You ever see a closed setup and think, hey, that mechanic in there, there's no reason that couldn't be used in an open setup, really. Why not?
This month we will try to adapt some concepts that have been used in closed setups over the past year into a playable open setup. For fun and profit. We will vote on the best setup, winner will get to make up the next challenge, but the real prize of the monthly challenges might be pops' propensity to go mod your game because she likes it too much, it's a real risk.
Anyone may post their setup submissions here. One setup submission per user.
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
Yeah Liars and Millers would not be okay, there are more players with some kind of counterclaim dynamic than there are scum, even though it is not readily and trivially converted into IC status. I realize that when there is a large number of duplicate roles the named townie impact is very much weaker/different but we are looking to spotlight the mechanics in the 3 options here even to the extent that excludes well balanced/interesting massclaim setups like Liars and Millers that would become the focus in an interesting way.
Several past winners have met this requirement without setting out to do so, so I don't think it will be too restrictive.
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
I'm going to say that's an ungated watcher, in addition to the other things that it is.
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
S_S when I finally run Undertale Smalltown, if you /in, and then somehow you roll the Jerry role that usually doesn't get to play the game because town is strongly incentivized to lynch it
It will be 100% a sincere outcome from random.org
I promise
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
Watcher plays nicely with HP mechanics. I wish I had been thinking about that when I was drawing up the challenge. I don't want to switch it now, but I definitely won't frown on generating a full watcher this way.
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
Aside from charitable interpretations of the vigilante that make vigilante more accurate than lynches, nothing in Neighborhood watch ever hinders mafia's ability to perform a mountainous sweep.
Not saying it's a bad thing just an interesting thing.
@TemporalLich, at first I thought everyone shoots with the identity of their own color, now I've figured out that can't be it, because someone would have to shoot within their own faction to finish a kill.
It's kind of confusing to use exactly the 3 colors you used for alignments, the 3 colors could be anything (or could even be adjectives of some other kind). Couldn't you use, like, Purple, Orange, and Black?
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
OkaPoka's is pretty interesting. If lots of players from the center of the matrix get eliminated, the mafia get more latitude over how to draw districts, right? Blanks are free?
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
All the players are amphibious vehicles capable of flight.
To destroy one you must destroy their wheels, propeller, and wings.
Dream with your innermost mind.
Or you can just list the players in black font.
I think no one actually needs colors to understand that mafias and werewolves don't share common interests.
It just looks pretty.
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
Yeah I glazed over his example, I find it all internally consistent if his example is flat wrong and his specification is correct.
1 5 09 13
2 6 10 14
3 7 11 15
4 8 12 16
with 13-16 as blank should make an initial districting look something like
1 5 09 13
2 6 10 14
3 7 11 15
4 8 12 16
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
pink district is obvscum they seem to need lebensraum
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
Ah, yeah, smalltowns usually make roles public. "such as a smalltown" clearly refers to this category of ways you can remove named townie issues, and yes secret smalltown is totally fine.
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
Would it be scumsided for mafia to have full watchers
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
In post 39, TemporalLich wrote:I mean town pretty much has three vigs... so scum probably need ungated watchers lol
though scum has 5/3 kills...
So why didn't you give the mafia full watchers?
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
x-shot is generally used to indicate that the role word that directly follows can only be used that many times. In this case, two uses of watcher, and after two uses that player cannot use the watcher ability for the rest of the game.
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
Thus, many times players are simply One-Shot Bulletproof - passively protected from only the first kill that would otherwise resolve on them.
So since its passive it is essentially a 2 hp role
I thought you were referring to TemporalLich's setup, not the 1-shot BP in general.
1-shot BP is an HP mechanic, it fits the "incomplete progress towards killing a player" rubric that I put in the OP. There must be town controlled kills for 1-shot BP to satisfy the other part of the requirement, though.
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
popsofctown: I think electing a townread for a power is really cool/fun. I liked the concept of Crown on the Ground. I have a hot take that LyLo IC is a very underutilized role because it's not-vanilla, yet does not create "don't gotta prove myself" slot until LyLo when those slots often emerge in mountainous anyway, and it is impossible for the role to checkmate scum when the setup is designed correctly. In this case I used it in a special way to sneak partial information about the hidden powers into the setup.
Something_Smart: So this is really similar to my submission, but it uses PR secrecy instead of PR BP to resolve the EZ PR hunting problem. I like my solution better being the narcissist that I am. If scum can identify widely townread slots, those are the slots they want to shoot anyway, and it is not too difficult to shoot the PRs. There is lots of room for town to be tricksy and get around that, but I feel like it may be more enjoyable to have the freedom to townlock who you want to townlock and scumlock who you want to scumlock instead of thinking about the nightkill so much even when you didn't roll doctor.
All of this is pretty comparative this is like top 2% of percentile of open setup quality (since I designed the challenge I kind of set myself up for this kind of statement obviously) and I'd /in this pretty hard. It looks very low balanced and low swing without being mountainous.
student: I think this setup is a good example of how the Monthly Design Contest challenges can lead to interesting setups, because I actually think this setup is really good and looks fun in spite of (or, rather, because of) taking on more requirements than necessary to match the challenge. It is kind of the better way to do Ircher's setup since the VT ability to ping HP isn't governy. Admittedly the doctor in particular functions like a less democratic governor, but I'm less concerned about this setup becoming a "dayless" setup. I have some question marks about the balance here, I don't know if this is spot on or spot off.
OkaPoka: This is a really innovative setup with a very dayplay friendly core mechanic. My biggest concern with the setup is 4:2 6p being a very slow dayphase due to evensies being stacked on top of a group lynch (a group lynch that requires suicidality to tiebreak).
Ircher: My first impulse was that this setup is great, but afterwards are started to think and think and I have concerns. The town has a similar amount of lynching and governing power, essentially, and that can be an orange flag for how fun a setup plays, even if to be fair most governerish game throws are town's fault at the core.
Not Known 15: I like lots of things about this setup, but a potential early win condition seems like a bit much to me for an 11p. I'm more comfortable with instant win possibilities in smaller games.
TemporaLich: I am ranking TemporalLich last purely due to my relationship with multiball. The setup seems really well designed for multiball I just don't like multiball.
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
I am the person who does the algorithm thing half the time or more and also the designer this month but my motivation about this is low right now.
If someone would volunteer, much love.
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"