Level Up 2 - On Hiatus | Design Contest

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Ircher
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Post Post #1900  (ISO)  » Sat Jan 04, 2020 10:05 pm

Design a Skill or Spell Contest
Is there an active skill or spell you really want to see in the game? Well, you have a chance now to make that dream a reality. The rules of the contest are as follows:

1) Only one official entry per category (i.e.: one active skill and one spell) is allowed per player. You may submit additional concepts if you like, but only one of each type counts for consideration of the contest's prize.
2) You must include all the information requested below for the active skill/spell you are designing. Using the template is highly encouraged.
3) The winner of the contest will receive 2 XP. There may be an additional prize for winning, but that is being kept secret for the time being. The winning active skill and spell are guaranteed to be implemented in the game in some way, though you may not see it immediately.
4) You must be a registered player of the game at the start of the contest in order to participate. Suggestions from non-registered players are welcome, but they do not qualify for the contest's rewards.

For Active Skill Submissions:
Name: What is the name of the skill? It doesn't have to be clever, but it should have a clear relation to what the skill does. Keep in mind that player characters are considered to be wielding swords for the most part.
Cooldown: How many rounds must pass before the skill can be used again. Also, some skills may need an internal cooldown. To denote internal cooldowns, write something like "X CD / Y ICD" where X < Y.
Description: What does the skill do? Exact numbers are not needed, but your description must be precise and clear. If your skill causes a new status effect that is not currently defined, you should define it in your description. Be sure there is a connection between the skill's name and its effects. Lastly, aim for a set of effects that are unique from pre-existing skills.
Code: Select all
[b]Official Contest Submission - Active Skill[/b]
[b]Name:[/b] __________
[b]Cooldown:[/b] _ CD
[b]Description:[/b] ____________________


For Spell Submissions:
Name: What is the name of the spell? It doesn't have to be clever, but it should have a clear relation to what the spell does.
Mana Cost: How many magic points does the spell require to cast, and how many magic points does the spell use? Normally, the casting requirement and usage cost are the same, but for some spells, they may be different. If they are different, write something like "Cast: X MP | Uses: Y MP" where X < Y. Y may also include variables enclosed in curly braces ({}); for instance, you may write "Cast: 3 MP | Uses: 3 + {Number of Targets} MP."
Description: What does the spell do? Exact numbers are not needed, but your description must be precise and clear. Any new effects in the description must be given a clear definition. Be sure there is a connection between the spell's name and its effects. Lastly, aim for a set of effects that are unique from pre-existing spells.
Code: Select all
[b]Official Contest Submission - Spell[/b]
[b]Name:[/b] __________
[b]Mana Cost:[/b] _ MP
[b]Description:[/b] ____________________


All submissions are due by February 28, 2020 9:00 PM EDT (GMT-5:00) or in 8 days, 13 hours, 27 minutes. Contest results will be announced by March 3, 2020 9:00 PM EDT (GMT-5:00) at the latest or in 12 days, 13 hours, 27 minutes.

Note: These deadlines are tentative and may be extended at the whims of the moderator. These deadlines represent the earliest time that the contest will be resolved.
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Level Up is currently hosting a design contest; see this post for the specific details.
Fun Fact: Every matrix transformation is a linear transformation.

inspiratieloos
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Post Post #1901  (ISO)  » Sun Jan 05, 2020 7:46 am

Since we're having issues with player count:

Official Contest Submission - Active Skill
Name: Heavy Blow
Cooldown: 4 CD
Description: Attack for [Attack Dice]+[Attack Dice]+4 damage, this skill uses two actions. (uses one action in Adrenaline Rush)

Not Known 15
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Post Post #1902  (ISO)  » Sun Jan 05, 2020 11:30 am

Official Contest Submission - Active Skill
Name: Reckless Stab
Cooldown: 20 CD 20 ICD
Description: The player acts as if they had the Quick Strike status and attacks for {Attack Dice}*2 + {Skill Level}d{Skill Level*2} damage. Inflicts the status effect "Exposed" to the user for one round afterwards(calculated after damage).
"Exposed":Attacks against this enemy(or player) deal triple damage and their defense and attack cannot be higher than 0. This effect cannot be removed except by expiry.
Unlocked at Level 7. Upgraded at level (10,14,19(MAX))

Official Contest Submission - Spell
Name: Essence Blast
Mana Cost: 7*{Spell Level}MP
Description: Deal ({Player Level}*{Spell Level}*2 )d{Spell Level}*4 damage to an opponent. Ignores status modifiers of the user, except "Spent" and "Focus". Inflicts the status effect "Spent" on the user afterwards(calculated after damage), until they have rested 3+(2*Spell Level)^{Spell Level} times
"Spent": Disables Essence Blast, Healing Grace, Adrenaline Rush, and all skills from Path of the Berserker and Path of the Mage. Decreases the result of every dice by 1. Decreases maximum Morale and HP by 2. Increases CD of all actions by 1. This effect cannot be removed except by expiry.
Description Level 1: Deal ({Player Level}*2)d4 damage to an opponent. Ignores status modifiers of the user, except "Spent" and "Focus". Inflicts the status effect "Spent" on the user afterwards(calculated after damage), until they have rested 5 times.
Description Level 2: Deal ({Player Level}*4)d8 damage to an opponent. Ignores status modifiers of the user, except "Spent" and "Focus". Inflicts the status effect "Spent" on the user afterwards(calculated after damage), until they have rested 19 times
Unlocked at Level 7. Upgraded at level (20(MAX)).

inspiratieloos
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Post Post #1903  (ISO)  » Sun Jan 05, 2020 1:04 pm

I think the first one could end a lot of fights on it's own in one round without a downside, dead enemies can't retaliate after all. 20 CD is kinda pointless since fights don't take that long, might as well just say 'you can't use active skills for the rest of the fight'. I assume 'act as if they have quick strike' means 'this skill grants initiative'? That makes it even stronger as the entire party can just use it regardless of the action threshold.

The downside on the spell seems extreme, it's just going to cause a player to not do anything in any fight until it expires, might as well just say 'you can't act for the next x fights'. The length of the spent debuff also seems very long.

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Post Post #1904  (ISO)  » Sun Jan 05, 2020 1:30 pm

In post 1903, inspiratieloos wrote:I think the first one could end a lot of fights on it's own in one round without a downside, dead enemies can't retaliate after all. 20 CD is kinda pointless since fights don't take that long, might as well just say 'you can't use active skills for the rest of the fight'. I assume 'act as if they have quick strike' means 'this skill grants initiative'? That makes it even stronger as the entire party can just use it regardless of the action threshold.

Quick Strike means you act before all others without Quick Strike - and before Quick Strike monsters - (the rules say that) - a mixed blessing, in this case - 20 CD, yes, but it`s also ICD. And yes, you are supposed to use it only once per fight. It does not grant initiative.
Look at these six rolls, three for Reckless Stab and three for Double Strike, both assuming 2d6 attack dice at lvl 7:
Original Roll String: 2d6*2
2 6-Sided Dice: (5, 1)*2 = 12

Original Roll String: 1d2
1 2-Sided Dice: (1) = 1


Original Roll String: 2d6*2
2 6-Sided Dice: (1, 5)*2 = 12

Original Roll String: 1d2
1 2-Sided Dice: (1) = 1


Original Roll String: 2d6*2
2 6-Sided Dice: (3, 6)*2 = 18

Original Roll String: 1d2
1 2-Sided Dice: (2) = 2


Original Roll String: 2d6
2 6-Sided Dice: (3, 4) = 7

Original Roll String: 2d6-2
2 6-Sided Dice: (1, 3)-2 = 2


Original Roll String: 2d6
2 6-Sided Dice: (1, 6) = 7

Original Roll String: 2d6-2
2 6-Sided Dice: (1, 3)-2 = 2


Original Roll String: 2d6
2 6-Sided Dice: (4, 3) = 7

Original Roll String: 2d6-2
2 6-Sided Dice: (5, 6)-2 = 9


The downside on the spell seems extreme, it's just going to cause a player to not do anything in any fight until it expires, might as well just say 'you can't act for the next x fights'. The length of the spent debuff also seems very long.

It is not supposed to be a "let us use this to get along faster" option. It is the "Sacrifice power in situations that would cause the party to lose otherwise" option. The downsides of that spell do not prevent you from using Scry Monster level 2(1 CD=0CD in this case) or Curse, Cure, Silence, Enrage...

Ircher
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Post Post #1905  (ISO)  » Sun Jan 05, 2020 3:41 pm

As a general fyi, internal cooldowns do not carry over to the next battle. I could change that perhaps, but I think the current system works well.

Also, as a reminder, you do not have to provide exact numbers in your skill/spell description, but you may do so if you prefer.

One last thing: any spell that uses up >10 MP is probably too expensive. I believe based on my planning that MP caps out at a base of about 15-20 excluding skill points which raise it by another few points.
Check out my Player Ratings page!
Level Up is currently hosting a design contest; see this post for the specific details.
Fun Fact: Every matrix transformation is a linear transformation.

Ircher
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Post Post #1906  (ISO)  » Sun Feb 16, 2020 10:38 pm

Just a reminder this contest is still ongoing. I only have one entry for spells; that's hardly a contest! I would love some more submissions.

The deadline is February 28, 2020 9:00 PM EDT (GMT-5:00) or in 8 days, 13 hours, 27 minutes. Contest results will be announced by March 3, 2020 9:00 PM EDT (GMT-5:00) at the latest or in 12 days, 13 hours, 27 minutes.

(If you're 1-2 days late, I may still accept your submission.)
Check out my Player Ratings page!
Level Up is currently hosting a design contest; see this post for the specific details.
Fun Fact: Every matrix transformation is a linear transformation.

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