Nomic: The Constitution Game - Game Over

For completed/abandoned Mish Mash Games.
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Ircher
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Nomic: The Constitution Game - Game Over

Post Post #0 (ISO) » Tue Mar 24, 2020 12:45 pm

Post by Ircher »

Current Ruleset

Quick Links
(These aren't rules.)

1. Post 0: Current Ruleset
2. : Initial Ruleset
3. : Active Proposals and Miscellaneous Stuff
4. : Change Log
5. : Event History

Immutable Rules:

101: Players must follow all currently active rules.
102: A rule is active (except as excluded in 103) if it passes and is formally recognized as active by the moderator.
103: A rule is no longer active if it is completely overridden by another rule or repealed.
104: No rule shall be made to stop further amendments, additions, or deletions of the rules.
105: Five active players are required to make, vote upon, or pass proposals.
106: Inactive players automatically abstain on all proposals.
107: Voting threshold changes due to additional players or inactive players are considered instantly.
108: Immutable rules automatically override mutable rules unless an immutable rule specifies otherwise.
109: Whenever a mutable law conflicts with a mutable law, or an immutable law conflicts with an immutable law, the lowest ordinal shall take precedence unless otherwise dictated by the laws. If both defer to each other, then the number rule applies again.
110: All players are eligible to vote.
111: All immutable rules may be transmuted to mutable rules by unanimous consent.
112: Mutable rules may be transmuted to immutable rules by unanimous consent.
113: To calculate the total number of active votes, tally up the number of votes possessed by active players minus the votes of abstaining players.
114: All new rules are mutable.
115: In the initial ruleset, rules 101-115 are immutable, and rules 201-212 are mutable.
203
315: Unless otherwise specified, all immutable rules require unanimous consent of active votes to amend or repeal.
212
318: To join, simply post /in.
301
322: Proposals pass or fail immediately upon achieving the required number of yes votes to pass or required number of no votes to fail.
337
342: A player may not voluntarily transfer an amount of Reputation that would cause their Reputation to become negative.
327
348: Motions may supersede any and all mutable rules, but they may not override immutable rules.
349
352: Immutable rules cannot be repealed directly and must be transmuted to mutable first.

Mutable Rules:

201: All players are given one vote to vote Yea or Nea to proposals.
Amended by rule 319.

202: An inactive player is any player who has not posted for a total of 72 hours.
204: Unless otherwise specified, all mutable rules require an absolute majority of active votes to amend or repeal.
205: New proposals begin at 301 and ascend in number. They are numbered in accordance to the time they are proposed regardless of whether they pass or fail.
206: New rules require an absolute majority of active votes to pass.
Amended by rule 317.

207: The game begins when there are at least five active players, including the moderator.
208: There may be no more than five pending proposals at any given time. A pending proposal is a proposal that has not yet been acknowledged by the moderator as having passed or failed.
Amended by rule 389.

209: Votes for proposals should be done using the vote tags and include "Yea" or "Nay" (and variants and any other options that are allowed in future rules) and include the proposal number.
210: It is the player's responsibility to number proposals correctly. Proposals with missing or wrong proposal numbers will be ignored by the moderator.
211: Players may VOTE: ABSTAIN # to abstain on a proposal. (Please use vote tags or bold.)
303: Someone is automatically assumed to be voting for their own proposal unless they vote otherwise.
305: Players may not suggest a functionally equivalent rule that failed in the past 72 hours.
Repealed by rule 345.

306: There is a currency called Reputation. A player earns 5 Reputation when a proposal suggested by them passes. This proposal is retroactive from the beginning of the game.
308: Players may amend their own proposals by posting in bold AMENDED PROPOSAL #: New description. (Other variants of notation are fine as long as the moderator can understand its an amendment to an active proposal.) When a player amends a proposal, all votes cast on it by players other than the proposer are invalidated.
309: The moderator (and anyone else with the ability to do so) may not edit or delete other players' posts. If a player is caught doing this, they lose three reputation.
312: Players who have not posted in 48 hours shall be sent regular reminder pms by the moderator requesting that they either come and post or quit.
316: A player earns 3 Reputation if they convince someone else to sign up for the game. The referred must specify the referrer's name when signing up and each referred can only specify one referrer.
317: New rules require an absolute majority of active votes to pass unless another rule currently in force or the proposer of the new rule imposes a higher minimum threshold.
319: All players are given at least one vote to vote Yea or Nea to proposals. No player shall be allowed to unilaterally approve a proposal due to extra votes.
320: Players may make motions in addition to proposals. Unlike proposals, which are permanent in nature, all motions are temporary and must cease to be in effect after a certain time. No motion may last longer than 1 week after passing. Motions are proposed, voted upon, passed, and failed in a similar manner as proposals. Numbering shall begin at M001 and increase with each proposed motion. Motions may supersede any and all mutable rules, but they may not override immutable rules. There may be a max of three proposed motions at a time.
Amended by rule 331.

321: A player may, at any time, transfer some or all of their Reputation to another player by announcing such transfer in bold in the thread.
323: Players may not join under alternate accounts.
328: There may be a max of three proposed motions at a time.
Amended by rule 450.

331: Players may make motions in addition to proposals. Unlike proposals, which are permanent in nature, all motions are temporary and must cease to be in effect after a certain time. No motion may last longer than 1 week after passing. Motions are proposed, voted upon, passed, and failed in a similar manner as proposals. Numbering shall begin at M001 and increase with each proposed motion.
333: Players may withdraw any of their own proposals made after the passage of this rule. A withdrawn proposal is treated as if it failed immediately upon withdrawal for the purposes of rules affecting failed proposals.
336: Players cannot win the game while they have less than 0 reputation.
339: Any proposal, motion, etc. that requires a supermajority must obtain 2/3rds of active votes in favor to pass.
343: Whenever a player joins, they draw one card from a 52 card deck of playing cards, excluding jokers. The drawing is simulated by the moderator. A copy of the drawn card is then added back into the deck, and the deck shuffled. Cards players own are private, and cards drawn by a player are only known by the player who drew them.
344: When a ruling is required, the moderator shall make an initial ruling. If the players are dissatisfied with this ruling, they may ask the moderator to make a more formal ruling and reference the ruleset directly. If players are still dissatisfied after the formal ruling, they may override the ruling with a supermajority of active votes (with the moderator counting as abstaining). There is no set format for voting for an override so long as the moderator can understand the intention.
345: Rule 305 is hereby repealed.
346: A player may spend 30 reputation to draw a card and then shuffle a copy of it into it's respective deck.
347: A player may discard a playing card to gain Reputation equal to it's number. For the purpose of this rule, Aces are 11, and the face cards (Kings, Queens, and Jacks) are 10.
350: Coins are a point system. Each 24 hour period after this is passed, each player gains 5 coins.
351: Players coin counts are public and can be seen by all players.
353: A player may duel another player by announcing their intention do so in in bold in the thread. Starting a duel costs 5 coins. Only one duel may take place at a time. The player challenged may decline the duel within 24 hours, which costs 5 coins. All players not in the duel have one vote to vote for a winner of duel, which they do by posting a vote tag with the dueler's name. The dueler with the majority of votes wins the duel. If there is a tie when all active players have voted, the defender wins the duel. The loser of the duel loses 10 Reputation and the winner gains 10 Reputation.
354: A player newly joining the game gains 25 coins.
355: Players can make contracts between one another. Contracts must be followed by all signatories, but may not override the rules. Contracts shall provide the process for becoming a signatory, and can limit who may become a signatory. A player may not leave a contract except as provided for by the contract or by unanimous agreement of all signatories. Contracts may be amended or repealed as provided for by the contract or by unanimous agreement of all signatories.
356: Breaking a contract for any reason results in a -30 reputation penalty.
358: Players can bribe other players by giving them coins equal to half or more of the recipient's total coins. Doing so will make the Briber lose 5 reputation. A bribe can force a player to vote in a particular way.
Repealed by rule 372.

359: Players may spend 200 reputation in order to get a Vote Token. Players may not have more than 3 vote tokens at a time. Players may spend one (I) vote token in order to vote on one (I) given proposal an extra time. Majority may be shifted using Vote Tokens.
360: The position of the president shall be established. The president shall have the right to unilaterally veto a single proposal during their term by specifying VOTE: VETO ###.
361: The president shall reign as president for one week before a new president must be selected.
Amended by rule 427.

362: Whenever a president's term ends and at the time of passing of this proposal, a presidential election shall occur. During the first 48 hours (known as the primary phase), players may nominate another player as a candidate for the general election. Players may not self-nominate. After the primary phase ends, the general election phase begins. Players may vote for any legal candidate put forth during the primary phase. Once a candidate reaches an absolute majority of votes, that candidate becomes the president.
365: The President, when elected, must appoint at least 3 other players to become his Advisory Board. The Advisory Board can overturn any ruling the President makes with a 2/3ds vote. In the event that the President passes anything, the Advisory board must, with a 2/3rds majority, agree with the passing before the approval goes through.
Amended by rule 366.

366: The President, when elected, must appoint at least 3 other players to become his Advisory Board. The Advisory Board can overturn any ruling the President makes with a 2/3ds vote within 48 hours. In the event that the President passes anything, the Advisory board must, with a 2/3rds majority and within 48 hours, agree with the passing before the approval goes through.
368: Players should not edit their proposals once another player has posted. If an edit on a post containing a proposal occurs two minutes or more after another player posts, the editor shall be penalized 2 reputation.
369: A president is elected immediately upon achieving the required number of votes to be elected.
370: Whenever a player wins a duel, they draw a card from the playing card deck.
371: Anything that requires voting to end ends immediately when the winner is clear. This includes proposals/motions passing/failing, presidential elections, duels, etc.
372: Repeal rule 358.
373: Every time a president is elected, they gain 1 reputation and draw a card. This rule is applied retroactively upon passing.
379: Players may exchange all of the following cards at once: Two of Clubs, Three of Diamonds, Five of Hearts, and Seven of Spades for a single vote token.
380: The president may exchange both the Ace of Clubs and Ace of Spades at once for an extra veto during their term.
382: Players may spend 15 coins in order to get 1 reputation, and vice versa.
387: There is hereby established the concept of a party. Two or more people may form a party by making a contract in accordance with rule 355, as amended hereafter. Each party must have a distinct name. The signatories of said contract are considered the members of the party. A player can be a member of only one party at a time. A party must consist at all times of at least two people—a party with fewer than two members is automatically dissolved. There is no limit on how many players may be in a party.
389: There may be no more than eight pending proposals at any given time. A pending proposal is a proposal that has not yet been acknowledged by the moderator as having passed or failed.
390: Players may "credit" proposals to a player other than themselves. Doing so gives any rewards gained upon passing to the credited player.
393: Unless stated otherwise, all points of any type may be freely given to other players.
396: The game shall end when all players (except possibly the moderator) are inactive. The winner shall be determined by a future proposal.
397: In the case the game ends via rule 396, the winner is the player with the most Reputation.
398: Presidents gain 1 reputation for each consecutive term, multiplied by the number of terms.
399: Presidents cannot be elected more than 5 times in a row.
Amended by rule 403.

401: A player may vote "Yea with reservations" on any proposal made after this rule. A player who does so should, but is not required to, explain the reservations the player holds that prevent an unqualified Yea vote. A Yea with reservations is indistinct from a normal Yea vote for the purposes of calculating the number of Yea votes needed to pass a proposal.
Amended by rule 405.

402: A player may vote "Nay with reservations" on any proposal made after this rule. A player who does so should, but is not required to, explain the reservations the player holds that prevent an unqualified Nay vote. A Nay with reservations is indistinct from a normal Nay vote for the purposes of calculating the number of Nay votes needed to fail a proposal.
Repealed by rule 405.

403: Presidents cannot be elected more than 3 times in a row.
405: A player may vote "[Yea/Nay] with reservations" on any proposal made after this rule, which shall henceforth be known as a vote with reservations. A player who does so should, but is not required to, explain the reservations the player holds that prevent an unqualified vote. A vote with reservations is indistinct from a normal vote for the purposes of calculating the number of votes needed to pass a proposal.
407: All presidential nominees automatically vote for themselves in the general election phase of an election.
408: Any proposals that have lasted 96 hours after this proposal is approved or when they are proposed, whichever comes second, will be denied.
409: A proposal automatically fails if half or more (rounded to nearest) of active players abstain on the proposal.
411: Players may not attempt to give away things they do not possess. This includes things like reputation, coins, cards, etc. Any player caught attempting to do this shall be penalized 1 reputation.
412: Players may not transfer negative quantities of things to other players. Anyone attempting or succeeding in doing so shall be penalized 50 reputation and 100 coins. This penalty shall be applied retroactively.
413: If any player has shown reservations within their vote on a proposal, their vote cannot lead to the passing or failing of that proposal until either the reservation is cleared up, or the last vote isn't a reserved vote.
414: A player may spend 100,000 coins to declare a card of their choice in a deck, draw it, and add a copy of it back into the deck.
415: All minigames and anything of that nature shall be played in Frogstar World B rather than in this thread. A link to the game shall be posted and included in this thread while the game is ongoing.
417: For proposals, "a timely matter" is defined as seven (7) days, and "an officially timely matter" is defined as the end of the next week. A day ends at 12:00 AM, from this point on called "midnight", in the EST or EDT time zone. As of passing, it is the EDT time zone. The moderator decides when the time zones change. A week ends upon any given Saturday ending.
418: All times shall be rounded up to the nearest five minute mark.
420: If a player trades in two cards of the same rank at once (i.e.: a poker pair), that player gains a bonus of 5 coins.
421: Players may not make proposals that target specifically named players. Attempting to do so will cause the player to lose 5 reputation.
423: Rules may have explanations, which follow the rule in square brackets. Explanations are not part of the rules, but they are a part of the text of the rules. [This means explanations can be amended and are shown in the first post, but don't have legal weight.]
424: Every player starts with 20 thousand (20,000) Life. It may be increased or decreased by other rules. Life does not count as "points" for the purposes of 393. A player cannot win while they have less than 1 Life. While a player has 0 Life or less, they gain a thousand (1,000) Life every time they would gain coins. [I know what I'm doing with this, trust me.]
425: Players may exchange 1 reputation for a thousand (1,000) Life, but not vice versa. This is done automatically if any given player has more than 0 reputation and 0 or less Life.
427: The president shall reign as president for seven days before a new president must be selected.
430: Players may buy lottery tickets for 20 coins. The lottery occurs weekly. The reward for winning the lottery is a card from the card deck. A 1d{Number of Tickets} shall be rolled in the thread. The moderator will keep track of lottery ticket numbers; the winner is the player whose lottery ticket number is rolled. Lottery ticket numbers begin at 1 each week.
Amended by rule 451.

433: Players shall not use voting tricks to bypass rule 413. Examples include unvoting and then revoting, voting Abstain and then revoting, and voting the opposite of what you did originally and then revoting the original. Players shall not be found in violation of this rule if 48 hours or more pass between the two actions. Players guilty of breaching this rule are penalized 5 reputation, and their vote change is not recorded (meaning the proposal won't pass or fail). This rule only applies in cases where rule 413 applies, and the player in question must initially be voting for/against the proposal.
437: If a proposal fails due to the timer running out, all players not voting on the proposal lose 250 Life.
440: Weapons may be used to subtract life from other players. Armor may be used to block the subtraction of life from yourself or others. Weapons and armor may also have descriptions, detailing information about them. [The description would contain things such as how much life can be subtracted, how many uses you have, when you can use the weapon, or even if these items can be traded between people.]
441: Weapons and armor may have additional effects. Additional effects detail what else the weapon/armor causes. All additional effects are superseded by both rules and motions.
442: Proposed motions must either specify only the motion number (M###) or specify Motion M###. Failure to follow one of these formats will result in the motion being invalid. [This means that doing something like Proposal M010 would be invalid under this rule.]
443: Proposed motions that do not pass within 72 hours of being proposed are automatically denied.
446: Proposals and motions made after the passage of this rule may not be retroactive in nature unless such retroactive application is intended to benefit all players.
447: There is hereby created a weapons shop, from which players may use coins to buy weapons, as well as an armor shop, from which players may use coins to buy armor. Players may make motions to add items to either shop. Such motions must include a price for each item, although the same price can apply to multiple items. Items so added for sale are removed therefrom when the motion adding them expires unless otherwise stated in the motion adding the item.
448: During the primary phase of the presidential election, players may nominate only up to one candidate. Further nominations will be ignored.
449: The primary phase of the presidential election automatically ends when {Number of Players} - 2 nominations have been made.
450: There may be a max of three (3) pending motions at a time. A pending motion is a motion that has not passed or failed yet. Any excess motions at the time this proposal passes are automatically failed.
451: Players may buy lottery tickets for 20 coins. Every time a player buys a lottery ticket, 10 coins are added to the pot. A 1d{Number of Tickets} shall be rolled in the thread. The moderator will keep track of lottery ticket numbers; the winner is the player whose lottery ticket number is rolled. Lottery ticket numbers begin at 1 each week. The winner gains all of the coins in the pot, and draws a card.
452: Players may get status conditions. Status conditions last for a set/variable amount of time or a set/variable amount of posts. The effects of status conditions are mentioned in the condition itself.
456: Plays may not attack themselves if doing so would cause them to gain life.
Amended by rule 457.

457: Players may not attack themselves if doing so would cause them to gain life.
459: Status conditions cannot last for an indefinite period of time. Any status condition that fails to list a time or post count when they expire shall expire after either two weeks pass or 500 posts pass since the status condition was inflicted, whichever comes first.

Active Motions:


Active Games:
Last edited by Ircher on Wed Jun 03, 2020 10:22 am, edited 74 times in total.
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Post Post #1 (ISO) » Tue Mar 24, 2020 12:45 pm

Post by Ircher »

Initial Ruleset

Immutable Rules:

101: Players must follow all currently active rules.
102: A rule is active (except as excluded in 103) if it passes and is formally recognized as active by the moderator.
103: A rule is no longer active if it is completely overridden by another rule or repealed.
104: No rule shall be made to stop further amendments, additions, or deletions of the rules.
105: Five active players are required to make, vote upon, or pass proposals.
106: Inactive players automatically abstain on all proposals.
107: Voting threshold changes due to additional players or inactive players are considered instantly.
108: Immutable rules automatically override mutable rules unless an immutable rule specifies otherwise.
109: Whenever a mutable law conflicts with a mutable law, or an immutable law conflicts with an immutable law, the lowest ordinal shall take precedence unless otherwise dictated by the laws. If both defer to each other, then the number rule applies again.
110: All players are eligible to vote.
111: All immutable rules may be transmuted to mutable rules by unanimous consent.
112: Mutable rules may be transmuted to immutable rules by unaminous consent.
113: To calculate the total number of active votes, tally up the number of votes possessed by active players minus the votes of abstaining players.
114: All new rules are mutable.
115: In the initial ruleset, rules 101-115 are immutable, and rules 201-212 are mutable.

Mutable Rules:

201: All players are given one vote to vote Yea or Nea to proposals.
202: An inactive player is any player who has not posted for a total of 72 hours.
203: Unless otherwise specified, all immutable rules require unaminous consent of active votes to amend or repeal.
204: Unless otherwise specified, all mutable rules require an absolute majority of active votes to amend or repeal.
205: New proposals begin at 301 and ascend in number. They are numbered in accordance to the time they are proposed regardless of whether they pass or fail.
206: New rules require an absolute majority of active votes to pass.
207: The game begins when there are at least five active players, including the moderator.
208: There may be no more than five pending proposals at any given time. A pending proposal is a proposal that has not yet been acknowledged by the moderator as having passed or failed.
209: Votes for proposals should be done using the vote tags and include "Yea" or "Nay" (and variants and any other options that are allowed in future rules) and include the proposal number.
210: It is the player's responsibility to number proposals correctly. Proposals with missing or wrong proposal numbers will be ignored by the moderator.
211: Players may VOTE: ABSTAIN # to abstain on a proposal. (Please use vote tags or bold.)
212: To join, simply post /in.
Last edited by Ircher on Tue Mar 24, 2020 12:47 pm, edited 1 time in total.
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Post Post #2 (ISO) » Tue Mar 24, 2020 12:45 pm

Post by Ircher »

Proposals and Miscellaneous Stuff

Up to date as of post .

Pending Proposals


Pending Motions


Active Contracts:

Contract 001This contract, the Mutual Support Contract, guarantees that all signatories shall vote in a beneficial way to any other signatory, such as voting for a proposal made by a signatory or voting for a signatory during a duel. If a player is able to vote in a beneficial way but chooses not to, they must pay the offended signatory a minimum of 3 coins within 24 hours. A signatory may choose to pay another signatory in advance to cover for a future offense. In the event that voting beneficially for one signatory is harmful to another, no penalty payment is needed. In the event that a signatory's vote does not explicitly benefits another signatory, they may choose to vote however they please.
To become a signatory of this contract, you must either pay all existing members 1 coin in fees, or 3 coins to 1 member. You must also announce intent in the thread by typing the following: I hereby join the Mutual Support Contract.

Members:

Contract 002Jake will host a minigame of 1000 Blank White Cards. Each signatory may submit up to 10 different cards via PM to Jake. Any cards not submitted up to 10 when Jake calls time will be counted as Blank Cards. For a full list of rules on how to play, go here. The winner of the minigame will receive their choice of 10 coins from all Signatories, or 5 Reputation from all Signatories. Cards played during the round do not affect the main game, and the minigame may not end prematurely or before the deck would have run out. This contract will be destroyed after the minigame is completed. To become a Signatory, PM Jake with at least 5 cards and wait for Jake to confirm in-thread. Alternatively, you may have the username "Jake the Wolfie" to be a signatory.

Members: , ,


Duel #4 between logan5123 and Jake the Wolfie

1. logan5123 -
2. Jake the Wolfie -
Not Voting - Allomancer

Current President: StrangerCoug

President until: (expired on 2020-05-11 23:59:59).
Vetoes Left = 1
Advisors:
-1. Ircher
-2. logan5123
-3. Allomancer

Nomic Lottery:

Next drawing: (expired on 2020-05-16 23:59:59)
Current Pot: 20 Coins
Tickets: 2 sold!
---Ircher (1): 1
---StrangerCoug (1): 2

Weapon and Armor Shop:

1. Wooden Shield - 5 Coins
--Defends: 20 Life
--Uses: Unlimited
--Usage Cost: 0 Coins

2. Cannon - 2000 Coins
--Attacks: 500 Life
--Uses: Unlimited
--Usage Cost: 200 Coins

3. Wooden Sword - 5 Coins
--Attacks: 25 Life
--Uses: 3
--Usage Cost: 0 Coins

4. Judge's Gavel - 750 Coins
--Attacks: 1 Life
--Uses: 1
--Usage Cost: 0 Coins
--Additional Effects: Inflicts "Unpopularity": Players with Unpopularity lose 250 life for every 24 hours they go without winning a duel, getting an proposal/motion accepted, or winning a presidency. In addition, players with Unpopularity lose 10 life for every failed proposal/motion, lose 1,000 extra life whenever they lose a duel, and lose 500 life if they don't get any votes for an election for the presidency. The Unpopularity status condition lasts for 30 days.

5. Bronze Shield - 100 Coins
--Defends: 100 Life
--Uses: Unlimited
--Usage Cost: 0 Coins

Full Player List

Rep = Reputation
1. logan5123 - 47 Rep; 65 Coins; 20,000 Life
Spoiler: Weapons
2x Judges Gavels
1x Wooden Sword (3 Uses)

Spoiler: Armor
1x Wooden Shield

2. Jake the Wolfie - 59 Rep; 250 Coins; 19,750 Life
3. Invisibility - 0 Rep; 25 Coins, 20,000 Life

New coins are awarded daily at 4:00 PM EDT (GMT-4:00).

Active Player List

1. logan5123
2. Jake the Wolfie
3. Invisibility

Retired Player List

1. Allomancer - 51 Rep; 190 Coins; 19,500 Life
2. StrangerCoug - 67 Rep; 215 Coins; 20,000 Life
Spoiler: Weapons
1x Wooden Sword (3 Uses)

Spoiler: Armor
1x Wooden Shield

3. Ircher - 160 Rep; 210 Coins; 20,000 Life
Spoiler: Weapons

Spoiler: Armor
1x Wooden Shield
Last edited by Ircher on Tue May 26, 2020 4:40 am, edited 100 times in total.
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Post Post #3 (ISO) » Tue Mar 24, 2020 12:45 pm

Post by Ircher »

Change Log

Proposal History

Spoiler: Proposals 301-325
1.
Proposal 301
() by Ircher: Proposals pass or fail immediately upon achieving the required number of yes votes to pass or required number of no votes to fail.
Yea - , , , ,
Nay -
Not Voting -

Passed
on March 27, 2020 in .

2.
Proposal 302
() by logan5123: Rules now have names. Rules cannot not have names, and any rules without them can be ignored by the moderator. Initial rules have an initial name of "Initial Rule x", where x is the number of the rule. All names are public. The number of the rule shall be put in parenthesis beside the rule. Rules missing numbers via this shall be counted as missing a number through rule 210, and be ignored. Rules, and votes on rules, may also use a name instead of a number. Any rules passed before this rule may have a name decided on by the submitter of the rule, except for this rule, which will be called the Name Rule.
Yea - ,
Nay - , ,
Not Voting -

Failed
on March 27, 2020 in .

3.
Proposal 303
() by Allomancer: Someone is automatically assumed to be voting for their own proposal unless they vote otherwise.
Yea - , , ,
Nay -
Not Voting - Ausuka

Passed
on March 27, 2020 in .

4.
Proposal 304
() by Jormengand: Rule 211 to be struck from the records; players may not abstain.
Yea -
Nay - , ,
Not Voting - Ausuka

Failed
on March 27, 2020 in .

5.
Proposal 305
(, ) by logan5123: Players may not suggest a functionally equivalent rule that failed in the past 72 hours.
Yea - , , ,
Nay -
Not Voting - Ausuka

Passed
on March 27, 2020 in .

6.
Proposal 306
() by Allomancer: There is a currency called Reputation. A player earns 5 Reputation when a proposal suggested by them passes. This proposal is retroactive from the beginning of the game.
Yea - , ,
Nay -
Not Voting - Jormengand, Ausuka

Passed
on March 27, 2020 in .

7.
Proposal 308
() by Ircher: Players may amend their own proposals by posting in bold AMENDED PROPOSAL #: New description. (Other variants of notation are fine as long as the moderator can understand its an amendment to an active proposal.) When a player amends a proposal, all votes cast on it by players other than the proposer are invalidated.
Yea - , ,
Nay -
Not Voting - Jormengand, Ausuka

Passed
on March 27, 2020 in .

8.
Proposal 309
() by Ircher: The moderator (and anyone else with the ability to do so) may not edit or delete other players' posts. If a player is caught doing this, they lose three reputation.
Yea - , ,
Nay -
Not Voting - Jormengand, Ausuka

Passed
on March 27, 2020 in .

9.
Proposal 312
(, ) by Ircher: Players who have not posted in 48 hours shall be sent regular reminder pms by the moderator requesting that they either come and post or quit.
Yea - , , ,
Nay -
Not Voting - Ausuka

Passed
on March 27, 2020 in .

10.
Proposal 307
() by Ircher: Proposals submitted after this proposal passes may not be retroactive in nature.
Yea -
Nay - , ,
Not Voting - Ausuka

Failed
on March 28, 2020 in .

11.
Proposal 310
() by logan5123: The game ends when a win condition is reached. A win condition is counted as any rule which states that a player "wins", "wins the game" or any variation of such.
Yea -
Nay - ,
Abstain -
Not Voting - Ausuka

Failed
on March 28, 2020 in .

12.
Proposal 311
() by logan5123: If a player reaches 10000 Reputation, they win the game. The player with the most Reputation at the end of the game wins alongside whoever wins the game.
Yea -
Nay - , ,
Not Voting - Ausuka

Failed
on March 28, 2020 in .

13.
Proposal 313
() by Jormengand: A player who votes on a proposal before it passes or fails will gain 1 reputation point.
Yea -
Nay - , ,
Not Voting - logan5123

Failed
on March 28, 2020 in .

14.
Proposal 316
() by Allomancer: A player earns 3 Reputation if they convince someone else to sign up for the game. The referred must specify the referrer's name when signing up and each referred can only specify one referrer.
Yea - , ,
Nay -
Not Voting - Ircher, logan5123

Passed
on March 29, 2020 in .

15.
Proposal 317
() by StrangerCoug: Rule 206 is hereby amended to read "New rules require an absolute majority of active votes to pass unless another rule currently in force or the proposer of the new rule imposes a higher minimum threshold."
Yea - , ,
Nay -
Not Voting - Ircher, logan5123

Passed
on March 29, 2020 in .

16.
Proposal 320
() by Ircher: Players may make motions in addition to proposals. Unlike proposals, which are permanent in nature, all motions are temporary and must cease to be in effect after a certain time. No motion may last longer than 1 week after passing. Motions are proposed, voted upon, passed, and failed in a similar manner as proposals. Numbering shall begin at M001 and increase with each proposed motion. Motions may supersede any and all mutable rules, but they may not override immutable rules. There may be a max of three proposed motions at a time.
Yea - , , ,
Nay -
Not Voting -

Passed
on March 29, 2020 in .

17.
Proposal 321
() by Allomancer: A player may, at any time, transfer some or all of their Reputation to another player by announcing such transfer in bold in the thread.
Yea - , , ,
Nay -
Not Voting - Jormengand

Passed
on March 29, 2020 in .

18.
Proposal 318
() by StrangerCoug: Rule 212 is hereby transmuted from mutable to immutable.
Yea - , , , ,
Nay -
Not Voting -

Passed
on March 29, 2020 in .

19.
Proposal 319
(, ) by Ircher: Amend rule 201 to read, "All players are given at least one vote to vote Yea or Nea to proposals. No player shall be allowed to unilaterally approve a proposal due to extra votes."
Yea - , ,
Nay - ,
Not Voting -

Passed
on March 29, 2020 in .

20.
Proposal 314
() by Ircher: A president shall be elected by a democratic election. Players may not vote for themselves. The first election shall run from the time this proposal passes until 48 hours after such time. The president is whoever wins by plurality; if there is a tie, a run-off election shall be conducted among the tied candidates. Presidents serve for a term of 76 hours starting from the time when they are officially declared president. While a player is the president, they may unilaterally veto any proposal, instantly killing it. A president may not be elected twice in a row. Subsequent elections shall also be 48 hours and shall run when a presidential term has ended.
Yea - ,
Nay - , ,
Not Voting -

Failed
on March 29, 2020 in .

21.
Proposal 315
() by Ircher: Transmute rule 203 to immutable.
Yea - , , , ,
Nay -
Not Voting -

Passed
on March 29, 2020 in .

22.
Proposal 323
() by logan5123: Players may not join under alternate accounts.
Yea - , , , ,
Nay -
Not Voting -

Passed
on March 30, 2020 in .

23.
Proposal 324
() by StrangerCoug: A proposal may not make more than one fundamental change at a time. What constitutes a "fundamental change" is at the discretion of the moderator, but as an example of the intended spirit of the rule, a proposal may not simultaneously transmute and amend a rule. Nothing in this rule shall be construed to prohibit proposals that simultaneously add a new feature to the game and set rules on using the new feature.
Yea -
Nay - , ,
Abstain -
Not Voting -

Failed
on March 30, 2020 in .

24.
Proposal 325
() by logan5123: Players may persist motions into mutable rules with an absolute majority vote. Doing so makes the motion permanent.
Yea -
Nay - , , ,
Not Voting -

Failed
on March 30, 2020 in .

25.
Proposal 326
() by Allomancer: A proposal that has been pending for 72 hours, and has not received enough yea votes to pass, automatically fails.
Yea -
Nay - , ,
Not Voting - Jormengand, StrangerCoug

Failed
on March 30, 2020 in .

Spoiler: Proposals 326-350
26.
Proposal 327
() by Ircher: Motions may supersede any and all mutable rules, but they may not override immutable rules.
Yea - , ,
Nay -
Not Voting - Jormengand, StrangerCoug

Passed
on March 30, 2020 in .

27.
Proposal 328
() by Ircher: There may be a max of three proposed motions at a time.
Yea - , ,
Nay -
Not Voting - Jormengand, StrangerCoug

Passed
on March 30, 2020 in .

28.
Proposal 331
() by Allomancer: 320 is amended to read: "Players may make motions in addition to proposals. Unlike proposals, which are permanent in nature, all motions are temporary and must cease to be in effect after a certain time. No motion may last longer than 1 week after passing. Motions are proposed, voted upon, passed, and failed in a similar manner as proposals. Numbering shall begin at M001 and increase with each proposed motion."
Yea - , , ,
Nay -
Not Voting - Jormengand

Passed
on March 30, 2020 in .

29.
Proposal 332
() by logan5123: Amend 318 to read: "If you are allowed to join by all other rules relating to joining, simply post /in."
Yea - ,
Nay -
Abstain -
Not Voting - Jormengand

Failed
on March 30, 2020 in .

30.
Proposal 330
() by Ircher: Transmute 327 to immutable.
Yea - , , ,
Nay -
Not Voting -

Failed
on March 31, 2020 in .

31.
Proposal 333
() by StrangerCoug: Players may withdraw any of their own proposals made after the passage of this rule. A withdrawn proposal is treated as if it failed immediately upon withdrawal for the purposes of rules affecting failed proposals.
Yea - , ,
Nay -
Not Voting - logan5123, Allomancer

Passed
on March 31, 2020 in .

32.
Proposal 329
() by Allomancer: A player may duel another player by announcing their intention do so in in bold in the thread. Only one duel may take place at a time. All players not in the duel have one vote to vote for a winner of duel, which they do by posting a vote tag with the dueler's name. The dueler with the majority of votes wins the duel. If there is a tie when all active players have voted, the defender wins the duel. The loser of the duel loses 10 Reputation and the winner gains 10 Reputation.
Yea - ,
Nay - ,
Abstain -
Not Voting -

Failed
on March 31, 2020 in .

33.
Proposal 334
() by Jake the Wolfie: Every character "e" must be colored red after the passing of this rule.
Yea -
Nay - , , ,
Not Voting -

Failed
on April 1, 2020 in .

34.
Proposal 336
() by logan5123: Players cannot win the game while they have less than 0 reputation.
Yea - ,
Nay -
Abstain - ,
Not Voting - Jake the Wolfie

Passed
on April 1, 2020 in .

35.
Proposal 337
() by Allomancer: A player may not voluntarily transfer an amount of Reputation that would cause their Reputation to become negative.
Yea - , ,
Nay -
Not Voting - logan5123, Jake the Wolfie

Passed
on April 1, 2020 in .

36.
Proposal 322
() by logan5123: Transmute 301 to immutable.
Yea - , , , ,
Nay -
Not Voting -

Passed
on April 1, 2020 in .

37.
Proposal 335
() by logan5123: Any time a player does not follow a rule, they lose 1 reputation.
Yea - ,
Nay - ,
Abstain -
Not Voting -

Failed
on April 1, 2020 in .

38.
Proposal 340
() by Jake the Wolfie: Players may exhange 2 reputation points in exchange for 1 extra vote in a proposal. This will change the majority.
Yea -
Nay - , ,
Not Voting - StrangerCoug

Failed
on April 1, 2020 in .

39.
Proposal 339
() by Ircher: Any proposal, motion, etc. that requires a supermajority must obtain 2/3rds of active votes in favor to pass.
Yea - , ,
Nay -
Not Voting - StrangerCoug, Jake the Wolfie

Passed
on April 1, 2020 in .

40.
Proposal 343
() by logan5123: Whenever a player joins, they draw one card from a 52 card deck of playing cards, excluding jokers. The drawing is simulated by the moderator. A copy of the drawn card is then added back into the deck, and the deck shuffled. Cards players own are private, and cards drawn by a player are only known by the player who drew them.
Yea - , ,
Nay -
Not Voting - Allomancer, StrangerCoug

Passed
on April 1, 2020 in .

41.
Proposal 341
() by StrangerCoug: A rule, as most recently amended if applicable, must be in effect for 72 hours to be amended or repealed. Transmutations do not reset the 72-hour clock, and a rule in effect in its current form for less than 72 hours may still be transmuted.
Yea -
Nay - , ,
Not Voting - Jake the Wolfie

Failed
on April 2, 2020 in .

42.
Proposal 344
() by Ircher: When a ruling is required, the moderator shall make an initial ruling. If the players are dissatisfied with this ruling, they may ask the moderator to make a more formal ruling and reference the ruleset directly. If players are still dissatisfied after the formal ruling, they may override the ruling with a supermajority of active votes (with the moderator counting as abstaining). There is no set format for voting for an override so long as the moderator can understand the intention.
Yea - , ,
Nay -
Not Voting - logan5123, Jake the Wolfie

Passed
on April 2, 2020 in .

43.
Proposal 342
() by Jake the Wolfie: Transmute 337 from mutable to immutable.
Yea - , , ,
Nay -
Abstain -
Not Voting -

Passed
on April 2, 2020 in .

44.
Proposal 345
() by StrangerCoug: Rule 305 is hereby repealed.
Yea - , ,
Nay -
Not Voting - Allomancer, Jake the Wolfie

Passed
on April 2, 2020 in .

45.
Proposal 338
() by Allomancer: When a player's Reputation becomes negative, that player becomes "dead". Notwithstanding all other rules governing number of votes, dead players have no vote. A dead player gains one Reputation every 24 hours. When a dead player's Reputation becomes zero or positive, that player ceases to be dead.
Yea -
Nay - ,
Abstain -
Not Voting - StrangerCoug

Failed
on April 2, 2020 in .

46.
Proposal 346
() by logan5123: A player may spend 30 reputation to draw a card and then shuffle a copy of it into it's respective deck.
Yea - , ,
Nay -
Not Voting - Allomancer, StrangerCoug

Passed
on April 2, 2020 in .

47.
Proposal 347
() by logan5123: A player may discard a playing card to gain Reputation equal to it's number. For the purpose of this rule, Aces are 11, and the face cards (Kings, Queens, and Jacks) are 10.
Yea - , ,
Nay -
Not Voting - Ircher, Allomancer

Passed
on April 2, 2020 in .

48.
Proposal 349
() by Ircher: Immutable rules cannot be repealed directly and must be transmuted to mutable first.
Yea - , ,
Nay -
Not Voting - Allomancer, Jake the Wolfie

Passed
on April 2, 2020 in .

49.
Proposal 350
() by Jake the Wolfie: Coins are a point system. Each 24 hour period after this is passed, each player gains 5 coins.
Yea - , ,
Nay -
Abstain -
Not Voting - Allomancer

Passed
on April 2, 2020 in .

50.
Proposal 351
() by logan5123: Players coin counts are public and can be seen by all players.
Yea - , ,
Nay -
Not Voting - Allomancer, Jake the Wolfie

Passed
on April 2, 2020 in .

Spoiler: Proposals 351-375
51.
Proposal 348
() by Ircher: Transmute rule 327 to immutable.
Yea - , , , ,
Nay -
Not Voting -

Passed
on April 2, 2020 in .

52.
Proposal 354
() by Allomancer: A player newly joining the game gains 25 coins.
Yea - , ,
Nay -
Not Voting - Ircher, Jake the Wolfie

Passed
on April 2, 2020 in .

53.
Proposal 355
() by Allomancer: Players can make contracts between one another. Contracts must be followed by all signatories, but may not override the rules. Contracts shall provide the process for becoming a signatory, and can limit who may become a signatory. A player may not leave a contract except as provided for by the contract or by unanimous agreement of all signatories. Contracts may be amended or repealed as provided for by the contract or by unanimous agreement of all signatories.
Yea - , ,
Nay -
Not Voting - logan5123, Jake the Wolfie

Passed
on April 2, 2020 in .

54.
Proposal 356
() by Ircher: Breaking a contract for any reason results in a -30 reputation penalty.
Yea - , ,
Nay -
Not Voting - StrangerCoug, Jake the Wolfie

Passed
on April 3, 2020 in .

55.
Proposal 358
() by Jake the Wolfie: Players can bribe other players by giving them coins equal to half or more of the recipient's total coins. Doing so will make the Briber lose 5 reputation. A bribe can force a player to vote in a particular way.
Yea - , ,
Nay -
Not Voting - Ircher, StrangerCoug

Passed
on April 3, 2020 in .

56.
Proposal 353
() by Allomancer: A player may duel another player by announcing their intention do so in in bold in the thread. Starting a duel costs 5 coins. Only one duel may take place at a time. The player challenged may decline the duel within 24 hours, which costs 5 coins. All players not in the duel have one vote to vote for a winner of duel, which they do by posting a vote tag with the dueler's name. The dueler with the majority of votes wins the duel. If there is a tie when all active players have voted, the defender wins the duel. The loser of the duel loses 10 Reputation and the winner gains 10 Reputation.
Yea - ,
Nay -
Abstain - ,
Not Voting - Jake the Wolfie

Passed
on April 3, 2020 in .

57.
Proposal 360
() by Ircher: The position of the president shall be established. The president shall have the right to unilaterally veto a single proposal during their term by specifying VOTE: VETO ###.
Yea - , ,
Nay -
Abstain -
Not Voting - Jake the Wolfie

Passed
on April 3, 2020 in .

58.
Proposal 361
() by Ircher: The president shall reign as president for one week before a new president must be selected. This proposal automatically fails if proposal 360 fails.
Yea - , , ,
Nay -
Not Voting - Jake the Wolfie

Passed
on April 3, 2020 in .

59.
Proposal 362
() by Ircher: Whenever a president's term ends and at the time of passing of this proposal, a presidential election shall occur. During the first 48 hours (known as the primary phase), players may nominate another player as a candidate for the general election. Players may not self-nominate. After the primary phase ends, the general election phase begins. Players may vote for any legal candidate put forth during the primary phase. Once a candidate reaches an absolute majority of votes, that candidate becomes the president. This proposal automatically fails if proposal 360 fails.
Yea - , ,
Nay -
Not Voting - Jake the Wolfie

Passed
on April 3, 2020 in .

60.
Proposal 359
() by logan5123: Players may spend 200 reputation in order to get a Vote Token. Players may not have more than 3 vote tokens at a time. Players may spend one (I) vote token in order to vote on one (I) given proposal an extra time. Majority may be shifted using Vote Tokens.
Yea - , ,
Nay -
Abstain -
Not Voting - Jake the Wolfie

Passed
on April 3, 2020 in .

61.
Proposal 363
() by Jake the Wolfie: The President may type VOTE: PASS ## to immediately pass a proposal.
Yea -
Nay - , , ,
Not Voting -

Failed
on April 3, 2020 in .

62.
Proposal 364
() by Jake the Wolfie: It takes a unified majority of all players except the President to overturn the President's ruling.
Yea -
Nay -
Abstain - , ,
Not Voting -

Failed
on April 3, 2020 in .

63.
Proposal 365
() by Jake the Wolfie: The President, when elected, must appoint at least 3 other players to become his Advisory Board. The Advisory Board can overturn any ruling the President makes with a 2/3ds vote. In the event that the President passes anything, the Advisory board must, with a 2/3rds majority, agree with the passing before the approval goes through.
Yea - , ,
Nay -
Not Voting - Ircher, StrangerCoug

Passed
on April 3, 2020 in .

64.
Proposal 366
() by Jake the Wolfie: Amend Rule 365 to say "The President, when elected, must appoint at least 3 other players to become his Advisory Board. The Advisory Board can overturn any ruling the President makes with a 2/3ds vote within 48 hours. In the event that the President passes anything, the Advisory board must, with a 2/3rds majority and within 48 hours, agree with the passing before the approval goes through."
Yea - , ,
Nay -
Not Voting - Allomancer

Passed
on April 3, 2020 in .

65.
Proposal 368
() by Ircher: Players should not edit their proposals once another player has posted. If an edit on a post containing a proposal occurs two minutes or more after another player posts, the editor shall be penalized 2 reputation.
Yea - , ,
Nay -
Not Voting - Allomancer, Jake the Wolfie

Passed
on April 3, 2020 in .

66.
Proposal 369
() by logan5123: A president is elected immediately upon achieving the required number of votes to be elected.
Yea - , ,
Nay -
Not Voting - Allomancer, Jake the Wolfie

Passed
on April 3, 2020 in .

67.
Proposal 370
() by logan5123: Whenever a player wins a duel, they draw a card from the playing card deck.
Yea - , ,
Nay -
Not Voting - Allomancer, Jake the Wolfie

Passed
on April 3, 2020 in .

68.
Proposal 352
() by StrangerCoug: Rule 349 is hereby transmuted from mutable to immutable.
Yea - , , , ,
Nay -
Not Voting -

Passed
on April 4, 2020 in .

69.
Proposal 372
() by Ircher: Repeal rule 358.
Yea - , ,
Nay -
Not Voting - Allomancer, Jake the Wolfie

Passed
on April 4, 2020 in .

70.
Proposal 371
() by Ircher: Anything that requires voting to end ends immediately when the winner is clear. This includes proposals/motions passing/failing, presidential elections, duels, etc.
Yea - , ,
Nay -
Not Voting - Allomancer, Jake the Wolfie

Passed
on April 4, 2020 in .

71.
Proposal 373
(, , ) by logan5123: Every time a president is elected, they gain 1 reputation and draw a card. This rule is applied retroactively upon passing.
Yea - , ,
Nay -
Abstain -
Not Voting - Jake the Wolfie

Passed
on April 5, 2020 in .

72.
Proposal 374
() by logan5123: If a player draws an Ace, Queen, King, Jack, and 10, all in the same suit, they win the game.
Yea -
Nay - ,
Abstain -
Not Voting - Jake the Wolfie

Failed
on April 5, 2020 in .

73.
Proposal 367
() by logan5123: A president may pass 1 rule per presidency. A president cannot pass a rule if it requires unaminous consent, or a supermajority.
Yea -
Nay - , ,
Not Voting - StrangerCoug, Jake the Wolfie

Failed
on April 5, 2020 in .

74.
Proposal 375
() by Jake the Wolfie: No player may win the game.
Yea -
Nay -
Abstain - , ,
Not Voting -

Failed
on April 6, 2020 in .

75.
Proposal 357
() by Ircher: If a third (rounded to nearest) or more of active players abstain on a proposal, the proposal automatically fails.
Yea - ,
Nay - ,
Abstain -
Not Voting -

Failed
on April 6, 2020 in .

Spoiler: Proposals 376-400
76.
Proposal 377
() by Jake the Wolfie: Weak rules are a new rule category. They are unofficial rules that have no weighing over anyone. It requires a 1/3rd vote to pass. A weak rule may be transmuted into and out of the mutable rules by a Supermajority.
Yea -
Nay - , ,
Abstain -
Not Voting -

Failed
on April 6, 2020 in .

77.
Proposal 376
() by logan5123: The proposal limit is raised to eight proposals, permanently.
Yea - ,
Nay - , ,
Not Voting - Jake the Wolfie

Failed
on April 6, 2020 in .

78.
Proposal 380
(, ) by Ircher: The president may exchange both the Ace of Clubs and Ace of Spades at once for an extra veto during their term.
Yea - , ,
Nay -
Not Voting - Allomancer, Jake the Wolfie

Passed
on April 6, 2020 in .

79.
Proposal 382
(, ) by logan5123: Players may spend 15 coins in order to get 1 reputation, and vice versa.
Yea - , ,
Nay -
Not Voting - Allomancer, StrangerCoug, Jake the Wolfie

Passed
on April 6, 2020 in .

80.
Proposal 378
() by Ircher: Amend rule 112 to read, "Mutable rules may be transmuted to immutable rules by a supermajority."
Yea - , ,
Nay -
Not Voting - Jake the Wolfie

Failed
on April 7, 2020 in .

81.
Proposal 379
(, ) by Ircher: Players may exchange all of the following cards at once: Two of Clubs, Three of Diamonds, Five of Hearts, and Seven of Spades for a single vote token.
Yea - , ,
Nay -
Not Voting - Jake the Wolfie

Passed
on April 7, 2020 in .

82.
Proposal 384
() by logan5123: Transmute 360 to immutable.
Yea - , ,
Nay -
Not Voting - StrangerCoug, Jake the Wolfie

Failed
on April 7, 2020 in .

83.
Proposal 385
() by logan5123: Amend 315: Unless otherwise specified, all immutable rules require a supermajority of active votes to be amended.
Yea -
Nay - ,
Not Voting - Ircher, Jake the Wolfie

Failed
on April 7, 2020 in .

84.
Proposal 386
() by Jake the Wolfie: A player who duels someone who cannot afford to decline loses 5 reputation for beating up the poor.
Yea -
Nay - ,
Abstain -
Not Voting - logan5123

Failed
on April 7, 2020 in .

85.
Proposal 387
(, , ) by StrangerCoug: There is hereby established the concept of a party. Two or more people may form a party by making a contract in accordance with rule 355, as amended hereafter. Each party must have a distinct name. The signatories of said contract are considered the members of the party. A player can be a member of only one party at a time. A party must consist at all times of at least two people—a party with fewer than two members is automatically dissolved. There is no limit on how many players may be in a party.
Yea - , ,
Nay - ,
Not Voting -

Passed
on April 8, 2020 in .

86.
Proposal 389
() by Ircher: Amend rule 208 to, "There may be no more than eight pending proposals at any given time. A pending proposal is a proposal that has not yet been acknowledged by the moderator as having passed or failed."
Yea - , , ,
Nay -
Not Voting - Jake the Wolfie

Passed
on April 8, 2020 in .

87.
Proposal 392
() by Jake the Wolfie: A player gains twice the amount of the gains or losses for each prime number in their proposal number. This is not applied retroactively, 0 and 1 are not considered prime, and this does not apply to costs for making a proposal.
Yea -
Nay - , ,
Not Voting - Allomancer

Failed
on April 9, 2020 in .

88.
Proposal 390
() by logan5123: Players may "credit" proposals to a player other than themselves. Doing so gives any rewards gained upon passing to the credited player.
Yea - , ,
Nay -
Not Voting - Allomancer, Jake the Wolfie

Passed
on April 9, 2020 in .

89.
Proposal 391
() by Jake the Wolfie: Any player may only have 1 proposal out at a time for free. Any additional proposals will cost them 10 coins.
Yea -
Nay - ,
Abstain -
Not Voting - Allomancer

Failed
on April 9, 2020 in .

90.
Proposal 393
() by Jake the Wolfie: Unless stated otherwise, all points of any type may be freely given to other players.
Yea - , ,
Nay -
Not Voting - Allomancer, StrangerCoug

Passed
on April 9, 2020 in .

91.
Proposal 395
() by logan5123: Players in a contract may alter the contract with a supermajority.
Yea -
Nay - , ,
Not Voting - Jake the Wolfie

Failed
on April 10, 2020 in .

92.
Proposal 396
() by Ircher: The game shall end when all players (except possibly the moderator) are inactive. The winner shall be determined by a future proposal.
Yea - , ,
Nay -
Not Voting - logan5123

Passed
on April 11, 2020 in .

93.
Proposal 397
() by logan5123: In the case the game ends via rule 396, the winner is the player with the most Reputation.
Yea - , ,
Nay -
Not Voting - Ircher

Passed
on April 12, 2020 in .

94.
Proposal 394
() by Jake the Wolfie: The creator of a contract may amend a contract or burn a contract. All signatories of the previous contract, if amended, are no longer signatories of the amended contract and must become new signatories of the amended contract. If a contract is burned, he contract is repealed and all previous signatories of the contract are removed from being signatories.
Yea - ,
Nay - , ,
Not Voting -

Failed
on April 13, 2020 in .

95.
Proposal 400
() by Jake the Wolfie: If the current President is influenced by any other player via points, the offending parties both lose 5 reputation if it is caught within 24 hours.
Yea -
Nay - , ,
Not Voting - Ircher, StrangerCoug

Failed
on April 13, 2020 in .

96.
Proposal 401
() by StrangerCoug: A player may vote "Yea with reservations" on any proposal made after this rule. A player who does so should, but is not required to, explain the reservations the player holds that prevent an unqualified Yea vote. A Yea with reservations is indistinct from a normal Yea vote for the purposes of calculating the number of Yea votes needed to pass a proposal.
Yea - , ,
Nay -
Not Voting - Ircher, logan5123, Jake the Wolfie

Passed
on April 13, 2020 in .

97.
Proposal 402
() by logan5123: A player may vote "Nay with reservations" on any proposal made after this rule. A player who does so should, but is not required to, explain the reservations the player holds that prevent an unqualified Nay vote. A Nay with reservations is indistinct from a normal Nay vote for the purposes of calculating the number of Nay votes needed to fail a proposal.
Credit 402 to StrangerCoug.

Yea - , ,
Nay -
Not Voting - Ircher, Jake the Wolfie

Passed
on April 13, 2020 in .

98.
Proposal 398
() by logan5123: Presidents gain 1 reputation for each consecutive term, multiplied by the number of terms.
Yea - , ,
Nay -
Not Voting - Allomancer, Jake the Wolfie

Passed
on April 13, 2020 in .

99.
Proposal 399
() by logan5123: Presidents cannot be elected more than 5 times in a row.
Yea - , ,
Nay -
Not Voting - Allomancer, Jake the Wolfie

Passed
on April 13, 2020 in .

100.
Proposal 403
() by Ircher: Rule 399 is hereby amended to: "Presidents cannot be elected more than 3 times in a row."
Yea - , ,
Nay -
Not Voting - logan5123, Jake the Wolfie

Passed
on April 13, 2020 in .

Spoiler: Proposals 401-425
101.
Proposal 405
() by Jake the Wolfie: Repeal 402, and amend 401 to the following: "A player may vote "[Yea/Nay] with reservations" on any proposal made after this rule, which shall henceforth be known as a vote with reservations. A player who does so should, but is not required to, explain the reservations the player holds that prevent an unqualified vote. A vote with reservations is indistinct from a normal vote for the purposes of calculating the number of votes needed to pass a proposal."
Credit 405 to StrangerCoug.

Yea - , ,
Nay -
Not Voting - Ircher, Allomancer

Passed
on April 14, 2020 in .

102.
Proposal 407
() by logan5123: All presidential nominees automatically vote for themselves in the general election phase of an election.
Yea - , ,
Nay -
Not Voting - Ircher, Jake the Wolfie

Passed
on April 15, 2020 in .

103.
Proposal 408
(, ) by logan5123: Any proposals that have lasted 96 hours after this proposal is approved or when they are proposed, whichever comes second, will be denied.
Yea - , ,
Nay -
Not Voting - Allomancer

Passed
on April 15, 2020 in .

104.
Proposal 410
() by logan5123: Amend 405 to read: "A player may vote "[Yea/Nay/Abstain] with reservations" on any proposal made after this rule, which shall henceforth be known as a vote with reservations. A player who does so should, but is not required to, explain the reservations the player holds that prevent an unqualified vote. A vote with reservations is indistinct from a normal vote for the purposes of calculating the number of votes needed to [pass/fail] a proposal."
Credit 410 to StrangerCoug.

Yea -
Nay - , ,
Not Voting - Jake the Wolfie
(expired on 2020-04-19 22:00:00) time left.

Failed
on April 17, 2020 in .

105.
Proposal 411
() by Ircher: Players may not attempt to give away things they do not possess. This includes things like reputation, coins, cards, etc. Any player caught attempting to do this shall be penalized 1 reputation.
Yea - , , ,
Nay -
Not Voting - Jake the Wolfie
(expired on 2020-04-21 20:50:00) time left.

Passed
on April 18, 2020 in .

106.
Proposal 412
() by Ircher: Players may not transfer negative quantities of things to other players. Anyone attempting or succeeding in doing so shall be penalized 50 reputation and 100 coins. This penalty shall be applied retroactively.
Yea - , ,
Nay -
Not Voting - logan5123, Allomancer, Jake the Wolfie
(expired on 2020-04-22 13:20:00) time left.

Passed
on April 18, 2020 in .

107.
Proposal 409
() by Ircher: A proposal automatically fails if half or more (rounded to nearest) of active players abstain on the proposal.
Yea - , ,
Nay -
Not Voting - Allomancer, Jake the Wolfie
(expired on 2020-04-19 21:30:00) time left.

Passed
on April 18, 2020 in .

108.
Proposal 413
() by Jake the Wolfie: If any player has shown reservations within their vote on a proposal, their vote cannot lead to the passing or failing of that proposal until either the reservation is cleared up, or the last vote isn't a reserved vote.
Yea - , ,
Nay -
Abstain -
Not Voting - Allomancer
(expired on 2020-04-22 20:05:00) time left.

Passed
on April 18, 2020 in .

109.
Proposal 381
(, ) by logan5123: Motions may be extended with a majority vote. Extending a motion sets the countdown to a different amount than originally stated. The time of the extension is chosen in the extension request.
Yea - ,
Nay -
Abstain -
Not Voting - Jake the Wolfie
(expired on 2020-04-19 21:25:00) time left.

Failed
on April 19, 2020 in .

110.
Proposal 383
() by logan5123: All players found to have violated rule 323, and their alternate accounts, are to be removed from the game. Players removed via this rule cannot rejoin under any account.
Yea - ,
Nay -
Abstain -
Not Voting - Jake the Wolfie
(expired on 2020-04-19 21:25:00) time left.

Failed
on April 19, 2020 in .

111.
Proposal 388
() by logan5123: More than one president cannot be nominated in a party. Parties must vote on a president. Parties individually decide how they vote on presidential nominees.
Yea - ,
Nay -
Abstain -
Not Voting - Jake the Wolfie
(expired on 2020-04-19 21:25:00) time left.

Failed
on April 19, 2020 in .

112.
Proposal 404
() by logan5123: A player cannot be nominated as president if it would cause all active players to be nominated for the presidency.
Yea - ,
Nay -
Not Voting - Ircher, Allomancer, Jake the Wolfie
(expired on 2020-04-19 21:25:00) time left.

Failed
on April 19, 2020 in .

113.
Proposal 406
() by logan5123: If no player gets an absolute majority in any given election, no President will be elected. The timer will still start as if a President had been elected, however no President will fill the spots and all actions done by a President either cannot be initiated or will not occur. If the game has no current President as a result of this occurring, a player may spend any positive amount of Reputation to stage a coup. Once a coup has been staged, all active players may spend half the amount of Reputation, rounded down, to cancel the coup. If it has been 24 hours and nobody has cancelled any given coup, the player who initiated the coup will become President, acting as if they had been elected in the previous election. All actions occurring upon election of a president occur once a successful coup resolves.
Yea -
Nay - ,
Not Voting - Allomancer, Jake the Wolfie
(expired on 2020-04-19 21:25:00) time left.

Failed
on April 19, 2020 in .

114.
Proposal 415
() by Ircher: All minigames and anything of that nature shall be played in Frogstar World B rather than in this thread. A link to the game shall be posted and included in this thread while the game is ongoing.
Yea - , , ,
Nay -
Not Voting - StrangerCoug, Jake the Wolfie
(expired on 2020-04-23 21:35:00) time left.

Passed
on April 19, 2020 in .

115.
Proposal 417
() by logan5123: For proposals, "a timely matter" is defined as seven (7) days, and "an officially timely matter" is defined as the end of the next week. A day ends at 12:00 AM, from this point on called "midnight", in the EST or EDT time zone. As of passing, it is the EDT time zone. The moderator decides when the time zones change. A week ends upon any given Saturday ending.
Yea - , ,
Nay -
Abstain -
Not Voting - Allomancer, StrangerCoug, Jake the Wolfie
(expired on 2020-04-23 22:05:00) time left.

Passed
on April 20, 2020 in .

116.
Proposal 414
() by logan5123: A player may spend 100,000 coins to declare a card of their choice in a deck, draw it, and add a copy of it back into the deck.
Yea - ,
Nay -
Abstain - ,
Not Voting - Allomancer, Jake the Wolfie
(expired on 2020-04-22 21:20:00) time left.

Passed
on April 20, 2020 in .

117.
Proposal 418
() by Ircher: All times shall be rounded up to the nearest five minute mark.
Yea - , ,
Nay -
Not Voting - Jake the Wolfie
(expired on 2020-04-24 20:40:00) time left.

Passed
on April 20, 2020 in .

118.
Proposal 416
() by Ircher: Discussion of ongoing minigames outside of that minigame's thread is not allowed. The penalty is 5 reputation and 20 coins if caught.
Yea -
Nay - ,
Abstain -
Not Voting - Jake the Wolfie
(expired on 2020-04-23 21:35:00) time left.

Failed
on April 23, 2020 in .

119.
Proposal 420
() by Ircher: If a player trades in two cards of the same rank at once (i.e.: a poker pair), that player gains a bonus of 5 coins.
Yea - , ,
Nay -
Not Voting - StrangerCoug, Jake the Wolfie
(expired on 2020-04-28 16:45:00) time left.

Passed
on April 24, 2020 in .

120.
Proposal 421
() by logan5123: Players may not make proposals that target specifically named players. Attempting to do so will cause the player to lose 5 reputation.
Yea - , , ,
Nay -
Abstain -
Not Voting -
(expired on 2020-04-28 18:05:00) time left.

Passed
on April 24, 2020 in .

121.
Proposal 423
() by Allomancer: Rules may have explanations, which follow the rule in square brackets. Explanations are not part of the rules, but they are a part of the text of the rules. [This means explanations can be amended and are shown in the first post, but don't have legal weight.]
Yea - , , ,
Nay -
Not Voting - Jake the Wolfie
(expired on 2020-04-28 18:10:00) time left.

Passed
on April 24, 2020 in .

122.
Proposal 422
() by logan5123: Players may gain strikes. Whenever players gain coins due to time, they have one strike removed if they have one. If a player has 3 strikes at any given time, they are removed from the game and cannot rejoin for 72 hours.
Yea - ,
Nay - , ,
Not Voting -
(expired on 2020-04-28 18:05:00) time left.

Failed
on April 24, 2020 in .

123.
Proposal 426
() by logan5123: Contracts without any signatories for 1 hour are destroyed.
Yea - ,
Nay - ,
Abstain -
Not Voting -
(expired on 2020-04-28 19:25:00) time left.

Failed
on April 24, 2020 in .

124.
Proposal 428
() by Jake the Wolfie: A player may not be a President if they had used any Presidential power during their last term.
Yea -
Nay - , ,
Not Voting - Ircher
(expired on 2020-04-28 23:35:00) time left.

Failed
on April 25, 2020 in .

125.
Proposal 429
() by Jake the Wolfie: During a general election, no candidate may vote for themselves. They may abstain from the vote.
Yea -
Nay - , , ,
Not Voting -
(expired on 2020-04-29 10:30:00) time left.

Failed
on April 25, 2020 in .

Spoiler: Proposals 426-450
126.
Proposal 430
() by Ircher: Players may buy lottery tickets for 20 coins. The lottery occurs weekly. The reward for winning the lottery is a card from the card deck. A 1d{Number of Tickets} shall be rolled in the thread. The moderator will keep track of lottery ticket numbers; the winner is the player whose lottery ticket number is rolled. Lottery ticket numbers begin at 1 each week.
Yea - , , ,
Nay -
Not Voting - Jake the Wolfie
(expired on 2020-04-29 12:25:00) time left.

Passed
on April 25, 2020 in .

127.
Proposal 427
() by Ircher: Rule 361 is amended to, "The president shall reign as president for seven days before a new president must be selected."
Yea - , ,
Nay -
Not Voting - Allomancer
(expired on 2020-04-28 22:00:00) time left.

Passed
on April 25, 2020 in .

128.
Proposal 431
() by Jake the Wolfie: Amend 421 to be the following: "Players may not make any kind of proposal that target specifically named players. Attempting to do so will cause the player to lose 5 reputation. [This includes actual proposals, motions, and contracts as of now.]"
Yea -
Nay - , , ,
Not Voting -
(expired on 2020-04-30 20:30:00) time left.

Failed
on April 27, 2020 in .

129.
Proposal 424
() by logan5123: Every player starts with 20 thousand (20,000) Life. It may be increased or decreased by other rules. Life does not count as "points" for the purposes of 393. A player cannot win while they have less than 1 Life. While a player has 0 Life or less, they gain a thousand (1,000) Life every time they would gain coins. [I know what I'm doing with this, trust me.]
Yea - , ,
Nay -
Abstain -
Not Voting - Jake the Wolfie
(expired on 2020-04-28 18:40:00) time left.

Passed
on April 27, 2020 in .

130.
Proposal 425
() by logan5123: Players may exchange 1 reputation for a thousand (1,000) Life, but not vice versa. This is done automatically if any given player has more than 0 reputation and 0 or less Life.
This proposal automatically fails if 424 fails.

Yea - , ,
Nay -
Not Voting - Jake the Wolfie
(expired on 2020-04-28 18:40:00) time left.

Passed
on April 27, 2020 in .

131.
Proposal 419
() by Ircher: Except for official moderator communication (e.g.: reminder pms, cards, etc.), private communication is not allowed. Additional exceptions may be made in future proposals as needed.
Yea - ,
Nay - , ,
Not Voting -
(expired on 2020-04-28 16:45:00) time left.

Failed
on April 27, 2020 in .

132.
Proposal 434
() by Jake the Wolfie: If a play can get away with anything for up to 7 days, they can escape punishment. The following is a list of exceptions where punishment can still be given: Alternate Accounting.
Yea -
Nay - , ,
Not Voting - Ircher
(expired on 2020-05-01 14:25:00) time left.

Failed
on April 27, 2020 in .

133.
Proposal 435
() by StrangerCoug: Rule 202 is hereby amended to read as follows: "An inactive player is any player who has not posted, made or voted on a proposal, or exercised any special power granted thereto for a total of 72 hours. Except for posting, the 72 hours shall not start prior to the passage of this rule."
Yea -
Nay -
Not Voting - Ircher, Allomancer, Jake the Wolfie
(expired on 2020-05-01 16:25:00) time left.

Failed
on April 27, 2020 in .

134.
Proposal 436
() by Ircher: Any rule that prescribes a penalty for breaking that rule also incur a penalty of 1500 life in addition to the penalty listed in that rule.
Yea -
Nay - , ,
Not Voting - Jake the Wolfie
(expired on 2020-05-01 17:10:00) time left.

Failed
on April 27, 2020 in .

135.
Proposal 437
(, ) by logan5123: If a proposal fails due to the timer running out, all players not voting on the proposal lose 250 Life.
Yea - , ,
Nay -
Not Voting - Allomancer, Jake the Wolfie
(expired on 2020-05-01 17:35:00) time left.

Passed
on April 27, 2020 in .

136.
Proposal 440
() by Jake the Wolfie: Weapons may be used to subtract life from other players. Armor may be used to block the subtraction of life from yourself or others. Weapons and armor may also have descriptions, detailing information about them. [The description would contain things such as how much life can be subtracted, how many uses you have, when you can use the weapon, or even if these items can be traded between people.]
Yea - , , ,
Nay -
Not Voting - Ircher
(expired on 2020-05-01 19:30:00) time left.

Passed
on April 27, 2020 in .

137.
Proposal 441
() by logan5123: Weapons and armor may have additional effects. Additional effects detail what else the weapon/armor causes. All additional effects are superseded by both rules and motions.
Yea - , , ,
Nay -
Not Voting - Ircher
(expired on 2020-05-01 23:25:00) time left.

Passed
on April 28, 2020 in .

138.
Proposal 442
() by Ircher: Proposed motions must either specify only the motion number (M###) or specify Motion M###. Failure to follow one of these formats will result in the motion being invalid. [This means that doing something like Proposal M010 would be invalid under this rule.]
Yea - , ,
Nay -
Not Voting - logan5123, Jake the Wolfie
(expired on 2020-05-02 20:50:00) time left.

Passed
on April 28, 2020 in .

139.
Proposal 443
() by Ircher: Proposed motions that do not pass within 72 hours of being proposed are automatically denied.
Yea - , ,
Nay -
Not Voting - logan5123, Jake the Wolfie
(expired on 2020-05-02 20:50:00) time left.

Passed
on April 28, 2020 in .

140.
Proposal 433
() by Ircher: Players shall not use voting tricks to bypass rule 413. Examples include unvoting and then revoting, voting Abstain and then revoting, and voting the opposite of what you did originally and then revoting the original. Players shall not be found in violation of this rule if 48 hours or more pass between the two actions. Players guilty of breaching this rule are penalized 5 reputation, and their vote change is not recorded (meaning the proposal won't pass or fail). This rule only applies in cases where rule 413 applies, and the player in question must initially be voting for/against the proposal.
Yea - , ,
Nay -
Abstain -
Not Voting - Allomancer, Jake the Wolfie
(expired on 2020-05-01 11:25:00) time left.

Passed
on April 28, 2020 in .

141.
Proposal 432
(, ) by StrangerCoug: Vote timers become frozen when there are fewer than five active players and reactivate from the point at which they were frozen when there are again five or more active players.
Yea - ,
Nay - ,
Abstain -
Not Voting - Jake the Wolfie
(expired on 2020-05-01 00:35:00) time left.

Failed
on April 30, 2020 in .

142.
Proposal 439
() by logan5123: Losing a duel causes you to lose either half your Life or 5000 Life, whichever is higher. [So basically, losing a duel makes you die]
Yea - ,
Nay - , ,
Not Voting -
(expired on 2020-05-01 17:50:00) time left.

Failed
on April 30, 2020 in .

143.
Proposal 444
() by Jake the Wolfie: Logan gets 1 cheap plastic trophy. Just 1.
Yea -
Nay - , , ,
Not Voting -
(expired on 2020-05-04 01:25:00) time left.

Failed
on April 30, 2020 in .

144.
Proposal 446
() by StrangerCoug: Proposals and motions made after the passage of this rule may not be retroactive in nature unless such retroactive application is intended to benefit all players.
Yea - , , ,
Not Voting -
(expired on 2020-05-04 16:40:00) time left.

Passed
on April 30, 2020 in .

145.
Proposal 438
() by logan5123: Amend 356: Breaking a contract for any reason causes you to lose 2000 Life and 30 reputation.
Yea - ,
Nay -
Abstain -
Not Voting - Allomancer
(expired on 2020-05-01 17:50:00) time left.

Failed
on May 1, 2020 in .

146.
Proposal 447
() by StrangerCoug: There is hereby created a weapons shop, from which players may use coins to buy weapons, as well as an armor shop, from which players may use coins to buy armor. Players may make motions to add items to either shop. Such motions must include a price for each item, although the same price can apply to multiple items. Items so added for sale are removed therefrom when the motion adding them expires unless otherwise stated in the motion adding the item.
Yea - , ,
Nay -
Not Voting - Allomancer, Jake the Wolfie
(expired on 2020-05-06 12:05:00) time left.

Passed
on May 2, 2020 in .

147.
Proposal 448
() by Ircher: During the primary phase of the presidential election, players may nominate only up to one candidate. Further nominations will be ignored.
Yea - , ,
Nay -
Not Voting - Allomancer
(expired on 2020-05-06 15:20:00) time left.

Passed
on May 2, 2020 in .

148.
Proposal 449
() by Ircher: The primary phase of the presidential election automatically ends when {Number of Players} - 2 nominations have been made.
Yea - , ,
Nay -
Not Voting - Allomancer
(expired on 2020-05-06 15:20:00) time left.

Passed
on May 2, 2020 in .

149.
Proposal 450
() by Ircher: Rule 328 is hereby amended to, "There may be a max of three (3) pending motions at a time. A pending motion is a motion that has not passed or failed yet. Any excess motions at the time this proposal passes are automatically failed."
Yea - , ,
Nay -
Abstain -
Not Voting - Jake the Wolfie
(expired on 2020-05-06 20:25:00) time left.

Passed
on May 3, 2020 in .

150.
Proposal 445
() by logan5123: Amend 360: The position of the president shall be established. The president shall have the right to unilaterally veto a single proposal OR a single motion during their term by specifying VOTE: VETO ###.
Yea - ,
Nay -
Abstain -
Not Voting - Allomancer, Jake the Wolfie
(expired on 2020-05-04 12:40:00) time left.

Failed
on May 4, 2020 in .

Spoiler: Proposals 451-475
151.
Proposal 451
(, ) by logan5123: Amend 430: "Players may buy lottery tickets for 20 coins. Every time a player buys a lottery ticket, 10 coins are added to the pot. A 1d{Number of Tickets} shall be rolled in the thread. The moderator will keep track of lottery ticket numbers; the winner is the player whose lottery ticket number is rolled. Lottery ticket numbers begin at 1 each week. The winner gains all of the coins in the pot, and draws a card."
Yea - , , ,
Nay -
Not Voting - Jake the Wolfie
(expired on 2020-05-08 14:15:00) time left.

Passed
on May 4, 2020 in .

152.
Proposal 452
() by logan5123: Players may get status conditions. Status conditions last for a set/variable amount of time or a set/variable amount of posts. The effects of status conditions are mentioned in the condition itself.
Yea - , ,
Nay -
Not Voting - Ircher, Jake the Wolfie
(expired on 2020-05-08 14:30:00) time life.

Passed
on May 4, 2020 in .

153.
Proposal 456
() by Jake the Wolfie: Plays may not attack themselves if doing so would cause them to gain life.
Yea - , , , ,
Nay -
Not Voting -
(expired on 2020-05-10 12:05:00) time left.

Passed
on May 6, 2020 in .

154.
Proposal 457
(): Amend 456 to read, "Players may not attack themselves if doing so would cause them to gain life."
Credit 457 to Jake the Wolfie.

Yea - , , ,
Nay -
Not Voting - Allomancer
(expired on 2020-05-10 20:15:00) time left.

Passed
on May 6, 2020 in .

155.
Proposal 458
() by Jake the Wolfie: Players may queue up Proposals of any kind (Currently Proposals and Motions). Queued Proposals can be voted on, but cannot be passed as law until they are a Pending Proposal. They become a Pending Proposal if they are both at the front of the Queue, and a slot is open for them. They can, however, be failed like a Pdnding Proposal. The only exception to this is if all players decide to pass it.
Yea -
Nay - ,
Abstain - logan5123 ()
Not Voting - Allomancer
(expired on 2020-05-10 21:45:00) time left.

Failed
on May 6, 2020 in .

156.
Proposal 459
() by Ircher: Status conditions cannot last for an indefinite period of time. Any status condition that fails to list a time or post count when they expire shall expire after either two weeks pass or 500 posts pass since the status condition was inflicted, whichever comes first.
Yea - , ,
Nay -
Not Voting - Allomancer, Jake the Wolfie
(expired on 2020-05-11 15:20:00) time left.

Passed
on May 7, 2020 in .

157.
Proposal 453
() by logan5123: In any actions which requires a player to name a specific player, a player may instead name Player Conditions, which are a set of descriptors that target exactly one user. [Example: If Player L wishes to target Player J. who has the least Reputation and therefore dies faster, with a duel, but doesn't want to get on Player J's bad side, instead of targeting Player J for a duel, Player L can target the player with the least Reputation, which at that time would be Player J.]
Yea - ,
Nay - ,
Not Voting - Allomancer
(expired on 2020-05-09 22:00:00) time left.

Failed
on May 10, 2020 in .

158.
Proposal 454
() by logan5123: Players may delay actions by doing DELAY (the action) X, where X is a measurement of time, or a condition that must be met. Actions that are delayed to the end of time are cancelled outright. These actions will act as if they had been made when that measurement of time/condition is met. [Second clause is important: If this passes before 453, I will be making a DELAY-ed move immediately.]
Yea - ,
Nay -
Abstain -
Not Voting - Allomancer
(expired on 2020-05-09 22:00:00) time left.

Failed
on May 10, 2020 in .

159.
Proposal 455
() by Ircher: Proposals and pending motions that are dependent upon other proposals or pending motions to pass cannot pass until the dependent proposal(s) and pending motion(s) pass.
Yea - ,
Nay -
Not Voting - Allomancer, logan5123, StrangerCoug, Jake the Wolfie
(expired on 2020-05-09 22:22:00) time left.

Failed
on May 10, 2020 in .

Motion History

Spoiler: Motions M001-M025
1.
Motion M001
() by Jake the Wolfie: Repeal rule M001 for as long as it can take effect. This has a maximum timeframe of 1 week.
Yea -
Nay - , , ,
Not Voting -

Failed
on April 1, 2020 in .

2.
Motion M002
(): If players vote against the majority on anything, they lose 1 reputation point. This lasts for 7 days.
Yea -
Nay - , ,
Not Voting - Ircher

Failed
on April 1, 2020 in .

3.
Motion M003
() by Ircher: Anyone who invites a new player to the game gets an extra vote (limited to a maximum of 2 extra votes) for 48 hours. This motion lasts for 96 hours (4 days) after it passes. For an invitation to count, the referred player must specify the referrer's name.
Yea -
Nay - , , ,
Not Voting -

Failed
on April 1, 2020 in .

4.
Motion M004
() by logan5123: Any active players without cards draw 1 card. This motion, once passed, lasts 1 second.
Yea - , ,
Nay -
Not Voting - Jake the Wolfie

Passed
on April 2, 2020 in .

5.
Motion M005
() by Jake the Wolfie: For the next week, an infinite amount of new players may join. During this week, gaining reputation points via refferal will be doubled.
Yea - , ,
Nay -
Not Voting - logan5123, Allomancer

Passed
on April 2, 2020 in .

6.
Motion M006
() by Ircher: All currently active players receive 25 coins. This motion lasts for one second.
Yea - , , ,
Nay -
Not Voting - Jake the Wolfie

Passed
on April 2, 2020 in .

7.
Motion M007
() by Ircher: The proposal limit is hereby raised to eight proposals for 72 hours.
Yea - , ,
Nay -
Not Voting - logan5123, Jake the Wolfie

Passed
on April 2, 2020 in .

8.
Motion M008
() by Ircher: The primary phase of the first presidential election shall end immediately, and the general election phase shall begin. This motion lasts for one second.
Yea - , , ,
Nay -
Not Voting - Jake the Wolfie

Passed
on April 3, 2020 in .

9.
Motion M009
() by Ircher: The proposal limit is hereby raised to eight proposals for 48 hours.
Yea - , ,
Nay -
Not Voting - logan5123, Jake the Wolfie

Passed
on April 5, 2020 in .

10.
Motion M010
() by Jake the Wolfie: All players may choose to create and send either 1 weapon or 1 armor to anyone of their choosing, except themselves, via PM directly to that player. If any player receives a weapon or armor that they created by most intentional means, they lose half of their health. This Motion lasts until either everyone has sent their one item, or until 7 days pass. [Intentional means is text such as "Give this Weapon to its creator within 24 hours or lose 50k life.", where the receiver has little choice but to give it back. This would NOT be applied if the receiver sent it back to it's creator.]
Yea -
Nay - , ,
Not Voting - logan5123

Failed
on April 28, 2020 in .

11.
Motion M011
() by Jake the Wolfie: Whoever wins the lottery this time gets their choice of either a card from the deck or the following weapon. This lasts until either the winner picks or 7 days pass. Description: | Title: Lucky Knife | Attack: -1,000 Life | Uses: 1 |Other: 50% chance to gain another use after usage. Can only be used once per 24 hours.
Yea -
Nay -
Abstain - , ,
Not Voting -
(expired on 2020-05-02 02:25:00) time left.

Failed
on April 28, 2020 in .

12.
Motion M012
(): logan5124 gets 1 weapon called a "cheap plastic trophy", which does 1 damage and has no effect. This motion lasts for 1 second. The weapon is not removed when the motion expires.
Yea - , ,
Nay - ,
Not Voting -
(expired on 2020-05-03 12:15:00) time left.

Passed
on April 30, 2020 in .

13.
Motion M013
() by logan5123: For the purposes of previous motions, logan5123's name is logan5124. Any effects that would've occurred due to this occur now. This motion lasts for 10 seconds.
Yea -
Nay - , ,
Not Voting - Jake the Wolfie
(expired on 2020-05-03 16:30:00) time left.

Failed
on April 30, 2020 in .

14.
Motion M014
() by Ircher: This motion lasts one second. All current players except the moderator lose 15 coins. The moderator will host a special version of the Coin Game, where players will use these 15 coins that are lost. More specific rules/information will be given in the Coin Game's thread if this motion passes. The winner shall receive 20 coins plus all coins spent in the Coin Game.
Yea - , , ,
Nay -
Not Voting -
(expired on 2020-05-03 21:05:00) time left.

Passed
on April 30, 2020 in .

15.
Motion M018
() by Jake the Wolfie: Add the following weapon into the shop: Description: | Title: Assassination shot | Price: 50 Coins | Uses: One | Other: Can only be used on the current president. Will immediately drain that presidents life down to 0. You will lose 2/3rds of your reputation by doing this.
Yea -
Nay -
Not Voting - Ircher, logan5123, Allomancer, StrangerCoug
(expired on 2020-05-05 17:25:00) time left.

Failed
on May 3, 2020 in .

16.
Motion M016
() by StrangerCoug: There is hereby added a wooden shield to the armor shop with a price of 5 coins. When used to defend against another player, 20 life is deducted from the damage taken from the attacking player. This motion lasts one second; however, wooden shields may continue to be purchased until another motion removes them from sale.
This motion shall fail automatically if Proposal 447 fails.

Yea - , ,
Nay -
Not Voting - Ircher, Allomancer, Jake the Wolfie
(expired on 2020-05-05 12:20:00) time left.

Passed
on May 4, 2020 in .

17.
Motion M017
(, ) by logan5123: There is hereby added a cannon to the weapons shop with a price of 2000 coins. When used on another player, 500 life (minus any life prevented from being deducted by armor) is deducted from the attacked player. Every time this weapon is used after the first, the attacking player loses 200 coins. This motion lasts one second; however, cannons may continue to be purchased until another motion removes them for sale. [As for why they lose coins upon usage: cannonballs, plus gunpowder.]
This motion shall fail automatically if Proposal 447 fails.

Yea - , ,
Nay -
Not Voting - Allomancer, Jake the Wolfie
(expired on 2020-05-05 14:00:00) time left.

Passed
on May 4, 2020 in .

18.
Motion M015
() by StrangerCoug: There is hereby added a wooden sword to the weapons shop with a price of 5 coins. When used on another player, 25 life (minus any life prevented from being deducted by armor) is deducted from the attacked player. A wooden sword may be used a maximum of three times; after the third time, it breaks and can no longer be used. This motion lasts one second; however, wooden swords may continue to be purchased until another motion removes them from sale.
Yea - , ,
Nay -
Abstain -
Not Voting - Jake the Wolfie
(expired on 2020-05-05 12:20:00) time left.

Passed
on May 4, 2020 in .

19.
Motion M019
() by logan5123: There is hereby added a judge's gavel to the weapon shop with a price of 750 coins. The judge's gavel may only be used on active players. The judge's gavel may only be used once. The judge's gavel deals 1 damage. When this weapon is used on an active player, it inflicts Unpopularity on that player. Players with Unpopularity lose 250 life for every 24 hours they go without winning a duel, getting an proposal/motion accepted, or winning a presidency. In addition, players with Unpopularity lose 10 life for every failed proposal/motion, lose 1,000 extra life whenever they lose a duel, and lose 500 life if they don't get any votes for an election for the presidency. This motion lasts one second; however, judge's gavels may continue to be purchased until another motion removes them for sale.
This motion shall fail automatically if 452 fails.

Yea - , ,
Nay -
Not Voting - Ircher, Jake the Wolfie
(expired on 2020-05-07 14:30:00) time left.

Passed
on May 4, 2020 in .

20.
Motion M021
() by logan5123: There is hereby added a bronze shield to the armor shop with a price of 100 coins. When used to defend against another player, 100 life is deducted from the damage taken from the attacking player. This motion lasts one second; however, bronze shields may continue to be purchased until another motion removes them from sale.
Yea - , ,
Nay -
Not Voting - Allomancer, Jake the Wolfie
(expired on 2020-05-09 21:05:00) time left.

Passed
on May 6, 2020 in .

21.
Motion M023
() by Ircher: This motion lasts for one second and is retroactive. This change stays in effect even after the motion expires. The following line is added to the Judge's Gavel's additional effects description: "The Unpopularity status condition lasts for 30 days."
Yea - , ,
Nay -
Not Voting - Allomancer, Jake the Wolfie
(expired on 2020-05-10 15:20:00) time left.

Passed
on May 7, 2020 in .

22.
Motion M020
() by logan5123: There is hereby added a torch to the weapons shop with a price of 250 coins. When used on another player, 1 life (minus any life prevented from being deducted by armor) is deducted from the attacked player. A torch may only be used once; upon said usage, it is destroyed. When you use a torch on a player, it destroys one (1) random flammable weapon or armor held by that player, if possible. Wooden swords, wooden shields, and judge's gavels are flammable. This motion lasts 1 second, however, torches may continue to be purchased until another motion removes them from sale. [Upgrade your stuff, guys.]
Yea - ,
Nay -
Abstain -
Not Voting - Allomancer, Jake the Wolfie
(expired on 2020-05-09 21:05:00) time left.

Failed
on May 10, 2020 in .

23.
Motion M022
() by logan5123: There is hereby added a mirror shield to the armor shop with a price of 10,000 coins. When used to defend against another player, -5 life is deducted from the damage taken from the attacking player. After this resolves, the damage you take is set to zero, and the damage you would've taken is instead deducted from your opponent. This armor may only be used once; afterwards, this armor breaks and 500 Life is removed from its holder. This motion lasts one second; however, mirror shields may continue to be purchased until another motion removes them from sale. [The 500 Life? It's glass. What do you expect to happen when it breaks?]
Yea - ,
Nay -
Not Voting - Ircher, Allomancer, Jake the Wolfie
(expired on 2020-05-09 21:05:00) time left.

Failed
on May 10, 2020 in .
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Post Post #4 (ISO) » Tue Mar 24, 2020 12:45 pm

Post by Ircher »

Event History

Presidential Election History

Spoiler: Elections 1-10
Presidential Election #1 - Finished

- Primary Phase ends in (expired on 2020-04-05 12:20:00).
- Current Candidates:
--1. StrangerCoug (1):
--2. logan5123 (3): , ,
---Advisors: Ircher, Allomancer, StrangerCoug
--3. Ircher

logan5123 is elected in and becomes president in .

Presidential Election #2 - Finished

- Primary Phase ends in (expired on 2020-04-14 18:10:00).
- Current Candidates:
--1. logan5123 (3) - , ,
--2. Ircher (1) -
---Advisors: Ircher, StrangerCoug, Allomancer

logan5123 is elected in and becomes president in .

Presidential Election #3 - Finished

- Primary Phase ends in (expired on 2020-04-24 15:00:00).
- Current Candidates:
--1. logan5123 (3): , ,
--Advisors: Allomancer, Ircher, StrangerCoug
--2. Jake the Wolfie (1):

logan5123 is elected in and becomes president in .

Presidential Election #4 - Finished

- Primary Phase ends in (expired on 2020-05-04 12:10:00).
- Current Candidates:
--1. StrangerCoug (3): , ,
--Advisors: Ircher, logan5123, Allomancer
--2. Ircher (0):
--3. Allomancer (1):

StrangerCoug is elected in and becomes president in .

Duel History

Spoiler: Duels 1-25
Duel #1 between Jake the Wolfie and logan5123

1. Jake the Wolfie (2) - ,
2. logan5123 (1) -
Not Voting -
The winner is: Jake the Wolfie as of .

Duel #2 between logan5123 and Jake the Wolfie

Duel declined.

Duel #3 between Ircher and Allomancer

1. Ircher (2) - ,
2. Allomancer -
Not Voting - Jake the Wolfie
The winner is: Ircher as of .

Lottery History

Spoiler: Drawings 1-25
Next drawing: (expired on 2020-05-02 23:59:59)
Tickets: 11 sold!
---Ircher (1): 1
---logan5123 (10): 2, 3, 4, 5, 6, 7, 8, 9, 10, 11
logan5123 wins the first lottery with ticket #9.

Game History:

Spoiler: Games 1-25
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Post Post #5 (ISO) » Tue Mar 24, 2020 12:46 pm

Post by Ircher »

And people may now post.
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Post Post #6 (ISO) » Wed Mar 25, 2020 4:53 pm

Post by logan5123 »

/in
WHAT A TERRIBLE NIGHT TO HAVE A CURSE
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Post Post #7 (ISO) » Thu Mar 26, 2020 2:03 am

Post by Allomancer »

/in
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Post Post #8 (ISO) » Thu Mar 26, 2020 7:04 am

Post by Jormengand »

Never played this before but...

/in
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Post Post #9 (ISO) » Thu Mar 26, 2020 8:24 am

Post by bugspray »

/in
MY PRONOUNS ARE THEY/THEM


do not assume my posts follow coherency they do not imagine that every time i post i put half of my knowledge into a clone and then the clone murders me
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Post Post #10 (ISO) » Thu Mar 26, 2020 8:31 am

Post by Ircher »

And so it begins.

Just so everyone is clear about some things:

1) Anyone can make a proposal unless we make a rule specifying otherwise. (We do have a limit on number of proposals at a time: 5 right now.)
2) You can vote for or against proposals after they are created by bolding YEA: XXX or NAY: XXX. Note that I do not need to formally recognize a proposal for voting to begin. You could also do VOTE: YEA XXX if you like. If you go the vote tag route, please do not do something like this: VOTE: YEA 300 NAY 301.. Please separate them out for my sake.
3) For now, I will be recognizing proposals as passed/failed after everyone votes on them. That being said, I want to change that.
4) Generally speaking, anything not prohibited by the rules is allowed but it's probably best to ask if unsure.

Proposal 301: Proposals pass or fail immediately upon achieving the required number of yes votes to pass or required number of no votes to fail.

VOTE: YEA 301
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Post Post #11 (ISO) » Thu Mar 26, 2020 8:48 am

Post by Jormengand »

VOTE: Yea 301 seems reasonable.
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Post Post #12 (ISO) » Thu Mar 26, 2020 9:04 am

Post by logan5123 »

I was planning on making first proposal, but oh well, sucks to be you.
302: Rules now have names. Rules cannot not have names, and any rules without them can be ignored by the moderator. Initial rules have an initial name of "Initial Rule x", where x is the number of the rule. All names are public. The number of the rule shall be put in parenthesis beside the rule. Rules missing numbers via this shall be counted as missing a number through rule 210, and be ignored. Rules, and votes on rules, may also use a name instead of a number. Any rules passed before this rule may have a name decided on by the submitter of the rule, except for this rule, which will be called the Name Rule.

VOTE: YEA 301
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Post Post #13 (ISO) » Thu Mar 26, 2020 9:07 am

Post by logan5123 »

Oh, one more thing:
VOTE: YEA 302
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Post Post #14 (ISO) » Thu Mar 26, 2020 9:09 am

Post by Allomancer »

VOTE: Yea 301
VOTE: Nay 302
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Post Post #15 (ISO) » Thu Mar 26, 2020 9:09 am

Post by Ausuka »

/in ! seems fun

VOTE: Yea 301
VOTE: Yea 302
No matter what happens, I'll be right there with you.
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Post Post #16 (ISO) » Thu Mar 26, 2020 9:10 am

Post by Ircher »

VOTE: Nay 302
Seems needlessly complicated especially considering that since I'm the moderator, I have to work on implementing the changes. What do we gain from this proposal?

(I should note that people do not default to voting yes on their proposals. If you want to change that, you'll have to make a proposal.)
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Post Post #17 (ISO) » Thu Mar 26, 2020 9:10 am

Post by Allomancer »

303: Someone is automatically assumed to be voting for their own proposal unless they vote otherwise.
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Post Post #18 (ISO) » Thu Mar 26, 2020 9:10 am

Post by Allomancer »

VOTE: Yea 303
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Post Post #19 (ISO) » Thu Mar 26, 2020 9:11 am

Post by Ircher »

VOTE: Yea 303
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Post Post #20 (ISO) » Thu Mar 26, 2020 9:13 am

Post by logan5123 »

VOTE: YEA 303
Hey so let's just say you wish to make a rule immutable/mutable. How, say, would you start that up? This is for later, not right now.
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Post Post #21 (ISO) » Thu Mar 26, 2020 9:14 am

Post by Ircher »

Make a proposal to transmute the rule.

(Someone go request bugs to vote.)
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Post Post #22 (ISO) » Thu Mar 26, 2020 9:37 am

Post by Jormengand »

304: Rule 211 to be struck from the record; players may not abstain.


VOTE: Nay 302 Yea 303 Yea 304
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Post Post #23 (ISO) » Thu Mar 26, 2020 9:44 am

Post by logan5123 »

VOTE: NAY 304
Yeah, no.
Abstaining isn't actually THAT powerful. It's mostly in rules that you really don't care about.
Besides, it's a good tool for when you don't want to read.
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Post Post #24 (ISO) » Thu Mar 26, 2020 9:47 am

Post by logan5123 »

Actually, I want to fix a loophole before it gets abused.
305: Players may not suggest rules that are functionally the exact same as previously denied rules, unless another rule allows them to.

VOTE: YEA 305
WHAT A TERRIBLE NIGHT TO HAVE A CURSE
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