Level Up 2 - Finished

For completed/abandoned Mish Mash Games.
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Post Post #1771 (isolation #200) » Tue Dec 24, 2019 11:33 pm

Post by inspiratieloos »

In post 1770, Formerfish wrote:Should I not attack this round so i dont draw any more fire?
Given the lack of other people doing anything at all you'd probably be attacked anyway.


You could tornado Beta+Charlie which would really reduce the potential damage.

Attack Delta
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2

Original Roll String: 1d4
1 4-Sided Dice: (3) = 3
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Post Post #1773 (isolation #201) » Wed Dec 25, 2019 12:19 am

Post by inspiratieloos »

Nice.

So, Beta and Charlie are stunned, 50% chance that Delta is dead, any kind of damage will kill it 100%, David can still attack or someone could use Speed Slash.

Edit: Instead of the speed slash someone should aid me instead.
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Post Post #1776 (isolation #202) » Thu Dec 26, 2019 7:14 am

Post by inspiratieloos »

David double shot Alpha
Original Roll String: 2d6-2
2 6-Sided Dice: (2, 2)-2 = 2
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Post Post #1780 (isolation #203) » Thu Dec 26, 2019 11:11 am

Post by inspiratieloos »

Someone tornado Beta and Charlie again?
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Post Post #1783 (isolation #204) » Thu Dec 26, 2019 12:41 pm

Post by inspiratieloos »

Attack Alpha
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6

Original Roll String: 1d4
1 4-Sided Dice: (1) = 1
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Post Post #1784 (isolation #205) » Thu Dec 26, 2019 12:41 pm

Post by inspiratieloos »

Welp
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Post Post #1785 (isolation #206) » Thu Dec 26, 2019 12:41 pm

Post by inspiratieloos »

At least it takes the defence off.
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Post Post #1794 (isolation #207) » Thu Dec 26, 2019 10:47 pm

Post by inspiratieloos »

Alpha was already dead, 7 damage-1d2 is 5 or 6 already.

Better to aid Jackal.
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Post Post #1809 (isolation #208) » Sat Dec 28, 2019 3:35 am

Post by inspiratieloos »

Aid Not Known


One more aid for Not Known should be 2 guaranteed kills.
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Post Post #1810 (isolation #209) » Sat Dec 28, 2019 3:35 am

Post by inspiratieloos »

Nvm, cross slash +1 dmg is now guaranteed, we win.
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Post Post #1813 (isolation #210) » Sat Dec 28, 2019 5:21 am

Post by inspiratieloos »

I don't think there's anyone who can take a useful heal action.
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Post Post #1831 (isolation #211) » Sun Dec 29, 2019 7:26 am

Post by inspiratieloos »

In post 1829, dsjstr wrote:Should I attack because of the very low chance that former will be one shot? Wouldn't it be 1/1-7 * 1/8 * 1/2?

Assuming only one person gets attacked.
Players can't be reduced to 0 in one hit if they have more than 1 hp.

David can scry this round since we don't have NPC actions anyway.

I think this turn just wail on it and see what the scry results are?
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Post Post #1833 (isolation #212) » Sun Dec 29, 2019 7:29 am

Post by inspiratieloos »

Worth a shot.
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Post Post #1839 (isolation #213) » Sun Dec 29, 2019 11:59 am

Post by inspiratieloos »

Attack
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2

Original Roll String: 1d4
1 4-Sided Dice: (3) = 3
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Post Post #1840 (isolation #214) » Sun Dec 29, 2019 12:06 pm

Post by inspiratieloos »

Luck mitigation:
Original Roll String: 1d4
1 4-Sided Dice: (2) = 2
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Post Post #1842 (isolation #215) » Sun Dec 29, 2019 1:17 pm

Post by inspiratieloos »

.... How often do you expect luck mitigation to trigger?
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Post Post #1845 (isolation #216) » Sun Dec 29, 2019 11:13 pm

Post by inspiratieloos »

Pretty much, the moment you switch from one to two dice per roll the chances of luck mitigation being relevant if you count them together go from ~1/30 to ~1/3000.
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Post Post #1864 (isolation #217) » Tue Dec 31, 2019 2:11 pm

Post by inspiratieloos »

Focus gets countered if you take damage.

We can target down Alpha, at 23 plus a split it should be in range if we use two double slashes and only summon 1 new slime (that won't attack this round).
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Post Post #1866 (isolation #218) » Wed Jan 01, 2020 12:26 am

Post by inspiratieloos »

Double slash has consistently been treated as a single attack the entire game, that's why things like blessing and aid only give it +1.

And the split ability says when the slime takes damage, even if it was two attacks it still deals the damage in one go.
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Post Post #1872 (isolation #219) » Wed Jan 01, 2020 10:45 pm

Post by inspiratieloos »

Focus
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Post Post #1876 (isolation #220) » Thu Jan 02, 2020 10:12 am

Post by inspiratieloos »

Attack Alpha (focus)
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3
Original Roll String: 1d4
1 4-Sided Dice: (3) = 3
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Post Post #1877 (isolation #221) » Thu Jan 02, 2020 10:20 am

Post by inspiratieloos »

12 damage, after defence that puts it at 11-13, so after split it'll have 5-7 HP.
Unfocused Double Slash?

Another Unfocused Double Slash on Alpha Delta Alpha.

The other focused attacks on Alpha Charlie. The other people can use aid to smooth out the damage after we see the rolls.
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Post Post #1880 (isolation #222) » Fri Jan 03, 2020 8:41 am

Post by inspiratieloos »

In post 1878, Not Known 15 wrote:Alpha is cursed and has no defense.

Attack Alpha

Original Roll String: 1d6 (STATIC)
1 6-Sided Dice: (1) = 1

Original Roll String: 1d4 (STATIC)
1 4-Sided Dice: (4) = 4
Good point.

So it was at 11 after my attack, so it might split to 5 or 6. If anyone aids me or you that's a kill.

Formerfish's first attack puts ADA to 5-6, the slime splits if it's at 6 and then dies to the second attack, if it's at 5 it'll survive to 2 hp. 2 aids on FF would guarantee a complete kill, 1 aid means a 50% chance of it dying or surviving at 1 hp, no aid means a 50% chance it splits and dies (leaving a 3hp new slime) or a 50% chance it survives at 2hp. So 1 aid would actually be worse than nothing, but 2 aids would be good.
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Post Post #1884 (isolation #223) » Sat Jan 04, 2020 12:34 am

Post by inspiratieloos »

Attack Alpha Charlie
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Post Post #1887 (isolation #224) » Sat Jan 04, 2020 2:11 am

Post by inspiratieloos »

Well that sucks.

After damage and splits it should be at 4-5 hp, so one more decent attack on AC should kill it. We have 2 more actions left over, though I'm not sure there's enough active players.
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Post Post #1890 (isolation #225) » Sat Jan 04, 2020 9:06 am

Post by inspiratieloos »

Killing a slime effectively heals for 1d8, so just hit Alpha Charlie with a Double Slash.
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Post Post #1893 (isolation #226) » Sat Jan 04, 2020 12:01 pm

Post by inspiratieloos »

I guess for the last action someone can hit ADA to make sure it's dead?
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Post Post #1901 (isolation #227) » Sun Jan 05, 2020 1:46 am

Post by inspiratieloos »

Since we're having issues with player count:

Official Contest Submission - Active Skill

Name:
Heavy Blow
Cooldown:
4 CD
Description:
Attack for [Attack Dice]+[Attack Dice]+4 damage, this skill uses two actions. (uses one action in Adrenaline Rush)
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Post Post #1903 (isolation #228) » Sun Jan 05, 2020 7:04 am

Post by inspiratieloos »

I think the first one could end a lot of fights on it's own in one round without a downside, dead enemies can't retaliate after all. 20 CD is kinda pointless since fights don't take that long, might as well just say 'you can't use active skills for the rest of the fight'. I assume 'act as if they have quick strike' means 'this skill grants initiative'? That makes it even stronger as the entire party can just use it regardless of the action threshold.

The downside on the spell seems extreme, it's just going to cause a player to not do anything in any fight until it expires, might as well just say 'you can't act for the next x fights'. The length of the spent debuff also seems very long.
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Post Post #1910 (isolation #229) » Sat Feb 29, 2020 12:06 am

Post by inspiratieloos »

Problem is that we have no idea how many people are active.

Anyway I was going to suggest pretty much exactly what Not Known already said.

Attack ADAA
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1

Original Roll String: 1d4
1 4-Sided Dice: (2) = 2
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Post Post #1911 (isolation #230) » Sat Feb 29, 2020 12:06 am

Post by inspiratieloos »

:neutral:
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Post Post #1912 (isolation #231) » Sat Feb 29, 2020 12:06 am

Post by inspiratieloos »

Still alive at whatever it rolled for defence.
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Post Post #1917 (isolation #232) » Sat Feb 29, 2020 10:46 pm

Post by inspiratieloos »

Echo might still be alive at 1 hp if it rolled a 2 for defence, so someone should support Not Known.
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Post Post #1920 (isolation #233) » Sun Mar 01, 2020 9:24 am

Post by inspiratieloos »

I always forget that one.
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Post Post #1930 (isolation #234) » Mon Mar 02, 2020 8:53 pm

Post by inspiratieloos »

Alpha Echo is already dead.
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Post Post #1943 (isolation #235) » Thu Mar 05, 2020 5:57 am

Post by inspiratieloos »

So, Alpha Beta. I can use a skill, would it be better to just hit it hard now (probably use Double Slash) or let some other people use normal attacks first and then try to finish it in one shot with Heavy Blow?
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Post Post #1947 (isolation #236) » Thu Mar 05, 2020 10:13 am

Post by inspiratieloos »

In post 1944, Not Known 15 wrote:
In post 1943, inspiratieloos wrote:So, Alpha Beta. I can use a skill, would it be better to just hit it hard now (probably use Double Slash) or let some other people use normal attacks first and then try to finish it in one shot with Heavy Blow?
DO NOT USE
DOUBLE SLASH
!
It is now treated as two seperate attacks. It will split the slime twice.
We want to split it twice anyway? Preferably we split it 2-3 times and then kill it this turn so we don't get attacked.
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Post Post #1950 (isolation #237) » Thu Mar 05, 2020 12:51 pm

Post by inspiratieloos »

First hit puts it at 45/46, second at 22/23.

About 25% chance of a heavy blow putting it at 5 hp, that seems better than using a normal attack and guaranteeing it splits again.

Heavy Blow Alpha Beta
Original Roll String: 2d6
2 6-Sided Dice: (1, 1) = 2

Original Roll String: 2d4+3
2 4-Sided Dice: (2, 4)+3 = 9
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Post Post #1959 (isolation #238) » Sat Mar 07, 2020 1:05 am

Post by inspiratieloos »

What do we do with the Cultist?

We left the previous cultist for last because he was helping us by reducing mana costs, but we're not really using spells against this fight anyway. OTOH morale damage is relevant now, a slime at <28 hp shouldn't regenerate morale under the new system and one below 85 should only regen 1 point per turn and the scared status pretty much puts an enemy out of the fight, we could keep the new cultist alive because she makes fear a lot more economical. Ircher how does splitting affect morale, does the new slime spawn with 100% morale or does it copy the parent slime?
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Post Post #1965 (isolation #239) » Sat Mar 07, 2020 10:52 pm

Post by inspiratieloos »

Cast minor heal on dsjstr

Original Roll String: 1d3
1 3-Sided Dice: (1) = 1


Yeah FF you should probably hit AB with something.
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Post Post #1967 (isolation #240) » Sun Mar 08, 2020 12:24 am

Post by inspiratieloos »

It still has 1 HP left.
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Post Post #1970 (isolation #241) » Sun Mar 08, 2020 7:37 am

Post by inspiratieloos »

Just have David use double shot on ABB? We have enough actions left to kill it but I'm not sure there's any active players. Then again we can probably kill the split off slimes next turn anyway.
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Post Post #1972 (isolation #242) » Sun Mar 08, 2020 8:14 am

Post by inspiratieloos »

Also valid
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Post Post #1981 (isolation #243) » Wed Mar 11, 2020 11:55 pm

Post by inspiratieloos »

Fury Blade is meant to be used when you're at 1 hp cross slash and double slash are better otherwise.

As for the cultist, she doesn't have stun resist but she does have quite high defence. Focussing down the slimes first is probably better. We'll probably chip away at her quite a bit when there's no good slime targets anyway.

Attack Alpha Beta Beta
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1
Original Roll String: 1d4
1 4-Sided Dice: (4) = 4
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Post Post #1982 (isolation #244) » Wed Mar 11, 2020 11:57 pm

Post by inspiratieloos »

In post 1977, Jackal711 wrote:Hmm guess we mis-calculated somewhat. Let's just finish the job.

Attack Alpha Beta


Original Roll String: 1d6 (STATIC)
1 6-Sided Dice: (6) = 6

Original Roll String: 1d4 (STATIC)
1 4-Sided Dice: (1) = 1
I think the problem was that the slime doesn't necessarily have to use it's defence roll on the first attack, which isn't an issue normally since everyone at higher level rolls 2 dice anyway.
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Post Post #1984 (isolation #245) » Fri Mar 13, 2020 11:42 am

Post by inspiratieloos »

AAB should be at 12 hp at most, that's within range of double slash.
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Post Post #1987 (isolation #246) » Sat Mar 14, 2020 4:55 am

Post by inspiratieloos »

In post 1985, dsjstr wrote:If the cultists defense is an issue I can use fire, I am just not strong enough to face the slimes
You'll be fine. You'd probably be worse off attracting the attention of the cultist anyway.

Though slimes are weak against fire and with the mana reduction and your low base attack rolling d3*2+1 against slimes is better than rolling 1d6.

A bit awkwardly, depending on the exact defence roll and split ABB might either have gone to 6 and split into 2x3 or it might have gone to 5 and not split.

dsjstr, I'd suggest using fire for d3*2+1 against ABB.
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Post Post #1989 (isolation #247) » Sat Mar 14, 2020 5:34 am

Post by inspiratieloos »

I'm hoping dsjstr will kill ABB so David can hit Andromeda, otherwise aim him at ABB.
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Post Post #1991 (isolation #248) » Sat Mar 14, 2020 8:45 am

Post by inspiratieloos »

So that's 3 damage, that might kill it depending on the defence and split rolls.

Eh, better safe than sorry.
David attacks ABB
Original Roll String: 1d6-1
1 6-Sided Dice: (3)-1 = 2
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Post Post #1994 (isolation #249) » Sat Mar 14, 2020 9:33 am

Post by inspiratieloos »

Attack ABBA
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3
Original Roll String: 1d4
1 4-Sided Dice: (3) = 3
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Post Post #1995 (isolation #250) » Sat Mar 14, 2020 9:33 am

Post by inspiratieloos »

With defence that puts it at 6-7 splitting to 3-4.
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Post Post #1998 (isolation #251) » Sun Mar 15, 2020 1:07 am

Post by inspiratieloos »

Probably better to spend just 1 mana on minor heal to get FF out of danger than 3 on getting everyone 1-2hp that probably won't matter.
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Post Post #2000 (isolation #252) » Mon Mar 16, 2020 7:45 am

Post by inspiratieloos »

Also Formerfish, before getting healed make sure to use adrenaline rush for the free fury blade and then a normal attack at double damage.
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Post Post #2008 (isolation #253) » Tue Mar 17, 2020 9:59 am

Post by inspiratieloos »

FF you might want to heal yourself.
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Post Post #2011 (isolation #254) » Tue Mar 17, 2020 1:31 pm

Post by inspiratieloos »

Heavy Blow ABA
Original Roll String: 2d6
2 6-Sided Dice: (5, 5) = 10

Original Roll String: 2d4+3
2 4-Sided Dice: (3, 3)+3 = 9
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Post Post #2022 (isolation #255) » Tue Mar 17, 2020 9:24 pm

Post by inspiratieloos »

3 is fine. As long as you're above 1 you can't be killed in one blow.
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Post Post #2025 (isolation #256) » Wed Mar 18, 2020 10:28 am

Post by inspiratieloos »

In post 2023, Formerfish wrote:Heard, point me in the right direction and I'll pull this trigger.
Alpha Beta Alpha
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Post Post #2027 (isolation #257) » Wed Mar 18, 2020 12:14 pm

Post by inspiratieloos »

Yeah, though you do still hit at *2 damage with normal attacks at 1 hp.
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Post Post #2037 (isolation #258) » Wed Mar 18, 2020 10:24 pm

Post by inspiratieloos »

David Double Shot ABA
Original Roll String: 2d6-3
2 6-Sided Dice: (2, 3)-3 = 2
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Post Post #2041 (isolation #259) » Thu Mar 19, 2020 9:13 pm

Post by inspiratieloos »

Don't worry, at your level you respawn with exactly the same stats you have now. We have reserves.
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Post Post #2043 (isolation #260) » Fri Mar 20, 2020 2:35 am

Post by inspiratieloos »

Yeah, but we kinda have a serious deficit in actions due to the low active player count and we can heal him if he goes to 1, not acting just means everyone takes more damage because the fight takes longer.

George, I'd suggest casting fire on ABAB.

Attack ABAA
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6
Original Roll String: 1d4
1 4-Sided Dice: (2) = 2
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Post Post #2045 (isolation #261) » Fri Mar 20, 2020 3:02 am

Post by inspiratieloos »

Wait and see what he rolls, if he rolls a 2 or higher it's dead anyway.
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Post Post #2048 (isolation #262) » Fri Mar 20, 2020 10:35 am

Post by inspiratieloos »

Ah, my bad, I thought new players started at lvl 3.
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Post Post #2053 (isolation #263) » Fri Mar 20, 2020 10:06 pm

Post by inspiratieloos »

That should be ABAA dead
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Post Post #2055 (isolation #264) » Fri Mar 20, 2020 11:40 pm

Post by inspiratieloos »

19, hit for 10, assume 2 def -> 11, assume high split -> 6, so 6 damage is exactly lethal even if it high rolls I think. Am I overlooking something?
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Post Post #2056 (isolation #265) » Fri Mar 20, 2020 11:43 pm

Post by inspiratieloos »

And ABBA is already gone, the slimes available are AA, ABAA and ABAB.
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Post Post #2066 (isolation #266) » Sun Mar 22, 2020 10:37 am

Post by inspiratieloos »

Well FormerFish, time for you Barbarian class to shine.

Probably Fury Blade -> Meditate?
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Post Post #2076 (isolation #267) » Tue Mar 24, 2020 9:45 pm

Post by inspiratieloos »

Fury Blade AA then meditate I think.

Attack AA
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5
Original Roll String: 1d4
1 4-Sided Dice: (4) = 4
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Post Post #2080 (isolation #268) » Wed Mar 25, 2020 12:09 pm

Post by inspiratieloos »

You're on 1 hp so fury blade doesn't incur CD.
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Post Post #2094 (isolation #269) » Wed Mar 25, 2020 10:08 pm

Post by inspiratieloos »

It should be at 8hp now I think?

Attack AAB
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3

[dcie]1d4-1[/dice]
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Post Post #2095 (isolation #270) » Wed Mar 25, 2020 10:09 pm

Post by inspiratieloos »

Original Roll String: 1d4
1 4-Sided Dice: (1) = 1
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Post Post #2096 (isolation #271) » Wed Mar 25, 2020 10:09 pm

Post by inspiratieloos »

Someone cast fire on it?
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Post Post #2100 (isolation #272) » Fri Mar 27, 2020 1:57 am

Post by inspiratieloos »

Probably not, AAB is going to create a ~24hp and a ~8hp slimeling already next turn. Maybe hit the cultist with some attacks?
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Post Post #2112 (isolation #273) » Sat Mar 28, 2020 9:54 am

Post by inspiratieloos »

If the slime rolls a 2 on defence then it's 0 + 6 goes to 2, if it rolls a 1 it's 1 -> split to 3-4 -> dead.

Neither scenario is great. Maybe George should switch to a different target, that way it's guaranteed at 3-4 without a split and a second attack/fire cast should probably kill it properly?
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Post Post #2114 (isolation #274) » Sat Mar 28, 2020 11:10 pm

Post by inspiratieloos »

Attack AABB
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2
Original Roll String: 1d4
1 4-Sided Dice: (3) = 3


I guess if I roll 2-3 I can switch off as well.
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Post Post #2119 (isolation #275) » Sun Mar 29, 2020 4:12 am

Post by inspiratieloos »

I just realised that fire lvl 2 exist and that it's better than attacking vs slimes at lvl 6.
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Post Post #2121 (isolation #276) » Sun Mar 29, 2020 9:43 am

Post by inspiratieloos »

David attacks AABA
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2
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Post Post #2131 (isolation #277) » Mon Mar 30, 2020 8:09 pm

Post by inspiratieloos »

Fire on AAA
Original Roll String: 1d4*2
1 4-Sided Dice: (4)*2 = 8
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Post Post #2132 (isolation #278) » Mon Mar 30, 2020 8:10 pm

Post by inspiratieloos »

It should be at ~20 now.
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Post Post #2135 (isolation #279) » Tue Mar 31, 2020 5:30 am

Post by inspiratieloos »

So, 100 -> 93 split to 46-47 -> 39-40 split to 19-20 -> attack for 3 triggers defence 17-19 split to 8-10 so that last fire spell should put it at 1-3 hp.
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Post Post #2137 (isolation #280) » Tue Mar 31, 2020 6:09 am

Post by inspiratieloos »

2 player actions left I think, George's aid doesn't use an action.

David attacks AAA
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4
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Post Post #2141 (isolation #281) » Tue Mar 31, 2020 11:24 am

Post by inspiratieloos »

Yeah Tornado doesn't seem very good here. The slimes are resistant and the cultist has high defence.
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Post Post #2147 (isolation #282) » Tue Mar 31, 2020 11:01 pm

Post by inspiratieloos »

Specifically aid GE, because that one gets doubled.
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Post Post #2153 (isolation #283) » Wed Apr 01, 2020 5:19 am

Post by inspiratieloos »

Fire AAAB
Original Roll String: 1d4*2
1 4-Sided Dice: (3)*2 = 6
+1
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Post Post #2154 (isolation #284) » Wed Apr 01, 2020 5:20 am

Post by inspiratieloos »

I think it's dead?
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Post Post #2155 (isolation #285) » Wed Apr 01, 2020 5:22 am

Post by inspiratieloos »

We have 1 new 8-9 hp slime being spawned next turn atm, so it's probably worth starting on hitting AAA.
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Post Post #2158 (isolation #286) » Wed Apr 01, 2020 11:50 pm

Post by inspiratieloos »

In post 2156, Not Known 15 wrote:
In post 2154, inspiratieloos wrote:I think it's dead?
AAAB is still alive.... has 4 or 3 hp left.
20 hp, 3 damage -> 17 split to 8-9 -> 9 damage -> 0 I think?
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Post Post #2160 (isolation #287) » Thu Apr 02, 2020 6:00 am

Post by inspiratieloos »

:facepalm:
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Post Post #2168 (isolation #288) » Fri Apr 03, 2020 3:52 am

Post by inspiratieloos »

Fire on AAABA
Original Roll String: 1d4
1 4-Sided Dice: (4) = 4
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Post Post #2177 (isolation #289) » Sat Apr 04, 2020 4:52 am

Post by inspiratieloos »

You've been healed so you won't die.
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Post Post #2180 (isolation #290) » Sat Apr 04, 2020 10:28 am

Post by inspiratieloos »

Fire on 5A
Original Roll String: 1d4
1 4-Sided Dice: (3) = 3
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Post Post #2183 (isolation #291) » Sat Apr 04, 2020 11:58 am

Post by inspiratieloos »

It never stood a chance.
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Post Post #2196 (isolation #292) » Mon Apr 06, 2020 11:01 am

Post by inspiratieloos »

Fire AAAB
Original Roll String: 1d4
1 4-Sided Dice: (4) = 4
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Post Post #2201 (isolation #293) » Mon Apr 06, 2020 11:24 am

Post by inspiratieloos »

She'll probably flee now that the slimes are dead, but hitting her can't hurt.
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Post Post #2207 (isolation #294) » Mon Apr 06, 2020 8:28 pm

Post by inspiratieloos »

In post 2202, Gamma Emerald wrote:More fire or what?
Fire is kinda useless against things that aren't weak against it. Even against slimes it wouldn't be very good without the discount.
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Post Post #2216 (isolation #295) » Wed Apr 08, 2020 6:57 am

Post by inspiratieloos »

Ask about what her cult actually wants to accomplish/believes in maybe? Surely a cultist would want to expound on that?
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Post Post #2227 (isolation #296) » Thu Apr 09, 2020 7:55 am

Post by inspiratieloos »

Stat point into MP


Double Slash Alpha
Original Roll String: 2d6
2 6-Sided Dice: (3, 3) = 6
Original Roll String: 2d4-1
2 4-Sided Dice: (4, 1)-1 = 4
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Post Post #2235 (isolation #297) » Thu Apr 09, 2020 9:46 pm

Post by inspiratieloos »

Third attack on the same enemy.
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Post Post #2243 (isolation #298) » Fri Apr 10, 2020 6:39 am

Post by inspiratieloos »

Attack Charlie
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5
Original Roll String: 1d4
1 4-Sided Dice: (2) = 2
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Post Post #2245 (isolation #299) » Fri Apr 10, 2020 10:25 am

Post by inspiratieloos »

Probably Gamma Emerald?
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Post Post #2247 (isolation #300) » Fri Apr 10, 2020 12:31 pm

Post by inspiratieloos »

Healing costs mana, meditate is free.
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Post Post #2253 (isolation #301) » Fri Apr 10, 2020 8:47 pm

Post by inspiratieloos »

Anyone who can do an aid action on that?
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Post Post #2256 (isolation #302) » Sat Apr 11, 2020 5:58 am

Post by inspiratieloos »

In post 2254, Ircher wrote: I don't think there has ever previously been an instance where a damage over time effect lasted after a battle ended. From a logical perspective, you should probably take all the damage at once at the end of the battle. At the same time, most statuses etc. clear after a battle. I'm going to go with the middle road of you take damage on the final round of the battle, but the status clears after that.
I think the logical assumption is that for most status effects you can easily deal with them without further harm when there aren't enemies actively trying to kill you.
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Post Post #2258 (isolation #303) » Sat Apr 11, 2020 9:12 am

Post by inspiratieloos »

Double Slash Beta
Original Roll String: 2d6
2 6-Sided Dice: (3, 6) = 9
Original Roll String: 2d4-1
2 4-Sided Dice: (4, 4)-1 = 7
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Post Post #2259 (isolation #304) » Sat Apr 11, 2020 9:13 am

Post by inspiratieloos »

That puts it at 6.
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Post Post #2261 (isolation #305) » Sat Apr 11, 2020 11:22 am

Post by inspiratieloos »

Iirc orange stuns, green poisons, purple casts fear, yellow acid. Don't remember red and blue, should probably be in the thread somewhere.
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Post Post #2274 (isolation #306) » Sun Apr 12, 2020 8:20 pm

Post by inspiratieloos »

White is a damage caster iirc, not sure about black. Curse maybe?

Attack Golf
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6
Original Roll String: 1d4
1 4-Sided Dice: (1) = 1
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Post Post #2275 (isolation #307) » Sun Apr 12, 2020 8:21 pm

Post by inspiratieloos »

Crit, so it should be stunned.
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Post Post #2279 (isolation #308) » Mon Apr 13, 2020 7:58 am

Post by inspiratieloos »

One more action left. Maybe Tornado on Alpha and Echo?
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Post Post #2283 (isolation #309) » Tue Apr 14, 2020 8:45 pm

Post by inspiratieloos »

Someone kill Golf.

Attack Echo
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5
Original Roll String: 1d4
1 4-Sided Dice: (2) = 2
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Post Post #2287 (isolation #310) » Wed Apr 15, 2020 5:03 am

Post by inspiratieloos »

Probably better to have an attack on Echo first and only if that doesn't kill it Tornado it, if Echo dies to the attack we can use Tornado to stun two other slimes.
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Post Post #2290 (isolation #311) » Wed Apr 15, 2020 6:08 am

Post by inspiratieloos »

Golf is already dead.
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Post Post #2291 (isolation #312) » Wed Apr 15, 2020 6:16 am

Post by inspiratieloos »

We have red purple black and silver.

Black seems like the most dangerous, red and purple relatively harmless, we don't know silver but if it's similar to previous silver slimes it's slightly worse than red and purple, it also has defence.

So obviously hit black with a Tornado, silver is the best one to stun of the others but it has defence so Tornado might fail while it's a guaranteed hit on the others.

Best would be Tornado Hotel+India and 2 aid actions on the person casting Tornado.
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Post Post #2294 (isolation #313) » Wed Apr 15, 2020 11:29 am

Post by inspiratieloos »

Aid Jackal for some extra damage?
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Post Post #2300 (isolation #314) » Thu Apr 16, 2020 8:09 pm

Post by inspiratieloos »

Attack Hotel
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4
Original Roll String: 1d4
1 4-Sided Dice: (3) = 3
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Post Post #2318 (isolation #315) » Sun Apr 19, 2020 7:24 am

Post by inspiratieloos »

Double Slash Juliet
Original Roll String: 2d6
2 6-Sided Dice: (3, 4) = 7
Original Roll String: 2d4-1
2 4-Sided Dice: (1, 2)-1 = 2
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Post Post #2319 (isolation #316) » Sun Apr 19, 2020 7:26 am

Post by inspiratieloos »

That's Juliet dead.
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Post Post #2323 (isolation #317) » Sun Apr 19, 2020 10:23 am

Post by inspiratieloos »

It means you get -2 to all die rolls, so probably not.

Maybe wait until someone uses a double slash on a still living target and aid them?
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Post Post #2325 (isolation #318) » Sun Apr 19, 2020 10:29 am

Post by inspiratieloos »

Tornado seems good.
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Post Post #2327 (isolation #319) » Sun Apr 19, 2020 10:46 am

Post by inspiratieloos »

^this could use an aid action.
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Post Post #2340 (isolation #320) » Mon Apr 20, 2020 10:43 am

Post by inspiratieloos »

GE meditate?

Attack India
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1
Original Roll String: 1d4
1 4-Sided Dice: (4) = 4
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Post Post #2352 (isolation #321) » Wed Apr 22, 2020 7:49 am

Post by inspiratieloos »

Attack Alpha
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Post Post #2353 (isolation #322) » Wed Apr 22, 2020 7:50 am

Post by inspiratieloos »

Attack Alpha properly this time
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6
Original Roll String: 1d4
1 4-Sided Dice: (2) = 2
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Post Post #2354 (isolation #323) » Wed Apr 22, 2020 7:51 am

Post by inspiratieloos »

David attacks India
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3
Original Roll String: 1d3
1 3-Sided Dice: (2) = 2
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Post Post #2365 (isolation #324) » Fri Apr 24, 2020 12:24 pm

Post by inspiratieloos »

The one thing I'd really want is the scroll of resurrection but that's out of our price range.

We have some healing items already and so far the few healing spells we have are enough. Morale is only an issue if we encounter some dedicated morale harming enemies and in that case the scroll isn't going to do much good anyway.
Enemies tend to leave people who aren't attacking alone already so invisibility if also meh, though it could be useful at the end of a turn to avoid a round of damage maybe?

Then there's the offensive crystals. Ircher does the second hasted action count against the action threshold? If it does the fury crystal is pretty useless, if it doesn't it's close to double damage for three rounds.
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Post Post #2375 (isolation #325) » Fri Apr 24, 2020 9:19 pm

Post by inspiratieloos »

We have a morale spell already, so the scrolls will only save a little bit of mana.

The fury crystal seems like the only item that can really turn a loss into a win.
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Post Post #2390 (isolation #326) » Sun Apr 26, 2020 3:25 am

Post by inspiratieloos »

Murder the Slimemancer ASAP?

We have an about 60% chance of killing him in one turn if we throw Heavy Blow + 3 Double Slashes + David's double shot at him. Then we possibly have some aid actions and some tricky dice abilities to mitigate bad rolls to improve the odds.
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Post Post #2392 (isolation #327) » Sun Apr 26, 2020 3:38 am

Post by inspiratieloos »

Tiny Slime doesn't have mana so probably not too many exotic abilities, even if we fail, all we're wasting is some overall damage from stacking penalty and we can potentially stop him from getting his mass summon off.
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Post Post #2395 (isolation #328) » Sun Apr 26, 2020 7:30 am

Post by inspiratieloos »

Cultist is immune to crowd control.
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Post Post #2398 (isolation #329) » Mon Apr 27, 2020 5:58 am

Post by inspiratieloos »

Wrong cultist:
- Passive Skill "Control Mastery": This creature is immune to all crowd-control effects (including stuns and silencing).
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Post Post #2402 (isolation #330) » Mon Apr 27, 2020 11:13 am

Post by inspiratieloos »

Neither, we don't have enough damage now that we've used an action on crowd control, so it's better to split the attacks to avoid the stacking penalty.
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Post Post #2403 (isolation #331) » Mon Apr 27, 2020 11:14 am

Post by inspiratieloos »

So, two double slashes on slimemancer, two on cultist?
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Post Post #2411 (isolation #332) » Tue Apr 28, 2020 10:06 pm

Post by inspiratieloos »

Double Slash Slimemancer
Original Roll String: 2d6
2 6-Sided Dice: (4, 2) = 6
Original Roll String: 2d4-1
2 4-Sided Dice: (4, 3)-1 = 6
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Post Post #2424 (isolation #333) » Fri May 01, 2020 6:57 am

Post by inspiratieloos »

Keep in mind that up to lvl 6 fire is more effective against slimes than attacking as long as the cultist is alive.

Attack Zykkia
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4
Original Roll String: 1d4
1 4-Sided Dice: (1) = 1
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Post Post #2432 (isolation #334) » Fri May 01, 2020 10:37 pm

Post by inspiratieloos »

Attack Zykkia
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6
Original Roll String: 1d4
1 4-Sided Dice: (2) = 2
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Post Post #2436 (isolation #335) » Sat May 02, 2020 5:14 am

Post by inspiratieloos »

Zykkia is dead I think, 19 damage vs 14 hp and only 1d2+2 defence.
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Post Post #2438 (isolation #336) » Sat May 02, 2020 5:42 am

Post by inspiratieloos »

Good point. For some reason I had it in my head she'd go unconscious at 1 hp.
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Post Post #2460 (isolation #337) » Thu May 07, 2020 8:32 pm

Post by inspiratieloos »

Attack Slimemancer
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3
Original Roll String: 1d4
1 4-Sided Dice: (1) = 1
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Post Post #2463 (isolation #338) » Fri May 08, 2020 10:06 am

Post by inspiratieloos »

Attack Slimemancer
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1
Original Roll String: 1d4
1 4-Sided Dice: (2) = 2
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Post Post #2482 (isolation #339) » Thu May 14, 2020 10:02 am

Post by inspiratieloos »

Attack Slimemancer
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2
Original Roll String: 1d4
1 4-Sided Dice: (1) = 1
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Post Post #2487 (isolation #340) » Sat May 16, 2020 11:28 am

Post by inspiratieloos »

Slimemancer
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Post Post #2493 (isolation #341) » Sun May 17, 2020 8:51 pm

Post by inspiratieloos »

Attack for the bonus and then use David to cast minor heal on you.
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Post Post #2494 (isolation #342) » Sun May 17, 2020 8:51 pm

Post by inspiratieloos »

Do we have anything that can hit the Slimemancer?
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Post Post #2498 (isolation #343) » Tue May 19, 2020 7:31 am

Post by inspiratieloos »

So... Kill Proto-T slime?
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Post Post #2502 (isolation #344) » Tue May 19, 2020 8:12 pm

Post by inspiratieloos »

Formerfish, are you going to attack?
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Post Post #2509 (isolation #345) » Wed May 20, 2020 6:30 am

Post by inspiratieloos »

Cast minor heal on David
Original Roll String: 1d3
1 3-Sided Dice: (1) = 1

David casts minor heal on Formerfish
Original Roll String: 1d3
1 3-Sided Dice: (3) = 3
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Post Post #2516 (isolation #346) » Sun May 24, 2020 10:03 am

Post by inspiratieloos »

Attack Zykkia
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4
Original Roll String: 1d4
1 4-Sided Dice: (3) = 3
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Post Post #2518 (isolation #347) » Sun May 24, 2020 8:19 pm

Post by inspiratieloos »

Proto-T is dead, seems we've decided to go for Zykkia next.
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Post Post #2536 (isolation #348) » Tue May 26, 2020 8:43 pm

Post by inspiratieloos »

Cast fire on slimemancer
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Post Post #2542 (isolation #349) » Sat May 30, 2020 6:08 am

Post by inspiratieloos »

Take out Zykkia?
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Post Post #2543 (isolation #350) » Sat May 30, 2020 6:09 am

Post by inspiratieloos »

And hope some non-disabled people show up?
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Post Post #2548 (isolation #351) » Sat May 30, 2020 12:43 pm

Post by inspiratieloos »

GE, Cerberus and Jackal are fine, if they show up we don't have an issue. Without them the scroll is probably worth it.
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Post Post #2550 (isolation #352) » Mon Jun 01, 2020 1:59 am

Post by inspiratieloos »

Attack Zykkia
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3
Original Roll String: 1d4
1 4-Sided Dice: (2) = 2
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Post Post #2551 (isolation #353) » Mon Jun 01, 2020 2:01 am

Post by inspiratieloos »

Trick die
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5
Original Roll String: 1d4
1 4-Sided Dice: (2) = 2
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Post Post #2554 (isolation #354) » Mon Jun 01, 2020 2:07 am

Post by inspiratieloos »

2 more actions available, those should be fire on Zykkia and heal on David, so either one more person shows up and does fire+scrolls FF so he can heal David or two more show up and FF can regen morale at start of next turn.
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Post Post #2564 (isolation #355) » Wed Aug 19, 2020 6:45 pm

Post by inspiratieloos »

Obviously someone needs to cast fire on Zykkia, apart form that either just pile on the G slime or maybe cast some tornadoes to reduce incoming damage. David also needs to be healed.
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Post Post #2568 (isolation #356) » Sat Aug 22, 2020 2:52 am

Post by inspiratieloos »

NK, maybe you can cast heal on David?

Attack Proto-G Slime
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2
Original Roll String: 1d4
1 4-Sided Dice: (3) = 3
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Post Post #2575 (isolation #357) » Mon Aug 24, 2020 7:15 pm

Post by inspiratieloos »

Aid Jackal
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Post Post #2582 (isolation #358) » Tue Aug 25, 2020 9:24 am

Post by inspiratieloos »

I think it would be better to use as many aids on Jackal as possible to boost his heal all.
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Post Post #2593 (isolation #359) » Sat Aug 29, 2020 10:06 pm

Post by inspiratieloos »

Attack Proto-G Slime
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2
Original Roll String: 1d4
1 4-Sided Dice: (1) = 1
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Post Post #2604 (isolation #360) » Wed Sep 02, 2020 9:37 am

Post by inspiratieloos »

Attack Proto-G Slime
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4
Original Roll String: 1d4
1 4-Sided Dice: (2) = 2
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Post Post #2605 (isolation #361) » Wed Sep 02, 2020 9:38 am

Post by inspiratieloos »

... Well, that was easy.
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Post Post #2616 (isolation #362) » Sat Sep 05, 2020 11:40 am

Post by inspiratieloos »

Should I use heavy blow on the sharpshooter?
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Post Post #2618 (isolation #363) » Sat Sep 05, 2020 9:54 pm

Post by inspiratieloos »

Heavy Blow Cultist Sharpshooter
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1
Original Roll String: 1d4
1 4-Sided Dice: (3) = 3

Original Roll String: 1d6
1 6-Sided Dice: (4) = 4
Original Roll String: 1d4+4
1 4-Sided Dice: (2)+4 = 6
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Post Post #2619 (isolation #364) » Sat Sep 05, 2020 9:56 pm

Post by inspiratieloos »

6-8 HP left
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Post Post #2629 (isolation #365) » Mon Sep 07, 2020 10:33 am

Post by inspiratieloos »

So, who to attack next?
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Post Post #2635 (isolation #366) » Thu Sep 10, 2020 3:20 am

Post by inspiratieloos »

Attack Alpha
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5
Original Roll String: 1d4
1 4-Sided Dice: (4) = 4
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Post Post #2640 (isolation #367) » Fri Sep 11, 2020 9:48 pm

Post by inspiratieloos »

Attack Alpha
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1
Original Roll String: 1d4
1 4-Sided Dice: (3) = 3
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Post Post #2647 (isolation #368) » Tue Sep 15, 2020 8:54 am

Post by inspiratieloos »

Attack Beta
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5
Original Roll String: 1d4
1 4-Sided Dice: (4) = 4
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Post Post #2653 (isolation #369) » Fri Sep 18, 2020 9:15 pm

Post by inspiratieloos »

dsjstr meditates then me and NK finish her off?
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Post Post #2662 (isolation #370) » Tue Sep 22, 2020 9:02 pm

Post by inspiratieloos »

Heavy Blade Alpha
Original Roll String: 2d6
2 6-Sided Dice: (5, 3) = 8
Original Roll String: 2d4+4
2 4-Sided Dice: (1, 2)+4 = 7
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Post Post #2665 (isolation #371) » Wed Sep 23, 2020 9:26 am

Post by inspiratieloos »

We barely have enough people to fill the actions, no sense wasting someone on scrying on pretty basic enemies, they're all the same anyway so knowing what they do doesn't really change our strategy.
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Post Post #2675 (isolation #372) » Fri Sep 25, 2020 10:39 am

Post by inspiratieloos »

Attack Charlie
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4
Original Roll String: 1d4
1 4-Sided Dice: (1) = 1
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Post Post #2676 (isolation #373) » Fri Sep 25, 2020 11:30 am

Post by inspiratieloos »

In post 2674, Ircher wrote: Just a note that if you have any feedback/suggestions, you are still welcome to provide them. Particularly, I am interested in your thoughts regarding the current balance of some spells like say Magic Arrows.
The reading isn't entirely clear, it says it costs 1 mana and uses 1 mana per target, is the cost a minimum because you need to have at least one target or is it a cost to use at all and then +1 for each target? (seems to be just 1 per target as GE used 4 mana for 4 targets)

I don't think it's very useful, you're spreading out damage while it's usually better to focus on one target and you're triggering a defence roll on each one. Against these guys with 1d3 defence you need to spend 4 mana, over half your pool for multiple fights, just to do more expected damage than a double slash and then it's still inefficient because you're damaging multiple targets slightly instead of just killing one. Being able to just spend x mana to do xd8 to a target (and triggering only one defence roll) would make the damage actually efficient, but then it'd still be a niche use due to the mana consumption being unsustainable and needing to spend 2 just to break even with double slash.
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Post Post #2681 (isolation #374) » Sun Sep 27, 2020 6:40 am

Post by inspiratieloos »

I think Charlie has 2-4 HP remaining?
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Post Post #2683 (isolation #375) » Sun Sep 27, 2020 10:00 am

Post by inspiratieloos »

Skill, what would even be a good spell for this situation?
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Post Post #2687 (isolation #376) » Mon Sep 28, 2020 6:50 pm

Post by inspiratieloos »

Attack Beta
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1
Original Roll String: 1d4
1 4-Sided Dice: (1) = 1
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Post Post #2689 (isolation #377) » Tue Sep 29, 2020 4:39 am

Post by inspiratieloos »

I don't think you've actually used an ability yet.
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Post Post #2698 (isolation #378) » Fri Oct 02, 2020 7:51 am

Post by inspiratieloos »

Attack Delta
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5
Original Roll String: 1d4
1 4-Sided Dice: (4) = 4
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Post Post #2719 (isolation #379) » Sun Oct 04, 2020 7:43 pm

Post by inspiratieloos »

So.... Do we just hit it?
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Post Post #2722 (isolation #380) » Mon Oct 05, 2020 7:36 am

Post by inspiratieloos »

My main issue is that it could just as easily be a summoner in which case we do want to kill it as quickly as possible.
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Post Post #2724 (isolation #381) » Mon Oct 05, 2020 9:21 am

Post by inspiratieloos »

Double Slash Alpha
Original Roll String: 2d6
2 6-Sided Dice: (1, 1) = 2
Original Roll String: 2d4-2
2 4-Sided Dice: (1, 1)-2 = 0
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Post Post #2735 (isolation #382) » Fri Oct 09, 2020 9:46 pm

Post by inspiratieloos »

Attack Alpha
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2
Original Roll String: 1d4
1 4-Sided Dice: (3) = 3
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Post Post #2744 (isolation #383) » Sat Oct 10, 2020 11:36 pm

Post by inspiratieloos »

Wrestle Alpha to the ground and take the necklace


More seriously, seems like Alpha is immortal until the 7 turn timer runs out, so I think the strategy is to just put them at 1HP and then wait?
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Post Post #2752 (isolation #384) » Wed Oct 14, 2020 8:15 pm

Post by inspiratieloos »

Yeah

Attack Alpha
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4
Original Roll String: 1d4
1 4-Sided Dice: (4) = 4
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Post Post #2759 (isolation #385) » Sun Oct 18, 2020 12:28 am

Post by inspiratieloos »

Well, we do want to bring alpha down to 1 HP in case they become vulnerable at some point.

Attack Alpha
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4
Original Roll String: 1d4
1 4-Sided Dice: (4) = 4
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Post Post #2760 (isolation #386) » Sun Oct 18, 2020 12:28 am

Post by inspiratieloos »

Well, guess that's done.
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Post Post #2768 (isolation #387) » Tue Oct 20, 2020 8:59 pm

Post by inspiratieloos »

And take off 1 hp.

Debuffs probably next round, so they'll last for the 2nd phase.
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Post Post #2770 (isolation #388) » Tue Oct 20, 2020 9:59 pm

Post by inspiratieloos »

Alpha has healing grace, so any attack will put them at 1.
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Post Post #2779 (isolation #389) » Sat Oct 24, 2020 7:30 am

Post by inspiratieloos »

Skip turn
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Post Post #2792 (isolation #390) » Sun Oct 25, 2020 7:18 pm

Post by inspiratieloos »

What happens if multiple people use redirection shield on the same target?
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Post Post #2794 (isolation #391) » Mon Oct 26, 2020 2:29 am

Post by inspiratieloos »

I wouldn't use magic arrow, they still all get a 1d3 defence roll on each shot, so even two magic arrows on the same target isn't that likely to kill. Provoke+redirection shield seems like a better tactic.
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Post Post #2798 (isolation #392) » Tue Oct 27, 2020 11:37 am

Post by inspiratieloos »

Cast Redirection Shield on NK15
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Post Post #2803 (isolation #393) » Thu Oct 29, 2020 1:28 am

Post by inspiratieloos »

Jup
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Post Post #2810 (isolation #394) » Thu Oct 29, 2020 12:38 pm

Post by inspiratieloos »

Probably try quick slash on some low hp enemies?
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Post Post #2815 (isolation #395) » Fri Oct 30, 2020 12:44 pm

Post by inspiratieloos »

NK still has those redirection shields, so he should probably provoke again.

Ircher, does blessing improve the rolls for the redirection shield counterattack? If so should it be cast on the person provoking or the person using redirection shield?
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Post Post #2821 (isolation #396) » Sun Nov 01, 2020 11:30 am

Post by inspiratieloos »

Cast Tornado on Delta and Echo
Original Roll String: 1d6+2
1 6-Sided Dice: (5)+2 = 7

Original Roll String: 1d6+2
1 6-Sided Dice: (3)+2 = 5


Allahandra casts lvl2 Tornado on Hotel and India
Original Roll String: 2d6
2 6-Sided Dice: (3, 3) = 6

Original Roll String: 2d6
2 6-Sided Dice: (4, 6) = 10
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Post Post #2823 (isolation #397) » Sun Nov 01, 2020 10:29 pm

Post by inspiratieloos »

Someone available to Speed Slash Oscar?
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Post Post #2828 (isolation #398) » Mon Nov 02, 2020 8:39 pm

Post by inspiratieloos »

If I get another +1 shouldn't Echo have taken 1 damage and be stunned? Also you forgot to add the blessing bonus to my redirection shield.
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Post Post #2830 (isolation #399) » Tue Nov 03, 2020 4:10 am

Post by inspiratieloos »

Blessing gives +2.

Edit: Oh, I see, forgot to take into account it was a lower level Bless.
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