Yeah I glazed over his example, I find it all internally consistent if his example is flat wrong and his specification is correct.
1 5 09 13
2 6 10 14
3 7 11 15
4 8 12 16
with 13-16 as blank should make an initial districting look something like
1 5 09 13
2 6 10 14
3 7 11 15
4 8 12 16
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
pink district is obvscum they seem to need lebensraum
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
In post 3, popsofctown wrote:Yeah Liars and Millers would not be okay, there are more players with some kind of counterclaim dynamic than there are scum, even though it is not readily and trivially converted into IC status. I realize that when there is a large number of duplicate roles the named townie impact is very much weaker/different but we are looking to spotlight the mechanics in the 3 options here even to the extent that excludes well balanced/interesting massclaim setups like Liars and Millers that would become the focus in an interesting way.
Several past winners have met this requirement without setting out to do so, so I don't think it will be too restrictive.
Further clarification: is it okay to include special characteristics of roles that aren't tied to alignment? For instance, and this is just a very rough draft of a setup I might try to do, would this be legal?
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
It's not quite a smalltown setup, because it's not public who aspires to be what. Is that still okay?
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
Ah, yeah, smalltowns usually make roles public. "such as a smalltown" clearly refers to this category of ways you can remove named townie issues, and yes secret smalltown is totally fine.
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
Now time to take that setup idea and make it not trash
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
Think of the players as spaceships. Shield is a layer protecting the hull and equipment, if down the Hull and Equipment are much more vulnerable. Equipment can compensate for a damaged hull, and a good hull still indicates a working ship.
Would it be scumsided for mafia to have full watchers
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
In post 39, TemporalLich wrote:I mean town pretty much has three vigs... so scum probably need ungated watchers lol
though scum has 5/3 kills...
So why didn't you give the mafia full watchers?
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
x-shot is generally used to indicate that the role word that directly follows can only be used that many times. In this case, two uses of watcher, and after two uses that player cannot use the watcher ability for the rest of the game.
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
Thus, many times players are simply One-Shot Bulletproof - passively protected from only the first kill that would otherwise resolve on them.
So since its passive it is essentially a 2 hp role
I thought you were referring to TemporalLich's setup, not the 1-shot BP in general.
1-shot BP is an HP mechanic, it fits the "incomplete progress towards killing a player" rubric that I put in the OP. There must be town controlled kills for 1-shot BP to satisfy the other part of the requirement, though.
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"