Commonly Asked Questions on Mafia Theory

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Post Post #231 (isolation #0) » Thu Apr 23, 2020 5:33 pm

Post by Knightmare491 »

This is probably a dumb question, but on the wiki it says that the target of the Jailkeeper receives a PM from the mod saying that they were BLOCKED. So is this applicable only if the target is a PR? Or do VTs need to be told that they were blocked too?
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Post Post #233 (isolation #1) » Thu Apr 23, 2020 7:20 pm

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"Don't be afraid of losing people. Be afraid of losing yourself by trying to please everyone."

"If you're bored contemplate the fact that the collective reads of n players in a n-player game of Mafia define a set of vectors in an n-space, and useful game information can be extracted from this."
~Rectiplanes
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Post Post #235 (isolation #2) » Thu Apr 23, 2020 7:34 pm

Post by Knightmare491 »

Okie, missed that. Thank you!
"Don't be afraid of losing people. Be afraid of losing yourself by trying to please everyone."

"If you're bored contemplate the fact that the collective reads of n players in a n-player game of Mafia define a set of vectors in an n-space, and useful game information can be extracted from this."
~Rectiplanes
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Post Post #236 (isolation #3) » Fri Apr 24, 2020 2:19 am

Post by Knightmare491 »

In this setup https://wiki.mafiascum.net/index.php?ti ... of_Command
Say mafia rolled one of the officers (secondary win con isn't applicable) and get lynched, the other two officers get killed, then what happens with the PRs? Are they allowed to use their NAs or not?
"Don't be afraid of losing people. Be afraid of losing yourself by trying to please everyone."

"If you're bored contemplate the fact that the collective reads of n players in a n-player game of Mafia define a set of vectors in an n-space, and useful game information can be extracted from this."
~Rectiplanes
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Post Post #238 (isolation #4) » Fri Apr 24, 2020 2:47 pm

Post by Knightmare491 »

popsofctown wrote:
In post 236, Knightmare491 wrote:In this setup https://wiki.mafiascum.net/index.php?ti ... of_Command
Say mafia rolled one of the officers (secondary win con isn't applicable) and get lynched, the other two officers get killed, then what happens with the PRs? Are they allowed to use their NAs or not?
The sample scum motivator PM describes receiving orders as a necessary precondition to using an ability rather than a restriction limiting the freedom on the ability. Which would be the preferred reading from just reading the setup anyway, but I'd agree it's not ironclad before you read the role PM. So killing the whole command structure vanillerizes all PRs.
:good:
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"If you're bored contemplate the fact that the collective reads of n players in a n-player game of Mafia define a set of vectors in an n-space, and useful game information can be extracted from this."
~Rectiplanes
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Post Post #247 (isolation #5) » Sat Mar 06, 2021 2:36 am

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https://wiki.mafiascum.net/index.php?ti ... s_Pressure

1. What are the no lynch rules in this setup? Is no lynch an option?(I know it would be pointless since the game is nightless, but just making sure).
2. Does there need to be a punish mechanic in case town don't reach majority/insta lynch, e.g., it happens twice and mafia auto win. Something like that?
"Don't be afraid of losing people. Be afraid of losing yourself by trying to please everyone."

"If you're bored contemplate the fact that the collective reads of n players in a n-player game of Mafia define a set of vectors in an n-space, and useful game information can be extracted from this."
~Rectiplanes
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Post Post #249 (isolation #6) » Sat Mar 06, 2021 7:03 am

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But isn't that still helping town tho? ( I mean the random bit, if there is a tie, etc)
e.g. if mafia gets lynched due to the roll then town just benefit because they played badly.
"Don't be afraid of losing people. Be afraid of losing yourself by trying to please everyone."

"If you're bored contemplate the fact that the collective reads of n players in a n-player game of Mafia define a set of vectors in an n-space, and useful game information can be extracted from this."
~Rectiplanes
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