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Post #512 (isolation #12) » Sat Jun 29, 2019 11:32 am
Postby Not Known 15 »
In post 511, Cerberus v666 wrote:Low hp individuals meditate? Curse the slime? Or maybe we just try to kill him, though only a high rolled double slash followed by an undefended 1 damage could be lethal this round.
It doesn't matter if we dispatch it now or next round. It is hasted for this round and will attack before us all this round, and after us the next round(because it is no longer hasted)
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Post #551 (isolation #18) » Sun Jun 30, 2019 11:35 am
Postby Not Known 15 »
Speed Slash Delta
Original Roll String: 1d6-2 (STATIC)
1 6-Sided Dice: (2)-2 = 0
we should get 3 more attacks in:
If I am dealing more than 0 damage, then 1 attack should go towards Delta next. If it doesn't look like we can finish it off then, switch to Charlie.
If I deal 0 damage, attack Charlie with everything.
we should get 3 more attacks in:
If I am dealing more than 0 damage, then 1 attack should go towards Delta next. If it doesn't look like we can finish it off then, switch to Charlie.
If I deal 0 damage, attack Charlie with everything.
I'll reroll for you since you are level 3 and should've done 1d8-2.
We can't use skills. Only spells.
We COULD use the Examine Creature spell.
Yellow spits acid
Orange stuns.(however, they might be stun immume. We will see this, however)
Green poisons.
No reason to use Examine Creature.
Use an attack spell.
In post 601, Not Known 15 wrote:Stun is the least of our problems right now. We need to preserve our health points, so get rid of green and yellow first. Beta should be your target.
Foxtrot. Greens only hit for 1d3 poison, yellow hits for 1d4.
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Post #609 (isolation #31) » Tue Jul 02, 2019 6:15 am
Postby Not Known 15 »
okkkk I can barely speak sorry I feel unwell. As I feared, orange is immune vs stun.
We need:
A tornado against Charlie and Foxtrot.
Some fire to kill Beta.
Then attack Charlie till it's dead(it didn't use its spit attack yet).
If we have actions left, go for Foxtrot next.
At the end we need to dispatch Delta and Echo in this order.
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Post #667 (isolation #37) » Thu Jul 04, 2019 11:34 am
Postby Not Known 15 »
Hmmm. Unfortunately the one who should spend their mana on Bless should be James Brafin right now...(since they are 2 xp away from Level 5); but they already acted.
Huh. This silver slime doesn’t spit coins.
Burn Alpha to a crisp. Do blessings stack?
And when do I get my damage-for-health ability?
(Welcome to the chaotic mind of a rageless rager, everyone)
unfortunately we already used 3 actions this round...
Hello. Well, we are currently fighting monsters. You level up after each fight, and if you die you lose all levels unless you reached a checkpoint(the first is at 5 xp which you might reach after this fight... might.
Usually you have skills and spells ready for fighting monsters as soon as you leave lvl 1 but all skills are currently disabled and... unfortunately...
it seems it will stay that way!
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Post #781 (isolation #49) » Mon Jul 08, 2019 9:01 am
Postby Not Known 15 »
In post 779, James Brafin wrote:EWBOP: a -1 penalty. So like do we attack for -1 and then attack for -3
Also, I lied. Optimal strategy here is:
Two level 4 players open. We’ll call them A and B for simplicity’s sake.
A blesses me, B Fires the cultist. Cultist attacks
B blesses Inferno, A curses cultist. Cultist attacks.
Switch to Inferno and me, who both double strike the cultist. Now here’s the technical part:
On average, a d4 gets a 2.5 result. A blessed double strike by a lv 5 is a 4d4-2 or on average, 8 damage. So as long as we both roll average, he dies or goes to 1, and we broil him for the kill. I think the chances of success here are 58.6%, which are ludicrously high.
That being said, I withdraw my submission.
A blesses you, yes. But B shouldn't fire the cultist. They should cast the spell Examine Creature because this looks WAY too easy. It would also clearly tell us if, for example(which is entirely possible, and actually likely) the cultist is immune against Curse, if they have some secret powers... you know what I mean? Better safe then sorry.
I won't be A or B due to my low health.
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Post #787 (isolation #50) » Mon Jul 08, 2019 10:00 am
Postby Not Known 15 »
I'd prefer if you would stick with my plan of casting examine creature(you) and Bless(someone else) first. With that low HP on that boss I
strongly
suspect some kind of trap; I suspect a possible stun/curse resistance... the spell Examine Creature should definitely be cast on that person.
The LAST thing we need is some nasty spell damage reflection effect, a fire/tornado spell immunity, a high strength counterattack on magic/standard attacks we run into or another kind of problem we suddenly face without preparation(such as nasty inventory items(for that we need the spell Examine Creature, NOT scry)).
If anyone surrenders we lose. Surrendering happens at 1 HP, according to the person we are dueling. At least that is what
In post 770, Ircher wrote:The victor is whichever side decides to surrender first.
and the Examine Creature results suggest.
Furthermore, the xp gain is probably not good here - yes we will probably get a good round bonus for beating that but the base xp is a meagre 5 xp. It's not worth the risk.
And 5xp is a lot to me right now, I just lvled up to 2 with 2xp.
Well, 5 xp for the entire group of attackers, then scaled according to level.(e.g. 15 xp/6 attackers(with 10 bonus xp, it's likely not higher because the enemy isn't actually that much of a threat) ... 2.5 xp, scaled up maybe... 5 xp? Maybe it is worth for you narrowly, since 5 xp is a checkpoint but...
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Post #905 (isolation #54) » Fri Jul 12, 2019 4:49 am
Postby Not Known 15 »
Hm.
The scrolls look extremely weak for that price, unless they actually allow someone to learn that spell(Lightning, in this instance). Tome of Experience, Cake and Resurrection Scroll are too expensive. Poison is too expensive to use, questionable because it requires melee attacks AND no poison immunity.
Bread and Mushrooms could be purchased at high quantities, and heal. Bread looks good.
While the healing potion could enable combos bread doesn't it is ten times as expensive. And we have one left, for emergencies.
One speed potion would be nice - enables someone to act twice, synergizes with blessings.. If we buy 2 we have 4 silver left for 10 pieces of bread. Hm Should we do that?
2 speed potions and 10 bread or 1 speed potion and 33 bread(+30 copper).
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Post #914 (isolation #56) » Fri Jul 12, 2019 6:47 am
Postby Not Known 15 »
I'd say in this unfortunate case(mushrooms are now totally overpriced)
we should take one Speed Potion(great for emergencies) and one Lesser healing potion(we still have one in our inventory), this leaves us with 10 silver as a reserve.
The speed potion is much better than a healing potion in lots and lots of situations.
If we want further survivability we should take 2 breads(Healing Grace) for 3 silver and 50 copper leaving us with 6 silver and 50 copper.
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Post #938 (isolation #59) » Sat Jul 13, 2019 8:09 am
Postby Not Known 15 »
These nice slimes cast nice spells like Tornado lvl 2(stun 2 ppl for 2 rounds) and Fire(ignores defense). And there might be more spells...
Let's get rid of them fast.
Double Slash Alpha: