[CHALLENGE] October Challenge

This forum is for discussion of individual Open Setups, including theoretical balance.
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Post Post #4 (isolation #0) » Wed Oct 09, 2019 11:38 am

Post by TemporalLich »

Splash Damage meets this challenge right?
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Post Post #6 (isolation #1) » Wed Oct 09, 2019 11:45 am

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Also is Town Combined Tracker Watcher legal?
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Post Post #9 (isolation #2) » Wed Oct 09, 2019 12:01 pm

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Negative 1-shot watcher
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Post Post #12 (isolation #3) » Wed Oct 09, 2019 2:13 pm

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I'm tempted to make a multiball Dark Angel setup...
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Post Post #14 (isolation #4) » Wed Oct 09, 2019 2:28 pm

Post by TemporalLich »

But here's a 3-color HP setup...

This is probably a really insane setup. Everyone is a vig, so good luck...

Three Ways to Vig
15 players


1 Mafia 1-shot Watcher

2 Mafia Goons

1 Werewolf 1-shot Watcher

2 Werewolves

1 Town 1-shot Watcher

1 Town Backup Ungated Watcher

7 Vanilla Townies


Everyone has multitasking and the ability to shoot for one "color" of damage during the night. The colors are
Red
,
Green
, and
Blue
.

If you take all three colors of damage, you die. After each night, you will be notified what colors of damage you have left.

Being lynched instantly kills. Lynches happen as normal.

Scum factional nightkills deal two colors of damage at once, and may not be the same target as the scum's individual vig shots.

Town Backup Ungated Watcher gets an unlimited-shot Watcher ability if the Town 1-shot Watcher dies.

All PTs are open at all times.


edit: changed from 2:2:9 to 3:3:9
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Post Post #20 (isolation #5) » Thu Oct 10, 2019 8:23 am

Post by TemporalLich »

I mean I could call it Body, Mind, and Spirit damage... but it won't make sense as if the spirit dies, you are done for.

If anything I'd just switch to the alignment colors I'd use for GIM, though Mafia and Red still share the same exact color.
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Post Post #36 (isolation #6) » Thu Oct 10, 2019 12:14 pm

Post by TemporalLich »

I'm thinking of changing the damage types in my submission to
Hull
,
Equipment
, and
Shield
.
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Post Post #37 (isolation #7) » Fri Oct 11, 2019 9:09 am

Post by TemporalLich »

A sci-fi reflavoring of Three Ways to Vig.

Subsystem Damage
15 players


1 Mafia 1-shot Watcher

2 Mafia Goons

1 Werewolf 1-shot Watcher

2 Werewolves

1 Town 1-shot Watcher

1 Town Backup Ungated Watcher

7 Vanilla Townies


Everyone has multitasking and the ability to shoot for one type of damage during the night. The types are
Hull
,
Equipment
, and
Shield
.

If you take all three types of damage, you die. After each night, you will be notified what types of damage you have left.

Being lynched instantly kills. Lynches happen as normal.

Scum factional nightkills deal two types of damage at once, and may not be the same target as the scum's individual vig shots.

Town Backup Ungated Watcher gets an unlimited-shot Watcher ability if the Town 1-shot Watcher dies.

All PTs are open at all times.
Think of the players as spaceships. Shield is a layer protecting the hull and equipment, if down the Hull and Equipment are much more vulnerable. Equipment can compensate for a damaged hull, and a good hull still indicates a working ship.
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Post Post #39 (isolation #8) » Fri Oct 11, 2019 6:03 pm

Post by TemporalLich »

I mean town pretty much has three vigs... so scum probably need ungated watchers lol

though scum has 5/3 kills...
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Post Post #41 (isolation #9) » Sat Oct 12, 2019 5:48 am

Post by TemporalLich »

In post 40, popsofctown wrote:
In post 39, TemporalLich wrote:I mean town pretty much has three vigs... so scum probably need ungated watchers lol

though scum has 5/3 kills...
So why didn't you give the mafia full watchers?
kinda thought the scumsided ratio of 3:3:9 was a good counterbalance.
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Post Post #42 (isolation #10) » Sat Oct 12, 2019 5:50 am

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Subsystem Damage v2
15 players


1 Mafia Watcher

2 Mafia Goons

1 Werewolf Watcher

2 Werewolves

1 Town 2-shot Watcher

1 Town Backup Ungated Watcher

7 Vanilla Townies


Everyone has multitasking and the ability to shoot for one type of damage during the night. The types are
Hull
,
Equipment
, and
Shield
.

If you take all three types of damage, you die. After each night, you will be notified what types of damage you have left.

Being lynched instantly kills. Lynches happen as normal.

Scum factional nightkills deal two types of damage at once, and may not be the same target as the scum's individual vig shots.

Town Backup Ungated Watcher gets an unlimited-shot Watcher ability if the Town 2-shot Watcher dies.

All PTs are open at all times.
Rebalance of Subsystem Damage, adding more watcher power.
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Post Post #54 (isolation #11) » Mon Nov 04, 2019 11:07 am

Post by TemporalLich »

My votes are this:

Subsystem Damage
(TL) - Cold hard bias, I think it's a decent three HP "everyone is a vig" setup. It's meant to be chaotic, so there's multiball and everyone having vigilante powers.
Doomed Districts
(Oka) - This seems complex at first but the district drawing is actually deceptively simple and fluid considering you eliminate districts (which always contain 3 players). I'd like to see this setup run, it's an interesting Splash Damage-esque setup.
One Way to Vig
(student) - You actually tried meeting all requirements when you needed only one... That alone is amazing, but the setup actually looks like a fun setup.
Hurting and Healing
(Ircher) - I'm not very fond of limited reveal but feel it is very well executed here. This is a pretty fun setup that diffuses the lynch. (and adds a govern/protection power making this a townhunt setup)
Aspirations
(S_S) - A smalltown setup based on the crown mechanic. It's okay I guess?
Tiara on the Ground
(Pops) - An interesting but flawed smalltown power up setup. The Omniscient is a quite powerful role but claiming it would be deadly. Commoners have it in their best interest to claim immediately though (a scum commoner might not, but that would be obviously scummy). Personally I'd replace the commoners with anastasia neighbors (neighbor PT is created when either gets the tiara) or something.
Dangerous Gifts
(NK15) - A complex setup with an additional phase that calls its pregame phase "power distribution". I feel like the crown of the realm is very liable to end up being the P1 power to be given out since its town autowin effect will be ineffective unless a D1 scum lynch happens. I don't really understand the setup either.
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Post Post #61 (isolation #12) » Tue Nov 12, 2019 7:23 am

Post by TemporalLich »

In post 60, popsofctown wrote:I am the person who does the algorithm thing half the time or more and also the designer this month but my motivation about this is low right now.

If someone would volunteer, much love.
hmm... I could try once again

if not, here's the winner calculator
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Post Post #62 (isolation #13) » Tue Nov 12, 2019 7:49 am

Post by TemporalLich »

alright I calculated it and Doomed Districts (OkaPoka) is a strong Condorcet winner (regardless of default votes existing).

Code: Select all

1,Hurting and Healing
2,Doomed Districts
3,Subsystem Damage
4,Dangerous Gifts
5,Tiara on the Ground
6,One Way to Vig
7,Aspirations



5>7>6>2>1>4>3 # popsofctown
3>2>6>1>7>5>4 # TemporalLich
1>3>5>6>2>7>4 # Ircher
2>6>7>5>1>4>3 # Mathdino
7>2>5>1>3>6>4 # Something_Smart
2 # default vote
4 # default vote
6 # default vote
I'm fairly sure "2" is implicitly 2>everything else being = to each other so that should be easier to put in for default votes.
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