Race to 1500, Again [Round 28]

For completed/abandoned Mish Mash Games.
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Post Post #700 (ISO) » Sun Jan 05, 2020 4:42 pm

Post by vincentw »

Original Roll String: 1d102
1 102-Sided Dice: (66) = 66
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Post Post #701 (ISO) » Sun Jan 05, 2020 4:43 pm

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JerryArr: 695
dsjstr: 20
vincentw: -5
Jackal711: -400
Ircher: -942

JACKPOT: 550

Spoiler: The Chart
1: +400
2: Collatz Conjecture Lite: halve your score if it's even. Add half (rounded up) if it's odd, then add 1.
3: Make 2 other players MERGE.
4: Swap your score with the player whose score is just ahead of you. If you're in first place, +1 instead.
5: ROLL AGAIN (x1/2)
6: Roll a 100 + 1d109, taking the results from the original Race to 1500.
7: Create your own space
8: LOCKOUT: You have to wait 24 hours before you can role again.
9: Go to 1500
10: If the absolute value of your score is relatively prime to all other players scores (the only common factor is 1) (take the absolute value of their scores as well), then go to 1499. Else, go to zero. (Example: 26 and 27 are relatively prime because they only share the factor 1. 8 and 12 are not relatively prime because they share the factor 2 among other factors.)
11:
-200

12: MERGE
13: -400
14: +25
15: -203
16: -5
17: +90
18:
+250

19: STEAL 200
20: -210
21: EVERYONE +240
22: -100
23: +100
24: ROLL AGAIN (x2)
25: +70
26: +130
27: +30
28:
-55

29: -175
30: +10
31: +203
32:
PROTECT

33:
+100

34: +300
35:
+100

36: MERGE
37:
Go to 300

38: +500
39: -500
40: +100
41: +280
42: RESET
43: +50
44: +160
45: -40
46: -5
47: +360
48: +20
49: RESET
50:
JACKPOT!!!

51: +185
52: +300
53: +125
54: EVERYONE -400
55:
Go to 500

56: +5
57: +75
58:
+100

59: +335
60: STEAL 250
61:
PROTECT

62: -55
63: -300
64: -75
65: -30
66:
UNLUCKY
:(
67: +30
68: -40
69: +60
70: -70
71: -190
72: +350
73:
Go to 750

74: +100
75: +100
76: -200
77:
+100

78: +150
79: -60
80: +50
81: -500
82: +300
83: ROLL AGAIN (x2)
84: ROLL AGAIN (x2)
85: +85
86: +90
87: +1
88: RESET
89: +400
90: +20
91: +55
92: -70
93: -70
94:
-100

95: -50
96: MERGE
97: STEAL 100
98: -300
99: EVERYONE RESET
100:
JACKPOT!!!

101: The next player's roll also affects you.
102: Roll again with an additional 1d2, if you land on a 1 multiply the the amount by X3 if you land on a 2 multiply the amount by X1/3.
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Post Post #702 (ISO) » Sun Jan 05, 2020 5:39 pm

Post by dsjstr »

Original Roll String: 1d102
1 102-Sided Dice: (62) = 62
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Post Post #703 (ISO) » Sun Jan 05, 2020 5:39 pm

Post by dsjstr »

JerryArr: 695
dsjstr: 420
vincentw: -5
Jackal711: -400
Ircher: -942

JACKPOT: 550
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Post Post #704 (ISO) » Sun Jan 05, 2020 5:53 pm

Post by vincentw »

Original Roll String: 1d102
1 102-Sided Dice: (56) = 56
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Post Post #705 (ISO) » Sun Jan 05, 2020 5:53 pm

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JerryArr: 695
dsjstr: 420
vincentw: 70
Jackal711: -400
Ircher: -942

JACKPOT: 550
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Post Post #706 (ISO) » Sun Jan 05, 2020 6:48 pm

Post by Jackal711 »

Original Roll String: 1d102
1 102-Sided Dice: (99) = 99
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Post Post #707 (ISO) » Sun Jan 05, 2020 6:49 pm

Post by Jackal711 »

Ugh.

JerryArr: 695
dsjstr: 420
vincentw: 70
Jackal711: -700
Ircher: -942

JACKPOT: 550
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Post Post #708 (ISO) » Sun Jan 05, 2020 7:04 pm

Post by dsjstr »

Original Roll String: 1d102
1 102-Sided Dice: (80) = 80
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Post Post #709 (ISO) » Sun Jan 05, 2020 7:04 pm

Post by dsjstr »

JerryArr: 695
dsjstr: 425
vincentw: 70
Jackal711: -700
Ircher: -942

JACKPOT: 550
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Post Post #710 (ISO) » Sun Jan 05, 2020 11:09 pm

Post by vincentw »

Original Roll String: 1d102
1 102-Sided Dice: (74) = 74
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Post Post #711 (ISO) » Sun Jan 05, 2020 11:10 pm

Post by vincentw »

JerryArr: 695
dsjstr: 425
vincentw: 145
Jackal711: -700
Ircher: -942

JACKPOT: 550
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Post Post #712 (ISO) » Sun Jan 05, 2020 11:10 pm

Post by dsjstr »

Original Roll String: 1d102
1 102-Sided Dice: (61) = 61
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Post Post #713 (ISO) » Sun Jan 05, 2020 11:12 pm

Post by dsjstr »

Rule 9 doesn't seem fair tbh.

dsjstr: 1,500
JerryArr: 695
vincentw: 145
Jackal711: -700
Ircher: -942

JACKPOT: 550
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Post Post #714 (ISO) » Mon Jan 06, 2020 4:46 pm

Post by vincentw »

Yeah, I think rule 9 is very overpowered as well. Up to Jumble to decide, though.
In post 0, NotAJumbleOfNumbers wrote:Create your own space: Create something to put in this space! It will last the rest of the round. It must be something reasonable and not over powered. I reserve the right to negate anything someone puts there if I feel it is too unfair. This effect doesn't take effect immediately. No Create your own space can create further create your own spaces.
Also what does "This effect doesn't take effect immediately." mean, anyway?
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Post Post #715 (ISO) » Mon Jan 06, 2020 5:18 pm

Post by dsjstr »

I think it means that the person who landed on that space is only creating the rule and does not take the affect of the new rule. Someone could make a rule that would benefit them if that was not included.
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Post Post #716 (ISO) » Mon Jan 06, 2020 5:28 pm

Post by vincentw »

Oh, right, that makes sense. I didn't think it would need a clarification, but when you put it that way, it's easy to see why.
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Post Post #717 (ISO) » Tue Jan 07, 2020 3:29 pm

Post by dsjstr »

Jumble I am willing to allow Rule 9 to be set back to a Create your own space but I get to re role and we use the scoreboard that was right before my 9 role.

JerryArr: 695
dsjstr: 425
vincentw: 145
Jackal711: -700
Ircher: -942

JACKPOT: 550

If other players disagree with this I think it is fair that you chime in, in order to get the game running smoothly again.
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Post Post #718 (ISO) » Thu Jan 09, 2020 9:49 am

Post by JerryArr »

Yeah, I'm alright with reverting back to your 9 roll.
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Post Post #719 (ISO) » Thu Jan 09, 2020 11:14 am

Post by dsjstr »

A majority of the active players agreed so I'm thinking its okay.

Original Roll String: 1d102
1 102-Sided Dice: (55) = 55
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Post Post #720 (ISO) » Thu Jan 09, 2020 11:16 am

Post by dsjstr »

Yoink

JerryArr: 595
dsjstr: 120
vincentw: -5
Jackal711: -400
Ircher: -942

JACKPOT: 550

Spoiler: The Chart
1: +400
2: Collatz Conjecture Lite: halve your score if it's even. Add half (rounded up) if it's odd, then add 1.
3: Make 2 other players MERGE.
4: Swap your score with the player whose score is just ahead of you. If you're in first place, +1 instead.
5: ROLL AGAIN (x1/2)
6: Roll a 100 + 1d109, taking the results from the original Race to 1500.
7: Create your own space
8: LOCKOUT: You have to wait 24 hours before you can role again.
9: Create your own space
10: If the absolute value of your score is relatively prime to all other players scores (the only common factor is 1) (take the absolute value of their scores as well), then go to 1499. Else, go to zero. (Example: 26 and 27 are relatively prime because they only share the factor 1. 8 and 12 are not relatively prime because they share the factor 2 among other factors.)
11:
-200

12: MERGE
13: -400
14: +25
15: -203
16: -5
17: +90
18:
+250

19: STEAL 200
20: -210
21: EVERYONE +240
22: -100
23: +100
24: ROLL AGAIN (x2)
25: +70
26: +130
27: +30
28:
-55

29: -175
30: +10
31: +203
32:
PROTECT

33:
+100

34: +300
35:
+100

36: MERGE
37:
Go to 300

38: +500
39: -500
40: +100
41: +280
42: RESET
43: +50
44: +160
45: -40
46: -5
47: +360
48: +20
49: RESET
50:
JACKPOT!!!

51: +185
52: +300
53: +125
54: EVERYONE -400
55:
Go to 500

56: +5
57: +75
58:
+100

59: +335
60: STEAL 250
61:
PROTECT

62: -55
63: -300
64: -75
65: -30
66:
UNLUCKY
:(
67: +30
68: -40
69: +60
70: -70
71: -190
72: +350
73:
Go to 750

74: +100
75: +100
76: -200
77:
+100

78: +150
79: -60
80: +50
81: -500
82: +300
83: ROLL AGAIN (x2)
84: ROLL AGAIN (x2)
85: +85
86: +90
87: +1
88: RESET
89: +400
90: +20
91: +55
92: -70
93: -70
94:
-100

95: -50
96: MERGE
97: STEAL 100
98: -300
99: EVERYONE RESET
100:
JACKPOT!!!

101: The next player's roll also affects you.
102: Roll again with an additional 1d2, if you land on a 1 multiply the the amount by X3 if you land on a 2 multiply the amount by X1/3.
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Post Post #721 (ISO) » Thu Jan 09, 2020 11:47 am

Post by Jackal711 »

Original Roll String: 1d102
1 102-Sided Dice: (46) = 46
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Post Post #722 (ISO) » Thu Jan 09, 2020 11:48 am

Post by Jackal711 »

JerryArr: 595
dsjstr: 120
vincentw: -5
Jackal711: -470
Ircher: -942
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Post Post #723 (ISO) » Thu Jan 09, 2020 12:40 pm

Post by dsjstr »

Original Roll String: 1d102
1 102-Sided Dice: (89) = 89
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Post Post #724 (ISO) » Thu Jan 09, 2020 12:40 pm

Post by dsjstr »

JerryArr: 595
*dsjstr: 120
vincentw: -5
Jackal711: -470
Ircher: -942

JACKPOT: 550
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