Level Up 2 - Finished

For completed/abandoned Mish Mash Games.
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Post Post #2100 (ISO) » Fri Mar 27, 2020 1:57 am

Post by inspiratieloos »

Probably not, AAB is going to create a ~24hp and a ~8hp slimeling already next turn. Maybe hit the cultist with some attacks?
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Post Post #2101 (ISO) » Fri Mar 27, 2020 3:05 am

Post by Formerfish »

word

Attack the Cultist

Original Roll String: 2d4
2 4-Sided Dice: (2, 2) = 4


Dave is also a card carrying member of the Smackahoe Tribe,
he attacks as well
.

Original Roll String: 1d6
1 6-Sided Dice: (5) = 5


Also, I kinda feel like one of the generals should be in charge of Dave since I basically have to ask what to do with him each time anyways before just doing what the person says to do with him. Who wants to be Davids keeper?
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Post Post #2102 (ISO) » Fri Mar 27, 2020 4:11 am

Post by Gamma Emerald »

I’ll control David if I’m still a general
<Embrace The Void>


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Post Post #2103 (ISO) » Fri Mar 27, 2020 2:00 pm

Post by Ircher »

GeorgeBailey, feeling confident after his last attack, swings his blade again against the slimy menace Alpha Alpha Beta. He was perhaps a bit too confident as he nearly loses his balance from his poor stance. The slime splits into two smaller slime. (3 so far on Alpha Alpha Beta.)
(Defense:)
Original Roll String: 1d2
1 2-Sided Dice: (2) = 2


Not Known 15 hones his senses and focuses upon Alpha Alpha Beta. He waits until the perfect moment and then strikes. The slime is unprepared for the attack, and a large portion of the slime is chopped off. The slime splits into two smaller slimes. (8 more on Alpha Alpha Beta.)

inspiratieloos attacks next and leaps at Alpha Alpha Beta. He has some trouble getting his attack in amongst the attacks of GeorgeBailey and Not Known 15, but he does succeed in chopping off a sizeable piece of the slime. (7 - 1 = 6 more on Alpha Alpha Beta.)

Gamma Emerald begins reciting and performing the "Fire" spell ritual. His hands glow a bright red. He points at Alpha Alpha Beta, and the slime is engulfed by a red flame. The slime then turns to smoke. **Alpha Alpha Beta is
dead
.**

Formerfish tiptoes behinds Cultist Andromeda and slashes at her. (8 so far on Cultist Andromeda {1}.) David follows up with a shot from his bow. (8 + 3 = 11 so far on Cultist Andromeda {2}.)
(Defense:)
Original Roll String: 1d4
1 4-Sided Dice: (2) = 2

---
Alpha Alpha Alpha spies Gamma Emerald and slithers towards him.
Original Roll String: 1d8
1 8-Sided Dice: (2) = 2

(Defense:)
Original Roll String: 1d4
1 4-Sided Dice: (4) = 4


Cultist Andromeda attempts to sneak in a blow with her dagger against inspiratieloos.
Original Roll String: 1d4
1 4-Sided Dice: (2) = 2

(Defense:)
Original Roll String: 1d4
1 4-Sided Dice: (3) = 3

---
inspiratieloos can use active skills again.

David can use active skills again.
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Post Post #2104 (ISO) » Fri Mar 27, 2020 2:04 pm

Post by Ircher »

While unable to avoid Formerfish's surprise attack, Cultist Andromeda ducks her head, and David's arrow flies right over her. **Cultist Andromeda has
42/50
HP left.**

Alpha Alpha Alpha is too quick for Gamma Emerald who suffers moderate damage from the slime's attack. **Gamma Emerald has
16/20
HP left.**

inspiratieloos manages to notice Cultist Andromeda's presence and dodges her strike at the last moment.
---
Current Monster Statuses
(Threshold 7/1)
(7) Alpha : Hydra Slime : Level = 7 | HP =
DEAD
| Morale = 15/15 | Attack = 1d8 | Defense = 1d2
(6) Cultist Andromeda : Cultist Musician : Level = 6 | HP =
42/50
| MP = 24/24 | Morale = 100/100 | Attack = 1d4 | Defense = 1d4

Reinforcements:
These enemies do not grant experience, but must be killed to end the battle.

(7) Alpha Alpha : Hydra Slime : Level = 7 | HP =
DEAD
| Morale = 15/15 | Attack = 1d8 | Defense = 1d2
(7) Alpha Alpha Alpha : Hydra Slime : Level = 7 | HP =
100/400
| Morale = 15/15 | Attack = 1d8 | Defense = 1d2
(7) Alpha Alpha Beta: Hydra Slime : Level = 7 | HP =
DEAD
| Morale = 15/15 | Attack = 1d8 | Defense = 1d2 (24 or 24) (8 or 8)
(7) Alpha Alpha Beta Alpha: Hydra Slime : Level = 7 | HP =
23/400
| Morale = 15/15 | Attack = 1d8 | Defense = 1d2
(7) Alpha Alpha Beta Beta: Hydra Slime : Level = 7 | HP =
8/400
| Morale = 15/15 | Attack = 1d8 | Defense = 1d2

Active Battle Effect #1: Players require and use one less mana to cast spells.
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Post Post #2105 (ISO) » Fri Mar 27, 2020 2:08 pm

Post by Formerfish »

Lower lvl guys focus on AABB?

Higher lvl guys on AABA?
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Post Post #2106 (ISO) » Fri Mar 27, 2020 2:28 pm

Post by Gamma Emerald »

Should I double slash or is my efforts best allocated to other powers?

One thing I’d like to note is unless a player is at 1 HP healing skills are kinda crap because of the low amount of healing granted
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Post Post #2107 (ISO) » Fri Mar 27, 2020 2:44 pm

Post by Ircher »

I've seen too many games where healing spells were absolutely overpowered, and people could be at full health all the time. I'm trying to avoid that; at the very least, I wish to avoid that for the lower levels. Maybe when y'all are say level 18, y'all can have overpowered healing spells. I think the current power of healing spells is perfectly fine anyway. They have their established niche.
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Post Post #2108 (ISO) » Sat Mar 28, 2020 1:03 am

Post by GeorgeBailey »

Sounds like a plan formerfish my dude.
Hopefully this magically kills or something.

Attack AABB

Original Roll String: 1d6
1 6-Sided Dice: (6) = 6
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Post Post #2109 (ISO) » Sat Mar 28, 2020 1:03 am

Post by GeorgeBailey »

aw
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Post Post #2110 (ISO) » Sat Mar 28, 2020 7:24 am

Post by Not Known 15 »

Attack Alpha Beta Alpha Alpha

Original Roll String: 1d6
1 6-Sided Dice: (6) = 6

Original Roll String: 1d4
1 4-Sided Dice: (3) = 3
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Post Post #2111 (ISO) » Sat Mar 28, 2020 7:27 am

Post by Not Known 15 »

Change target (penalty of -1): Alpha Alpha Beta Beta
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Post Post #2112 (ISO) » Sat Mar 28, 2020 9:54 am

Post by inspiratieloos »

If the slime rolls a 2 on defence then it's 0 + 6 goes to 2, if it rolls a 1 it's 1 -> split to 3-4 -> dead.

Neither scenario is great. Maybe George should switch to a different target, that way it's guaranteed at 3-4 without a split and a second attack/fire cast should probably kill it properly?
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Post Post #2113 (ISO) » Sat Mar 28, 2020 12:44 pm

Post by GeorgeBailey »

Alright sounds good, less attackers right?

Change Target: AABA
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Post Post #2114 (ISO) » Sat Mar 28, 2020 11:10 pm

Post by inspiratieloos »

Attack AABB
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2
Original Roll String: 1d4
1 4-Sided Dice: (3) = 3


I guess if I roll 2-3 I can switch off as well.
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Post Post #2115 (ISO) » Sat Mar 28, 2020 11:26 pm

Post by Formerfish »

Attack AABA
(I feel like numbers might be easier?)

Original Roll String: 2d4 (STATIC)
2 4-Sided Dice: (1, 1) = 2
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Post Post #2116 (ISO) » Sat Mar 28, 2020 11:27 pm

Post by Formerfish »

That didn't work right.

Original Roll String: 2d4
2 4-Sided Dice: (3, 2) = 5
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Post Post #2117 (ISO) » Sat Mar 28, 2020 11:31 pm

Post by Not Known 15 »

If there are further attackers on Alpha Alpha Beta Alpha they probably should use Fire lvl 1(if lvl 3-5) or Fire lvl 2(if lvl6); it is currently free to cast and deals slightly more damage, on average, than an attack subject to the three or more attackers penalty.
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Post Post #2118 (ISO) » Sun Mar 29, 2020 3:54 am

Post by Ircher »

(expired on 2020-03-29 19:30:00) left in the round.
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Post Post #2119 (ISO) » Sun Mar 29, 2020 4:12 am

Post by inspiratieloos »

I just realised that fire lvl 2 exist and that it's better than attacking vs slimes at lvl 6.
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Post Post #2120 (ISO) » Sun Mar 29, 2020 6:59 am

Post by Gamma Emerald »

Cast fire on AABA

Original Roll String: 1d4
1 4-Sided Dice: (2) = 2
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Post Post #2121 (ISO) » Sun Mar 29, 2020 9:43 am

Post by inspiratieloos »

David attacks AABA
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2
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Post Post #2122 (ISO) » Sun Mar 29, 2020 1:34 pm

Post by Ircher »

GeorgeBailey starts moving towards Alpha Alpha Beta Beta, but he is redirected by his fellow adventurers to Alpha Alpha Beta Alpha. Unfortunately, he trips and stumbles on the way there significantly decreasing the power of the attack. (1 so far on Alpha Alpha Beta Alpha.) The slime is unfazed by the attack.

Not Known 15 begins creeping towards where Alpha Beta Alpha Alpha was previously, but he realizes the slime is dead, so he attacks Alpha Alpha Beta Beta instead. (6 so far on Alpha Alpha Beta Beta.)

inspiratieloos follows up with a quick and well-executed uppercut swing at Alpha Beta Alpha Alpha. The poor slime is neatly sliced in half and dies. **Alpha Beta Alpha Alpha is
dead
.**

Formerfish sneaks in a surprise attack on Alpha Beta Alpha Alpha. The slime splits into two smaller slimes. (1 + 5 = 6 so far on Alpha Beta Alpha Alpha.)

Gamma Emerald begins reciting ancient words and making complex gestures with his hands. His hands begin to glow red. He points at Alpha Alpha Beta Alpha, and the slime is burned alive. David finishes off the slime with a quick shot of his bow. **Alpha Alpha Beta Alpha is
dead
.**
---
Alpha Alpha Alpha attacks Not Known 15.
Original Roll String: 1d8
1 8-Sided Dice: (5) = 5

(Defense:)
Original Roll String: 1d4
1 4-Sided Dice: (3) = 3


Cultist Andromeda attempts to stab inspiratieloos. I guess the cultist doesn't like you inspiratieloos.
Original Roll String: 1d4
1 4-Sided Dice: (1) = 1

(Defense:)
Original Roll String: 1d4
1 4-Sided Dice: (1) = 1

---
Not Known 15 can use active skills again.

Formerfish can use Meditate again.
Gamma Emerald can use friendship skills again.

---
I would like to note that the ability to change targets after posting an action was originally meant for when people made mistakes (like trying to target an already dead target.) While I understand y'all want to be done as quickly as possible and optimize your attacks, I ask that you do not abuse this mechanic to accomplish that. If so, I'll have to make the penalty stricter.
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Post Post #2123 (ISO) » Sun Mar 29, 2020 1:36 pm

Post by Ircher »

Not Known 15 is not paying attention, and Alpha Alpha Alpha manages to sneak some damage in. **Not Known 15 has
17/23
HP left.**

inspiratieloos rolls sideways and dodges the cultist's attack.
---
Current Monster Statuses
(Threshold 7/1)
(7) Alpha : Hydra Slime : Level = 7 | HP =
DEAD
| Morale = 15/15 | Attack = 1d8 | Defense = 1d2
(6) Cultist Andromeda : Cultist Musician : Level = 6 | HP =
42/50
| MP = 24/24 | Morale = 100/100 | Attack = 1d4 | Defense = 1d4

Reinforcements:
These enemies do not grant experience, but must be killed to end the battle.

(7) Alpha Alpha : Hydra Slime : Level = 7 | HP =
DEAD
| Morale = 15/15 | Attack = 1d8 | Defense = 1d2
(7) Alpha Alpha Alpha : Hydra Slime : Level = 7 | HP =
100/400
| Morale = 15/15 | Attack = 1d8 | Defense = 1d2
(7) Alpha Alpha Beta: Hydra Slime : Level = 7 | HP =
DEAD
| Morale = 15/15 | Attack = 1d8 | Defense = 1d2
(7) Alpha Alpha Beta Alpha: Hydra Slime : Level = 7 | HP =
DEAD
| Morale = 15/15 | Attack = 1d8 | Defense = 1d2
(7) Alpha Alpha Beta Alpha Alpha: Hydra Slime : Level = 7 | HP =
9/400
| Morale = 15/15 | Attack = 1d8 | Defense = 1d2
(7) Alpha Alpha Beta Beta: Hydra Slime : Level = 7 | HP =
DEAD
| Morale = 15/15 | Attack = 1d8 | Defense = 1d2

Active Battle Effect #1: Players require and use one less mana to cast spells.
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Post Post #2124 (ISO) » Sun Mar 29, 2020 4:11 pm

Post by Not Known 15 »

Cast Fire LvL 2 on Alpha Alpha Beta Alpha Alpha

Original Roll String: 1d4
1 4-Sided Dice: (3) = 3
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