Nomic: The Constitution Game - Game Over

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Post Post #225 (ISO) » Thu Apr 02, 2020 4:56 am

Post by Ircher »

Up to date as of post .

Pending Proposals

1.
Proposal 338
() by Allomancer: When a player's Reputation becomes negative, that player becomes "dead". Notwithstanding all other rules governing number of votes, dead players have no vote. A dead player gains one Reputation every 24 hours. When a dead player's Reputation becomes zero or positive, that player ceases to be dead.
Yea -
Nay - ,
Not Voting - logan5123, StrangerCoug

2.
Proposal 345
() by StrangerCoug: Rule 305 is hereby repealed.
Yea - ,
Nay -
Not Voting - logan5123, Allomancer, Jake the Wolfie

Pending Motions
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Post Post #226 (ISO) » Thu Apr 02, 2020 5:07 am

Post by Jake The Wolfie »

I would like players who aren't the original proposer to have free reign. The original proposer would still have the wait time.
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Post Post #227 (ISO) » Thu Apr 02, 2020 6:32 am

Post by logan5123 »

VOTE: YEA 345
Can I be honest? Back then this game was way slower than it is now. Like, maybe, two proposals a day or shit. Not this landscape of "a proposal can get approved or denied in 30 seconds".
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Post Post #228 (ISO) » Thu Apr 02, 2020 6:38 am

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VOTE: ABSTAIN 338
Alright, now for something to spend all the reputation on:
346: A player may spend 30 reputation to draw a card and then shuffle a copy of it into it's respective deck.

and a method to gain extra reputation:
347: A player may discard a playing card to gain Reputation equal to it's number. For the purpose of this rule, Aces are 11, and the face cards (Kings, Queens, and Jacks) are 10.

Trust me, I'm going to put way too much effort into making the card system worth the PMs.
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Post Post #229 (ISO) » Thu Apr 02, 2020 6:48 am

Post by Ircher »

With 345 passing (I'll update later), I would like to put forth the following proposal:

Proposal 348: Transmute rule 327 to immutable.

If this passes, everyone who votes Yea will receive one reputation from me.
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Post Post #230 (ISO) » Thu Apr 02, 2020 6:58 am

Post by logan5123 »

VOTE: YEA 348
okey
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Post Post #231 (ISO) » Thu Apr 02, 2020 7:11 am

Post by Jake The Wolfie »

VOTE: Yea 346
VOTE: Yea 347
VOTE: Yea 348
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Post Post #232 (ISO) » Thu Apr 02, 2020 7:14 am

Post by Jake The Wolfie »

From now on, I will be accepting bribes of 1-5 Reputation points. 5 rep guarentees that I vote like you. 1 rep will make me consider it I will allow bribe wars.
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Post Post #233 (ISO) » Thu Apr 02, 2020 7:42 am

Post by Ircher »

VOTE: Yea 346
I'll have to think about 347.
---
338 fails and 346 passes.
---
Proposal 349: Immutable rules cannot be repealed directly and must be transmuted to mutable first.

Since repealing a rule introduces a new rule, this proposal closes the loophole that one can repeal the rule that repeals the immutable rule, and this is easier to do (as the new rule is mutable) than reintroducing the rule and transmuting it to immutable. (I'll be handling the amending of immutable rules a bit differently from what I've done for mutable rules. I'll just cross out the number and put the updated rule kinda like what I'm doing for transmutation, so I'm fine with allowing amendments of immutable rules (if they pass) for now.)

(Note: This does not conflict with 315 as 1) 315 has an "unless otherwise specified" clause and 2) 315 deals with the mechanism of repealing an immutable rule
if it is allowed
.)
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Post Post #234 (ISO) » Thu Apr 02, 2020 8:05 am

Post by Jake The Wolfie »

Proposal 350:
Coins are a point system. Each 24 hour period after this is passed, each player gains 5 coins.
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Post Post #235 (ISO) » Thu Apr 02, 2020 8:14 am

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VOTE: YEA 349 VOTE: YEA 350
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Post Post #236 (ISO) » Thu Apr 02, 2020 8:16 am

Post by logan5123 »

I'm not one for waiting, and I doubt coins will fail, so...
351: Players coin counts are public and can be seen by all players.
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Post Post #237 (ISO) » Thu Apr 02, 2020 8:54 am

Post by Ircher »

VOTE: Yea 351
Private coin counts would be an awful system.
VOTE: Abstain 350
Handling things that happen daily are a bit trickier than one-off things on a timer. I guess I could specify a time when players receive their new coins.

What would the point of the new currency?
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Post Post #238 (ISO) » Thu Apr 02, 2020 8:55 am

Post by Jake The Wolfie »

It doesn't make much sense to spend 100 reputation points on eliminating a player.
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Post Post #239 (ISO) » Thu Apr 02, 2020 8:57 am

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VOTE: Yea 347
VOTE: Yea 348
VOTE: Yea 349
VOTE: Yea 350
VOTE: Yea 351
STRANGERCOUG: Stranger Than You!

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Post Post #240 (ISO) » Thu Apr 02, 2020 8:59 am

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I'll make a way to transfer between systems later.
I'm thinking 50 coins to 1 reputation but that might be a bit much
who knows though
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Post Post #241 (ISO) » Thu Apr 02, 2020 9:12 am

Post by Ircher »

347, 349, 350, and 351 pass.

Motion M006: All currently active players receive 25 coins. This motion lasts for one second.

Who wants to wait a long time to get coins. Let's get some now so we can then do something interesting with them.
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Post Post #242 (ISO) » Thu Apr 02, 2020 9:25 am

Post by StrangerCoug »

VOTE: Yea M006
STRANGERCOUG: Stranger Than You!

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Post Post #243 (ISO) » Thu Apr 02, 2020 9:26 am

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VOTE: Yea M006
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Post Post #244 (ISO) » Thu Apr 02, 2020 9:28 am

Post by StrangerCoug »

Proposal 352: Rule 349 is hereby transmuted from mutable to immutable.
STRANGERCOUG: Stranger Than You!

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Post Post #245 (ISO) » Thu Apr 02, 2020 9:32 am

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VOTE: YEA M006
Unfortunately, this means that all coin counts will now be 25 off for the rest of the game.
Whatever though, it's a source of coins.
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Post Post #246 (ISO) » Thu Apr 02, 2020 9:33 am

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VOTE: Yea 352
I was meaning to do that, just a bit later. You beat me to it.

Motion M006 passes. I'll update coin counts when I next update the thread.
pedit: I don't understand the issue/concern?
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Post Post #247 (ISO) » Thu Apr 02, 2020 9:34 am

Post by Jake The Wolfie »

@Stranger Give me 5 Rep points and I'll vote Yea.
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Post Post #248 (ISO) » Thu Apr 02, 2020 9:42 am

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VOTE: Yea 352
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Post Post #249 (ISO) » Thu Apr 02, 2020 9:45 am

Post by Allomancer »

353: A player may duel another player by announcing their intention do so in in bold in the thread. Starting a duel costs 5 coins. Only one duel may take place at a time. The player challenged may decline the duel within 24 hours, which costs 5 coins. All players not in the duel have one vote to vote for a winner of duel, which they do by posting a vote tag with the dueler's name. The dueler with the majority of votes wins the duel. If there is a tie when all active players have voted, the defender wins the duel. The loser of the duel loses 10 Reputation and the winner gains 10 Reputation.
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