.

R103: Ability to Change Rules
No rule can be made to stop further amendments, additions, deletions or changes to the rules.

R104: Editing and Deleting Posts
No-one may edit or delete any post on the the game thread, with the exception of the initial post, which may be edited to display important information at the discretion of the moderator.

R105: Dominance of Immutable Rules
Immutable rules automatically override mutable rules unless an immutable rule specifies otherwise.

R106: Player Votes
All active players are eligible to vote and have a single vote.

R107: Transmutation of Immutable Rules
All immutable rules may be transmuted to mutable rules by unanimous consent. Immutable rules may not be amended or repealed unless first transmuted to mutable rules.

R108: Transmutation of Mutable Rules
All mutable rules may be transmuted to immutable rules by a unanimous consent.

R109: Voting Threshold Definitions
Unaminous consent is defined as 100% of the active votes in support. A supermajority is defined as greater than 2/3 of the active votes in support. An absolute majority is defined as greater than 50% of the active votes in support. A plurality is defined as having the most votes in support of it in comparison to the competing options. For the purposes of calculating the number of active votes, tally up the total number of votes possessed by all of the active players in the game.

R110: Ratification
The ratification of these set of rules require the unanimous consent of all active players.
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Post Post #27 (ISO) » Sat Sep 07, 2019 1:50 pm

Post by Charles510 »

I want a reward for staying around and actually playing the game. People who just "vote yes on everything" should have a lesser vote.
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Post Post #28 (ISO) » Sat Sep 07, 2019 1:53 pm

Post by tris »

We just need to have a starting set of rules and then we can talk about what changes we want to make to the rules. That's the whole point of the game.
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Post Post #29 (ISO) » Sat Sep 07, 2019 2:00 pm

Post by tris »

In post 26, OkaPoka wrote:These are the Allomancer ruleset:
Spoiler:
R101: Authority of Rules
All players must always abide by all the rules then in effect. These rules only apply within the realm of the game, which consists of the wiki page and the game thread, as well as anywhere else defined by these rules.

R102: Players
A player is considered active when they post /in in the game thread. A player is considered inactive if they have not posted in a week. An inactive player can be considered active if they post re-/in. Inactive players may discuss in the game thread, but may not submit or vote upon proposals. A player is also considered inactive if they post /out.

R103: Ability to Change Rules
No rule can be made to stop further amendments, additions, deletions or changes to the rules.

R104: Editing and Deleting Posts
No-one may edit or delete any post on the the game thread, with the exception of the initial post, which may be edited to display important information at the discretion of the moderator.

R105: Dominance of Immutable Rules
Immutable rules automatically override mutable rules unless an immutable rule specifies otherwise.

R106: Player Votes
All active players are eligible to vote and have a single vote.

R107: Transmutation of Immutable Rules
All immutable rules may be transmuted to mutable rules by unanimous consent. Immutable rules may not be amended or repealed unless first transmuted to mutable rules.

R108: Transmutation of Mutable Rules
All mutable rules may be transmuted to immutable rules by a supermajority.

R109: Voting Threshold Definitions
Unaminous consent is defined as 100% of the active votes in support. A supermajority is defined as greater than 2/3 of the active votes in support. An absolute majority is defined as greater than 50% of the active votes in support. A plurality is defined as having the most votes in support of it in comparison to the competing options. For the purposes of calculating the number of active votes, tally up the total number of votes possessed by all of the active players in the game.
That isn't a workable ruleset. It gives no provision for amending the rules. It looks like you just copied the immutable rules from the last game as they were at that point.
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Post Post #30 (ISO) » Sat Sep 07, 2019 2:07 pm

Post by tris »

This was the original ruleset from what I can tell.
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Post Post #31 (ISO) » Sat Sep 07, 2019 2:56 pm

Post by skitter30 »

i think i'm going to model it after allomancer's last game - make a wiki page to track the rules and changes, while we vote and discuss on them here

let me see if i can figure out a wiki page, and then we can start :)
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Post Post #32 (ISO) » Sat Sep 07, 2019 3:18 pm

Post by skitter30 »

i'm planning on using allomancer's original ruleset, and then going from there. working on the wiki page now
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'Skitter [was] terrifying to play against ngl' ~ scum-bork about town-me

'Going into lylo against scum!skit unprepared is like having someone force feed you dull razor blades. It's painful, and once it starts, you're pretty much dead' ~ NMSA

'Skitter you're a spirit animal's spirit animal' ~ slaxx
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Post Post #33 (ISO) » Sat Sep 07, 2019 3:19 pm

Post by tris »

Great!
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Post Post #34 (ISO) » Sat Sep 07, 2019 3:22 pm

Post by OkaPoka »

get some frosted flakes
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Post Post #35 (ISO) » Sat Sep 07, 2019 3:24 pm

Post by skitter30 »

ok wiki page is here, and i think we're ready to begin!

massive credit to allomancer, i just copy-pasted his game
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'Skitter [was] terrifying to play against ngl' ~ scum-bork about town-me

'Going into lylo against scum!skit unprepared is like having someone force feed you dull razor blades. It's painful, and once it starts, you're pretty much dead' ~ NMSA

'Skitter you're a spirit animal's spirit animal' ~ slaxx
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Post Post #36 (ISO) » Sat Sep 07, 2019 3:47 pm

Post by OkaPoka »

VOTE: Proposal 1: Subject of Currency

There shall be one and only one currency, the coin. All current players upon passage of this proposal shall start with 100 coins and the government shall start with 1000 coins in reserve. No new coins may be created without the consent of a supermajority.
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Post Post #37 (ISO) » Sat Sep 07, 2019 4:24 pm

Post by Inferno390 »

VOTE: P001: Nay

P002:

Amend R204 to say:

“Proposals require an supermajority to pass.”
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Post Post #38 (ISO) » Sat Sep 07, 2019 4:26 pm

Post by Inferno390 »

Sorry Oka, there’s a few things I’d like to change about your proposal before it goes through.
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Post Post #39 (ISO) » Sat Sep 07, 2019 4:56 pm

Post by tris »

VOTE: P002: Nay

I don't want to make proposals harder to pass.

P003Amend R107 to say:
"All immutable rules may only be amended, repealed, or transmuted to mutable rules by a proposal with unanimous consent."

Amend R108 to say:
"All mutable rules may only be transmuted to immutable rules by a proposal with a supermajority."

Amend R204 to say:
"Proposals are enacted when they meet the requirement given by another rule, or if no other rule does so, when they have an absolute majority."


This would make it so that the process used to mess with the immutable rules are also considered proposals. It's not clear as the rules are currently written.
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Post Post #40 (ISO) » Sat Sep 07, 2019 4:58 pm

Post by Inferno390 »

Oh I misread what absolute majority meant

I retract P002.
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Post Post #41 (ISO) » Sat Sep 07, 2019 4:59 pm

Post by OkaPoka »

VOTE: p002: nay

VOTE: p003: yay
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Post Post #42 (ISO) » Sat Sep 07, 2019 4:59 pm

Post by Inferno390 »

VOTE: P003: Yea
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Post Post #43 (ISO) » Sun Sep 08, 2019 5:46 am

Post by NotMySpamAccount »

VOTE: P003: Yea

P004
: The player who makes a proposal is automatically assumed to be voting for it.

VOTE: P004
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Post Post #44 (ISO) » Sun Sep 08, 2019 5:46 am

Post by NotMySpamAccount »

P003 is at L-1 rn.
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Post Post #45 (ISO) » Sun Sep 08, 2019 5:48 am

Post by Inferno390 »

VOTE: P004: Yea
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Post Post #46 (ISO) » Sun Sep 08, 2019 6:03 am

Post by OkaPoka »

VOTE: P004: yes
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Post Post #47 (ISO) » Sun Sep 08, 2019 6:27 am

Post by tris »

In post 38, Inferno390 wrote:Sorry Oka, there’s a few things I’d like to change about your proposal before it goes through.
What do you want to change?

VOTE: P003: Yea because I guess I need to. Also, this proposal will need unanimous consent because it amends two immutable rules.

VOTE: P004: Yea

P005A rule may provide a means by which players win the game. When this happens, each player who won is a Winner until the next time a player wins the game.
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Post Post #48 (ISO) » Sun Sep 08, 2019 6:52 am

Post by OkaPoka »

VOTE: p005 nay

Rather than 'winning' let's have an office of an executive.
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Post Post #49 (ISO) » Sun Sep 08, 2019 7:09 am

Post by NotMySpamAccount »

@mod P004 passes


P006
: Any rule which has an effect retroactively requires a supermajority to pass.

VOTE: P005 Yea
OkaPoka wrote:VOTE: p005 nay

Rather than 'winning' let's have an office of an executive.
Why can't we have botth? Winning doesn't end the game.

P007
: The office of Executive is established.
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