Micro 890: CultD3 [Game Over; Korina Rules The World]

Micro Games (9 players or fewer). Archived during the 2023 queue overhaul.
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Micro 890: CultD3 [Game Over; Korina Rules The World]

Post Post #0 (ISO) » Mon Sep 16, 2019 10:57 am

Post by Korina »

Micro 890: CultD3

Game modded and designed by Korina, and ig chennisden for giving me the inspiration to make this.


Players
  1. Chemist1422
  2. Doctor Drew*
  3. chennisden
    replaced Light and L (chennisden + Gamma Emerald)*

  4. ceejayvinoya
  5. Pine*
  6. Bingle
    replaced EspressoPatronum

  7. Elsa Jay
  8. chkflip
  9. Karnage
    replaced gameplay506*
An asterisk denotes a prod.


In The Painting
Spoiler: Alive (1)
  1. Bingle, a
    Cultist
    , survives and wins!


Shitily Erased
Spoiler: Dead (8)
  1. chennisden
    the
    Cult Rolecop
    was
    lynched
    Day 1

  2. Karnage
    a
    Vanilla Townie
    was
    lynched
    Day 2
    .
  3. Doctor Drew
    the
    Cult Leader
    was
    lynched
    Day 3
    .
  4. Chemist1422
    a
    Cultist
    was
    lynched
    Day 4

  5. ceejayvinoya
    a
    Vanilla Townie
    was
    lynched
    Day 5
    .
  6. chkflip
    a
    Vanilla Townie
    was
    lynched
    Day 6

  7. Pine
    a
    Vanilla Townie
    was
    lynched
    Day 7
    .
  8. Elsa Jay
    the
    Tracker
    was
    endgamed
    Day 7
    .


Spoiler: Modkill (0)
none


Important Events
Pre-Game
: PMs Sent
Day 1
: Game Begins / Day 1 Start! | chennisden replaces Light and L | chennisden flips; Night 1 Begins | Karnage replaces gameplay506
Day 2
: Day 2 Begins | Karnage flips; Night 2 Begins
Day 3
: Day 3 Begins | Doctor Drew flips; Night 3 Begins
Day 4
: Day 4 Begins | Chemist1422 "flips"; Night 4 Begins
Day 5
: Day 5 Begins | Bingle replaces EspressoPatronum


VCs
Day 1
: v1.0 | 1.1 | 1.2 | 1.3 | 1.4 | 1.5 | 1.6 | 1.6 Repost | 1.7 | 1.Final
Day 2
: v2.0 | 2.1 | 2.Final
Day 3
: v3.0 | 3.Final
Day 4
: v4.0 | "4.Final"
Day 5
: v"5.0" | 5.1
Last edited by Korina on Fri Oct 11, 2019 6:00 pm, edited 25 times in total.
GTKAS:
The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
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Post Post #1 (ISO) » Mon Sep 16, 2019 10:58 am

Post by Korina »

Rules and Such

Stolen from my old rules, which I forgot if I
stole
borrowed without permission from anyone...


General Rules/Game Etiquette
  1. Obey all site-wide rules. We should all know this by now, right? Right?
  2. Talking outside of the thread about this game is forbidden. The only way you're allowed to is if your role gives you permission to a PT. If that's the case, you may talk about the game in there.
  3. Quoting any private communications in the thread isn't allowed either. You're allowed to quote it in any PTs you have access to, just not the main thread.
  4. Flavor is merely flavor. It doesn't mean anything further than a story I'm trying to tell. You can read/play the entire game without understanding a single bit of the flavor. Expect me to shitpost flavor as well.
  5. Follow the golden rule, (do unto others as you would have them do unto you), at all times. I understand mafia can get heated, but keep it civil.
  6. If you can somehow edit/delete your posts, don't. If I find out you did, then I'll have to figure out exactly what I do next, and it'll probably result in a reroll.
  7. Play towards your win-condition at all times. Don't gamethrow.
  8. I reserve the right to update these rules as I see fit. Rule updates will be announced publicly in thread.
Activity/Prods and V/LA
  1. At least once every 48 hours, you
    must post relevant, game-advancing content,
    otherwise you will be prodded.
  2. If you actually post literally once every 48 hours, I reserve the right to change your prod-timer to be 24hrs.
  3. If you accumulate three prods OR you do not reply within 24hrs of the prod, you will be replaced.
  4. Prodges will delay the prod-timer for 24hrs.
  5. If you are V/LA, prods will come every 72 hours.
  6. All V/LAs must be declared in thread, or via the V/LA tags.
  7. If you will have an excessively long V/LA or will not have regular access to the internet/forums, please request replacement instead.


Deadlines/Player Actions
  1. Unless told otherwise, each day will last two weeks, and each night will last two days.
  2. If the day/night is extended for any reason, I will post that in thread.
  3. If you possess any actions, you must submit it to
    me
    via PM or PT, otherwise it will be treated as if you took no action.
Voting
  1. A simple majority is required to lynch, (half the player list, rounded down, plus one).
  2. No-Lynch requires a simple majority if the number of living players is odd, and only half if the number is even.
  3. If you are using an abbreviation of a player's name, please make sure we can understand who you are referring to. If we can't, it doesn't count.
  4. If it looks like a vote, it is a vote.
  5. Unvoting isn't required, but appreciated.
  6. Lynches are compulsive. There is no no-lynch option, and if nobody reaches majority by deadline, whoever has the most votes first will be lynched instead.
Setup Specific Rules
  1. Cult have daytalk.
  2. The Cult cannot have more than three living players.
  3. If the Cult Leader dies, the Cult does not gain another Cult Leader.
  4. The Generated Cultist and Recruited Cultists have the same flip.
  5. Cult Roleblocker resolves before Town Jailkeeper, but after Town Rolestopper.
Miscellaneous Rules
  1. Twilight lasts until the thread is locked, and the player's role is posted.
  2. You aren't dead until you are told you are dead, and your role has been posted.
  3. When you are dead, you are allowed to make one contentless Bah! post.
  4. Do not use the following colors:
    #006769
    , which I will use for modding, and
    #ff9896
    , which I will use for flavor.
  5. Follow the spirit of the rules.
GTKAS:
The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
I dissociate, any signed posts are from my headmates. Refer to GTKAS, or DM me for more information.


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Post Post #2 (ISO) » Mon Sep 16, 2019 10:58 am

Post by Korina »

Setup Information
ABC
Cult
Cult Roleblocker
Cult Rolecop
Cultist
Row 1
Town Cop and Town Rolestopper
Town Tracker and Town Friendly Neighbor
Town Cop and Vanilla Townie
Row 2
Town Jailkeeper and Town Tracker
Town Jailkeeper and Town Friendly Neighbor
Town Jailkeeper and Vanilla Townie
Row 3
Unrecruitable Townie and Unrecruitable Townie
Town Tracker and Town Rolestopper
Unrecruitable Townie and Unrecruitable Townie

The game will be given a setup that incorporates one Cult role from the top of a column, and then two Town roles from a row below the selected Cult role. The remaining six roles will be filled in by
one Cult Leader
and
five Vanilla Townies
appropriately, to create a
2 Cult
and
7 Town
setup.

Cult Roleblocker
takes precedence over a
Town Jailkeeper
should that apply.
Town Rolestopper
takes precedence over a
Cult Roleblocker
should that apply.

Cult can communicate in their Private Topic at all times.

Spoiler: Full Setups
A1:
Cult Leader
,
Cult Roleblocker
vs.
Town Cop
,
Town Rolestopper
,
5x Vanilla Townie

A2:
Cult Leader
,
Cult Roleblocker
vs.
Town Jailkeeper
,
Town Tracker
,
5x Vanilla Townie

A3:
Cult Leader
,
Cult Roleblocker
vs.
2x Unrecruitable Townie
,
5x Vanilla Townie

B1:
Cult Leader
,
Cult Rolecop
vs.
Town Tracker
,
Town Friendly Neighbor
,
5x Vanilla Townie

B2:
Cult Leader
,
Cult Rolecop
vs.
Town Jailkeeper
,
Town Friendly Neighbor
,
5x Vanilla Townie

B3:
Cult Leader
,
Cult Rolecop
vs.
Town Tracker
,
Town Rolestopper
,
5x Vanilla Townie

C1:
Cult Leader
,
Cultist
vs.
Town Cop
,
6x Vanilla Townie

C2:
Cult Leader
,
Cultist
vs.
Town Jailkeeper
,
6x Vanilla Townie

C3:
Cult Leader
,
Cultist
vs.
2x Unrecruitable Townie
,
5x Vanilla Townie


Spoiler: Town Role PMs
Vanilla Townie
Micro XXX: CultD3

Welcome, [Player Name]! You are a
Vanilla Townie
, and aligned with
The Town
.

Abilities:
~ You have no special abilities apart from your voice and your vote.

Victory Condition:
~ You, and the
Town
win once
all threats to the
Town
are eliminated, and at least one
Pro-Town
player is still alive.


Please confirm you have read your role-card by
submitting your role-name and alignment.


Cop
Micro XXX: CultD3

Welcome, [Player Name]! You are a
Cop
, and aligned with
The Town
.

Abilities:
~ Each night, you may target one player in the game to investigate. You will receive a result of "
Town
", "
Cult
", or "
No Result
".

Victory Condition:
~ You, and the
Town
win once
all threats to the
Town
are eliminated, and at least one
Pro-Town
player is still alive.


Please confirm you have read your role-card by
submitting your role-name and alignment.


Tracker
Micro XXX: CultD3

Welcome, [Player Name]! You are a
Tracker
, and aligned with
The Town
.

Abilities:
~ Each night, you may target a player in the game and learn if they targeted anyone, (if at all).

Victory Condition:
~ You, and the
Town
win once
all threats to the
Town
are eliminated, and at least one
Pro-Town
player is still alive.


Please confirm you have read your role-card by
submitting your role-name and alignment.


Jailkeeper
Micro XXX: CultD3

Welcome, [Player Name]! You are a
Jailkeeper
, and aligned with
The Town
.

Abilities:
~ Each night, you may jail a player in the game, simultaneously protecting them from recruitment and roleblocking them.

Victory Condition:
~ You, and the
Town
win once
all threats to the
Town
are eliminated, and at least one
Pro-Town
player is still alive.


Please confirm you have read your role-card by
submitting your role-name and alignment.


Friendly Neighbor
Micro XXX: CultD3

Welcome, [Player Name]! You are a
Friendly Neighbor
, and aligned with
The Town
.

Abilities:
~ Each night phase, you may target another player in the game to tell them you are Town.

Victory Condition:
~ You, and the
Town
win once
all threats to the
Town
are eliminated, and at least one
Pro-Town
player is still alive.


Please confirm you have read your role-card by
submitting your role-name and alignment.


Rolestopper
Micro XXX: CultD3

Welcome, [Player Name]! You are a
Rolestopper
, and aligned with
The Town
.

Abilities:
~ Each night phase, you may target another player in the game to attempt to prevent all other night actions from affecting your target.

Victory Condition:
~ You, and the
Town
win once
all threats to the
Town
are eliminated, and at least one
Pro-Town
player is still alive.


Please confirm you have read your role-card by
submitting your role-name and alignment.


Unrecruitable Townie
Micro XXX: CultD3

Welcome, [Player Name]! You are an
Unrecruitable Townie
, and aligned with
The Town
.

Abilities:
~ You may not be recruited by
The Cult
.

Victory Condition:
~ You, and the
Town
win once
all threats to the
Town
are eliminated, and at least one
Pro-Town
player is still alive.


Please confirm you have read your role-card by
submitting your role-name and alignment.


Spoiler: Cult Role PMs
Cult Leader
Micro XXX: CultD3

Welcome, [Player Name]! You are a
Cult Leader
, and aligned with
The Cult
, along with your partner,
[Player Name] the [Role]
.

Abilities:
~ You may talk with your allies at any given phase here.
~ Each night phase, you may attempt to recruit somebody to the
Cult
. You will be informed if this is successful.

Victory Condition:
~ You, and the
Cult
win once
the
Cult
obtain a majority or when nothing can prevent this from occurring.


Please confirm you have read your role-card by
submitting your partner's name and role OR by posting in the Cult PT.


Cult Roleblocker
Micro XXX: CultD3

Welcome, [Player Name]! You are a
Cult Roleblocker
, and aligned with
The Cult
, along with your partner,
[Player Name] the Cult Leader
.

Abilities:
~ You may talk with your allies at any given phase here.
~ Each night phase, you may target another player in the game to attempt to prevent them from performing any night actions.

Victory Condition:
~ You, and the
Cult
win once
the
Cult
obtain a majority or when nothing can prevent this from occurring.


Please confirm you have read your role-card by
submitting your partner's name and role OR by posting in the Cult PT.


Cult Rolecop
Micro XXX: CultD3

Welcome, [Player Name]! You are a
Cult Rolecop
, and aligned with
The Cult
, along with your partner,
[Player Name] the Cult Leader
.

Abilities:
~ You may talk with your allies at any given phase here.
~ Each night phase, you may target another player in the game to attempt to learn their role. Vanilla Townies and Cultist will both return 'Vanilla'. If your ability is prevented, you will receive 'No Result'

Victory Condition:
~ You, and the
Cult
win once
the
Cult
obtain a majority or when nothing can prevent this from occurring.


Please confirm you have read your role-card by
submitting your partner's name and role OR by posting in the Cult PT.


Cultist (Generated)
Micro XXX: CultD3

Welcome, [Player Name]! You are a
Cultist
, and aligned with
The Cult
, along with your partner,
[Player Name] the Cult Leader
.

Abilities:
~ You may talk with your allies at any given phase here.

Victory Condition:
~ You, and the
Cult
win once
the
Cult
obtain a majority or when nothing can prevent this from occurring.


Please confirm you have read your role-card by
submitting your partner's name and role OR by posting in the Cult PT.


Cultist (Recruited)
Micro XXX: CultD3

Welcome, [Player Name]! You are now a
Cultist
, and aligned with
The Cult
, along with your partner(s),
[Player Name] the Cult Leader
, (and
[Player Name] the [Role]
).

Abilities:
~ You may talk with your allies at any given phase here.

Victory Condition:
~ You, and the
Cult
win once
the
Cult
obtain a majority or when nothing can prevent this from occurring.


Please confirm you have read your role-card by
submitting your partners' name and role OR by posting in the Cult PT.


Spoiler: Cultist Flip
Cultist
Micro XXX: CultD3

Welcome, [Player Name]! You are a
Cultist
, and aligned with
The Cult
, along with
[REDACTED]


Abilities:
~ You may talk with your allies at any given phase here.

Victory Condition:
~ You, and the
Cult
win once
the
Cult
obtain a majority or when nothing can prevent this from occurring.


Please confirm you have read your role-card by
submitting your partners name and role OR by posting in the Cult PT.
GTKAS:
The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
I dissociate, any signed posts are from my headmates. Refer to GTKAS, or DM me for more information.


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Post Post #3 (ISO) » Mon Sep 16, 2019 11:00 am

Post by Korina »

Image

Also, I hope you like MS paint vote counts, because that's what I'm using for the vote counts as well.
I may also purely communicate via MS paint this game. Idk, depends on how I feel.

7/7 confirmed; (expired on 2019-09-18 18:10:00)
GTKAS:
The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
I dissociate, any signed posts are from my headmates. Refer to GTKAS, or DM me for more information.


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Post Post #4 (ISO) » Mon Sep 16, 2019 11:49 am

Post by Korina »

ImageImage


Description
SCENE DESCRIPTION:
The sun is just barely rising for the day. Already gathered around the gallows-tree is ten people with five standing on either side. Two of them are cultists, excluding Korina, the omnipotent deity of the shitty MS paint world that the cultists are forced to worship. Three of the innocent villagers are holding pitchforks with two more villagers and a cultist holding torches, while Korina holds a shovel. Clearly they're ready for the lynch to happen or to start an angry mob. One of the two. Either way, Korina has to bury the body.

On all sides of the villagers as well are three houses. Two of the houses are on the right side, with a single house on the left side. Either those are the only houses of the village, or the rest aren't pictured due to it being a shitty MS paint drawing. It's infinitely more likely that those three houses are the only three houses of the village, rather than the artist not caring enough to attempt to draw the extra houses. The only question the lack of houses pose is where does everyone sleep? Do the cultists just have their own house and everyone else sleeps in the other two? Regardless, the burning question in everyone's mind is still
why the fuck is there a missing patch of ground next to the left house and why the fuck are people holding torches? It's literally dawn. Fucking morons.

Note: Number of cultists drawn is only accurate for the very beginning of Day 1.
GTKAS:
The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
I dissociate, any signed posts are from my headmates. Refer to GTKAS, or DM me for more information.


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Post Post #5 (ISO) » Mon Sep 16, 2019 11:50 am

Post by Korina »

Day 1
Day 1 Begins, and ends in (expired on 2019-09-30 18:55:00)


VOTE COUNT 1.0Image

With
9
alive, it takes
5
to lynch.
(expired on 2019-09-30 18:55:00) remain in the day.


Mod Notes
:
- Remember: Flavor is just flavor. Don't use it to make arguments.
- I will be shitposting flavor intermittently with the vote counts.
GTKAS:
The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
I dissociate, any signed posts are from my headmates. Refer to GTKAS, or DM me for more information.


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Post Post #6 (ISO) » Mon Sep 16, 2019 11:54 am

Post by Elsa Jay »

We got the game to start within an hour.

We did it boys.
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Post Post #7 (ISO) » Mon Sep 16, 2019 11:54 am

Post by gameplay506 »

That was so fast
Now let it go, Elza
VOTE: ElsaJay
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Post Post #8 (ISO) » Mon Sep 16, 2019 11:55 am

Post by Light and L »

Ez clap
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Post Post #9 (ISO) » Mon Sep 16, 2019 11:55 am

Post by Pine »

Super

VOTE: chkflip

Fuck that guy
"Cry havoc, and let slip the wombat of war!"

Act 3, Scene 1 of
Julius Caesar
, by W. Shakespeare
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Post Post #10 (ISO) » Mon Sep 16, 2019 11:55 am

Post by Elsa Jay »

I'm gonna temporarily claim Unrecruitable townie and be On my way, claim subject to be permanized or change.
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Post Post #11 (ISO) » Mon Sep 16, 2019 11:56 am

Post by gameplay506 »

Oooh I spelled Elsa 2 different ways
Forgive me
Anyway I am going to bed rn when I come back I would like to discuss the setup and some strats because I do find this one a bit confusing
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Post Post #12 (ISO) » Mon Sep 16, 2019 11:58 am

Post by gameplay506 »

Just a quick question to get this rolling:
Do you think this setup is scumsided or townsided?
Providing a score from 1-10 can is optional
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Post Post #13 (ISO) » Mon Sep 16, 2019 12:00 pm

Post by Elsa Jay »

Depends on which cult we hang. If we hang the other guy it's cult sided, but if we hang the Cult Leader we probs win.
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Post Post #14 (ISO) » Mon Sep 16, 2019 12:12 pm

Post by Pine »

In other words, it’s swingy
"Cry havoc, and let slip the wombat of war!"

Act 3, Scene 1 of
Julius Caesar
, by W. Shakespeare
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Post Post #15 (ISO) » Mon Sep 16, 2019 12:14 pm

Post by Light and L »

cultsided by 80%
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Post Post #16 (ISO) » Mon Sep 16, 2019 12:48 pm

Post by Chemist1422 »

VOTE: Korina

claimed cultist already
GTKAS

“you're an empty-glass-but-there-might-be-INVISIBLE-Water kinda guy” -Iprobablysuck
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Post Post #17 (ISO) » Mon Sep 16, 2019 12:55 pm

Post by Pine »

VOTE: Chemist

Woo! Left RVS on page one!
"Cry havoc, and let slip the wombat of war!"

Act 3, Scene 1 of
Julius Caesar
, by W. Shakespeare
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Post Post #18 (ISO) » Mon Sep 16, 2019 1:08 pm

Post by Chemist1422 »

In post 17, Pine wrote:VOTE: Chemist

Woo! Left RVS on page one!
Not again...
GTKAS

“you're an empty-glass-but-there-might-be-INVISIBLE-Water kinda guy” -Iprobablysuck
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Post Post #19 (ISO) » Mon Sep 16, 2019 1:17 pm

Post by EspressoPatronum »

First of all, that MS paint is 10/10 quality right there.
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Post Post #20 (ISO) » Mon Sep 16, 2019 1:19 pm

Post by EspressoPatronum »

And second, I spent far too long trying to read into the number of torches and pitchforks.
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Post Post #21 (ISO) » Mon Sep 16, 2019 1:21 pm

Post by EspressoPatronum »

Oh, and VOTE: Chemist
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Post Post #22 (ISO) » Mon Sep 16, 2019 1:23 pm

Post by Chemist1422 »

In post 21, EspressoPatronum wrote:Oh, and VOTE: Chemist
why am I the default early wagon
GTKAS

“you're an empty-glass-but-there-might-be-INVISIBLE-Water kinda guy” -Iprobablysuck
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Post Post #23 (ISO) » Mon Sep 16, 2019 1:25 pm

Post by Elsa Jay »

I love your name Expresso.

VOTE: Chemist

Fuck you Silver.
I made a GTKAS. Go shitpost in it if you want. It's very lonely.

"Even when I leave mafia and play an entirely different game I can't escape you you menace." - North/Wenya
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Post Post #24 (ISO) » Mon Sep 16, 2019 1:27 pm

Post by EspressoPatronum »

In post 22, Chemist1422 wrote:
In post 21, EspressoPatronum wrote:Oh, and VOTE: Chemist
why am I the default early wagon
Because you lurked really hard the last time I played with you. I found it rather frustrating + would like to either:
1. Force you to be more active to stop the lynch on you, or
2. Lynch you if you lurk again.
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