Level Up 2 - Finished

For completed/abandoned Mish Mash Games.
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Post Post #2025 (ISO) » Wed Mar 18, 2020 10:28 am

Post by inspiratieloos »

In post 2023, Formerfish wrote:Heard, point me in the right direction and I'll pull this trigger.
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Post Post #2026 (ISO) » Wed Mar 18, 2020 12:01 pm

Post by Formerfish »

I don't think i can fury blade cause im on a 2 turn cool down, looks like its my normal attack.
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Post Post #2027 (ISO) » Wed Mar 18, 2020 12:14 pm

Post by inspiratieloos »

Yeah, though you do still hit at *2 damage with normal attacks at 1 hp.
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Post Post #2028 (ISO) » Wed Mar 18, 2020 12:17 pm

Post by Formerfish »

Attack Alpha Beta Alpha


Original Roll String: 2d4*2
2 4-Sided Dice: (1, 2)*2 = 6


HHHHHHIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!!!!!
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Post Post #2029 (ISO) » Wed Mar 18, 2020 1:32 pm

Post by Ircher »

(expired on 2020-03-19 19:47:59) left in the round.

Y'all have an NPC action left.

(Y'all might also want to help direct our new player GeorgeBailey as to what he should do this round.)
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Post Post #2030 (ISO) » Wed Mar 18, 2020 1:40 pm

Post by GeorgeBailey »

I whack it with a stick
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Post Post #2031 (ISO) » Wed Mar 18, 2020 1:59 pm

Post by Formerfish »

In post 2030, GeorgeBailey wrote:I whack it with a stick
Hello good sir!

Have you found the discord yet?
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"FF, you're a dick, but you don't hit below the belt. So you're a dick about finding scum, not hurting the people who are playing the game. That's acceptable dickary." MaryJoLisa

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Post Post #2032 (ISO) » Wed Mar 18, 2020 2:15 pm

Post by GeorgeBailey »

In post 2031, Formerfish wrote:
In post 2030, GeorgeBailey wrote:I whack it with a stick
Hello good sir!

Have you found the discord yet?
Yep, after aimlessly wandering around the mod sent it to me
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Post Post #2033 (ISO) » Wed Mar 18, 2020 3:39 pm

Post by GeorgeBailey »

Aid FormerFish
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Post Post #2034 (ISO) » Wed Mar 18, 2020 3:43 pm

Post by Formerfish »

In post 2033, GeorgeBailey wrote:
Aid FormerFish
ABA will feel your wrath in my power, Brother! See you in Valhalla, where we will dine and drink and fornicate, with whoever you choose.
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"FF, you're a dick, but you don't hit below the belt. So you're a dick about finding scum, not hurting the people who are playing the game. That's acceptable dickary." MaryJoLisa

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Post Post #2035 (ISO) » Wed Mar 18, 2020 3:50 pm

Post by GeorgeBailey »

#FuckABA
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Post Post #2036 (ISO) » Wed Mar 18, 2020 3:57 pm

Post by Formerfish »

In post 2035, GeorgeBailey wrote:#FuckABA
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"FF, you're a dick, but you don't hit below the belt. So you're a dick about finding scum, not hurting the people who are playing the game. That's acceptable dickary." MaryJoLisa

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Post Post #2037 (ISO) » Wed Mar 18, 2020 10:24 pm

Post by inspiratieloos »

David Double Shot ABA
Original Roll String: 2d6-3
2 6-Sided Dice: (2, 3)-3 = 2
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Post Post #2038 (ISO) » Thu Mar 19, 2020 3:01 pm

Post by Ircher »

On a bright and sunny day, GeorgeBailey jumps out of bed. He dons his clothes and walks outside for a stroll. He is ambushed by a red slime on his stroll, but thanks to the help of some fearless locals, he manages to survives the attack. Seeing potential in GeorgeBailey, they direct him to the local inn noting that they were looking for adventurers. The local innkeeper informs him, "Now nearby here is a big cave. Until recently, the cave was a popular tourist attraction, but lately, it has attracted large quantities of slimes. We've already sent a band of adventurers down there, but we haven't heard from them in two days! Something unusual is a-happening, and we need to find out what it is. With that said, you like you could help! Why don't you go and check on the others?"

Despite knowing very little about how to fight, GeorgeBailey fervently accepts the request. "I've always dreamed of becoming an adventurer!" "Good luck and be sure to come back! Don't go missing like the others," responds the innkeeper. GeorgeBailey enters the cave. He soon notices a soft humming noise. He tries to figure out where it is coming from but to no avail. In fact, as he searches, he finds himself growing sleepier and sleepier. Eventually, he collapses to the ground and his vision fades to black. Several hours pass. GeorgeBailey manages to overcome his exhaustion and open his eyelids. He looks around only to learn he is in an entirely different section of the cave! "Is this the end? Will I die a horrifying death like most adventurers?" he wonders to himself. Then he hears the sound of steel and various shouts. He begins walking in the direction they are coming from. It doesn't take long for him to find a large band of adventurers locked in combat with several slimes and a dark robed cultist. "We needed reinforcements; perfect timing!" shouts one of the adventurers as they notice GeorgeBailey's presence.

inspiratieloos springs into action and sends his blade crushing into Alpha Beta Alpha. His attack is very accurate and a large chunk of the slime is cut off. The slime then splits into two smaller slimes. (13 so far on Alpha Beta Alpha.)
(Defense:)
Original Roll String: 1d2
1 2-Sided Dice: (2) = 2


dsjstr begins moving his hands in intricate ways and chanting ancient words. Red wisps form around his hands. He points towards Alpha Beta Beta Alpha Alpha, and the slime disintegrates into a pile of ash. (5 so far on Alpha Beta Beta Alpha.) **Alpha Beta Beta Alpha Alpha is
dead
.**

Moderator Note: Historically, for adrenaline rush to work, you had to act BEFORE you were healed. Now in this particular instance, I'm allowing it to still work despite being after healing, but I thought I would point this out. I'm also open to changing the policy to order never matters; however, I think it's an interesting trade-off of acting and taking advantage of adrenaline rush at the risk of not being healed versus being healed first but losing out on that advantage. Let me know what you think.


GeorgeBailey sees Formerfish prepare for a mega-attack and decides to send encouragement Formerfish's way. "Make it a killer!" GeorgeBailey shouts. Formerfish summons his courage and prepares his might. He takes his stance and strikes at Alpha Beta Alpha. A noticeable chunk of the slime is wiped off. (8 more on Alpha Beta Alpha.) The slime splits into two smaller slimes.

the worst starts making complex motions with his hands and shouting archaic words. His hands begin to glow white, and he points towards Formerfish. White light briefly bathe Formerfish restoring Formerfish's strength. **the worst has
5/6
MP left.** **Formerfish has
3/23
HP left.**

David pulls out two arrows from his quiver and loads his bow. He fires at Alpha Beta Alpha. He then fires a second time. The first arrow hits it mark, but the second one misses completely. (2 and 0 more on Alpha Beta Alpha.) Thankfully, the slime does not split this time.
---
Alpha Alpha begins moving towards GeorgeBailey.
Original Roll String: 1d8
1 8-Sided Dice: (3) = 3


Alpha Beta Alpha sees David and begins slithering towards him.\
Original Roll String: 1d8
1 8-Sided Dice: (7) = 7

(Defense:)
Original Roll String: 1d2
1 2-Sided Dice: (2) = 2


Cultist Andromeda looks in the direction of Alpha Beta Alpha. "Useless slime! Come and be mine!" she shouts as she siphons away the life force of the slime. **Alpha Beta Alpha is
dead
.** **Cultist Andromeda has
22/24
MP left.** Cultist Andromeda then withdraws her flute and plays another melody. **Cultist Andromeda has
20/24
MP left.**
(Alpha Alpha:)
Original Roll String: 1d3
1 3-Sided Dice: (3) = 3
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Post Post #2039 (ISO) » Thu Mar 19, 2020 3:07 pm

Post by Ircher »

GeorgeBailey is not at all prepared for Alpha Alpha and takes massive damage from the slime's corrosive acids. "Maybe I should rethink the adventuring life," he mutters quietly to himself. **GeorgeBailey has
8/15
HP left.**

I am actually gonna nullify Alpha Beta Alpha's action considering that Cultist Andromeda killed it. (Actions for the same side occur approximately simultaneously. Some things are sequenced, but this isn't one of those cases.) So yeah, pretend it wasn't there.

White lights bathe Cultist Andromeda and Alpha Alpha, and they regain some health. **Alpha Alpha has
204/400
HP left.**
---
Current Monster Statuses
(Threshold 7/1)
(7) Alpha : Hydra Slime : Level = 7 | HP =
DEAD
| Morale = 15/15 | Attack = 1d8 | Defense = 1d2
(6) Cultist Andromeda : Cultist Musician : Level = 6 | HP = 50/50 | MP =
20/24
| Morale = 100/100 | Attack = 1d4 | Defense = 1d4

Reinforcements:
These enemies do not grant experience, but must be killed to end the battle.

(7) Alpha Alpha : Hydra Slime : Level = 7 | HP =
204/400
| Morale = 15/15 | Attack = 1d8 | Defense = 1d2
(7) Alpha Beta Alpha : Hydra Slime : Level = 7 | HP =
DEAD
| Morale = 15/15 | Attack = 1d8 | Defense = 1d2
(7) Alpha Beta Alpha Alpha : Hydra Slime : Level = 7 | HP =
19/400
| Morale = 15/15 | Attack = 1d8 | Defense = 1d2
(7) Alpha Beta Alpha Beta : Hydra Slime : Level = 7 | HP =
5/400
| Morale = 15/15 | Attack = 1d8 | Defense = 1d2
(7) Alpha Beta Beta Alpha Alpha : Hydra Slime : Level = 7 | HP =
DEAD
| Morale = 15/15 | Attack = 1d8 | Defense = 1d2

Active Battle Effect #1: Players require and use one less mana to cast spells.
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Post Post #2040 (ISO) » Thu Mar 19, 2020 3:13 pm

Post by GeorgeBailey »

Maybe I should rethink the adventuring life
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Post Post #2041 (ISO) » Thu Mar 19, 2020 9:13 pm

Post by inspiratieloos »

Don't worry, at your level you respawn with exactly the same stats you have now. We have reserves.
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Post Post #2042 (ISO) » Thu Mar 19, 2020 9:31 pm

Post by Formerfish »

and if you dont attack you dont get targeted i dont think, so since you already acted youll get xp no matter what.
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"FF, you're a dick, but you don't hit below the belt. So you're a dick about finding scum, not hurting the people who are playing the game. That's acceptable dickary." MaryJoLisa

Need advice? Ask a Fish.
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Post Post #2043 (ISO) » Fri Mar 20, 2020 2:35 am

Post by inspiratieloos »

Yeah, but we kinda have a serious deficit in actions due to the low active player count and we can heal him if he goes to 1, not acting just means everyone takes more damage because the fight takes longer.

George, I'd suggest casting fire on ABAB.

Attack ABAA
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6
Original Roll String: 1d4
1 4-Sided Dice: (2) = 2
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Post Post #2044 (ISO) » Fri Mar 20, 2020 2:44 am

Post by Formerfish »

Better idea for me to attack ABAA and pile on yours, or aid GB and bump up his damage?
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"FF, you're a dick, but you don't hit below the belt. So you're a dick about finding scum, not hurting the people who are playing the game. That's acceptable dickary." MaryJoLisa

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Post Post #2045 (ISO) » Fri Mar 20, 2020 3:02 am

Post by inspiratieloos »

Wait and see what he rolls, if he rolls a 2 or higher it's dead anyway.
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Post Post #2046 (ISO) » Fri Mar 20, 2020 10:33 am

Post by GeorgeBailey »

I don't think I have fire?
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Post Post #2047 (ISO) » Fri Mar 20, 2020 10:35 am

Post by GeorgeBailey »

I'll just attack now

Attack ABAB

Original Roll String: 1d6
1 6-Sided Dice: (1) = 1
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Post Post #2048 (ISO) » Fri Mar 20, 2020 10:35 am

Post by inspiratieloos »

Ah, my bad, I thought new players started at lvl 3.
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Post Post #2049 (ISO) » Fri Mar 20, 2020 10:40 am

Post by GeorgeBailey »

it's alright, it's probably gonna be what, 1 from death now? Since it rolls defence?
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