[Challenge] Team Mafia 2020

This forum is for discussion of individual Open Setups, including theoretical balance.
User avatar
TemporalLich
TemporalLich
Grand Scheme
User avatar
User avatar
TemporalLich
Grand Scheme
Grand Scheme
Posts: 5759
Joined: January 30, 2019
Location: A Lost Timeline

Post Post #16 (isolation #0) » Thu Nov 14, 2019 8:22 am

Post by TemporalLich »

Are independent third parties (e.g.
Survivor
Unjester) allowed or does this challenge only accept standard alignment setups?

Also, are semi-opens allowed? (I assume yes for this one)
time will end
User avatar
TemporalLich
TemporalLich
Grand Scheme
User avatar
User avatar
TemporalLich
Grand Scheme
Grand Scheme
Posts: 5759
Joined: January 30, 2019
Location: A Lost Timeline

Post Post #18 (isolation #1) » Thu Nov 14, 2019 10:57 am

Post by TemporalLich »

Here's an attempt at a setup with some flavor-mechanics.

Standard alignment means no multiball chaos or WIFOM involving third parties that are mostly just motivated to townside (damn I wanted a singleball Unjester setup), and low swing means stuff like smalltown and ++ setups are out...

Even though this isn't a semi-open, I am still feeling this setup is innovative and new while still fitting the challenge conditions (15p, standard alignment, scum factional nightkill, semi-balance, low swing).

A Number 15 Large With Extra Flavor
15 players


1 Mafia 1-shot Double Neighborizer
(once in the game, adds two people into the neighborhood)
1 Mafia 1-shot Role Cop

1 Mafia Mailman

2 Town Masons

1 Town Mailman

1 Town Pregame Role Flavorer
(during pregame chooses role flavor for everyone on the playerlist. Flavoring a Town Mason "Dragon" causes them to flip as Dragon, Town Mason)
8 Vanilla Townies


Mafia have a factional nightkill and inherent multitasking.

All PTs have daytalk.
time will end
User avatar
TemporalLich
TemporalLich
Grand Scheme
User avatar
User avatar
TemporalLich
Grand Scheme
Grand Scheme
Posts: 5759
Joined: January 30, 2019
Location: A Lost Timeline

Post Post #20 (isolation #2) » Thu Nov 14, 2019 11:05 am

Post by TemporalLich »

In post 19, Something_Smart wrote:The double neighborizer is just gonna be lynched if they ever use their power...
That's my attempt at including a scum neighborizer in a setup without having a town equivalent...

1-shot double means they act in only one night, but add two people to the neighborhood...
Last edited by TemporalLich on Thu Nov 14, 2019 11:06 am, edited 1 time in total.
time will end
User avatar
TemporalLich
TemporalLich
Grand Scheme
User avatar
User avatar
TemporalLich
Grand Scheme
Grand Scheme
Posts: 5759
Joined: January 30, 2019
Location: A Lost Timeline

Post Post #22 (isolation #3) » Thu Nov 14, 2019 11:07 am

Post by TemporalLich »

In post 21, Something_Smart wrote:But what's the point of a role that you can never use?
That's basically a named mafioso then, which does nothing for the mafia (especially considering a Goon would work just fine!).
time will end
User avatar
TemporalLich
TemporalLich
Grand Scheme
User avatar
User avatar
TemporalLich
Grand Scheme
Grand Scheme
Posts: 5759
Joined: January 30, 2019
Location: A Lost Timeline

Post Post #23 (isolation #4) » Thu Nov 14, 2019 11:20 am

Post by TemporalLich »

anyway my suggestion is to replace the 1-shot double neighborizer with a 1-shot role reflavorer (night action, changes target's role flavor, something zero-swing but still adding a small amount of power to the scum) and to clarify there is a 30 character limit on role flavor.

the masons might be iffy on swing terms though but I prefer them to a 1-shot cop tbh. I might consider removing them for balancing reasons though.
time will end
User avatar
TemporalLich
TemporalLich
Grand Scheme
User avatar
User avatar
TemporalLich
Grand Scheme
Grand Scheme
Posts: 5759
Joined: January 30, 2019
Location: A Lost Timeline

Post Post #26 (isolation #5) » Thu Nov 14, 2019 12:50 pm

Post by TemporalLich »

A Number 15 Large With Extra Flavor v1.1
15 players


1 Mafia 1-shot Role Reflavorer
(once in the game during night, changes role flavor for a target player. Role Flavor is limited to 30 characters. Flavoring a Town Mason "Dragon" causes them to flip as Dragon, Town Mason)
1 Mafia Mailman

1 Mafia Goon

1 Town 1-shot Double Neighborizer
(once in the game, adds two people into the neighborhood)
1 Town Mailman

1 Town Pregame Role Flavorer
(during pregame chooses role flavor for everyone on the playerlist. Role Flavor is limited to 30 characters. Flavoring a Town Mason "Dragon" causes them to flip as Dragon, Town Mason)
9 Vanilla Townies


Mafia have a factional nightkill and inherent multitasking.

All PTs have daytalk.
Altered the setup by removing the scum 1-shot role cop, removing the town masons, changing the double neighborizer to town, and adding a scum 1-shot role reflavorer.

Hopefully this is a step in the right direction balance and swing-wise.
time will end
User avatar
TemporalLich
TemporalLich
Grand Scheme
User avatar
User avatar
TemporalLich
Grand Scheme
Grand Scheme
Posts: 5759
Joined: January 30, 2019
Location: A Lost Timeline

Post Post #28 (isolation #6) » Thu Nov 14, 2019 1:08 pm

Post by TemporalLich »

I see it as a role that would allow adding flavor to an Open, which normally can't have flavor or can have only smalltown-like flavor.

Plus, the player gets to write flavor.
time will end
User avatar
TemporalLich
TemporalLich
Grand Scheme
User avatar
User avatar
TemporalLich
Grand Scheme
Grand Scheme
Posts: 5759
Joined: January 30, 2019
Location: A Lost Timeline

Post Post #133 (isolation #7) » Wed Nov 27, 2019 3:48 pm

Post by TemporalLich »

yeah, getting 0% or 100% is really busted
time will end
Post Reply

Return to “Open Setup Discussion”