Each night, you may attempt to kill a player.
Anything that would trigger as a result of your actions (e.g. PGO and Reflexive roles) doesn't trigger.
In post 7166, Korina wrote:Double Cult, Cult Leader
Apart from the normal Cult PT, (henceforth referred to as the Single Cult), you are given access to a second Cult PT which contains all Double Cult Players. All Players in the Double Cult also are given access to the Single Cult PT, but all players in the Single Cult PT are not given access to the Double Cult PT. At least half, (rounding down), of all Single Cult members at the start of the game will randomly be selected to be Double Cult as well. The Double Cult PT also has daytalk without the need of an encryptor or similar role. However, if all living Single Cult members are present in the Double Cult PT, it will lose that ability.
All players are given the following post restriction as well, although, only those in the Double Cult know about it: You may not say anything about the Double Cult outside of the Double Cult PT. If you break this rule, you will automatically commit suicide. The suicide is unavoidable and cannot be prevented in any method.
The information above is not specific to the role; it applies to all Double Cult roles, (and players in general), in the game.
The post restriction applies to everything regarding the Double Cult. It's like Fight Club. You don't talk about Fight Club outside of Fight Club. If you do however, you die.
Each night, you may attempt to targetany non-double cult player. If successful, they will be added to the Double Cult PT, (and Single Cult if they do not have access already.)
If multiple Cult recruitment attempts occur on the same night you attempt to recruitsomeone not aligned with the cult, your recruitment will automatically fail.
The KCC does not apply to this role.