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I don't see the advantage of gamesolving in the rooms, personally. And it's easier for scum to pocket in hoods.
Go on
Nah man, you just ignore pockets.
Because if we all keep all info in the public sphere as much as possible then we all g. Like Scum are never going to get to choose who they kill. So they can't kill off threats, while they may lose pockets, and if a scum drops we can inform catching the second. There is also the element of forcing scum to claim protects too which can be put under scrutiny as well.
In post 115, Espeonage wrote:So I haven't read the thread yet, but why are you all trying to play the game?
Hood up please.
Why would you prefer for players to discuss separately in Neighborhoods rather than together in this thread?
Apologies. You explained this later in post 130. Could you finish the following portion as it appears that you cut off: "Because if we all keep all info in the public sphere as much as possible then we all g."
In post 115, Espeonage wrote:So I haven't read the thread yet, but why are you all trying to play the game?
Hood up please.
Why would you prefer for players to discuss separately in Neighborhoods rather than together in this thread?
Apologies. You explained this later in post 130. Could you finish the following portion as it appears that you cut off: "Because if we all keep all info in the public sphere as much as possible then we all g."
ood
If you think it is good to "keep all info in the public sphere as much as possible" then why are you arguing that Rooms are beneficial and we should not be posting here?
Come back to the thread after you've had hood time. The strength in this game is using the hoods to try and organise things and protect chains and catching lying and catching pocketing. Like you could play it is a normal mafia game but that's scum sided. 2-7 mountainous is bad for town.