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Post Post #2425 (ISO) » Fri May 01, 2020 7:03 am

Post by lilith2013 »

double slash zykkia

Original Roll String: 1d6
1 6-Sided Dice: (4) = 4

Original Roll String: 1d2
1 2-Sided Dice: (2) = 2


Original Roll String: 1d6-2
1 6-Sided Dice: (2)-2 = 0

Original Roll String: 1d2
1 2-Sided Dice: (2) = 2
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Post Post #2426 (ISO) » Fri May 01, 2020 8:26 am

Post by Ircher »

You are on cooldown (because the enemy increased everyone's cooldowns last round), so I'll be only accepting the first set of rolls.

(expired on 2020-05-02 15:26:58) left in the round.
It appears five people have acted. I'll resolve actions tonight.
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Post Post #2427 (ISO) » Fri May 01, 2020 8:28 am

Post by lilith2013 »

Wait, but I wasn’t on cooldown before? Does that mean my cooldown was 0 and is now 3?
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Post Post #2428 (ISO) » Fri May 01, 2020 8:30 am

Post by Ircher »

Assuming the enemies don't use a cooldown increasing action again, you'll be off cooldown at the end of this round.

The enemies used an action last round that increased everyone's cooldowns by two roundz. That is why you are currently on cooldown.
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Post Post #2429 (ISO) » Fri May 01, 2020 1:50 pm

Post by Ircher »

Not Known 15 makes a circular gesture with his hands and then draws a cross. Several wisps of varying colors appear around him. He points towards the Proto-G Slime, and the wisps begin flying in that direction. Soon afterward, they return to Not Known 15 and impart to him knowledge about the slime.
Spoiler: Proto-G Slime Examination Information
**Proto-G Slime : Giant Slime : Level = 7 | HP = 74 | Morale = 17 | Attack = 1d6 + 1d4 | Defense = 1d4
- Passive Skill "Critical Hit": If this creature rolls a 9 or 10 on a normal attack, the target is stunned for two rounds.
- Passive Skill "Sluggish": This creaature acts on odd-numbered rounds only.
- Active Skill "Double Slime" (4 CD): Attacks an enemy for {Attack Dice} and {Attack Dice} - 1 damage.
- Active Skill "Slime Field" (4 CD): Increases everyone's cooldowns (both friendly and hostile, but excluding this creature) by two rounds. This skill deals no damage.
- Special Ability "Berserk Mode" (Single use; keep turn; only when Cultist Zykkia is dead): This creature becomes berserk where attacks become stronger at the cost of control and defense. All attack rolls gain a +2 modifier, but this creature loses all magic spells, active skills, and special abilities. This creature also becomes immune to crowd control and mental status afflictions, but all attacks made against this creature ignore defenses.


David shoots his bow at the Proto-T Slime and manages to land a critical hit. (9 so far on Proto-T Slime {1}.) GeorgeBailey follows up with an uppercut slash, but his aim is a bit off. (9 + 3 = 12 so far on Proto-T Slime {2}.) The slime attempts to defend itself.
(Defense:)
Original Roll String: 1d2
1 2-Sided Dice: (2) = 2


Formerfish rushes forth and fiercely slashes the Proto-G Slime. The slime's skin attempts to slow the attack. (9 so far on Proto-G Slime {1}.)
(Defense:)
Original Roll String: 1d4
1 4-Sided Dice: (4) = 4


inspiratieloos manages to land a critical blow on Cultist Zykkia, but the cultist remains undaunted by the attack. (9 so far on Cultist Zykkia {1}.) lilith2013 helps out by attempting to stab the cultist from behind. (9 + 5 = 14 so far on Cultist Zykkia {2}.) The cultist attempts to avoid lilith2013's strike.
(Defense:)
Original Roll String: 1d2
1 2-Sided Dice: (2) = 2

---
The Slimemancer begins making complex motions with his hands and shouting ancient words. Soon, his hands glow a bright white color. He points towards Cultist Zykkia, and the cultist suddenly feels empowered.
Cultist Zykkia is blessed (+2) for three rounds.
**The Slimemancer has
11/25
MP left.**

Cultist Zykkia begins humming a sweet melodious lullaby. The group finds it hard to stay awake. **Cultist Zykkia has
24/30
MP left.**
Originally I didn't specify a time limit on the Sleeping status from this spell, but I'm going to set it to three rounds. I think it's better balanced that way than being indefinite/until cured or attacked.
the worst:
Original Roll String: 1d6+2
1 6-Sided Dice: (6)+2 = 8

Cerberus v666:
Original Roll String: 1d6+2
1 6-Sided Dice: (6)+2 = 8

NotMySpamAccount:
Original Roll String: 1d6+2
1 6-Sided Dice: (4)+2 = 6

McMenno:
Original Roll String: 1d6+2
1 6-Sided Dice: (2)+2 = 4

Inferno390:
Original Roll String: 1d6+2
1 6-Sided Dice: (3)+2 = 5

inspiratieloos:
Original Roll String: 1d6+2
1 6-Sided Dice: (6)+2 = 8

Not Known 15:
Original Roll String: 1d6+2
1 6-Sided Dice: (4)+2 = 6

Formerfish:
Original Roll String: 1d6+2
1 6-Sided Dice: (1)+2 = 3

PrivateI:
Original Roll String: 1d6+2
1 6-Sided Dice: (5)+2 = 7

tris:
Original Roll String: 1d6+2
1 6-Sided Dice: (2)+2 = 4

dsjstr:
Original Roll String: 1d6+2
1 6-Sided Dice: (1)+2 = 3

GeorgeBailey:
Original Roll String: 1d6+2
1 6-Sided Dice: (3)+2 = 5

Gamma Emerald:
Original Roll String: 1d6+2
1 6-Sided Dice: (4)+2 = 6

Jackal711:
Original Roll String: 1d6+2
1 6-Sided Dice: (4)+2 = 6

lilith2013:
Original Roll String: 1d6+2
1 6-Sided Dice: (5)+2 = 7

David:
Original Roll String: 1d6+2
1 6-Sided Dice: (2)+2 = 4

Note: Anyone who ends up sleeping will take double damage from the Proto-T Slime's attack since it will be the next round.

Oh, I forgot to give the slimes names. Let's just call them Alpha, Beta, and Charlie in the order they are listed.
Alpha attacks David.
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4

Original Roll String: 1d3
1 3-Sided Dice: (1) = 1

(Defense:)
Original Roll String: 1d3
1 3-Sided Dice: (2) = 2


Beta begins making strange motions and weird noises. The slime's body briefly glows red. It makes a gesture towards GeorgeBailey, and a flame is sent hurtling towards GeorgeBailey.
(Ignores defense:)
Original Roll String: 1d3
1 3-Sided Dice: (3) = 3


Charlie attacks Formerfish.
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1

Original Roll String: 1d3
1 3-Sided Dice: (2) = 2

(Defense:)
Original Roll String: 1d4
1 4-Sided Dice: (2) = 2

---
the worst, Cerberus v666, NotMySpamAccount, McMenno, Inferno390, Not Known 15, PrivateI, tris, dsjstr, GeorgeBailey, Gamma Emerald, lilith2013, and David can use active skills again.

---
The Proto-T Slime attacks GeorgeBailey swiftly.
Original Roll String: 1d4-2
1 4-Sided Dice: (1)-2 = -1

Original Roll String: 1d3-2
1 3-Sided Dice: (1)-2 = -1

(Defense:)
Original Roll String: 1d3
1 3-Sided Dice: (1) = 1


The Proto-T Slime then attacks inspiratieloos.
Original Roll String: 1d4
1 4-Sided Dice: (3) = 3

Original Roll String: 1d3
1 3-Sided Dice: (2) = 2

(Defense:)
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4
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Post Post #2430 (ISO) » Fri May 01, 2020 2:02 pm

Post by Ircher »

The Proto-T Slime has a little luck defending itself but still takes heavy damage. **The Proto-T Slime has
39/49
HP left.**

The Proto-G Slime has little luck in warding off Formerfish's attack. **The Proto-G Slime has
67/74
HP left.**

Cultist Zykkia's attempt to dodge lilith2013's attack fails completely. **Cultist Zykkia has
14/49
HP left.**
---
Note: Due to a technicality, a player is rendered sleeping only if exactly a 5 or 6 is rolled. Anything over doesn't count.
tris, GeorgeBailey, and Gamma Emerald are unable to resist the cultist's tune and fall asleep for three rounds.


David does not see Alpha approach and takes high damage. **David has
9/23
HP left.**

A small flame burns GeorgeBailey. **GeorgeBailey has
19/20
HP left.**

Formerfish tries to avoid Charlie, but he moves too late and gets burned by the slime's acids. Formerfish suddenly feels a huge weight.
Formerfish is cursed (-2) for three rounds.
**Formerfish has
18/23
HP left.**

GeorgeBailey is sound asleep when he suddenly feels the presence of a slime. Startled, he leaps up and out of the slime's grasp. **GeorgeBailey has
17/20
HP left and is no longer sleeping.**

inspiratieloos does not see the Proto-T Slime approach and is burned by the slime's chemicals for moderate damage. **inspiratieloos has
7/20
HP left.**
---
Current Monster Statuses
(Threshold 5/1)
(7) Slimemancer : Summoner : Level = 7 | HP =
44/49
| MP =
11/25
| Morale = 11/11 | Attack = 2d4 | Defense = 1d6
(7) (L2) Cultist Zykkia : Cultist Musician : Level = 7 | HP =
14/49
| MP =
24/30
| Morale = 40/40 | Attack = 2d3 | Defense = 1d2 | Blessed (+2) (2 Rounds)
(7) (S B) Proto-G Slime : Giant Slime : Level = 7 | HP =
67/74
| Morale = 17/17 | Attack = 1d6 + 1d4 | Defense = 1d4 | 2 CD
(7) (QS) (H) (I) Proto-T Slime : Tiny Slime : Level = 7 | HP =
39/49
| Morale = 17/17 | Attack1 = 1d4 | Attack2 = 1d3 | Defense = 1d2 | 3 CD

Summons:
(These creatures instantly die if all other creatures are dead. These creatures do not grant XP.)

(7) Alpha : Giant Slime : HP = 29/29 | Morale = 5/5 | Attack = 1d6 + 1d3 | Defense = 0d2
(7) Beta : White Slime : HP = 17/17 | MP = 12/12 | Morale = 5/5 | Attack = 1d6 | Defense = 0d2
(7) Charlie : Black Slime : HP = 17/17 | Morale = 5/5 | Attack = 1d6 + 1d3 | Defense = 0d2

Active Battle Effect #1: All spells require and use one less mana.
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Post Post #2431 (ISO) » Fri May 01, 2020 7:22 pm

Post by Not Known 15 »

In post 2430, Ircher wrote:Active Battle Effect #1: All spells require and use one less mana.
How does this interact with spells that use ALL mana?
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Post Post #2432 (ISO) » Fri May 01, 2020 10:37 pm

Post by inspiratieloos »

Attack Zykkia
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6
Original Roll String: 1d4
1 4-Sided Dice: (2) = 2
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Post Post #2433 (ISO) » Sat May 02, 2020 12:49 am

Post by Not Known 15 »

Attack Zykkia

Original Roll String: 1d6
1 6-Sided Dice: (3) = 3

Original Roll String: 1d4
1 4-Sided Dice: (1) = 1
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Post Post #2434 (ISO) » Sat May 02, 2020 12:53 am

Post by Not Known 15 »

Please lob Fire LvL 1 at Zykkia. Unfortunately our silencer is asleep...
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Post Post #2435 (ISO) » Sat May 02, 2020 3:23 am

Post by Ircher »

In post 2431, Not Known 15 wrote:
In post 2430, Ircher wrote:Active Battle Effect #1: All spells require and use one less mana.
How does this interact with spells that use ALL mana?
You will be left with one mana.
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Post Post #2436 (ISO) » Sat May 02, 2020 5:14 am

Post by inspiratieloos »

Zykkia is dead I think, 19 damage vs 14 hp and only 1d2+2 defence.
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Post Post #2437 (ISO) » Sat May 02, 2020 5:15 am

Post by Not Known 15 »

In post 2436, inspiratieloos wrote:Zykkia is dead I think, 19 damage vs 14 hp and only 1d2+2 defence.
No... Healing Grace.
And even that fire won`t kill it... it has Amulet of the Cult, which restores it to max health once...when it dies.
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Post Post #2438 (ISO) » Sat May 02, 2020 5:42 am

Post by inspiratieloos »

Good point. For some reason I had it in my head she'd go unconscious at 1 hp.
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Post Post #2439 (ISO) » Sat May 02, 2020 12:09 pm

Post by Jackal711 »

Also note that both proto slimes have an ability that makes them more dangerous after Zykkia is dead. We should get rid of them first.
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Post Post #2440 (ISO) » Sat May 02, 2020 4:37 pm

Post by Formerfish »

Fire t slime


Original Roll String: 1d4
1 4-Sided Dice: (2) = 2
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Post Post #2441 (ISO) » Sun May 03, 2020 4:09 am

Post by Ircher »

(expired on 2020-05-04 15:00:00) left in the round.
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Post Post #2442 (ISO) » Sun May 03, 2020 4:27 am

Post by lilith2013 »

double slash proto t slime

Original Roll String: 1d6
1 6-Sided Dice: (1) = 1

Original Roll String: 1d2
1 2-Sided Dice: (2) = 2


Original Roll String: 1d6-2
1 6-Sided Dice: (4)-2 = 2

Original Roll String: 1d2
1 2-Sided Dice: (1) = 1
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Post Post #2443 (ISO) » Sun May 03, 2020 8:31 am

Post by Not Known 15 »

David attacks Cultist Zykkia


Original Roll String: 1d6
1 6-Sided Dice: (5) = 5

Original Roll String: 1d3
1 3-Sided Dice: (1) = 1
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Post Post #2444 (ISO) » Sun May 03, 2020 11:04 am

Post by Gamma Emerald »

I don’t think we understand strategy too well :(
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Post Post #2445 (ISO) » Sun May 03, 2020 12:31 pm

Post by Not Known 15 »

In post 2444, Gamma Emerald wrote:I don’t think we understand strategy too well :(
Well, you didn`t silence Zykkia last round...
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Post Post #2446 (ISO) » Sun May 03, 2020 4:15 pm

Post by Formerfish »

In post 2444, Gamma Emerald wrote:I don’t think we understand strategy too well :(
To be fair, generals dictate that to the people below them and tell them what actions they should be taking. I think we are running into the issue again where there are a lot of indians and no chiefs. We fixed that last time by voting for people to be 2nds when the big guy wasn't around. Well, bug guy is MIA and Ducky hasnt been playing as much.

IIRC Gamma and Inspir were the others voted to power, so you guys need to start leading.
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Post Post #2447 (ISO) » Mon May 04, 2020 2:46 am

Post by Gamma Emerald »

Our general plan should be to attack the Proto Slimes, then the Summoner (and his summons if they become nettlesome, though this also apply at any point before the Summoner is gone) and then Zykkia
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Post Post #2448 (ISO) » Mon May 04, 2020 1:26 pm

Post by Ircher »

I won't be updating this until tomorrow, so there's still time to get that final action in.
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Post Post #2449 (ISO) » Mon May 04, 2020 6:59 pm

Post by Jackal711 »

Fire (lvl2) on Proto-T

Original Roll String: 1d4
1 4-Sided Dice: (2) = 2
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