Grand Idea Mafia

This forum is for discussion related to the game.
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Post Post #7425 (ISO) » Fri Oct 25, 2019 6:25 am

Post by TemporalLich »

Town Cop


Each night, you may target a player to learn if they are
Mafia
or
Not Mafia
.

Mod Note: Actually a Seer, and thus gets guilties on Werewolves.
time will end
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Post Post #7426 (ISO) » Fri Oct 25, 2019 6:25 am

Post by TemporalLich »

Town Seer


Each night, you may target a player to learn if they are
Werewolf
or
Not Werewolf
.

Mod Note: Actually a Cop, and thus gets guilties on Mafiosi.
time will end
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Post Post #7427 (ISO) » Fri Oct 25, 2019 6:32 am

Post by TemporalLich »

Town Strong-Willed Mod Note Vigilante


Each night, you may attempt to kill a player. This action can't be blocked, redirected or interfered with in any way, however this action only works on targets with mod notes.

Mod Note: Mod Notes look like this.
time will end
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Post Post #7428 (ISO) » Fri Oct 25, 2019 7:00 am

Post by TemporalLich »

Town Reveler


Once in the game during the day, you may post
LET'S REVEL
in bold and color inthread.

The thread will be unlocked during the next night. During that night, everyone gets a Revel action to post inthread which has a 10% chance of killing, a 10% chance of causing the person who posted the action to learn the target's role (Role Cop), a 10% chance of rerolling that player's role but not alignment, and a 70% chance of doing nothing.
time will end
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Post Post #7429 (ISO) » Fri Oct 25, 2019 7:16 am

Post by Mizzytastic »

Mafia Boaster


You are loud. (Players are informed that you visited them when you target them with a night action)

You and your family invesigate as though you carried out all night actions performed by your family members.
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Post Post #7430 (ISO) » Fri Oct 25, 2019 7:18 am

Post by TemporalLich »

Deuterated Werewolf


Your name shows up
blue
in votecounts.
time will end
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Post Post #7431 (ISO) » Fri Oct 25, 2019 7:24 am

Post by Mizzytastic »

Alien Brain Extractor


Whenever a non-Alien player dies you will recieve the same information about their night actions that they had, including any factional actions.

Once per night you may use a night action you have recieved information about. If you use a factional action then you investigate as being a member of that faction for that night. You may not use the same night action more than once or different actions from a player you have already used. (e.g you won't get multiple uses of a factional action for killing multiple members of that faction, but you would get multiple doctor uses if two different doctors died)
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Post Post #7432 (ISO) » Fri Oct 25, 2019 7:29 am

Post by Mizzytastic »

Town Truthseeker


Each night you may submit a sample of text from the game thread that could be confirmed factually true or false by the mod. The mod will confirm if it is true or false or inform you if it contains information they cannot cast judgement on. The text can be from any post in the thread said by anyone.

Mod - try to be lenient if the player sends you something that is mostly factual with a bit of fluff, but if you are be clear on what part you are giving a factual judgement. Don't lie
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Post Post #7433 (ISO) » Fri Oct 25, 2019 7:34 am

Post by TemporalLich »

Mafia Unawakened Evil


After Day 2 (micro)/Day 3 (mini)/Day 4 (large) or when someone who isn't aligned with you posts the word "awaken" inthread, the moderator will post "The Evil has awakened!".

If you are awakened, you have these abilities:

You may perform more than one ability each night.

Corrupt - Each night, you may corrupt someone, changing their role to Evil Servant (which grants the Evil powers).
Evil Sight - You use an investigative power based on the number of Evil Servants in the game, regardless of whether they are dead or alive (0 - Seer, 1 - Bloodhound, 2 - Alignment Cop, 3 - Full Cop, 4+ - Universal Cop)
Sacrifice - Each night, you may sacrifice an Evil Servant. You cannot use Corrupt with this ability.
time will end
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Post Post #7434 (ISO) » Fri Oct 25, 2019 11:41 am

Post by Gamma Emerald »

Town Not-a-Cop

Town Cop, but appears as Vanilla to Rolecops and such
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #7435 (ISO) » Fri Oct 25, 2019 11:42 am

Post by Gamma Emerald »

Town Not-a-Cop

Town Cop, but appears as Vanilla to Rolecops and such
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #7436 (ISO) » Fri Oct 25, 2019 11:42 am

Post by Gamma Emerald »

Town Not-a-Seer

Town Seer, but appears as Vanilla to Rolecops and such
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #7437 (ISO) » Fri Oct 25, 2019 11:44 am

Post by Gamma Emerald »

Town Not-a-Conspiracy Theorist

Town Conspiracy Theorist, but appears as Vanilla to Rolecops and such, also returns Not Alien to other Conspiracy Theorists
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #7438 (ISO) » Fri Oct 25, 2019 11:45 am

Post by Gamma Emerald »

Town Astronomer

Conspiracy Theorist that returns Not Alien to other Conspiracy Theorists
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #7439 (ISO) » Fri Oct 25, 2019 11:49 am

Post by Gamma Emerald »

Town Not-a-Private Investigator

Town Private Investigator, but appears as Vanilla to Rolecops and such
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #7440 (ISO) » Fri Oct 25, 2019 5:09 pm

Post by BBmolla »

Not-Doomsday Prophet


At the start of the game, choose a day. This day must be equal to or greater than 1/3 the playerlist rounded down. If the game does not end at the start or end of that day, you win and exit the game. The chosen day can not be one that would be unachievable in a traditional game with that playercount assuming lynches every day and nightkills every night.

Example: 9 players
Choose between Day 3 and Day 4
(7 2
5 2
3 2
2 1)

Example: 13 players
Choose between Day 4 and Day 6

(10 3
8 3
6 3
4 3
3 2
2 1)
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Post Post #7441 (ISO) » Sat Oct 26, 2019 4:35 am

Post by TemporalLich »

Town Dark Demon


Anyone investigating you will receive a message saying that you are a frightening and evil Dark Demon.

Each night, you may cloak someone in darkness. They will be roleblocked, and will receive frightening visions of a random night action targeting them the next Night (if they weren't targeted the next Night, they will receive frightening visions of demons).
time will end
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Post Post #7442 (ISO) » Sat Oct 26, 2019 4:45 am

Post by Mizzytastic »

Untownie


You investigate as though you were a named vanilla town called "Untownie"

You win if a faction whose win condition is opposed to town wins and you were not killed (action or final vote on lynch) by that faction.
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Post Post #7443 (ISO) » Sat Oct 26, 2019 4:46 am

Post by Mizzytastic »

Untownie


You are a named vanilla town.
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Post Post #7444 (ISO) » Sat Oct 26, 2019 4:48 am

Post by Mizzytastic »

Untownie


You are a named Miller. Alignment based investigations will investigate you as anti town.
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Post Post #7445 (ISO) » Sat Oct 26, 2019 4:58 am

Post by Mizzytastic »

Vanilla Townie


You investigate as a vanilla townie who performed no actions. Your actual role and alignment are a random card from this thread that you know. When you die your actual role is not revealed but your alignment is.
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Post Post #7446 (ISO) » Sat Oct 26, 2019 5:39 am

Post by TemporalLich »

Town Sticky Ooze


Each night, you may coat someone in sticky ooze.

If you are coated in sticky ooze, you can't act the next Day or Night after you act. Furthermore, anyone targeting you with a kill action will be coated in sticky ooze.

As a Sticky Ooze, you can't be coated in sticky ooze, but you will coat anything targeting you in sticky ooze.

You will know if you are coated in sticky ooze.
Last edited by TemporalLich on Sat Oct 26, 2019 5:57 am, edited 2 times in total.
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Post Post #7447 (ISO) » Sat Oct 26, 2019 5:42 am

Post by TemporalLich »

Werewolf Sticky Ooze


Each night, you may coat someone in sticky ooze.

If you are coated in sticky ooze, you can't act the next Day or Night after you act. Furthermore, anyone targeting you with a kill action will be coated in sticky ooze.

As a Sticky Ooze, you can't be coated in sticky ooze, but you will coat anything targeting you in sticky ooze.

You will know if you are coated in sticky ooze.
time will end
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Post Post #7448 (ISO) » Sun Oct 27, 2019 3:53 pm

Post by Korina »

2/5 Cultist

If this role rolls, 2/5th of the town must be cult-aligned at the start of the game. Randomly select players to make them cult, while retaining their original abilities. Nothing else.

If KCC were to activate, make any vanilla cultist the Cult Leader. If there is no vanilla cultist, this role becomes the Cult Leader instead. KCC actives after this role actives its ability.
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Post Post #7449 (ISO) » Sun Oct 27, 2019 11:15 pm

Post by TemporalLich »

Free Townie


If this role is rolled, the next role rolled is Town-aligned.
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