Grand Idea Mafia

This forum is for discussion related to the game.
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Post Post #7325 (ISO) » Thu Sep 26, 2019 8:08 pm

Post by TemporalLich »

Town Seraph Mage


Once in the game during night, you may target a player to permanently rolestop them until you die.
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Post Post #7326 (ISO) » Sun Sep 29, 2019 1:20 pm

Post by TemporalLich »

Town Moonlight Dancer Doctor


You may PM the moderator at any time saying "Dance in the Moonlight". You may do this once per phase.

The moderator will then post "{playername} dances and howls in the moonlight."

Each night, you may protect someone from being killed.
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Post Post #7327 (ISO) » Sun Sep 29, 2019 1:22 pm

Post by TemporalLich »

Alpha Wolf Moonlight Dancer


You investigate as "Not Werewolf" to Seers.

You may PM the moderator at any time saying "Dance in the Moonlight". You may do this once per phase.

The moderator will then post "{playername} dances and howls in the moonlight."
time will end
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Post Post #7328 (ISO) » Sun Sep 29, 2019 1:23 pm

Post by TemporalLich »

Town Hirsute Moonlight Dancer


You investigate as "Werewolf" to Seers.

You may PM the moderator at any time saying "Dance in the Moonlight". You may do this once per phase.

The moderator will then post "{playername} dances and howls in the moonlight."
time will end
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Post Post #7329 (ISO) » Sun Sep 29, 2019 1:27 pm

Post by TemporalLich »

Town Moonlight Dancer Of All Trades


You may PM the moderator at any time saying "Dance in the Moonlight". You may do this once per phase.

The moderator will then post "{playername} dances and howls in the moonlight."

You possess the following 1-shot abilities that you may use once at a time during night:

Cop - You may investigate a player to learn if they are Mafia or Not Mafia.
Doctor - You may protect a player from being killed.
Vigilante - You may attempt to kill a player.
Roleblocker - You may prevent a player from acting.
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Post Post #7330 (ISO) » Sun Sep 29, 2019 1:31 pm

Post by TemporalLich »

Cult Leader Moonlight Dancer


You may PM the moderator at any time saying "Dance in the Moonlight". You may do this once per phase.

The moderator will then post "{playername} dances and howls in the moonlight."

Each night, you may attempt to recruit a player to your cult.
time will end
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Post Post #7331 (ISO) » Sun Sep 29, 2019 1:37 pm

Post by TemporalLich »

Town Moonlight Neighborizer


You may PM the moderator at any time saying "Dance in the Moonlight with {target}". You may do this once per phase.

The moderator will then post "{playername} dances and howls in the moonlight."

The player you targeted will be added to your neighborhood.
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Post Post #7332 (ISO) » Sun Sep 29, 2019 1:51 pm

Post by TemporalLich »

Commonplace Idea Role


Reroll twice after getting this result. The first role card generated from this reroll is the Alignment Card, and the second is the Other Card.

Your alignment is derived from the Alignment Card. You may choose your role from either the Alignment Card or Other Card.
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Post Post #7333 (ISO) » Tue Oct 01, 2019 6:50 am

Post by Ircher »

Town Quadruplet Voter

You possess four votes each worth 1/4 of a vote.

Mod Notes: Exactly 50% (unrounded) should count as majority for elimination thresholds.
Last edited by Ircher on Sat Oct 14, 2023 3:00 pm, edited 1 time in total.
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Post Post #7334 (ISO) » Tue Oct 01, 2019 10:22 am

Post by TemporalLich »

Mafia Moonlight Neighborizer


You may PM the moderator at any time saying "Dance in the Moonlight with {target}". You may do this once per phase.

The moderator will then post "{playername} dances and howls in the moonlight."

The player you targeted will be added to your neighborhood.
time will end
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Post Post #7335 (ISO) » Tue Oct 01, 2019 10:23 am

Post by TemporalLich »

Mafia Moonlight Tailor


You may PM the moderator at any time saying "Dance in the Moonlight with {target}". You may do this once per phase.

The moderator will then post "{playername} dances and howls in the moonlight."

The player you targeted will investigate as Guilty to all investigations the next Night if Town, or Innocent to all investigations the next Night if not Town.
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Post Post #7336 (ISO) » Tue Oct 01, 2019 10:25 am

Post by TemporalLich »

Town Triplet Doublevoter


You possess three votes each worth 2/3 of a vote.

Mod Note: If anything allowing non-integer votes has ever existed in the setup, do not round elimination thresholds and allow exactly 50% to count as majority.
Last edited by TemporalLich on Thu May 06, 2021 8:36 am, edited 2 times in total.
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Post Post #7337 (ISO) » Tue Oct 01, 2019 10:28 am

Post by TemporalLich »

Alien Octuplet Doublevoter


You possess eight votes each worth 1/4 of a vote.

Mod Note: If anything allowing non-integer votes has ever existed in the setup, do not round elimination thresholds and allow exactly 50% to count as majority.
Last edited by TemporalLich on Thu May 06, 2021 8:36 am, edited 2 times in total.
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Post Post #7338 (ISO) » Tue Oct 01, 2019 10:33 am

Post by TemporalLich »

Town Sesquivoter


Your vote is worth one and a half (3/2) votes.

Mod Note: If anything allowing non-integer votes has ever existed in the setup, do not round elimination thresholds and allow exactly 50% to count as majority.
Last edited by TemporalLich on Thu May 06, 2021 8:36 am, edited 2 times in total.
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Post Post #7339 (ISO) » Thu Oct 03, 2019 12:22 pm

Post by TemporalLich »

Town Nullifier


Each night, you may make a target player's role abilities not work for the night.
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Post Post #7340 (ISO) » Thu Oct 03, 2019 12:25 pm

Post by TemporalLich »

Town Isolator


Each night, you may make any role ability (except this one) affecting the target player not work for the night.
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Post Post #7341 (ISO) » Sat Oct 05, 2019 3:24 pm

Post by TemporalLich »

Elite Elite Cult Leader


Each night, you may recruit a player into your cult.

Your ability works regardless of the target's alignment and always leaves your target's role intact, even if the moderator would normally rule otherwise.

If you recruit a player, they will continue to be treated as the alignment they used to be by roles that care about alignment.
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Post Post #7342 (ISO) » Sat Oct 05, 2019 3:36 pm

Post by TemporalLich »

Town Inventor (Vanilla, Activated Vanilla-Flavored, Compulsive Self-Vanillaizer)


You may target a player to give them any one of these 1-shot abilities:

Vanilla - This invention does nothing at all.
Activated Vanilla-Flavored - You may make all roles that care about your role treat you as if you were Vanilla for the night.
Compulsive Self-Vanillaizer - You will automatically change your role to Vanilla at the first opportunity during night.
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Post Post #7343 (ISO) » Sat Oct 05, 2019 3:47 pm

Post by TemporalLich »

Survivor


You win if you survive to endgame.

You may complain to the moderator that this role sucks. If you do so, you get a new role PM from the GIM thread.

Mod Note: The complain to the moderator effect happens regardless of whether this role card is your alignment or role. The new role PM replaces your whole role card.
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Post Post #7344 (ISO) » Wed Oct 09, 2019 11:54 pm

Post by EpicCreeper9002 »

Serial Killer Socializer


You are a Serial Killer. If there are any other Serial Killers in the game, all Serial Killers form a scum faction together. The Serial Killers' normal kills are replaced by a factional kill.

If there are no other Serial Killers in the game, you are Bulletproof instead. If there is only one other Serial Killer, you are One-Shot Bulletproof. Both Bulletproof abilities are passive.
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Post Post #7345 (ISO) » Thu Oct 10, 2019 12:15 am

Post by Mizzytastic »

Town Insomniac


Each night you are informed of the first and last player (in real time) to submit a night action to the moderator. If any of those actions targeted you they fail. Factional actions count as having been submitted by the player who carries them out at the time the faction submits it.
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Post Post #7346 (ISO) » Thu Oct 10, 2019 12:49 am

Post by TemporalLich »

Dark Angel


Everyone is notified there is a Dark Angel in the game. This happens regardless of whether Dark Angel is an alignment or a role.

While you are still alive, there is a Noble election in the game. Noble election is by plurality vote and is decided when the elimination is decided. This happens regardless of whether Dark Angel is an alignment or a role.

An elected noble is announced to have an extra elimination vote, which counts for elimination majority. They are also bulletproof for the night.

Each scumteam may appoint a hidden noble during the night as a factional action (this can be the same person doing the factional nightkill regardless of multitasking) each time a factional nightkill is used. This happens regardless of whether Dark Angel is an alignment or a role.

A hidden noble has an extra elimination vote, which doesn't count for elimination majority. A hidden noble knows they are a hidden noble, but hidden nobility is not public.

The Dark Angel instantly loses if they are made a noble. The Dark Angel wins if the game ends before this happens or the Dark Angel dies.

Mod Note: For situations where alignment and role needs to be decoupled:

A nobility vote and hidden nobility factional action, and the public notification happens regardless of whether Dark Angel is an alignment or a role.

The Dark Angel alignment loses if they are made a noble, and wins if they die or the game ends before that happens.

The Dark Angel role grants the actual effects of nobility.



In case there are multiple Dark Angels, the nobility ability does not stack.
Last edited by TemporalLich on Tue Jun 30, 2020 12:03 pm, edited 1 time in total.
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Post Post #7347 (ISO) » Thu Oct 10, 2019 11:11 am

Post by Gamma Emerald »

Town Celestial Inverter

Any time, as much as you wish, you may switch the game to make days and nights opposite. This only affects what day and night are called and any abilities that function day or night only. So if used Day 1, it becomes "Night 1" but the deadline remains unchanged in any fashion.
I'm sure a ton of technical questions will be necessary for this one
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Post Post #7348 (ISO) » Thu Oct 10, 2019 11:18 am

Post by Ircher »

Town Voteless Hurter


Everyone possesses 10 health.

The hurter may, up to 7 times a day, use the hurt tags to deal 1 damage to a player.
If a player reaches 0 health, they die.

(Note: HURT: Player:

Code: Select all

[hurt]Player[/hurt]
)
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Post Post #7349 (ISO) » Thu Oct 10, 2019 11:18 am

Post by Ircher »

Alien Voteless Hurter


Everyone possesses 10 health.

The hurter may, up to 7 times a day, use the hurt tags to deal 1 damage to a player.
If a player reaches 0 health, they die.

(Note: HURT: Player:

Code: Select all

[hurt]Player[/hurt]
)
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