Grand Idea Mafia

This forum is for discussion related to the game.
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Post Post #6036 (isolation #0) » Mon Mar 18, 2019 2:26 am

Post by funkybike1 »

Town Guilty Child
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Post Post #6037 (isolation #1) » Mon Mar 18, 2019 2:40 am

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Jester

(Modnote: Actually Saulus)
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Post Post #6038 (isolation #2) » Mon Mar 18, 2019 2:43 am

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Vanilla Townie

(Modnote: Actually Death Miller)
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Post Post #6039 (isolation #3) » Mon Mar 18, 2019 3:12 am

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Compulsive Global Silencer Unjester
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Post Post #6064 (isolation #4) » Mon Apr 01, 2019 4:49 pm

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Loved Jester
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Post Post #6071 (isolation #5) » Mon Apr 01, 2019 9:31 pm

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Town Deathproof 1-Shot Doctor
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Post Post #6072 (isolation #6) » Mon Apr 01, 2019 9:33 pm

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Cult Tree Stump
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Post Post #6085 (isolation #7) » Wed Apr 17, 2019 7:33 pm

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Vanilla Townie
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Post Post #6130 (isolation #8) » Fri May 10, 2019 9:21 am

Post by funkybike1 »

Town Survivor


You win with Town or if alive at the end of the game.

In post 6129, Irrelephant11 wrote:
Post-Restricted Mafia Goon
There's still the obvious workaround of acting in such a manner it's obvious you're PR'd while still not mentioning or hinting at it.
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Post Post #6133 (isolation #9) » Fri May 10, 2019 10:40 am

Post by funkybike1 »

Post Restrictions Are Not Useful For Balance


You are told who is post restricted. You win if at least one person violates a post restriction.

If there are no post restrictions, you're a Vanilla Townie.
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Post Post #6147 (isolation #10) » Wed May 15, 2019 3:41 pm

Post by funkybike1 »

You Win


You automatically win. You may choose to treestump yourself at any point if you no longer wish to participate, but that is not required.
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Post Post #6183 (isolation #11) » Mon May 20, 2019 1:53 pm

Post by funkybike1 »

Town Bloodhound

Each night, you may attempt to target a player and learn if they are town/not town. Your sanity is not guaranteed.

Mod Notes: Random.
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Post Post #6190 (isolation #12) » Mon May 20, 2019 1:56 pm

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Town Miller
Last edited by funkybike1 on Mon May 20, 2019 4:16 pm, edited 1 time in total.
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Post Post #6201 (isolation #13) » Mon May 20, 2019 2:03 pm

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Town Gladiator
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Post Post #6218 (isolation #14) » Mon May 20, 2019 7:31 pm

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Mafia Goon


I think that's the point.
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Post Post #6272 (isolation #15) » Sat May 25, 2019 9:22 am

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Vengeful Serial Killer
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Post Post #6371 (isolation #16) » Mon Jun 10, 2019 8:10 pm

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Jester 2-Shot Loud Jailkeeper
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Post Post #6372 (isolation #17) » Mon Jun 10, 2019 8:11 pm

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Town Indecisive Doctor
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Post Post #6473 (isolation #18) » Fri Jun 28, 2019 1:11 pm

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Town Night 3 Doctor
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Post Post #6474 (isolation #19) » Fri Jun 28, 2019 1:11 pm

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Town Night 1 Watcher
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Post Post #6475 (isolation #20) » Fri Jun 28, 2019 1:12 pm

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Mafia Night 4 Rolecop
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Post Post #6494 (isolation #21) » Sun Jun 30, 2019 8:53 am

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Grand Idea Cheater Killer


If there are any roles which depend specifically on one particular user's presence, they die at the start of Day 1 and any events which would normally occur upon their death do not happen.

Wins with the Town.
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Post Post #6513 (isolation #22) » Sun Jun 30, 2019 8:05 pm

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Night 5 Suicidal Jester
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Post Post #6638 (isolation #23) » Sat Jul 13, 2019 7:21 am

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Vanilla, reroll for alignment
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Post Post #6698 (isolation #24) » Fri Jul 19, 2019 8:30 am

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Mafia, reroll for role
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Post Post #6893 (isolation #25) » Fri Aug 02, 2019 7:26 pm

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Town Compulsive Moonlight Dancer


The moderator will post "{playername} dances and howls in the moonlight." at a random time 1-12 hours (1d12) from the start of each phase.
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Post Post #6895 (isolation #26) » Sat Aug 03, 2019 10:40 pm

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Mafia 1-Shot Machoizer
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Post Post #6971 (isolation #27) » Tue Aug 13, 2019 11:07 am

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Night 3 Suicidal Town Cop


Mod Note: Insane.
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Post Post #6972 (isolation #28) » Tue Aug 13, 2019 11:08 am

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Melting Pot of Friendship


(Town Reflexive Neighborizer)
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Post Post #6981 (isolation #29) » Tue Aug 13, 2019 1:05 pm

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Reflexive Rolecop
(alignment mod's discretion)
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Post Post #7084 (isolation #30) » Fri Aug 16, 2019 5:28 am

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Town Ninja Fruit Vendor
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Post Post #7085 (isolation #31) » Fri Aug 16, 2019 5:29 am

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Werewolf Ninja Fruit Vendor
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Post Post #7086 (isolation #32) » Fri Aug 16, 2019 5:31 am

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Anaphylactic Townie


You are unaffected by roles that involve food, e.g. a Fruit Vendor.
If you are poisoned by a Poisoner, you will die immediately and cannot be saved by any means.
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Post Post #7087 (isolation #33) » Fri Aug 16, 2019 5:40 am

Post by funkybike1 »

Mafia Universal Framer/Tailor


On each Night, you may target one member of the Mafia, which will appear as if they were a Vanilla Townie who took no actions to all investigative roles.
You may also target one player who is not a member of the Mafia, which will make them appear as if they were a Mafia Goon who targeted only the Mafia's factional kill target.
You may use neither, one, or both actions on any given Night.

If the Mafia do not have or do not use a factional kill, the Framer target's fake target will be a random player who died on that Night. If no players died, it will be a random living player.
If the Mafia have and use multiple factional kills, it is chosen randomly between those targets.
The "Universal" part of the role name is just to mess with rolecops and flips.
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Post Post #7088 (isolation #34) » Fri Aug 16, 2019 7:14 am

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Werewolf CPR Doctor
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Post Post #7090 (isolation #35) » Fri Aug 16, 2019 9:09 am

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Serial Killer Bulletproof Strongman 1-Shot Lightning Rod


Not Multitasking, so cannot kill on the night they activate Lightning Rod. Not that they would want to.
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Post Post #7091 (isolation #36) » Fri Aug 16, 2019 9:12 am

Post by funkybike1 »

Serial Killer Backup Vigilante


SK kill is considered factional, Vig kill is not.
Can "inherit" unused shots from a X-Shot Vigilante if they are the first Vig to die.
If there is no Vigilante in the setup, they are a normal Serial Killer.
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Post Post #7092 (isolation #37) » Fri Aug 16, 2019 9:16 am

Post by funkybike1 »

Neutral Survivor


Modnote: All Town-aligned players are given a Night 3 Vigilante ability if this player survives to Night 2. All groupscum-aligned players are given a Night 3 Rolecop ability if this player dies on or before Day 2.
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Post Post #7094 (isolation #38) » Fri Aug 16, 2019 9:28 am

Post by funkybike1 »

Town Compulsive Inventor {Roleblocker, Cop, Nexus, Doctor, Jack Of All Trades{Roleblocker, Cop, Nexus, Doctor}}


JOAT is 1-shot of each ability as is normal. Cannot self-target, but can use their own invention if they receive one.
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Post Post #7095 (isolation #39) » Fri Aug 16, 2019 9:32 am

Post by funkybike1 »

Percentage Cop


Reroll for alignment.

On Night 1, 60% chance of a successful Sane investigation, 40% chance of a Naive innocent result regardless of the target.
On Night 2, 65%/35%. On Night 3, 70%/30%, etc.

If roleblocked, always receives no result even if the investigation failed.
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Post Post #7097 (isolation #40) » Fri Aug 16, 2019 9:39 am

Post by funkybike1 »

Town Loud Role Cop


Mod Note: Insane. When investigating non-Vanilla, returns Vanilla. When investigating Vanilla, returns no result. When they would otherwise be roleblocked, is not roleblocked, but returns Jester on scum, Godfather on town, and Lyncher on pro-town 3P.
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Post Post #7100 (isolation #41) » Fri Aug 16, 2019 11:45 am

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Werewolf, reroll for two active abilities and use both as a Combined action
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Post Post #7108 (isolation #42) » Sat Aug 17, 2019 7:26 am

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Unjester Jack Of All Trades {Vigilante, Day Cop, Neighborizer, Doctor}
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Post Post #7109 (isolation #43) » Sat Aug 17, 2019 7:26 am

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Vanilla Townie
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Post Post #7118 (isolation #44) » Sat Aug 17, 2019 7:52 am

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Reroll and switch alignment


Non-Town becomes Town, Town becomes a groupscum faction of the moderator's choice.
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Post Post #7243 (isolation #45) » Sun Sep 08, 2019 1:25 am

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Reroll once for alignment and once for role
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Post Post #7244 (isolation #46) » Sun Sep 08, 2019 1:31 am

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Compulsive Vigilante Night 4 Suicidal Jester
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Post Post #8083 (isolation #47) » Thu Apr 09, 2020 10:52 am

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Informed Jester


At the start of Day 1, you are provided a list of all living players that would give a Town result to a sane Cop. You win if you are lynched.
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Post Post #8084 (isolation #48) » Thu Apr 09, 2020 11:05 am

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Town Anti-Endgame 2-Shot Bulletproof


While you are alive and not the only Town-aligned player alive, endgame can only occur if a scum faction controls a majority (greater than half) of the Day voting power in the game.
(For example: if there are 3 Mafia, a Town Doublevoter, and you, endgame does not occur, as Mafia control only half the votes.)

You are protected from the first two killing actions that target you.

You win with the Town.
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Post Post #8085 (isolation #49) » Thu Apr 09, 2020 11:19 am

Post by funkybike1 »

Town Loyal Macho Cop/Disloyal Commuter


Each Night, you may target one player.

If you target a Town-aligned player, you will receive a sane Cop investigation result for that player (which will of course be Town unless another role or ability interferes with it,) but you will become Macho for that Night. You cannot be protected from kills on that Night.

If you target a non-Town-aligned player, you will receive no result and become a Commuter for that Night. All actions taken on you that Night, including kills, will fail. Your own action is not affected by your Commuter ability.

If you take no action or your action is blocked, you will receive no result.

You win with the Town.
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Post Post #8087 (isolation #50) » Thu Apr 09, 2020 11:30 am

Post by funkybike1 »

Mafia Activated 1-Shot Lynchproof


Once during the game at Night, you may make yourself Lynchproof for the following Day. You can still be voted for on that Day, but if you receive enough votes to lynch you, you will remain alive, the town will be informed that the lynch failed, and the day will continue with no deadline extension. This also applies to plurality lynches if they are in effect, in which case the player with the next-most votes will be lynched.

You win when all threats to the Mafia are eliminated or nothing can prevent the same.
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Post Post #8088 (isolation #51) » Thu Apr 09, 2020 11:42 am

Post by funkybike1 »

Werewolf 2-Shot Plurality Lyncher


Twice during the game at Night, you may make the next Day's lynch a plurality lynch. If this action is Roleblocked, you will be informed and the shot will not be used.

If you are the only Werewolf alive, you are Multitasking.

You win when [X] is lynched, or with the Werewolves. The Werewolf win condition is when all threats to the Werewolves are eliminated or nothing can prevent the same. If you have fulfilled your Lyncher win condition, you may choose to exit the game at any time.

Modnote: If this game ordinarily uses plurality lynches, the role becomes 2-Shot Majority Lyncher, using the same rules.
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Post Post #8089 (isolation #52) » Thu Apr 09, 2020 12:05 pm

Post by funkybike1 »

Zombie Cult Leader


On Night 3 and every odd Night after that, you may recruit one player into the Zombie Cult. Their abilities and existing win conditions will not change, but they will gain the Zombie Cult win condition and access to its private topic. They will be revealed as Zombies upon death, flipping as "Zombie" instead of their previous faction(s).

The Zombie Cult has a factional kill that may be used every Night if there is a member available to perform it.

Zombies can never endgame other Zombies; for example: a Mafia of 3 (including one Zombie) does not endgame a solo Zombie.

Modnote: Delaying endgame for no particular reason is fun! Also for the love of all that is (un)holy don't make this role Multitasking, Cultafias are not even remotely balanced, this is already fairly overpowered if it gets the ball rolling.
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Post Post #8119 (isolation #53) » Sun Apr 26, 2020 9:11 am

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Town Loyal Doctor
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Post Post #8130 (isolation #54) » Fri May 08, 2020 3:07 pm

Post by funkybike1 »

Mafia Night 7 Cop
I've quit the site. Don't PM me; I won't respond.
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funkybike1
funkybike1
Goon
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User avatar
funkybike1
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Posts: 468
Joined: September 19, 2011

Post Post #8131 (isolation #55) » Fri May 08, 2020 3:07 pm

Post by funkybike1 »

Werewolf Night 7 Cop
I've quit the site. Don't PM me; I won't respond.
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