103. Welcome to the Shop! You can buy a Protect for 100 points, or any other symbol for the rule number it's introduced. If the symbol is bad, you can choose to gain the rule number to get the symbol. You can only buy one at a time.
For example, in the original Race:
115: Critical hit: the next negative effect that hits you will be multiplied by 1.5, denoted by %. This can be removed by a protect.
119: Gain a +, protecting you from anything that puts you to 0 or negative. It's lost when you get protected by it. Stackable
you could buy a + for 119 points, or you could gain 115 points to have a %.
Buyable symbols are those introduced on this Race only.
Spoiler: The Chart
1: +400
2: Create your own space
3: Create your own space
4: Create your own space
5: Create your own space
6: Create your own space
7: Create your own space
8: Create your own space
9: Create your own space
10: Create your own space
11:
101: The next player's roll also affects you.
102: Roll again with an additional 1d2. If you roll a 1, multiply the amount by ×3. If you roll a 2, multiply the amount by ×1/3.
103. Welcome to the Shop! You can buy a Protect for 100 points, or any other symbol for the rule number it's introduced. If the symbol is bad, you can choose to gain the rule number to get the symbol. You can only buy one at a time.
Last edited by vincentw on Tue Jan 14, 2020 6:41 am, edited 2 times in total.