Micro 914: CultD3 (Over)

Micro Games (9 players or fewer). Archived during the 2023 queue overhaul.
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Micro 914: CultD3 (Over)

Post Post #0 (ISO) » Sun Jan 12, 2020 4:15 am

Post by Kerset »

Micro 914
(moderated by Kerset)
(back-up mod: popsofctown)

Playerlist:
  1. Farkran
  2. Not A Korina Alt*
  3. ObviousScum
    Salamence20*

  4. Blatant Scum
    No łynch

  5. Hectic
  6. Bingle
  7. Kanna
  8. TrueSoulEnergy
    Poyzin*

  9. shos
Prods: *

Spoiler: Alive
  • Farkran
  • Not A Korina Alt
  • ObviousScum
  • Hectic
  • Kanna
  • TrueSoulEnergy

Spoiler: Dead
  • Bingle
  • Blatant Scum
  • shos

Spoiler: More then dead (modkilled)
none so far

Last edited by Kerset on Sun Feb 02, 2020 5:39 pm, edited 20 times in total.
giv me pagetop :(
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Post Post #1 (ISO) » Mon Jan 13, 2020 1:02 am

Post by Kerset »

Rules


Borrowed from Plotinus
  1. Follow all site rules.

  2. Mod colour
    – My mod colour is
    #F9A020
    ; i will cut off your fingers for using it.
  3. Behaviour
    - Don’t be a dick. This is a heated game but toxicity will not be tolerated. Attack the play not the player. If your fellow players tell you to stop, you must stop. If you do not stop, I will tell you to stop. If you still do not stop, you will be force-replaced. Asking people to stop voting you or to stop scumhunting you entirely doesn't count for this rule and you may find yourself lynched if you try it.
  4. Don't talk about ongoing games
    - You may not talk to each other about this game outside of threads I have created for this purpose. You may not talk about other ongoing games in this thread.
  5. Animated GIFs
    - are of the devil, but they are permitted behind spoilers if clearly labelled as such.
  6. Tiny text
    - is also of the devil, keep it 70+ please.
  7. Provable randomness
    - is against the rules. Saying that you rolled a dice is fine, using dice tags or random.org is not.
  8. Claiming scum
    - by yourself is fine. Claiming scum with another player is against the rules.
  9. Cryptography
    - is forbidden. Breadcrumbing is okay.
  10. Confirmation
    - You have about 72 hours to confirm your role and your alignment by PM. Game will start sooner if at least 7 players confirms. Posting in a private topic counts as confirmation.
  11. Days
    - Days lasts 10 days. Extensions may be granted if there are replacements.
  12. Activity
    - You must post at least once every 48 hours or I will Prod you. You then have 48 hours to post in the game thread or I will replace you. A player who has been prodded 3 times will be subject to replacement with no further notice. If you come back before I find a replacement, you can stay. Players can request me to prod somebody early. This will only count as an official prod if you don't post before you would have been due for a prod. If you haven't posted in the 24 hours before the thread is locked for night, you must reply to the night start PM or you will be replaced during the night.
  13. Vacation/Limited Access
    If you need to be absent for longer than this, you should declare
    V/LA
    in bold in the thread like this: [
    b]
    @Mod: I will be v/la until Thursday
    [
    /b]. While you are V/LA, you will be nudged once every 54 hours. Two nudges equals one prod. If you have not posted game advancing content in 5 days, regardless of V/LA status, you will be replaced.
  14. Prodging
    - A naked "prod dodge" does not reset the prod timer. To avoid being prodded/replaced for inactivity, include some game advancing content in your prodges, such as "got prodded; xxxx is still scum."
  15. Quoting
    - You may not quote (or copy paste) any private information into the thread, including your role PM and any mod communication.
  16. Voting
    - Votes must be in bold in the format VOTE: popsofctown. Bold tags are not being counted. Unvotes are nice but not required. If I think it’s a vote, it’s a vote, no tricks. Type VOTE: popsofctown to vote and UNVOTE: popsofctown to unvote.
  17. Lynching
    - Days end early when a simple majority of players (50% of living players + 1 rounded down) vote to lynch somebody. Lynches are compulsive. There is no no-lynch option, and if nobody reaches majority by deadline, whoever has the most votes first will be lynched instead.
  18. Twilight
    - Begins when a majority is reached and lasts until I lock the thread. You're still alive until I flip you so you can talk in any game threads you have access to until then, but no votes or unvotes will be counted.
  19. Night
    - Night lasts at least 48 hours. The night phase can be shortened if every living player -- even those with no night actions -- agrees to it and if I'm not busy.
  20. Action submissions
    - You may submit actions via PM (if town) or PT (if scum). If the actions are not submitted by the deadline then you do nothing. You can change your mind as many times as you like before the deadline.
  21. Reminders
    - If I don't hear from you about your night actions, I'll PM you 24 hours before the deadline. This doesn't count as a prod. If I still don't hear from you, you will take no action.
  22. Notes PT
    - Let me know if you want a private thread to store your thoughts and feedback for the other players. This thread will be made public immediately after the game. You may draft posts in your notes PT but you may not talk about your notes PT in public. You definitely may not use the notes PT to demonstrate that you've had a town mindset in private all along; just put your town mindset in public to begin with and keep your notes to yourself.
  23. Play to win
    - this particular game, not some future one, and keep it fun!




Setup Info

Setup rules
  • Cult have daytalk.
  • The Cult cannot have more than three living players.
  • If the Cult Leader dies, the Cult does not gain another Cult Leader.
  • The Generated Cultist and Recruited Cultists have the same flip.
  • Cult Roleblocker resolves before Town Jailkeeper, but after Town Rolestopper. (Town Rolestopper > Cult Roleblocker > Town Jailkeeper)
  • Lynches are compulsive; there is no option to no-lynch.

CultD3 Setup
CultD3 Setup

CultD3:

ABC
Mafia
Cult Roleblocker
Cult Rolecop
Cultist
Row 1
Town Cop and Town Rolestopper
Town Tracker and Town Friendly Neighbor
Town Cop and Vanilla Townie
Row 2
Town Jailkeeper and Town Tracker
Town Jailkeeper and Town Friendly Neighbor
Town Jailkeeper and Vanilla Townie
Row 3
Unrecruitable Townie, Unrecruitable Townie
Town Tracker and Town Rolestopper
Unrecruitable Townie, Unrecruitable Townie


The game will be given a setup that incorporates one Cult role from the top of a column, and then two Town roles from a row below the selected Cult role. The remaining six roles will be filled in by one Cult Leader and five Vanilla Townies appropriately, to create a 2 Cult and 7 Town setup.


Spoiler: Full Setups
Column A & Row 1:
Cult Leader, Cult Roleblocker vs. Town Cop, Town Rolestopper, 5x Town Vanilla
Column A & Row 2:
Cult Leader, Cult Roleblocker vs. Town Jailkeeper, Town Tracker, 5x Town Vanilla
Column A & Row 3:
Cult Leader, Cult Roleblocker vs. 2x Unrecruitable Townie, 5x Town Vanilla
Column B & Row 1:
Cult Leader, Cult Rolecop vs. Town Tracker, Town Friendly Neighbor, 5x Town Vanilla
Column B & Row 2:
Cult Leader, Cult Rolecop vs. Town Jailkeeper, Town Friendly Neighbor, 5x Town Vanilla
Column B & Row 3:
Cult Leader, Cult Rolecop vs. Town Tracker, Town Rolestopper, 5x Town Vanilla
Column C & Row 1:
Cult Leader, Cultist vs. Town Cop, 6x Town Vanilla
Column C & Row 2:
Cult Leader, Cultist vs. Town Jailkeeper, 6x Town Vanilla
Column C & Row 3:
Cult Leader, Cultist vs. 2x Unrecruitable Townie, 5x Town Vanilla


Spoiler: Vanilla Townie
Vanilla TownieWelcome, [Player Name], you are a
Vanilla Townie
.

Abilities:
  • You have no special abilities apart from your voice and your vote.
Win condition:
  • You win when all threats to the town have been eliminated and there is at least one town player alive.
Please confirm you have read your role-card by submitting your role-name and alignment.

Spoiler: Town Jailkeeper
Town JailkeeperWelcome, [Player Name], you are a
Town Jailkeeper
.

Abilities:
  • Each night, you may jail a player in the game, simultaneously protecting them from recruitment and roleblocking them.
Win condition:
  • You win when all threats to the town have been eliminated and there is at least one town player alive
Please confirm you have read your role-card by submitting your role-name and alignment.

Spoiler: Town Cop
Town CopWelcome, [Player Name], you are a
Town Cop
.

Abilities:
  • Each night phase, you may target one player in the game to investigate them. You will receive a result of "Town", "Not Town", or "No Result".
Win condition:
  • You win when all threats to the town have been eliminated and there is at least one town player alive
Please confirm you have read your role-card by submitting your role-name and alignment.

Spoiler: Town Tracker
Town TrackerWelcome, [Player Name], you are a
Town Tracker
.

Abilities:
  • Each night, you may target a player in the game and learn if they targeted anyone, (if at all).
Win condition:
  • You win when all threats to the town have been eliminated and there is at least one town player alive
Please confirm you have read your role-card by submitting your role-name and alignment.

Spoiler: Town Friendly Neighbor
Town Friendly NeighborWelcome, [Player Name], you are a
Town Friendly Neighbor
.

Abilities:
  • Each night phase, you may target another player in the game to tell them you are Town.
Win condition:
  • You win when all threats to the town have been eliminated and there is at least one town player alive
Please confirm you have read your role-card by submitting your role-name and alignment.

Spoiler: Town Rolestopper
Town RolestopperWelcome, [Player Name], you are a
Town Rolestopper
.

Abilities:
  • Each night phase, you may target another player in the game to attempt to prevent all other night actions from affecting your target.
Win condition:
  • You win when all threats to the town have been eliminated and there is at least one town player alive
Please confirm you have read your role-card by submitting your role-name and alignment.

Spoiler: Unrecruitable Townie
Unrecruitable TownieWelcome, [Player Name], you are a
Unrecruitable Townie
.

Abilities:
  • You may not be recruited by the
    Cult
    .
Win condition:
  • You win when all threats to the town have been eliminated and there is at least one town player alive
Please confirm you have read your role-card by submitting your role-name and alignment.

Spoiler: Cult Leader
Cult LeaderWelcome, [Player Name]. You are a
Cult Leader
, along with your partner, [Player Name], the [Role].

Abilities:
  • You may talk with your allies at any given phase here [Link].
  • Each night phase, you may attempt to recruit somebody to the
    Cult
    . You will be informed if this is successful.
Win condition:
  • You win when the Cult obtain a majority or when nothing can prevent this from occurring.
Please confirm you have read your role-card by submitting your role-name and alignment.

Spoiler: Cult Roleblocker
Cult RoleblockerWelcome, [Player Name]. You are a
Cult Roleblocker
, along with your partner, [Player Name], the [Role].

Abilities:
  • You may talk with your allies at any given phase here [Link].
  • Each night phase, you may target another player in the game to attempt to prevent them from performing any night actions.
Win condition:
  • You win when the Cult obtain a majority or when nothing can prevent this from occurring.
Please confirm you have read your role-card by submitting your role-name and alignment.

Spoiler: Cult Rolecop
Cult RolecopWelcome, [Player Name]. You are a
Cult Rolecop
, along with your partner, [Player Name], the [Role].

Abilities:
  • You may talk with your allies at any given phase here [Link].
  • Each night phase, you may target another player in the game to attempt to learn their role.
    Vanilla Townies
    and
    Cultist
    will both return 'Vanilla'. If your ability is prevented, you will receive 'No Result'
Win condition:
  • You win when the Cult obtain a majority or when nothing can prevent this from occurring.
Please confirm you have read your role-card by submitting your role-name and alignment.

Spoiler: Cultist (Generated)
Cultist (Generated)Welcome, [Player Name]. You are a
Cultist
, along with your partner, [Player Name], the
Cult Leader
.

Abilities:
  • You may talk with your allies at any given phase here [Link].
Win condition:
  • You win when the Cult obtain a majority or when nothing can prevent this from occurring.
Please confirm you have read your role-card by submitting your role-name and alignment.

Spoiler: Cultist (Recruited)
Cultist (Recruited)Welcome, [Player Name]. You are now a
Cultist
, along with your partner(s), [Player Name] the
Cult Leader
, (and [Player Name] the [Role].)

Abilities:
  • You may talk with your allies at any given phase here [Link].
Win condition:
  • You win when the Cult obtain a majority or when nothing can prevent this from occurring.
Please confirm you have read your role-card by submitting your role-name and alignment.
giv me pagetop :(
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Post Post #2 (ISO) » Mon Jan 13, 2020 1:26 am

Post by Kerset »

Role PMs have been sent out.

Please confirm your role and alignment via PM.

I received 8/9 confirmations so far. Remaining player has (expired on 2020-01-16 13:00:00) to confirm.




Vote Count 1.00With 9 votes in play, it takes 5 to lynch.

Farkran
(0):
Not A Korina Alt
(0):
Salamence20
(0):
No łynch
(0):
Hectic
(0):
Bingle
(0):
Kanna
(0):
Poyzin
(0):
shos
(0):

Not Voting
(9): Farkran, Not A Korina Alt, Salamence20, No łynch, Hectic, Bingle, Kanna, Poyzin, shos

Spoiler: Votes since last votecount not reflected above
none

Deadline:
(expired on 2020-01-24 12:00:00).


Mod notes:
Vote tags are the only allowed method to make a vote here.
Last edited by Kerset on Tue Jan 14, 2020 3:47 am, edited 2 times in total.
giv me pagetop :(
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Post Post #3 (ISO) » Mon Jan 13, 2020 11:30 pm

Post by Kerset »

Day 1 begins now!
giv me pagetop :(
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Post Post #4 (ISO) » Tue Jan 14, 2020 12:50 am

Post by Farkran »

Hello there!

I see that salamence really wanted a rematch, lol. Good luck with that!

Also kerset you betrayed me :( i wished i could bribe you into giving me a nice ability but instead this is the very first time, in all of my mafia career, that i rolled VT. Even before joining this site, i always rolled PR, 3p or scum.
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Post Post #5 (ISO) » Tue Jan 14, 2020 2:48 am

Post by Hectic »

OH BOY THIS IS GONNA BE FUN
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Post Post #6 (ISO) » Tue Jan 14, 2020 2:49 am

Post by Hectic »

GODDAMMIT IT I ROLLED TOWN AND CULT WINS THIS 80% OF THE TIME

VOTE: Farkran

LET'S GET THIS OVER WITH
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Post Post #7 (ISO) » Tue Jan 14, 2020 3:28 am

Post by Salamence20 »

In post 4, Farkran wrote:Hello there!

I see that salamence really wanted a rematch, lol. Good luck with that!
.
Literally Cultspeak

VOTE: Falkran
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Post Post #8 (ISO) » Tue Jan 14, 2020 3:41 am

Post by shos »

Eeeego
In post 836, Lucky2u said:

Rule # 5h05: players should not attempt to use or manipulate the mod for any purpose.
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Post Post #9 (ISO) » Tue Jan 14, 2020 3:42 am

Post by shos »

Ohey there's a wagon going
VOTE: falkran
In post 836, Lucky2u said:

Rule # 5h05: players should not attempt to use or manipulate the mod for any purpose.
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Post Post #10 (ISO) » Tue Jan 14, 2020 4:02 am

Post by Farkran »

Always the same movie lol

VOTE: shos is the scummiest for opportunism weight but i didn't like hectic either

Salamence is town in this game
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Post Post #11 (ISO) » Tue Jan 14, 2020 5:36 am

Post by shos »

OMGUS
In post 836, Lucky2u said:

Rule # 5h05: players should not attempt to use or manipulate the mod for any purpose.
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Post Post #12 (ISO) » Tue Jan 14, 2020 5:49 am

Post by Hectic »

hehahehahahe

claiming VT on the first post?

LOCK HIM UP
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Post Post #13 (ISO) » Tue Jan 14, 2020 6:55 am

Post by Bingle »

VOTE: Dr Drew
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Post Post #14 (ISO) » Tue Jan 14, 2020 7:03 am

Post by Hectic »

Dr Drew isn't in this game

>_>
<_<

JANGLE?
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Post Post #15 (ISO) » Tue Jan 14, 2020 7:37 am

Post by Kanna »

Peace is the answer :good:

VOTE: No lynch
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Post Post #16 (ISO) » Tue Jan 14, 2020 7:38 am

Post by Kanna »

In post 10, Farkran wrote:Always the same movie lol

VOTE: shos is the scummiest for opportunism weight but
i didn't like hectic either


Salamence is town in this game
Why though?
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Post Post #17 (ISO) » Tue Jan 14, 2020 7:38 am

Post by Kanna »

Real question; so we HAVE to lynch the cult leader right? Otherwise scum keep cropping up?
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Post Post #18 (ISO) » Tue Jan 14, 2020 8:01 am

Post by Farkran »

In post 16, Kanna wrote:
In post 10, Farkran wrote:Always the same movie lol

VOTE: shos is the scummiest for opportunism weight but
i didn't like hectic either


Salamence is town in this game
Why though?
Tone of his post, was expecting exactly that. I have meta credit for salamence. Was also a mild RT to see who would pick up.

You are town too by the way
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Post Post #19 (ISO) » Tue Jan 14, 2020 8:08 am

Post by Hectic »

OH NO THE SCUM HAZ CAUGHT ME

SO YOU'RE NOT CLAIMING VT?
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Post Post #20 (ISO) » Tue Jan 14, 2020 8:08 am

Post by Hectic »

In post 17, Kanna wrote:Real question; so we HAVE to lynch the cult leader right? Otherwise scum keep cropping up?
Yes, and it has very interesting implications for leader!hunting when you think someone's been recruited, but that's irrelevant till day 2.
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Post Post #21 (ISO) » Tue Jan 14, 2020 8:09 am

Post by Hectic »

In post 18, Farkran wrote:Tone of his post, was expecting exactly that.
ELABORATE
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Post Post #22 (ISO) » Tue Jan 14, 2020 8:16 am

Post by Farkran »

In post 21, Hectic wrote:
In post 18, Farkran wrote:Tone of his post, was expecting exactly that.
ELABORATE
I have recently played against scum!sala where he deathtunneled me first, then slipped about some game mechanics that i caught up and i got him lynched for that, so he swore some sort of vengeance on me. I expected him to resume it in this game, but he would probably have been over-aware if he were scum. I call him town.
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Post Post #23 (ISO) » Tue Jan 14, 2020 8:17 am

Post by Farkran »

In post 19, Hectic wrote:OH NO THE SCUM HAZ CAUGHT ME

SO YOU'RE NOT CLAIMING VT?
Yeah i'm vt
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Post Post #24 (ISO) » Tue Jan 14, 2020 8:18 am

Post by Hectic »

In post 20, Hectic wrote:
In post 17, Kanna wrote:Real question; so we HAVE to lynch the cult leader right? Otherwise scum keep cropping up?
Yes, and it has very interesting implications for leader!hunting when you think someone's been recruited, but that's irrelevant till day 2.
ALSO

The other cultist will sometimes act like a jester just to save their leader, especially on day 1/2
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