Grand Idea Mafia

This forum is for discussion related to the game.
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Post Post #7500 (ISO) » Wed Oct 30, 2019 11:08 am

Post by Korina »

WereCult

Werewolf + Cult. All players who roll werewolf or cult are added to the werecult, which is just cultfia, but with werewolves instead.
KCC affects this role. Roll from all werecult instead.
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| Plurality Discussion Thread
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Post Post #7501 (ISO) » Wed Oct 30, 2019 11:12 am

Post by TemporalLich »

Town Night 1 Dreamer


During Night 1, a random Dreaming God ( has a non-exhaustive list of examples) effect happens regardless of whether you are alive or dead.
Last edited by TemporalLich on Mon Mar 29, 2021 4:51 pm, edited 2 times in total.
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Post Post #7502 (ISO) » Wed Oct 30, 2019 11:19 am

Post by TemporalLich »

Awakened Demon Cultist


While you are still alive, the Cult is a Demon Cult. The Demon Cult gains a Cult PT and knowledge of their members if this is not already the case.

Once in the game during night, the Demon Cult may sacrifice three of their members to summon a in one of the sacrificed player's slots (no force replacement is necessary). If this happens, the Demon Lord is aligned with the Cult/Demon Cult.

This role is immune to Korina's Cult Clause unless if this is the only cult role. In that case, you have a Awakened Demon Cult Leader.
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Post Post #7503 (ISO) » Wed Oct 30, 2019 1:49 pm

Post by Rautherdir »

Bitten Town


If you would die, you instead become a werewolf.
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Post Post #7504 (ISO) » Wed Oct 30, 2019 2:50 pm

Post by TemporalLich »

Blessed Werewolf


If you would die, you instead become Town-aligned.

Treat this like a Saulus but Werewolf-aligned instead of Mafia-aligned.
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Post Post #7505 (ISO) » Wed Oct 30, 2019 3:51 pm

Post by TemporalLich »

Town Forgotten Deity


You have multitasking, you may perform more than one action each night.

You gain powers based on people saying words in the main thread. Variations of the word (e.g. "friends" or "friendly" for "friend") count.

"friend" - Neighborizer
"destroy" - 2-shot Vigilante
"lurk" - All of your abilities become Stealthy
"speak" - Messenger
"angel" - Factional Bulletproof (bulletproof to factional kills)
"slime" - Disloyal Roleblocker
"song" - 1-shot Publishing Role Cop (role cop that has the investigation result posted inthread)
"nonexistence" - Compulsive Quitter (you leave the game!)

You have a post restriction. You may not say any of these words inthread or you will permanently lose the chance to get that power.
Last edited by TemporalLich on Sat Feb 24, 2024 12:00 am, edited 2 times in total.
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Post Post #7506 (ISO) » Wed Oct 30, 2019 4:01 pm

Post by Gamma Emerald »

Town Seraph Knight

I don’t think it’s fair to say the power is straight gone when on of the power words is also a common mafia term
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Post Post #7507 (ISO) » Wed Oct 30, 2019 4:12 pm

Post by TemporalLich »

Mafia Seraph Mage


Once in the game during night, you may target a player to permanently rolestop them until you die.

-----
In post 7506, Gamma Emerald wrote:
Town Seraph Knight

I don’t think it’s fair to say the power is straight gone when on of the power words is also a common mafia term
It is kinda self-balancing though. The post restriction only ruins your
chance
to get that power (i.e. it won't void already earned powers) and "lurk" being a common Mafia term makes it easy for the Forgotten Deity to become a Ninja.
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Post Post #7508 (ISO) » Wed Oct 30, 2019 9:40 pm

Post by TemporalLich »

Mercurial Townie


During pregame and each night, you gain the abilities of a random role from the GIM thread and lose the previous abilities you've had.
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Post Post #7509 (ISO) » Wed Oct 30, 2019 9:40 pm

Post by TemporalLich »

Mercurial Werewolf


During pregame and each night, you gain the abilities of a random role from the GIM thread and lose the previous abilities you've had.
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Post Post #7510 (ISO) » Wed Oct 30, 2019 9:52 pm

Post by TemporalLich »

Town "Two Rooms and a Boom" Share Enabler


Everyone is notified there is a "Two Rooms and a Boom" Share Enabler in the game.

While you are still alive, there are two new mechanics in play:

Card Sharing - Anyone may initiate a card share with
CARD SHARE: {playername}
. If the mentioned player posts
ACCEPT CARD SHARE: {playername}
before the end of the day, both players will Full Cop (gets full role and alignment) check each other.

Color Sharing - Anyone may initiate a color share with
COLOR SHARE: {playername}
. If the mentioned player posts
ACCEPT COLOR SHARE: {playername}
before the end of the day, both players will Alignment Cop (gets alignment) check each other.
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Post Post #7511 (ISO) » Thu Oct 31, 2019 4:46 am

Post by Gamma Emerald »

Bad Cop

Cop that vanillaizes its targets after investigation.
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #7512 (ISO) » Thu Oct 31, 2019 2:07 pm

Post by TemporalLich »

Town Trick or Treater


Each night, you may visit someone and get a random candy if your visit was successful (invention that can be used with this action regardless of multitasking).

The list of candies this role can get:

Candy bar - Motivator
Gumdrops - Alignment Cop
Hard candy - Vigilante
Candy heart - Combined Neighborizer Messenger
Taffy - Jailkeeper
Rock Candy - 1-shot Deathproof
Apple - Announcing Doctor
Glow stick - Moonlight Dancer
Pixie stick - Role Reroller
Black licorice - Does nothing at all.
Last edited by TemporalLich on Fri Feb 23, 2024 11:59 pm, edited 1 time in total.
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Post Post #7513 (ISO) » Thu Oct 31, 2019 5:18 pm

Post by TemporalLich »

Town Announcing CPR Doctor


Each night, you may protect a player from kills. If the targeted player was not targeted by any kill actions, you will instead attempt to kill that player. You will inform the targeted player that they were targeted by a CPR Doctor.
Last edited by TemporalLich on Thu Oct 31, 2019 5:19 pm, edited 1 time in total.
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Post Post #7514 (ISO) » Thu Oct 31, 2019 5:18 pm

Post by TemporalLich »

Werewolf Announcing CPR Doctor


Each night, you may protect a player from kills. If the targeted player was not targeted by any kill actions, you will instead attempt to kill that player. You will inform the targeted player that they were targeted by a CPR Doctor.
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Post Post #7515 (ISO) » Fri Nov 01, 2019 9:01 am

Post by TemporalLich »

Town Inventor (Universal Alien, Universal Backup, Universal Cop, Universal Doctor)


You may target a player to give them any one of these 1-shot abilities:

Universal Alien - You may force a player to commute and disable all of their role abilities for the night.
Universal Backup - This invention will become the power of the first player to die after it is given out.
Universal Cop - You may investigate a player to see their true role card, including mod notes and stuff the moderator has hidden from the player. Furthermore, you will learn the exact post(s) the player's role and alignment comes from.
Universal Doctor - You may render a player completely untargetable (as if Commuting) by abilities that can potentially kill (including but not limited to a normal kill ability, Arsonist prime/ignite, and Poison), treestump, restless spirit-ize, or otherwise change their status from being alive.
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Post Post #7516 (ISO) » Fri Nov 01, 2019 9:02 am

Post by TemporalLich »

Alien Inventor (Universal Alien, Universal Backup, Universal Cop, Universal Doctor)


You may target a player to give them any one of these 1-shot abilities:

Universal Alien - You may force a player to commute and disable all of their role abilities for the night.
Universal Backup - This invention will become the power of the first player to die after it is given out.
Universal Cop - You may investigate a player to see their true role card, including mod notes and stuff the moderator has hidden from the player. Furthermore, you will learn the exact post(s) the player's role and alignment comes from.
Universal Doctor - You may render a player completely untargetable (as if Commuting) by abilities that can potentially kill (including but not limited to a normal kill ability, Arsonist prime/ignite, and Poison), treestump, restless spirit-ize, or otherwise change their status from being alive.
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Post Post #7517 (ISO) » Fri Nov 01, 2019 1:16 pm

Post by Gamma Emerald »

Alien Alien

Wins with the Aliens. May target a player each night to roleblock and rolestop them.
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Post Post #7518 (ISO) » Fri Nov 01, 2019 1:45 pm

Post by TemporalLich »

Town Any Alignment Normal Role uPick


You may pick an unmodified role which is explicitly Normal for any alignment as your role.
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Post Post #7519 (ISO) » Fri Nov 01, 2019 1:45 pm

Post by TemporalLich »

Mafia Any Alignment Normal Role uPick


You may pick an unmodified role which is explicitly Normal for any alignment as your role.
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Post Post #7520 (ISO) » Fri Nov 01, 2019 1:45 pm

Post by TemporalLich »

Werewolf Any Alignment Normal Role uPick


You may pick an unmodified role which is explicitly Normal for any alignment as your role.
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Post Post #7521 (ISO) » Fri Nov 01, 2019 1:46 pm

Post by TemporalLich »

Town Any Alignment Normal Role uPick


You may pick an unmodified role which is explicitly Normal for any alignment as your role.
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Post Post #7522 (ISO) » Fri Nov 01, 2019 2:01 pm

Post by TemporalLich »

Town Strong-Willed Dreaming God 4: A New Role


Each night, you must choose one of these abilities to use. This action can't be blocked, redirected or interfered with in any way:

Connections
Dreams
Flavor
Knowledge
Lockout
Pressure
Stasis
Vision

You may choose each ability only once, and will not know what the ability does until you use it.

Mod Note: Remove "4: A New Role" from the role PM.

The Strong-Willed Dreaming God's abilities are (feel free to randomize each ability from all Strong-Willed Dreaming God abilities of the same name if you want, this applies to other iterations of the Dreaming God as well):

Connections - Randomly swap two (if there are less than 9 alive players) or three (if there are 10 or more alive players) random player's abilities and make them Dreamscum (a groupscum alignment that exists only because of this Dreaming God effect, with a PT with daytalk and a factional kill). Exclude groupscum with living partners for this effect.
Dreams - The moderator will post "I'm dreaming of X" at the start of the next Day, where X is an alignment that exists in the game.
Flavor - The moderator writes role flavor for two random players, and colors two random players blue in the votecount the next Day.
Knowledge - One random groupscum in the votecount is colored red.
Lockout - Any PTs that aren't scum PTs are locked for the rest of the game.
Pressure - One random player is made a King the next Day.
Stasis - The elimination threshold the next Day is increased by 2, unless it is MeLo or ELo.
Vision - The moderator will post "I'm dreaming of X" at the start of the next Day, where X is the number of alignments in the game with alive players.
Last edited by TemporalLich on Wed Jul 01, 2020 9:22 am, edited 2 times in total.
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Post Post #7523 (ISO) » Fri Nov 01, 2019 2:32 pm

Post by TemporalLich »

Town Strong-Willed Purifier


Each night, you may clear a target player of any lingering effects. This action can't be blocked, redirected or interfered with in any way.

Lingering effects include but are not limited to being primed, poisoned, seraph knighted, , and .
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Post Post #7524 (ISO) » Fri Nov 01, 2019 2:38 pm

Post by TemporalLich »

Mysterious Conduit
(alignment up to mod discretion)

Each night, you may target a player to charge them with a mysterious energy.

Mod Note: This role charges someone with a mysterious energy indefinitely. (Roles like Mysterious Eidolon can lose mysterious energy charge)

Still, have fun figuring out what being charged with a mysterious energy does.
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