Grand Idea Mafia

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Post Post #7800 (ISO) » Mon Dec 02, 2019 12:55 am

Post by TemporalLich »

Town Strong-Willed Serendipitous Mage


Your actions can't be blocked, redirected or interfered with in any way.

Each night, you may target a player and create a random effect (1d10000):

1 - The game ends with your faction winning. If you are a neutral third party, Town wins.
2-99 - You will attempt to kill your target if they aren't aligned with you, or will grant a layer of Bulletproof to your target if they are aligned with you. You will also gain a layer of Bulletproof and a random invention.
100-499 - You will attempt to kill your target if they aren't aligned with you, or will grant a layer of Bulletproof to your target if they are aligned with you.
500-1999 - You will roleblock your target if they aren't aligned with you, or will protect your target if they are aligned with you.
2000-7999 - You will neighborize your target.
8000-9999 - Nothing happens. You aren't even considered to be visiting your target.
10000 - The moderator says "Pineapple is a viable topping on pizza."

-----
In post 7798, Gamma Emerald wrote:
Mafia Anti-Mage

You are immune to all actions involving Magic or actions taken by Mages.
Note: because this iirc affects certain Werewolf role counterparts, this should rarely if ever be allowed to be paired with Werewolf alignment. This is essentially a quick problem-avoidance patch until such time as I figure out a proper approach to the issue.
Personally, I wouldn't submit a Werewolf Anti-Mage but I wouldn't blacklist Werewolf Anti-Mage in Grandest-alikes (blacklisting would be reserved for stuff like Mafia Mason or Werewolf Innocent Child).

Alternately, Seers could be considered to be psychic power and not magic which makes more sense imo.
Last edited by TemporalLich on Thu Sep 16, 2021 5:10 pm, edited 1 time in total.
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Post Post #7801 (ISO) » Mon Dec 02, 2019 4:27 am

Post by Gamma Emerald »

Mafia Guardian

Can protect a player against the Werewolf kill each night.


I don’t think of Seer as magical but iirc the counterpart to JOAT for the Werewolf ability family is called Witch, which is pretty magic-like. I think Wizard is also used for one of those roles, maybe the Roleblocker counterpart?
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Post Post #7802 (ISO) » Mon Dec 02, 2019 8:39 am

Post by TemporalLich »

Town 1-shotizer


Each night, you may make a target player's abilities only able to be used once more.

-----
In post 7801, Gamma Emerald wrote:
Mafia Guardian

Can protect a player against the Werewolf kill each night.


I don’t think of Seer as magical but iirc the counterpart to JOAT for the Werewolf ability family is called Witch, which is pretty magic-like. I think Wizard is also used for one of those roles, maybe the Roleblocker counterpart?
I've seen Wizard as the Werewolf-equivalent to a Jailkeeper.

Neither Witch nor Wizard are popular in this thread so it won't be much of a problem. And Witch here apparently means a role that can control the Mafia factional nightkill.
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Post Post #7803 (ISO) » Mon Dec 02, 2019 8:55 am

Post by Jake The Wolfie »

Town Jester


You hold no special abilities.
You can win either as a townie and/or as a Jester

Mod Notes: This is a Jake's Legacy role
Last edited by Jake The Wolfie on Sun Dec 20, 2020 5:45 pm, edited 2 times in total.
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Post Post #7804 (ISO) » Mon Dec 02, 2019 9:45 am

Post by Gamma Emerald »

Town Jailor

Target a player each day to use your action on at the start of that night. They will be roleblocked and put into a private thread with you. You may interrogate them and execute them if you suspect them.
how did I bork the wording so bad
Last edited by Gamma Emerald on Tue Dec 03, 2019 6:47 pm, edited 1 time in total.
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Post Post #7805 (ISO) » Mon Dec 02, 2019 10:59 am

Post by Korina »

Serial Killer Jailor


Each day, target someone to jail them. They become roleblocked and put into a PT with you for that night. From there, you can choose to execute them, which bypasses all forms of immunity.
This execute can be used alongside your normal kill.
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Post Post #7806 (ISO) » Mon Dec 02, 2019 11:01 am

Post by Invisibility »

role pm firster

you get your role pm first, no additional effects
Invisibility is actually AWESOME!
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Post Post #7807 (ISO) » Mon Dec 02, 2019 11:41 am

Post by Ircher »

Lambda Townie

You are a Named Townie. You possess no special abilities.
---
In post 7804, Gamma Emerald wrote:
Town Jailor

Target a player each day to use your action on at the start of that night. They will be roleblocked and put into a private thread with you. They may interrogate you and if they suspect you they may choose to kill you.
wynaut
The wording implies the jailed person may execute the jailor. I don't think that is what you intended. Something along the lines of "You may interrogate your target and execute them if you suspect them," would work better.
Last edited by Ircher on Mon Dec 02, 2019 12:30 pm, edited 1 time in total.
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Post Post #7808 (ISO) » Mon Dec 02, 2019 11:58 am

Post by TemporalLich »

Warlock Scum


During pregame you must choose Mafia or Werewolves to convert to a Warlock faction.

Warlocks have inherent multitasking, a factional nightkill, a factional roleblock, and a 1-shot factional alignment cop.
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Post Post #7809 (ISO) » Tue Dec 03, 2019 2:04 pm

Post by Jake The Wolfie »

TemporalLich


Whenever you are attacked, the day number reverts back one day. Anything that happened during the day(s) and night(s) will be reversed, including death and executions. This effect does not trigger if you are executed, but can trigger if you are dead.

Survive until the end of the game

Mod Notes: This is a Jake's Legacy role
Last edited by Jake The Wolfie on Tue Jan 25, 2022 8:47 am, edited 1 time in total.
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Post Post #7810 (ISO) » Tue Dec 03, 2019 2:23 pm

Post by Invisibility »

Toad (from Mario)

You are a survivor.

You must talk in all caps.
Invisibility is actually AWESOME!
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Post Post #7811 (ISO) » Tue Dec 03, 2019 6:50 pm

Post by Gamma Emerald »

Ninja
(alignment)
Kung Fu Master

If a Jailor or Serial Killer tries to kill you, you survive and kill them instead.
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Post Post #7812 (ISO) » Tue Dec 03, 2019 6:53 pm

Post by Gamma Emerald »

Town Tai Chi Master

If a Strongman kill is used on you, you survive and the killer dies instead.
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Post Post #7813 (ISO) » Tue Dec 03, 2019 9:03 pm

Post by TemporalLich »

Town Energy Bar Vendor


Each night, you may give a player an energy bar.

Energy bars can be eaten to provide one of these random effects (1d6):

1 - You may act twice the next Night.
2 - You have an extra vote the next Day.
3 - You are protected from kills this Night.
4 - Your name shows up in
blue
in votecounts the next Day.
5 - You can't act the next Night.
6 - You become a Neutral Survivor.
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Post Post #7814 (ISO) » Tue Dec 03, 2019 9:08 pm

Post by TemporalLich »

Dynamax Townie


Once in the game, at any time, you may Dynamax yourself.

For three phases (the phase you Dynamax, and the following two phases), you are Dynamaxed and thus gain benefits:

During a Day in which you are Dynamaxed, you have double the votes you normally have and are Loved.

During a Night in which you are Dynamaxed, you are guaranteed to remain alive.
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Post Post #7815 (ISO) » Tue Dec 03, 2019 9:25 pm

Post by TemporalLich »

Town Shimmering Fruit Vendor


Each night, you may give a player a
✧shimmering fruit✧
.

A player receiving a
✧shimmering fruit✧
will immediately eat it. Those who have eaten a shimmering fruit have their name show up as
✧cyan with 4-pointed stars around it✧
in votecounts.
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Post Post #7816 (ISO) » Tue Dec 03, 2019 10:23 pm

Post by Gamma Emerald »

Town Animal Tamer

Immune to Werewolf kills.
idk if someone made this with a different name but w/e
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Post Post #7817 (ISO) » Wed Dec 04, 2019 12:50 am

Post by Jake The Wolfie »

Strong-Willed Compulsive Vanilla Townie


You have no special abilities.
You must be compulsively Vanilla

You win with the Town.
Last edited by Jake The Wolfie on Tue Sep 08, 2020 3:39 pm, edited 1 time in total.
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Post Post #7818 (ISO) » Wed Dec 04, 2019 5:53 am

Post by TemporalLich »

Double Vanilla Draw


Reroll and give the player a choice in pregame to either be a Town version of that role, or the alignment but vanilla.
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Post Post #7819 (ISO) » Wed Dec 04, 2019 6:05 am

Post by TemporalLich »

Werewolf Dreaming Demon


You may PM the moderator at any time saying "Dreams". You may do this once in the game.

The moderator will then post "I'm dreaming of (a/an) X" at the start of the next Day, where X is the role card of a random living player.
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Post Post #7820 (ISO) » Wed Dec 04, 2019 6:13 am

Post by TemporalLich »

Dynamax Mafioso


Once in the game, at any time, you may Dynamax yourself.

For three phases (the phase you Dynamax, and the following two phases), you are Dynamaxed and thus gain benefits:

During a Day in which you are Dynamaxed, you have double the votes you normally have and are Loved.

During a Night in which you are Dynamaxed, you are guaranteed to remain alive.
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Post Post #7821 (ISO) » Wed Dec 04, 2019 6:22 am

Post by TemporalLich »

Mafia Luxury PT Suite


While you are still alive, the Mafia PT contains a mini-bar (grants multitasking and three random inventions for the Mafia team), a TV (moderator will post YouTube videos in the Mafia PT if someone says
Turn On TV
in bold in the Mafia PT once per phase), a recliner (grants a 1-shot motivation for the Mafia), and a pool (Once in the game, the Mafia may drown someone in the pool as a factional action).
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Post Post #7822 (ISO) » Wed Dec 04, 2019 7:43 am

Post by Korina »

Break The Game


If this role rolls, generate the rest of the setup as normal. Once that has been done, proceed to make the game as unbalanced as humanly possible by any means necessary. That means but is not limited to: Cultfia, Mafia with multiple kills per night, full deathproof, a vig that can vig the entire game, etc.

Inform the player who rolled this they rolled this as soon as you do, and tell them to give you a role. That now becomes their role.
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Post Post #7823 (ISO) » Wed Dec 04, 2019 7:51 am

Post by Korina »

Absolute Freedom


If this role generates, do not send out any role PMs. In fact, don't generate a setup at all. Instead, roll a random amount of Mafia, Werewolves, Cult, and Self-Aligned, (the maximum number changes depending on how many are playing), and send to the players
only their alignment and nothing else.
If anyone asks why they were given just an alignment, or something along those lines, send them the vanilla equivalent of their role, using the chart at the bottom. If they PM you and mention an ability/role directly, that now becomes their actual role. Send them a proper role PM, (along with all factional abilities and whatnot), and proceed with the rest of the game as normal.

Town - VT
Mafia - Mafia Goon (No NK)
Werewolf - Werewolf (No NK)
Cult - Cultist
Self-Aligned - Survivor

Max Number Table:
Micro: Mafia and Werewolf; Max 2/per.
Mini: Mafia, Werewolf and Cult; Max 3/per.
Large: Mafia, Werewolf, Cult and Self-Aligned; Town must have at least five members. No limits otherwise.
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The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
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Post Post #7824 (ISO) » Wed Dec 04, 2019 7:53 am

Post by Korina »

Just an Alignment


If this role generates, just send people their alignment and nothing else. If anyone asks why they were send just an alignment, or mention any abilities/roles directly in PMs with you, do not give them anything. Instead, tell them they will automatically commit suicide two days from now, and they cannot talk about it. If they do, they will commit suicide automatically and be turned into a Neutral Survivor.
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The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
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