The New Set-Up Review Thread

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Post Post #2636 (isolation #0) » Thu Aug 28, 2014 4:27 am

Post by Wake1 »

Good morning everyone.

Right now I'm creating the framework for a large themed game. It won't be in signups for a good while, and I'm planning to etch a lot of detail into it. As for the theme, I'm thinking an SNES classic like Joe and Mac 2: Lost in the Tropics, or a manga favorite like One Piece.

What I need are Reviewers. At least four more, please. Quadz08 and I are currently hacking away at it, and with his help it's changed a lot from the initial design. I'd be pleased if you decided to come in and shape this game with us. :)

Please send me a PM if interested. :mrgreen:
"It's wise to be... cautious... with Wake."
— House*
"What Wake lacks in charisma, he makes up for it in pure analytic power."
— Nosferatu*
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Post Post #2688 (isolation #1) » Sun Dec 14, 2014 4:41 am

Post by Wake1 »

Good morning, everyone.

I'm planning to mod a Mini Normal. A Closed Setup.

I would like at least three reviewers, please. The more the merrier. Five would be optimal.

Would like to utilize a specific system for use in future games.
"It's wise to be... cautious... with Wake."
— House*
"What Wake lacks in charisma, he makes up for it in pure analytic power."
— Nosferatu*
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Post Post #2736 (isolation #2) » Sun Apr 05, 2015 4:12 am

Post by Wake1 »

Good morning all.

Looking for a few reviewers for a 21-player Large Normal game.

Please PM me if interested.
"It's wise to be... cautious... with Wake."
— House*
"What Wake lacks in charisma, he makes up for it in pure analytic power."
— Nosferatu*
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Post Post #2972 (isolation #3) » Tue Aug 02, 2016 3:50 am

Post by Wake1 »

I need 1-2 Reviewers for a 42-Player 'Normal Role Madness' Large Theme game please. Cheetory6 will be the 3rd reviewer.
"It's wise to be... cautious... with Wake."
— House*
"What Wake lacks in charisma, he makes up for it in pure analytic power."
— Nosferatu*
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Post Post #3261 (isolation #4) » Sun Nov 03, 2019 1:12 am

Post by Wake1 »

Not sure if this is the right place to ask but here goes.

If one were to run a Large Normal game (that's balanced), is it possible to have two Mafia factions with 4 or 5 members each? (No SK.) I'd have to have the Mafia teams have group chat threads for live discussion. Is 6 each out of the question even if the Large Normal game is huge? I'd like to see two huge Scum factions fight it out while trying to avoid detection.
"It's wise to be... cautious... with Wake."
— House*
"What Wake lacks in charisma, he makes up for it in pure analytic power."
— Nosferatu*
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Post Post #3264 (isolation #5) » Sun Nov 03, 2019 1:26 am

Post by Wake1 »

What I really want is just something not special or spicy, but just HUGE.

The Town, Blue Mafia, and Red Mafia. Only two kills each night.

Preferably 5-6 Mafia in each faction.

What I enjoy watching in Mafia games is how, later and later into the games, you start seeing the layers peel back as Scum members die and players super-analyze earlier posts. I love it. I daresay it becomes harder for Mafia to win the more members there are in each group, because it then becomes easier to deduce who is who.
"It's wise to be... cautious... with Wake."
— House*
"What Wake lacks in charisma, he makes up for it in pure analytic power."
— Nosferatu*
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