Smalltown distribution of powers. Multiacting is inherent to the setup. All powers are cyclic, which means they can be used up to one time, and either way they are passed to another player after all other night actions resolve. A player holding multiple powers chooses a unique living target to pass his power to for each power, if able. Roles don't disrupt passing, but a dead player can't pass on their role, and when a player dies just before they receive a role it is discarded.
1 Cyclic Loyal Vigilante
1 Cyclic Tracker
1 Cyclic Psychologist
1 Cyclic Rolecop
1 Cyclic Compulsive Loud Visitor
1 Cyclic Compulsive Fruit Vendor
1 Cyclic Bodyguard
1 Cyclic Simple Doctor
1 Cyclic Neighborizer :the player who starts with this starts as a neighbor
1 Cyclic Scavenger : if the targeted player dies that night or the following day, his or her wishes regarding passing on cyclic powers are honored anyway.
1 Cyclic Complex Roleblocker
1 Cyclic Asceticizer
1 Cyclic Complex Bodyguard
1 Cyclic Motion Detector
1 Cyclic Hated
This is maybe an ambitious shitpost but I always wished the Eruci setup got used more.