QFTIn post 452, Almost50 wrote:Can I nominate someone to be my representative so they can nominate people on my behalf for different categories?
I don't feel like I have a good sense of who should get nommed for what things.
QFTIn post 452, Almost50 wrote:Can I nominate someone to be my representative so they can nominate people on my behalf for different categories?
Master Strategist | ||||
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October 17,2019 | popsofctown | Lady Lambdadelta | Anime uPick Heart of Shadow | Lady Lambdadelta rolled "Role-janitor", a very weak night action for a stacked role madness large theme. But she identified it to be at its strongest if a player were to soft or hard claim a role planning to rescind later, and went to use "every part of the buffalo", engaging in a gambit that would be riskier if she didn't also note her role had resilience to roleblocks. She fakeclaimed masons with another player, identifying a townie that would be interested in a temporary relief from pressure, and the townie corroborated. Then she killed the corroborater (which did not in and of itself imply a desire to hide a lack of mason ability, since all players had multiple abilities) using the role-janitor. She was then "confirmed" town, which won her faction the game. |
Bold your nths
Mad Scientist | ||||
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December 16, 2019 | popsofctown | Something_Smart | Undertale Semi-Open, Undertale Semi-Open 1.1 | The May Open Setup Design Contest was stacked with strong entries. Yet Something_Smart won the contest and it wasn't even close. The reason was because his setup was a truly innovative concept that added new angles to mafia without subverting the informed minority dynamic. Undertale Semi-Open is both "vote for town" and "vote for scum", allowing players to dynamically swap between those choices, unlike other setups that have presented "vote for town" before. It also features a kill-immune neighborhood for "vote for town" nominees, which can have social deduction implications. The features of the game's endgame change based on how much "vote for town" and "vote for scum" was used. Undertale Semi-Open was put into practice twice, and the paradigm shifts and endless possibilities suggested by the concept were by and large realized. The endgames are balanced enough that players frequently disagree which one is best. This can shift further when the gamestate favors a certain route due to the dayplay, or when the randomized PR incentivizes one of the routes. The first run featured scum!volxen making the case for pacifist being the best route for town while privately admitting otherwise, before going on to win the pacifist route. The second game featured PR!mastina making a post that seems intended to manipulate town into her PR's favored route The spared neighborhood is a sort of build-your-own masonry, and it can hide information from scum and be powerful. In the first run of the setup Elements conjectured chennisden might be a viable mislynch, but found out later chennisden had pretty effectively cleared his own slot in the privacy of the spared PT. Again, this "masonry" has NK immunity, but town has to pick out actual townies to put in it themselves. The amount of town agency involved in building the spared PT is another fascinating feature, sparing chennisden is considered a reason town almost won the first run of the setup, and failing to spare him for similar play in the second run of the setup was believed by some to be a reason the game was almost lost. Last, but definitely not least, presenting the opportunities to reach innocent verdicts or guilty verdicts side by side creates gameplay scenarios that I can't imagine paralleled in traditional mafia. The second run featured a death-lynch being lolhammered by a player who was very concerned about the accuracy of the heal-lynch and wanted to "counterwagon" it. Here are the pertinent posts: post 790 post 791 post 797 I became a first time mod after eleven years of staying away from it just because the concept behind this setup was so innovative and impressive. While I did some design work with regards to balance and did the modding here, I had absolutely no hand in the core innovation of sparing and endgame routes and there is no self-nom to this (note this is Mad Scientist, not Rube Goldberg). |
1. Yeah I was kind of thinking aloud "oh yeah maybe I should stop caring about prolific".In post 645, mastina wrote:Is this the problem behind the scummies lacking nominations where people think someone must be prolific in order to nominate them?In post 629, popsofctown wrote:I was thinking the other day that the problem with trying to come up with modfather nom is the modding experiences I've liked haven't come from prolific mods and the prolific mods have let me down some.
Because uhhh...nowhere in the scummies does it say a user must be prolific to receive a nom?
If you see something nomworthy, regardless of the user, then nom it. Doesn't matter if someone won Paragon last year, you can nom them again this year. Ditto don corelone. Similarly, you can nom someone as a rising star even if they've won one, or both, of paragon/don corelone at some point. And the vice-versa is true as well. Doesn't matter if they're a total unknown--if they do something which you think is award-worthy, then nominate it!
Ank won Starry Night and Guns and Roses one but I think there's too much focus on whether games were won or lost overall vs. playing well. I think playing well and losing should matter more than coasting to a win with weak play.In post 775, Alisae wrote:The OP should be updated with the new banners, Datisi did a really good job with them!
Do you mean games she played well even though she lost?