Level Up 2 - Finished

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Post Post #1700 (ISO) » Mon Dec 16, 2019 7:37 pm

Post by the worst »

yup that's us. i'm happy to defer to inspir on tactical stuff, though - i'm more than happy to act as a voice, do my actions and offer opinions where they feel appropriate but i'll be the first to admit my ~tactical intuition~ isn't as strong as others'
who's scum? i haven't read up yet but like, it's me
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Post Post #1701 (ISO) » Tue Dec 17, 2019 10:46 am

Post by inspiratieloos »

David attacks Alpha
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1
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Post Post #1702 (ISO) » Tue Dec 17, 2019 10:50 am

Post by inspiratieloos »

That's Alpha guaranteed dead and Delta+Echo guaranteed stunned, 1 action left.

Beta had lower HP, but Charlie has lower CD, so I can see reasons to go for either.
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Post Post #1703 (ISO) » Tue Dec 17, 2019 9:33 pm

Post by Gamma Emerald »

I feel like I’m good at tactics stuff normally but this game kinda confuses me
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Post Post #1704 (ISO) » Tue Dec 17, 2019 10:28 pm

Post by Formerfish »

The dice is what gets me.
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Post Post #1705 (ISO) » Tue Dec 17, 2019 10:32 pm

Post by Formerfish »

In post 1688, the worst wrote:i'm assuming the modifier clarification only applies to things which are specifically multiattacks, so:

speed slash delta
Original Roll String: 1d6 (STATIC)
1 6-Sided Dice: (1) = 1

Original Roll String: 1d4 (STATIC)
1 4-Sided Dice: (1) = 1


stunning delta & echo makes a lot of sense to me - it's a slower strat but a lot safer while we wait for people to realise this is up & running again :oops:
or possibly recruit more people...
In post 1690, inspiratieloos wrote:Nvm I misremembered how defence works, using extra attacks on D+E doesn't help.

Tornado D+E:
Delta:
Original Roll String: 1d6 (STATIC)
1 6-Sided Dice: (5) = 5

Echo:
Original Roll String: 1d6 (STATIC)
1 6-Sided Dice: (4) = 4
In post 1694, Formerfish wrote:ahh fuck, because of the speed slash.

Ok, ill just
attack Alpha


Original Roll String: 2d4 (STATIC)
2 4-Sided Dice: (2, 3) = 5
In post 1701, inspiratieloos wrote:David attacks Alpha
Original Roll String: 1d6 (STATIC)
1 6-Sided Dice: (3) = 3
Ok so these are the current rounds attacks.
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Post Post #1706 (ISO) » Tue Dec 17, 2019 10:33 pm

Post by Formerfish »

Alpha should be dead.

Gamma, maybe attack beta?
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Post Post #1707 (ISO) » Tue Dec 17, 2019 10:54 pm

Post by Gamma Emerald »

Attack Beta
Original Roll String: 2d4
2 4-Sided Dice: (2, 1) = 3
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Post Post #1708 (ISO) » Tue Dec 17, 2019 10:56 pm

Post by Formerfish »

Solid attack. You lvl 5 as well gamma?
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Post Post #1709 (ISO) » Tue Dec 17, 2019 11:00 pm

Post by Gamma Emerald »

Yeah
Missed level 6 by just a bit the last battle
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Post Post #1710 (ISO) » Tue Dec 17, 2019 11:04 pm

Post by Formerfish »

Well i have more time than I'd like to admit, so we can sound board shit off each other in here, lean on each other's strengths to balance out our weaknesses.
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Post Post #1711 (ISO) » Tue Dec 17, 2019 11:08 pm

Post by Gamma Emerald »

I’d be down if I understood what you meant
Idrk what there is to sound board rn
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Post Post #1712 (ISO) » Tue Dec 17, 2019 11:11 pm

Post by Formerfish »

We get what, 5 actions plus David? We are short an action if that's the case.
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Post Post #1713 (ISO) » Wed Dec 18, 2019 1:14 am

Post by inspiratieloos »

3+1, the worst used an initiative action, the rest used a normal action.
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Post Post #1714 (ISO) » Wed Dec 18, 2019 5:09 am

Post by Ircher »

the worst begins the action by attempting to strike fast at Delta, but he isn't paying attention to where he is striking and manages to trip along the way. (2 so far on Delta.)
(Defense:)
Original Roll String: 1d3
1 3-Sided Dice: (2) = 2


inspiratieloos summons forth several blue and white wisps. They move in uniform circular motion around his hands. He points towards Delta and Echo, and the wisps coelesce into wisp tornados and fly in those directions.
**inspiratieloos has
0/6
MP left.**
(5 so far on Delta. 4 so far on Echo.)
(Delta's defense:)
Original Roll String: 1d3
1 3-Sided Dice: (3) = 3

(Echo's defense:)
Original Roll String: 1d3
1 3-Sided Dice: (1) = 1


Formerfish rolls forward and makes a downward swing at Alpha. (5 so far on Alpha.) Then, David draws an arrow from his quiver and fires it at Alpha causing the lizard to fall dead. **Alpha is
dead
.**

Gamma attempts to weaken Beta by swinging horizontally at it. (5 so far on Beta.)
(Defense:)
Original Roll String: 1d3
1 3-Sided Dice: (3) = 3

---
Beta moves towards Formerfish and attempts to shred him with its claws.
Original Roll String: 1d3
1 3-Sided Dice: (3) = 3

Original Roll String: 1d2
1 2-Sided Dice: (1) = 1

Original Roll String: 1d2
1 2-Sided Dice: (2) = 2

(Defense:)
Original Roll String: 1d3
1 3-Sided Dice: (2) = 2


Charlie takes the opportunity to attack the worst.
Original Roll String: 1d3
1 3-Sided Dice: (1) = 1

Original Roll String: 1d2
1 2-Sided Dice: (1) = 1

Original Roll String: 1d2
1 2-Sided Dice: (1) = 1

(Defense:)
Original Roll String: 1d4
1 4-Sided Dice: (2) = 2
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Post Post #1715 (ISO) » Wed Dec 18, 2019 5:22 am

Post by Ircher »

Delta's skin fully absorbs the force of the worst's attack, and no damage is dealt. Delta does not fare as well against inspiratieloos's Tornado attack.
Delta is stunned for one round.
**Delta has
10/13
HP left.** Likewise, Echo is disoriented by the wisp tornado.
Echo is stunned for one round.
**Echo has
9/13
HP left.**

Despite Gamma's strong attack, Beta steels its resolve and is able to absorb most of the damage. **Beta has
6/13
HP left.**
---
Though Formerfish tries his best to avoid Beta's claws, he is unable to keep up with Beta's fury and suffers heavy damage. **Formerfish has
13/23
HP left.**

the worst is much more prepared for Charlie, and he dodges most of the claw attacks. **the worst has
15/20
HP left.**
---
inspiratieloos takes four damage from bleeding. **inspiratieloos has
15/20
HP left.**
Formerfish takes two damage from bleeding. **Formerfish has
11/23
HP left.**

inspiratieloos can use active skills again.

---
Current Monster Statuses
(Threshold 3/1)
(6) Alpha : Giant Lizard : HP =
DEAD
| Morale = 5/5 | Attack1 = 1d3 | Attack2 = 1d2 | Attack3 = 1d2 | Defense = 1d3
(6) Beta : Giant Lizard : HP =
6/13
| Morale = 5/5 | Attack1 = 1d3 | Attack2 = 1d2 | Attack3 = 1d2 | Defense = 1d3 | 4 CD
(6) Charlie : Giant Lizard : HP =
10/13
| Morale = 5/5 | Attack1 = 1d3 | Attack2 = 1d2 | Attack3 = 1d2 | Defense = 1d3 | 2 CD
(6) Delta : Giant Lizard : HP =
10/13
| Morale = 5/5 | Attack1 = 1d3 | Attack2 = 1d2 | Attack3 = 1d2 | Defense = 1d3
(6) Echo : Giant Lizard : HP =
9/13
| Morale = 5/5 | Attack1 = 1d3 | Attack2 = 1d2 | Attack3 = 1d2 | Defense = 1d3
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Post Post #1716 (ISO) » Wed Dec 18, 2019 7:23 am

Post by Gamma Emerald »

I think I’m going to use Double Slash this round, probably on Beta
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Post Post #1717 (ISO) » Wed Dec 18, 2019 7:37 am

Post by Not Known 15 »

Double Slash Echo
Original Roll String: 2d4
2 4-Sided Dice: (3, 3) = 6

Original Roll String: 2d4-2
2 4-Sided Dice: (3, 1)-2 = 2
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Post Post #1718 (ISO) » Wed Dec 18, 2019 9:05 am

Post by Gamma Emerald »

Actually is there a reason to not try Tornado’ing Beta and Charlie?
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Post Post #1719 (ISO) » Wed Dec 18, 2019 9:23 am

Post by inspiratieloos »

The usual strategy is to stun the high HP ones and kill the low HP ones.

I'm out of MP, so someone else has to tornado.
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Post Post #1720 (ISO) » Wed Dec 18, 2019 9:26 am

Post by Gamma Emerald »

Ok then I’ll Double Slash Beta
Original Roll String: 4d4-2
4 4-Sided Dice: (4, 3, 1, 4)-2 = 10

I think this should work for the roll
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Post Post #1721 (ISO) » Wed Dec 18, 2019 9:26 am

Post by Gamma Emerald »

Did I just kill it it by myself, wow
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Post Post #1722 (ISO) » Wed Dec 18, 2019 9:36 am

Post by inspiratieloos »

Looks like it.
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Post Post #1723 (ISO) » Wed Dec 18, 2019 9:58 am

Post by Formerfish »

In post 1719, inspiratieloos wrote:The usual strategy is to stun the high HP ones and kill the low HP ones.

I'm out of MP, so someone else has to tornado.
I'm still on cool down, but I'm looking to unleash my blade of fury soon.
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Post Post #1724 (ISO) » Wed Dec 18, 2019 10:01 am

Post by inspiratieloos »

Tornado is a spell so you can cast it while on cooldown.
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