Level Up 2 - Finished

For completed/abandoned Mish Mash Games.
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Post Post #1800 (ISO) » Fri Dec 27, 2019 6:47 am

Post by Ircher »

The other players had already used up the player part of the action threshold, so technically, you can't normal attack here. That being said, you can use speed slash though it carries an additional -2 penalty. (I'll accept your action as such.)
Edit: You can change your action to an aid if you like since you're new to the game.
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Post Post #1801 (ISO) » Fri Dec 27, 2019 6:55 am

Post by dsjstr »

Aid Jackal
:facepalm:
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Post Post #1802 (ISO) » Fri Dec 27, 2019 3:29 pm

Post by Ircher »

dsjstr is walking home when he sees a sign at the local inn. It reads, "Adventurers wanted. Please ask the innkeeper for details." Ever since he was a young lad, dsjstr wanted to go on adventures and fight monsters, but he never got a chance to do so. Seizing this opportunity, he goes and meets the innkeeper. The innkeeper directs him to a nearby cave. As soon as he enters the cave, he begins to lose consciousness. When he wakes up, he finds himself in an entirely different area of the cave. He stumbles around in the cave unsure where to go. Eventually, he hears shouts and the sound of steel, and he begins walking in that direction. There, he finds the Murderhobos engaged in battle. One of the group's leaders takes a moment to greet him, "We could always use additional help. Thanks for coming!"

Jackal711 begins chanting ancient words and moving his hands in intricate ways. Soon, his hands glow a bright blue color. dsjstr takes the opportunity to encourage Jackal711. He points towards Beta and Charlie, and blue and white wisps begin to engulf the two serpents. **Jackal711 has
2/6
MP left.** (6 so far on Beta. 6 so far on Charlie.)
(Beta's defense:)
Original Roll String: 1d2
1 2-Sided Dice: (2) = 2

(Charlie's defense:)
Original Roll String: 1d2
1 2-Sided Dice: (1) = 1


inspiratieloos stabs at Alpha, but he misses his target, and it is only by sheer luck is he able to hit the serpent at all. inspiratieloos attempts to remain positive, but it is clear he is somewhat bummed by his failure. (2 so far on Alpha {1}.) As the worst begins making his way towards Alpha, Formerfish shouts encouraging words, bolstering the worst's confidence. the worst delivers a powerful slash attack at Alpha, and the serpent dies. (2 + 6 = 8 so far on Alpha {2}.) **Alpha is
dead
.
---
Jackal711 feels the effects of the serpent's venom.
(Poison damage:)
Original Roll String: 1d3
1 3-Sided Dice: (1) = 1

---
Not Known 15 is no longer bound.

Jackal711 is no longer poisoned.
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Post Post #1803 (ISO) » Fri Dec 27, 2019 3:32 pm

Post by Ircher »

Beta and Charlie are disoriented by Jackal711's tornadoes.
Beta and Charlie are stunned for one round.
**Beta has
8/16
HP left.** **Charlie has
7/16
HP left.**
---
Jackal711 takes two damage from venom. **Jackal711 has
11/20
HP left.**
---
Current Monster Statuses
(Threshold 3/1)
(6) Alpha : Serpent : HP =
DEAD
| Morale = 4/4 | Attack = 2d3 | Defense = 1d2
(6) Beta : Serpent : HP =
8/16
| Morale = 4/4 | Attack = 2d3 | Defense = 1d2
(6) Charlie : Serpent : HP =
7/16
| Morale = 4/4 | Attack = 2d3 | Defense = 1d2
(6) Delta : Serpent : HP =
DEAD
| Morale = 4/4 | Attack = 2d3 | Defense = 1d2
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Post Post #1804 (ISO) » Fri Dec 27, 2019 3:48 pm

Post by Formerfish »

Attack the shit out of beta and hope to kill it and then use whatever actions are left to weaken Charlie?
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Post Post #1805 (ISO) » Fri Dec 27, 2019 4:17 pm

Post by dsjstr »

I shouldn't be rolling because of my level but I have speed slash which I could use this turn depending on how the rolls go.
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Post Post #1806 (ISO) » Fri Dec 27, 2019 6:37 pm

Post by Jackal711 »

DIE DIE DIE!

(Double slash on Beta)
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6

Original Roll String: 1d4
1 4-Sided Dice: (1) = 1


Original Roll String: 1d6
1 6-Sided Dice: (6) = 6

Original Roll String: 1d4-2
1 4-Sided Dice: (4)-2 = 2
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Post Post #1807 (ISO) » Sat Dec 28, 2019 3:10 am

Post by Not Known 15 »

Cross-Slash

Beta:
Original Roll String: 2d4-2
2 4-Sided Dice: (3, 4)-2 = 5

Charlie:
Original Roll String: 2d4-2
2 4-Sided Dice: (1, 2)-2 = 1


(Note:+1 damage IF it does damage)
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Post Post #1808 (ISO) » Sat Dec 28, 2019 3:31 am

Post by Not Known 15 »

David attacks Charlie
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5
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Post Post #1809 (ISO) » Sat Dec 28, 2019 3:35 am

Post by inspiratieloos »

Aid Not Known


One more aid for Not Known should be 2 guaranteed kills.
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Post Post #1810 (ISO) » Sat Dec 28, 2019 3:35 am

Post by inspiratieloos »

Nvm, cross slash +1 dmg is now guaranteed, we win.
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Post Post #1811 (ISO) » Sat Dec 28, 2019 4:53 am

Post by Ircher »

Y'all have one action left that y'all can use to heal or something. Alternatively, y'all can pass to end the round. (5 passes are needed.) The round ends in (expired on 2019-12-28 19:53:27).
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Post Post #1812 (ISO) » Sat Dec 28, 2019 5:09 am

Post by Formerfish »

Aid Dave
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Post Post #1813 (ISO) » Sat Dec 28, 2019 5:21 am

Post by inspiratieloos »

I don't think there's anyone who can take a useful heal action.
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Post Post #1814 (ISO) » Sat Dec 28, 2019 10:37 am

Post by Not Known 15 »

In post 1812, Formerfish wrote:
Aid Dave
You`re on FCD, though...
There is no one who could use heal and is currently active.
VOTE: Pass
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Post Post #1815 (ISO) » Sat Dec 28, 2019 10:47 am

Post by dsjstr »

VOTE: Pass
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Post Post #1816 (ISO) » Sat Dec 28, 2019 2:26 pm

Post by Ircher »

Jackal711 yells, "Die, die, die!" as he delivers two slashes to the serpent Beta. (4 + 2 = 6 so far on Beta {1}.)

inspiratieloos shouts encouraging words to Not Known 15. Not Known 15 then proceeds to perform a horizontal slash against Beta followed by a vertical slash against Charlie. (6 + 4 = 10 so far on Beta {2}.) (5 so far on Charlie {1}.) **Beta is
dead
.**

David withdraws an arrow from his quiver. He then aims and shoots at Charlie. The arrow hits the serpent in the eye. (5 + 4 = 9 so far on Charlie {2}.) **Charlie is
dead
.**

Congratulations, you won the battle!

---
Party Experience:

Base XP = (2 * 4) = 8 XP
XP Adjustment = 9 XP
Average Enemy Level = (6 * 4) / 4 = 6.0
Number of Participants = 8
XP Awarded Per Participant = 2.1 XP at Level 6.0.

(5) Not Known 15 gains 3 XP.
Not Known 15 levels up from level 5 to level 6!
You may reallocate your stat point.
(5) Formerfish gains 3 XP. Formerfish stays at level 5.
(6) inspiratieloos gains 2 XP. inspiratieloos stays at level 6.
(6) the worst gains 2 XP. the worst stays at level 6.
(6) Jackal711 gains 2 XP. Jackal711 stays at level 6.
(5) Gamma Emerald gains 3 XP.
Gamma Emerald levels up from level 5 to level 6!
You may reallocate your stat point.
(2) dsjstr gains 5 XP.
dsjstr levels up from level 2 to level 3!

---
(5) David gains 3 XP. David stays at level 5.
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Post Post #1817 (ISO) » Sat Dec 28, 2019 2:44 pm

Post by Ircher »

It has been a long series of battles, and you are all tired. You set up camp near the bodies of the dead serpents and rotate turns keeping watch while the rest of you sleep. Several hours later, you all wake up refreshed.
MP has been restored. All players have been healed by 5 HP.


You continue to make your way through the winding tunnels of the cave. You reach another fork in the path, but this time, you see tracks in the ground. David says, "I recognize these tracks! That must mean there are more cultists here. Be on your guard." You decide to follow the small footprints to wherever they may lead. Soon, you find two robed women standing together. The woman standing in front of you slightly to the left possesses robes that are a much darker shade than the other woman's robes. "Aha, it seems the prey has finally found us. Sadly, I have no time for vermin like you! Andromeda, release the slime!" says the woman on the left. Without even taking the time to check that her order is executed, the cultist leaves without a trace. The other cultist, Cultist Andromeda, pours out a gigantic slime from a bubbling pot. She then mutters a few words and makes a few motion, and a magical barrier surrounds her. The slime sees you and immediately starts moving towards you. You look to the left to see how David reacts to the situation, but you find himself devoid of any motion. It is unlikely you will receive any help from him in this battle.
---
Battle #21
(Threshold
5/0
)
(7) Alpha : Hydra Slime : Level = 7 | HP = 400/400 | Morale = 15/15 | Attack = 1d8 | Defense = 1d2
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Post Post #1818 (ISO) » Sat Dec 28, 2019 3:07 pm

Post by dsjstr »

I picked up on the fact that we get 5 moves but what is the /0?
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Post Post #1819 (ISO) » Sat Dec 28, 2019 3:20 pm

Post by dsjstr »

or /1 that was in the last fight.
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Post Post #1820 (ISO) » Sat Dec 28, 2019 3:29 pm

Post by Ircher »

The party has an NPC. The number after the slash is the number of allowed NPC actions, which is counted separately from player actions.
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Post Post #1821 (ISO) » Sat Dec 28, 2019 3:48 pm

Post by Formerfish »

In post 1817, Ircher wrote:Battle #21 (Threshold 5/0)
(7) Alpha : Hydra Slime : Level = 7 |
HP = 400/400
| Morale = 15/15 | Attack = 1d8 | Defense = 1d2
:eek:
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Post Post #1822 (ISO) » Sat Dec 28, 2019 4:02 pm

Post by the worst »

ok.... so new plan....
who's scum? i haven't read up yet but like, it's me
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Post Post #1823 (ISO) » Sat Dec 28, 2019 4:05 pm

Post by the worst »

I don't have a plan yet. That's a lotta hp.
who's scum? i haven't read up yet but like, it's me
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Post Post #1824 (ISO) » Sat Dec 28, 2019 4:06 pm

Post by Ircher »

Good news! I have decided I am upping the threshold to 7/0 from 5/0. This change will be fully reflected in the next update.
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