Okay, I believe I understand what you're saying now. I think that to fully solve that problem in every single scenario would require turning the open queue into something more like the large-theme queue, where it's not really a "queue" at all. I went a lot more into that idea before deleting a lot of it in my original post, but basically I think that retaining a queue structure is still valuable. I think that eliminating it entirely increases "splintering" too much and is very disincentivizing towards new moderators as well as untested setups.In post 268, popsofctown wrote:I can restate myself. Tomorrow I can make an alt named Rhodesy and one named Isla-chan and claim the main account is Ras but somehow the listmod is kewl with this. Rhodesy can join the open queue to run 11v2 Mountainous, Isla-chan will join the open queue to run 4p Dethy as a forum mafia game. It will be decided they both get 2 weeks to fill. On day 11, when no one has joined either game except that Isla-chan is in for Rhodesy's game and vice versa, Jingle will post that Cultist Recruiter or any of his other popular setups will be in queue next, 7 people will post pre-/ins in the thread instead of PMing him, and they will be hushed as we keep repose and meditate on Rhodesy and Isla's game for another 3 days. The system works perfectly to serve who it is intended to serve, Rhodesy and Isla, not JingleforniaIn post 246, northsidegal wrote:Could you elaborate?In post 245, popsofctown wrote:Queues will always suck because you get your turn in queue based on what you want to mod, and whether it fills quickly is based on whether you want to play. It's the Electoral College of forum mafia
The open queue wasn't always the least popular queue. Once upon a time it was somewhat thriving and had a fairly consistent group of players who played a lot of opens. It doesn'tIn post 271, OkaPoka wrote:I think having three open slots could theoretically alleviate some issues with the Open Queue because what it does is it results in more "shots" at creating a game that meets demand.In post 265, northsidegal wrote:Okay. What do you think of my suggestions regarding changing the Open queue?
But also the Open Queue is the least popular queue and I don't think it has a consistent enough playerbase to even generate consistent demand so fracturing might just be the death blow to the queue.
Having three signups doesn't necessitate a removal of stagnation in the queue, you have three games unable to meet demand, they sit there and block the queue. I guess on the positive side is you cycle through setups faster.
Basically the point I'm trying to make is that to implement your change is a massive risk by the list mods and administrators who I assume don't want to just kill the open queue while its still barely breathing in favor of a change that may or may not improve it.
It's true that having three signups doesn't necessitate a removal of stagnation. That being said, I think that my specific proposals all do work to help eliminate stagnation. Micro games are inherently anti-stagnant with their lower player size: we can even see that
I don't mean to be accusatory towards T-Bone, but I think that the decision to make the queue "self-automated" has done far more to kill the open queue than this change could possibly do. I think the impact of that decision is still being felt today, actually.