if you want a deck builder, dominion is a better intro game imo. Teaches all the core concepts of deckbuilding without any added fluff.
klank! is probably a close second though since the only 'fluff' it adds is a board and movement/combat mechanics
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In post 3601, vonflare wrote:if you want a deck builder, dominion is a better intro game imo. Teaches all the core concepts of deckbuilding without any added fluff.
klank! is probably a close second though since the only 'fluff' it adds is a board and movement/combat mechanics
I don't think a no-frills deckbuilder is what he wants. It sounds like the outer trappings of a board game like Clank! are exactly what works for his group.
jdodge1019: hasjghsalghsakljghs is from vermont
jdodge1019: vermont is made of liberal freaks and cows
jdodge1019: he's not a liberal
jdodge1019: thus he is a cow
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
In post 3601, vonflare wrote:if you want a deck builder, dominion is a better intro game imo. Teaches all the core concepts of deckbuilding without any added fluff.
klank! is probably a close second though since the only 'fluff' it adds is a board and movement/combat mechanics
I don't think a no-frills deckbuilder is what he wants. It sounds like the outer trappings of a board game like Clank! are exactly what works for his group.
yeah I think Clank! has a nice mix of the familiar and the unfamiliar
I think it will be my next purchase for the lab game vault
I personally had no problems with the regular iteration
But I've never played In Space so I might just be blind to the problems and I'll shout 'HOW COULD I NOT HAVE SEEN' when I finally do play In Space
THIS POST IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
In post 3607, PJ. wrote:I've never played Clank, but I've heard that the In Space iteration fixes a lot of problems with the regular iteration.
From what I understand, the problem with vanilla Clank! is that just running in, grabbing the first artifact and running out is a very viable strategy because the game is forced to end 4 turns after the first person get out of the dungeon. This prevents people that want to go deep into the dungeon and push their luck from doing so. I haven't played Clank In Space, but I think they change the game ending mechanic by instead having escape pods that are limited vs the number of people. That way if you're first out, you are definitely safe, but you will limit your scoring and you can't force the rest of the players to be trapped in the dungeon. I've never played Clank! with anyone that just grabbed the first thing and ran, but I could see it being pretty annoying. I could also see it getting fixed pretty easily with some relatively simple house rules.
In post 3607, PJ. wrote:I've never played Clank, but I've heard that the In Space iteration fixes a lot of problems with the regular iteration.
From what I understand, the problem with vanilla Clank! is that just running in, grabbing the first artifact and running out is a very viable strategy because the game is forced to end 4 turns after the first person get out of the dungeon. This prevents people that want to go deep into the dungeon and push their luck from doing so. I haven't played Clank In Space, but I think they change the game ending mechanic by instead having escape pods that are limited vs the number of people. That way if you're first out, you are definitely safe, but you will limit your scoring and you can't force the rest of the players to be trapped in the dungeon. I've never played Clank! with anyone that just grabbed the first thing and ran, but I could see it being pretty annoying. I could also see it getting fixed pretty easily with some relatively simple house rules.
Grab the first thing and get out was my strategy the one time I played Clank! but the game played out in a way that it was my best strategy to try to win, not because I was just trying to cheese it.
jdodge1019: hasjghsalghsakljghs is from vermont
jdodge1019: vermont is made of liberal freaks and cows
jdodge1019: he's not a liberal
jdodge1019: thus he is a cow
In post 3607, PJ. wrote:I've never played Clank, but I've heard that the In Space iteration fixes a lot of problems with the regular iteration.
From what I understand, the problem with vanilla Clank! is that just running in, grabbing the first artifact and running out is a very viable strategy because the game is forced to end 4 turns after the first person get out of the dungeon. This prevents people that want to go deep into the dungeon and push their luck from doing so. I haven't played Clank In Space, but I think they change the game ending mechanic by instead having escape pods that are limited vs the number of people. That way if you're first out, you are definitely safe, but you will limit your scoring and you can't force the rest of the players to be trapped in the dungeon. I've never played Clank! with anyone that just grabbed the first thing and ran, but I could see it being pretty annoying. I could also see it getting fixed pretty easily with some relatively simple house rules.
Grab the first thing and get out was my strategy the one time I played Clank! but the game played out in a way that it was my best strategy to try to win, not because I was just trying to cheese it.
For Clank in Space they mitigated this by having artifact acquisition be a multistep process, and first person out just pulls cubes until everyone is dead or out. I think regular Clank! should work fine with the second rule.
And, yeah I've done the grab and go once before, but I took a monkey idol and an artifact while my brother decided he would go all the way to the bottom. He wasted a couple rounds because he couldn't get a multistep movement, and only missed escaping by a single space, so it wasn't that bad.
I only played Clank once and I didn't like it because some of the cards are OP and if one of those comes up right before your turn then congrats, you just got a win button. It felt like the RNG mattered more than player choices did. Could just be that I'm spoiled by Dominion, though.
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
Chamber, my roommate and I are actually playing through a Gloomhaven campaign on Tabletop Simulator at the moment to make up for our inability to get together for boardgames.
Routine day with a dirt cheap brush
Then a week goes by and it goes untouched
Then two, then three, then a month
Then the rest of your life, you beat yourself up
Its somewhat clunky at times, we may have deleted some battle goals.
Routine day with a dirt cheap brush
Then a week goes by and it goes untouched
Then two, then three, then a month
Then the rest of your life, you beat yourself up
The Vassal version is probably a bit more convoluted, but it's free at least. Took me more than an hour just to find where the different bits were placed. I'm pretty sure I did some City/Road cards wrong and may have deleted other events cards by accident too.
Got my first character to level 4 in about six missions and ended up retiring them already, there's a lot of moving pieces in Gloomhaven but for all its bloat its surprisingly easy to play.
Routine day with a dirt cheap brush
Then a week goes by and it goes untouched
Then two, then three, then a month
Then the rest of your life, you beat yourself up
Looking for legacy game recommendations for a group of 4.
We've played through many of the usual suspects (Pandemic 1&2, Gloomhaven, Betrayal, Charterstone, Aeon's End), so looking for something new. Good story always welcome, but fun gameplay is typically the priority. I kind of looked at Seafall, but read it was pretty broken. Anyone have any fun legacy games they'd recommend?
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Too busy with work to play mafia right now but I shall return some day!