In post 3473, Vi wrote:Argent: The Consortium - Trias (6, me) vs. Mannheim (3) vs. Jesca (3)
I am the absolute worst Neutral player in history. I managed to scrape up 2 IP at the end of round 4 for my second merit badge (including the one I started with). While my opening Mark was 2nd Most Influence (I didn't win it). The votes favored me really well; I put my other three Marks on cards that were relevant exactly when I got them and no later (Most Divinity and Most Planar Studies in round 3, Most Mana in round 4), and I correctly called Green going for Most Wisdom (beating them to it) and accidentally picked up Most Int along the way.
I've never played this game but reading this post-game report has me intrigued
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In post 3473, Vi wrote:Argent: The Consortium - Trias (6, me) vs. Mannheim (3) vs. Jesca (3)
I am the absolute worst Neutral player in history. I managed to scrape up 2 IP at the end of round 4 for my second merit badge (including the one I started with). While my opening Mark was 2nd Most Influence (I didn't win it). The votes favored me really well; I put my other three Marks on cards that were relevant exactly when I got them and no later (Most Divinity and Most Planar Studies in round 3, Most Mana in round 4), and I correctly called Green going for Most Wisdom (beating them to it) and accidentally picked up Most Int along the way.
I've never played this game but reading this post-game report has me intrigued
I don't think there's an official Tabletop Simulator mod, and the TTS table is borderline too small for this game, but it's not out of the question...
If you're more interested in window-shopping than playing, watch this person try their best to give an overview in 3 minutes and do as well as you could expect from anyone.
Everything you say and do matters. People will respond in ways you may never see. May those responses be what you intend.
Forbidden desert is pleasant. Haven't played the other forbidden series games. Played forbidden desert twice, once ~5 years ago, and once last sunday.
I'd also recommend pandemic legacy with caveats that (1) it gets moderately complex by the end, though the complexity is introduced very slowly game by game and (2) only recommend if you have a group you can play the whole campaign with.
Island is better than desert imo, though it can have a problem with one person telling everyone what to do (I am certainly guilty of that).
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
In post 3480, shaft.ed wrote:also Yggdrasil, but it's out of print and thus stupid expensive
There is a new version of Yggdrasil at this years essen.
read that's going to be a completely new take on it
which might not be a bad thing since the first version just looks like bag management
still dont know what to feel about the 3-D Tree
In post 3483, Something_Smart wrote:Island is better than desert imo, though it can have a problem with one person telling everyone what to do (I am certainly guilty of that).
Island is great, Desert is fine, I like Sky a lot too.
jdodge1019: hasjghsalghsakljghs is from vermont
jdodge1019: vermont is made of liberal freaks and cows
jdodge1019: he's not a liberal
jdodge1019: thus he is a cow
ghost stories is a fantastic co-op. last bastion a fantasy re-theme (and maybe reworking? dunno) just came out.
other reccomended co-ops are robinson crusoe (which isn't medium, I think? just due to the kind of badly written rulebook to some degree tbh) or any of the pandemic series of games, legacy if you like campaign shit.
are you thinking of me when you're with somebody else?
Argent: The Consortium -- Sophica (6) vs. Monad (4) vs. Byron (2, me)
Well, this was the result of their agreement to come at me as one would expect from bros. Although that's being too uncomplimentary; looking back on what happened, I was shut down so hard that I couldn't comprehend the wreckage until after the game since I didn't get any Marks. Had one player not screwed up round 5 and had I Wounded the wrong mage in round 5, it would have been 7-5-0. Incredibly brutal, and I feel like I got outplayed so hard that I need to obsess over it for a while until I get better.
Everything you say and do matters. People will respond in ways you may never see. May those responses be what you intend.
In post 3487, Faraday wrote:ghost stories is a fantastic co-op. last bastion a fantasy re-theme (and maybe reworking? dunno) just came out.
other reccomended co-ops are robinson crusoe (which isn't medium, I think? just due to the kind of badly written rulebook to some degree tbh) or any of the pandemic series of games, legacy if you like campaign shit.
I heard Robinson crusoe is p complicated. Same with the Mars game that guy made.
In post 3477, inte wrote:played the first couple missions of mechs v minons. it seems pretty fun
any recs for other coops. medium complexity at most pls
Spirit Island is an incredible game. Dont know what you mean by medium complexity. It's fairly complex, but it is excellent.
just saying that 3/5 people typically playing aren't min-max gamers who like to think 3 steps ahead at a given turn. too much complexity leads to me correcting them when they make a rules error and i already get shit for sounding like i'm lecturing sometimes hah. i plan to eventually pick it up.
for example, mechvs v minons seems like its a bit light on the number of rules and requirements but is still pretty fun. i took a look at spirit island on youtube and can already tell just by looking at the layout it might make heads spin
last bastion look cool and i might pick up something in the forbidden series, thanks yall
In post 3489, PJ. wrote:I heard Robinson crusoe is p complicated. Same with the Mars game that guy made.
eh, the actual turn order stuff you have to do in the game isn't super complicated at all. I think just learning the rules from the rulebook was(is?) a bit tricky since it was badly laid out. there are like scenario specific rules you have to remember and a few minor rules that aren't super intuitive, but it's not like spirit island complexity or anywhere close.
are you thinking of me when you're with somebody else?
Anyone know how Clank In Space advances the game relative to the base Clank?
Time to decide on Xmas gifts for the niece (7) and nephew (12) again.
I'm leaning towards Kingdomino and Quacks of Quedlinburg respectively. But not all that sure
to clarify, your Mage Wars is basic Mage Wars and not Mage Wars: Arena?
also, interested in Quarriors. What shape are the components/cards in?
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