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yeah I'm not using that setup because it is broken in town's favor, especially if one of the buckets has no scum in it.
Only possible way of fixing it is to make it a large multiball setup, or giving the scum the choice of bucket (though it would need a lot of scum). But this setup works better as a multiball setup regardless. Neither of these are valid for the challenge (even if the "no multiball" restriction is only a suggestion and not a prohibition, since it would fail 1 and/or fail 5).
version 1.1 with the Public Cop setup weakened a little, I still think this should be fine during a marathon.
Hopefully the roles being assigned before D1 lynch is clear as a day phase here, a minor balance puts the role assignment vote into a new phase entirely.
Last edited by TemporalLich on Wed Mar 11, 2020 9:02 am, edited 2 times in total.
In post 74, OkaPoka wrote:public cop + named townie is still superior to two masons because
public cop + named townie is potentially three clears by day 2 while masons are potentially two clears by day 2
day vig + backup is more interesting but i dont see scum shooting the dayvig since moving from even to odds doesn't advantage them too much, better just looking for the backup to kill
not sure where you're getting three clears from, but a miller in that setup feels very slightly bastard
In post 87, Jingle wrote:Miller is functionally the same as Named town there, since they're claiming D1 anyway.
Question, is the dayvig limited shot or can they continue shooting on future days if they survive?
I'm probably going to have to make setup 1 use a public tracker or other unreliable public investigative. I'm thinking public tracker and named townie might work, if not maybe D2 public cop and named townie.
The Dayvig is ungated. They can shoot for as long as they survive.
If you don't know, the themes of each Marathon Night setup are:
Temporal Lich's Marathon Night v2 - Putting this here because I like my setup and it sounds like a fun marathon game to play at least once
Hectic's Switch with your name on it - An interesting marathon setup where everyone can shoot a specific player, the healing also allows a town player to carry the game
DrDolittle's Babbling Bjerg Redux - This is very easy to create chaos in.
Kerset's Cunning Saints - A somewhat interesting marathon setup.
BBmolla's I love you not - This is a small change to a standard lover setup.
popsofctown's The Best Patch - Confusing, but seemingly worth playing as a "bullet" game (even faster than marathon)
Ircher's SS3 Draft - Just SS3 but different.
Hectic's Sacrificial Pacts - Seems townsided to me.
Gobbledygook's Flash Mob - A one cycle dance setup. WIFOM is baked into this setup with the two different dance types, but this somehow isn't charming.
Not Known 15's Jail V2 - Is this Double Day but convoluted? I don't get it.
ceejayvinoya's ascension without meds - This setup has a 25% chance of instaloss but otherwise is townsided, and thus is unfair. Even more so if this setup uses elimination for wincon instead of parity.
Jingle's 8p Choose Your Rival - Picking someone who 100% isn't your scumbuddy seems a bit odd, also the biased randomization makes it so the higher you are in the playerlist the more likely you will be suspected as scum. Probably an unfair and unfun setup.