Abnormal Adventures 2 4/X Town Win

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Post Post #50 (ISO) » Thu Feb 13, 2020 9:28 am

Post by Royee »

i am sad i didnt say
Landmine
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Post Post #51 (ISO) » Thu Feb 13, 2020 9:28 am

Post by jjh927 »

Seriously though, you just had to lynch the scum day 1 rather than doing any cool setup stuff
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Post Post #52 (ISO) » Thu Feb 13, 2020 9:29 am

Post by Datisi »

many thanks for the mod!
I will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”
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Post Post #53 (ISO) » Thu Feb 13, 2020 9:29 am

Post by jjh927 »

Day 2 would have

1 town and 1 scum

but there'd be a vote on someone hanging over from the previous day

and also the remaining town could have been a landmine
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Post Post #54 (ISO) » Thu Feb 13, 2020 9:29 am

Post by dsjstr »

skeleton dab
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Post Post #55 (ISO) » Thu Feb 13, 2020 9:30 am

Post by Datisi »

ye i realized that about my role, but it makes sense if we're all Stubborn
I will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”
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Post Post #56 (ISO) » Thu Feb 13, 2020 9:30 am

Post by jjh927 »

Tbh I could have made the Landmine usable whenever but it would have guaranteed lylo
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Post Post #57 (ISO) » Thu Feb 13, 2020 9:31 am

Post by jjh927 »

It's like a dayvig but with absolutely 0 discrimination about its target

Until people start to fear seeing the word landmine in threads

Then it's a whole different PR
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Post Post #58 (ISO) » Thu Feb 13, 2020 9:32 am

Post by Krazy »

We solved the game in 2 pages lol :3
vote conspiracy
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Post Post #59 (ISO) » Thu Feb 13, 2020 9:32 am

Post by Krazy »

landmine
vote conspiracy
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Post Post #60 (ISO) » Thu Feb 13, 2020 9:33 am

Post by jjh927 »

Oh yeah also if you'd done no lynch then there could have been 2 votes hanging over from a previous day, which would result in an instantaneous lynch if they were on the same player lmao
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Post Post #61 (ISO) » Thu Feb 13, 2020 9:33 am

Post by Krazy »

Jjh has exploded

He was a game mod
vote conspiracy
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Post Post #62 (ISO) » Thu Feb 13, 2020 9:33 am

Post by jjh927 »

Bah
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Post Post #63 (ISO) » Thu Feb 13, 2020 9:34 am

Post by jjh927 »

ngl this could have been an open setup
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Post Post #64 (ISO) » Thu Feb 13, 2020 9:35 am

Post by dsjstr »

I liked the setup, but what was the pile of money for... or will be something for another game.
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Post Post #65 (ISO) » Thu Feb 13, 2020 9:41 am

Post by jjh927 »

Landmine claims day 1

-Counterclaim scenario- lynch first claimer, first claimer keeps vote on counterclaimer. Town wins.

Therefore
-Landmine treated as IC

4p mylo with a conftown
1/3 chance of lynching the scum, but whoever got lynched has a 50% chance of voting for the last scum

66% town winrate

Probably too high



no claim scenario-
Assume landmine not lynched because would claim landmine at L-1, which moves to other scenario
33% chance of scum lynch
33% chance that lynched town is voting scum
55% town winrate

so people would just claim the landmine
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Post Post #66 (ISO) » Thu Feb 13, 2020 9:43 am

Post by jjh927 »

I guess it's basically just 3 vengefuls and a scum with extra steps
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Post Post #67 (ISO) » Thu Feb 13, 2020 9:46 am

Post by jjh927 »

In post 64, dsjstr wrote:I liked the setup, but what was the pile of money for... or will be something for another game.
Basically, the piles of money come up a lot in various roles in my Abnormal Adventures role document. There was a town bourgeousie last game so I thought I'd put a scum one in on this one.
Mafia start with a pile of money by default, so scum bourgeousie effectively has 2. I should probably mention that scum start with a pile of money by default in both town and scum bourgeoisie PMs, but I hadn't written that in before because they don't interact with the piles of money- they just have them.
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