so there is this town
known as salem
infiltrated by witches who secretly summon demons by praying silently to kill one person every night
but the only way to tell if one is a witch is by brutally killing them by crushing them rocks and if they are actually a witch they will transform into a BEAST upon death
Other metaphors for the game of mafia
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OkaPoka
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OkaPoka Survivor
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what about a pirate ship setting
like a captain is killed after a large plunder
and so the crew need to find the secret group who are threatening to eliminate the rest of the crew to keep the entirety of the plunder to themselves
its violent but you can add public power mechanics to the game, like getting new captains, powder monkeys, etc.-
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OkaPoka Survivor
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and the reason why they dont just torture info outIn post 4, OkaPoka wrote:what about a pirate ship setting
like a captain is killed after a large plunder
and so the crew need to find the secret group who are threatening to eliminate the rest of the crew to keep the entirety of the plunder to themselves
its violent but you can add public power mechanics to the game, like getting new captains, powder monkeys, etc.
its a pirate ship, the crew are violent and death is the only justice that can be served to mutineers-
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OkaPoka Survivor
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hmmm
we can take your cult/religious fanaticism and actually take it a step further by giving it some actual historical roots/contexts
although it might be controversial to play, there are plenty of instances where a dominant, conquesting religion "forces" conversions upon the native peoples, who in turn practice their religion in secret and are still willing to die for it
and what ends up happening is that these missionaries discover that people have been secretly worshipping other deities and get outraged and begin holding very sketchy trials to persecute these native peoples
of course, the standard is that the informed minority are the bad guys and in this case i don't know how good of a message it would be to have the so called bad guys be also the persecuted minorities throughout history but its food for thought on making a historically relevant game
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