In post 248, BBmolla wrote:Experimental queue isn't an awful idea, but a Open Setup Review Group could also solve the issue of checking setups before they're run.
If you look at those contests I'm sure there are plenty of willing folks.
I feel like if the Open Setup Review Group had a place where they can actually test setups, that would be helpful
In post 240, gobbledygook wrote:I don’t really understand why we allow micro sized games to be run outside of the micro queue. I think it backlogs those queues.
to the contrary, i find that the open queue is so backlogged that non-open micros find themselves backlogged by the micro opens that otherwise would have been in the open queue. i think a situation like that is taking place right now.
Oh really? Admittedly, I have not taken a look at the two queues or the current games. That type of back log makes sense though from what you’re describing.
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In post 237, BBmolla wrote:Mathdino fixed Hard Boiled with Noir, why is the former still being run?
The use of Weak in the Weak Hider role seems to conflict with the current Normal definition of Weak. We should name it a Pacifist Hider with the Pacifist modifier being one that dies if it targets a role capable of killing.
That might mess up Detective investigations and may “re-break” the setup. Either way, discussion for another thread I think.
In post 247, Alisae wrote:tbh, I just want a queue that is exclusive to only the moderators with the highest rep. Something sorta like a VIP queue.
everyone starts somewhere. the recently finished purgatory was dannflor's second game and i think it's exceptionally done.
In post 248, BBmolla wrote:Experimental queue isn't an awful idea, but a Open Setup Review Group could also solve the issue of checking setups before they're run.
If you look at those contests I'm sure there are plenty of willing folks.
they're already supposed to, as i understand it. having a separate slot for experimental setups has a twofold benefit, in my eyes: it allows new setups to be "fast-tracked", solving a problem which has been noted frequently by the monthly open queue designers, and it prevents the open queue at large from being blocked by two unknown setups which players may be reticent to sign up for.
i think what pops means is if there is a demand for a certain setup, it doesn't mean that a mod will come in and fill that demand
instead you have this weird dichotomy of mods running setups that they want to run
and players don't sign up unless they find a setup they want to play
so until there is a match, you just have artificially induced clogging of the queues until the signups are pulled and new setups can enter the market until something works
In post 248, BBmolla wrote:Experimental queue isn't an awful idea, but a Open Setup Review Group could also solve the issue of checking setups before they're run.
If you look at those contests I'm sure there are plenty of willing folks.
I feel like if the Open Setup Review Group had a place where they can actually test setups, that would be helpful
the only real solution for this would be to try to run a Monday Night Open Setup Testnight in Discord or some shit
Come see me in the Great American Melodrama in Oceano
In post 252, northsidegal wrote:everyone starts somewhere. the recently finished purgatory was dannflor's second game and i think it's exceptionally done.
Correct! This queue would function as
1. A place for someone like Varsoon or someone who is already known to mod these really fantastic games that people love to play
2. A place for new mods to get some rep.
In post 251, gobbledygook wrote:The use of Weak in the Weak Hider role seems to conflict with the current Normal definition of Weak. We should name it a Pacifist Hider with the Pacifist modifier being one that dies if it targets a role capable of killing.
That might mess up Detective investigations and may “re-break” the setup. Either way, discussion for another thread I think.
That's actually a quirk of the wiki page rather than the setup itself (in the game mathdino ran it was just referred to as "hider"), although there'd be a contradiction between the normal definition either way.
In post 253, OkaPoka wrote:i think what pops means is if there is a demand for a certain setup, it doesn't mean that a mod will come in and fill that demand
instead you have this weird dichotomy of mods running setups that they want to run
and players don't sign up unless they find a setup they want to play
so until there is a match, you just have artificially induced clogging of the queues until the signups are pulled and new setups can enter the market until something works
Yeah, that makes a lot of sense and I tried to get at part of that when discussing how the Normal queue doesn't have this problem as compared to other queues.
I think that having three games in signups at once would at least serve to lessen this problem.
In post 258, BBmolla wrote:My fear would be the sort of thing where if it's too frequent the appeal is lost and players stop coming
Like if we had a weekly marathon queue I imagine it'd be less crowded, yknow.
What do you think of just a dedicated slot in the open queue rather than a specific "open queue test day"?
In post 252, northsidegal wrote:everyone starts somewhere. the recently finished purgatory was dannflor's second game and i think it's exceptionally done.
Correct! This queue would function as
1. A place for someone like Varsoon or someone who is already known to mod these really fantastic games that people love to play
2. A place for new mods to get some rep.
I'm not sure I entirely understand the specifics of your suggestion if new mods also moderate there.
In post 262, gobbledygook wrote:I am confused how balance needs to be play tested for an open setup? Wouldn’t the testing be for figuring out what’s fun?
yeah I guess that matters
Come see me in the Great American Melodrama in Oceano
Like
consider it a Moderator Spotlight kind of queue?
It puts spotlight onto mods that are either
- Rising Stars in the modding community
- Already established mods with an excellent reputation (me, Varsoon, FakeGod)
In post 245, popsofctown wrote:Queues will always suck because you get your turn in queue based on what you want to mod, and whether it fills quickly is based on whether you want to play. It's the Electoral College of forum mafia
Could you elaborate?
I can restate myself. Tomorrow I can make an alt named Rhodesy and one named Isla-chan and claim the main account is Ras but somehow the listmod is kewl with this. Rhodesy can join the open queue to run 11v2 Mountainous, Isla-chan will join the open queue to run 4p Dethy as a forum mafia game. It will be decided they both get 2 weeks to fill. On day 11, when no one has joined either game except that Isla-chan is in for Rhodesy's game and vice versa, Jingle will post that Cultist Recruiter or any of his other popular setups will be in queue next, 7 people will post pre-/ins in the thread instead of PMing him, and they will be hushed as we keep repose and meditate on Rhodesy and Isla's game for another 3 days. The system works perfectly to serve who it is intended to serve, Rhodesy and Isla, not Jinglefornia
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
In post 267, Alisae wrote:Like
consider it a Moderator Spotlight kind of queue?
It puts spotlight onto mods that are either
- Rising Stars in the modding community
- Already established mods with an excellent reputation (me, Varsoon, FakeGod)
I think if people were willing to let others run their setup could help this issue. I never understood why more people don’t do loan out their setups.
In post 265, northsidegal wrote:Okay. What do you think of my suggestions regarding changing the Open queue?
I think having three open slots could theoretically alleviate some issues with the Open Queue because what it does is it results in more "shots" at creating a game that meets demand.
But also the Open Queue is the least popular queue and I don't think it has a consistent enough playerbase to even generate consistent demand so fracturing might just be the death blow to the queue.
Having three signups doesn't necessitate a removal of stagnation in the queue, you have three games unable to meet demand, they sit there and block the queue. I guess on the positive side is you cycle through setups faster.
Basically the point I'm trying to make is that to implement your change is a massive risk by the list mods and administrators who I assume don't want to just kill the open queue while its still barely breathing in favor of a change that may or may not improve it.
In post 267, Alisae wrote:Like
consider it a Moderator Spotlight kind of queue?
It puts spotlight onto mods that are either
- Rising Stars in the modding community
- Already established mods with an excellent reputation (me, Varsoon, FakeGod)
I think if people were willing to let others run their setup could help this issue. I never understood why more people don’t do loan out their setups.
I actually loaned Duckie a setup and am 100% a fan of co-modding
1 would be the setup of the month. Something that players can reliably play, similar to how the Newbie queue functions.
1 would be how the open queue currently works but for minis and large opens.
1 would be the same as above but for 9 or less players.