Board Games!

This forum is specifically for discussing non-Mafia games
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such games should happen in the Mish Mash forum, of course.
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Post Post #3600 (ISO) » Fri Mar 13, 2020 3:07 am

Post by PJ. »

I recommend clank in space
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Post Post #3601 (ISO) » Fri Mar 13, 2020 3:33 am

Post by vonflare »

if you want a deck builder, dominion is a better intro game imo. Teaches all the core concepts of deckbuilding without any added fluff.

klank! is probably a close second though since the only 'fluff' it adds is a board and movement/combat mechanics
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Post Post #3602 (ISO) » Fri Mar 13, 2020 5:23 am

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I super dislike deck building games but if you must..I'd prefer ascension or sentinels of the multiverse
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Post Post #3603 (ISO) » Fri Mar 13, 2020 5:30 am

Post by PJ. »

Oh, I really dig villainous and it being Disney makes it pretty good way to draw people off catan
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Post Post #3604 (ISO) » Sat Mar 14, 2020 4:40 am

Post by hasdgfas »

In post 3601, vonflare wrote:if you want a deck builder, dominion is a better intro game imo. Teaches all the core concepts of deckbuilding without any added fluff.

klank! is probably a close second though since the only 'fluff' it adds is a board and movement/combat mechanics
I don't think a no-frills deckbuilder is what he wants. It sounds like the outer trappings of a board game like Clank! are exactly what works for his group.
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Post Post #3605 (ISO) » Sat Mar 14, 2020 4:45 am

Post by popsofctown »

MAGE KNIGHTS IS THE BEST DECKBUILDER
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
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"What? Nothing? You would make the prince suffer over... nothing?"
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Post Post #3606 (ISO) » Sat Mar 14, 2020 7:51 am

Post by shaft.ed »

In post 3604, hasdgfas wrote:
In post 3601, vonflare wrote:if you want a deck builder, dominion is a better intro game imo. Teaches all the core concepts of deckbuilding without any added fluff.

klank! is probably a close second though since the only 'fluff' it adds is a board and movement/combat mechanics
I don't think a no-frills deckbuilder is what he wants. It sounds like the outer trappings of a board game like Clank! are exactly what works for his group.
yeah I think Clank! has a nice mix of the familiar and the unfamiliar
I think it will be my next purchase for the lab game vault
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Post Post #3607 (ISO) » Sun Mar 15, 2020 2:45 am

Post by PJ. »

I've never played Clank, but I've heard that the In Space iteration fixes a lot of problems with the regular iteration.
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Post Post #3608 (ISO) » Sun Mar 15, 2020 3:06 am

Post by vonflare »

I personally had no problems with the regular iteration

But I've never played In Space so I might just be blind to the problems and I'll shout 'HOW COULD I NOT HAVE SEEN' when I finally do play In Space
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Post Post #3609 (ISO) » Sun Mar 15, 2020 3:27 am

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One man's problem is another man's feature.
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Post Post #3610 (ISO) » Sun Mar 15, 2020 6:57 am

Post by Nexus »

Managed to play Quixotic as my final round word during Letterpress. Feeling v. smug.
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Post Post #3611 (ISO) » Sun Mar 15, 2020 7:27 am

Post by shaft.ed »

In post 3607, PJ. wrote:I've never played Clank, but I've heard that the In Space iteration fixes a lot of problems with the regular iteration.
From what I understand, the problem with vanilla Clank! is that just running in, grabbing the first artifact and running out is a very viable strategy because the game is forced to end 4 turns after the first person get out of the dungeon. This prevents people that want to go deep into the dungeon and push their luck from doing so. I haven't played Clank In Space, but I think they change the game ending mechanic by instead having escape pods that are limited vs the number of people. That way if you're first out, you are definitely safe, but you will limit your scoring and you can't force the rest of the players to be trapped in the dungeon. I've never played Clank! with anyone that just grabbed the first thing and ran, but I could see it being pretty annoying. I could also see it getting fixed pretty easily with some relatively simple house rules.
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Post Post #3612 (ISO) » Sun Mar 15, 2020 2:43 pm

Post by hasdgfas »

In post 3611, shaft.ed wrote:
In post 3607, PJ. wrote:I've never played Clank, but I've heard that the In Space iteration fixes a lot of problems with the regular iteration.
From what I understand, the problem with vanilla Clank! is that just running in, grabbing the first artifact and running out is a very viable strategy because the game is forced to end 4 turns after the first person get out of the dungeon. This prevents people that want to go deep into the dungeon and push their luck from doing so. I haven't played Clank In Space, but I think they change the game ending mechanic by instead having escape pods that are limited vs the number of people. That way if you're first out, you are definitely safe, but you will limit your scoring and you can't force the rest of the players to be trapped in the dungeon. I've never played Clank! with anyone that just grabbed the first thing and ran, but I could see it being pretty annoying. I could also see it getting fixed pretty easily with some relatively simple house rules.
Grab the first thing and get out was my strategy the one time I played Clank! but the game played out in a way that it was my best strategy to try to win, not because I was just trying to cheese it.
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Post Post #3613 (ISO) » Sun Mar 15, 2020 3:23 pm

Post by shaft.ed »

In post 3612, hasdgfas wrote:
In post 3611, shaft.ed wrote:
In post 3607, PJ. wrote:I've never played Clank, but I've heard that the In Space iteration fixes a lot of problems with the regular iteration.
From what I understand, the problem with vanilla Clank! is that just running in, grabbing the first artifact and running out is a very viable strategy because the game is forced to end 4 turns after the first person get out of the dungeon. This prevents people that want to go deep into the dungeon and push their luck from doing so. I haven't played Clank In Space, but I think they change the game ending mechanic by instead having escape pods that are limited vs the number of people. That way if you're first out, you are definitely safe, but you will limit your scoring and you can't force the rest of the players to be trapped in the dungeon. I've never played Clank! with anyone that just grabbed the first thing and ran, but I could see it being pretty annoying. I could also see it getting fixed pretty easily with some relatively simple house rules.
Grab the first thing and get out was my strategy the one time I played Clank! but the game played out in a way that it was my best strategy to try to win, not because I was just trying to cheese it.
For Clank in Space they mitigated this by having artifact acquisition be a multistep process, and first person out just pulls cubes until everyone is dead or out. I think regular Clank! should work fine with the second rule.

And, yeah I've done the grab and go once before, but I took a monkey idol and an artifact while my brother decided he would go all the way to the bottom. He wasted a couple rounds because he couldn't get a multistep movement, and only missed escaping by a single space, so it wasn't that bad.
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Post Post #3614 (ISO) » Sun Mar 15, 2020 3:30 pm

Post by Something_Smart »

I only played Clank once and I didn't like it because some of the cards are OP and if one of those comes up right before your turn then congrats, you just got a win button. It felt like the RNG mattered more than player choices did. Could just be that I'm spoiled by Dominion, though.
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Post Post #3615 (ISO) » Wed Mar 25, 2020 7:22 am

Post by shaft.ed »

Vassal just recently released a module for Gloomhaven if you find yourself at home with lots of time and not much to do
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Post Post #3616 (ISO) » Fri Mar 27, 2020 1:16 pm

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Chamber, my roommate and I are actually playing through a Gloomhaven campaign on Tabletop Simulator at the moment to make up for our inability to get together for boardgames.
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Post Post #3617 (ISO) » Fri Mar 27, 2020 1:24 pm

Post by TheButtonmen »

Its somewhat clunky at times, we may have deleted some battle goals.
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Post Post #3618 (ISO) » Sat Mar 28, 2020 3:05 am

Post by shaft.ed »

The Vassal version is probably a bit more convoluted, but it's free at least. Took me more than an hour just to find where the different bits were placed. I'm pretty sure I did some City/Road cards wrong and may have deleted other events cards by accident too.
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Post Post #3619 (ISO) » Sun Mar 29, 2020 2:32 pm

Post by TheButtonmen »

Got my first character to level 4 in about six missions and ended up retiring them already, there's a lot of moving pieces in Gloomhaven but for all its bloat its surprisingly easy to play.
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Post Post #3620 (ISO) » Thu Apr 02, 2020 6:19 am

Post by Chickadee »

Jiffy and I spent a good while play testing Burgle Bros 2, to send feedback to Tim Fowers.

It's a very hard game.
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Post Post #3621 (ISO) » Mon Apr 06, 2020 6:18 am

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Gauging interest for Game of Thrones PBEM on this site

Or a live version if we pick a night

Just really missing me some board games.

If there's interest I can make a Mish Mash thread for it

Edit: or like a different site if people want, but this interface seemed nice and clean
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Post Post #3622 (ISO) » Sat May 30, 2020 12:29 pm

Post by VP Baltar »

Looking for legacy game recommendations for a group of 4.

We've played through many of the usual suspects (Pandemic 1&2, Gloomhaven, Betrayal, Charterstone, Aeon's End), so looking for something new. Good story always welcome, but fun gameplay is typically the priority. I kind of looked at Seafall, but read it was pretty broken. Anyone have any fun legacy games they'd recommend?
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Post Post #3623 (ISO) » Sat May 30, 2020 12:44 pm

Post by Chickadee »

Betrayal Legacy

And I know you already mentioned it but I really liked Pandemic Legacy 1&2 - particularly 2.
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Post Post #3624 (ISO) » Sat May 30, 2020 12:46 pm

Post by Chickadee »

Honestly Legacy games are still kind of becoming a thing imo

They're getting popular and we're seeing a lot of good ones, but the genre as a whole is not that big yet.
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