[CHALLENGE] October Challenge

This forum is for discussion of individual Open Setups, including theoretical balance.
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Post Post #25 (ISO) » Thu Oct 10, 2019 10:30 am

Post by popsofctown »

Yeah I glazed over his example, I find it all internally consistent if his example is flat wrong and his specification is correct.

1 5 09 13
2 6 10 14
3 7 11 15
4 8 12 16

with 13-16 as blank should make an initial districting look something like

1 5 09 13

2 6 10 14

3 7 11 15

4 8 12 16
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
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Post Post #26 (ISO) » Thu Oct 10, 2019 10:32 am

Post by popsofctown »

Or also:
1 5
09 13

2
6
10 14

3
7
11 15

4
8 12
16
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
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Post Post #27 (ISO) » Thu Oct 10, 2019 10:32 am

Post by OkaPoka »

those districts should work
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Post Post #28 (ISO) » Thu Oct 10, 2019 10:33 am

Post by popsofctown »

pink district is obvscum they seem to need lebensraum
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
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Post Post #29 (ISO) » Thu Oct 10, 2019 10:36 am

Post by OkaPoka »

oh yeah my example is wrong oopzzzz ima steal yours
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Post Post #30 (ISO) » Thu Oct 10, 2019 10:52 am

Post by Something_Smart »

In post 3, popsofctown wrote:Yeah Liars and Millers would not be okay, there are more players with some kind of counterclaim dynamic than there are scum, even though it is not readily and trivially converted into IC status. I realize that when there is a large number of duplicate roles the named townie impact is very much weaker/different but we are looking to spotlight the mechanics in the 3 options here even to the extent that excludes well balanced/interesting massclaim setups like Liars and Millers that would become the focus in an interesting way.

Several past winners have met this requirement without setting out to do so, so I don't think it will be too restrictive.
Further clarification: is it okay to include special characteristics of roles that aren't tied to alignment? For instance, and this is just a very rough draft of a setup I might try to do, would this be legal?
Aspirations3 Mafia Goons
9 Vanilla Townies

There are, randomly assigned, 3 Aspiring Jailkeepers, 3 Aspiring Traffic Analysts, 3 Aspiring Rolestoppers, and 3 Aspiring Trackers. Players are informed of what they aspire to be.
Each day, in addition to a public lynch vote, there is a private Funding vote which occurs throughout the day and is determined by plurality when the day ends. The person with the most Funding votes who has not yet been funded will be funded, learn that this has happened, and permanently gain the power they were aspiring to.
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
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Post Post #31 (ISO) » Thu Oct 10, 2019 10:58 am

Post by popsofctown »

Yes; it's a smalltown setup.
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
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Post Post #32 (ISO) » Thu Oct 10, 2019 10:59 am

Post by Something_Smart »

It's not quite a smalltown setup, because it's not public who aspires to be what. Is that still okay?
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
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Post Post #33 (ISO) » Thu Oct 10, 2019 11:02 am

Post by popsofctown »

Ah, yeah, smalltowns usually make roles public. "such as a smalltown" clearly refers to this category of ways you can remove named townie issues, and yes secret smalltown is totally fine.
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
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Post Post #34 (ISO) » Thu Oct 10, 2019 11:02 am

Post by Something_Smart »

Okay, cool.

Now time to take that setup idea and make it not trash :P
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
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Post Post #35 (ISO) » Thu Oct 10, 2019 11:03 am

Post by popsofctown »

The submissions so far are really good
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
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Post Post #36 (ISO) » Thu Oct 10, 2019 12:14 pm

Post by TemporalLich »

I'm thinking of changing the damage types in my submission to
Hull
,
Equipment
, and
Shield
.
time will end
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Post Post #37 (ISO) » Fri Oct 11, 2019 9:09 am

Post by TemporalLich »

A sci-fi reflavoring of Three Ways to Vig.

Subsystem Damage
15 players


1 Mafia 1-shot Watcher

2 Mafia Goons

1 Werewolf 1-shot Watcher

2 Werewolves

1 Town 1-shot Watcher

1 Town Backup Ungated Watcher

7 Vanilla Townies


Everyone has multitasking and the ability to shoot for one type of damage during the night. The types are
Hull
,
Equipment
, and
Shield
.

If you take all three types of damage, you die. After each night, you will be notified what types of damage you have left.

Being lynched instantly kills. Lynches happen as normal.

Scum factional nightkills deal two types of damage at once, and may not be the same target as the scum's individual vig shots.

Town Backup Ungated Watcher gets an unlimited-shot Watcher ability if the Town 1-shot Watcher dies.

All PTs are open at all times.
Think of the players as spaceships. Shield is a layer protecting the hull and equipment, if down the Hull and Equipment are much more vulnerable. Equipment can compensate for a damaged hull, and a good hull still indicates a working ship.
time will end
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Post Post #38 (ISO) » Fri Oct 11, 2019 3:32 pm

Post by popsofctown »

Would it be scumsided for mafia to have full watchers
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
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Post Post #39 (ISO) » Fri Oct 11, 2019 6:03 pm

Post by TemporalLich »

I mean town pretty much has three vigs... so scum probably need ungated watchers lol

though scum has 5/3 kills...
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Post Post #40 (ISO) » Sat Oct 12, 2019 2:10 am

Post by popsofctown »

In post 39, TemporalLich wrote:I mean town pretty much has three vigs... so scum probably need ungated watchers lol

though scum has 5/3 kills...
So why didn't you give the mafia full watchers?
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
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Post Post #41 (ISO) » Sat Oct 12, 2019 5:48 am

Post by TemporalLich »

In post 40, popsofctown wrote:
In post 39, TemporalLich wrote:I mean town pretty much has three vigs... so scum probably need ungated watchers lol

though scum has 5/3 kills...
So why didn't you give the mafia full watchers?
kinda thought the scumsided ratio of 3:3:9 was a good counterbalance.
time will end
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Post Post #42 (ISO) » Sat Oct 12, 2019 5:50 am

Post by TemporalLich »

Subsystem Damage v2
15 players


1 Mafia Watcher

2 Mafia Goons

1 Werewolf Watcher

2 Werewolves

1 Town 2-shot Watcher

1 Town Backup Ungated Watcher

7 Vanilla Townies


Everyone has multitasking and the ability to shoot for one type of damage during the night. The types are
Hull
,
Equipment
, and
Shield
.

If you take all three types of damage, you die. After each night, you will be notified what types of damage you have left.

Being lynched instantly kills. Lynches happen as normal.

Scum factional nightkills deal two types of damage at once, and may not be the same target as the scum's individual vig shots.

Town Backup Ungated Watcher gets an unlimited-shot Watcher ability if the Town 2-shot Watcher dies.

All PTs are open at all times.
Rebalance of Subsystem Damage, adding more watcher power.
time will end
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Post Post #43 (ISO) » Mon Oct 14, 2019 5:09 pm

Post by student »

Is x shot bulletproof just a shitty hp mechanic?
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Post Post #44 (ISO) » Mon Oct 14, 2019 5:16 pm

Post by popsofctown »

x-shot is generally used to indicate that the role word that directly follows can only be used that many times. In this case, two uses of watcher, and after two uses that player cannot use the watcher ability for the rest of the game.
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
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Post Post #45 (ISO) » Mon Oct 14, 2019 5:33 pm

Post by student »

In the wiki BP works a bit different tho
Thus, many times players are simply One-Shot Bulletproof - passively protected from only the first kill that would otherwise resolve on them.
So since its passive it is essentially a 2 hp role
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Post Post #46 (ISO) » Tue Oct 15, 2019 7:26 am

Post by Not Known 15 »

Dangerous Gifts
11 Vanilla Townies

2 Multitasking Goons


This game features:
an initial powers distribution phase
a day phase(town may talk)
a powers selection phase(town may talk)
a night phase, (mafia chat only)
in this order.
During the Day phases, someone must get lynched by plurality vote.

During the Night phases, someone can get killed by the Mafia nightkill.

During the powers distribution phase, the Mafia select how to distribute the following powers amongst the first four powers selection phases:
1.Compulsive Quitter
2.Public Alignment Declarer - They may announce their alignment via mod at any time.
3.1-shot Compulsive Gift Giver(explosive bomb that kills)
4.1-shot Compulsive Gift Giver(Crown of the Realm, if given to Mafia from Town, then Mafia wins, if given from Mafia to Town, then Town wins. Else it does nothing.)
5.1-shot Compulsive Gift Giver(empty)
One of these powers will be left in the storage.

The Public Alignment Declarer can neither be distributed to Selection Phase 4 nor be left in the storage.


The Mafia will also create their Priority List, which can be modified during day, selection and night phases. Draws are broken in favour of the person with the highest priority involved in that draw. Compulsive actions always target the person with the highest priority if and only if no target is selected for the compulsive action...

The identities of the gifts are hidden to those who distribute them AND to those who recieve them. Gifts must be given to someone else.

During the powers selection phases, the town(including mafia) votes for someone, including themselves, to get that power via PM. The votes will be publicized at the end of the following night. But not who recieved the power. Plurality voting applies.

During the fifth powers selection phase, if the game is not over, whoever is selected wins the game for their faction.

Gifts can be intercepted by killing the one who is able to give it. An intercepted gift gets destroyed and fails to reach its target. This causes the Mafia member who kills a bomb gift carrier to die. All other gifts will be lost without further effect.
Mafia have daychat.
The win condition of the Mafia is to gain parity, win the crown or Selection Phase Five.
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Post Post #47 (ISO) » Tue Oct 15, 2019 8:57 am

Post by popsofctown »

In post 45, student wrote:In the wiki BP works a bit different tho
Thus, many times players are simply One-Shot Bulletproof - passively protected from only the first kill that would otherwise resolve on them.
So since its passive it is essentially a 2 hp role
I thought you were referring to TemporalLich's setup, not the 1-shot BP in general.

1-shot BP is an HP mechanic, it fits the "incomplete progress towards killing a player" rubric that I put in the OP. There must be town controlled kills for 1-shot BP to satisfy the other part of the requirement, though.
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
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Post Post #48 (ISO) » Mon Oct 21, 2019 8:43 am

Post by popsofctown »

Tiara on the GroundThis setup is 8/9ths Smalltown. One role, and only one role, is always given to town.

1 Town Omniscient LyLo IC
6 Townies

2 Mafia



Smalltown roles:
1 Self-Aware Commoner A
1 Self-Aware Commoner B
1 Anastasia Informed (Information: X and Y are Self-Aware Commoners)
1 Anastasia Fruit Vendor
1 Anastasia Psychologist
1 Anastasia Tracker
1 Anastasia Doctor
1 Anastasia Sane Cop


After the lynch each day, all players, including the lynchee, secretly vote on a player to wear the Tiara the following night. The player with the most votes wears the Tiara. Once a player wears the Tiara, they cannot wear the Tiara again for the rest of the game. Votes are secret and are not revealed, but the winner of the Tiara is revealed.
A player is not a valid NK selection while they are wearing the Tiara.
If there is a tie in the Tiara vote, the role listed earliest in the setup receives the Tiara, including that the Omniscient always wins ties.

"Anastasia roles" receive role PMs that inform them they are an Anastasia, but they do not know which Anastasia they are until they win the Tiara.
The Self-Aware Commoners receive a role PM indicating that they are Self-Aware Commoner A or B, confirming to them that there will be no benefit besides the one-night BP if they earn the Tiara.
The LyLo IC Omniscient is informed of the hidden power of all the Anastasias and who all of the Commoners are. The LyLo IC Omniscient's other power is that when the game enters LyLo, the moderator will confirm to the town that the player is not mafia.
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
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Post Post #49 (ISO) » Wed Oct 23, 2019 2:22 pm

Post by student »

One Way to Vig
9 players


2 Mafia Goons

6 Vanilla Townies

1 Town Doctor


Everyone has multitasking and the ability to shoot for one damage during the night. They may not self-target.

The Town Doctor can restore a player that is not themselves to full health.

All players have 5 maximum health. If they are at 0 health or lower at the start of the day they die. Health counts are always public.

Being lynched instantly kills. Lynches happen as normal.

Once per day phase, players also vote for a Rearranger that gets to reorder the player-list at night.

Scum has a factional once per night Dynamite. It deals 3 damage to a player and 2 damage to players that are adjacent to the chosen player.

Night Resolution: Rearrange -> Shooting -> Dynamite -> Heal.

All PTs are open at all times.


I tried to include all 3 rules but perhaps its too inelegant.
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