7 Wonders (8/8) | Game 3 over!

For completed/abandoned Mish Mash Games.
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7 Wonders (8/8) | Game 3 over!

Post Post #0 (isolation #0) » Sun Apr 19, 2020 12:06 pm

Post by lilith2013 »

Hello friends, I would like to run another game of 7 Wonders! Is anyone interested? We need at least 3 and up to 7 players. (See here for original thread.)

Spoiler: If you've never played 7 Wonders, here's a great description from BGG
You are the leader of one of the 7 great cities of the Ancient World. Gather resources, develop commercial routes, and affirm your military supremacy. Build your city and erect an architectural wonder which will transcend future times.

7 Wonders lasts three ages. In each age, players receive seven cards from a particular deck, choose one of those cards, then pass the remainder to an adjacent player. Players reveal their cards simultaneously, paying resources if needed or collecting resources or interacting with other players in various ways. Each player then chooses another card from the deck they were passed, and the process repeats until players have six cards in play from that age. After three ages, the game ends.

In essence, 7 Wonders is a card development game. Some cards have immediate effects, while others provide bonuses or upgrades later in the game. Some cards provide discounts on future purchases. Some provide military strength to overpower your neighbors and others give nothing but victory points. Each card is played immediately after being drafted, so you'll know which cards your neighbor is receiving and how his choices might affect what you've already built up. Cards are passed left-right-left over the three ages, so you need to keep an eye on the neighbors in both directions.


You definitely don't need to have a lot of experience to play, there can be as little or as much strategy as you want, and if you're new to the game I'm happy to help point out which cards you can and can't buy.

Thread rules
  • Please do not communicate privately with other players. Communication in this thread is allowed (including trade/treaty negotiations and friendly trash talking).
  • If you have any questions about gameplay, you are welcome to ask me and I will explain to the best of my ability.
  • Each card selection round will last 48 hours. If you do not select a card within that time, I will randomly select one of your cards and discard it for 3 coins.
  • *New this time* You will receive your board and be able to choose which side of the board to play.
  • The arrangement of players is based on the player list. Your neighbor to the left (west) is the person above you in the list, and your neighbor to the right (east) is the person below you. CreativeMod1's western/left neighbor is Isis, and Isis's eastern/right neighbor is CreativeMod1.
  • Note that in Age I, hands get passed to the left (up the playerlist); in Age II, hands get passed to the right (down the playerlist); and back to the left/up in Age III. Leader cards are passed to the right (down the playerlist)
  • Also, I will be assuming that if you are building a card and you have the ability to construction chain it, you always use the construction chain, unless you specify otherwise (this is relevant for a specific Leader card that benefits from players using construction chains). That is, if you can independently build the card from your existing resources for free, you can announce that you would like to do that instead, but unless you specify this, I will assume you are using the construction chain.
  • Quick overview of how Leaders affects the game: Before each Age, there will be a Recruitment phase where you can play one of your Leader cards in much the same way you would a regular card - you can either pay the cost described on the card to build the Leader; use the card (and required Wonder resources) to build a Wonder stage; or discard a Leader for 3 Coins. After the pre-Age III Recruitment phase, the remaining Leader in your hand is automatically discarded (and you do not receive anything).
Also please let me know your preference for playing with/without expansions (Leaders, Cities, Babel, Wonders).


Player List

CreativeMod1
RadiantCowbells
Wooper
enomis
Xtoxm
Farren
GeorgeBailey
Isis

Spoiler: Game 1 Scoring
Players
Ircher
Xtoxm
Selynee
Tatsuya Kaname
Knight
farside
CM1
Military
18
6
-6
7
12
5
0
Coins
9
0
3
9
2
4
1
Wonders
7
3
2
20
5
0
3
Civilian
8
19
25
9
0
17
13
Commercial
2
0
3
0
7
2
4
Guilds
0
13
5
0
0
15
7
Scientific
1
9
9
0
16
5
8
Total
45
50
41
45
42
48
36
Placement
4
1
6
3
5
2
7


Spoiler: Game 2 Scoring
Players
CM1
Knight
enomis
Formerfish
farside
Xtoxm
Isis
Military
-5
17
-6
16
6
-2
16
Coins
11
5
4
4
1
3
6
Wonders
3
3
10
3
10
6
0
Civilian
8
6
11
25
20
13
18
Commercial
3
2
7
5
0
4
2
Guilds
0
18
6
0
6
0
0
Scientific
53
0
10
0
1
28
31
Leaders
0
0
3
0
7
12
2
Total
73
51
45
53
51
64
75
Placement
2
5
7
4
6
3
1


Spoiler: Game 2 Scoring
Players
CM1
RC
Wooper
enomis
Xtoxm
Farren
GeorgeBailey
Isis
Military
-5
16
-5
12
10
-2
-1
18
Coins
3
-3
0
-3
4
3
2
1
Wonders
0
17
1
7
3
3
12
7
Civilian
0
12
29
18
9
0
2
12
Commercial
0
4
1
3
4
6
7
0
Guilds
0
0
0
13
13
0
15
0
Scientific
47
0
1
0
0
25
0
17
Cities
0
3
0
0
9
12
6
0
Total
45
49
27
50
52
47
43
55
Placement
6
4
8
3
2
5
7
1
Last edited by lilith2013 on Thu Sep 03, 2020 11:03 am, edited 82 times in total.
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Post Post #3 (isolation #1) » Mon Apr 20, 2020 10:39 am

Post by lilith2013 »

Still looking for at least one more player! We’ll play without expansions since Ircher is new.
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Post Post #5 (isolation #2) » Mon Apr 20, 2020 11:02 am

Post by lilith2013 »

Yay a 3rd! I’ll leave signups open for another day or two in case anyone else wants to join.
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Post Post #8 (isolation #3) » Wed Apr 22, 2020 3:25 am

Post by lilith2013 »

I am sending out the boards shortly!!
Boards have been sent! You will have (expired on 2020-04-24 10:54:43) to decide which side of the board you will use.

Please keep in mind: The arrangement of players is based on the player list. Your neighbor to the left (west) is the person above you in the list, and your neighbor to the right (east) is the person below you. Ircher's western/left neighbor is CreativeMod1, and CreativeMod1's eastern/right neighbor is Ircher. (I am adding this to the OP.)

There are still 2 slots open! If anyone else out there is thinking of joining, you still have until the above countdown ends as I haven't passed out the cards yet. The more the merrier!

edit to update desc with
farside22
CreativeMod1
Last edited by lilith2013 on Wed Apr 22, 2020 8:09 am, edited 2 times in total.
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Post Post #10 (isolation #4) » Wed Apr 22, 2020 5:43 am

Post by lilith2013 »

Sent boards to farside22 - still 1 spot open!
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Post Post #12 (isolation #5) » Wed Apr 22, 2020 8:09 am

Post by lilith2013 »

Sending your board! We're now full :)
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Post Post #13 (isolation #6) » Thu Apr 23, 2020 9:12 am

Post by lilith2013 »

Everyone has selected their boards!

Spoiler: Ircher (Rhodos B)
Initial Resource
Ore
Wonder Stages
Built: 0
Stage 1: 3 Victory Points, 1 Shield, 3 Coins
  • Cost: 3 Stone
Stage 2: 4 Victory Points, 1 Shield, 4 Coins
  • Cost: 4 Ore
Resources
Raw Materials:

Manufactured Goods:
Commercial
None
Civilian
None
Scientific
None
Military
None
Guilds
None
Coins: 3
Military Tokens: None


Spoiler: Xtoxm (Babylon A)
Initial Resource
Clay
Wonder Stages
Built: 0
Stage 1: 3 Victory Points
  • Cost: 2 Clay
Stage 2: At the end of the game, gain an extra scientific symbol of your choice
  • Cost: 3 Wood
Stage 3: 7 Victory Points
  • Cost: 4 Clay
Resources
Raw Materials:

Manufactured Goods:
Commercial
None
Civilian
None
Scientific
None
Military
None
Guilds
None
Coins: 3
Military Tokens: None


Spoiler: Selynee (Ephesos B)
Initial Resource
Paper
Wonder Stages
Built: 0
Stage 1: 2 Victory Points, 4 Coins
  • Cost: 2 Stone
Stage 2: 3 Victory Points, 4 Coins
  • Cost: 2 Wood
Stage 3: 5 Victory Points, 4 Coins
  • Cost: 1 Paper, 1 Cloth, 1 Glass
Resources
Raw Materials:

Manufactured Goods:
Commercial
None
Civilian
None
Scientific
None
Military
None
Guilds
None
Coins: 3
Military Tokens: None


Spoiler: Tatsuya Kaname (Giza B)
Initial Resource
Paper
Wonder Stages
Built: 0
Stage 1: 3 Victory Points
  • Cost: 2 Wood
Stage 2: 5 Victory Points
  • Cost: 3 Stone
Stage 3: 5 Victory Points
  • Cost: 3 Clay
Stage 4: 7 Victory Points
  • Cost: 1 Paper, 3 Stone
Resources
Raw Materials:

Manufactured Goods:
Commercial
None
Civilian
None
Scientific
None
Military
None
Guilds
None
Coins: 3
Military Tokens: None


Spoiler: Knightmare491 (Olympia B)
Initial Resource
Wood
Wonder Stages
Built: 0
Stage 1: Purchase raw materials (Wood, Stone, Ore, Clay) from either neighbor for 1 coin instead of 2
  • Cost: 2 Wood
Stage 2: 5 Victory Points
  • Cost: 2 Stone
Stage 3: At the end of the game, copy one Guild (purple card) of your choice from either neighbor
  • Cost: 2 Ore, 1 Cloth
Resources
Raw Materials:

Manufactured Goods:
Commercial
None
Civilian
None
Scientific
None
Military
None
Guilds
None
Coins: 3
Military Tokens: None


Spoiler: farside22 (Alexandria B)
Initial Resource
Glass
Wonder Stages
Built: 0
Stage 1: Produce one resource of your choice from among the 4 raw materials (Wood, Clay, Ore, Stone) each turn
  • Cost: 2 Clay
Stage 2: Produce one manufactured good of your choice (Glass, Cloth, Paper) each turn
  • Cost: 2 Wood
Stage 3: 7 Victory Points
  • Cost: 3 Stone
Resources
Raw Materials:

Manufactured Goods:
Commercial
None
Civilian
None
Scientific
None
Military
None
Guilds
None
Coins: 3
Military Tokens: None


Spoiler: CreativeMod1 (Halikarnassos B)
Initial Resource
Cloth
Wonder Stages
Built: 0
Stage 1: 2 Victory Points; Build a card from the Discard pile for free
  • Cost: 2 Ore
Stage 2: 1 Victory Points; Build a card from the Discard pile for free
  • Cost: 3 Clay
Stage 3: Build a card from the Discard pile for free
  • Cost: 1 Glass, 1 Paper, 1 Cloth
Resources
Raw Materials:

Manufactured Goods:
Commercial
None
Civilian
None
Scientific
None
Military
None
Guilds
None
Coins: 3
Military Tokens: None
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Post Post #14 (isolation #7) » Thu Apr 23, 2020 9:22 am

Post by lilith2013 »

The first hands for Age I have been sent! Players will have (expired on 2020-04-25 16:42:32) to build a card, discard a card for 3 coins, or discard a card to build a Wonder stage. Please respond directly to the PM I sent you with your decision.
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Post Post #15 (isolation #8) » Thu Apr 23, 2020 10:12 am

Post by lilith2013 »

Posting a quick clarification in case anyone needs (also added to OP):

Note that in Age I, hands get passed to the left (up the playerlist) once you play a card; in Age II, hands get passed to the right (down the playerlist); and hands get passed back to the left in Age III.
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Post Post #16 (isolation #9) » Fri Apr 24, 2020 10:38 am

Post by lilith2013 »

Cards played in Age I, Hand I

Ircher built a
Mine
, which produces either 1 Ore or 1 Stone per turn.
Xtoxm built a
Stone Pit
, which produces 1 Stone per turn.
Selynee built a
Timber Yard
, which produces either 1 Stone or 1 Wood per turn.
Tatsuya Kaname built a
Tree Farm
, which produces either 1 Wood or 1 Clay per turn.
Knightmare491 built a
Stockade
, which provides 1 Shield.
farside22 built a
Clay Pool
, which produces 1 Clay per turn.
CreativeMod1 built a
West Trading Post
, which allows CM1 to buy raw materials (Clay, Ore, Stone, Wood) from the neighbor the west (left/above you in the list) for 1 coin instead of 2.

Updated Boards:

Spoiler: Ircher (Rhodos B)
Initial Resource
Ore
Wonder Stages
Built: 0
Stage 1: 3 Victory Points, 1 Shield, 3 Coins
  • Cost: 3 Stone
Stage 2: 4 Victory Points, 1 Shield, 4 Coins
  • Cost: 4 Ore
Resources
Raw Materials:
Mine:
Produces either 1 Ore or 1 Stone per turn
Manufactured Goods:
Commercial
None
Civilian
None
Scientific
None
Military
None
Guilds
None
Coins: 2
Military Tokens: None


Spoiler: Xtoxm (Babylon A)
Initial Resource
Clay
Wonder Stages
Built: 0
Stage 1: 3 Victory Points
  • Cost: 2 Clay
Stage 2: At the end of the game, gain an extra scientific symbol of your choice
  • Cost: 3 Wood
Stage 3: 7 Victory Points
  • Cost: 4 Clay
Resources
Raw Materials:
Stone Pit:
Produces 1 Stone per turn
Manufactured Goods:
Commercial
None
Civilian
None
Scientific
None
Military
None
Guilds
None
Coins: 3
Military Tokens: None


Spoiler: Selynee (Ephesos B)
Initial Resource
Paper
Wonder Stages
Built: 0
Stage 1: 2 Victory Points, 4 Coins
  • Cost: 2 Stone
Stage 2: 3 Victory Points, 4 Coins
  • Cost: 2 Wood
Stage 3: 5 Victory Points, 4 Coins
  • Cost: 1 Paper, 1 Cloth, 1 Glass
Resources
Raw Materials:
Timber Yard:
Produces either 1 Stone or 1 Wood per turn
Manufactured Goods:
Commercial
None
Civilian
None
Scientific
None
Military
None
Guilds
None
Coins: 2
Military Tokens: None


Spoiler: Tatsuya Kaname (Giza B)
Initial Resource
Paper
Wonder Stages
Built: 0
Stage 1: 3 Victory Points
  • Cost: 2 Wood
Stage 2: 5 Victory Points
  • Cost: 3 Stone
Stage 3: 5 Victory Points
  • Cost: 3 Clay
Stage 4: 7 Victory Points
  • Cost: 1 Paper, 3 Stone
Resources
Raw Materials:
Tree Farm:
Produces either 1 Wood or 1 Clay per turn
Manufactured Goods:
Commercial
None
Civilian
None
Scientific
None
Military
None
Guilds
None
Coins: 2
Military Tokens: None


Spoiler: Knightmare491 (Olympia B)
Initial Resource
Wood
Wonder Stages
Built: 0
Stage 1: Purchase raw materials (Wood, Stone, Ore, Clay) from either neighbor for 1 coin instead of 2
  • Cost: 2 Wood
Stage 2: 5 Victory Points
  • Cost: 2 Stone
Stage 3: At the end of the game, copy one Guild (purple card) of your choice from either neighbor
  • Cost: 2 Ore, 1 Cloth
Resources
Raw Materials:

Manufactured Goods:
Commercial
None
Civilian
None
Scientific
None
Military
Stockade:
1 Shield
Guilds
None
Coins: 3
Military Tokens: None


Spoiler: farside22 (Alexandria B)
Initial Resource
Glass
Wonder Stages
Built: 0
Stage 1: Produce one resource of your choice from among the 4 raw materials (Wood, Clay, Ore, Stone) each turn
  • Cost: 2 Clay
Stage 2: Produce one manufactured good of your choice (Glass, Cloth, Paper) each turn
  • Cost: 2 Wood
Stage 3: 7 Victory Points
  • Cost: 3 Stone
Resources
Raw Materials:
Clay Pool:
Produces 1 Clay per turn
Manufactured Goods:
Commercial
None
Civilian
None
Scientific
None
Military
None
Guilds
None
Coins: 3
Military Tokens: None


Spoiler: CreativeMod1 (Halikarnassos B)
Initial Resource
Cloth
Wonder Stages
Built: 0
Stage 1: 2 Victory Points; Build a card from the Discard pile for free
  • Cost: 2 Ore
Stage 2: 1 Victory Points; Build a card from the Discard pile for free
  • Cost: 3 Clay
Stage 3: Build a card from the Discard pile for free
  • Cost: 1 Glass, 1 Paper, 1 Cloth
Resources
Raw Materials:

Manufactured Goods:
Commercial
West Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the west (left/above you in the list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Civilian
None
Scientific
None
Military
None
Guilds
None
Coins: 3
Military Tokens: None


Hands have been passed to the
left
(up the player list)! Players now have (expired on 2020-04-26 17:39:06) to build a card, discard a card for 3 coins, or discard a card to build a Wonder stage. Please respond directly to the PM I sent you with your decision. If you need to buy a resource from a neighbor in order to build a card, please specify which neighbor you are buying from.
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Post Post #17 (isolation #10) » Sun Apr 26, 2020 11:00 am

Post by lilith2013 »

Cards played in Age I, Hand II

Ircher built a
Lumber Yard
, which produces 1 Wood per turn.
Xtoxm built a
Clay Pit
, which produces either 1 Clay or 1 Ore per turn.
Selynee built
Baths
, which provides 3 Victory Points.
Tatsuya Kaname built a
Stockade
, which provides 1 Shield.
Knightmare491 discards a card and buys 1 Wood from Tatsuya Kaname for 2 coins, and builds their first Wonder stage, allowing them to buy raw materials from either neighbor for 1 coin instead of 2.
farside22 built an
Excavation
, which produces 1 Stone or 1 Clay per turn.
CreativeMod1 built an
East Trading Post
, which allows CM1 to buy raw materials (Clay, Ore, Stone, Wood) from the neighbor the east (right/below you in the list) for 1 coin instead of 2.

Updated Boards:

Spoiler: Ircher (Rhodos B)
Initial Resource
Ore
Wonder Stages
Built: 0
Stage 1: 3 Victory Points, 1 Shield, 3 Coins
  • Cost: 3 Stone
Stage 2: 4 Victory Points, 1 Shield, 4 Coins
  • Cost: 4 Ore
Resources
Raw Materials:
Mine:
Produces either 1 Ore or 1 Stone per turn
Lumber Yard:
Produces 1 Wood per turn
Manufactured Goods:
Commercial
None
Civilian
None
Scientific
None
Military
None
Guilds
None
Coins: 2
Military Tokens: None


Spoiler: Xtoxm (Babylon A)
Initial Resource
Clay
Wonder Stages
Built: 0
Stage 1: 3 Victory Points
  • Cost: 2 Clay
Stage 2: At the end of the game, gain an extra scientific symbol of your choice
  • Cost: 3 Wood
Stage 3: 7 Victory Points
  • Cost: 4 Clay
Resources
Raw Materials:
Stone Pit:
Produces 1 Stone per turn
Clay Pit:
Produces either 1 Clay or 1 Ore per turn
Manufactured Goods:
Commercial
None
Civilian
None
Scientific
None
Military
None
Guilds
None
Coins: 2
Military Tokens: None


Spoiler: Selynee (Ephesos B)
Initial Resource
Paper
Wonder Stages
Built: 0
Stage 1: 2 Victory Points, 4 Coins
  • Cost: 2 Stone
Stage 2: 3 Victory Points, 4 Coins
  • Cost: 2 Wood
Stage 3: 5 Victory Points, 4 Coins
  • Cost: 1 Paper, 1 Cloth, 1 Glass
Resources
Raw Materials:
Timber Yard:
Produces either 1 Stone or 1 Wood per turn
Manufactured Goods:
Commercial
None
Civilian
Baths:
3 Victory Points
  • Construction Chain:
    Aqueduct
Scientific
None
Military
None
Guilds
None
Coins: 2
Military Tokens: None


Spoiler: Tatsuya Kaname (Giza B)
Initial Resource
Paper
Wonder Stages
Built: 0
Stage 1: 3 Victory Points
  • Cost: 2 Wood
Stage 2: 5 Victory Points
  • Cost: 3 Stone
Stage 3: 5 Victory Points
  • Cost: 3 Clay
Stage 4: 7 Victory Points
  • Cost: 1 Paper, 3 Stone
Resources
Raw Materials:
Tree Farm:
Produces either 1 Wood or 1 Clay per turn
Manufactured Goods:
Commercial
None
Civilian
None
Scientific
None
Military
Stockade:
1 Shield
Guilds
None
Coins: 4
Military Tokens: None


Spoiler: Knightmare491 (Olympia B)
Initial Resource
Wood
Wonder Stages
Built: 1
Stage 1: Purchase raw materials (Wood, Stone, Ore, Clay) from either neighbor for 1 coin instead of 2
  • Cost: 2 Wood
Stage 2: 5 Victory Points
  • Cost: 2 Stone
Stage 3: At the end of the game, copy one Guild (purple card) of your choice from either neighbor
  • Cost: 2 Ore, 1 Cloth
Resources
Raw Materials:

Manufactured Goods:
Commercial
None
Civilian
None
Scientific
None
Military
Stockade:
1 Shield
Guilds
None
Coins: 1
Military Tokens: None


Spoiler: farside22 (Alexandria B)
Initial Resource
Glass
Wonder Stages
Built: 0
Stage 1: Produce one resource of your choice from among the 4 raw materials (Wood, Clay, Ore, Stone) each turn
  • Cost: 2 Clay
Stage 2: Produce one manufactured good of your choice (Glass, Cloth, Paper) each turn
  • Cost: 2 Wood
Stage 3: 7 Victory Points
  • Cost: 3 Stone
Resources
Raw Materials:
Clay Pool:
Produces 1 Clay per turn
Excavation:
Produces 1 Stone or 1 Clay per turn
Manufactured Goods:
Commercial
None
Civilian
None
Scientific
None
Military
None
Guilds
None
Coins: 2
Military Tokens: None


Spoiler: CreativeMod1 (Halikarnassos B)
Initial Resource
Cloth
Wonder Stages
Built: 0
Stage 1: 2 Victory Points; Build a card from the Discard pile for free
  • Cost: 2 Ore
Stage 2: 1 Victory Points; Build a card from the Discard pile for free
  • Cost: 3 Clay
Stage 3: Build a card from the Discard pile for free
  • Cost: 1 Glass, 1 Paper, 1 Cloth
Resources
Raw Materials:

Manufactured Goods:
Commercial
West Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the west (left/above you in the list) for 1 coin instead of 2
  • Construction Chain:
    Forum
East Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the east (right/below you in the list) for 1 coin instead of 2
  • Construction Chain:
    Forum
[/list]
Civilian
None
Scientific
None
Military
None
Guilds
None
Coins: 3
Military Tokens: None


Hands have been passed to the
right
(down the player list)! Players now have (expired on 2020-04-28 18:04:03) to build a card, discard a card for 3 coins, or discard a card to build a Wonder stage. Please respond directly to the PM I sent you with your decision. If you need to buy a resource from a neighbor in order to build a card, please specify which neighbor you are buying from.

As a reminder - due to my error, we are reversing the hand passing directions for all Ages. OP has been updated.
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Post Post #18 (isolation #11) » Tue Apr 28, 2020 1:02 pm

Post by lilith2013 »

Cards played in Age I, Hand III

Ircher built a
Stone Pit
, which produces 1 Stone per turn.
Xtoxm built a
Forest Cave
, which produces 1 Wood or 1 Ore per turn.
Selynee built a
Clay Pool
, which produces 1 Clay per turn.
Tatsuya Kaname built a
Tavern
, which gives 5 Coins immediately.
Knightmare491 built a
Marketplace
, which allows Knightmare to buy manufactured goods (Cloth, Glass, Paper) from either neighbor for 1 coin instead of 2.
farside22 built a
Workshop
, which gives a Wheel Symbol.
CreativeMod1 built a
Apothecary
, which gives a Compass Symbol.

Updated Boards:

Spoiler: Ircher (Rhodos B)
Initial Resource
Ore
Wonder Stages
Built: 0
Stage 1: 3 Victory Points, 1 Shield, 3 Coins
  • Cost: 3 Stone
Stage 2: 4 Victory Points, 1 Shield, 4 Coins
  • Cost: 4 Ore
Resources
Raw Materials:
Mine:
Produces either 1 Ore or 1 Stone per turn
Lumber Yard:
Produces 1 Wood per turn
Stone Pit:
Produces 1 Stone per turn
Manufactured Goods:
Commercial
None
Civilian
None
Scientific
None
Military
None
Guilds
None
Coins: 2
Military Tokens: None


Spoiler: Xtoxm (Babylon A)
Initial Resource
Clay
Wonder Stages
Built: 0
Stage 1: 3 Victory Points
  • Cost: 2 Clay
Stage 2: At the end of the game, gain an extra scientific symbol of your choice
  • Cost: 3 Wood
Stage 3: 7 Victory Points
  • Cost: 4 Clay
Resources
Raw Materials:
Stone Pit:
Produces 1 Stone per turn
Clay Pit:
Produces either 1 Clay or 1 Ore per turn
Forest Cave:
Produces 1 Wood or 1 Ore per turn
Manufactured Goods:
Commercial
None
Civilian
None
Scientific
None
Military
None
Guilds
None
Coins: 1
Military Tokens: None


Spoiler: Selynee (Ephesos B)
Initial Resource
Paper
Wonder Stages
Built: 0
Stage 1: 2 Victory Points, 4 Coins
  • Cost: 2 Stone
Stage 2: 3 Victory Points, 4 Coins
  • Cost: 2 Wood
Stage 3: 5 Victory Points, 4 Coins
  • Cost: 1 Paper, 1 Cloth, 1 Glass
Resources
Raw Materials:
Timber Yard:
Produces either 1 Stone or 1 Wood per turn
Clay Pool:
Produces 1 Clay per turn
Manufactured Goods:
Commercial
None
Civilian
Baths:
3 Victory Points
  • Construction Chain:
    Aqueduct
Scientific
None
Military
None
Guilds
None
Coins: 2
Military Tokens: None


Spoiler: Tatsuya Kaname (Giza B)
Initial Resource
Paper
Wonder Stages
Built: 0
Stage 1: 3 Victory Points
  • Cost: 2 Wood
Stage 2: 5 Victory Points
  • Cost: 3 Stone
Stage 3: 5 Victory Points
  • Cost: 3 Clay
Stage 4: 7 Victory Points
  • Cost: 1 Paper, 3 Stone
Resources
Raw Materials:
Tree Farm:
Produces either 1 Wood or 1 Clay per turn
Manufactured Goods:
Commercial
Tavern:
5 Coins
Civilian
None
Scientific
None
Military
Stockade:
1 Shield
Guilds
None
Coins: 9
Military Tokens: None


Spoiler: Knightmare491 (Olympia B)
Initial Resource
Wood
Wonder Stages
Built: 1
Stage 1: Purchase raw materials (Wood, Stone, Ore, Clay) from either neighbor for 1 coin instead of 2
  • Cost: 2 Wood
Stage 2: 5 Victory Points
  • Cost: 2 Stone
Stage 3: At the end of the game, copy one Guild (purple card) of your choice from either neighbor
  • Cost: 2 Ore, 1 Cloth
Resources
Raw Materials:

Manufactured Goods:
Commercial
Marketplace:
Buy manufactured goods (Cloth, Glass, Paper) from either neighbor for 1 coin instead of 2
  • Construction Chain:
    Caravansery
Civilian
None
Scientific
None
Military
Stockade:
1 Shield
Guilds
None
Coins: 1
Military Tokens: None


Spoiler: farside22 (Alexandria B)
Initial Resource
Glass
Wonder Stages
Built: 0
Stage 1: Produce one resource of your choice from among the 4 raw materials (Wood, Clay, Ore, Stone) each turn
  • Cost: 2 Clay
Stage 2: Produce one manufactured good of your choice (Glass, Cloth, Paper) each turn
  • Cost: 2 Wood
Stage 3: 7 Victory Points
  • Cost: 3 Stone
Resources
Raw Materials:
Clay Pool:
Produces 1 Clay per turn
Excavation:
Produces 1 Stone or 1 Clay per turn
Manufactured Goods:
Commercial
None
Civilian
None
Scientific
Workshop:
Wheel Symbol
  • Construction Chain:
    Archery Range
    ,
    Laboratory
Military
None
Guilds
None
Coins: 2
Military Tokens: None


Spoiler: CreativeMod1 (Halikarnassos B)
Initial Resource
Cloth
Wonder Stages
Built: 0
Stage 1: 2 Victory Points; Build a card from the Discard pile for free
  • Cost: 2 Ore
Stage 2: 1 Victory Points; Build a card from the Discard pile for free
  • Cost: 3 Clay
Stage 3: Build a card from the Discard pile for free
  • Cost: 1 Glass, 1 Paper, 1 Cloth
Resources
Raw Materials:

Manufactured Goods:
Commercial
West Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the west (left/above you in the list) for 1 coin instead of 2
  • Construction Chain:
    Forum
East Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the east (right/below you in the list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Civilian
None
Scientific
Apothecary:
Compass symbol
  • Construction Chain:
    Stables
    ,
    Dispensary
[/list]
Military
None
Guilds
None
Coins: 3
Military Tokens: None


Hands have been passed to the
right
(down the player list)! Players now have (expired on 2020-04-30 20:06:22) to build a card, discard a card for 3 coins, or discard a card to build a Wonder stage. Please respond directly to the PM I sent you with your decision. If you need to buy a resource from a neighbor in order to build a card, please specify which neighbor you are buying from.
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Post Post #19 (isolation #12) » Wed Apr 29, 2020 11:42 am

Post by lilith2013 »

Cards played in Age I, Hand IV

Ircher built an
Altar
, which provides 2 Victory Points.
Xtoxm built an
Altar
, which provides 2 Victory Points.
Selynee built an
Ore Vein
, which produces 1 Ore per turn.
Tatsuya Kaname built a
Lumber Yard
, which produces 1 Wood per turn.
Knightmare491 bought 1 Glass from farside22 and built a
Workshop
, which gives a Wheel Symbol.
farside22 discarded a card to build the first Wonder stage of Alexandria B, which produces one resource of your choice from among the 4 raw materials (Wood, Clay, Ore, Stone) each turn.
CreativeMod1 built a
Theater
, which provides 2 Victory Points.

Updated Boards:

Spoiler: Ircher (Rhodos B)
Initial Resource
Ore
Wonder Stages
Built: 0
Stage 1: 3 Victory Points, 1 Shield, 3 Coins
  • Cost: 3 Stone
Stage 2: 4 Victory Points, 1 Shield, 4 Coins
  • Cost: 4 Ore
Resources
Raw Materials:
Mine:
Produces either 1 Ore or 1 Stone per turn
Lumber Yard:
Produces 1 Wood per turn
Stone Pit:
Produces 1 Stone per turn
Manufactured Goods:
Commercial
None
Civilian
Altar:
2 Victory Points
  • Construction Chain:
    Temple
Scientific
None
Military
None
Guilds
None
Coins: 2
Military Tokens: None


Spoiler: Xtoxm (Babylon A)
Initial Resource
Clay
Wonder Stages
Built: 0
Stage 1: 3 Victory Points
  • Cost: 2 Clay
Stage 2: At the end of the game, gain an extra scientific symbol of your choice
  • Cost: 3 Wood
Stage 3: 7 Victory Points
  • Cost: 4 Clay
Resources
Raw Materials:
Stone Pit:
Produces 1 Stone per turn
Clay Pit:
Produces either 1 Clay or 1 Ore per turn
Forest Cave:
Produces 1 Wood or 1 Ore per turn
Manufactured Goods:
Commercial
None
Civilian
Altar:
2 Victory Points
  • Construction Chain:
    Temple
Scientific
None
Military
None
Guilds
None
Coins: 1
Military Tokens: None


Spoiler: Selynee (Ephesos B)
Initial Resource
Paper
Wonder Stages
Built: 0
Stage 1: 2 Victory Points, 4 Coins
  • Cost: 2 Stone
Stage 2: 3 Victory Points, 4 Coins
  • Cost: 2 Wood
Stage 3: 5 Victory Points, 4 Coins
  • Cost: 1 Paper, 1 Cloth, 1 Glass
Resources
Raw Materials:
Timber Yard:
Produces either 1 Stone or 1 Wood per turn
Clay Pool:
Produces 1 Clay per turn
Ore Vein:
Produces 1 Ore per turn
Manufactured Goods:
Commercial
None
Civilian
Baths:
3 Victory Points
  • Construction Chain:
    Aqueduct
Scientific
None
Military
None
Guilds
None
Coins: 2
Military Tokens: None


Spoiler: Tatsuya Kaname (Giza B)
Initial Resource
Paper
Wonder Stages
Built: 0
Stage 1: 3 Victory Points
  • Cost: 2 Wood
Stage 2: 5 Victory Points
  • Cost: 3 Stone
Stage 3: 5 Victory Points
  • Cost: 3 Clay
Stage 4: 7 Victory Points
  • Cost: 1 Paper, 3 Stone
Resources
Raw Materials:
Tree Farm:
Produces either 1 Wood or 1 Clay per turn
Lumber Yard:
Produces 1 Wood per turn
Manufactured Goods:
Commercial
Tavern:
5 Coins
Civilian
None
Scientific
None
Military
Stockade:
1 Shield
Guilds
None
Coins: 9
Military Tokens: None


Spoiler: Knightmare491 (Olympia B)
Initial Resource
Wood
Wonder Stages
Built: 1
Stage 1: Purchase raw materials (Wood, Stone, Ore, Clay) from either neighbor for 1 coin instead of 2
  • Cost: 2 Wood
Stage 2: 5 Victory Points
  • Cost: 2 Stone
Stage 3: At the end of the game, copy one Guild (purple card) of your choice from either neighbor
  • Cost: 2 Ore, 1 Cloth
Resources
Raw Materials:

Manufactured Goods:
Commercial
Marketplace:
Buy manufactured goods (Cloth, Glass, Paper) from either neighbor for 1 coin instead of 2
  • Construction Chain:
    Caravansery
Civilian
None
Scientific
Workshop:
Wheel Symbol
  • Construction Chain:
    Archery Range
    ,
    Laboratory
Military
Stockade:
1 Shield
Guilds
None
Coins: 0
Military Tokens: None


Spoiler: farside22 (Alexandria B)
Initial Resource
Glass
Wonder Stages
Built: 1
Stage 1: Produce one resource of your choice from among the 4 raw materials (Wood, Clay, Ore, Stone) each turn
  • Cost: 2 Clay
Stage 2: Produce one manufactured good of your choice (Glass, Cloth, Paper) each turn
  • Cost: 2 Wood
Stage 3: 7 Victory Points
  • Cost: 3 Stone
Resources
Raw Materials:
Clay Pool:
Produces 1 Clay per turn
Excavation:
Produces 1 Stone or 1 Clay per turn
Manufactured Goods:
Commercial
None
Civilian
None
Scientific
Workshop:
Wheel Symbol
  • Construction Chain:
    Archery Range
    ,
    Laboratory
Military
None
Guilds
None
Coins: 3
Military Tokens: None


Spoiler: CreativeMod1 (Halikarnassos B)
Initial Resource
Cloth
Wonder Stages
Built: 0
Stage 1: 2 Victory Points; Build a card from the Discard pile for free
  • Cost: 2 Ore
Stage 2: 1 Victory Points; Build a card from the Discard pile for free
  • Cost: 3 Clay
Stage 3: Build a card from the Discard pile for free
  • Cost: 1 Glass, 1 Paper, 1 Cloth
Resources
Raw Materials:

Manufactured Goods:
Commercial
West Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the west (left/above you in the list) for 1 coin instead of 2
  • Construction Chain:
    Forum
East Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the east (right/below you in the list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Civilian
Theater:
2 Victory Points
  • Construction Chain:
    Statue
Scientific
Apothecary:
Compass symbol
  • Construction Chain:
    Stables
    ,
    Dispensary
[/list]
Military
None
Guilds
None
Coins: 3
Military Tokens: None


Hands have been passed to the
right
(down the player list)! Players now have (expired on 2020-05-01 18:43:32) to build a card, discard a card for 3 coins, or discard a card to build a Wonder stage. Please respond directly to the PM I sent you with your decision. If you need to buy a resource from a neighbor in order to build a card, please specify which neighbor you are buying from.
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Post Post #20 (isolation #13) » Fri May 01, 2020 12:10 pm

Post by lilith2013 »

Cards played in Age I, Hand V

Ircher built a
Barracks
, which provides 1 Shield.
Xtoxm built a
Press
, which produces 1 Paper per turn.
Selynee built a
Theater
, which gives 2 Victory Points.
Tatsuya Kaname discarded a card and built their first Wonder stage, which gives 3 Victory Points.
Knightmare491 built a
Tavern
, which gives 5 Coins.
farside22 built a
Guard Tower
, which provides 1 Shield.
CreativeMod1 built a
Glassworks
, which produces 1 Glass per turn.

Updated Boards:

Spoiler: Ircher (Rhodos B)
Initial Resource
Ore
Wonder Stages
Built: 0
Stage 1: 3 Victory Points, 1 Shield, 3 Coins
  • Cost: 3 Stone
Stage 2: 4 Victory Points, 1 Shield, 4 Coins
  • Cost: 4 Ore
Resources
Raw Materials:
Mine:
Produces either 1 Ore or 1 Stone per turn
Lumber Yard:
Produces 1 Wood per turn
Stone Pit:
Produces 1 Stone per turn
Manufactured Goods:
Commercial
None
Civilian
Altar:
2 Victory Points
  • Construction Chain:
    Temple
Scientific
None
Military
Barracks:
1 Shield
Guilds
None
Coins: 2
Military Tokens: None


Spoiler: Xtoxm (Babylon A)
Initial Resource
Clay
Wonder Stages
Built: 0
Stage 1: 3 Victory Points
  • Cost: 2 Clay
Stage 2: At the end of the game, gain an extra scientific symbol of your choice
  • Cost: 3 Wood
Stage 3: 7 Victory Points
  • Cost: 4 Clay
Resources
Raw Materials:
Stone Pit:
Produces 1 Stone per turn
Clay Pit:
Produces either 1 Clay or 1 Ore per turn
Forest Cave:
Produces 1 Wood or 1 Ore per turn
Manufactured Goods:
Press:
Produces 1 Paper per turn
Commercial
None
Civilian
Altar:
2 Victory Points
  • Construction Chain:
    Temple
Scientific
None
Military
None
Guilds
None
Coins: 1
Military Tokens: None


Spoiler: Selynee (Ephesos B)
Initial Resource
Paper
Wonder Stages
Built: 0
Stage 1: 2 Victory Points, 4 Coins
  • Cost: 2 Stone
Stage 2: 3 Victory Points, 4 Coins
  • Cost: 2 Wood
Stage 3: 5 Victory Points, 4 Coins
  • Cost: 1 Paper, 1 Cloth, 1 Glass
Resources
Raw Materials:
Timber Yard:
Produces either 1 Stone or 1 Wood per turn
Clay Pool:
Produces 1 Clay per turn
Ore Vein:
Produces 1 Ore per turn
Manufactured Goods:
Commercial
None
Civilian
Baths:
3 Victory Points
  • Construction Chain:
    Aqueduct
Theater:
2 Victory Points
  • Construction Chain:
    Statue
Scientific
None
Military
None
Guilds
None
Coins: 2
Military Tokens: None


Spoiler: Tatsuya Kaname (Giza B)
Initial Resource
Paper
Wonder Stages
Built: 1
Stage 1: 3 Victory Points
  • Cost: 2 Wood
Stage 2: 5 Victory Points
  • Cost: 3 Stone
Stage 3: 5 Victory Points
  • Cost: 3 Clay
Stage 4: 7 Victory Points
  • Cost: 1 Paper, 3 Stone
Resources
Raw Materials:
Tree Farm:
Produces either 1 Wood or 1 Clay per turn
Lumber Yard:
Produces 1 Wood per turn
Manufactured Goods:
Commercial
Tavern:
5 Coins
Civilian
None
Scientific
None
Military
Stockade:
1 Shield
Guilds
None
Coins: 9
Military Tokens: None


Spoiler: Knightmare491 (Olympia B)
Initial Resource
Wood
Wonder Stages
Built: 1
Stage 1: Purchase raw materials (Wood, Stone, Ore, Clay) from either neighbor for 1 coin instead of 2
  • Cost: 2 Wood
Stage 2: 5 Victory Points
  • Cost: 2 Stone
Stage 3: At the end of the game, copy one Guild (purple card) of your choice from either neighbor
  • Cost: 2 Ore, 1 Cloth
Resources
Raw Materials:

Manufactured Goods:
Commercial
Marketplace:
Buy manufactured goods (Cloth, Glass, Paper) from either neighbor for 1 coin instead of 2
  • Construction Chain:
    Caravansery
Tavern:
5 Coins
Civilian
None
Scientific
Workshop:
Wheel Symbol
  • Construction Chain:
    Archery Range
    ,
    Laboratory
Military
Stockade:
1 Shield
Guilds
None
Coins: 5
Military Tokens: None


Spoiler: farside22 (Alexandria B)
Initial Resource
Glass
Wonder Stages
Built: 1
Stage 1: Produce one resource of your choice from among the 4 raw materials (Wood, Clay, Ore, Stone) each turn
  • Cost: 2 Clay
Stage 2: Produce one manufactured good of your choice (Glass, Cloth, Paper) each turn
  • Cost: 2 Wood
Stage 3: 7 Victory Points
  • Cost: 3 Stone
Resources
Raw Materials:
Clay Pool:
Produces 1 Clay per turn
Excavation:
Produces 1 Stone or 1 Clay per turn
Manufactured Goods:
Commercial
None
Civilian
None
Scientific
Workshop:
Wheel Symbol
  • Construction Chain:
    Archery Range
    ,
    Laboratory
Military
Guard Tower:
1 Shield
Guilds
None
Coins: 3
Military Tokens: None


Spoiler: CreativeMod1 (Halikarnassos B)
Initial Resource
Cloth
Wonder Stages
Built: 0
Stage 1: 2 Victory Points; Build a card from the Discard pile for free
  • Cost: 2 Ore
Stage 2: 1 Victory Points; Build a card from the Discard pile for free
  • Cost: 3 Clay
Stage 3: Build a card from the Discard pile for free
  • Cost: 1 Glass, 1 Paper, 1 Cloth
Resources
Raw Materials:

Manufactured Goods:
Glassworks:
Produces 1 Glass per turn
Commercial
West Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the west (left/above you in the list) for 1 coin instead of 2
  • Construction Chain:
    Forum
East Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the east (right/below you in the list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Civilian
Theater:
2 Victory Points
  • Construction Chain:
    Statue
Scientific
Apothecary:
Compass symbol
  • Construction Chain:
    Stables
    ,
    Dispensary
Military
None
Guilds
None
Coins: 3
Military Tokens: None


This is now the last hand of Age I!

Hands have been passed to the
right
(down the player list)! Players now have (expired on 2020-05-03 19:12:56) to build a card, discard a card for 3 coins, or discard a card to build a Wonder stage. Please respond directly to the PM I sent you with your decision. If you need to buy a resource from a neighbor in order to build a card, please specify which neighbor you are buying from. The card you do not select in this hand will be added to the discard pile automatically.
Last edited by lilith2013 on Sun May 03, 2020 4:25 pm, edited 1 time in total.
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Post Post #21 (isolation #14) » Sun May 03, 2020 4:20 pm

Post by lilith2013 »

Cards played in Age I, Hand VI

Ircher discarded a card and bought 1 Stone from Xtoxm to build the first Wonder stage of Rhodos B, which gives 3 Victory Points, 1 Shield, and 3 Coins.
Xtoxm built a
Guard Tower
, which provides 1 Shield.
Selynee built a
Scriptorium
, which provides 1 Tablet symbol.
Tatsuya Kaname built a
West Trading Post
, which allows them to buy raw materials (Clay, Ore, Stone, Wood) from their neighbor to the west (left/above you in the list) for 1 coin instead of 2.
Knightmare491 built a
Glassworks
, which produces 1 Glass per turn.
farside22 built
Baths
, which provides 3 Victory Points.
CreativeMod1 discarded a card and bought 2 Ore from Ircher to build the first Wonder stage of Halikarnassos B, which gives 2 Victory Points and allows one card from the Discard pile to be built for free. CreativeMod1 has built an
Ore Vein
, which produces 1 Ore per turn.

Updated Boards:

Spoiler: Ircher (Rhodos B)
Initial Resource
Ore
Wonder Stages
Built: 1
Stage 1: 3 Victory Points, 1 Shield, 3 Coins
  • Cost: 3 Stone
Stage 2: 4 Victory Points, 1 Shield, 4 Coins
  • Cost: 4 Ore
Resources
Raw Materials:
Mine:
Produces either 1 Ore or 1 Stone per turn
Lumber Yard:
Produces 1 Wood per turn
Stone Pit:
Produces 1 Stone per turn
Manufactured Goods:
Commercial
None
Civilian
Altar:
2 Victory Points
  • Construction Chain:
    Temple
Scientific
None
Military
Barracks:
1 Shield
Guilds
None
Coins: 5
Military Tokens: None


Spoiler: Xtoxm (Babylon A)
Initial Resource
Clay
Wonder Stages
Built: 0
Stage 1: 3 Victory Points
  • Cost: 2 Clay
Stage 2: At the end of the game, gain an extra scientific symbol of your choice
  • Cost: 3 Wood
Stage 3: 7 Victory Points
  • Cost: 4 Clay
Resources
Raw Materials:
Stone Pit:
Produces 1 Stone per turn
Clay Pit:
Produces either 1 Clay or 1 Ore per turn
Forest Cave:
Produces 1 Wood or 1 Ore per turn
Manufactured Goods:
Press:
Produces 1 Paper per turn
Commercial
None
Civilian
Altar:
2 Victory Points
  • Construction Chain:
    Temple
Scientific
None
Military
Guard Tower:
1 Shield
Guilds
None
Coins: 3
Military Tokens: None


Spoiler: Selynee (Ephesos B)
Initial Resource
Paper
Wonder Stages
Built: 0
Stage 1: 2 Victory Points, 4 Coins
  • Cost: 2 Stone
Stage 2: 3 Victory Points, 4 Coins
  • Cost: 2 Wood
Stage 3: 5 Victory Points, 4 Coins
  • Cost: 1 Paper, 1 Cloth, 1 Glass
Resources
Raw Materials:
Timber Yard:
Produces either 1 Stone or 1 Wood per turn
Clay Pool:
Produces 1 Clay per turn
Ore Vein:
Produces 1 Ore per turn
Manufactured Goods:
Commercial
None
Civilian
Baths:
3 Victory Points
  • Construction Chain:
    Aqueduct
Theater:
2 Victory Points
  • Construction Chain:
    Statue
Scientific
Scriptorium:
Tablet symbol
  • Construction Chain:
    Courthouse
    ,
    Library
Military
None
Guilds
None
Coins: 2
Military Tokens: None


Spoiler: Tatsuya Kaname (Giza B)
Initial Resource
Paper
Wonder Stages
Built: 1
Stage 1: 3 Victory Points
  • Cost: 2 Wood
Stage 2: 5 Victory Points
  • Cost: 3 Stone
Stage 3: 5 Victory Points
  • Cost: 3 Clay
Stage 4: 7 Victory Points
  • Cost: 1 Paper, 3 Stone
Resources
Raw Materials:
Tree Farm:
Produces either 1 Wood or 1 Clay per turn
Lumber Yard:
Produces 1 Wood per turn
Manufactured Goods:
Commercial
Tavern:
5 Coins
West Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the west (left/above you in the list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Civilian
None
Scientific
None
Military
Stockade:
1 Shield
Guilds
None
Coins: 9
Military Tokens: None


Spoiler: Knightmare491 (Olympia B)
Initial Resource
Wood
Wonder Stages
Built: 1
Stage 1: Purchase raw materials (Wood, Stone, Ore, Clay) from either neighbor for 1 coin instead of 2
  • Cost: 2 Wood
Stage 2: 5 Victory Points
  • Cost: 2 Stone
Stage 3: At the end of the game, copy one Guild (purple card) of your choice from either neighbor
  • Cost: 2 Ore, 1 Cloth
Resources
Raw Materials:

Manufactured Goods:
Glassworks:
Produces 1 Glass per turn
Commercial
Marketplace:
Buy manufactured goods (Cloth, Glass, Paper) from either neighbor for 1 coin instead of 2
  • Construction Chain:
    Caravansery
Tavern:
5 Coins
Civilian
None
Scientific
Workshop:
Wheel Symbol
  • Construction Chain:
    Archery Range
    ,
    Laboratory
Military
Stockade:
1 Shield
Guilds
None
Coins: 5
Military Tokens: None


Spoiler: farside22 (Alexandria B)
Initial Resource
Glass
Wonder Stages
Built: 1
Stage 1: Produce one resource of your choice from among the 4 raw materials (Wood, Clay, Ore, Stone) each turn
  • Cost: 2 Clay
Stage 2: Produce one manufactured good of your choice (Glass, Cloth, Paper) each turn
  • Cost: 2 Wood
Stage 3: 7 Victory Points
  • Cost: 3 Stone
Resources
Raw Materials:
Clay Pool:
Produces 1 Clay per turn
Excavation:
Produces 1 Stone or 1 Clay per turn
Manufactured Goods:
Commercial
None
Civilian
Baths:
3 Victory Points
  • Construction Chain:
    Aqueduct
Scientific
Workshop:
Wheel Symbol
  • Construction Chain:
    Archery Range
    ,
    Laboratory
Military
Guard Tower:
1 Shield
Guilds
None
Coins: 3
Military Tokens: None


Spoiler: CreativeMod1 (Halikarnassos B)
Initial Resource
Cloth
Wonder Stages
Built: 1
Stage 1: 2 Victory Points; Build a card from the Discard pile for free
  • Cost: 2 Ore
Stage 2: 1 Victory Point; Build a card from the Discard pile for free
  • Cost: 3 Clay
Stage 3: Build a card from the Discard pile for free
  • Cost: 1 Glass, 1 Paper, 1 Cloth
Resources
Raw Materials:
Ore Vein:
Produces 1 Ore per turn
Manufactured Goods:
Glassworks:
Produces 1 Glass per turn
Commercial
West Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the west (left/above you in the list) for 1 coin instead of 2
  • Construction Chain:
    Forum
East Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the east (right/below you in the list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Civilian
Theater:
2 Victory Points
  • Construction Chain:
    Statue
Scientific
Apothecary:
Compass symbol
  • Construction Chain:
    Stables
    ,
    Dispensary
Military
None
Guilds
None
Coins: 1
Military Tokens: None


New
: the Discard pile is public and can be viewed freely. Please note that the Discard pile does not contain cards that were discarded for the purpose of building a Wonder stage, as in the physical game these cards are placed under the player's board and do not go into the public Discard pile.
Spoiler: Discard pile
Marketplace:
Buy manufactured goods (Cloth, Glass, Paper) from either neighbor for 1 coin instead of 2
  • Cost: Free
  • Construction Chain:
    Caravansery
Pawnshop:
3 Victory Points
  • Cost: Free
Loom:
Produces 1 Cloth per turn
  • Cost: Free
Apothecary:
Compass symbol
  • Cost: 1 Cloth
  • Construction Chain:
    Stables
    ,
    Dispensary
Loom:
Produces 1 Cloth per turn
  • Cost: Free
Barracks:
1 Shield
  • Cost: 1 Ore
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Post Post #22 (isolation #15) » Sun May 03, 2020 4:23 pm

Post by lilith2013 »

Age I Military Resolution

Ircher has 2 Shields and wins both of his military encounters, gaining two +1 Military Tokens.
Xtoxm has 1 Shield and wins one military encounter but loses the other, gaining one +1 and one -1 Military Token.
Selynee has 0 Shields and loses on both military fronts, gaining two -1 Military Tokens.
Tatsuya Kaname has 1 Shield, and wins the battle on his western front but ties on the eastern front. He gains one +1 Military Token.
Knightmare491 has 1 Shield and ties in both military skirmishes, gaining no Military Tokens in Age I.
farside22 has 1 Shield and wins on the eastern front while being equally matched on the western front, gaining one +1 Military Token.
CreativeMod1 has 0 Shields and loses both military encounters, gaining two -1 Military Tokens.

Spoiler: Ircher (Rhodos B)
Initial Resource
Ore
Wonder Stages
Built: 1
Stage 1: 3 Victory Points, 1 Shield, 3 Coins
  • Cost: 3 Stone
Stage 2: 4 Victory Points, 1 Shield, 4 Coins
  • Cost: 4 Ore
Resources
Raw Materials:
Mine:
Produces either 1 Ore or 1 Stone per turn
Lumber Yard:
Produces 1 Wood per turn
Stone Pit:
Produces 1 Stone per turn
Manufactured Goods:
Commercial
None
Civilian
Altar:
2 Victory Points
  • Construction Chain:
    Temple
Scientific
None
Military
Barracks:
1 Shield
Guilds
None
Coins: 5
Military Tokens: +1, +1


Spoiler: Xtoxm (Babylon A)
Initial Resource
Clay
Wonder Stages
Built: 0
Stage 1: 3 Victory Points
  • Cost: 2 Clay
Stage 2: At the end of the game, gain an extra scientific symbol of your choice
  • Cost: 3 Wood
Stage 3: 7 Victory Points
  • Cost: 4 Clay
Resources
Raw Materials:
Stone Pit:
Produces 1 Stone per turn
Clay Pit:
Produces either 1 Clay or 1 Ore per turn
Forest Cave:
Produces 1 Wood or 1 Ore per turn
Manufactured Goods:
Press:
Produces 1 Paper per turn
Commercial
None
Civilian
Altar:
2 Victory Points
  • Construction Chain:
    Temple
Scientific
None
Military
Guard Tower:
1 Shield
Guilds
None
Coins: 3
Military Tokens: +1, -1


Spoiler: Selynee (Ephesos B)
Initial Resource
Paper
Wonder Stages
Built: 0
Stage 1: 2 Victory Points, 4 Coins
  • Cost: 2 Stone
Stage 2: 3 Victory Points, 4 Coins
  • Cost: 2 Wood
Stage 3: 5 Victory Points, 4 Coins
  • Cost: 1 Paper, 1 Cloth, 1 Glass
Resources
Raw Materials:
Timber Yard:
Produces either 1 Stone or 1 Wood per turn
Clay Pool:
Produces 1 Clay per turn
Ore Vein:
Produces 1 Ore per turn
Manufactured Goods:
Commercial
None
Civilian
Baths:
3 Victory Points
  • Construction Chain:
    Aqueduct
Theater:
2 Victory Points
  • Construction Chain:
    Statue
Scientific
Scriptorium:
Tablet symbol
  • Construction Chain:
    Courthouse
    ,
    Library
Military
None
Guilds
None
Coins: 2
Military Tokens: -1, -1


Spoiler: Tatsuya Kaname (Giza B)
Initial Resource
Paper
Wonder Stages
Built: 1
Stage 1: 3 Victory Points
  • Cost: 2 Wood
Stage 2: 5 Victory Points
  • Cost: 3 Stone
Stage 3: 5 Victory Points
  • Cost: 3 Clay
Stage 4: 7 Victory Points
  • Cost: 1 Paper, 3 Stone
Resources
Raw Materials:
Tree Farm:
Produces either 1 Wood or 1 Clay per turn
Lumber Yard:
Produces 1 Wood per turn
Manufactured Goods:
Commercial
Tavern:
5 Coins
West Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the west (left/above you in the list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Civilian
None
Scientific
None
Military
Stockade:
1 Shield
Guilds
None
Coins: 9
Military Tokens: +1


Spoiler: Knightmare491 (Olympia B)
Initial Resource
Wood
Wonder Stages
Built: 1
Stage 1: Purchase raw materials (Wood, Stone, Ore, Clay) from either neighbor for 1 coin instead of 2
  • Cost: 2 Wood
Stage 2: 5 Victory Points
  • Cost: 2 Stone
Stage 3: At the end of the game, copy one Guild (purple card) of your choice from either neighbor
  • Cost: 2 Ore, 1 Cloth
Resources
Raw Materials:

Manufactured Goods:
Glassworks:
Produces 1 Glass per turn
Commercial
Marketplace:
Buy manufactured goods (Cloth, Glass, Paper) from either neighbor for 1 coin instead of 2
  • Construction Chain:
    Caravansery
Tavern:
5 Coins
Civilian
None
Scientific
Workshop:
Wheel Symbol
  • Construction Chain:
    Archery Range
    ,
    Laboratory
Military
Stockade:
1 Shield
Guilds
None
Coins: 5
Military Tokens: None


Spoiler: farside22 (Alexandria B)
Initial Resource
Glass
Wonder Stages
Built: 1
Stage 1: Produce one resource of your choice from among the 4 raw materials (Wood, Clay, Ore, Stone) each turn
  • Cost: 2 Clay
Stage 2: Produce one manufactured good of your choice (Glass, Cloth, Paper) each turn
  • Cost: 2 Wood
Stage 3: 7 Victory Points
  • Cost: 3 Stone
Resources
Raw Materials:
Clay Pool:
Produces 1 Clay per turn
Excavation:
Produces 1 Stone or 1 Clay per turn
Manufactured Goods:
Commercial
None
Civilian
Baths:
3 Victory Points
  • Construction Chain:
    Aqueduct
Scientific
Workshop:
Wheel Symbol
  • Construction Chain:
    Archery Range
    ,
    Laboratory
Military
Guard Tower:
1 Shield
Guilds
None
Coins: 3
Military Tokens: +1


Spoiler: CreativeMod1 (Halikarnassos B)
Initial Resource
Cloth
Wonder Stages
Built: 1
Stage 1: 2 Victory Points; Build a card from the Discard pile for free
  • Cost: 2 Ore
Stage 2: 1 Victory Point; Build a card from the Discard pile for free
  • Cost: 3 Clay
Stage 3: Build a card from the Discard pile for free
  • Cost: 1 Glass, 1 Paper, 1 Cloth
Resources
Raw Materials:
Ore Vein:
Produces 1 Ore per turn
Manufactured Goods:
Glassworks:
Produces 1 Glass per turn
Commercial
West Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the west (left/above you in the list) for 1 coin instead of 2
  • Construction Chain:
    Forum
East Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the east (right/below you in the list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Civilian
Theater:
2 Victory Points
  • Construction Chain:
    Statue
Scientific
Apothecary:
Compass symbol
  • Construction Chain:
    Stables
    ,
    Dispensary
Military
None
Guilds
None
Coins: 1
Military Tokens: -1,-1



Spoiler: Discard pile
Marketplace:
Buy manufactured goods (Cloth, Glass, Paper) from either neighbor for 1 coin instead of 2
  • Cost: Free
  • Construction Chain:
    Caravansery
Pawnshop:
3 Victory Points
  • Cost: Free
Loom:
Produces 1 Cloth per turn
  • Cost: Free
Apothecary:
Compass symbol
  • Cost: 1 Cloth
  • Construction Chain:
    Stables
    ,
    Dispensary
Loom:
Produces 1 Cloth per turn
  • Cost: Free
Barracks:
1 Shield
  • Cost: 1 Ore
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Post Post #23 (isolation #16) » Sun May 03, 2020 4:40 pm

Post by lilith2013 »

It is now Age II!

Hands in Age II will be passed to the left (up the player list)! The first hands of Age II have been sent, and players now have (expired on 2020-05-05 23:42:24) to build a card, discard a card for 3 coins, or discard a card to build a Wonder stage. Please respond directly to the PM I sent you with your decision. If you need to buy a resource from a neighbor in order to build a card, please specify which neighbor you are buying from.
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Post Post #25 (isolation #17) » Tue May 05, 2020 5:33 am

Post by lilith2013 »

Hey Knightmare, I’m really glad you’re enjoying this game!

This great site lets you play 7 Wonders online for free. You need a premium membership to host games but free members can join all games (since you can’t create new premium games, the downside is we couldn’t get a game with just MS players unless one of us has premium). So if you’re looking for some real-time 7 wonders action you can play on this site in real time, or you can play turn-based (typically ~1 turn per day). If you intend to sign up, this is my referral link - if I get enough people to use it, I get membership for a month and then I can actually host this for yall in real time :P
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Post Post #26 (isolation #18) » Tue May 05, 2020 12:02 pm

Post by lilith2013 »

Cards played in Age II, Hand I

Ircher bought 2 Clay from Xtoxm and built a
Forum
, which produces one manufactured good (Cloth, Glass, or Paper) per turn.
Xtoxm built a
Laboratory
, which provides 1 Wheel symbol.
Selynee built an
Aqueduct
, which gives 5 Victory Points.
Tatsuya Kaname built a
Caravansery
, which produces one raw material (Clay, Ore, Stone, or Wood) per turn.
Knightmare491 built a
Sawmill
, which produces 2 Wood per turn.
farside22 built a
Foundry
, which produces 2 Ore per turn.
CreativeMod1 built a
Brickyard
, which produces 2 Clay per turn.

Updated Boards:

Spoiler: Ircher (Rhodos B)
Initial Resource
Ore
Wonder Stages
Built: 1
Stage 1: 3 Victory Points, 1 Shield, 3 Coins
  • Cost: 3 Stone
Stage 2: 4 Victory Points, 1 Shield, 4 Coins
  • Cost: 4 Ore
Resources
Raw Materials:
Mine:
Produces either 1 Ore or 1 Stone per turn
Lumber Yard:
Produces 1 Wood per turn
Stone Pit:
Produces 1 Stone per turn
Manufactured Goods:
Commercial
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Civilian
Altar:
2 Victory Points
  • Construction Chain:
    Temple
Scientific
None
Military
Barracks:
1 Shield
Guilds
None
Coins: 1
Military Tokens: +1, +1


Spoiler: Xtoxm (Babylon A)
Initial Resource
Clay
Wonder Stages
Built: 0
Stage 1: 3 Victory Points
  • Cost: 2 Clay
Stage 2: At the end of the game, gain an extra scientific symbol of your choice
  • Cost: 3 Wood
Stage 3: 7 Victory Points
  • Cost: 4 Clay
Resources
Raw Materials:
Stone Pit:
Produces 1 Stone per turn
Clay Pit:
Produces either 1 Clay or 1 Ore per turn
Forest Cave:
Produces 1 Wood or 1 Ore per turn
Manufactured Goods:
Press:
Produces 1 Paper per turn
Commercial
None
Civilian
Altar:
2 Victory Points
  • Construction Chain:
    Temple
Scientific
Laboratory:
Wheel symbol
  • Construction Chain:
    Siege Workshop
    ,
    Observatory
Military
Guard Tower:
1 Shield
Guilds
None
Coins: 7
Military Tokens: +1, -1


Spoiler: Selynee (Ephesos B)
Initial Resource
Paper
Wonder Stages
Built: 0
Stage 1: 2 Victory Points, 4 Coins
  • Cost: 2 Stone
Stage 2: 3 Victory Points, 4 Coins
  • Cost: 2 Wood
Stage 3: 5 Victory Points, 4 Coins
  • Cost: 1 Paper, 1 Cloth, 1 Glass
Resources
Raw Materials:
Timber Yard:
Produces either 1 Stone or 1 Wood per turn
Clay Pool:
Produces 1 Clay per turn
Ore Vein:
Produces 1 Ore per turn
Manufactured Goods:
Commercial
None
Civilian
Baths:
3 Victory Points
  • Construction Chain:
    Aqueduct
Theater:
2 Victory Points
  • Construction Chain:
    Statue
Aqueduct:
5 Victory Points
Scientific
Scriptorium:
Tablet symbol
  • Construction Chain:
    Courthouse
    ,
    Library
Military
None
Guilds
None
Coins: 2
Military Tokens: -1, -1


Spoiler: Tatsuya Kaname (Giza B)
Initial Resource
Paper
Wonder Stages
Built: 1
Stage 1: 3 Victory Points
  • Cost: 2 Wood
Stage 2: 5 Victory Points
  • Cost: 3 Stone
Stage 3: 5 Victory Points
  • Cost: 3 Clay
Stage 4: 7 Victory Points
  • Cost: 1 Paper, 3 Stone
Resources
Raw Materials:
Tree Farm:
Produces either 1 Wood or 1 Clay per turn
Lumber Yard:
Produces 1 Wood per turn
Manufactured Goods:
Commercial
Tavern:
5 Coins
West Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the west (left/above you in the list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Civilian
None
Scientific
None
Military
Stockade:
1 Shield
Guilds
None
Coins: 9
Military Tokens: +1


Spoiler: Knightmare491 (Olympia B)
Initial Resource
Wood
Wonder Stages
Built: 1
Stage 1: Purchase raw materials (Wood, Stone, Ore, Clay) from either neighbor for 1 coin instead of 2
  • Cost: 2 Wood
Stage 2: 5 Victory Points
  • Cost: 2 Stone
Stage 3: At the end of the game, copy one Guild (purple card) of your choice from either neighbor
  • Cost: 2 Ore, 1 Cloth
Resources
Raw Materials:
Sawmill:
Produces 2 Wood per turn
Manufactured Goods:
Glassworks:
Produces 1 Glass per turn
Commercial
Marketplace:
Buy manufactured goods (Cloth, Glass, Paper) from either neighbor for 1 coin instead of 2
  • Construction Chain:
    Caravansery
Tavern:
5 Coins
Civilian
None
Scientific
Workshop:
Wheel Symbol
  • Construction Chain:
    Archery Range
    ,
    Laboratory
Military
Stockade:
1 Shield
Guilds
None
Coins: 4
Military Tokens: None


Spoiler: farside22 (Alexandria B)
Initial Resource
Glass
Wonder Stages
Built: 1
Stage 1: Produce one resource of your choice from among the 4 raw materials (Wood, Clay, Ore, Stone) each turn
  • Cost: 2 Clay
Stage 2: Produce one manufactured good of your choice (Glass, Cloth, Paper) each turn
  • Cost: 2 Wood
Stage 3: 7 Victory Points
  • Cost: 3 Stone
Resources
Raw Materials:
Clay Pool:
Produces 1 Clay per turn
Excavation:
Produces 1 Stone or 1 Clay per turn
Foundry:
Produces 2 Ore per turn
Manufactured Goods:
Commercial
None
Civilian
Baths:
3 Victory Points
  • Construction Chain:
    Aqueduct
Scientific
Workshop:
Wheel Symbol
  • Construction Chain:
    Archery Range
    ,
    Laboratory
Military
Guard Tower:
1 Shield
Guilds
None
Coins: 2
Military Tokens: +1


Spoiler: CreativeMod1 (Halikarnassos B)
Initial Resource
Cloth
Wonder Stages
Built: 1
Stage 1: 2 Victory Points; Build a card from the Discard pile for free
  • Cost: 2 Ore
Stage 2: 1 Victory Point; Build a card from the Discard pile for free
  • Cost: 3 Clay
Stage 3: Build a card from the Discard pile for free
  • Cost: 1 Glass, 1 Paper, 1 Cloth
Resources
Raw Materials:
Ore Vein:
Produces 1 Ore per turn
Brickyard:
Produces 2 Clay per turn
Manufactured Goods:
Glassworks:
Produces 1 Glass per turn
Commercial
West Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the west (left/above you in the list) for 1 coin instead of 2
  • Construction Chain:
    Forum
East Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the east (right/below you in the list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Civilian
Theater:
2 Victory Points
  • Construction Chain:
    Statue
Scientific
Apothecary:
Compass symbol
  • Construction Chain:
    Stables
    ,
    Dispensary
Military
None
Guilds
None
Coins: 0
Military Tokens: -1,-1



Spoiler: Discard pile
Marketplace:
Buy manufactured goods (Cloth, Glass, Paper) from either neighbor for 1 coin instead of 2
  • Cost: Free
  • Construction Chain:
    Caravansery
Pawnshop:
3 Victory Points
  • Cost: Free
Loom:
Produces 1 Cloth per turn
  • Cost: Free
Apothecary:
Compass symbol
  • Cost: 1 Cloth
  • Construction Chain:
    Stables
    ,
    Dispensary
Loom:
Produces 1 Cloth per turn
  • Cost: Free
Barracks:
1 Shield
  • Cost: 1 Ore


Hands have been passed to the left (up the player list)! (Hopefully I get my directions right this time...) Players now have (expired on 2020-05-07 19:05:06) to build a card, discard a card for 3 coins, or discard a card to build a Wonder stage. Please respond directly to the PM I sent you with your decision. If you need to buy a resource from a neighbor in order to build a card, please specify which neighbor you are buying from.

Edit: I incorrectly allowed Ircher to build the Forum even though at that time, his neighbors did not have 2 Clay for him to buy in order to build said Forum. I am asking him to change his decision and will revise CreativeMod1's hand once Ircher has chosen a new card for Hand I.
I'm dumb and no mistakes were actually made. Game continues.
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Post Post #29 (isolation #19) » Thu May 07, 2020 12:00 pm

Post by lilith2013 »

Cards played in Age II, Hand II

Ircher discarded a card for 3 Coins.
Xtoxm built a
Forum
, which produces one manufactured good (Cloth, Glass, or Paper) per turn.
Selynee built a
Library
, which gives a Tablet symbol.
Tatsuya Kaname discarded a card for 3 Coins.
Knightmare491 built an
Archery Range
, which provides 2 Shields.
farside22 built
Stables
, which provide 2 Shields.
CreativeMod1 built a
Forum
, which produces one manufactured good (Cloth, Glass, or Paper) per turn.

Updated Boards:

Spoiler: Ircher (Rhodos B)
Initial Resource
Ore
Wonder Stages
Built: 1
Stage 1: 3 Victory Points, 1 Shield, 3 Coins
  • Cost: 3 Stone
Stage 2: 4 Victory Points, 1 Shield, 4 Coins
  • Cost: 4 Ore
Resources
Raw Materials:
Mine:
Produces either 1 Ore or 1 Stone per turn
Lumber Yard:
Produces 1 Wood per turn
Stone Pit:
Produces 1 Stone per turn
Manufactured Goods:
Commercial
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Civilian
Altar:
2 Victory Points
  • Construction Chain:
    Temple
Scientific
None
Military
Barracks:
1 Shield
Guilds
None
Coins: 4
Military Tokens: +1, +1


Spoiler: Xtoxm (Babylon A)
Initial Resource
Clay
Wonder Stages
Built: 0
Stage 1: 3 Victory Points
  • Cost: 2 Clay
Stage 2: At the end of the game, gain an extra scientific symbol of your choice
  • Cost: 3 Wood
Stage 3: 7 Victory Points
  • Cost: 4 Clay
Resources
Raw Materials:
Stone Pit:
Produces 1 Stone per turn
Clay Pit:
Produces either 1 Clay or 1 Ore per turn
Forest Cave:
Produces 1 Wood or 1 Ore per turn
Manufactured Goods:
Press:
Produces 1 Paper per turn
Commercial
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Civilian
Altar:
2 Victory Points
  • Construction Chain:
    Temple
Scientific
Laboratory:
Wheel symbol
  • Construction Chain:
    Siege Workshop
    ,
    Observatory
Military
Guard Tower:
1 Shield
Guilds
None
Coins: 7
Military Tokens: +1, -1


Spoiler: Selynee (Ephesos B)
Initial Resource
Paper
Wonder Stages
Built: 0
Stage 1: 2 Victory Points, 4 Coins
  • Cost: 2 Stone
Stage 2: 3 Victory Points, 4 Coins
  • Cost: 2 Wood
Stage 3: 5 Victory Points, 4 Coins
  • Cost: 1 Paper, 1 Cloth, 1 Glass
Resources
Raw Materials:
Timber Yard:
Produces either 1 Stone or 1 Wood per turn
Clay Pool:
Produces 1 Clay per turn
Ore Vein:
Produces 1 Ore per turn
Manufactured Goods:
Commercial
None
Civilian
Baths:
3 Victory Points
  • Construction Chain:
    Aqueduct
Theater:
2 Victory Points
  • Construction Chain:
    Statue
Aqueduct:
5 Victory Points
Scientific
Scriptorium:
Tablet symbol
  • Construction Chain:
    Courthouse
    ,
    Library
Library:
Tablet symbol
  • Construction Chain:
    Senate
    ,
    University
Military
None
Guilds
None
Coins: 2
Military Tokens: -1, -1


Spoiler: Tatsuya Kaname (Giza B)
Initial Resource
Paper
Wonder Stages
Built: 1
Stage 1: 3 Victory Points
  • Cost: 2 Wood
Stage 2: 5 Victory Points
  • Cost: 3 Stone
Stage 3: 5 Victory Points
  • Cost: 3 Clay
Stage 4: 7 Victory Points
  • Cost: 1 Paper, 3 Stone
Resources
Raw Materials:
Tree Farm:
Produces either 1 Wood or 1 Clay per turn
Lumber Yard:
Produces 1 Wood per turn
Manufactured Goods:
Commercial
Tavern:
5 Coins
West Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the west (left/above you in the list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Civilian
None
Scientific
None
Military
Stockade:
1 Shield
Guilds
None
Coins: 12
Military Tokens: +1


Spoiler: Knightmare491 (Olympia B)
Initial Resource
Wood
Wonder Stages
Built: 1
Stage 1: Purchase raw materials (Wood, Stone, Ore, Clay) from either neighbor for 1 coin instead of 2
  • Cost: 2 Wood
Stage 2: 5 Victory Points
  • Cost: 2 Stone
Stage 3: At the end of the game, copy one Guild (purple card) of your choice from either neighbor
  • Cost: 2 Ore, 1 Cloth
Resources
Raw Materials:
Sawmill:
Produces 2 Wood per turn
Manufactured Goods:
Glassworks:
Produces 1 Glass per turn
Commercial
Marketplace:
Buy manufactured goods (Cloth, Glass, Paper) from either neighbor for 1 coin instead of 2
  • Construction Chain:
    Caravansery
Tavern:
5 Coins
Civilian
None
Scientific
Workshop:
Wheel Symbol
  • Construction Chain:
    Archery Range
    ,
    Laboratory
Military
Stockade:
1 Shield
Archery Range:
2 Shields
Guilds
None
Coins: 4
Military Tokens: None


Spoiler: farside22 (Alexandria B)
Initial Resource
Glass
Wonder Stages
Built: 1
Stage 1: Produce one resource of your choice from among the 4 raw materials (Wood, Clay, Ore, Stone) each turn
  • Cost: 2 Clay
Stage 2: Produce one manufactured good of your choice (Glass, Cloth, Paper) each turn
  • Cost: 2 Wood
Stage 3: 7 Victory Points
  • Cost: 3 Stone
Resources
Raw Materials:
Clay Pool:
Produces 1 Clay per turn
Excavation:
Produces 1 Stone or 1 Clay per turn
Foundry:
Produces 2 Ore per turn
Manufactured Goods:
Commercial
None
Civilian
Baths:
3 Victory Points
  • Construction Chain:
    Aqueduct
Scientific
Workshop:
Wheel Symbol
  • Construction Chain:
    Archery Range
    ,
    Laboratory
Military
Guard Tower:
1 Shield
Stables:
2 Shields
Guilds
None
Coins: 2
Military Tokens: +1


Spoiler: CreativeMod1 (Halikarnassos B)
Initial Resource
Cloth
Wonder Stages
Built: 1
Stage 1: 2 Victory Points; Build a card from the Discard pile for free
  • Cost: 2 Ore
Stage 2: 1 Victory Point; Build a card from the Discard pile for free
  • Cost: 3 Clay
Stage 3: Build a card from the Discard pile for free
  • Cost: 1 Glass, 1 Paper, 1 Cloth
Resources
Raw Materials:
Ore Vein:
Produces 1 Ore per turn
Brickyard:
Produces 2 Clay per turn
Manufactured Goods:
Glassworks:
Produces 1 Glass per turn
Commercial
West Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the west (left/above you in the list) for 1 coin instead of 2
  • Construction Chain:
    Forum
East Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the east (right/below you in the list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Civilian
Theater:
2 Victory Points
  • Construction Chain:
    Statue
Scientific
Apothecary:
Compass symbol
  • Construction Chain:
    Stables
    ,
    Dispensary
Military
None
Guilds
None
Coins: 0
Military Tokens: -1,-1



Spoiler: Discard pile
Marketplace:
Buy manufactured goods (Cloth, Glass, Paper) from either neighbor for 1 coin instead of 2
  • Cost: Free
  • Construction Chain:
    Caravansery
Pawnshop:
3 Victory Points
  • Cost: Free
Loom:
Produces 1 Cloth per turn
  • Cost: Free
Apothecary:
Compass symbol
  • Cost: 1 Cloth
  • Construction Chain:
    Stables
    ,
    Dispensary
Loom:
Produces 1 Cloth per turn
  • Cost: Free
Barracks:
1 Shield
  • Cost: 1 Ore
Training Ground:
2 Shields
  • Cost: 2 Ore, 1 Wood
  • Construction Chain:
    Circus
Training Ground:
2 Shields
  • Cost: 2 Ore, 1 Wood
  • Construction Chain:
    Circus


Hands have been passed to the left (up the player list)! Players now have (expired on 2020-05-09 19:04:57) to build a card, discard a card for 3 coins, or discard a card to build a Wonder stage. Please respond directly to the PM I sent you with your decision. If you need to buy a resource from a neighbor in order to build a card, please specify which neighbor you are buying from.
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Post Post #30 (isolation #20) » Sat May 09, 2020 1:38 pm

Post by lilith2013 »

Cards played in Age II, Hand III

Ircher built a
Foundry
, which produces 2 Ore per turn.
Xtoxm built a
Temple
, which gives 3 Victory Points.
Selynee built a
Bazaar,
, which gives 2 Coins for each manufactured good built by Selynee and both Selynee’s neighbors, up to and including this turn, for a total of 2 Coins.
Tatsuya Kaname bought 1 Ore from Selynee and built a
Statue
, which gives 4 Victory Points.
Knightmare491 built a
Vineyard
, which gives 1 Coin for each raw material built by Knightmare491 and Knightmare491’s neighbors, up to and including this turn, for a total of 6 Coins.
farside22 bought 1 Wood from Knightmare491 and built a
Caravansery
, which produces one raw material (Clay, Ore, Stone, or Wood) per turn.
CreativeMod1 built a
Laboratory
which gives a Wheel symbol.

Updated Boards:

Spoiler: Ircher (Rhodos B)
Initial Resource
Ore
Wonder Stages
Built: 1
Stage 1: 3 Victory Points, 1 Shield, 3 Coins
  • Cost: 3 Stone
Stage 2: 4 Victory Points, 1 Shield, 4 Coins
  • Cost: 4 Ore
Resources
Raw Materials:
Mine:
Produces either 1 Ore or 1 Stone per turn
Lumber Yard:
Produces 1 Wood per turn
Stone Pit:
Produces 1 Stone per turn
Foundry:
Produces 2 Ore per turn
Manufactured Goods:
Commercial
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Civilian
Altar:
2 Victory Points
  • Construction Chain:
    Temple
Scientific
None
Military
Barracks:
1 Shield
Guilds
None
Coins: 3
Military Tokens: +1, +1


Spoiler: Xtoxm (Babylon A)
Initial Resource
Clay
Wonder Stages
Built: 0
Stage 1: 3 Victory Points
  • Cost: 2 Clay
Stage 2: At the end of the game, gain an extra scientific symbol of your choice
  • Cost: 3 Wood
Stage 3: 7 Victory Points
  • Cost: 4 Clay
Resources
Raw Materials:
Stone Pit:
Produces 1 Stone per turn
Clay Pit:
Produces either 1 Clay or 1 Ore per turn
Forest Cave:
Produces 1 Wood or 1 Ore per turn
Manufactured Goods:
Press:
Produces 1 Paper per turn
Commercial
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Civilian
Altar:
2 Victory Points
  • Construction Chain:
    Temple
Temple:
3 Victory Points
  • Construction Chain:
    Pantheon
Scientific
Laboratory:
Wheel symbol
  • Construction Chain:
    Siege Workshop
    ,
    Observatory
Military
Guard Tower:
1 Shield
Guilds
None
Coins: 7
Military Tokens: +1, -1


Spoiler: Selynee (Ephesos B)
Initial Resource
Paper
Wonder Stages
Built: 0
Stage 1: 2 Victory Points, 4 Coins
  • Cost: 2 Stone
Stage 2: 3 Victory Points, 4 Coins
  • Cost: 2 Wood
Stage 3: 5 Victory Points, 4 Coins
  • Cost: 1 Paper, 1 Cloth, 1 Glass
Resources
Raw Materials:
Timber Yard:
Produces either 1 Stone or 1 Wood per turn
Clay Pool:
Produces 1 Clay per turn
Ore Vein:
Produces 1 Ore per turn
Manufactured Goods:
Commercial
Bazaar:
Gain 2 Coins for each manufactured good built by you and your neighbors, up to and including this turn
Civilian
Baths:
3 Victory Points
  • Construction Chain:
    Aqueduct
Theater:
2 Victory Points
  • Construction Chain:
    Statue
Aqueduct:
5 Victory Points
Scientific
Scriptorium:
Tablet symbol
  • Construction Chain:
    Courthouse
    ,
    Library
Library:
Tablet symbol
  • Construction Chain:
    Senate
    ,
    University
Military
None
Guilds
None
Coins: 5
Military Tokens: -1, -1


Spoiler: Tatsuya Kaname (Giza B)
Initial Resource
Paper
Wonder Stages
Built: 1
Stage 1: 3 Victory Points
  • Cost: 2 Wood
Stage 2: 5 Victory Points
  • Cost: 3 Stone
Stage 3: 5 Victory Points
  • Cost: 3 Clay
Stage 4: 7 Victory Points
  • Cost: 1 Paper, 3 Stone
Resources
Raw Materials:
Tree Farm:
Produces either 1 Wood or 1 Clay per turn
Lumber Yard:
Produces 1 Wood per turn
Manufactured Goods:
Commercial
Tavern:
5 Coins
West Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the west (left/above you in the list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Civilian
Statue:
4 Victory Points
  • Construction Chain:
    Gardens
Scientific
None
Military
Stockade:
1 Shield
Guilds
None
Coins: 11
Military Tokens: +1


Spoiler: Knightmare491 (Olympia B)
Initial Resource
Wood
Wonder Stages
Built: 1
Stage 1: Purchase raw materials (Wood, Stone, Ore, Clay) from either neighbor for 1 coin instead of 2
  • Cost: 2 Wood
Stage 2: 5 Victory Points
  • Cost: 2 Stone
Stage 3: At the end of the game, copy one Guild (purple card) of your choice from either neighbor
  • Cost: 2 Ore, 1 Cloth
Resources
Raw Materials:
Sawmill:
Produces 2 Wood per turn
Manufactured Goods:
Glassworks:
Produces 1 Glass per turn
Commercial
Marketplace:
Buy manufactured goods (Cloth, Glass, Paper) from either neighbor for 1 coin instead of 2
  • Construction Chain:
    Caravansery
Tavern:
5 Coins
Vineyard:
Gain 1 Coin for each raw material built by you and your neighbors, up to and including this turn
Civilian
None
Scientific
Workshop:
Wheel Symbol
  • Construction Chain:
    Archery Range
    ,
    Laboratory
Military
Stockade:
1 Shield
Archery Range:
2 Shields
Guilds
None
Coins: 12
Military Tokens: None


Spoiler: farside22 (Alexandria B)
Initial Resource
Glass
Wonder Stages
Built: 1
Stage 1: Produce one resource of your choice from among the 4 raw materials (Wood, Clay, Ore, Stone) each turn
  • Cost: 2 Clay
Stage 2: Produce one manufactured good of your choice (Glass, Cloth, Paper) each turn
  • Cost: 2 Wood
Stage 3: 7 Victory Points
  • Cost: 3 Stone
Resources
Raw Materials:
Clay Pool:
Produces 1 Clay per turn
Excavation:
Produces 1 Stone or 1 Clay per turn
Foundry:
Produces 2 Ore per turn
Manufactured Goods:
Commercial
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Civilian
Baths:
3 Victory Points
  • Construction Chain:
    Aqueduct
Scientific
Workshop:
Wheel Symbol
  • Construction Chain:
    Archery Range
    ,
    Laboratory
Military
Guard Tower:
1 Shield
Stables:
2 Shields
Guilds
None
Coins: 0
Military Tokens: +1


Spoiler: CreativeMod1 (Halikarnassos B)
Initial Resource
Cloth
Wonder Stages
Built: 1
Stage 1: 2 Victory Points; Build a card from the Discard pile for free
  • Cost: 2 Ore
Stage 2: 1 Victory Point; Build a card from the Discard pile for free
  • Cost: 3 Clay
Stage 3: Build a card from the Discard pile for free
  • Cost: 1 Glass, 1 Paper, 1 Cloth
Resources
Raw Materials:
Ore Vein:
Produces 1 Ore per turn
Brickyard:
Produces 2 Clay per turn
Manufactured Goods:
Glassworks:
Produces 1 Glass per turn
Commercial
West Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the west (left/above you in the list) for 1 coin instead of 2
  • Construction Chain:
    Forum
East Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the east (right/below you in the list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Civilian
Theater:
2 Victory Points
  • Construction Chain:
    Statue
Scientific
Apothecary:
Compass symbol
  • Construction Chain:
    Stables
    ,
    Dispensary
Laboratory:
Wheel symbol
  • Construction Chain:
    Siege Workshop
    ,
    Observatory
Military
None
Guilds
None
Coins: 0
Military Tokens: -1,-1



Spoiler: Discard pile
Marketplace:
Buy manufactured goods (Cloth, Glass, Paper) from either neighbor for 1 coin instead of 2
  • Cost: Free
  • Construction Chain:
    Caravansery
Pawnshop:
3 Victory Points
  • Cost: Free
Loom:
Produces 1 Cloth per turn
  • Cost: Free
Apothecary:
Compass symbol
  • Cost: 1 Cloth
  • Construction Chain:
    Stables
    ,
    Dispensary
Loom:
Produces 1 Cloth per turn
  • Cost: Free
Barracks:
1 Shield
  • Cost: 1 Ore
Training Ground:
2 Shields
  • Cost: 2 Ore, 1 Wood
  • Construction Chain:
    Circus
Training Ground:
2 Shields
  • Cost: 2 Ore, 1 Wood
  • Construction Chain:
    Circus


Hands have been passed to the left (up the player list)! Players now have (expired on 2020-05-11 20:40:34) to build a card, discard a card for 3 coins, or discard a card to build a Wonder stage. Please respond directly to the PM I sent you with your decision. If you need to buy a resource from a neighbor in order to build a card, please specify which neighbor you are buying from.
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lilith2013
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Post Post #31 (isolation #21) » Mon May 11, 2020 3:19 pm

Post by lilith2013 »

Cards played in Age II, Hand IV

Ircher discarded a card and bought 1 Ore from Xtoxm to build the second Wonder stage of Rhodos B, which gives 4 Victory Points, 1 Shield, and 4 Coins.
Xtoxm discarded a card to build the first Wonder stage of Babylon A, which gives 3 Victory Points.
Selynee built
Glassworks
, which produces 1 Glass per turn.
Tatsuya Kaname built a
Brickyard
, which produces 2 Clay per turn.
Knightmare491 bought 1 Paper from Tatsuya Kaname and built a
School
, which gives a Tablet symbol.
farside22 discarded a card to build the second Wonder stage of Alexandria B, which produces one manufactured good (Glass, Cloth, Paper) each turn.
CreativeMod1 built a
Courthouse
, which gives 4 Victory Points.

Updated Boards:

Spoiler: Ircher (Rhodos B)
Initial Resource
Ore
Wonder Stages
Built: 2
Stage 1: 3 Victory Points, 1 Shield, 3 Coins
  • Cost: 3 Stone
Stage 2: 4 Victory Points, 1 Shield, 4 Coins
  • Cost: 4 Ore
Resources
Raw Materials:
Mine:
Produces either 1 Ore or 1 Stone per turn
Lumber Yard:
Produces 1 Wood per turn
Stone Pit:
Produces 1 Stone per turn
Foundry:
Produces 2 Ore per turn
Manufactured Goods:
Commercial
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Civilian
Altar:
2 Victory Points
  • Construction Chain:
    Temple
Scientific
None
Military
Barracks:
1 Shield
Guilds
None
Coins: 5
Military Tokens: +1, +1


Spoiler: Xtoxm (Babylon A)
Initial Resource
Clay
Wonder Stages
Built: 1
Stage 1: 3 Victory Points
  • Cost: 2 Clay
Stage 2: At the end of the game, gain an extra scientific symbol of your choice
  • Cost: 3 Wood
Stage 3: 7 Victory Points
  • Cost: 4 Clay
Resources
Raw Materials:
Stone Pit:
Produces 1 Stone per turn
Clay Pit:
Produces either 1 Clay or 1 Ore per turn
Forest Cave:
Produces 1 Wood or 1 Ore per turn
Manufactured Goods:
Press:
Produces 1 Paper per turn
Commercial
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Civilian
Altar:
2 Victory Points
  • Construction Chain:
    Temple
Temple:
3 Victory Points
  • Construction Chain:
    Pantheon
Scientific
Laboratory:
Wheel symbol
  • Construction Chain:
    Siege Workshop
    ,
    Observatory
Military
Guard Tower:
1 Shield
Guilds
None
Coins: 9
Military Tokens: +1, -1


Spoiler: Selynee (Ephesos B)
Initial Resource
Paper
Wonder Stages
Built: 0
Stage 1: 2 Victory Points, 4 Coins
  • Cost: 2 Stone
Stage 2: 3 Victory Points, 4 Coins
  • Cost: 2 Wood
Stage 3: 5 Victory Points, 4 Coins
  • Cost: 1 Paper, 1 Cloth, 1 Glass
Resources
Raw Materials:
Timber Yard:
Produces either 1 Stone or 1 Wood per turn
Clay Pool:
Produces 1 Clay per turn
Ore Vein:
Produces 1 Ore per turn
Manufactured Goods:
Glassworks:
Produces 1 Glass per turn
Commercial
Bazaar:
Gain 2 Coins for each manufactured good built by you and your neighbors, up to and including this turn
Civilian
Baths:
3 Victory Points
  • Construction Chain:
    Aqueduct
Theater:
2 Victory Points
  • Construction Chain:
    Statue
Aqueduct:
5 Victory Points
Scientific
Scriptorium:
Tablet symbol
  • Construction Chain:
    Courthouse
    ,
    Library
Library:
Tablet symbol
  • Construction Chain:
    Senate
    ,
    University
Military
None
Guilds
None
Coins: 5
Military Tokens: -1, -1


Spoiler: Tatsuya Kaname (Giza B)
Initial Resource
Paper
Wonder Stages
Built: 1
Stage 1: 3 Victory Points
  • Cost: 2 Wood
Stage 2: 5 Victory Points
  • Cost: 3 Stone
Stage 3: 5 Victory Points
  • Cost: 3 Clay
Stage 4: 7 Victory Points
  • Cost: 1 Paper, 3 Stone
Resources
Raw Materials:
Tree Farm:
Produces either 1 Wood or 1 Clay per turn
Lumber Yard:
Produces 1 Wood per turn
Brickyard:
Produces 2 Clay per turn
Manufactured Goods:
Commercial
Tavern:
5 Coins
West Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the west (left/above you in the list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Civilian
Statue:
4 Victory Points
  • Construction Chain:
    Gardens
Scientific
None
Military
Stockade:
1 Shield
Guilds
None
Coins: 11
Military Tokens: +1


Spoiler: Knightmare491 (Olympia B)
Initial Resource
Wood
Wonder Stages
Built: 1
Stage 1: Purchase raw materials (Wood, Stone, Ore, Clay) from either neighbor for 1 coin instead of 2
  • Cost: 2 Wood
Stage 2: 5 Victory Points
  • Cost: 2 Stone
Stage 3: At the end of the game, copy one Guild (purple card) of your choice from either neighbor
  • Cost: 2 Ore, 1 Cloth
Resources
Raw Materials:
Sawmill:
Produces 2 Wood per turn
Manufactured Goods:
Glassworks:
Produces 1 Glass per turn
Commercial
Marketplace:
Buy manufactured goods (Cloth, Glass, Paper) from either neighbor for 1 coin instead of 2
  • Construction Chain:
    Caravansery
Tavern:
5 Coins
Vineyard:
Gain 1 Coin for each raw material built by you and your neighbors, up to and including this turn
Civilian
None
Scientific
Workshop:
Wheel Symbol
  • Construction Chain:
    Archery Range
    ,
    Laboratory
School:
Tablet symbol
  • Construction Chain:
    Academy
    ,
    Study
Military
Stockade:
1 Shield
Archery Range:
2 Shields
Guilds
None
Coins: 11
Military Tokens: None


Spoiler: farside22 (Alexandria B)
Initial Resource
Glass
Wonder Stages
Built: 2
Stage 1: Produce one resource of your choice from among the 4 raw materials (Wood, Clay, Ore, Stone) each turn
  • Cost: 2 Clay
Stage 2: Produce one manufactured good of your choice (Glass, Cloth, Paper) each turn
  • Cost: 2 Wood
Stage 3: 7 Victory Points
  • Cost: 3 Stone
Resources
Raw Materials:
Clay Pool:
Produces 1 Clay per turn
Excavation:
Produces 1 Stone or 1 Clay per turn
Foundry:
Produces 2 Ore per turn
Manufactured Goods:
Commercial
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Civilian
Baths:
3 Victory Points
  • Construction Chain:
    Aqueduct
Scientific
Workshop:
Wheel Symbol
  • Construction Chain:
    Archery Range
    ,
    Laboratory
Military
Guard Tower:
1 Shield
Stables:
2 Shields
Guilds
None
Coins: 0
Military Tokens: +1


Spoiler: CreativeMod1 (Halikarnassos B)
Initial Resource
Cloth
Wonder Stages
Built: 1
Stage 1: 2 Victory Points; Build a card from the Discard pile for free
  • Cost: 2 Ore
Stage 2: 1 Victory Point; Build a card from the Discard pile for free
  • Cost: 3 Clay
Stage 3: Build a card from the Discard pile for free
  • Cost: 1 Glass, 1 Paper, 1 Cloth
Resources
Raw Materials:
Ore Vein:
Produces 1 Ore per turn
Brickyard:
Produces 2 Clay per turn
Manufactured Goods:
Glassworks:
Produces 1 Glass per turn
Commercial
West Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the west (left/above you in the list) for 1 coin instead of 2
  • Construction Chain:
    Forum
East Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the east (right/below you in the list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Civilian
Theater:
2 Victory Points
  • Construction Chain:
    Statue
Courthouse:
4 Victory Points
Scientific
Apothecary:
Compass symbol
  • Construction Chain:
    Stables
    ,
    Dispensary
Laboratory:
Wheel symbol
  • Construction Chain:
    Siege Workshop
    ,
    Observatory
Military
None
Guilds
None
Coins: 0
Military Tokens: -1,-1



Spoiler: Discard pile
Marketplace:
Buy manufactured goods (Cloth, Glass, Paper) from either neighbor for 1 coin instead of 2
  • Cost: Free
  • Construction Chain:
    Caravansery
Pawnshop:
3 Victory Points
  • Cost: Free
Loom:
Produces 1 Cloth per turn
  • Cost: Free
Apothecary:
Compass symbol
  • Cost: 1 Cloth
  • Construction Chain:
    Stables
    ,
    Dispensary
Loom:
Produces 1 Cloth per turn
  • Cost: Free
Barracks:
1 Shield
  • Cost: 1 Ore
Training Ground:
2 Shields
  • Cost: 2 Ore, 1 Wood
  • Construction Chain:
    Circus
Training Ground:
2 Shields
  • Cost: 2 Ore, 1 Wood
  • Construction Chain:
    Circus


Hands have been passed to the left (up the player list)! Players now have (expired on 2020-05-13 22:28:14) to build a card, discard a card for 3 coins, or discard a card to build a Wonder stage. Please respond directly to the PM I sent you with your decision. If you need to buy a resource from a neighbor in order to build a card, please specify which neighbor you are buying from.
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lilith2013
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Post Post #32 (isolation #22) » Wed May 13, 2020 10:04 am

Post by lilith2013 »

Cards played in Age II, Hand V

Ircher built a
Dispensary
, which gives a Compass symbol.
Xtoxm bought 1 Wood from each neighbor and discarded a card to build the second Wonder stage of Babylon A, which produces an extra scientific symbol at the end of the game.
Selynee built a
Statue
, which gives 4 Victory Points.
Tatsuya Kaname built a
Quarry
, which produces 2 Stone per turn.
Knightmare491 discarded a card to gain 3 Coins.
farside22 built an
Archery Range
, which provides 2 Shields.
CreativeMod1 discarded a card to gain 3 Coins.

Updated Boards:

Spoiler: Ircher (Rhodos B)
Initial Resource
Ore
Wonder Stages
Built: 2
Stage 1: 3 Victory Points, 1 Shield, 3 Coins
  • Cost: 3 Stone
Stage 2: 4 Victory Points, 1 Shield, 4 Coins
  • Cost: 4 Ore
Resources
Raw Materials:
Mine:
Produces either 1 Ore or 1 Stone per turn
Lumber Yard:
Produces 1 Wood per turn
Stone Pit:
Produces 1 Stone per turn
Foundry:
Produces 2 Ore per turn
Manufactured Goods:
Commercial
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Civilian
Altar:
2 Victory Points
  • Construction Chain:
    Temple
Scientific
Dispensary:
Compass symbol
  • Construction Chain:
    Arena
    ,
    Lodge
Military
Barracks:
1 Shield
Guilds
None
Coins: 7
Military Tokens: +1, +1


Spoiler: Xtoxm (Babylon A)
Initial Resource
Clay
Wonder Stages
Built: 2
Stage 1: 3 Victory Points
  • Cost: 2 Clay
Stage 2: At the end of the game, gain an extra scientific symbol of your choice
  • Cost: 3 Wood
Stage 3: 7 Victory Points
  • Cost: 4 Clay
Resources
Raw Materials:
Stone Pit:
Produces 1 Stone per turn
Clay Pit:
Produces either 1 Clay or 1 Ore per turn
Forest Cave:
Produces 1 Wood or 1 Ore per turn
Manufactured Goods:
Press:
Produces 1 Paper per turn
Commercial
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Civilian
Altar:
2 Victory Points
  • Construction Chain:
    Temple
Temple:
3 Victory Points
  • Construction Chain:
    Pantheon
Scientific
Laboratory:
Wheel symbol
  • Construction Chain:
    Siege Workshop
    ,
    Observatory
Military
Guard Tower:
1 Shield
Guilds
None
Coins: 5
Military Tokens: +1, -1


Spoiler: Selynee (Ephesos B)
Initial Resource
Paper
Wonder Stages
Built: 0
Stage 1: 2 Victory Points, 4 Coins
  • Cost: 2 Stone
Stage 2: 3 Victory Points, 4 Coins
  • Cost: 2 Wood
Stage 3: 5 Victory Points, 4 Coins
  • Cost: 1 Paper, 1 Cloth, 1 Glass
Resources
Raw Materials:
Timber Yard:
Produces either 1 Stone or 1 Wood per turn
Clay Pool:
Produces 1 Clay per turn
Ore Vein:
Produces 1 Ore per turn
Manufactured Goods:
Glassworks:
Produces 1 Glass per turn
Commercial
Bazaar:
Gain 2 Coins for each manufactured good built by you and your neighbors, up to and including this turn
Civilian
Baths:
3 Victory Points
  • Construction Chain:
    Aqueduct
Theater:
2 Victory Points
  • Construction Chain:
    Statue
Aqueduct:
5 Victory Points
Statue:
4 Victory Points
  • Construction Chain:
    Gardens
Scientific
Scriptorium:
Tablet symbol
  • Construction Chain:
    Courthouse
    ,
    Library
Library:
Tablet symbol
  • Construction Chain:
    Senate
    ,
    University
Military
None
Guilds
None
Coins: 7
Military Tokens: -1, -1


Spoiler: Tatsuya Kaname (Giza B)
Initial Resource
Paper
Wonder Stages
Built: 1
Stage 1: 3 Victory Points
  • Cost: 2 Wood
Stage 2: 5 Victory Points
  • Cost: 3 Stone
Stage 3: 5 Victory Points
  • Cost: 3 Clay
Stage 4: 7 Victory Points
  • Cost: 1 Paper, 3 Stone
Resources
Raw Materials:
Tree Farm:
Produces either 1 Wood or 1 Clay per turn
Lumber Yard:
Produces 1 Wood per turn
Brickyard:
Produces 2 Clay per turn
Quarry:
Produces 2 Stone per turn
Manufactured Goods:
Commercial
Tavern:
5 Coins
West Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the west (left/above you in the list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Civilian
Statue:
4 Victory Points
  • Construction Chain:
    Gardens
Scientific
None
Military
Stockade:
1 Shield
Guilds
None
Coins: 10
Military Tokens: +1


Spoiler: Knightmare491 (Olympia B)
Initial Resource
Wood
Wonder Stages
Built: 1
Stage 1: Purchase raw materials (Wood, Stone, Ore, Clay) from either neighbor for 1 coin instead of 2
  • Cost: 2 Wood
Stage 2: 5 Victory Points
  • Cost: 2 Stone
Stage 3: At the end of the game, copy one Guild (purple card) of your choice from either neighbor
  • Cost: 2 Ore, 1 Cloth
Resources
Raw Materials:
Sawmill:
Produces 2 Wood per turn
Manufactured Goods:
Glassworks:
Produces 1 Glass per turn
Commercial
Marketplace:
Buy manufactured goods (Cloth, Glass, Paper) from either neighbor for 1 coin instead of 2
  • Construction Chain:
    Caravansery
Tavern:
5 Coins
Vineyard:
Gain 1 Coin for each raw material built by you and your neighbors, up to and including this turn
Civilian
None
Scientific
Workshop:
Wheel Symbol
  • Construction Chain:
    Archery Range
    ,
    Laboratory
School:
Tablet symbol
  • Construction Chain:
    Academy
    ,
    Study
Military
Stockade:
1 Shield
Archery Range:
2 Shields
Guilds
None
Coins: 14
Military Tokens: None


Spoiler: farside22 (Alexandria B)
Initial Resource
Glass
Wonder Stages
Built: 2
Stage 1: Produce one resource of your choice from among the 4 raw materials (Wood, Clay, Ore, Stone) each turn
  • Cost: 2 Clay
Stage 2: Produce one manufactured good of your choice (Glass, Cloth, Paper) each turn
  • Cost: 2 Wood
Stage 3: 7 Victory Points
  • Cost: 3 Stone
Resources
Raw Materials:
Clay Pool:
Produces 1 Clay per turn
Excavation:
Produces 1 Stone or 1 Clay per turn
Foundry:
Produces 2 Ore per turn
Manufactured Goods:
Commercial
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Civilian
Baths:
3 Victory Points
  • Construction Chain:
    Aqueduct
Scientific
Workshop:
Wheel Symbol
  • Construction Chain:
    Archery Range
    ,
    Laboratory
Military
Guard Tower:
1 Shield
Stables:
2 Shields
Archery Range:
2 Shields
Guilds
None
Coins: 0
Military Tokens: +1


Spoiler: CreativeMod1 (Halikarnassos B)
Initial Resource
Cloth
Wonder Stages
Built: 1
Stage 1: 2 Victory Points; Build a card from the Discard pile for free
  • Cost: 2 Ore
Stage 2: 1 Victory Point; Build a card from the Discard pile for free
  • Cost: 3 Clay
Stage 3: Build a card from the Discard pile for free
  • Cost: 1 Glass, 1 Paper, 1 Cloth
Resources
Raw Materials:
Ore Vein:
Produces 1 Ore per turn
Brickyard:
Produces 2 Clay per turn
Manufactured Goods:
Glassworks:
Produces 1 Glass per turn
Commercial
West Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the west (left/above you in the list) for 1 coin instead of 2
  • Construction Chain:
    Forum
East Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the east (right/below you in the list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Civilian
Theater:
2 Victory Points
  • Construction Chain:
    Statue
Courthouse:
4 Victory Points
Scientific
Apothecary:
Compass symbol
  • Construction Chain:
    Stables
    ,
    Dispensary
Laboratory:
Wheel symbol
  • Construction Chain:
    Siege Workshop
    ,
    Observatory
Military
None
Guilds
None
Coins: 3
Military Tokens: -1,-1



Spoiler: Discard pile
Marketplace:
Buy manufactured goods (Cloth, Glass, Paper) from either neighbor for 1 coin instead of 2
  • Cost: Free
  • Construction Chain:
    Caravansery
Pawnshop:
3 Victory Points
  • Cost: Free
Loom:
Produces 1 Cloth per turn
  • Cost: Free
Apothecary:
Compass symbol
  • Cost: 1 Cloth
  • Construction Chain:
    Stables
    ,
    Dispensary
Loom:
Produces 1 Cloth per turn
  • Cost: Free
Barracks:
1 Shield
  • Cost: 1 Ore
Training Ground:
2 Shields
  • Cost: 2 Ore, 1 Wood
  • Construction Chain:
    Circus
Training Ground:
2 Shields
  • Cost: 2 Ore, 1 Wood
  • Construction Chain:
    Circus
Courthouse:
4 Victory Points
  • Cost: 2 Clay, 1 Cloth | Free if you have
    Scriptorium
Aqueduct:
5 Victory Points
  • Cost: 3 Stone | Free if you have
    Baths


Hands have been passed to the left (up the player list)! Players now have (expired on 2020-05-15 17:08:56) to build a card, discard a card for 3 coins, or discard a card to build a Wonder stage. Please respond directly to the PM I sent you with your decision. If you need to buy a resource from a neighbor in order to build a card, please specify which neighbor you are buying from.

This is the last hand of Age II!
Whichever card you do not use from your hand will be automatically discarded (and you do not gain 3 coins).
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lilith2013
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Post Post #33 (isolation #23) » Fri May 15, 2020 11:18 am

Post by lilith2013 »

Cards played in Age II, Hand VI

Ircher built a
Training Ground
, which provides 2 Shields.
Xtoxm built a
Loom
, which produces 1 Cloth per turn.
Selynee built a
School
, which gives a Tablet symbol.
Tatsuya Kaname bought 1 Stone from Selynee and discarded a card to build the second Wonder stage of Giza B, which gives 5 Victory Points.
Knightmare491 bought 1 Stone from Tatsuya Kaname and 1 Stone from farside22, and discarded a card to build the second Wonder stage of Olympia B, which gives 5 Victory Points.
farside22 built a
Library
, which gives a Tablet symbol.
CreativeMod1 built a
Dispensary
, which gives a Compass symbol.

Updated Boards:

Spoiler: Ircher (Rhodos B)
Initial Resource
Ore
Wonder Stages
Built: 2
Stage 1: 3 Victory Points, 1 Shield, 3 Coins
  • Cost: 3 Stone
Stage 2: 4 Victory Points, 1 Shield, 4 Coins
  • Cost: 4 Ore
Resources
Raw Materials:
Mine:
Produces either 1 Ore or 1 Stone per turn
Lumber Yard:
Produces 1 Wood per turn
Stone Pit:
Produces 1 Stone per turn
Foundry:
Produces 2 Ore per turn
Manufactured Goods:
Commercial
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Civilian
Altar:
2 Victory Points
  • Construction Chain:
    Temple
Scientific
Dispensary:
Compass symbol
  • Construction Chain:
    Arena
    ,
    Lodge
Military
Barracks:
1 Shield
Training Ground:
2 Shields
  • Construction Chain:
    Circus
Guilds
None
Coins: 7
Military Tokens: +1, +1


Spoiler: Xtoxm (Babylon A)
Initial Resource
Clay
Wonder Stages
Built: 2
Stage 1: 3 Victory Points
  • Cost: 2 Clay
Stage 2: At the end of the game, gain an extra scientific symbol of your choice
  • Cost: 3 Wood
Stage 3: 7 Victory Points
  • Cost: 4 Clay
Resources
Raw Materials:
Stone Pit:
Produces 1 Stone per turn
Clay Pit:
Produces either 1 Clay or 1 Ore per turn
Forest Cave:
Produces 1 Wood or 1 Ore per turn
Manufactured Goods:
Press:
Produces 1 Paper per turn
Loom:
Produces 1 Cloth per turn
Commercial
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Civilian
Altar:
2 Victory Points
  • Construction Chain:
    Temple
Temple:
3 Victory Points
  • Construction Chain:
    Pantheon
Scientific
Laboratory:
Wheel symbol
  • Construction Chain:
    Siege Workshop
    ,
    Observatory
Military
Guard Tower:
1 Shield
Guilds
None
Coins: 5
Military Tokens: +1, -1


Spoiler: Selynee (Ephesos B)
Initial Resource
Paper
Wonder Stages
Built: 0
Stage 1: 2 Victory Points, 4 Coins
  • Cost: 2 Stone
Stage 2: 3 Victory Points, 4 Coins
  • Cost: 2 Wood
Stage 3: 5 Victory Points, 4 Coins
  • Cost: 1 Paper, 1 Cloth, 1 Glass
Resources
Raw Materials:
Timber Yard:
Produces either 1 Stone or 1 Wood per turn
Clay Pool:
Produces 1 Clay per turn
Ore Vein:
Produces 1 Ore per turn
Manufactured Goods:
Glassworks:
Produces 1 Glass per turn
Commercial
Bazaar:
Gain 2 Coins for each manufactured good built by you and your neighbors, up to and including this turn
Civilian
Baths:
3 Victory Points
  • Construction Chain:
    Aqueduct
Theater:
2 Victory Points
  • Construction Chain:
    Statue
Aqueduct:
5 Victory Points
Statue:
4 Victory Points
  • Construction Chain:
    Gardens
Scientific
Scriptorium:
Tablet symbol
  • Construction Chain:
    Courthouse
    ,
    Library
Library:
Tablet symbol
  • Construction Chain:
    Senate
    ,
    University
School:
Tablet symbol
  • Construction Chain:
    Academy
    ,
    Study
Military
None
Guilds
None
Coins: 8
Military Tokens: -1, -1


Spoiler: Tatsuya Kaname (Giza B)
Initial Resource
Paper
Wonder Stages
Built: 2
Stage 1: 3 Victory Points
  • Cost: 2 Wood
Stage 2: 5 Victory Points
  • Cost: 3 Stone
Stage 3: 5 Victory Points
  • Cost: 3 Clay
Stage 4: 7 Victory Points
  • Cost: 1 Paper, 3 Stone
Resources
Raw Materials:
Tree Farm:
Produces either 1 Wood or 1 Clay per turn
Lumber Yard:
Produces 1 Wood per turn
Brickyard:
Produces 2 Clay per turn
Quarry:
Produces 2 Stone per turn
Manufactured Goods:
Commercial
Tavern:
5 Coins
West Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the west (left/above you in the list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Civilian
Statue:
4 Victory Points
  • Construction Chain:
    Gardens
Scientific
None
Military
Stockade:
1 Shield
Guilds
None
Coins: 10
Military Tokens: +1


Spoiler: Knightmare491 (Olympia B)
Initial Resource
Wood
Wonder Stages
Built: 1
Stage 1: Purchase raw materials (Wood, Stone, Ore, Clay) from either neighbor for 1 coin instead of 2
  • Cost: 2 Wood
Stage 2: 5 Victory Points
  • Cost: 2 Stone
Stage 3: At the end of the game, copy one Guild (purple card) of your choice from either neighbor
  • Cost: 2 Ore, 1 Cloth
Resources
Raw Materials:
Sawmill:
Produces 2 Wood per turn
Manufactured Goods:
Glassworks:
Produces 1 Glass per turn
Commercial
Marketplace:
Buy manufactured goods (Cloth, Glass, Paper) from either neighbor for 1 coin instead of 2
  • Construction Chain:
    Caravansery
Tavern:
5 Coins
Vineyard:
Gain 1 Coin for each raw material built by you and your neighbors, up to and including this turn
Civilian
None
Scientific
Workshop:
Wheel Symbol
  • Construction Chain:
    Archery Range
    ,
    Laboratory
School:
Tablet symbol
  • Construction Chain:
    Academy
    ,
    Study
Military
Stockade:
1 Shield
Archery Range:
2 Shields
Guilds
None
Coins: 12
Military Tokens: None


Spoiler: farside22 (Alexandria B)
Initial Resource
Glass
Wonder Stages
Built: 2
Stage 1: Produce one resource of your choice from among the 4 raw materials (Wood, Clay, Ore, Stone) each turn
  • Cost: 2 Clay
Stage 2: Produce one manufactured good of your choice (Glass, Cloth, Paper) each turn
  • Cost: 2 Wood
Stage 3: 7 Victory Points
  • Cost: 3 Stone
Resources
Raw Materials:
Clay Pool:
Produces 1 Clay per turn
Excavation:
Produces 1 Stone or 1 Clay per turn
Foundry:
Produces 2 Ore per turn
Manufactured Goods:
Commercial
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Civilian
Baths:
3 Victory Points
  • Construction Chain:
    Aqueduct
Scientific
Workshop:
Wheel Symbol
  • Construction Chain:
    Archery Range
    ,
    Laboratory
Library:
Tablet symbol
  • Construction Chain:
    Senate
    ,
    University
Military
Guard Tower:
1 Shield
Stables:
2 Shields
Archery Range:
2 Shields
Guilds
None
Coins: 1
Military Tokens: +1


Spoiler: CreativeMod1 (Halikarnassos B)
Initial Resource
Cloth
Wonder Stages
Built: 1
Stage 1: 2 Victory Points; Build a card from the Discard pile for free
  • Cost: 2 Ore
Stage 2: 1 Victory Point; Build a card from the Discard pile for free
  • Cost: 3 Clay
Stage 3: Build a card from the Discard pile for free
  • Cost: 1 Glass, 1 Paper, 1 Cloth
Resources
Raw Materials:
Ore Vein:
Produces 1 Ore per turn
Brickyard:
Produces 2 Clay per turn
Manufactured Goods:
Glassworks:
Produces 1 Glass per turn
Commercial
West Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the west (left/above you in the list) for 1 coin instead of 2
  • Construction Chain:
    Forum
East Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the east (right/below you in the list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Civilian
Theater:
2 Victory Points
  • Construction Chain:
    Statue
Courthouse:
4 Victory Points
Scientific
Apothecary:
Compass symbol
  • Construction Chain:
    Stables
    ,
    Dispensary
Laboratory:
Wheel symbol
  • Construction Chain:
    Siege Workshop
    ,
    Observatory
Dispensary:
Compass symbol
  • Construction Chain:
    Arena
    ,
    Lodge
Military
None
Guilds
None
Coins: 3
Military Tokens: -1,-1



Spoiler: Discard pile
Marketplace:
Buy manufactured goods (Cloth, Glass, Paper) from either neighbor for 1 coin instead of 2
  • Cost: Free
  • Construction Chain:
    Caravansery
Pawnshop:
3 Victory Points
  • Cost: Free
Loom:
Produces 1 Cloth per turn
  • Cost: Free
Apothecary:
Compass symbol
  • Cost: 1 Cloth
  • Construction Chain:
    Stables
    ,
    Dispensary
Loom:
Produces 1 Cloth per turn
  • Cost: Free
Barracks:
1 Shield
  • Cost: 1 Ore
Training Ground:
2 Shields
  • Cost: 2 Ore, 1 Wood
  • Construction Chain:
    Circus
Training Ground:
2 Shields
  • Cost: 2 Ore, 1 Wood
  • Construction Chain:
    Circus
Courthouse:
4 Victory Points
  • Cost: 2 Clay, 1 Cloth | Free if you have
    Scriptorium
Aqueduct:
5 Victory Points
  • Cost: 3 Stone | Free if you have
    Baths
Vineyard:
Gain 1 Coin for each raw material built by you and your neighbors, up to and including this turn
  • Cost: Free
Press:
Produces 1 Paper per turn
  • Cost: Free
Quarry:
Produces 2 Stone per turn
  • Cost: 1 Coin
Glassworks:
Produces 1 Glass per turn
  • Cost: Free
Sawmill:
Produces 2 Wood per turn
  • Cost: 1 Coin
Stables:
2 Shields
  • Cost: 1 Ore, 1 Clay, 1 Wood | Free if you have
    Apothecary
Walls:
2 Shields
  • Cost: 3 Stone
  • Construction Chain:
    Fortifications


edit: Selynee did not actually need to buy Paper from Xtoxm since she already had it in her city. Removed the trade.
Last edited by lilith2013 on Tue May 19, 2020 10:52 am, edited 2 times in total.
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Post Post #34 (isolation #24) » Fri May 15, 2020 11:23 am

Post by lilith2013 »

Age II Military Resolution

Ircher has 5 Shields and wins both of his military encounters, gaining two +3 Military Tokens.
Xtoxm has 1 Shield and wins one military encounter but loses the other, gaining one +3 and one -1 Military Token.
Selynee has 0 Shields and loses on both military fronts, gaining two -1 Military Tokens.
Tatsuya Kaname has 1 Shield, and wins the battle on his western front but loses on the eastern front. He gains one +3 Military Token and one -1 Military Token.
Knightmare491 has 3 Shields and wins the battle on his western front but loses on the eastern front, gaining one +3 and one -1 Military Token.
farside22 has 5 Shields and wins against both neighbors, gaining two +3 Military Tokens.
CreativeMod1 has 0 Shields and loses both military encounters, gaining two -1 Military Tokens.

Updated Boards:

Spoiler: Ircher (Rhodos B)
Initial Resource
Ore
Wonder Stages
Built: 2
Stage 1: 3 Victory Points, 1 Shield, 3 Coins
  • Cost: 3 Stone
Stage 2: 4 Victory Points, 1 Shield, 4 Coins
  • Cost: 4 Ore
Resources
Raw Materials:
Mine:
Produces either 1 Ore or 1 Stone per turn
Lumber Yard:
Produces 1 Wood per turn
Stone Pit:
Produces 1 Stone per turn
Foundry:
Produces 2 Ore per turn
Manufactured Goods:
Commercial
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Civilian
Altar:
2 Victory Points
  • Construction Chain:
    Temple
Scientific
Dispensary:
Compass symbol
  • Construction Chain:
    Arena
    ,
    Lodge
Military
Barracks:
1 Shield
Training Ground:
2 Shields
  • Construction Chain:
    Circus
Guilds
None
Coins: 7
Military Tokens: +1, +1, +3, +3


Spoiler: Xtoxm (Babylon A)
Initial Resource
Clay
Wonder Stages
Built: 2
Stage 1: 3 Victory Points
  • Cost: 2 Clay
Stage 2: At the end of the game, gain an extra scientific symbol of your choice
  • Cost: 3 Wood
Stage 3: 7 Victory Points
  • Cost: 4 Clay
Resources
Raw Materials:
Stone Pit:
Produces 1 Stone per turn
Clay Pit:
Produces either 1 Clay or 1 Ore per turn
Forest Cave:
Produces 1 Wood or 1 Ore per turn
Manufactured Goods:
Press:
Produces 1 Paper per turn
Loom:
Produces 1 Cloth per turn
Commercial
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Civilian
Altar:
2 Victory Points
  • Construction Chain:
    Temple
Temple:
3 Victory Points
  • Construction Chain:
    Pantheon
Scientific
Laboratory:
Wheel symbol
  • Construction Chain:
    Siege Workshop
    ,
    Observatory
Military
Guard Tower:
1 Shield
Guilds
None
Coins: 5
Military Tokens: +1, -1, +3, -1


Spoiler: Selynee (Ephesos B)
Initial Resource
Paper
Wonder Stages
Built: 0
Stage 1: 2 Victory Points, 4 Coins
  • Cost: 2 Stone
Stage 2: 3 Victory Points, 4 Coins
  • Cost: 2 Wood
Stage 3: 5 Victory Points, 4 Coins
  • Cost: 1 Paper, 1 Cloth, 1 Glass
Resources
Raw Materials:
Timber Yard:
Produces either 1 Stone or 1 Wood per turn
Clay Pool:
Produces 1 Clay per turn
Ore Vein:
Produces 1 Ore per turn
Manufactured Goods:
Glassworks:
Produces 1 Glass per turn
Commercial
Bazaar:
Gain 2 Coins for each manufactured good built by you and your neighbors, up to and including this turn
Civilian
Baths:
3 Victory Points
  • Construction Chain:
    Aqueduct
Theater:
2 Victory Points
  • Construction Chain:
    Statue
Aqueduct:
5 Victory Points
Statue:
4 Victory Points
  • Construction Chain:
    Gardens
Scientific
Scriptorium:
Tablet symbol
  • Construction Chain:
    Courthouse
    ,
    Library
Library:
Tablet symbol
  • Construction Chain:
    Senate
    ,
    University
School:
Tablet symbol
  • Construction Chain:
    Academy
    ,
    Study
Military
None
Guilds
None
Coins: 8
Military Tokens: -1, -1, -1, -1


Spoiler: Tatsuya Kaname (Giza B)
Initial Resource
Paper
Wonder Stages
Built: 2
Stage 1: 3 Victory Points
  • Cost: 2 Wood
Stage 2: 5 Victory Points
  • Cost: 3 Stone
Stage 3: 5 Victory Points
  • Cost: 3 Clay
Stage 4: 7 Victory Points
  • Cost: 1 Paper, 3 Stone
Resources
Raw Materials:
Tree Farm:
Produces either 1 Wood or 1 Clay per turn
Lumber Yard:
Produces 1 Wood per turn
Brickyard:
Produces 2 Clay per turn
Quarry:
Produces 2 Stone per turn
Manufactured Goods:
Commercial
Tavern:
5 Coins
West Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the west (left/above you in the list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Civilian
Statue:
4 Victory Points
  • Construction Chain:
    Gardens
Scientific
None
Military
Stockade:
1 Shield
Guilds
None
Coins: 10
Military Tokens: +1, +3, -1


Spoiler: Knightmare491 (Olympia B)
Initial Resource
Wood
Wonder Stages
Built: 1
Stage 1: Purchase raw materials (Wood, Stone, Ore, Clay) from either neighbor for 1 coin instead of 2
  • Cost: 2 Wood
Stage 2: 5 Victory Points
  • Cost: 2 Stone
Stage 3: At the end of the game, copy one Guild (purple card) of your choice from either neighbor
  • Cost: 2 Ore, 1 Cloth
Resources
Raw Materials:
Sawmill:
Produces 2 Wood per turn
Manufactured Goods:
Glassworks:
Produces 1 Glass per turn
Commercial
Marketplace:
Buy manufactured goods (Cloth, Glass, Paper) from either neighbor for 1 coin instead of 2
  • Construction Chain:
    Caravansery
Tavern:
5 Coins
Vineyard:
Gain 1 Coin for each raw material built by you and your neighbors, up to and including this turn
Civilian
None
Scientific
Workshop:
Wheel Symbol
  • Construction Chain:
    Archery Range
    ,
    Laboratory
School:
Tablet symbol
  • Construction Chain:
    Academy
    ,
    Study
Military
Stockade:
1 Shield
Archery Range:
2 Shields
Guilds
None
Coins: 12
Military Tokens: +3, -1


Spoiler: farside22 (Alexandria B)
Initial Resource
Glass
Wonder Stages
Built: 2
Stage 1: Produce one resource of your choice from among the 4 raw materials (Wood, Clay, Ore, Stone) each turn
  • Cost: 2 Clay
Stage 2: Produce one manufactured good of your choice (Glass, Cloth, Paper) each turn
  • Cost: 2 Wood
Stage 3: 7 Victory Points
  • Cost: 3 Stone
Resources
Raw Materials:
Clay Pool:
Produces 1 Clay per turn
Excavation:
Produces 1 Stone or 1 Clay per turn
Foundry:
Produces 2 Ore per turn
Manufactured Goods:
Commercial
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Civilian
Baths:
3 Victory Points
  • Construction Chain:
    Aqueduct
Scientific
Workshop:
Wheel Symbol
  • Construction Chain:
    Archery Range
    ,
    Laboratory
Library:
Tablet symbol
  • Construction Chain:
    Senate
    ,
    University
Military
Guard Tower:
1 Shield
Stables:
2 Shields
Archery Range:
2 Shields
Guilds
None
Coins: 1
Military Tokens: +1, +3, +3


Spoiler: CreativeMod1 (Halikarnassos B)
Initial Resource
Cloth
Wonder Stages
Built: 1
Stage 1: 2 Victory Points; Build a card from the Discard pile for free
  • Cost: 2 Ore
Stage 2: 1 Victory Point; Build a card from the Discard pile for free
  • Cost: 3 Clay
Stage 3: Build a card from the Discard pile for free
  • Cost: 1 Glass, 1 Paper, 1 Cloth
Resources
Raw Materials:
Ore Vein:
Produces 1 Ore per turn
Brickyard:
Produces 2 Clay per turn
Manufactured Goods:
Glassworks:
Produces 1 Glass per turn
Commercial
West Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the west (left/above you in the list) for 1 coin instead of 2
  • Construction Chain:
    Forum
East Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the east (right/below you in the list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Civilian
Theater:
2 Victory Points
  • Construction Chain:
    Statue
Courthouse:
4 Victory Points
Scientific
Apothecary:
Compass symbol
  • Construction Chain:
    Stables
    ,
    Dispensary
Laboratory:
Wheel symbol
  • Construction Chain:
    Siege Workshop
    ,
    Observatory
Dispensary:
Compass symbol
  • Construction Chain:
    Arena
    ,
    Lodge
Military
None
Guilds
None
Coins: 3
Military Tokens: -1, -1, -1, -1



Spoiler: Discard pile
Marketplace:
Buy manufactured goods (Cloth, Glass, Paper) from either neighbor for 1 coin instead of 2
  • Cost: Free
  • Construction Chain:
    Caravansery
Pawnshop:
3 Victory Points
  • Cost: Free
Loom:
Produces 1 Cloth per turn
  • Cost: Free
Apothecary:
Compass symbol
  • Cost: 1 Cloth
  • Construction Chain:
    Stables
    ,
    Dispensary
Loom:
Produces 1 Cloth per turn
  • Cost: Free
Barracks:
1 Shield
  • Cost: 1 Ore
Training Ground:
2 Shields
  • Cost: 2 Ore, 1 Wood
  • Construction Chain:
    Circus
Training Ground:
2 Shields
  • Cost: 2 Ore, 1 Wood
  • Construction Chain:
    Circus
Courthouse:
4 Victory Points
  • Cost: 2 Clay, 1 Cloth | Free if you have
    Scriptorium
Aqueduct:
5 Victory Points
  • Cost: 3 Stone | Free if you have
    Baths
Vineyard:
Gain 1 Coin for each raw material built by you and your neighbors, up to and including this turn
  • Cost: Free
Press:
Produces 1 Paper per turn
  • Cost: Free
Quarry:
Produces 2 Stone per turn
  • Cost: 1 Coin
Glassworks:
Produces 1 Glass per turn
  • Cost: Free
Sawmill:
Produces 2 Wood per turn
  • Cost: 1 Coin
Stables:
2 Shields
  • Cost: 1 Ore, 1 Clay, 1 Wood | Free if you have
    Apothecary
Walls:
2 Shields
  • Cost: 3 Stone
  • Construction Chain:
    Fortifications
Last edited by lilith2013 on Tue May 19, 2020 10:52 am, edited 1 time in total.
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Post Post #35 (isolation #25) » Fri May 15, 2020 12:26 pm

Post by lilith2013 »

It is now Age III!

Hands in Age III will be passed to the right (down the player list)! The first hands of Age III have been sent, and players now have (expired on 2020-05-17 19:29:36) to build a card, discard a card for 3 coins, or discard a card to build a Wonder stage. Please respond directly to the PM I sent you with your decision. If you need to buy a resource from a neighbor in order to build a card, please specify which neighbor you are buying from.
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Post Post #36 (isolation #26) » Sun May 17, 2020 2:21 pm

Post by lilith2013 »

Ircher built a
Town Hall
, which gives 6 Victory Points.
Xtoxm bought 1 Wood from Selynee and built a
Senate
, which gives 6 Victory Points.
Selynee bought 1 Cloth from Xtoxm and built a
Haven
, gaining 1 Coin and 1 Victory Point for each raw material built in her city, and gains 3 Coins immediately.
Tatsuya Kaname built
Gardens
, which give 5 Victory Points.
Knightmare bought 1 Paper from Tatsuya Kaname and built a
University
, which provides a Tablet symbol.
farside22 built an
Arena
, gaining 3 Coins immediately for each completed Wonder stage currently in her city and gaining 1 Victory Point for each completed Wonder stage in her city at the end of the game. farside gains 6 Coins immediately.
CreativeMod1 bought 1 Stone from farside22 and built a
Lighthouse
, gaining 1 Coin immediately for each commercial structure in his city, including this card, and 1 Victory Point at the end of the game for each commercial card built in his city, including this card. He gains 4 Coins immediately.

Updated Boards

Spoiler: Ircher (Rhodos B)
Initial Resource
Ore
Wonder Stages
Built: 2
Stage 1: 3 Victory Points, 1 Shield, 3 Coins
  • Cost: 3 Stone
Stage 2: 4 Victory Points, 1 Shield, 4 Coins
  • Cost: 4 Ore
Resources
Raw Materials:
Mine:
Produces either 1 Ore or 1 Stone per turn
Lumber Yard:
Produces 1 Wood per turn
Stone Pit:
Produces 1 Stone per turn
Foundry:
Produces 2 Ore per turn
Manufactured Goods:
Commercial
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Civilian
Altar:
2 Victory Points
  • Construction Chain:
    Temple
Town Hall:
6 Victory Points
Scientific
Dispensary:
Compass symbol
  • Construction Chain:
    Arena
    ,
    Lodge
Military
Barracks:
1 Shield
Training Ground:
2 Shields
  • Construction Chain:
    Circus
Guilds
None
Coins: 7
Military Tokens: +1, +1, +3, +3


Spoiler: Xtoxm (Babylon A)
Initial Resource
Clay
Wonder Stages
Built: 2
Stage 1: 3 Victory Points
  • Cost: 2 Clay
Stage 2: At the end of the game, gain an extra scientific symbol of your choice
  • Cost: 3 Wood
Stage 3: 7 Victory Points
  • Cost: 4 Clay
Resources
Raw Materials:
Stone Pit:
Produces 1 Stone per turn
Clay Pit:
Produces either 1 Clay or 1 Ore per turn
Forest Cave:
Produces 1 Wood or 1 Ore per turn
Manufactured Goods:
Press:
Produces 1 Paper per turn
Loom:
Produces 1 Cloth per turn
Commercial
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Civilian
Altar:
2 Victory Points
  • Construction Chain:
    Temple
Temple:
3 Victory Points
  • Construction Chain:
    Pantheon
Senate:
6 Victory Points
Scientific
Laboratory:
Wheel symbol
  • Construction Chain:
    Siege Workshop
    ,
    Observatory
Military
Guard Tower:
1 Shield
Guilds
None
Coins: 5
Military Tokens: +1, -1, +3, -1


Spoiler: Selynee (Ephesos B)
Initial Resource
Paper
Wonder Stages
Built: 0
Stage 1: 2 Victory Points, 4 Coins
  • Cost: 2 Stone
Stage 2: 3 Victory Points, 4 Coins
  • Cost: 2 Wood
Stage 3: 5 Victory Points, 4 Coins
  • Cost: 1 Paper, 1 Cloth, 1 Glass
Resources
Raw Materials:
Timber Yard:
Produces either 1 Stone or 1 Wood per turn
Clay Pool:
Produces 1 Clay per turn
Ore Vein:
Produces 1 Ore per turn
Manufactured Goods:
Glassworks:
Produces 1 Glass per turn
Commercial
Bazaar:
Gain 2 Coins for each manufactured good built by you and your neighbors, up to and including this turn
Haven:
Gain 1 Coin and 1 Victory Point for each raw material built in your city
Civilian
Baths:
3 Victory Points
  • Construction Chain:
    Aqueduct
Theater:
2 Victory Points
  • Construction Chain:
    Statue
Aqueduct:
5 Victory Points
Statue:
4 Victory Points
  • Construction Chain:
    Gardens
Scientific
Scriptorium:
Tablet symbol
  • Construction Chain:
    Courthouse
    ,
    Library
Library:
Tablet symbol
  • Construction Chain:
    Senate
    ,
    University
School:
Tablet symbol
  • Construction Chain:
    Academy
    ,
    Study
Military
None
Guilds
None
Coins: 11
Military Tokens: -1, -1, -1, -1


Spoiler: Tatsuya Kaname (Giza B)
Initial Resource
Paper
Wonder Stages
Built: 2
Stage 1: 3 Victory Points
  • Cost: 2 Wood
Stage 2: 5 Victory Points
  • Cost: 3 Stone
Stage 3: 5 Victory Points
  • Cost: 3 Clay
Stage 4: 7 Victory Points
  • Cost: 1 Paper, 3 Stone
Resources
Raw Materials:
Tree Farm:
Produces either 1 Wood or 1 Clay per turn
Lumber Yard:
Produces 1 Wood per turn
Brickyard:
Produces 2 Clay per turn
Quarry:
Produces 2 Stone per turn
Manufactured Goods:
Commercial
Tavern:
5 Coins
West Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the west (left/above you in the list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Civilian
Statue:
4 Victory Points
  • Construction Chain:
    Gardens
Gardens:
5 Victory Points
Scientific
None
Military
Stockade:
1 Shield
Guilds
None
Coins: 11
Military Tokens: +1, +3, -1


Spoiler: Knightmare491 (Olympia B)
Initial Resource
Wood
Wonder Stages
Built: 1
Stage 1: Purchase raw materials (Wood, Stone, Ore, Clay) from either neighbor for 1 coin instead of 2
  • Cost: 2 Wood
Stage 2: 5 Victory Points
  • Cost: 2 Stone
Stage 3: At the end of the game, copy one Guild (purple card) of your choice from either neighbor
  • Cost: 2 Ore, 1 Cloth
Resources
Raw Materials:
Sawmill:
Produces 2 Wood per turn
Manufactured Goods:
Glassworks:
Produces 1 Glass per turn
Commercial
Marketplace:
Buy manufactured goods (Cloth, Glass, Paper) from either neighbor for 1 coin instead of 2
  • Construction Chain:
    Caravansery
Tavern:
5 Coins
Vineyard:
Gain 1 Coin for each raw material built by you and your neighbors, up to and including this turn
Civilian
None
Scientific
Workshop:
Wheel Symbol
  • Construction Chain:
    Archery Range
    ,
    Laboratory
School:
Tablet symbol
  • Construction Chain:
    Academy
    ,
    Study
University:
Tablet symbol
Military
Stockade:
1 Shield
Archery Range:
2 Shields
Guilds
None
Coins: 11
Military Tokens: +3, -1


Spoiler: farside22 (Alexandria B)
Initial Resource
Glass
Wonder Stages
Built: 2
Stage 1: Produce one resource of your choice from among the 4 raw materials (Wood, Clay, Ore, Stone) each turn
  • Cost: 2 Clay
Stage 2: Produce one manufactured good of your choice (Glass, Cloth, Paper) each turn
  • Cost: 2 Wood
Stage 3: 7 Victory Points
  • Cost: 3 Stone
Resources
Raw Materials:
Clay Pool:
Produces 1 Clay per turn
Excavation:
Produces 1 Stone or 1 Clay per turn
Foundry:
Produces 2 Ore per turn
Manufactured Goods:
Commercial
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Arena:
Gain 3 Coins immediately for each completed Wonder stage in your city up to this turn; gain 1 Victory Point for each completed Wonder stage in your city at the end of the game
Civilian
Baths:
3 Victory Points
  • Construction Chain:
    Aqueduct
Scientific
Workshop:
Wheel Symbol
  • Construction Chain:
    Archery Range
    ,
    Laboratory
Library:
Tablet symbol
  • Construction Chain:
    Senate
    ,
    University
Military
Guard Tower:
1 Shield
Stables:
2 Shields
Archery Range:
2 Shields
Guilds
None
Coins: 8
Military Tokens: +1, +3, +3


Spoiler: CreativeMod1 (Halikarnassos B)
Initial Resource
Cloth
Wonder Stages
Built: 1
Stage 1: 2 Victory Points; Build a card from the Discard pile for free
  • Cost: 2 Ore
Stage 2: 1 Victory Point; Build a card from the Discard pile for free
  • Cost: 3 Clay
Stage 3: Build a card from the Discard pile for free
  • Cost: 1 Glass, 1 Paper, 1 Cloth
Resources
Raw Materials:
Ore Vein:
Produces 1 Ore per turn
Brickyard:
Produces 2 Clay per turn
Manufactured Goods:
Glassworks:
Produces 1 Glass per turn
Commercial
West Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the west (left/above you in the list) for 1 coin instead of 2
  • Construction Chain:
    Forum
East Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the east (right/below you in the list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Lighthouse:
Gain 1 Coin immediately for each commercial structure in your city, including this card; gain 1 Victory Point at the end of the game for each commercial card built in your city, including this card
Civilian
Theater:
2 Victory Points
  • Construction Chain:
    Statue
Courthouse:
4 Victory Points
Scientific
Apothecary:
Compass symbol
  • Construction Chain:
    Stables
    ,
    Dispensary
Laboratory:
Wheel symbol
  • Construction Chain:
    Siege Workshop
    ,
    Observatory
Dispensary:
Compass symbol
  • Construction Chain:
    Arena
    ,
    Lodge
Military
None
Guilds
None
Coins: 6
Military Tokens: -1, -1, -1, -1



Spoiler: Discard pile
Marketplace:
Buy manufactured goods (Cloth, Glass, Paper) from either neighbor for 1 coin instead of 2
  • Cost: Free
  • Construction Chain:
    Caravansery
Pawnshop:
3 Victory Points
  • Cost: Free
Loom:
Produces 1 Cloth per turn
  • Cost: Free
Apothecary:
Compass symbol
  • Cost: 1 Cloth
  • Construction Chain:
    Stables
    ,
    Dispensary
Loom:
Produces 1 Cloth per turn
  • Cost: Free
Barracks:
1 Shield
  • Cost: 1 Ore
Training Ground:
2 Shields
  • Cost: 2 Ore, 1 Wood
  • Construction Chain:
    Circus
Training Ground:
2 Shields
  • Cost: 2 Ore, 1 Wood
  • Construction Chain:
    Circus
Courthouse:
4 Victory Points
  • Cost: 2 Clay, 1 Cloth | Free if you have
    Scriptorium
Aqueduct:
5 Victory Points
  • Cost: 3 Stone | Free if you have
    Baths
Vineyard:
Gain 1 Coin for each raw material built by you and your neighbors, up to and including this turn
  • Cost: Free
Press:
Produces 1 Paper per turn
  • Cost: Free
Quarry:
Produces 2 Stone per turn
  • Cost: 1 Coin
Glassworks:
Produces 1 Glass per turn
  • Cost: Free
Sawmill:
Produces 2 Wood per turn
  • Cost: 1 Coin
Stables:
2 Shields
  • Cost: 1 Ore, 1 Clay, 1 Wood | Free if you have
    Apothecary
Walls:
2 Shields
  • Cost: 3 Stone
  • Construction Chain:
    Fortifications


Hands in Age III will be passed to the right (down the player list)! New hands have been sent, and players now have (expired on 2020-05-19 21:26:04) to build a card, discard a card for 3 coins, or discard a card to build a Wonder stage. Please respond directly to the PM I sent you with your decision. If you need to buy a resource from a neighbor in order to build a card, please specify which neighbor you are buying from.
User avatar
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Post Post #37 (isolation #27) » Tue May 19, 2020 11:48 am

Post by lilith2013 »

Cards built in Age III, Hand II

Ircher built an
Arena
, gaining 3 Coins immediately for each completed Wonder stage in his city up to this turn and 1 Victory Point for each completed Wonder stage in his city at the end of the game, and gains 6 Coins immediately.
Xtoxm built a
Study
, which provides a Wheel symbol.
Selynee bought 2 Wood from Tatsuya Kaname and built a
Shipowners Guild
, gaining 1 Victory Point for each raw material, manufactured good, or guild built in her city, including this guild.
Tatsuya Kaname discarded a card and built the third Wonder stage of Giza B, which gives 5 Victory Points.
Knightmare bought 2 Ore from farside22 and 1 Paper from Tatsuya Kaname and built a
Scientists Guild
, which grants an extra scientific symbol of choice at the end of the game.
farside22 built a
Town Hall
for 6 Victory Points.
CreativeMod1 built a
Pantheon
for 7 Victory Points.

Updated Boards

Spoiler: Ircher (Rhodos B)
Initial Resource
Ore
Wonder Stages
Built: 2
Stage 1: 3 Victory Points, 1 Shield, 3 Coins
  • Cost: 3 Stone
Stage 2: 4 Victory Points, 1 Shield, 4 Coins
  • Cost: 4 Ore
Resources
Raw Materials:
Mine:
Produces either 1 Ore or 1 Stone per turn
Lumber Yard:
Produces 1 Wood per turn
Stone Pit:
Produces 1 Stone per turn
Foundry:
Produces 2 Ore per turn
Manufactured Goods:
Commercial
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Arena:
Gain 3 Coins immediately for each completed Wonder stage in your city up to this turn; gain 1 Victory Point for each completed Wonder stage in your city at the end of the game
Civilian
Altar:
2 Victory Points
  • Construction Chain:
    Temple
Town Hall:
6 Victory Points
Scientific
Dispensary:
Compass symbol
  • Construction Chain:
    Arena
    ,
    Lodge
Military
Barracks:
1 Shield
Training Ground:
2 Shields
  • Construction Chain:
    Circus
Guilds
None
Coins: 13
Military Tokens: +1, +1, +3, +3


Spoiler: Xtoxm (Babylon A)
Initial Resource
Clay
Wonder Stages
Built: 2
Stage 1: 3 Victory Points
  • Cost: 2 Clay
Stage 2: At the end of the game, gain an extra scientific symbol of your choice
  • Cost: 3 Wood
Stage 3: 7 Victory Points
  • Cost: 4 Clay
Resources
Raw Materials:
Stone Pit:
Produces 1 Stone per turn
Clay Pit:
Produces either 1 Clay or 1 Ore per turn
Forest Cave:
Produces 1 Wood or 1 Ore per turn
Manufactured Goods:
Press:
Produces 1 Paper per turn
Loom:
Produces 1 Cloth per turn
Commercial
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Civilian
Altar:
2 Victory Points
  • Construction Chain:
    Temple
Temple:
3 Victory Points
  • Construction Chain:
    Pantheon
Senate:
6 Victory Points
Scientific
Laboratory:
Wheel symbol
  • Construction Chain:
    Siege Workshop
    ,
    Observatory
Study:
Wheel symbol
Military
Guard Tower:
1 Shield
Guilds
None
Coins: 5
Military Tokens: +1, -1, +3, -1


Spoiler: Selynee (Ephesos B)
Initial Resource
Paper
Wonder Stages
Built: 0
Stage 1: 2 Victory Points, 4 Coins
  • Cost: 2 Stone
Stage 2: 3 Victory Points, 4 Coins
  • Cost: 2 Wood
Stage 3: 5 Victory Points, 4 Coins
  • Cost: 1 Paper, 1 Cloth, 1 Glass
Resources
Raw Materials:
Timber Yard:
Produces either 1 Stone or 1 Wood per turn
Clay Pool:
Produces 1 Clay per turn
Ore Vein:
Produces 1 Ore per turn
Manufactured Goods:
Glassworks:
Produces 1 Glass per turn
Commercial
Bazaar:
Gain 2 Coins for each manufactured good built by you and your neighbors, up to and including this turn
Haven:
Gain 1 Coin and 1 Victory Point for each raw material built in your city
Civilian
Baths:
3 Victory Points
  • Construction Chain:
    Aqueduct
Theater:
2 Victory Points
  • Construction Chain:
    Statue
Aqueduct:
5 Victory Points
Statue:
4 Victory Points
  • Construction Chain:
    Gardens
Scientific
Scriptorium:
Tablet symbol
  • Construction Chain:
    Courthouse
    ,
    Library
Library:
Tablet symbol
  • Construction Chain:
    Senate
    ,
    University
School:
Tablet symbol
  • Construction Chain:
    Academy
    ,
    Study
Military
None
Guilds
Shipowners Guild:
Gain 1 Victory Point for each raw material, manufactured good, or guild built in your city, including this guild
Coins: 7
Military Tokens: -1, -1, -1, -1


Spoiler: Tatsuya Kaname (Giza B)
Initial Resource
Paper
Wonder Stages
Built: 3
Stage 1: 3 Victory Points
  • Cost: 2 Wood
Stage 2: 5 Victory Points
  • Cost: 3 Stone
Stage 3: 5 Victory Points
  • Cost: 3 Clay
Stage 4: 7 Victory Points
  • Cost: 1 Paper, 3 Stone
Resources
Raw Materials:
Tree Farm:
Produces either 1 Wood or 1 Clay per turn
Lumber Yard:
Produces 1 Wood per turn
Brickyard:
Produces 2 Clay per turn
Quarry:
Produces 2 Stone per turn
Manufactured Goods:
Commercial
Tavern:
5 Coins
West Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the west (left/above you in the list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Civilian
Statue:
4 Victory Points
  • Construction Chain:
    Gardens
Gardens:
5 Victory Points
Scientific
None
Military
Stockade:
1 Shield
Guilds
None
Coins: 16
Military Tokens: +1, +3, -1


Spoiler: Knightmare491 (Olympia B)
Initial Resource
Wood
Wonder Stages
Built: 2
Stage 1: Purchase raw materials (Wood, Stone, Ore, Clay) from either neighbor for 1 coin instead of 2
  • Cost: 2 Wood
Stage 2: 5 Victory Points
  • Cost: 2 Stone
Stage 3: At the end of the game, copy one Guild (purple card) of your choice from either neighbor
  • Cost: 2 Ore, 1 Cloth
Resources
Raw Materials:
Sawmill:
Produces 2 Wood per turn
Manufactured Goods:
Glassworks:
Produces 1 Glass per turn
Commercial
Marketplace:
Buy manufactured goods (Cloth, Glass, Paper) from either neighbor for 1 coin instead of 2
  • Construction Chain:
    Caravansery
Tavern:
5 Coins
Vineyard:
Gain 1 Coin for each raw material built by you and your neighbors, up to and including this turn
Civilian
None
Scientific
Workshop:
Wheel Symbol
  • Construction Chain:
    Archery Range
    ,
    Laboratory
School:
Tablet symbol
  • Construction Chain:
    Academy
    ,
    Study
University:
Tablet symbol
Military
Stockade:
1 Shield
Archery Range:
2 Shields
Guilds
Scientists Guild:
Gain an extra scientific symbol of your choice at the end of the game
Coins: 8
Military Tokens: +3, -1


Spoiler: farside22 (Alexandria B)
Initial Resource
Glass
Wonder Stages
Built: 2
Stage 1: Produce one resource of your choice from among the 4 raw materials (Wood, Clay, Ore, Stone) each turn
  • Cost: 2 Clay
Stage 2: Produce one manufactured good of your choice (Glass, Cloth, Paper) each turn
  • Cost: 2 Wood
Stage 3: 7 Victory Points
  • Cost: 3 Stone
Resources
Raw Materials:
Clay Pool:
Produces 1 Clay per turn
Excavation:
Produces 1 Stone or 1 Clay per turn
Foundry:
Produces 2 Ore per turn
Manufactured Goods:
Commercial
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Arena:
Gain 3 Coins immediately for each completed Wonder stage in your city up to this turn; gain 1 Victory Point for each completed Wonder stage in your city at the end of the game
Civilian
Baths:
3 Victory Points
  • Construction Chain:
    Aqueduct
Town Hall:
6 Victory Points
Scientific
Workshop:
Wheel Symbol
  • Construction Chain:
    Archery Range
    ,
    Laboratory
Library:
Tablet symbol
  • Construction Chain:
    Senate
    ,
    University
Military
Guard Tower:
1 Shield
Stables:
2 Shields
Archery Range:
2 Shields
Guilds
None
Coins: 10
Military Tokens: +1, +3, +3


Spoiler: CreativeMod1 (Halikarnassos B)
Initial Resource
Cloth
Wonder Stages
Built: 1
Stage 1: 2 Victory Points; Build a card from the Discard pile for free
  • Cost: 2 Ore
Stage 2: 1 Victory Point; Build a card from the Discard pile for free
  • Cost: 3 Clay
Stage 3: Build a card from the Discard pile for free
  • Cost: 1 Glass, 1 Paper, 1 Cloth
Resources
Raw Materials:
Ore Vein:
Produces 1 Ore per turn
Brickyard:
Produces 2 Clay per turn
Manufactured Goods:
Glassworks:
Produces 1 Glass per turn
Commercial
West Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the west (left/above you in the list) for 1 coin instead of 2
  • Construction Chain:
    Forum
East Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the east (right/below you in the list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Lighthouse:
Gain 1 Coin immediately for each commercial structure in your city, including this card; gain 1 Victory Point at the end of the game for each commercial card built in your city, including this card
Civilian
Theater:
2 Victory Points
  • Construction Chain:
    Statue
Courthouse:
4 Victory Points
Pantheon:
7 Victory Points
Scientific
Apothecary:
Compass symbol
  • Construction Chain:
    Stables
    ,
    Dispensary
Laboratory:
Wheel symbol
  • Construction Chain:
    Siege Workshop
    ,
    Observatory
Dispensary:
Compass symbol
  • Construction Chain:
    Arena
    ,
    Lodge
Military
None
Guilds
None
Coins: 6
Military Tokens: -1, -1, -1, -1



Spoiler: Discard pile
Marketplace:
Buy manufactured goods (Cloth, Glass, Paper) from either neighbor for 1 coin instead of 2
  • Cost: Free
  • Construction Chain:
    Caravansery
Pawnshop:
3 Victory Points
  • Cost: Free
Loom:
Produces 1 Cloth per turn
  • Cost: Free
Apothecary:
Compass symbol
  • Cost: 1 Cloth
  • Construction Chain:
    Stables
    ,
    Dispensary
Loom:
Produces 1 Cloth per turn
  • Cost: Free
Barracks:
1 Shield
  • Cost: 1 Ore
Training Ground:
2 Shields
  • Cost: 2 Ore, 1 Wood
  • Construction Chain:
    Circus
Training Ground:
2 Shields
  • Cost: 2 Ore, 1 Wood
  • Construction Chain:
    Circus
Courthouse:
4 Victory Points
  • Cost: 2 Clay, 1 Cloth | Free if you have
    Scriptorium
Aqueduct:
5 Victory Points
  • Cost: 3 Stone | Free if you have
    Baths
Vineyard:
Gain 1 Coin for each raw material built by you and your neighbors, up to and including this turn
  • Cost: Free
Press:
Produces 1 Paper per turn
  • Cost: Free
Quarry:
Produces 2 Stone per turn
  • Cost: 1 Coin
Glassworks:
Produces 1 Glass per turn
  • Cost: Free
Sawmill:
Produces 2 Wood per turn
  • Cost: 1 Coin
Stables:
2 Shields
  • Cost: 1 Ore, 1 Clay, 1 Wood | Free if you have
    Apothecary
Walls:
2 Shields
  • Cost: 3 Stone
  • Construction Chain:
    Fortifications


Hands in Age III will be passed to the right (down the player list)! New hands have been sent, and players now have (expired on 2020-05-21 18:53:21) to build a card, discard a card for 3 coins, or discard a card to build a Wonder stage. Please respond directly to the PM I sent you with your decision. If you need to buy a resource from a neighbor in order to build a card, please specify which neighbor you are buying from.
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lilith2013
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Post Post #41 (isolation #28) » Thu May 21, 2020 3:28 pm

Post by lilith2013 »

Cards built in Age III, Hand III

Ircher discarded a card and gained 3 Coins.
Xtoxm bought 1 Wood from each neighbor and built a
Magistrates Guild
, gaining 1 Victory Point for each civilian structure built by his neighbors.
Selynee built a
Senate
, which gives 6 Victory Points.
Tatsuya Kaname bought 1 Stone from Selynee and built a
Circus
, which gives 3 Shields.
Knightmare491 bought 1 Clay from Tatsuya Kaname and 2 Clay from farside22 and built a
Siege Workshop
, which gives 3 Shields.
farside22 bought 1 Cloth from CreativeMod1 and built a
Palace
, which gives 8 Victory Points.
CreativeMod1 built a
Observatory
, which provides a Wheel symbol.

Updated Boards

Spoiler: Ircher (Rhodos B)
Initial Resource
Ore
Wonder Stages
Built: 2
Stage 1: 3 Victory Points, 1 Shield, 3 Coins
  • Cost: 3 Stone
Stage 2: 4 Victory Points, 1 Shield, 4 Coins
  • Cost: 4 Ore
Resources
Raw Materials:
Mine:
Produces either 1 Ore or 1 Stone per turn
Lumber Yard:
Produces 1 Wood per turn
Stone Pit:
Produces 1 Stone per turn
Foundry:
Produces 2 Ore per turn
Manufactured Goods:
Commercial
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Arena:
Gain 3 Coins immediately for each completed Wonder stage in your city up to this turn; gain 1 Victory Point for each completed Wonder stage in your city at the end of the game
Civilian
Altar:
2 Victory Points
  • Construction Chain:
    Temple
Town Hall:
6 Victory Points
Scientific
Dispensary:
Compass symbol
  • Construction Chain:
    Arena
    ,
    Lodge
Military
Barracks:
1 Shield
Training Ground:
2 Shields
  • Construction Chain:
    Circus
Guilds
None
Coins: 18
Military Tokens: +1, +1, +3, +3


Spoiler: Xtoxm (Babylon A)
Initial Resource
Clay
Wonder Stages
Built: 2
Stage 1: 3 Victory Points
  • Cost: 2 Clay
Stage 2: At the end of the game, gain an extra scientific symbol of your choice
  • Cost: 3 Wood
Stage 3: 7 Victory Points
  • Cost: 4 Clay
Resources
Raw Materials:
Stone Pit:
Produces 1 Stone per turn
Clay Pit:
Produces either 1 Clay or 1 Ore per turn
Forest Cave:
Produces 1 Wood or 1 Ore per turn
Manufactured Goods:
Press:
Produces 1 Paper per turn
Loom:
Produces 1 Cloth per turn
Commercial
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Civilian
Altar:
2 Victory Points
  • Construction Chain:
    Temple
Temple:
3 Victory Points
  • Construction Chain:
    Pantheon
Senate:
6 Victory Points
Scientific
Laboratory:
Wheel symbol
  • Construction Chain:
    Siege Workshop
    ,
    Observatory
Study:
Wheel symbol
Military
Guard Tower:
1 Shield
Guilds
Magistrates Guild:
Gain 1 Victory Point for each civilian structure built by your neighbors
Coins: 1
Military Tokens: +1, -1, +3, -1


Spoiler: Selynee (Ephesos B)
Initial Resource
Paper
Wonder Stages
Built: 0
Stage 1: 2 Victory Points, 4 Coins
  • Cost: 2 Stone
Stage 2: 3 Victory Points, 4 Coins
  • Cost: 2 Wood
Stage 3: 5 Victory Points, 4 Coins
  • Cost: 1 Paper, 1 Cloth, 1 Glass
Resources
Raw Materials:
Timber Yard:
Produces either 1 Stone or 1 Wood per turn
Clay Pool:
Produces 1 Clay per turn
Ore Vein:
Produces 1 Ore per turn
Manufactured Goods:
Glassworks:
Produces 1 Glass per turn
Commercial
Bazaar:
Gain 2 Coins for each manufactured good built by you and your neighbors, up to and including this turn
Haven:
Gain 1 Coin and 1 Victory Point for each raw material built in your city
Civilian
Baths:
3 Victory Points
  • Construction Chain:
    Aqueduct
Theater:
2 Victory Points
  • Construction Chain:
    Statue
Aqueduct:
5 Victory Points
Statue:
4 Victory Points
  • Construction Chain:
    Gardens
Senate:
6 Victory Points
Scientific
Scriptorium:
Tablet symbol
  • Construction Chain:
    Courthouse
    ,
    Library
Library:
Tablet symbol
  • Construction Chain:
    Senate
    ,
    University
School:
Tablet symbol
  • Construction Chain:
    Academy
    ,
    Study
Military
None
Guilds
Shipowners Guild:
Gain 1 Victory Point for each raw material, manufactured good, or guild built in your city, including this guild
Coins: 10
Military Tokens: -1, -1, -1, -1


Spoiler: Tatsuya Kaname (Giza B)
Initial Resource
Paper
Wonder Stages
Built: 3
Stage 1: 3 Victory Points
  • Cost: 2 Wood
Stage 2: 5 Victory Points
  • Cost: 3 Stone
Stage 3: 5 Victory Points
  • Cost: 3 Clay
Stage 4: 7 Victory Points
  • Cost: 1 Paper, 3 Stone
Resources
Raw Materials:
Tree Farm:
Produces either 1 Wood or 1 Clay per turn
Lumber Yard:
Produces 1 Wood per turn
Brickyard:
Produces 2 Clay per turn
Quarry:
Produces 2 Stone per turn
Manufactured Goods:
Commercial
Tavern:
5 Coins
West Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the west (left/above you in the list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Civilian
Statue:
4 Victory Points
  • Construction Chain:
    Gardens
Gardens:
5 Victory Points
Scientific
None
Military
Stockade:
1 Shield
Circus:
3 Shields
Guilds
None
Coins: 16
Military Tokens: +1, +3, -1


Spoiler: Knightmare491 (Olympia B)
Initial Resource
Wood
Wonder Stages
Built: 2
Stage 1: Purchase raw materials (Wood, Stone, Ore, Clay) from either neighbor for 1 coin instead of 2
  • Cost: 2 Wood
Stage 2: 5 Victory Points
  • Cost: 2 Stone
Stage 3: At the end of the game, copy one Guild (purple card) of your choice from either neighbor
  • Cost: 2 Ore, 1 Cloth
Resources
Raw Materials:
Sawmill:
Produces 2 Wood per turn
Manufactured Goods:
Glassworks:
Produces 1 Glass per turn
Commercial
Marketplace:
Buy manufactured goods (Cloth, Glass, Paper) from either neighbor for 1 coin instead of 2
  • Construction Chain:
    Caravansery
Tavern:
5 Coins
Vineyard:
Gain 1 Coin for each raw material built by you and your neighbors, up to and including this turn
Civilian
None
Scientific
Workshop:
Wheel Symbol
  • Construction Chain:
    Archery Range
    ,
    Laboratory
School:
Tablet symbol
  • Construction Chain:
    Academy
    ,
    Study
University:
Tablet symbol
Military
Stockade:
1 Shield
Archery Range:
2 Shields
Siege Workshop:
3 Shields
Guilds
Scientists Guild:
Gain an extra scientific symbol of your choice at the end of the game
Coins: 5
Military Tokens: +3, -1


Spoiler: farside22 (Alexandria B)
Initial Resource
Glass
Wonder Stages
Built: 2
Stage 1: Produce one resource of your choice from among the 4 raw materials (Wood, Clay, Ore, Stone) each turn
  • Cost: 2 Clay
Stage 2: Produce one manufactured good of your choice (Glass, Cloth, Paper) each turn
  • Cost: 2 Wood
Stage 3: 7 Victory Points
  • Cost: 3 Stone
Resources
Raw Materials:
Clay Pool:
Produces 1 Clay per turn
Excavation:
Produces 1 Stone or 1 Clay per turn
Foundry:
Produces 2 Ore per turn
Manufactured Goods:
Commercial
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Arena:
Gain 3 Coins immediately for each completed Wonder stage in your city up to this turn; gain 1 Victory Point for each completed Wonder stage in your city at the end of the game
Civilian
Baths:
3 Victory Points
  • Construction Chain:
    Aqueduct
Town Hall:
6 Victory Points
Palace:
8 Victory Points
Scientific
Workshop:
Wheel Symbol
  • Construction Chain:
    Archery Range
    ,
    Laboratory
Library:
Tablet symbol
  • Construction Chain:
    Senate
    ,
    University
Military
Guard Tower:
1 Shield
Stables:
2 Shields
Archery Range:
2 Shields
Guilds
None
Coins: 10
Military Tokens: +1, +3, +3


Spoiler: CreativeMod1 (Halikarnassos B)
Initial Resource
Cloth
Wonder Stages
Built: 1
Stage 1: 2 Victory Points; Build a card from the Discard pile for free
  • Cost: 2 Ore
Stage 2: 1 Victory Point; Build a card from the Discard pile for free
  • Cost: 3 Clay
Stage 3: Build a card from the Discard pile for free
  • Cost: 1 Glass, 1 Paper, 1 Cloth
Resources
Raw Materials:
Ore Vein:
Produces 1 Ore per turn
Brickyard:
Produces 2 Clay per turn
Manufactured Goods:
Glassworks:
Produces 1 Glass per turn
Commercial
West Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the west (left/above you in the list) for 1 coin instead of 2
  • Construction Chain:
    Forum
East Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the east (right/below you in the list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Lighthouse:
Gain 1 Coin immediately for each commercial structure in your city, including this card; gain 1 Victory Point at the end of the game for each commercial card built in your city, including this card
Civilian
Theater:
2 Victory Points
  • Construction Chain:
    Statue
Courthouse:
4 Victory Points
Pantheon:
7 Victory Points
Scientific
Apothecary:
Compass symbol
  • Construction Chain:
    Stables
    ,
    Dispensary
Laboratory:
Wheel symbol
  • Construction Chain:
    Siege Workshop
    ,
    Observatory
Dispensary:
Compass symbol
  • Construction Chain:
    Arena
    ,
    Lodge
Observatory:
Wheel symbol
Military
None
Guilds
None
Coins: 8
Military Tokens: -1, -1, -1, -1



Spoiler: Discard pile
Marketplace:
Buy manufactured goods (Cloth, Glass, Paper) from either neighbor for 1 coin instead of 2
  • Cost: Free
  • Construction Chain:
    Caravansery
Pawnshop:
3 Victory Points
  • Cost: Free
Loom:
Produces 1 Cloth per turn
  • Cost: Free
Apothecary:
Compass symbol
  • Cost: 1 Cloth
  • Construction Chain:
    Stables
    ,
    Dispensary
Loom:
Produces 1 Cloth per turn
  • Cost: Free
Barracks:
1 Shield
  • Cost: 1 Ore
Training Ground:
2 Shields
  • Cost: 2 Ore, 1 Wood
  • Construction Chain:
    Circus
Training Ground:
2 Shields
  • Cost: 2 Ore, 1 Wood
  • Construction Chain:
    Circus
Courthouse:
4 Victory Points
  • Cost: 2 Clay, 1 Cloth | Free if you have
    Scriptorium
Aqueduct:
5 Victory Points
  • Cost: 3 Stone | Free if you have
    Baths
Vineyard:
Gain 1 Coin for each raw material built by you and your neighbors, up to and including this turn
  • Cost: Free
Press:
Produces 1 Paper per turn
  • Cost: Free
Quarry:
Produces 2 Stone per turn
  • Cost: 1 Coin
Glassworks:
Produces 1 Glass per turn
  • Cost: Free
Sawmill:
Produces 2 Wood per turn
  • Cost: 1 Coin
Stables:
2 Shields
  • Cost: 1 Ore, 1 Clay, 1 Wood | Free if you have
    Apothecary
Walls:
2 Shields
  • Cost: 3 Stone
  • Construction Chain:
    Fortifications
Pantheon:
7 Victory Points
  • Cost: 2 Clay, 1 Ore, 1 Paper, 1 Cloth, 1 Glass | Free if you have
    Temple


Hands in Age III will be passed to the right (down the player list)! New hands have been sent, and players now have (expired on 2020-05-23 22:33:33) to build a card, discard a card for 3 coins, or discard a card to build a Wonder stage. Please respond directly to the PM I sent you with your decision. If you need to buy a resource from a neighbor in order to build a card, please specify which neighbor you are buying from.
User avatar
lilith2013
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Location: New York
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Post Post #42 (isolation #29) » Sat May 23, 2020 11:31 am

Post by lilith2013 »

Cards built in Age III, Hand IV

Ircher built
Fortifications
, which give 3 Shields.
Xtoxm built a
Palace
, which gives 8 Victory Points.
Selynee built
Gardens
, which give 5 Victory Points.
Tatsuya Kaname discarded a card and built the fourth Wonder stage of Giza B, which gives 7 Victory Points.
Knightmare491 bought 1 Stone from Tatsuya Kaname and built a
Lighthouse
, gaining 1 Coin immediately for each commercial structure in his city, including this card; and gaining 1 Victory Point at the end of the game for each commercial card built in his city, including this card. Knightmare gains 4 Coins immediately.
farside22 bought 1 Cloth from CreativeMod1 and built a
Traders Guild
, gaining 1 Victory Point for each commercial structure built by her neighbors.
CreativeMod1 bought 1 Stone and 1 Ore from farside22 and 1 Wood from Ircher and built a
Workers Guild
, gaining 1 Victory Point for each raw material built by his neighbors.


Updated Boards

Spoiler: Ircher (Rhodos B)
Initial Resource
Ore
Wonder Stages
Built: 2
Stage 1: 3 Victory Points, 1 Shield, 3 Coins
  • Cost: 3 Stone
Stage 2: 4 Victory Points, 1 Shield, 4 Coins
  • Cost: 4 Ore
Resources
Raw Materials:
Mine:
Produces either 1 Ore or 1 Stone per turn
Lumber Yard:
Produces 1 Wood per turn
Stone Pit:
Produces 1 Stone per turn
Foundry:
Produces 2 Ore per turn
Manufactured Goods:
Commercial
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Arena:
Gain 3 Coins immediately for each completed Wonder stage in your city up to this turn; gain 1 Victory Point for each completed Wonder stage in your city at the end of the game
Civilian
Altar:
2 Victory Points
  • Construction Chain:
    Temple
Town Hall:
6 Victory Points
Scientific
Dispensary:
Compass symbol
  • Construction Chain:
    Arena
    ,
    Lodge
Military
Barracks:
1 Shield
Training Ground:
2 Shields
  • Construction Chain:
    Circus
Fortifications:
3 Shields
Guilds
None
Coins: 19
Military Tokens: +1, +1, +3, +3


Spoiler: Xtoxm (Babylon A)
Initial Resource
Clay
Wonder Stages
Built: 2
Stage 1: 3 Victory Points
  • Cost: 2 Clay
Stage 2: At the end of the game, gain an extra scientific symbol of your choice
  • Cost: 3 Wood
Stage 3: 7 Victory Points
  • Cost: 4 Clay
Resources
Raw Materials:
Stone Pit:
Produces 1 Stone per turn
Clay Pit:
Produces either 1 Clay or 1 Ore per turn
Forest Cave:
Produces 1 Wood or 1 Ore per turn
Manufactured Goods:
Press:
Produces 1 Paper per turn
Loom:
Produces 1 Cloth per turn
Commercial
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Civilian
Altar:
2 Victory Points
  • Construction Chain:
    Temple
Temple:
3 Victory Points
  • Construction Chain:
    Pantheon
Senate:
6 Victory Points
Palace:
8 Victory Points
Scientific
Laboratory:
Wheel symbol
  • Construction Chain:
    Siege Workshop
    ,
    Observatory
Study:
Wheel symbol
Military
Guard Tower:
1 Shield
Guilds
Magistrates Guild:
Gain 1 Victory Point for each civilian structure built by your neighbors
Coins: 1
Military Tokens: +1, -1, +3, -1


Spoiler: Selynee (Ephesos B)
Initial Resource
Paper
Wonder Stages
Built: 0
Stage 1: 2 Victory Points, 4 Coins
  • Cost: 2 Stone
Stage 2: 3 Victory Points, 4 Coins
  • Cost: 2 Wood
Stage 3: 5 Victory Points, 4 Coins
  • Cost: 1 Paper, 1 Cloth, 1 Glass
Resources
Raw Materials:
Timber Yard:
Produces either 1 Stone or 1 Wood per turn
Clay Pool:
Produces 1 Clay per turn
Ore Vein:
Produces 1 Ore per turn
Manufactured Goods:
Glassworks:
Produces 1 Glass per turn
Commercial
Bazaar:
Gain 2 Coins for each manufactured good built by you and your neighbors, up to and including this turn
Haven:
Gain 1 Coin and 1 Victory Point for each raw material built in your city
Civilian
Baths:
3 Victory Points
  • Construction Chain:
    Aqueduct
Theater:
2 Victory Points
  • Construction Chain:
    Statue
Aqueduct:
5 Victory Points
Statue:
4 Victory Points
  • Construction Chain:
    Gardens
Senate:
6 Victory Points
Gardens:
5 Victory Points
Scientific
Scriptorium:
Tablet symbol
  • Construction Chain:
    Courthouse
    ,
    Library
Library:
Tablet symbol
  • Construction Chain:
    Senate
    ,
    University
School:
Tablet symbol
  • Construction Chain:
    Academy
    ,
    Study
Military
None
Guilds
Shipowners Guild:
Gain 1 Victory Point for each raw material, manufactured good, or guild built in your city, including this guild
Coins: 10
Military Tokens: -1, -1, -1, -1


Spoiler: Tatsuya Kaname (Giza B)
Initial Resource
Paper
Wonder Stages
Built: 4
Stage 1: 3 Victory Points
  • Cost: 2 Wood
Stage 2: 5 Victory Points
  • Cost: 3 Stone
Stage 3: 5 Victory Points
  • Cost: 3 Clay
Stage 4: 7 Victory Points
  • Cost: 1 Paper, 3 Stone
Resources
Raw Materials:
Tree Farm:
Produces either 1 Wood or 1 Clay per turn
Lumber Yard:
Produces 1 Wood per turn
Brickyard:
Produces 2 Clay per turn
Quarry:
Produces 2 Stone per turn
Manufactured Goods:
Commercial
Tavern:
5 Coins
West Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the west (left/above you in the list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Civilian
Statue:
4 Victory Points
  • Construction Chain:
    Gardens
Gardens:
5 Victory Points
Scientific
None
Military
Stockade:
1 Shield
Circus:
3 Shields
Guilds
None
Coins: 17
Military Tokens: +1, +3, -1


Spoiler: Knightmare491 (Olympia B)
Initial Resource
Wood
Wonder Stages
Built: 2
Stage 1: Purchase raw materials (Wood, Stone, Ore, Clay) from either neighbor for 1 coin instead of 2
  • Cost: 2 Wood
Stage 2: 5 Victory Points
  • Cost: 2 Stone
Stage 3: At the end of the game, copy one Guild (purple card) of your choice from either neighbor
  • Cost: 2 Ore, 1 Cloth
Resources
Raw Materials:
Sawmill:
Produces 2 Wood per turn
Manufactured Goods:
Glassworks:
Produces 1 Glass per turn
Commercial
Marketplace:
Buy manufactured goods (Cloth, Glass, Paper) from either neighbor for 1 coin instead of 2
  • Construction Chain:
    Caravansery
Tavern:
5 Coins
Vineyard:
Gain 1 Coin for each raw material built by you and your neighbors, up to and including this turn
Lighthouse:
Gain 1 Coin immediately for each commercial structure in your city, including this card; gain 1 Victory Point at the end of the game for each commercial card built in your city, including this card
Civilian
None
Scientific
Workshop:
Wheel Symbol
  • Construction Chain:
    Archery Range
    ,
    Laboratory
School:
Tablet symbol
  • Construction Chain:
    Academy
    ,
    Study
University:
Tablet symbol
Military
Stockade:
1 Shield
Archery Range:
2 Shields
Siege Workshop:
3 Shields
Guilds
Scientists Guild:
Gain an extra scientific symbol of your choice at the end of the game
Coins: 8
Military Tokens: +3, -1


Spoiler: farside22 (Alexandria B)
Initial Resource
Glass
Wonder Stages
Built: 2
Stage 1: Produce one resource of your choice from among the 4 raw materials (Wood, Clay, Ore, Stone) each turn
  • Cost: 2 Clay
Stage 2: Produce one manufactured good of your choice (Glass, Cloth, Paper) each turn
  • Cost: 2 Wood
Stage 3: 7 Victory Points
  • Cost: 3 Stone
Resources
Raw Materials:
Clay Pool:
Produces 1 Clay per turn
Excavation:
Produces 1 Stone or 1 Clay per turn
Foundry:
Produces 2 Ore per turn
Manufactured Goods:
Commercial
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Arena:
Gain 3 Coins immediately for each completed Wonder stage in your city up to this turn; gain 1 Victory Point for each completed Wonder stage in your city at the end of the game
Civilian
Baths:
3 Victory Points
  • Construction Chain:
    Aqueduct
Town Hall:
6 Victory Points
Palace:
8 Victory Points
Scientific
Workshop:
Wheel Symbol
  • Construction Chain:
    Archery Range
    ,
    Laboratory
Library:
Tablet symbol
  • Construction Chain:
    Senate
    ,
    University
Military
Guard Tower:
1 Shield
Stables:
2 Shields
Archery Range:
2 Shields
Guilds
Traders Guild:
Gain 1 Victory Point for each commercial structure built by your neighbors
Coins: 10
Military Tokens: +1, +3, +3


Spoiler: CreativeMod1 (Halikarnassos B)
Initial Resource
Cloth
Wonder Stages
Built: 1
Stage 1: 2 Victory Points; Build a card from the Discard pile for free
  • Cost: 2 Ore
Stage 2: 1 Victory Point; Build a card from the Discard pile for free
  • Cost: 3 Clay
Stage 3: Build a card from the Discard pile for free
  • Cost: 1 Glass, 1 Paper, 1 Cloth
Resources
Raw Materials:
Ore Vein:
Produces 1 Ore per turn
Brickyard:
Produces 2 Clay per turn
Manufactured Goods:
Glassworks:
Produces 1 Glass per turn
Commercial
West Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the west (left/above you in the list) for 1 coin instead of 2
  • Construction Chain:
    Forum
East Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the east (right/below you in the list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Lighthouse:
Gain 1 Coin immediately for each commercial structure in your city, including this card; gain 1 Victory Point at the end of the game for each commercial card built in your city, including this card
Civilian
Theater:
2 Victory Points
  • Construction Chain:
    Statue
Courthouse:
4 Victory Points
Pantheon:
7 Victory Points
Scientific
Apothecary:
Compass symbol
  • Construction Chain:
    Stables
    ,
    Dispensary
Laboratory:
Wheel symbol
  • Construction Chain:
    Siege Workshop
    ,
    Observatory
Dispensary:
Compass symbol
  • Construction Chain:
    Arena
    ,
    Lodge
Observatory:
Wheel symbol
Military
None
Guilds
Workers Guild:
Gain 1 Victory Point for each raw material built by your neighbors
Coins: 7
Military Tokens: -1, -1, -1, -1



Spoiler: Discard pile
Marketplace:
Buy manufactured goods (Cloth, Glass, Paper) from either neighbor for 1 coin instead of 2
  • Cost: Free
  • Construction Chain:
    Caravansery
Pawnshop:
3 Victory Points
  • Cost: Free
Loom:
Produces 1 Cloth per turn
  • Cost: Free
Apothecary:
Compass symbol
  • Cost: 1 Cloth
  • Construction Chain:
    Stables
    ,
    Dispensary
Loom:
Produces 1 Cloth per turn
  • Cost: Free
Barracks:
1 Shield
  • Cost: 1 Ore
Training Ground:
2 Shields
  • Cost: 2 Ore, 1 Wood
  • Construction Chain:
    Circus
Training Ground:
2 Shields
  • Cost: 2 Ore, 1 Wood
  • Construction Chain:
    Circus
Courthouse:
4 Victory Points
  • Cost: 2 Clay, 1 Cloth | Free if you have
    Scriptorium
Aqueduct:
5 Victory Points
  • Cost: 3 Stone | Free if you have
    Baths
Vineyard:
Gain 1 Coin for each raw material built by you and your neighbors, up to and including this turn
  • Cost: Free
Press:
Produces 1 Paper per turn
  • Cost: Free
Quarry:
Produces 2 Stone per turn
  • Cost: 1 Coin
Glassworks:
Produces 1 Glass per turn
  • Cost: Free
Sawmill:
Produces 2 Wood per turn
  • Cost: 1 Coin
Stables:
2 Shields
  • Cost: 1 Ore, 1 Clay, 1 Wood | Free if you have
    Apothecary
Walls:
2 Shields
  • Cost: 3 Stone
  • Construction Chain:
    Fortifications
Pantheon:
7 Victory Points
  • Cost: 2 Clay, 1 Ore, 1 Paper, 1 Cloth, 1 Glass | Free if you have
    Temple


Hands in Age III will be passed to the right (down the player list)! New hands have been sent, and players now have (expired on 2020-05-25 18:35:51) to build a card, discard a card for 3 coins, or discard a card to build a Wonder stage. Please respond directly to the PM I sent you with your decision. If you need to buy a resource from a neighbor in order to build a card, please specify which neighbor you are buying from.
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lilith2013
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Post Post #43 (isolation #30) » Mon May 25, 2020 10:31 am

Post by lilith2013 »

Cards built in Age III, Hand V

Ircher discarded a card and gained 3 Coins.
Xtoxm built a
Siege Workshop
, which provides 3 Shields.
Selynee discarded a card and bought 1 Stone from Xtoxm to build the first Wonder stage of Ephesos B, which gives 2 Victory Points and 4 Coins.
Tatsuya Kaname discarded a card for 3 Coins.
Knightmare491 built a
Study
, which gives a Wheel symbol.
farside22 built a
Strategists Guild
, which gives 1 Victory Point for each -1 Military Token possessed by her neighbors.
CreativeMod1 bought 1 Stone from farside22 and 2 Stone from Ircher and built a
Circus
, which gives 3 Shields.

Updated Boards

Spoiler: Ircher (Rhodos B)
Initial Resource
Ore
Wonder Stages
Built: 2
Stage 1: 3 Victory Points, 1 Shield, 3 Coins
  • Cost: 3 Stone
Stage 2: 4 Victory Points, 1 Shield, 4 Coins
  • Cost: 4 Ore
Resources
Raw Materials:
Mine:
Produces either 1 Ore or 1 Stone per turn
Lumber Yard:
Produces 1 Wood per turn
Stone Pit:
Produces 1 Stone per turn
Foundry:
Produces 2 Ore per turn
Manufactured Goods:
Commercial
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Arena:
Gain 3 Coins immediately for each completed Wonder stage in your city up to this turn; gain 1 Victory Point for each completed Wonder stage in your city at the end of the game
Civilian
Altar:
2 Victory Points
  • Construction Chain:
    Temple
Town Hall:
6 Victory Points
Scientific
Dispensary:
Compass symbol
  • Construction Chain:
    Arena
    ,
    Lodge
Military
Barracks:
1 Shield
Training Ground:
2 Shields
  • Construction Chain:
    Circus
Fortifications:
3 Shields
Guilds
None
Coins: 24
Military Tokens: +1, +1, +3, +3


Spoiler: Xtoxm (Babylon A)
Initial Resource
Clay
Wonder Stages
Built: 2
Stage 1: 3 Victory Points
  • Cost: 2 Clay
Stage 2: At the end of the game, gain an extra scientific symbol of your choice
  • Cost: 3 Wood
Stage 3: 7 Victory Points
  • Cost: 4 Clay
Resources
Raw Materials:
Stone Pit:
Produces 1 Stone per turn
Clay Pit:
Produces either 1 Clay or 1 Ore per turn
Forest Cave:
Produces 1 Wood or 1 Ore per turn
Manufactured Goods:
Press:
Produces 1 Paper per turn
Loom:
Produces 1 Cloth per turn
Commercial
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Civilian
Altar:
2 Victory Points
  • Construction Chain:
    Temple
Temple:
3 Victory Points
  • Construction Chain:
    Pantheon
Senate:
6 Victory Points
Palace:
8 Victory Points
Scientific
Laboratory:
Wheel symbol
  • Construction Chain:
    Siege Workshop
    ,
    Observatory
Study:
Wheel symbol
Military
Guard Tower:
1 Shield
Siege Workshop:
3 Shields
Guilds
Magistrates Guild:
Gain 1 Victory Point for each civilian structure built by your neighbors
Coins: 3
Military Tokens: +1, -1, +3, -1


Spoiler: Selynee (Ephesos B)
Initial Resource
Paper
Wonder Stages
Built: 1
Stage 1: 2 Victory Points, 4 Coins
  • Cost: 2 Stone
Stage 2: 3 Victory Points, 4 Coins
  • Cost: 2 Wood
Stage 3: 5 Victory Points, 4 Coins
  • Cost: 1 Paper, 1 Cloth, 1 Glass
Resources
Raw Materials:
Timber Yard:
Produces either 1 Stone or 1 Wood per turn
Clay Pool:
Produces 1 Clay per turn
Ore Vein:
Produces 1 Ore per turn
Manufactured Goods:
Glassworks:
Produces 1 Glass per turn
Commercial
Bazaar:
Gain 2 Coins for each manufactured good built by you and your neighbors, up to and including this turn
Haven:
Gain 1 Coin and 1 Victory Point for each raw material built in your city
Civilian
Baths:
3 Victory Points
  • Construction Chain:
    Aqueduct
Theater:
2 Victory Points
  • Construction Chain:
    Statue
Aqueduct:
5 Victory Points
Statue:
4 Victory Points
  • Construction Chain:
    Gardens
Senate:
6 Victory Points
Gardens:
5 Victory Points
Scientific
Scriptorium:
Tablet symbol
  • Construction Chain:
    Courthouse
    ,
    Library
Library:
Tablet symbol
  • Construction Chain:
    Senate
    ,
    University
School:
Tablet symbol
  • Construction Chain:
    Academy
    ,
    Study
Military
None
Guilds
Shipowners Guild:
Gain 1 Victory Point for each raw material, manufactured good, or guild built in your city, including this guild
Coins: 12
Military Tokens: -1, -1, -1, -1


Spoiler: Tatsuya Kaname (Giza B)
Initial Resource
Paper
Wonder Stages
Built: 4
Stage 1: 3 Victory Points
  • Cost: 2 Wood
Stage 2: 5 Victory Points
  • Cost: 3 Stone
Stage 3: 5 Victory Points
  • Cost: 3 Clay
Stage 4: 7 Victory Points
  • Cost: 1 Paper, 3 Stone
Resources
Raw Materials:
Tree Farm:
Produces either 1 Wood or 1 Clay per turn
Lumber Yard:
Produces 1 Wood per turn
Brickyard:
Produces 2 Clay per turn
Quarry:
Produces 2 Stone per turn
Manufactured Goods:
Commercial
Tavern:
5 Coins
West Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the west (left/above you in the list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Civilian
Statue:
4 Victory Points
  • Construction Chain:
    Gardens
Gardens:
5 Victory Points
Scientific
None
Military
Stockade:
1 Shield
Circus:
3 Shields
Guilds
None
Coins: 20
Military Tokens: +1, +3, -1


Spoiler: Knightmare491 (Olympia B)
Initial Resource
Wood
Wonder Stages
Built: 2
Stage 1: Purchase raw materials (Wood, Stone, Ore, Clay) from either neighbor for 1 coin instead of 2
  • Cost: 2 Wood
Stage 2: 5 Victory Points
  • Cost: 2 Stone
Stage 3: At the end of the game, copy one Guild (purple card) of your choice from either neighbor
  • Cost: 2 Ore, 1 Cloth
Resources
Raw Materials:
Sawmill:
Produces 2 Wood per turn
Manufactured Goods:
Glassworks:
Produces 1 Glass per turn
Commercial
Marketplace:
Buy manufactured goods (Cloth, Glass, Paper) from either neighbor for 1 coin instead of 2
  • Construction Chain:
    Caravansery
Tavern:
5 Coins
Vineyard:
Gain 1 Coin for each raw material built by you and your neighbors, up to and including this turn
Lighthouse:
Gain 1 Coin immediately for each commercial structure in your city, including this card; gain 1 Victory Point at the end of the game for each commercial card built in your city, including this card
Civilian
None
Scientific
Workshop:
Wheel Symbol
  • Construction Chain:
    Archery Range
    ,
    Laboratory
School:
Tablet symbol
  • Construction Chain:
    Academy
    ,
    Study
University:
Tablet symbol
Study:
Wheel symbol
Military
Stockade:
1 Shield
Archery Range:
2 Shields
Siege Workshop:
3 Shields
Guilds
Scientists Guild:
Gain an extra scientific symbol of your choice at the end of the game
Coins: 8
Military Tokens: +3, -1


Spoiler: farside22 (Alexandria B)
Initial Resource
Glass
Wonder Stages
Built: 2
Stage 1: Produce one resource of your choice from among the 4 raw materials (Wood, Clay, Ore, Stone) each turn
  • Cost: 2 Clay
Stage 2: Produce one manufactured good of your choice (Glass, Cloth, Paper) each turn
  • Cost: 2 Wood
Stage 3: 7 Victory Points
  • Cost: 3 Stone
Resources
Raw Materials:
Clay Pool:
Produces 1 Clay per turn
Excavation:
Produces 1 Stone or 1 Clay per turn
Foundry:
Produces 2 Ore per turn
Manufactured Goods:
Commercial
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Arena:
Gain 3 Coins immediately for each completed Wonder stage in your city up to this turn; gain 1 Victory Point for each completed Wonder stage in your city at the end of the game
Civilian
Baths:
3 Victory Points
  • Construction Chain:
    Aqueduct
Town Hall:
6 Victory Points
Palace:
8 Victory Points
Scientific
Workshop:
Wheel Symbol
  • Construction Chain:
    Archery Range
    ,
    Laboratory
Library:
Tablet symbol
  • Construction Chain:
    Senate
    ,
    University
Military
Guard Tower:
1 Shield
Stables:
2 Shields
Archery Range:
2 Shields
Guilds
Traders Guild:
Gain 1 Victory Point for each commercial structure built by your neighbors
Strategists Guild:
Gain 1 Victory Point for each -1 Military Token possessed by your neighbors
Coins: 11
Military Tokens: +1, +3, +3


Spoiler: CreativeMod1 (Halikarnassos B)
Initial Resource
Cloth
Wonder Stages
Built: 1
Stage 1: 2 Victory Points; Build a card from the Discard pile for free
  • Cost: 2 Ore
Stage 2: 1 Victory Point; Build a card from the Discard pile for free
  • Cost: 3 Clay
Stage 3: Build a card from the Discard pile for free
  • Cost: 1 Glass, 1 Paper, 1 Cloth
Resources
Raw Materials:
Ore Vein:
Produces 1 Ore per turn
Brickyard:
Produces 2 Clay per turn
Manufactured Goods:
Glassworks:
Produces 1 Glass per turn
Commercial
West Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the west (left/above you in the list) for 1 coin instead of 2
  • Construction Chain:
    Forum
East Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the east (right/below you in the list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Lighthouse:
Gain 1 Coin immediately for each commercial structure in your city, including this card; gain 1 Victory Point at the end of the game for each commercial card built in your city, including this card
Civilian
Theater:
2 Victory Points
  • Construction Chain:
    Statue
Courthouse:
4 Victory Points
Pantheon:
7 Victory Points
Scientific
Apothecary:
Compass symbol
  • Construction Chain:
    Stables
    ,
    Dispensary
Laboratory:
Wheel symbol
  • Construction Chain:
    Siege Workshop
    ,
    Observatory
Dispensary:
Compass symbol
  • Construction Chain:
    Arena
    ,
    Lodge
Observatory:
Wheel symbol
Military
Circus:
3 Shields
Guilds
Workers Guild:
Gain 1 Victory Point for each raw material built by your neighbors
Coins: 4
Military Tokens: -1, -1, -1, -1



Spoiler: Discard pile
Marketplace:
Buy manufactured goods (Cloth, Glass, Paper) from either neighbor for 1 coin instead of 2
  • Cost: Free
  • Construction Chain:
    Caravansery
Pawnshop:
3 Victory Points
  • Cost: Free
Loom:
Produces 1 Cloth per turn
  • Cost: Free
Apothecary:
Compass symbol
  • Cost: 1 Cloth
  • Construction Chain:
    Stables
    ,
    Dispensary
Loom:
Produces 1 Cloth per turn
  • Cost: Free
Barracks:
1 Shield
  • Cost: 1 Ore
Training Ground:
2 Shields
  • Cost: 2 Ore, 1 Wood
  • Construction Chain:
    Circus
Training Ground:
2 Shields
  • Cost: 2 Ore, 1 Wood
  • Construction Chain:
    Circus
Courthouse:
4 Victory Points
  • Cost: 2 Clay, 1 Cloth | Free if you have
    Scriptorium
Aqueduct:
5 Victory Points
  • Cost: 3 Stone | Free if you have
    Baths
Vineyard:
Gain 1 Coin for each raw material built by you and your neighbors, up to and including this turn
  • Cost: Free
Press:
Produces 1 Paper per turn
  • Cost: Free
Quarry:
Produces 2 Stone per turn
  • Cost: 1 Coin
Glassworks:
Produces 1 Glass per turn
  • Cost: Free
Sawmill:
Produces 2 Wood per turn
  • Cost: 1 Coin
Stables:
2 Shields
  • Cost: 1 Ore, 1 Clay, 1 Wood | Free if you have
    Apothecary
Walls:
2 Shields
  • Cost: 3 Stone
  • Construction Chain:
    Fortifications
Pantheon:
7 Victory Points
  • Cost: 2 Clay, 1 Ore, 1 Paper, 1 Cloth, 1 Glass | Free if you have
    Temple
Town Hall:
6 Victory Points
  • Cost: 2 Stone, 1 Ore, 1 Glass
Academy:
Compass symbol
  • Cost: 3 Stone, 1 Glass | Free if you have
    School


Hands in Age III will be passed to the right (down the player list)! New hands have been sent, and players now have (expired on 2020-05-27 17:35:50) to build a card, discard a card for 3 coins, or discard a card to build a Wonder stage. Please respond directly to the PM I sent you with your decision. If you need to buy a resource from a neighbor in order to build a card, please specify which neighbor you are buying from.

This is the last hand of the game!
Whichever card you do not use from your hand will be automatically discarded (and you do not gain 3 coins). Following the Age III military resolution, I will reveal scores by category and in total.
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lilith2013
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Post Post #44 (isolation #31) » Tue May 26, 2020 2:23 pm

Post by lilith2013 »

Cards built in Age III, Hand VI

Ircher discarded a card for 3 Coins.
Xtoxm bought 1 Stone from Selynee and built a
Builders Guild
, gaining 1 Victory Point for each Wonder stage built by him and his neighbors.
Selynee bought 2 Stone from Tatsuya Kaname and built a
Circus
, which gives 3 Shields.
Tatsuya Kaname discarded a card for 3 Coins.
Knightmare491 bought 1 Clay from farside22 and 1 Clay and 1 Paper from Tatsuya Kaname, and built a
Chamber of Commerce
, gaining 2 Coins and 2 Victory Points for each manufactured good built in his city. He gains 2 Coins immediately.
farside22 built a
University
, which gives a Tablet symbol.
CreativeMod1 discarded a card and bought 1 Clay from farside22, and built the second Wonder stage of Halikarnassos B, which gives 1 Victory Point and allows him to build one card from the discard pile for free. He built an
Arsenal
, which provides 3 Shields.

Updated Boards

Spoiler: Ircher (Rhodos B)
Initial Resource
Ore
Wonder Stages
Built: 2
Stage 1: 3 Victory Points, 1 Shield, 3 Coins
  • Cost: 3 Stone
Stage 2: 4 Victory Points, 1 Shield, 4 Coins
  • Cost: 4 Ore
Resources
Raw Materials:
Mine:
Produces either 1 Ore or 1 Stone per turn
Lumber Yard:
Produces 1 Wood per turn
Stone Pit:
Produces 1 Stone per turn
Foundry:
Produces 2 Ore per turn
Manufactured Goods:
Commercial
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Arena:
Gain 3 Coins immediately for each completed Wonder stage in your city up to this turn; gain 1 Victory Point for each completed Wonder stage in your city at the end of the game
Civilian
Altar:
2 Victory Points
  • Construction Chain:
    Temple
Town Hall:
6 Victory Points
Scientific
Dispensary:
Compass symbol
  • Construction Chain:
    Arena
    ,
    Lodge
Military
Barracks:
1 Shield
Training Ground:
2 Shields
  • Construction Chain:
    Circus
Fortifications:
3 Shields
Guilds
None
Coins: 27
Military Tokens: +1, +1, +3, +3


Spoiler: Xtoxm (Babylon A)
Initial Resource
Clay
Wonder Stages
Built: 2
Stage 1: 3 Victory Points
  • Cost: 2 Clay
Stage 2: At the end of the game, gain an extra scientific symbol of your choice
  • Cost: 3 Wood
Stage 3: 7 Victory Points
  • Cost: 4 Clay
Resources
Raw Materials:
Stone Pit:
Produces 1 Stone per turn
Clay Pit:
Produces either 1 Clay or 1 Ore per turn
Forest Cave:
Produces 1 Wood or 1 Ore per turn
Manufactured Goods:
Press:
Produces 1 Paper per turn
Loom:
Produces 1 Cloth per turn
Commercial
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Civilian
Altar:
2 Victory Points
  • Construction Chain:
    Temple
Temple:
3 Victory Points
  • Construction Chain:
    Pantheon
Senate:
6 Victory Points
Palace:
8 Victory Points
Scientific
Laboratory:
Wheel symbol
  • Construction Chain:
    Siege Workshop
    ,
    Observatory
Study:
Wheel symbol
Military
Guard Tower:
1 Shield
Siege Workshop:
3 Shields
Guilds
Magistrates Guild:
Gain 1 Victory Point for each civilian structure built by your neighbors
Builders Guild:
Gain 1 Victory Point for each Wonder stage built by you and your neighbors
Coins: 1
Military Tokens: +1, -1, +3, -1


Spoiler: Selynee (Ephesos B)
Initial Resource
Paper
Wonder Stages
Built: 1
Stage 1: 2 Victory Points, 4 Coins
  • Cost: 2 Stone
Stage 2: 3 Victory Points, 4 Coins
  • Cost: 2 Wood
Stage 3: 5 Victory Points, 4 Coins
  • Cost: 1 Paper, 1 Cloth, 1 Glass
Resources
Raw Materials:
Timber Yard:
Produces either 1 Stone or 1 Wood per turn
Clay Pool:
Produces 1 Clay per turn
Ore Vein:
Produces 1 Ore per turn
Manufactured Goods:
Glassworks:
Produces 1 Glass per turn
Commercial
Bazaar:
Gain 2 Coins for each manufactured good built by you and your neighbors, up to and including this turn
Haven:
Gain 1 Coin and 1 Victory Point for each raw material built in your city
Civilian
Baths:
3 Victory Points
  • Construction Chain:
    Aqueduct
Theater:
2 Victory Points
  • Construction Chain:
    Statue
Aqueduct:
5 Victory Points
Statue:
4 Victory Points
  • Construction Chain:
    Gardens
Senate:
6 Victory Points
Gardens:
5 Victory Points
Scientific
Scriptorium:
Tablet symbol
  • Construction Chain:
    Courthouse
    ,
    Library
Library:
Tablet symbol
  • Construction Chain:
    Senate
    ,
    University
School:
Tablet symbol
  • Construction Chain:
    Academy
    ,
    Study
Military
Circus:
3 Shields
Guilds
Shipowners Guild:
Gain 1 Victory Point for each raw material, manufactured good, or guild built in your city, including this guild
Coins: 10
Military Tokens: -1, -1, -1, -1


Spoiler: Tatsuya Kaname (Giza B)
Initial Resource
Paper
Wonder Stages
Built: 4
Stage 1: 3 Victory Points
  • Cost: 2 Wood
Stage 2: 5 Victory Points
  • Cost: 3 Stone
Stage 3: 5 Victory Points
  • Cost: 3 Clay
Stage 4: 7 Victory Points
  • Cost: 1 Paper, 3 Stone
Resources
Raw Materials:
Tree Farm:
Produces either 1 Wood or 1 Clay per turn
Lumber Yard:
Produces 1 Wood per turn
Brickyard:
Produces 2 Clay per turn
Quarry:
Produces 2 Stone per turn
Manufactured Goods:
Commercial
Tavern:
5 Coins
West Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the west (left/above you in the list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Civilian
Statue:
4 Victory Points
  • Construction Chain:
    Gardens
Gardens:
5 Victory Points
Scientific
None
Military
Stockade:
1 Shield
Circus:
3 Shields
Guilds
None
Coins: 29
Military Tokens: +1, +3, -1


Spoiler: Knightmare491 (Olympia B)
Initial Resource
Wood
Wonder Stages
Built: 2
Stage 1: Purchase raw materials (Wood, Stone, Ore, Clay) from either neighbor for 1 coin instead of 2
  • Cost: 2 Wood
Stage 2: 5 Victory Points
  • Cost: 2 Stone
Stage 3: At the end of the game, copy one Guild (purple card) of your choice from either neighbor
  • Cost: 2 Ore, 1 Cloth
Resources
Raw Materials:
Sawmill:
Produces 2 Wood per turn
Manufactured Goods:
Glassworks:
Produces 1 Glass per turn
Commercial
Marketplace:
Buy manufactured goods (Cloth, Glass, Paper) from either neighbor for 1 coin instead of 2
  • Construction Chain:
    Caravansery
Tavern:
5 Coins
Vineyard:
Gain 1 Coin for each raw material built by you and your neighbors, up to and including this turn
Lighthouse:
Gain 1 Coin immediately for each commercial structure in your city, including this card; gain 1 Victory Point at the end of the game for each commercial card built in your city, including this card
Chamber of Commerce:
Gain 2 Coins and 2 Victory Points for each manufactured good built in your city
Civilian
None
Scientific
Workshop:
Wheel Symbol
  • Construction Chain:
    Archery Range
    ,
    Laboratory
School:
Tablet symbol
  • Construction Chain:
    Academy
    ,
    Study
University:
Tablet symbol
Study:
Wheel symbol
Military
Stockade:
1 Shield
Archery Range:
2 Shields
Siege Workshop:
3 Shields
Guilds
Scientists Guild:
Gain an extra scientific symbol of your choice at the end of the game
Coins: 7
Military Tokens: +3, -1


Spoiler: farside22 (Alexandria B)
Initial Resource
Glass
Wonder Stages
Built: 2
Stage 1: Produce one resource of your choice from among the 4 raw materials (Wood, Clay, Ore, Stone) each turn
  • Cost: 2 Clay
Stage 2: Produce one manufactured good of your choice (Glass, Cloth, Paper) each turn
  • Cost: 2 Wood
Stage 3: 7 Victory Points
  • Cost: 3 Stone
Resources
Raw Materials:
Clay Pool:
Produces 1 Clay per turn
Excavation:
Produces 1 Stone or 1 Clay per turn
Foundry:
Produces 2 Ore per turn
Manufactured Goods:
Commercial
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Arena:
Gain 3 Coins immediately for each completed Wonder stage in your city up to this turn; gain 1 Victory Point for each completed Wonder stage in your city at the end of the game
Civilian
Baths:
3 Victory Points
  • Construction Chain:
    Aqueduct
Town Hall:
6 Victory Points
Palace:
8 Victory Points
Scientific
Workshop:
Wheel Symbol
  • Construction Chain:
    Archery Range
    ,
    Laboratory
Library:
Tablet symbol
  • Construction Chain:
    Senate
    ,
    University
University:
Tablet symbol
Military
Guard Tower:
1 Shield
Stables:
2 Shields
Archery Range:
2 Shields
Guilds
Traders Guild:
Gain 1 Victory Point for each commercial structure built by your neighbors
Strategists Guild:
Gain 1 Victory Point for each -1 Military Token possessed by your neighbors
Coins: 13
Military Tokens: +1, +3, +3


Spoiler: CreativeMod1 (Halikarnassos B)
Initial Resource
Cloth
Wonder Stages
Built: 2
Stage 1: 2 Victory Points; Build a card from the Discard pile for free
  • Cost: 2 Ore
Stage 2: 1 Victory Point; Build a card from the Discard pile for free
  • Cost: 3 Clay
Stage 3: Build a card from the Discard pile for free
  • Cost: 1 Glass, 1 Paper, 1 Cloth
Resources
Raw Materials:
Ore Vein:
Produces 1 Ore per turn
Brickyard:
Produces 2 Clay per turn
Manufactured Goods:
Glassworks:
Produces 1 Glass per turn
Commercial
West Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the west (left/above you in the list) for 1 coin instead of 2
  • Construction Chain:
    Forum
East Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the east (right/below you in the list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Lighthouse:
Gain 1 Coin immediately for each commercial structure in your city, including this card; gain 1 Victory Point at the end of the game for each commercial card built in your city, including this card
Civilian
Theater:
2 Victory Points
  • Construction Chain:
    Statue
Courthouse:
4 Victory Points
Pantheon:
7 Victory Points
Scientific
Apothecary:
Compass symbol
  • Construction Chain:
    Stables
    ,
    Dispensary
Laboratory:
Wheel symbol
  • Construction Chain:
    Siege Workshop
    ,
    Observatory
Dispensary:
Compass symbol
  • Construction Chain:
    Arena
    ,
    Lodge
Observatory:
Wheel symbol
Military
Circus:
3 Shields
Arsenal:
3 Shields
Guilds
Workers Guild:
Gain 1 Victory Point for each raw material built by your neighbors
Coins: 3
Military Tokens: -1, -1, -1, -1
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Post Post #45 (isolation #32) » Tue May 26, 2020 2:40 pm

Post by lilith2013 »

Age III Military Resolution

Ircher has 8 Shields and wins both of his military encounters, gaining two +5 Military Tokens.
Xtoxm has 4 Shields and wins one military encounter but loses the other, gaining one +5 and one -1 Military Token.
Selynee has 3 Shields and loses on both military fronts, gaining two -1 Military Tokens.
Tatsuya Kaname has 4 Shields, and wins the battle on his western front but loses on the eastern front. He gains one +5 Military Token and one -1 Military Token.
Knightmare491 has 6 Shields and wins both of his battles, gaining two +5 Military Tokens.
farside22 has 5 Shields and loses against both neighbors, gaining two -1 Military Tokens.
CreativeMod1 has 6 Shields and wins one military encounter but loses the other, gaining one +5 and one -1 Military Token.

Updated Boards:

Spoiler: Ircher (Rhodos B)
Initial Resource
Ore
Wonder Stages
Built: 2
Stage 1: 3 Victory Points, 1 Shield, 3 Coins
  • Cost: 3 Stone
Stage 2: 4 Victory Points, 1 Shield, 4 Coins
  • Cost: 4 Ore
Resources
Raw Materials:
Mine:
Produces either 1 Ore or 1 Stone per turn
Lumber Yard:
Produces 1 Wood per turn
Stone Pit:
Produces 1 Stone per turn
Foundry:
Produces 2 Ore per turn
Manufactured Goods:
Commercial
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Arena:
Gain 3 Coins immediately for each completed Wonder stage in your city up to this turn; gain 1 Victory Point for each completed Wonder stage in your city at the end of the game
Civilian
Altar:
2 Victory Points
  • Construction Chain:
    Temple
Town Hall:
6 Victory Points
Scientific
Dispensary:
Compass symbol
  • Construction Chain:
    Arena
    ,
    Lodge
Military
Barracks:
1 Shield
Training Ground:
2 Shields
  • Construction Chain:
    Circus
Fortifications:
3 Shields
Guilds
None
Coins: 27
Military Tokens: +1, +1, +3, +3, +5, +5


Spoiler: Xtoxm (Babylon A)
Initial Resource
Clay
Wonder Stages
Built: 2
Stage 1: 3 Victory Points
  • Cost: 2 Clay
Stage 2: At the end of the game, gain an extra scientific symbol of your choice
  • Cost: 3 Wood
Stage 3: 7 Victory Points
  • Cost: 4 Clay
Resources
Raw Materials:
Stone Pit:
Produces 1 Stone per turn
Clay Pit:
Produces either 1 Clay or 1 Ore per turn
Forest Cave:
Produces 1 Wood or 1 Ore per turn
Manufactured Goods:
Press:
Produces 1 Paper per turn
Loom:
Produces 1 Cloth per turn
Commercial
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Civilian
Altar:
2 Victory Points
  • Construction Chain:
    Temple
Temple:
3 Victory Points
  • Construction Chain:
    Pantheon
Senate:
6 Victory Points
Palace:
8 Victory Points
Scientific
Laboratory:
Wheel symbol
  • Construction Chain:
    Siege Workshop
    ,
    Observatory
Study:
Wheel symbol
Military
Guard Tower:
1 Shield
Siege Workshop:
3 Shields
Guilds
Magistrates Guild:
Gain 1 Victory Point for each civilian structure built by your neighbors
Builders Guild:
Gain 1 Victory Point for each Wonder stage built by you and your neighbors
Coins: 1
Military Tokens: +1, -1, +3, -1, +5, -1


Spoiler: Selynee (Ephesos B)
Initial Resource
Paper
Wonder Stages
Built: 1
Stage 1: 2 Victory Points, 4 Coins
  • Cost: 2 Stone
Stage 2: 3 Victory Points, 4 Coins
  • Cost: 2 Wood
Stage 3: 5 Victory Points, 4 Coins
  • Cost: 1 Paper, 1 Cloth, 1 Glass
Resources
Raw Materials:
Timber Yard:
Produces either 1 Stone or 1 Wood per turn
Clay Pool:
Produces 1 Clay per turn
Ore Vein:
Produces 1 Ore per turn
Manufactured Goods:
Glassworks:
Produces 1 Glass per turn
Commercial
Bazaar:
Gain 2 Coins for each manufactured good built by you and your neighbors, up to and including this turn
Haven:
Gain 1 Coin and 1 Victory Point for each raw material built in your city
Civilian
Baths:
3 Victory Points
  • Construction Chain:
    Aqueduct
Theater:
2 Victory Points
  • Construction Chain:
    Statue
Aqueduct:
5 Victory Points
Statue:
4 Victory Points
  • Construction Chain:
    Gardens
Senate:
6 Victory Points
Gardens:
5 Victory Points
Scientific
Scriptorium:
Tablet symbol
  • Construction Chain:
    Courthouse
    ,
    Library
Library:
Tablet symbol
  • Construction Chain:
    Senate
    ,
    University
School:
Tablet symbol
  • Construction Chain:
    Academy
    ,
    Study
Military
Circus:
3 Shields
Guilds
Shipowners Guild:
Gain 1 Victory Point for each raw material, manufactured good, or guild built in your city, including this guild
Coins: 10
Military Tokens: -1, -1, -1, -1, -1, -1


Spoiler: Tatsuya Kaname (Giza B)
Initial Resource
Paper
Wonder Stages
Built: 4
Stage 1: 3 Victory Points
  • Cost: 2 Wood
Stage 2: 5 Victory Points
  • Cost: 3 Stone
Stage 3: 5 Victory Points
  • Cost: 3 Clay
Stage 4: 7 Victory Points
  • Cost: 1 Paper, 3 Stone
Resources
Raw Materials:
Tree Farm:
Produces either 1 Wood or 1 Clay per turn
Lumber Yard:
Produces 1 Wood per turn
Brickyard:
Produces 2 Clay per turn
Quarry:
Produces 2 Stone per turn
Manufactured Goods:
Commercial
Tavern:
5 Coins
West Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the west (left/above you in the list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Civilian
Statue:
4 Victory Points
  • Construction Chain:
    Gardens
Gardens:
5 Victory Points
Scientific
None
Military
Stockade:
1 Shield
Circus:
3 Shields
Guilds
None
Coins: 29
Military Tokens: +1, +3, -1, +5, -1


Spoiler: Knightmare491 (Olympia B)
Initial Resource
Wood
Wonder Stages
Built: 2
Stage 1: Purchase raw materials (Wood, Stone, Ore, Clay) from either neighbor for 1 coin instead of 2
  • Cost: 2 Wood
Stage 2: 5 Victory Points
  • Cost: 2 Stone
Stage 3: At the end of the game, copy one Guild (purple card) of your choice from either neighbor
  • Cost: 2 Ore, 1 Cloth
Resources
Raw Materials:
Sawmill:
Produces 2 Wood per turn
Manufactured Goods:
Glassworks:
Produces 1 Glass per turn
Commercial
Marketplace:
Buy manufactured goods (Cloth, Glass, Paper) from either neighbor for 1 coin instead of 2
  • Construction Chain:
    Caravansery
Tavern:
5 Coins
Vineyard:
Gain 1 Coin for each raw material built by you and your neighbors, up to and including this turn
Lighthouse:
Gain 1 Coin immediately for each commercial structure in your city, including this card; gain 1 Victory Point at the end of the game for each commercial card built in your city, including this card
Chamber of Commerce:
Gain 2 Coins and 2 Victory Points for each manufactured good built in your city
Civilian
None
Scientific
Workshop:
Wheel Symbol
  • Construction Chain:
    Archery Range
    ,
    Laboratory
School:
Tablet symbol
  • Construction Chain:
    Academy
    ,
    Study
University:
Tablet symbol
Study:
Wheel symbol
Military
Stockade:
1 Shield
Archery Range:
2 Shields
Siege Workshop:
3 Shields
Guilds
Scientists Guild:
Gain an extra scientific symbol of your choice at the end of the game
Coins: 7
Military Tokens: +3, -1, +5, +5


Spoiler: farside22 (Alexandria B)
Initial Resource
Glass
Wonder Stages
Built: 2
Stage 1: Produce one resource of your choice from among the 4 raw materials (Wood, Clay, Ore, Stone) each turn
  • Cost: 2 Clay
Stage 2: Produce one manufactured good of your choice (Glass, Cloth, Paper) each turn
  • Cost: 2 Wood
Stage 3: 7 Victory Points
  • Cost: 3 Stone
Resources
Raw Materials:
Clay Pool:
Produces 1 Clay per turn
Excavation:
Produces 1 Stone or 1 Clay per turn
Foundry:
Produces 2 Ore per turn
Manufactured Goods:
Commercial
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Arena:
Gain 3 Coins immediately for each completed Wonder stage in your city up to this turn; gain 1 Victory Point for each completed Wonder stage in your city at the end of the game
Civilian
Baths:
3 Victory Points
  • Construction Chain:
    Aqueduct
Town Hall:
6 Victory Points
Palace:
8 Victory Points
Scientific
Workshop:
Wheel Symbol
  • Construction Chain:
    Archery Range
    ,
    Laboratory
Library:
Tablet symbol
  • Construction Chain:
    Senate
    ,
    University
University:
Tablet symbol
Military
Guard Tower:
1 Shield
Stables:
2 Shields
Archery Range:
2 Shields
Guilds
Traders Guild:
Gain 1 Victory Point for each commercial structure built by your neighbors
Strategists Guild:
Gain 1 Victory Point for each -1 Military Token possessed by your neighbors
Coins: 13
Military Tokens: +1, +3, +3, -1, -1


Spoiler: CreativeMod1 (Halikarnassos B)
Initial Resource
Cloth
Wonder Stages
Built: 2
Stage 1: 2 Victory Points; Build a card from the Discard pile for free
  • Cost: 2 Ore
Stage 2: 1 Victory Point; Build a card from the Discard pile for free
  • Cost: 3 Clay
Stage 3: Build a card from the Discard pile for free
  • Cost: 1 Glass, 1 Paper, 1 Cloth
Resources
Raw Materials:
Ore Vein:
Produces 1 Ore per turn
Brickyard:
Produces 2 Clay per turn
Manufactured Goods:
Glassworks:
Produces 1 Glass per turn
Commercial
West Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the west (left/above you in the list) for 1 coin instead of 2
  • Construction Chain:
    Forum
East Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the east (right/below you in the list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Lighthouse:
Gain 1 Coin immediately for each commercial structure in your city, including this card; gain 1 Victory Point at the end of the game for each commercial card built in your city, including this card
Civilian
Theater:
2 Victory Points
  • Construction Chain:
    Statue
Courthouse:
4 Victory Points
Pantheon:
7 Victory Points
Scientific
Apothecary:
Compass symbol
  • Construction Chain:
    Stables
    ,
    Dispensary
Laboratory:
Wheel symbol
  • Construction Chain:
    Siege Workshop
    ,
    Observatory
Dispensary:
Compass symbol
  • Construction Chain:
    Arena
    ,
    Lodge
Observatory:
Wheel symbol
Military
Circus:
3 Shields
Arsenal:
3 Shields
Guilds
Workers Guild:
Gain 1 Victory Point for each raw material built by your neighbors
Coins: 3
Military Tokens: -1, -1, -1, -1, +5, -1
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Post Post #46 (isolation #33) » Tue May 26, 2020 3:29 pm

Post by lilith2013 »

It's now time to reveal final scores!

Spoiler: Description of how the game is scored
  • Coins
    : You receive 1 Victory Point for every 3 Coins you have.
  • Scientific
    : Owning
    n
    cards with the same symbol gives n^2 points. Each set of { 1 compass, 1 tablet, 1 wheel } also gives an additional 7 points.
  • Scientific points gained from Wonder stages or Guilds are included in the Scientific category. I automatically choose the symbol that gives you the most points.
  • All other cards are scored according to the text on the card.


Spoiler: Score breakdown
Players
Ircher
Xtoxm
Selynee
Tatsuya Kaname
Knight
farside
CM1
Military
18
6
-6
7
12
5
0
Coins
9
0
3
9
2
4
1
Wonders
7
3
2
20
5
0
3
Civilian
8
19
25
9
0
17
13
Commercial
2
0
3
0
7
2
4
Guilds
0
13
5
0
0
15
7
Scientific
1
9
9
0
16
5
8



Final scores

Spoiler: In 7th place, with 36 points, is..
CreativeMod1!

Spoiler: In 6th place, with 41 points, is..
Selynee!

Spoiler: In 5th place, with 42 points, is..
Knightmare491!

Spoiler: In 4th place, with 45 points (and 27 Coins), is..
Ircher!

Spoiler: In 3rd place, with 45 points (and 29 Coins), is..
Tatsuya Kaname! The tie for third was broken by just 2 Coins!

Spoiler: In 2nd place, with 48 points, is..
farside22!

Spoiler: In 1st place, with 50 points, is..
Xtoxm!
Congrats Xtoxm!


edit: I totally miscalculated Xtoxm's points. Recalculating bumped up his score by 7 points.
Last edited by lilith2013 on Tue May 26, 2020 3:50 pm, edited 2 times in total.
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Post Post #47 (isolation #34) » Tue May 26, 2020 3:29 pm

Post by lilith2013 »

Thanks for playing, I hope you all enjoyed! I'm open to modding another round if people are interested :]
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Post Post #49 (isolation #35) » Tue May 26, 2020 3:53 pm

Post by lilith2013 »

Fixed the scoring! My apologies to Xtoxm, who I keep screwing over when I calculate things :P

I don't mind modding, I actually am playing about fifteen 7 Wonder games simultaneously on the site I linked, so I get enough 7 Wonders in already :lol:
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Post Post #59 (isolation #36) » Wed May 27, 2020 10:55 am

Post by lilith2013 »

So far I’m counting Creativemod & Knightmare as /ins for next game!

Glad you enjoyed the game, Selynee!
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Post Post #63 (isolation #37) » Thu May 28, 2020 1:36 am

Post by lilith2013 »

Anyone have preferences on which expansions we play? (Leaders, Cities, Wonders, Babel - Towers/Projects)

We can also play in teams if we get 6 or 8 :]
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Post Post #72 (isolation #38) » Thu May 28, 2020 6:42 pm

Post by lilith2013 »

Rules for teams are described on pages 10 & 11 of the cities rulebook

So far we have:

CreativeMod1
Knightmare491
enomis
Formerfish
farside22
Xtoxm
Isis

Which puts us at 7. If we get an additional person interested we can do teams, otherwise we’ll play as normal.

Also we will be playing with Cities, Leaders, and Wonders expansions. (Luckily these are all the ones I have played before and they’re the easiest to adapt to forum. Babel would be slightly more difficult and Armada would be a major pain in the ass to create)

Please let me know if anyone doesn’t agree with any of this. I need some time to create the Cities and Leaders cards so I’ll aim to start the game this weekend.
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Post Post #77 (isolation #39) » Sat May 30, 2020 8:42 am

Post by lilith2013 »

Okay we’ll do leaders and wonders if there’s no objections.

@Isis do you want me to put you next to Xtoxm so you’re neighbors?
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Post Post #79 (isolation #40) » Sat May 30, 2020 11:20 am

Post by lilith2013 »

I'm preparing to send out the boards and Leader hands for drafting. Please note the following:
  • You will receive your board and be able to choose which side of the board to play.
  • The arrangement of players is based on the player list. Your neighbor to the left (west) is the person above you in the list, and your neighbor to the right (east) is the person below you. CreativeMod1's western/left neighbor is Isis, and Isis's eastern/right neighbor is CreativeMod1.
  • Note that in Age I, hands get passed to the left (up the playerlist); in Age II, hands get passed to the right (down the playerlist); and back to the left/up in Age III. Leader cards are passed to the right (down the playerlist)
Playerlist is as follows:
CreativeMod1
Knightmare491
enomis
Formerfish
farside22
Xtoxm
Isis

Each player will receive a city board with two sides and can select which side of the board they would like to play on. You will also receive a hand of 4 Leader cards and must select one to keep; the remaining cards will be passed to the player on your right (below you in the playerlist). You will continue selecting one Leader from the hand that is passed to you to keep and passing the remaining cards to your right twice more, until you have a hand of 4 Leader cards. (The last hand of one card that is passed to you automatically becomes part of your Leader hand.) The Leader hands are private and you can request for me to send your hand to you via PM at any time.

Quick overview of how Leaders affects the game: Before each Age, there will be a Recruitment phase where you can play one of your Leader cards in much the same way you would a regular card - you can either pay the cost described on the card to build the Leader; use the card (and required Wonder resources) to build a Wonder stage; or discard a Leader for 3 Coins. After the pre-Age III Recruitment phase, the remaining Leader in your hand is automatically discarded (and you do not receive anything).
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Post Post #81 (isolation #41) » Sat May 30, 2020 12:17 pm

Post by lilith2013 »

Boards have been sent out. Please select a side of the board to play with. Once you submit your decision, I will send you your first Leader hand for drafting.
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Post Post #84 (isolation #42) » Sat May 30, 2020 5:29 pm

Post by lilith2013 »

In post 83, Xtoxm wrote:thanks for modding these btw Lilith. it looks like a great deal of work setting all this up. i'm having fun.
<3 I'm happy to mod! glad yall are enjoying
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Post Post #85 (isolation #43) » Sat May 30, 2020 5:48 pm

Post by lilith2013 »

Quick note: As a reminder, you can let me know if you'd like to turn on "help mode" and for every hand you get I'll describe which ones you can and can't buy and why.

Also, I will be assuming that if you are building a card and you have the ability to construction chain it, you always use the construction chain, unless you specify otherwise (this is relevant for a specific Leader card that benefits from players using construction chains). That is, if you can independently build the card from your existing resources for free, you can announce that you would like to do that instead, but unless you specify this is the case, I will assume you are using the construction chain.
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Post Post #89 (isolation #44) » Sat May 30, 2020 6:04 pm

Post by lilith2013 »

In post 87, enomis wrote:Are the regular cards the same for the expansion? Or are there new cards?
The only additions are the Leader cards themselves and the new Wonders; there are also 4 new Guild cards included in the Leader expansion that I have included. Other than that, none of the "regular" cards will be different.
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Post Post #91 (isolation #45) » Sat May 30, 2020 7:36 pm

Post by lilith2013 »

They would only potentially replace other Guilds. The number of Guilds in the game is the same whether we use expansions or not (always # of players + 2), and if we were to play without expansions, these are randomly selected from the 10 Guilds of the original game. The 4 new Guild cards are just added to the possible pool from which this particular game’s Guilds are selected, so we will still have 9 Guilds in the game, the only difference is that the pool that these 9 can be drawn from now includes the 4 Guilds from the Leaders expansion.

TLDR: this only affects Guilds which are never the same for every game anyway.
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Post Post #92 (isolation #46) » Sat May 30, 2020 7:40 pm

Post by lilith2013 »

Another note on current game phase:

This is only the drafting phase, so you do not pay any coins now for selecting Leaders to draft. You will pay coins during the specific Recruitment phase at the beginning of each Age, according to the card cost, if you choose to recruit a Leader during that phase.
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Post Post #94 (isolation #47) » Sat May 30, 2020 9:02 pm

Post by lilith2013 »

I will post the boards once everyone has selected them, but am kind of doing a “go at your own pace” Leader drafting instead of waiting for everyone to submit their choices before sending out the next hand. If you want to see your neighbors’ boards before you draft Leaders, you can just wait to draft from your hand until after I’ve posted the boards.
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Post Post #96 (isolation #48) » Sat May 30, 2020 9:07 pm

Post by lilith2013 »

Yes, that’s Side A vs B of your city
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Post Post #99 (isolation #49) » Sun May 31, 2020 5:50 am

Post by lilith2013 »

In post 92, lilith2013 wrote:Another note on current game phase:

This is only the drafting phase, so you do not pay any coins now for selecting Leaders to draft. You will pay coins during the specific Recruitment phase at the beginning of each Age, according to the card cost, if you choose to recruit a Leader during that phase.
Just to reiterate as it seems I did not explain this well: you are not actually buying anything right now. We are currently in drafting phase - At this point you are only selecting cards that will go in your hand for when we get to the Recruitment phases. The Recruitment phase before each Age is when you will be able to play the Leader cards, use them for Wonder stages, or discard them for 3 coins. At the end of this drafting phase, you will end up with a hand of 4 Leaders that you can choose from during the Recruitment phases. Since there are only 3 Ages, you will only have the opportunity to play/use 3 of them, and the last one will be automatically discarded.

Please let me know if anyone has further questions - hopefully it will be clearer when we get to the Recruitment phase.
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Post Post #102 (isolation #50) » Mon Jun 01, 2020 9:23 am

Post by lilith2013 »

Everyone has chosen their boards!

Spoiler: CreativeMod1 (Babylon B)
Initial Resource
Clay
Wonder Stages
Built: 0
Stage 1: 3 Victory Points
  • Cost: 1 Cloth, 1 Clay
Stage 2: Gain the ability to play the remaining card in your hand at the end of each Age instead of discarding it
  • Cost: 1 Glass, 2 Wood
Stage 3: At the end of the game, gain an extra scientific symbol of your choice
  • Cost: 3 Clay, 1 Paper
Resources
Raw Materials:

Manufactured Goods:
Commercial
None
Civilian
None
Scientific
None
Military
None
Guilds
None
Coins: 6
Military Tokens: None


Spoiler: Knightmare491 (Brussels A)
Initial Resource
+4 Coins at the beginning of the game
Wonder Stages
Built: 0
Stage 1: Copy the first Wonder stage of the board to your left (above you in the playerlist)
  • Cost: Identical to the cost of the Wonder stage copied
Stage 2: Copy the second Wonder stage of the board to your right (below you in the playerlist)
  • Cost: Identical to the cost of the Wonder stage copied
Stage 3: Copy the third Wonder stage of the board to your left (above you in the playerlist)
  • Cost: Identical to the cost of the Wonder stage copied
Resources
Raw Materials:

Manufactured Goods:
Commercial
None
Civilian
None
Scientific
None
Military
None
Guilds
None
Coins: 10
Military Tokens: None


Spoiler: enomis (Olympia A)
Initial Resource
Wood
Wonder Stages
Built: 0
Stage 1: 3 Victory Points
  • Cost: 2 Wood
Stage 2: Once per Age, build one of your cards for free (as your normal turn)
  • Cost: 2 Stone
Stage 3: 7 Victory Points
  • Cost: 2 Ore
Resources
Raw Materials:
None
Manufactured Goods:
None
Commercial
None
Civilian
None
Scientific
None
Military
None
Guilds
None
Coins: 6
Military Tokens: None


Spoiler: Formerfish (Stonehenge A)
Initial Resource
Wood
Wonder Stages
Built: 0
Stage 1: 3 Victory Points
  • Cost: 1 Ore, 1 Clay
Stage 2: 5 Victory Points
  • Cost: 1 Paper, 2 Clay
Stage 3: Gain 2 Victory Points for each Stone produced by your raw materials buildings at the end of the game
  • Cost: 3 Wood, 1 Cloth
Resources
Raw Materials:
None
Manufactured Goods:
None
Commercial
None
Civilian
None
Scientific
None
Military
None
Guilds
None
Coins: 6
Military Tokens: None


Spoiler: farside22 (Rhodos A)
Initial Resource
Ore
Wonder Stages
Built: 0
Stage 1: 3 Victory Points
  • Cost: 2 Wood
Stage 2: 2 Shields
  • Cost: 3 Clay
Stage 3: 7 Victory Points
  • Cost: 4 Ore
Resources
Raw Materials:

Manufactured Goods:
Commercial
None
Civilian
None
Scientific
None
Military
None
Guilds
None
Coins: 6
Military Tokens: None


Spoiler: Xtoxm (Roma B)
Initial Resource
Leader recruitment costs 2 Coins less than what is shown on the Leader card. Your neighbors also receive a discount of 1 Coin on their Leader recruitment.
Wonder Stages
Built: 0
Stage 1: 5 Coins, and add 4 random unused Leader cards to your Leader hand
  • Cost: 1 Clay, 1 Wood
Stage 2: 3 Victory Points, and you can recruit an additional Leader immediately
  • Cost: 1 Clay, 1 Ore, 1 Cloth
Stage 3: 3 Victory Points, and you can recruit an additional Leader immediately
  • Cost: 2 Ore, 1 Paper
Resources
Raw Materials:

Manufactured Goods:
Commercial
None
Civilian
None
Scientific
None
Military
None
Guilds
None
Coins: 6
Military Tokens: None


Spoiler: Isis (China B)
Initial Resource
Cloth
Wonder Stages
Built: 0
Stage A: 8 Coins; each of your neighbors also receives 2 Coins
  • Cost: 1 Wood, 1 Paper
Stage B: At the end of the game, copy an extra scientific symbol of your choice that is present in one of your neighbors’ cities
  • Cost: 2 Clay, 1 Ore
Stage C: At the end of the Age in which this stage is built, you do not take part in any military conflicts (your neighbors will face each other instead of you); all players other than you must pay 2 Coins to the bank
  • Cost: 3 Stone
Stage D: Each turn, you can produce one of any resource that is not already produced in your city (from raw materials, manufactured goods, and initial resource) using this Wonder stage
  • Cost: 2 Stone
Resources
Raw Materials:

Manufactured Goods:
Commercial
None
Civilian
None
Scientific
None
Military
None
Guilds
None
Coins: 6
Military Tokens: None
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Post Post #103 (isolation #51) » Tue Jun 02, 2020 4:58 am

Post by lilith2013 »

All players have finished drafting their Leader hands! The game begins!

It is now the Recruitment phase of Age I.
From your Leaders hand, select one Leader and take one of the following actions:
1) Recruit the Leader to your city in order to gain the effects listed on the Leader card, by paying the number of coins listed in the cost.
2) Discard the Leader to gain 3 Coins.
3) Use the Leader to build a Wonder stage, paying the required resources for the Wonder stage.

Please respond directly to the PM I sent. Players have (expired on 2020-06-04 12:01:28) to select a Leader to play.
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Post Post #106 (isolation #52) » Tue Jun 02, 2020 8:08 am

Post by lilith2013 »

It’s basically once per card that you play so you can use it up to 6 times per age! You also don’t have to make the same resource every time, so on the first card you play in Age II you can use it to make clay (as long as your city doesn’t already have clay) and then on the second card you play in Age II you could change it to make paper (as long as your city doesn’t already have paper). The restrictions are basically just “make any resource” and “as long as it’s not already present in your city via raw material cards/manufactured goods cards/initial resources”
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Post Post #109 (isolation #53) » Tue Jun 02, 2020 4:10 pm

Post by lilith2013 »

Cards played in Age I Recruitment phase
  • CreativeMod1 paid 4 Coins to recruit
    Archimedes
    , who makes Scientific cards cost 1 fewer resource to build.
  • Knightmare491 paid 3 Coins to recruit
    Caesar
    , who provides 2 Shields.
  • enomis paid 2 Coins to recruit
    Hannibal
    , who provides 1 Shield.
  • Formerfish paid 1 Coin to recruit
    Maecenas
    , which allows him to recruit all future Leaders for free.
  • farside22 paid 1 Coin after Xtoxm’s neighbor discount to recruit
    Leonidas
    , who makes Military cards cost 1 fewer resource to build.
  • Xtoxm paid 2 Coins after his discount to recruit
    Bilkis
    , which allows him to purchase any one resource from the bank for 1 Coin each turn.
  • Isis paid 0 Coins after Xtoxm’s neighbor discount to recruit
    Vitruvius
    , and will gain 2 Coins whenever she builds a card for free using a construction chain.
Updated boards

Spoiler: CreativeMod1 (Babylon B)
Initial Resource
Clay
Wonder Stages
Built: 0
Stage 1: 3 Victory Points
  • Cost: 1 Cloth, 1 Clay
Stage 2: Gain the ability to play the remaining card in your hand at the end of each Age instead of discarding it
  • Cost: 1 Glass, 2 Wood
Stage 3: At the end of the game, gain an extra scientific symbol of your choice
  • Cost: 3 Clay, 1 Paper
Resources
Raw Materials:

Manufactured Goods:
Commercial
None
Civilian
None
Scientific
None
Military
None
Guilds
None
Leaders
Archimedes
: Scientific cards cost 1 fewer resource to build (you can choose which resource is removed from the cost)
Coins: 2
Military Tokens: None


Spoiler: Knightmare491 (Brussels A)
Initial Resource
+4 Coins at the beginning of the game
Wonder Stages
Built: 0
Stage 1: Copy the first Wonder stage of the board to your left (above you in the playerlist)
  • Cost: Identical to the cost of the Wonder stage copied
Stage 2: Copy the second Wonder stage of the board to your right (below you in the playerlist)
  • Cost: Identical to the cost of the Wonder stage copied
Stage 3: Copy the third Wonder stage of the board to your left (above you in the playerlist)
  • Cost: Identical to the cost of the Wonder stage copied
Resources
Raw Materials:

Manufactured Goods:
Commercial
None
Civilian
None
Scientific
None
Military
None
Guilds
None
Leaders
Caesar
: 2 Shields
Coins: 7
Military Tokens: None


Spoiler: enomis (Olympia A)
Initial Resource
Wood
Wonder Stages
Built: 0
Stage 1: 3 Victory Points
  • Cost: 2 Wood
Stage 2: Once per Age, build one of your cards for free (as your normal turn)
  • Cost: 2 Stone
Stage 3: 7 Victory Points
  • Cost: 2 Ore
Resources
Raw Materials:
None
Manufactured Goods:
None
Commercial
None
Civilian
None
Scientific
None
Military
None
Guilds
None
Leaders
Hannibal
: 1 Shield
Coins: 4
Military Tokens: None


Spoiler: Formerfish (Stonehenge A)
Initial Resource
Wood
Wonder Stages
Built: 0
Stage 1: 3 Victory Points
  • Cost: 1 Ore, 1 Clay
Stage 2: 5 Victory Points
  • Cost: 1 Paper, 2 Clay
Stage 3: Gain 2 Victory Points for each Stone produced by your raw materials buildings at the end of the game
  • Cost: 3 Wood, 1 Cloth
Resources
Raw Materials:
None
Manufactured Goods:
None
Commercial
None
Civilian
None
Scientific
None
Military
None
Guilds
None
Leaders
Maecenas
: Recruit all future Leaders for free
Coins: 5
Military Tokens: None


Spoiler: farside22 (Rhodos A)
Initial Resource
Ore
Wonder Stages
Built: 0
Stage 1: 3 Victory Points
  • Cost: 2 Wood
Stage 2: 2 Shields
  • Cost: 3 Clay
Stage 3: 7 Victory Points
  • Cost: 4 Ore
Resources
Raw Materials:

Manufactured Goods:
Commercial
None
Civilian
None
Scientific
None
Military
None
Guilds
None
Leaders
Leonidas
: Military cards cost 1 fewer resource to build (you can choose which resource is removed from the cost)
Coins: 5
Military Tokens: None


Spoiler: Xtoxm (Roma B)
Initial Resource
Leader recruitment costs 2 Coins less than what is shown on the Leader card. Your neighbors also receive a discount of 1 Coin on their Leader recruitment.
Wonder Stages
Built: 0
Stage 1: 5 Coins, and add 4 random unused Leader cards to your Leader hand
  • Cost: 1 Clay, 1 Wood
Stage 2: 3 Victory Points, and you can recruit an additional Leader immediately
  • Cost: 1 Clay, 1 Ore, 1 Cloth
Stage 3: 3 Victory Points, and you can recruit an additional Leader immediately
  • Cost: 2 Ore, 1 Paper
Resources
Raw Materials:

Manufactured Goods:
Commercial
None
Civilian
None
Scientific
None
Military
None
Guilds
None
Leaders
Bilkis
: You can purchase any one resource from the bank for 1 Coin each turn
Coins: 4
Military Tokens: None


Spoiler: Isis (China B)
Initial Resource
Cloth
Wonder Stages
Built: 0
Stage A: 8 Coins; each of your neighbors also receives 2 Coins
  • Cost: 1 Wood, 1 Paper
Stage B: At the end of the game, copy an extra scientific symbol of your choice that is present in one of your neighbors’ cities
  • Cost: 2 Clay, 1 Ore
Stage C: At the end of the Age in which this stage is built, you do not take part in any military conflicts (your neighbors will face each other instead of you); all players other than you must pay 2 Coins to the bank
  • Cost: 3 Stone
Stage D: Each turn, you can produce one of any resource that is not already produced in your city (from raw materials, manufactured goods, and initial resource) using this Wonder stage
  • Cost: 2 Stone
Resources
Raw Materials:

Manufactured Goods:
Commercial
None
Civilian
None
Scientific
None
Military
None
Guilds
None
Leaders
Vitruvius
: Receive 2 Coins whenever you build a card for free using a construction chain
Coins: 6
Military Tokens: None


It is now Age I, Hand I! Hands in Age I will be passed to the left (up the player list). The first hands of Age I have been sent, and players now have (expired on 2020-06-04 23:15:31) to build a card, discard a card for 3 coins, or discard a card to build a Wonder stage. Please respond directly to the PM I sent you with your decision. If you need to buy a resource from a neighbor in order to build a card, please specify which neighbor you are buying from.
Last edited by lilith2013 on Wed Jun 03, 2020 9:23 am, edited 3 times in total.
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Post Post #111 (isolation #54) » Tue Jun 02, 2020 4:20 pm

Post by lilith2013 »

In post 107, Xtoxm wrote:i like how we were dealt the only two boards that give coins to neighbors
the magic of rng!
In post 108, Formerfish wrote:GL everyone, I have no idea what I'm doing.
that's okay, you don't really need to! Although there's a lot of available depth to learn in terms of strategy, the only gameplay you actually need to know is "pick a card out of the ones I tell you you have enough money/resources to buy." I've also had friends who won the game their first time playing, and they went up against pretty experienced players.
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Post Post #114 (isolation #55) » Wed Jun 03, 2020 9:23 am

Post by lilith2013 »

I think that puts us at unanimously being okay with a reroll, so I will be shuffling Leaders and resending out new hands shortly. Thanks guys, and I apologize for the mistakes!
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Post Post #115 (isolation #56) » Wed Jun 03, 2020 9:24 am

Post by lilith2013 »

All boards remain the same as before:

Spoiler: CreativeMod1 (Babylon B)
Initial Resource
Clay
Wonder Stages
Built: 0
Stage 1: 3 Victory Points
  • Cost: 1 Cloth, 1 Clay
Stage 2: Gain the ability to play the remaining card in your hand at the end of each Age instead of discarding it
  • Cost: 1 Glass, 2 Wood
Stage 3: At the end of the game, gain an extra scientific symbol of your choice
  • Cost: 3 Clay, 1 Paper
Resources
Raw Materials:

Manufactured Goods:
Commercial
None
Civilian
None
Scientific
None
Military
None
Guilds
None
Coins: 6
Military Tokens: None


Spoiler: Knightmare491 (Brussels A)
Initial Resource
+4 Coins at the beginning of the game
Wonder Stages
Built: 0
Stage 1: Copy the first Wonder stage of the board to your left (above you in the playerlist)
  • Cost: Identical to the cost of the Wonder stage copied
Stage 2: Copy the second Wonder stage of the board to your right (below you in the playerlist)
  • Cost: Identical to the cost of the Wonder stage copied
Stage 3: Copy the third Wonder stage of the board to your left (above you in the playerlist)
  • Cost: Identical to the cost of the Wonder stage copied
Resources
Raw Materials:

Manufactured Goods:
Commercial
None
Civilian
None
Scientific
None
Military
None
Guilds
None
Coins: 10
Military Tokens: None


Spoiler: enomis (Olympia A)
Initial Resource
Wood
Wonder Stages
Built: 0
Stage 1: 3 Victory Points
  • Cost: 2 Wood
Stage 2: Once per Age, build one of your cards for free (as your normal turn)
  • Cost: 2 Stone
Stage 3: 7 Victory Points
  • Cost: 2 Ore
Resources
Raw Materials:
None
Manufactured Goods:
None
Commercial
None
Civilian
None
Scientific
None
Military
None
Guilds
None
Coins: 6
Military Tokens: None


Spoiler: Formerfish (Stonehenge A)
Initial Resource
Wood
Wonder Stages
Built: 0
Stage 1: 3 Victory Points
  • Cost: 1 Ore, 1 Clay
Stage 2: 5 Victory Points
  • Cost: 1 Paper, 2 Clay
Stage 3: Gain 2 Victory Points for each Stone produced by your raw materials buildings at the end of the game
  • Cost: 3 Wood, 1 Cloth
Resources
Raw Materials:
None
Manufactured Goods:
None
Commercial
None
Civilian
None
Scientific
None
Military
None
Guilds
None
Coins: 6
Military Tokens: None


Spoiler: farside22 (Rhodos A)
Initial Resource
Ore
Wonder Stages
Built: 0
Stage 1: 3 Victory Points
  • Cost: 2 Wood
Stage 2: 2 Shields
  • Cost: 3 Clay
Stage 3: 7 Victory Points
  • Cost: 4 Ore
Resources
Raw Materials:

Manufactured Goods:
Commercial
None
Civilian
None
Scientific
None
Military
None
Guilds
None
Coins: 6
Military Tokens: None


Spoiler: Xtoxm (Roma B)
Initial Resource
Leader recruitment costs 2 Coins less than what is shown on the Leader card. Your neighbors also receive a discount of 1 Coin on their Leader recruitment.
Wonder Stages
Built: 0
Stage 1: 5 Coins, and add 4 random unused Leader cards to your Leader hand
  • Cost: 1 Clay, 1 Wood
Stage 2: 3 Victory Points, and you can recruit an additional Leader immediately
  • Cost: 1 Clay, 1 Stone, 1 Cloth
Stage 3: 3 Victory Points, and you can recruit an additional Leader immediately
  • Cost: 2 Stone, 1 Paper
Resources
Raw Materials:

Manufactured Goods:
Commercial
None
Civilian
None
Scientific
None
Military
None
Guilds
None
Coins: 6
Military Tokens: None


Spoiler: Isis (China B)
Initial Resource
Cloth
Wonder Stages
Built: 0
Stage A: 8 Coins; each of your neighbors also receives 2 Coins
  • Cost: 1 Wood, 1 Paper
Stage B: At the end of the game, copy an extra scientific symbol of your choice that is present in one of your neighbors’ cities
  • Cost: 2 Clay, 1 Ore
Stage C: At the end of the Age in which this stage is built, you do not take part in any military conflicts (your neighbors will face each other instead of you); all players other than you must pay 2 Coins to the bank
  • Cost: 2 Wood, 1 Paper
Stage D: Each turn, you can produce one of any resource that is not already produced in your city (from raw materials, manufactured goods, and initial resource) using this Wonder stage
  • Cost: 2 Stone
Resources
Raw Materials:

Manufactured Goods:
Commercial
None
Civilian
None
Scientific
None
Military
None
Guilds
None
Coins: 6
Military Tokens: None
Last edited by lilith2013 on Thu Jun 04, 2020 1:19 am, edited 1 time in total.
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Post Post #116 (isolation #57) » Wed Jun 03, 2020 1:22 pm

Post by lilith2013 »

After quadruple checking all the Leader cards and updating some of the language to hopefully make them easier to understand, all new Leader hands have been sent. I will be continuing with the "go at your own pace" passing of cards, since the results of drafting are not public. There's no set deadline but if you haven't responded within 36 hours of my last PM I might poke you.

edit: Since I'm doing "go at your own pace," keep in mind that you won't be able to change your mind for this drafting phase once you've selected a card and I've read your PM, as I've likely already passed your hand to the next person.
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Post Post #117 (isolation #58) » Sat Jun 06, 2020 5:06 am

Post by lilith2013 »

The Leader draft is complete! We are moving into Age I Recruitment phase. Please indicate which Leader you would like to play, and whether you are recruiting them, discarding them for 3 coins, or using them to build a Wonder stage. If it's not clear from your language (eg if you just say "Play Lilith" or "I choose Lilith"), I will assume you mean you want to recruit your Leader. If you have already indicated which Leader you are playing, no need to do anything else right now.
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Post Post #118 (isolation #59) » Sat Jun 06, 2020 9:35 am

Post by lilith2013 »

Age I Recruitment phase
  • CreativeMod1 paid 1 Coin and recruited
    Maecanas
    , who makes his future Leaders free to recruit.
  • Knightmare491 paid 2 Coins and recruited
    Hannibal
    , who gives 1 Shield.
  • enomis paid 4 Coins and recruited
    Bilkis
    , who allows him to purchase any resource from the bank for 1 Coin once per turn.
  • Formerfish paid 2 Coins and recruited
    Hatshepsut
    , who gives 1 Coin from the bank for each neighbor from whom he purchased a resource each turn.
  • farside22 paid 2 Coins after Xtoxm’s neighbor discount and recruited
    Imhotep
    , who makes Wonder stages cost 1 fewer resource to build.
  • Xtoxm paid 2 Coins after his Wonder discount and recruited
    Archimedes
    , who makes Scientific cards cost 1 fewer resource to build.
  • Isis paid 4 Coins after Xtoxm/s neighbor discount and recruited
    Caesar
    , who gives 2 Shields.
Updated boards:

Spoiler: CreativeMod1 (Babylon B)
Initial Resource
Clay
Wonder Stages
Built: 0
Stage 1: 3 Victory Points
  • Cost: 1 Cloth, 1 Clay
Stage 2: Gain the ability to play the remaining card in your hand at the end of each Age instead of discarding it
  • Cost: 1 Glass, 2 Wood
Stage 3: At the end of the game, gain an extra scientific symbol of your choice
  • Cost: 3 Clay, 1 Paper
Resources
Raw Materials:

Manufactured Goods:
Commercial
None
Civilian
None
Scientific
None
Military
None
Guilds
None
Leaders
Maecenas:
You can recruit Leaders in future Recruitment phases for free
Coins: 5
Military Tokens: None


Spoiler: Knightmare491 (Brussels A)
Initial Resource
+4 Coins at the beginning of the game
Wonder Stages
Built: 0
Stage 1: Copy the first Wonder stage of the board to your left (above you in the playerlist)
  • Cost: Identical to the cost of the Wonder stage copied
Stage 2: Copy the second Wonder stage of the board to your right (below you in the playerlist)
  • Cost: Identical to the cost of the Wonder stage copied
Stage 3: Copy the third Wonder stage of the board to your left (above you in the playerlist)
  • Cost: Identical to the cost of the Wonder stage copied
Resources
Raw Materials:

Manufactured Goods:
Commercial
None
Civilian
None
Scientific
None
Military
None
Guilds
None
Leaders
Hannibal:
1 Shield
Coins: 8
Military Tokens: None


Spoiler: enomis (Olympia A)
Initial Resource
Wood
Wonder Stages
Built: 0
Stage 1: 3 Victory Points
  • Cost: 2 Wood
Stage 2: Once per Age, build one of your cards for free (as your normal turn)
  • Cost: 2 Stone
Stage 3: 7 Victory Points
  • Cost: 2 Ore
Resources
Raw Materials:
None
Manufactured Goods:
None
Commercial
None
Civilian
None
Scientific
None
Military
None
Guilds
None
Leaders
Bilkis:
Once per turn, you can purchase any resource from the bank for 1 Coin
Coins: 2
Military Tokens: None


Spoiler: Formerfish (Stonehenge A)
Initial Resource
Wood
Wonder Stages
Built: 0
Stage 1: 3 Victory Points
  • Cost: 1 Ore, 1 Clay
Stage 2: 5 Victory Points
  • Cost: 1 Paper, 2 Clay
Stage 3: Gain 2 Victory Points for each Stone produced by your raw materials buildings at the end of the game
  • Cost: 3 Wood, 1 Cloth
Resources
Raw Materials:
None
Manufactured Goods:
None
Commercial
None
Civilian
None
Scientific
None
Military
None
Guilds
None
Leaders
Hatshepsut:
When you purchase resources from neighbors, receive 1 Coin from the bank for each neighbor from whom you purchased a resource (i.e. max 2 Coins per turn, 1 for each neighbor) after the purchase occurs
Coins: 4
Military Tokens: None


Spoiler: farside22 (Rhodos A)
Initial Resource
Ore
Wonder Stages
Built: 0
Stage 1: 3 Victory Points
  • Cost: 2 Wood
Stage 2: 2 Shields
  • Cost: 3 Clay
Stage 3: 7 Victory Points
  • Cost: 4 Ore
Resources
Raw Materials:

Manufactured Goods:
Commercial
None
Civilian
None
Scientific
None
Military
None
Guilds
None
Leaders
Imhotep:
Wonder stages cost 1 fewer resource to build (you can choose which resource is removed from the cost)
Coins: 4
Military Tokens: None


Spoiler: Xtoxm (Roma B)
Initial Resource
Leader recruitment costs 2 Coins less than what is shown on the Leader card. Your neighbors also receive a discount of 1 Coin on their Leader recruitment.
Wonder Stages
Built: 0
Stage 1: 5 Coins, and add 4 random unused Leader cards to your Leader hand
  • Cost: 1 Clay, 1 Wood
Stage 2: 3 Victory Points, and you can recruit an additional Leader immediately
  • Cost: 1 Clay, 1 Stone, 1 Cloth
Stage 3: 3 Victory Points, and you can recruit an additional Leader immediately
  • Cost: 2 Stone, 1 Paper
Resources
Raw Materials:

Manufactured Goods:
Commercial
None
Civilian
None
Scientific
None
Military
None
Guilds
None
Leaders
Archimedes:
Scientific cards cost 1 fewer resource to build (you can choose which resource is removed from the cost)
Coins: 4
Military Tokens: None


Spoiler: Isis (China B)
Initial Resource
Cloth
Wonder Stages
Built: 0
Stage A: 8 Coins; each of your neighbors also receives 2 Coins
  • Cost: 1 Wood, 1 Paper
Stage B: At the end of the game, copy an extra scientific symbol of your choice that is present in one of your neighbors’ cities
  • Cost: 2 Clay, 1 Ore
Stage C: At the end of the Age in which this stage is built, you do not take part in any military conflicts (your neighbors will face each other instead of you); all players other than you must pay 2 Coins to the bank
  • Cost: 2 Wood, 1 Paper
Stage D: Each turn, you can produce one of any resource that is not already produced in your city (from raw materials, manufactured goods, and initial resource) using this Wonder stage
  • Cost: 2 Stone
Resources
Raw Materials:

Manufactured Goods:
Commercial
None
Civilian
None
Scientific
Apothecary:
Compass symbol
  • Construction Chain:
    Stables
    ,
    Dispensary
Military
None
Guilds
None
Leaders
Caesar:
2 Shields
Coins: 2
Military Tokens: None


It is now Age I, Hand I! Hands in Age I will be passed to the left (up the player list). The first hands of Age I have been sent, and players now have (expired on 2020-06-08 16:39:47) to build a card, discard a card for 3 coins, or discard a card to build a Wonder stage. Please respond directly to the PM I sent you with your decision. If you need to buy a resource from a neighbor in order to build a card, please specify which neighbor you are buying from.
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Post Post #119 (isolation #60) » Mon Jun 08, 2020 4:33 am

Post by lilith2013 »

Cards played in Age I, Hand I
  • CreativeMod1 bought 1 Cloth from Isis for 2 Coins and built an
    Apothecary
    , which gives a Compass symbol.
  • Knightmare491 built a
    Pawnshop
    , which gives 3 Victory Points.
  • enomis paid 1 Coin and built a
    Mine
    , produces either 1 Ore or 1 Stone per turn.
  • Formerfish paid 1 Coin and built an
    Excavation
    , which produces 1 Stone or 1 Clay per turn.
  • farside22 paid 1 Coin and built a
    Tree Farm
    , which produces either 1 Wood or 1 Clay per turn.
  • Xtoxm paid 1 Coin and built a
    Forest Cave
    , which produces 1 Wood or 1 Ore per turn.
  • Isis built a
    Press
    , which produces 1 Paper per turn.
Updated boards

Spoiler: CreativeMod1 (Babylon B)
Initial Resource
Clay
Wonder Stages
Built: 0
Stage 1: 3 Victory Points
  • Cost: 1 Cloth, 1 Clay
Stage 2: Gain the ability to play the remaining card in your hand at the end of each Age instead of discarding it
  • Cost: 1 Glass, 2 Wood
Stage 3: At the end of the game, gain an extra scientific symbol of your choice
  • Cost: 3 Clay, 1 Paper
Resources
Raw Materials:

Manufactured Goods:
Commercial
None
Civilian
None
Scientific
Apothecary:
Compass symbol
  • Construction Chain:
    Stables
    ,
    Dispensary
Military
None
Guilds
None
Leaders
Maecenas:
You can recruit Leaders in future Recruitment phases for free
Coins: 3
Military Tokens: None


Spoiler: Knightmare491 (Brussels A)
Initial Resource
+4 Coins at the beginning of the game
Wonder Stages
Built: 0
Stage 1: Copy the first Wonder stage of the board to your left (above you in the playerlist)
  • Cost: Identical to the cost of the Wonder stage copied
Stage 2: Copy the second Wonder stage of the board to your right (below you in the playerlist)
  • Cost: Identical to the cost of the Wonder stage copied
Stage 3: Copy the third Wonder stage of the board to your left (above you in the playerlist)
  • Cost: Identical to the cost of the Wonder stage copied
Resources
Raw Materials:

Manufactured Goods:
Commercial
None
Civilian
Pawnshop:
3 Victory Points
Scientific
None
Military
None
Guilds
None
Leaders
Hannibal:
1 Shield
Coins: 8
Military Tokens: None


Spoiler: enomis (Olympia A)
Initial Resource
Wood
Wonder Stages
Built: 0
Stage 1: 3 Victory Points
  • Cost: 2 Wood
Stage 2: Once per Age, build one of your cards for free (as your normal turn)
  • Cost: 2 Stone
Stage 3: 7 Victory Points
  • Cost: 2 Ore
Resources
Raw Materials:
Mine:
Produces either 1 Ore or 1 Stone per turn
Manufactured Goods:
None
Commercial
None
Civilian
None
Scientific
None
Military
None
Guilds
None
Leaders
Bilkis:
Once per turn, you can purchase any resource from the bank for 1 Coin
Coins: 1
Military Tokens: None


Spoiler: Formerfish (Stonehenge A)
Initial Resource
Wood
Wonder Stages
Built: 0
Stage 1: 3 Victory Points
  • Cost: 1 Ore, 1 Clay
Stage 2: 5 Victory Points
  • Cost: 1 Paper, 2 Clay
Stage 3: Gain 2 Victory Points for each Stone produced by your raw materials buildings at the end of the game
  • Cost: 3 Wood, 1 Cloth
Resources
Raw Materials:
Excavation:
Produces 1 Stone or 1 Clay per turn
Manufactured Goods:
None
Commercial
None
Civilian
None
Scientific
None
Military
None
Guilds
None
Leaders
Hatshepsut:
When you purchase resources from neighbors, receive 1 Coin from the bank for each neighbor from whom you purchased a resource (i.e. max 2 Coins per turn, 1 for each neighbor) after the purchase occurs
Coins: 3
Military Tokens: None


Spoiler: farside22 (Rhodos A)
Initial Resource
Ore
Wonder Stages
Built: 0
Stage 1: 3 Victory Points
  • Cost: 2 Wood
Stage 2: 2 Shields
  • Cost: 3 Clay
Stage 3: 7 Victory Points
  • Cost: 4 Ore
Resources
Raw Materials:
Tree Farm:
Produces either 1 Wood or 1 Clay per turn
Manufactured Goods:
Commercial
None
Civilian
None
Scientific
None
Military
None
Guilds
None
Leaders
Imhotep:
Wonder stages cost 1 fewer resource to build (you can choose which resource is removed from the cost)
Coins: 3
Military Tokens: None


Spoiler: Xtoxm (Roma B)
Initial Resource
Leader recruitment costs 2 Coins less than what is shown on the Leader card. Your neighbors also receive a discount of 1 Coin on their Leader recruitment.
Wonder Stages
Built: 0
Stage 1: 5 Coins, and add 4 random unused Leader cards to your Leader hand
  • Cost: 1 Clay, 1 Wood
Stage 2: 3 Victory Points, and you can recruit an additional Leader immediately
  • Cost: 1 Clay, 1 Stone, 1 Cloth
Stage 3: 3 Victory Points, and you can recruit an additional Leader immediately
  • Cost: 2 Stone, 1 Paper
Resources
Raw Materials:
Forest Cave:
Produces 1 Wood or 1 Ore per turn
Manufactured Goods:
Commercial
None
Civilian
None
Scientific
None
Military
None
Guilds
None
Leaders
Archimedes:
Scientific cards cost 1 fewer resource to build (you can choose which resource is removed from the cost)
Coins: 3
Military Tokens: None


Spoiler: Isis (China B)
Initial Resource
Cloth
Wonder Stages
Built: 0
Stage A: 8 Coins; each of your neighbors also receives 2 Coins
  • Cost: 1 Wood, 1 Paper
Stage B: At the end of the game, copy an extra scientific symbol of your choice that is present in one of your neighbors’ cities
  • Cost: 2 Clay, 1 Ore
Stage C: At the end of the Age in which this stage is built, you do not take part in any military conflicts (your neighbors will face each other instead of you); all players other than you must pay 2 Coins to the bank
  • Cost: 2 Wood, 1 Paper
Stage D: Each turn, you can produce one of any resource that is not already produced in your city (from raw materials, manufactured goods, and initial resource) using this Wonder stage
  • Cost: 2 Stone
Resources
Raw Materials:

Manufactured Goods:
Press:
Produces 1 Paper per turn
Commercial
None
Civilian
None
Scientific
None
Military
None
Guilds
None
Leaders
Caesar:
2 Shields
Coins: 4
Military Tokens: None



It is now Age I, Hand II! Hands in Age I are passed to the left (up the player list). The next hands of Age I have been sent, and players now have (expired on 2020-06-10 11:38:31) to build a card, discard a card for 3 coins, or discard a card to build a Wonder stage. Please respond directly to the PM I sent you with your decision. If you need to buy a resource from a neighbor in order to build a card, please specify which neighbor you are buying from.
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Post Post #120 (isolation #61) » Tue Jun 09, 2020 7:36 am

Post by lilith2013 »

Cards played in Age I, Hand II
  • CreativeMod1 bought 1 Paper from Isis for 2 Coins and built a
    Scriptorium
    , which gives a Tablet symbol.
  • Knightmare491 built a
    Loom
    , which produces 1 Cloth per turn.
  • enomis built a
    Tavern
    and gains 5 Coins.
  • Formerfish paid 1 Coin and built a
    Timber Yard
    , which produces either 1 Stone or 1 Wood per turn.
  • farside22 built a
    West Trading Post
    , which allows her to buy raw materials (Clay, Ore, Stone, Wood) from Formerfish for 1 coin instead of 2.
  • Xtoxm built a
    Workshop
    , which gives a Wheel Symbol, for free with Archimedes.
  • Isis built an
    East Trading Post
    , which allows her to buy raw materials (Clay, Ore, Stone, Wood) from CreativeMod1 for 1 coin instead of 2.
Updated boards

Spoiler: CreativeMod1 (Babylon B)
Initial Resource
Clay
Wonder Stages
Built: 0
Stage 1: 3 Victory Points
  • Cost: 1 Cloth, 1 Clay
Stage 2: Gain the ability to play the remaining card in your hand at the end of each Age instead of discarding it
  • Cost: 1 Glass, 2 Wood
Stage 3: At the end of the game, gain an extra scientific symbol of your choice
  • Cost: 3 Clay, 1 Paper
Resources
Raw Materials:

Manufactured Goods:
Commercial
None
Civilian
None
Scientific
Apothecary:
Compass symbol
  • Construction Chain:
    Stables
    ,
    Dispensary
Scriptorium:
Tablet symbol
  • Construction Chain:
    Courthouse
    ,
    Library
Military
None
Guilds
None
Leaders
Maecenas:
You can recruit Leaders in future Recruitment phases for free
Coins: 1
Military Tokens: None


Spoiler: Knightmare491 (Brussels A)
Initial Resource
+4 Coins at the beginning of the game
Wonder Stages
Built: 0
Stage 1: Copy the first Wonder stage of the board to your left (above you in the playerlist)
  • Cost: Identical to the cost of the Wonder stage copied
Stage 2: Copy the second Wonder stage of the board to your right (below you in the playerlist)
  • Cost: Identical to the cost of the Wonder stage copied
Stage 3: Copy the third Wonder stage of the board to your left (above you in the playerlist)
  • Cost: Identical to the cost of the Wonder stage copied
Resources
Raw Materials:

Manufactured Goods:
Loom:
Produces 1 Cloth per turn
Commercial
None
Civilian
Pawnshop:
3 Victory Points
Scientific
None
Military
None
Guilds
None
Leaders
Hannibal:
1 Shield
Coins: 8
Military Tokens: None


Spoiler: enomis (Olympia A)
Initial Resource
Wood
Wonder Stages
Built: 0
Stage 1: 3 Victory Points
  • Cost: 2 Wood
Stage 2: Once per Age, build one of your cards for free (as your normal turn)
  • Cost: 2 Stone
Stage 3: 7 Victory Points
  • Cost: 2 Ore
Resources
Raw Materials:
Mine:
Produces either 1 Ore or 1 Stone per turn
Manufactured Goods:
None
Commercial
Tavern:
5 Coins
Civilian
None
Scientific
None
Military
None
Guilds
None
Leaders
Bilkis:
Once per turn, you can purchase any resource from the bank for 1 Coin
Coins: 6
Military Tokens: None


Spoiler: Formerfish (Stonehenge A)
Initial Resource
Wood
Wonder Stages
Built: 0
Stage 1: 3 Victory Points
  • Cost: 1 Ore, 1 Clay
Stage 2: 5 Victory Points
  • Cost: 1 Paper, 2 Clay
Stage 3: Gain 2 Victory Points for each Stone produced by your raw materials buildings at the end of the game
  • Cost: 3 Wood, 1 Cloth
Resources
Raw Materials:
Excavation:
Produces 1 Stone or 1 Clay per turn
Timber Yard:
Produces either 1 Stone or 1 Wood per turn
Manufactured Goods:
None
Commercial
None
Civilian
None
Scientific
None
Military
None
Guilds
None
Leaders
Hatshepsut:
When you purchase resources from neighbors, receive 1 Coin from the bank for each neighbor from whom you purchased a resource (i.e. max 2 Coins per turn, 1 for each neighbor) after the purchase occurs
Coins: 2
Military Tokens: None


Spoiler: farside22 (Rhodos A)
Initial Resource
Ore
Wonder Stages
Built: 0
Stage 1: 3 Victory Points
  • Cost: 2 Wood
Stage 2: 2 Shields
  • Cost: 3 Clay
Stage 3: 7 Victory Points
  • Cost: 4 Ore
Resources
Raw Materials:
Tree Farm:
Produces either 1 Wood or 1 Clay per turn
Manufactured Goods:
Commercial
West Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the west (left/above you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Civilian
None
Scientific
None
Military
None
Guilds
None
Leaders
Imhotep:
Wonder stages cost 1 fewer resource to build (you can choose which resource is removed from the cost)
Coins: 3
Military Tokens: None


Spoiler: Xtoxm (Roma B)
Initial Resource
Leader recruitment costs 2 Coins less than what is shown on the Leader card. Your neighbors also receive a discount of 1 Coin on their Leader recruitment.
Wonder Stages
Built: 0
Stage 1: 5 Coins, and add 4 random unused Leader cards to your Leader hand
  • Cost: 1 Clay, 1 Wood
Stage 2: 3 Victory Points, and you can recruit an additional Leader immediately
  • Cost: 1 Clay, 1 Stone, 1 Cloth
Stage 3: 3 Victory Points, and you can recruit an additional Leader immediately
  • Cost: 2 Stone, 1 Paper
Resources
Raw Materials:
Forest Cave:
Produces 1 Wood or 1 Ore per turn
Manufactured Goods:
Commercial
None
Civilian
None
Scientific
Workshop:
Wheel Symbol
  • Construction Chain:
    Archery Range
    ,
    Laboratory
Military
None
Guilds
None
Leaders
Archimedes:
Scientific cards cost 1 fewer resource to build (you can choose which resource is removed from the cost)
Coins: 3
Military Tokens: None


Spoiler: Isis (China B)
Initial Resource
Cloth
Wonder Stages
Built: 0
Stage A: 8 Coins; each of your neighbors also receives 2 Coins
  • Cost: 1 Wood, 1 Paper
Stage B: At the end of the game, copy an extra scientific symbol of your choice that is present in one of your neighbors’ cities
  • Cost: 2 Clay, 1 Ore
Stage C: At the end of the Age in which this stage is built, you do not take part in any military conflicts (your neighbors will face each other instead of you); all players other than you must pay 2 Coins to the bank
  • Cost: 2 Wood, 1 Paper
Stage D: Each turn, you can produce one of any resource that is not already produced in your city (from raw materials, manufactured goods, and initial resource) using this Wonder stage
  • Cost: 2 Stone
Resources
Raw Materials:

Manufactured Goods:
Press:
Produces 1 Paper per turn
Commercial
East Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the east (right/below you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Civilian
None
Scientific
None
Military
None
Guilds
None
Leaders
Caesar:
2 Shields
Coins: 6
Military Tokens: None


It is now Age I, Hand III! Hands in Age I are passed to the left (up the player list). The next hands of Age I have been sent, and players now have (expired on 2020-06-11 14:40:04) to build a card, discard a card for 3 coins, or discard a card to build a Wonder stage. Please respond directly to the PM I sent you with your decision. If you need to buy a resource from a neighbor in order to build a card, please specify which neighbor you are buying from.
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Post Post #121 (isolation #62) » Thu Jun 11, 2020 12:42 pm

Post by lilith2013 »

Cards played in Age I, Hand III
  • CreativeMod1 built a
    Lumber Yard
    , which produces 1 Wood per turn.
  • Knightmare491 built a
    Stone Pit
    , which produces 1 Stone per turn.
  • enomis bought 1 Paper from the bank for 1 Coin and built a
    Scriptorium
    , which gives a Tablet symbol.
  • Formerfish discarded a card and bought 1 Ore from farside for 2 Coins, and built the first Wonder stage of Stonehenge A, which gives 3 Victory Points. He then received 1 Coin from the bank for buying from his neighbors.
  • farside22 paid 1 Coin and built a
    Clay Pit
    , which produces either 1 Clay or 1 Ore per turn.
  • Xtoxm built a
    Tavern
    and gains 5 Coins.
  • Isis built a
    Tavern
    and gains 5 Coins.
Updated boards

Spoiler: CreativeMod1 (Babylon B)
Initial Resource
Clay
Wonder Stages
Built: 0
Stage 1: 3 Victory Points
  • Cost: 1 Cloth, 1 Clay
Stage 2: Gain the ability to play the remaining card in your hand at the end of each Age instead of discarding it
  • Cost: 1 Glass, 2 Wood
Stage 3: At the end of the game, gain an extra scientific symbol of your choice
  • Cost: 3 Clay, 1 Paper
Resources
Raw Materials:
Lumber Yard:
Produces 1 Wood per turn
Manufactured Goods:
Commercial
None
Civilian
None
Scientific
Apothecary:
Compass symbol
  • Construction Chain:
    Stables
    ,
    Dispensary
Scriptorium:
Tablet symbol
  • Construction Chain:
    Courthouse
    ,
    Library
Military
None
Guilds
None
Leaders
Maecenas:
You can recruit Leaders in future Recruitment phases for free
Coins: 1
Military Tokens: None


Spoiler: Knightmare491 (Brussels A)
Initial Resource
+4 Coins at the beginning of the game
Wonder Stages
Built: 0
Stage 1: Copy the first Wonder stage of the board to your left (above you in the playerlist)
  • Cost: Identical to the cost of the Wonder stage copied
Stage 2: Copy the second Wonder stage of the board to your right (below you in the playerlist)
  • Cost: Identical to the cost of the Wonder stage copied
Stage 3: Copy the third Wonder stage of the board to your left (above you in the playerlist)
  • Cost: Identical to the cost of the Wonder stage copied
Resources
Raw Materials:
Stone Pit:
Produces 1 Stone per turn
Manufactured Goods:
Loom:
Produces 1 Cloth per turn
Commercial
None
Civilian
Pawnshop:
3 Victory Points
Scientific
None
Military
None
Guilds
None
Leaders
Hannibal:
1 Shield
Coins: 8
Military Tokens: None


Spoiler: enomis (Olympia A)
Initial Resource
Wood
Wonder Stages
Built: 0
Stage 1: 3 Victory Points
  • Cost: 2 Wood
Stage 2: Once per Age, build one of your cards for free (as your normal turn)
  • Cost: 2 Stone
Stage 3: 7 Victory Points
  • Cost: 2 Ore
Resources
Raw Materials:
Mine:
Produces either 1 Ore or 1 Stone per turn
Manufactured Goods:
None
Commercial
Tavern:
5 Coins
Civilian
None
Scientific
Scriptorium:
Tablet symbol
  • Construction Chain:
    Courthouse
    ,
    Library
Military
None
Guilds
None
Leaders
Bilkis:
Once per turn, you can purchase any resource from the bank for 1 Coin
Coins: 5
Military Tokens: None


Spoiler: Formerfish (Stonehenge A)
Initial Resource
Wood
Wonder Stages
Built: 1
Stage 1: 3 Victory Points
  • Cost: 1 Ore, 1 Clay
Stage 2: 5 Victory Points
  • Cost: 1 Paper, 2 Clay
Stage 3: Gain 2 Victory Points for each Stone produced by your raw materials buildings at the end of the game
  • Cost: 3 Wood, 1 Cloth
Resources
Raw Materials:
Excavation:
Produces 1 Stone or 1 Clay per turn
Timber Yard:
Produces either 1 Stone or 1 Wood per turn
Manufactured Goods:
None
Commercial
None
Civilian
None
Scientific
None
Military
None
Guilds
None
Leaders
Hatshepsut:
When you purchase resources from neighbors, receive 1 Coin from the bank for each neighbor from whom you purchased a resource (i.e. max 2 Coins per turn, 1 for each neighbor) after the purchase occurs
Coins: 1
Military Tokens: None


Spoiler: farside22 (Rhodos A)
Initial Resource
Ore
Wonder Stages
Built: 0
Stage 1: 3 Victory Points
  • Cost: 2 Wood
Stage 2: 2 Shields
  • Cost: 3 Clay
Stage 3: 7 Victory Points
  • Cost: 4 Ore
Resources
Raw Materials:
Tree Farm:
Produces either 1 Wood or 1 Clay per turn
Clay Pit:
Produces either 1 Clay or 1 Ore per turn
Manufactured Goods:
Commercial
West Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the west (left/above you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Civilian
None
Scientific
None
Military
None
Guilds
None
Leaders
Imhotep:
Wonder stages cost 1 fewer resource to build (you can choose which resource is removed from the cost)
Coins: 4
Military Tokens: None


Spoiler: Xtoxm (Roma B)
Initial Resource
Leader recruitment costs 2 Coins less than what is shown on the Leader card. Your neighbors also receive a discount of 1 Coin on their Leader recruitment.
Wonder Stages
Built: 0
Stage 1: 5 Coins, and add 4 random unused Leader cards to your Leader hand
  • Cost: 1 Clay, 1 Wood
Stage 2: 3 Victory Points, and you can recruit an additional Leader immediately
  • Cost: 1 Clay, 1 Stone, 1 Cloth
Stage 3: 3 Victory Points, and you can recruit an additional Leader immediately
  • Cost: 2 Stone, 1 Paper
Resources
Raw Materials:
Forest Cave:
Produces 1 Wood or 1 Ore per turn
Manufactured Goods:
Commercial
Tavern:
5 Coins
Civilian
None
Scientific
Workshop:
Wheel Symbol
  • Construction Chain:
    Archery Range
    ,
    Laboratory
Military
None
Guilds
None
Leaders
Archimedes:
Scientific cards cost 1 fewer resource to build (you can choose which resource is removed from the cost)
Coins: 8
Military Tokens: None


Spoiler: Isis (China B)
Initial Resource
Cloth
Wonder Stages
Built: 0
Stage A: 8 Coins; each of your neighbors also receives 2 Coins
  • Cost: 1 Wood, 1 Paper
Stage B: At the end of the game, copy an extra scientific symbol of your choice that is present in one of your neighbors’ cities
  • Cost: 2 Clay, 1 Ore
Stage C: At the end of the Age in which this stage is built, you do not take part in any military conflicts (your neighbors will face each other instead of you); all players other than you must pay 2 Coins to the bank
  • Cost: 2 Wood, 1 Paper
Stage D: Each turn, you can produce one of any resource that is not already produced in your city (from raw materials, manufactured goods, and initial resource) using this Wonder stage
  • Cost: 2 Stone
Resources
Raw Materials:

Manufactured Goods:
Press:
Produces 1 Paper per turn
Commercial
East Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the east (right/below you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Tavern:
5 Coins
Civilian
None
Scientific
None
Military
None
Guilds
None
Leaders
Caesar:
2 Shields
Coins: 11
Military Tokens: None


It is now Age I, Hand IV! Hands in Age I are passed to the left (up the player list). The next hands of Age I have been sent, and players now have (expired on 2020-06-13 19:45:33) to build a card, discard a card for 3 coins, or discard a card to build a Wonder stage. Please respond directly to the PM I sent you with your decision. If you need to buy a resource from a neighbor in order to build a card, please specify which neighbor you are buying from.
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Post Post #122 (isolation #63) » Sat Jun 13, 2020 10:43 am

Post by lilith2013 »

Cards played in Age I, Hand IV
  • CreativeMod1 discarded a card and gained 3 Coins.
  • Knightmare491 built a
    Glassworks
    , which produces 1 Glass per turn.
  • enomis built a
    Glassworks
    , which produces 1 Glass per turn.
  • Formerfish built an
    East Trading Post
    , which allows him to buy raw materials (Clay, Ore, Stone, Wood) from farside22 for 1 coin instead of 2.
  • farside22 built an
    Altar
    , which gives 2 Victory Points.
  • Xtoxm built a
    Marketplace
    , which allows him to buy manufactured goods (Cloth, Glass, Paper) from either neighbor for 1 coin instead of 2.
  • Isis built a
    Stone Pit
    , which produces 1 Stone per turn.
Updated boards

Spoiler: CreativeMod1 (Babylon B)
Initial Resource
Clay
Wonder Stages
Built: 0
Stage 1: 3 Victory Points
  • Cost: 1 Cloth, 1 Clay
Stage 2: Gain the ability to play the remaining card in your hand at the end of each Age instead of discarding it
  • Cost: 1 Glass, 2 Wood
Stage 3: At the end of the game, gain an extra scientific symbol of your choice
  • Cost: 3 Clay, 1 Paper
Resources
Raw Materials:
Lumber Yard:
Produces 1 Wood per turn
Manufactured Goods:
Commercial
None
Civilian
None
Scientific
Apothecary:
Compass symbol
  • Construction Chain:
    Stables
    ,
    Dispensary
Scriptorium:
Tablet symbol
  • Construction Chain:
    Courthouse
    ,
    Library
Military
None
Guilds
None
Leaders
Maecenas:
You can recruit Leaders in future Recruitment phases for free
Coins: 4
Military Tokens: None


Spoiler: Knightmare491 (Brussels A)
Initial Resource
+4 Coins at the beginning of the game
Wonder Stages
Built: 0
Stage 1: Copy the first Wonder stage of the board to your left (above you in the playerlist)
  • Cost: Identical to the cost of the Wonder stage copied
Stage 2: Copy the second Wonder stage of the board to your right (below you in the playerlist)
  • Cost: Identical to the cost of the Wonder stage copied
Stage 3: Copy the third Wonder stage of the board to your left (above you in the playerlist)
  • Cost: Identical to the cost of the Wonder stage copied
Resources
Raw Materials:
Stone Pit:
Produces 1 Stone per turn
Manufactured Goods:
Loom:
Produces 1 Cloth per turn
Glassworks:
Produces 1 Glass per turn
Commercial
None
Civilian
Pawnshop:
3 Victory Points
Scientific
None
Military
None
Guilds
None
Leaders
Hannibal:
1 Shield
Coins: 8
Military Tokens: None


Spoiler: enomis (Olympia A)
Initial Resource
Wood
Wonder Stages
Built: 0
Stage 1: 3 Victory Points
  • Cost: 2 Wood
Stage 2: Once per Age, build one of your cards for free (as your normal turn)
  • Cost: 2 Stone
Stage 3: 7 Victory Points
  • Cost: 2 Ore
Resources
Raw Materials:
Mine:
Produces either 1 Ore or 1 Stone per turn
Manufactured Goods:
Glassworks:
Produces 1 Glass per turn
Commercial
Tavern:
5 Coins
Civilian
None
Scientific
Scriptorium:
Tablet symbol
  • Construction Chain:
    Courthouse
    ,
    Library
Military
None
Guilds
None
Leaders
Bilkis:
Once per turn, you can purchase any resource from the bank for 1 Coin
Coins: 5
Military Tokens: None


Spoiler: Formerfish (Stonehenge A)
Initial Resource
Wood
Wonder Stages
Built: 1
Stage 1: 3 Victory Points
  • Cost: 1 Ore, 1 Clay
Stage 2: 5 Victory Points
  • Cost: 1 Paper, 2 Clay
Stage 3: Gain 2 Victory Points for each Stone produced by your raw materials buildings at the end of the game
  • Cost: 3 Wood, 1 Cloth
Resources
Raw Materials:
Excavation:
Produces 1 Stone or 1 Clay per turn
Timber Yard:
Produces either 1 Stone or 1 Wood per turn
Manufactured Goods:
None
Commercial
East Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the east (right/below you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Civilian
None
Scientific
None
Military
None
Guilds
None
Leaders
Hatshepsut:
When you purchase resources from neighbors, receive 1 Coin from the bank for each neighbor from whom you purchased a resource (i.e. max 2 Coins per turn, 1 for each neighbor) after the purchase occurs
Coins: 1
Military Tokens: None


Spoiler: farside22 (Rhodos A)
Initial Resource
Ore
Wonder Stages
Built: 0
Stage 1: 3 Victory Points
  • Cost: 2 Wood
Stage 2: 2 Shields
  • Cost: 3 Clay
Stage 3: 7 Victory Points
  • Cost: 4 Ore
Resources
Raw Materials:
Tree Farm:
Produces either 1 Wood or 1 Clay per turn
Clay Pit:
Produces either 1 Clay or 1 Ore per turn
Manufactured Goods:
Commercial
West Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the west (left/above you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Civilian
Altar:
2 Victory Points
  • Construction Chain:
    Temple
Scientific
None
Military
None
Guilds
None
Leaders
Imhotep:
Wonder stages cost 1 fewer resource to build (you can choose which resource is removed from the cost)
Coins: 4
Military Tokens: None


Spoiler: Xtoxm (Roma B)
Initial Resource
Leader recruitment costs 2 Coins less than what is shown on the Leader card. Your neighbors also receive a discount of 1 Coin on their Leader recruitment.
Wonder Stages
Built: 0
Stage 1: 5 Coins, and add 4 random unused Leader cards to your Leader hand
  • Cost: 1 Clay, 1 Wood
Stage 2: 3 Victory Points, and you can recruit an additional Leader immediately
  • Cost: 1 Clay, 1 Stone, 1 Cloth
Stage 3: 3 Victory Points, and you can recruit an additional Leader immediately
  • Cost: 2 Stone, 1 Paper
Resources
Raw Materials:
Forest Cave:
Produces 1 Wood or 1 Ore per turn
Manufactured Goods:
Commercial
Tavern:
5 Coins
Marketplace:
Buy manufactured goods (Cloth, Glass, Paper) from either neighbor for 1 coin instead of 2
  • Construction Chain:
    Caravansery
Civilian
None
Scientific
Workshop:
Wheel Symbol
  • Construction Chain:
    Archery Range
    ,
    Laboratory
Military
None
Guilds
None
Leaders
Archimedes:
Scientific cards cost 1 fewer resource to build (you can choose which resource is removed from the cost)
Coins: 8
Military Tokens: None


Spoiler: Isis (China B)
Initial Resource
Cloth
Wonder Stages
Built: 0
Stage A: 8 Coins; each of your neighbors also receives 2 Coins
  • Cost: 1 Wood, 1 Paper
Stage B: At the end of the game, copy an extra scientific symbol of your choice that is present in one of your neighbors’ cities
  • Cost: 2 Clay, 1 Ore
Stage C: At the end of the Age in which this stage is built, you do not take part in any military conflicts (your neighbors will face each other instead of you); all players other than you must pay 2 Coins to the bank
  • Cost: 2 Wood, 1 Paper
Stage D: Each turn, you can produce one of any resource that is not already produced in your city (from raw materials, manufactured goods, and initial resource) using this Wonder stage
  • Cost: 2 Stone
Resources
Raw Materials:
Stone Pit:
Produces 1 Stone per turn
Manufactured Goods:
Press:
Produces 1 Paper per turn
Commercial
East Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the east (right/below you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Tavern:
5 Coins
Civilian
None
Scientific
None
Military
None
Guilds
None
Leaders
Caesar:
2 Shields
Coins: 11
Military Tokens: None


Spoiler: Discard pile
Lumber Yard:
Produces 1 Wood per turn
  • Cost: Free


It is now Age I, Hand V! Hands in Age I are passed to the left (up the player list). The next hands of Age I have been sent, and players now have (expired on 2020-06-15 17:47:20) to build a card, discard a card for 3 coins, or discard a card to build a Wonder stage. Please respond directly to the PM I sent you with your decision. If you need to buy a resource from a neighbor in order to build a card, please specify which neighbor you are buying from.
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Post Post #123 (isolation #64) » Sun Jun 14, 2020 11:08 am

Post by lilith2013 »

Cards played in Age I, Hand V
  • CreativeMod1 bought 1 Cloth from Knightmare for 2 Coins and discarded a card to build the first Wonder stage of Babylon B, which gives 3 Victory Points.
  • Knightmare491 built an
    Ore Vein
    , which produces 1 Ore per turn.
  • enomis built a
    Loom
    , which produces 1 Cloth per turn.
  • Formerfish bought 1 Ore from farside22 for 1 Coin and built
    Barracks
    , which gives 1 Shield. He then received 1 Coin from the bank for buying from his neighbors.
  • farside22 discarded a card to build the first Wonder stage of Rhodos A, which gives 3 Victory Points.
  • Xtoxm built a
    Clay Pool
    which produces 1 Clay per turn.
  • Isis built
    Baths
    , which give 3 Victory Points.
Updated boards

Spoiler: CreativeMod1 (Babylon B)
Initial Resource
Clay
Wonder Stages
Built: 1
Stage 1: 3 Victory Points
  • Cost: 1 Cloth, 1 Clay
Stage 2: Gain the ability to play the remaining card in your hand at the end of each Age instead of discarding it
  • Cost: 1 Glass, 2 Wood
Stage 3: At the end of the game, gain an extra scientific symbol of your choice
  • Cost: 3 Clay, 1 Paper
Resources
Raw Materials:
Lumber Yard:
Produces 1 Wood per turn
Manufactured Goods:
Commercial
None
Civilian
None
Scientific
Apothecary:
Compass symbol
  • Construction Chain:
    Stables
    ,
    Dispensary
Scriptorium:
Tablet symbol
  • Construction Chain:
    Courthouse
    ,
    Library
Military
None
Guilds
None
Leaders
Maecenas:
You can recruit Leaders in future Recruitment phases for free
Coins: 2
Military Tokens: None


Spoiler: Knightmare491 (Brussels A)
Initial Resource
+4 Coins at the beginning of the game
Wonder Stages
Built: 0
Stage 1: Copy the first Wonder stage of the board to your left (above you in the playerlist)
  • Cost: Identical to the cost of the Wonder stage copied
Stage 2: Copy the second Wonder stage of the board to your right (below you in the playerlist)
  • Cost: Identical to the cost of the Wonder stage copied
Stage 3: Copy the third Wonder stage of the board to your left (above you in the playerlist)
  • Cost: Identical to the cost of the Wonder stage copied
Resources
Raw Materials:
Stone Pit:
Produces 1 Stone per turn
Ore Vein:
Produces 1 Ore per turn
Manufactured Goods:
Loom:
Produces 1 Cloth per turn
Glassworks:
Produces 1 Glass per turn
Commercial
None
Civilian
Pawnshop:
3 Victory Points
Scientific
None
Military
None
Guilds
None
Leaders
Hannibal:
1 Shield
Coins: 10
Military Tokens: None


Spoiler: enomis (Olympia A)
Initial Resource
Wood
Wonder Stages
Built: 0
Stage 1: 3 Victory Points
  • Cost: 2 Wood
Stage 2: Once per Age, build one of your cards for free (as your normal turn)
  • Cost: 2 Stone
Stage 3: 7 Victory Points
  • Cost: 2 Ore
Resources
Raw Materials:
Mine:
Produces either 1 Ore or 1 Stone per turn
Manufactured Goods:
Glassworks:
Produces 1 Glass per turn
Loom:
Produces 1 Cloth per turn
Commercial
Tavern:
5 Coins
Civilian
None
Scientific
Scriptorium:
Tablet symbol
  • Construction Chain:
    Courthouse
    ,
    Library
Military
None
Guilds
None
Leaders
Bilkis:
Once per turn, you can purchase any resource from the bank for 1 Coin
Coins: 5
Military Tokens: None


Spoiler: Formerfish (Stonehenge A)
Initial Resource
Wood
Wonder Stages
Built: 1
Stage 1: 3 Victory Points
  • Cost: 1 Ore, 1 Clay
Stage 2: 5 Victory Points
  • Cost: 1 Paper, 2 Clay
Stage 3: Gain 2 Victory Points for each Stone produced by your raw materials buildings at the end of the game
  • Cost: 3 Wood, 1 Cloth
Resources
Raw Materials:
Excavation:
Produces 1 Stone or 1 Clay per turn
Timber Yard:
Produces either 1 Stone or 1 Wood per turn
Manufactured Goods:
None
Commercial
East Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the east (right/below you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Civilian
None
Scientific
None
Military
Barracks:
1 Shield
Guilds
None
Leaders
Hatshepsut:
When you purchase resources from neighbors, receive 1 Coin from the bank for each neighbor from whom you purchased a resource (i.e. max 2 Coins per turn, 1 for each neighbor) after the purchase occurs
Coins: 1
Military Tokens: None


Spoiler: farside22 (Rhodos A)
Initial Resource
Ore
Wonder Stages
Built: 1
Stage 1: 3 Victory Points
  • Cost: 2 Wood
Stage 2: 2 Shields
  • Cost: 3 Clay
Stage 3: 7 Victory Points
  • Cost: 4 Ore
Resources
Raw Materials:
Tree Farm:
Produces either 1 Wood or 1 Clay per turn
Clay Pit:
Produces either 1 Clay or 1 Ore per turn
Manufactured Goods:
Commercial
West Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the west (left/above you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Civilian
Altar:
2 Victory Points
  • Construction Chain:
    Temple
Scientific
None
Military
None
Guilds
None
Leaders
Imhotep:
Wonder stages cost 1 fewer resource to build (you can choose which resource is removed from the cost)
Coins: 5
Military Tokens: None


Spoiler: Xtoxm (Roma B)
Initial Resource
Leader recruitment costs 2 Coins less than what is shown on the Leader card. Your neighbors also receive a discount of 1 Coin on their Leader recruitment.
Wonder Stages
Built: 0
Stage 1: 5 Coins, and add 4 random unused Leader cards to your Leader hand
  • Cost: 1 Clay, 1 Wood
Stage 2: 3 Victory Points, and you can recruit an additional Leader immediately
  • Cost: 1 Clay, 1 Stone, 1 Cloth
Stage 3: 3 Victory Points, and you can recruit an additional Leader immediately
  • Cost: 2 Stone, 1 Paper
Resources
Raw Materials:
Forest Cave:
Produces 1 Wood or 1 Ore per turn
Clay Pool:
Produces 1 Clay per turn
Manufactured Goods:
Commercial
Tavern:
5 Coins
Marketplace:
Buy manufactured goods (Cloth, Glass, Paper) from either neighbor for 1 coin instead of 2
  • Construction Chain:
    Caravansery
Civilian
None
Scientific
Workshop:
Wheel Symbol
  • Construction Chain:
    Archery Range
    ,
    Laboratory
Military
None
Guilds
None
Leaders
Archimedes:
Scientific cards cost 1 fewer resource to build (you can choose which resource is removed from the cost)
Coins: 8
Military Tokens: None


Spoiler: Isis (China B)
Initial Resource
Cloth
Wonder Stages
Built: 0
Stage A: 8 Coins; each of your neighbors also receives 2 Coins
  • Cost: 1 Wood, 1 Paper
Stage B: At the end of the game, copy an extra scientific symbol of your choice that is present in one of your neighbors’ cities
  • Cost: 2 Clay, 1 Ore
Stage C: At the end of the Age in which this stage is built, you do not take part in any military conflicts (your neighbors will face each other instead of you); all players other than you must pay 2 Coins to the bank
  • Cost: 2 Wood, 1 Paper
Stage D: Each turn, you can produce one of any resource that is not already produced in your city (from raw materials, manufactured goods, and initial resource) using this Wonder stage
  • Cost: 2 Stone
Resources
Raw Materials:
Stone Pit:
Produces 1 Stone per turn
Manufactured Goods:
Press:
Produces 1 Paper per turn
Commercial
East Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the east (right/below you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Tavern:
5 Coins
Civilian
Baths:
3 Victory Points
  • Construction Chain:
    Aqueduct
Scientific
None
Military
None
Guilds
None
Leaders
Caesar:
2 Shields
Coins: 11
Military Tokens: None


Spoiler: Discard pile
Lumber Yard:
Produces 1 Wood per turn
  • Cost: Free


It is now Age I, Hand VI!
This is the last hand of Age I.
Hands in Age I are passed to the left (up the player list). The last hands of Age I have been sent, and players now have (expired on 2020-06-16 18:13:29) to build a card, discard a card for 3 coins, or discard a card to build a Wonder stage. Please respond directly to the PM I sent you with your decision. If you need to buy a resource from a neighbor in order to build a card, please specify which neighbor you are buying from. Since it is the last round of Age I, the card you do not select will automatically be placed in the discard pile, but you will not gain 3 coins. After this hand, we will proceed directly into Age I military resolution phase, and then we will move into the Recruitment phase of Age II.
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Post Post #124 (isolation #65) » Mon Jun 15, 2020 6:23 am

Post by lilith2013 »

Cards played in Age I, Hand VI
  • CreativeMod1 built a
    Guard Tower
    , which gives 1 Shield.
  • Knightmare bought 1 Clay from CreativeMod1 for 2 Coins and discarded a card to build the first Wonder stage of Brussels A, which copies the first Wonder stage of Babylon B (CreativeMod1’s board) and gives him 3 Victory Points.
  • enomis bought 1 Wood from the bank for 1 Coin and discarded a card to build the first Wonder stage of Olympia A, which gives 3 Victory Points.
  • Formerfish built a
    West Trading Post
    , which allows him to buy raw materials (Clay, Ore, Stone, Wood) from enomis for 1 coin instead of 2.
  • farside22 discarded a card to build the second Wonder stage of Rhodos A, which gives 2 Shields.
  • Xtoxm discarded a card to build the first Wonder stage of Roma B, gaining 5 Coins and adding 4 Leader cards to his hand immediately.
  • Isis built an
    Apothecary
    , which gives a Compass symbol.
Updated boards

Spoiler: CreativeMod1 (Babylon B)
Initial Resource
Clay
Wonder Stages
Built: 1
Stage 1: 3 Victory Points
  • Cost: 1 Cloth, 1 Clay
Stage 2: Gain the ability to play the remaining card in your hand at the end of each Age instead of discarding it
  • Cost: 1 Glass, 2 Wood
Stage 3: At the end of the game, gain an extra scientific symbol of your choice
  • Cost: 3 Clay, 1 Paper
Resources
Raw Materials:
Lumber Yard:
Produces 1 Wood per turn
Manufactured Goods:
Commercial
None
Civilian
None
Scientific
Apothecary:
Compass symbol
  • Construction Chain:
    Stables
    ,
    Dispensary
Scriptorium:
Tablet symbol
  • Construction Chain:
    Courthouse
    ,
    Library
Military
Guard Tower:
1 Shield
Guilds
None
Leaders
Maecenas:
You can recruit Leaders in future Recruitment phases for free
Coins: 4
Military Tokens: None


Spoiler: Knightmare491 (Brussels A)
Initial Resource
+4 Coins at the beginning of the game
Wonder Stages
Built: 1
Stage 1: Copy the first Wonder stage of the board to your left (above you in the playerlist) (3 Victory Points)
  • Cost: Identical to the cost of the Wonder stage copied
Stage 2: Copy the second Wonder stage of the board to your right (below you in the playerlist)
  • Cost: Identical to the cost of the Wonder stage copied
Stage 3: Copy the third Wonder stage of the board to your left (above you in the playerlist)
  • Cost: Identical to the cost of the Wonder stage copied
Resources
Raw Materials:
Stone Pit:
Produces 1 Stone per turn
Ore Vein:
Produces 1 Ore per turn
Manufactured Goods:
Loom:
Produces 1 Cloth per turn
Glassworks:
Produces 1 Glass per turn
Commercial
None
Civilian
Pawnshop:
3 Victory Points
Scientific
None
Military
None
Guilds
None
Leaders
Hannibal:
1 Shield
Coins: 8
Military Tokens: None


Spoiler: enomis (Olympia A)
Initial Resource
Wood
Wonder Stages
Built: 1
Stage 1: 3 Victory Points
  • Cost: 2 Wood
Stage 2: Once per Age, build one of your cards for free (as your normal turn)
  • Cost: 2 Stone
Stage 3: 7 Victory Points
  • Cost: 2 Ore
Resources
Raw Materials:
Mine:
Produces either 1 Ore or 1 Stone per turn
Manufactured Goods:
Glassworks:
Produces 1 Glass per turn
Loom:
Produces 1 Cloth per turn
Commercial
Tavern:
5 Coins
Civilian
None
Scientific
Scriptorium:
Tablet symbol
  • Construction Chain:
    Courthouse
    ,
    Library
Military
None
Guilds
None
Leaders
Bilkis:
Once per turn, you can purchase any resource from the bank for 1 Coin
Coins: 4
Military Tokens: None


Spoiler: Formerfish (Stonehenge A)
Initial Resource
Wood
Wonder Stages
Built: 1
Stage 1: 3 Victory Points
  • Cost: 1 Ore, 1 Clay
Stage 2: 5 Victory Points
  • Cost: 1 Paper, 2 Clay
Stage 3: Gain 2 Victory Points for each Stone produced by your raw materials buildings at the end of the game
  • Cost: 3 Wood, 1 Cloth
Resources
Raw Materials:
Excavation:
Produces 1 Stone or 1 Clay per turn
Timber Yard:
Produces either 1 Stone or 1 Wood per turn
Manufactured Goods:
None
Commercial
East Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the east (right/below you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
West Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the west (left/above you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Civilian
None
Scientific
None
Military
Barracks:
1 Shield
Guilds
None
Leaders
Hatshepsut:
When you purchase resources from neighbors, receive 1 Coin from the bank for each neighbor from whom you purchased a resource (i.e. max 2 Coins per turn, 1 for each neighbor) after the purchase occurs
Coins: 1
Military Tokens: None


Spoiler: farside22 (Rhodos A)
Initial Resource
Ore
Wonder Stages
Built: 2
Stage 1: 3 Victory Points
  • Cost: 2 Wood
Stage 2: 2 Shields
  • Cost: 3 Clay
Stage 3: 7 Victory Points
  • Cost: 4 Ore
Resources
Raw Materials:
Tree Farm:
Produces either 1 Wood or 1 Clay per turn
Clay Pit:
Produces either 1 Clay or 1 Ore per turn
Manufactured Goods:
Commercial
West Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the west (left/above you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Civilian
Altar:
2 Victory Points
  • Construction Chain:
    Temple
Scientific
None
Military
None
Guilds
None
Leaders
Imhotep:
Wonder stages cost 1 fewer resource to build (you can choose which resource is removed from the cost)
Coins: 5
Military Tokens: None


Spoiler: Xtoxm (Roma B)
Initial Resource
Leader recruitment costs 2 Coins less than what is shown on the Leader card. Your neighbors also receive a discount of 1 Coin on their Leader recruitment.
Wonder Stages
Built: 1
Stage 1: 5 Coins, and add 4 random unused Leader cards to your Leader hand
  • Cost: 1 Clay, 1 Wood
Stage 2: 3 Victory Points, and you can recruit an additional Leader immediately
  • Cost: 1 Clay, 1 Stone, 1 Cloth
Stage 3: 3 Victory Points, and you can recruit an additional Leader immediately
  • Cost: 2 Stone, 1 Paper
Resources
Raw Materials:
Forest Cave:
Produces 1 Wood or 1 Ore per turn
Clay Pool:
Produces 1 Clay per turn
Manufactured Goods:
Commercial
Tavern:
5 Coins
Marketplace:
Buy manufactured goods (Cloth, Glass, Paper) from either neighbor for 1 coin instead of 2
  • Construction Chain:
    Caravansery
Civilian
None
Scientific
Workshop:
Wheel Symbol
  • Construction Chain:
    Archery Range
    ,
    Laboratory
Military
None
Guilds
None
Leaders
Archimedes:
Scientific cards cost 1 fewer resource to build (you can choose which resource is removed from the cost)
Coins: 13
Military Tokens: None


Spoiler: Isis (China B)
Initial Resource
Cloth
Wonder Stages
Built: 0
Stage A: 8 Coins; each of your neighbors also receives 2 Coins
  • Cost: 1 Wood, 1 Paper
Stage B: At the end of the game, copy an extra scientific symbol of your choice that is present in one of your neighbors’ cities
  • Cost: 2 Clay, 1 Ore
Stage C: At the end of the Age in which this stage is built, you do not take part in any military conflicts (your neighbors will face each other instead of you); all players other than you must pay 2 Coins to the bank
  • Cost: 2 Wood, 1 Paper
Stage D: Each turn, you can produce one of any resource that is not already produced in your city (from raw materials, manufactured goods, and initial resource) using this Wonder stage
  • Cost: 2 Stone
Resources
Raw Materials:
Stone Pit:
Produces 1 Stone per turn
Manufactured Goods:
Press:
Produces 1 Paper per turn
Commercial
East Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the east (right/below you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Tavern:
5 Coins
Civilian
Baths:
3 Victory Points
  • Construction Chain:
    Aqueduct
Scientific
Apothecary:
Compass symbol
  • Construction Chain:
    Stables
    ,
    Dispensary
Military
None
Guilds
None
Leaders
Caesar:
2 Shields
Coins: 11
Military Tokens: None


Spoiler: Discard pile
Lumber Yard:
Produces 1 Wood per turn
  • Cost: Free
Barracks:
1 Shield
  • Cost: 1 Ore
Ore Vein:
Produces 1 Ore per turn
  • Cost: Free
Pawnshop:
3 Victory Points
  • Cost: Free
Altar:
2 Victory Points
  • Cost: Free
  • Construction Chain:
    Temple
Workshop:
Wheel Symbol
  • Cost: 1 Glass
  • Construction Chain:
    Archery Range
    ,
    Laboratory
Guard Tower:
1 Shield
  • Cost: 1 Clay
Theater:
2 Victory Points
  • Cost: Free
  • Construction Chain:
    Statue


Age I has now ended, and we move onto Age I military resolution!
Last edited by lilith2013 on Mon Jun 15, 2020 1:23 pm, edited 1 time in total.
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Post Post #125 (isolation #66) » Mon Jun 15, 2020 6:40 am

Post by lilith2013 »

Age I Military Resolution
  • CreativeMod1 has 1 Shield. He loses the military conflict against Isis and ties with Knightmare491, gaining one -1 Military Token.
  • Knightmare491 has 1 Shield. He wins the military conflict against enomis and ties with CreativeMod1, gaining one +1 Military Token.
  • enomis has no Shields. He loses both military conflicts and gains two -1 Military Tokens.
  • Formerfish has 1 Shield. He wins against enomis but loses to farside22’s 2 Shields. He gains one +1 and one -1 Military Token.
  • farside22 has 2 Shields and wins both military conflicts. She gains two +1 Military Tokens.
  • Xtoxm has no Shields. He loses both military conflicts, and gains two -1 Military Tokens.
  • Isis has 2 Shields, and wins both military conflicts. She gains two +1 Military Tokens.
Updated boards

Spoiler: CreativeMod1 (Babylon B)
Initial Resource
Clay
Wonder Stages
Built: 1
Stage 1: 3 Victory Points
  • Cost: 1 Cloth, 1 Clay
Stage 2: Gain the ability to play the remaining card in your hand at the end of each Age instead of discarding it
  • Cost: 1 Glass, 2 Wood
Stage 3: At the end of the game, gain an extra scientific symbol of your choice
  • Cost: 3 Clay, 1 Paper
Resources
Raw Materials:
Lumber Yard:
Produces 1 Wood per turn
Manufactured Goods:
Commercial
None
Civilian
None
Scientific
Apothecary:
Compass symbol
  • Construction Chain:
    Stables
    ,
    Dispensary
Scriptorium:
Tablet symbol
  • Construction Chain:
    Courthouse
    ,
    Library
Military
Guard Tower:
1 Shield
Guilds
None
Leaders
Maecenas:
You can recruit Leaders in future Recruitment phases for free
Coins: 4
Military Tokens: -1


Spoiler: Knightmare491 (Brussels A)
Initial Resource
+4 Coins at the beginning of the game
Wonder Stages
Built: 1
Stage 1: Copy the first Wonder stage of the board to your left (above you in the playerlist) (3 Victory Points)
  • Cost: Identical to the cost of the Wonder stage copied
Stage 2: Copy the second Wonder stage of the board to your right (below you in the playerlist)
  • Cost: Identical to the cost of the Wonder stage copied
Stage 3: Copy the third Wonder stage of the board to your left (above you in the playerlist)
  • Cost: Identical to the cost of the Wonder stage copied
Resources
Raw Materials:
Stone Pit:
Produces 1 Stone per turn
Ore Vein:
Produces 1 Ore per turn
Manufactured Goods:
Loom:
Produces 1 Cloth per turn
Glassworks:
Produces 1 Glass per turn
Commercial
None
Civilian
Pawnshop:
3 Victory Points
Scientific
None
Military
None
Guilds
None
Leaders
Hannibal:
1 Shield
Coins: 8
Military Tokens: +1


Spoiler: enomis (Olympia A)
Initial Resource
Wood
Wonder Stages
Built: 1
Stage 1: 3 Victory Points
  • Cost: 2 Wood
Stage 2: Once per Age, build one of your cards for free (as your normal turn)
  • Cost: 2 Stone
Stage 3: 7 Victory Points
  • Cost: 2 Ore
Resources
Raw Materials:
Mine:
Produces either 1 Ore or 1 Stone per turn
Manufactured Goods:
Glassworks:
Produces 1 Glass per turn
Loom:
Produces 1 Cloth per turn
Commercial
Tavern:
5 Coins
Civilian
None
Scientific
Scriptorium:
Tablet symbol
  • Construction Chain:
    Courthouse
    ,
    Library
Military
None
Guilds
None
Leaders
Bilkis:
Once per turn, you can purchase any resource from the bank for 1 Coin
Coins: 4
Military Tokens: -1, -1


Spoiler: Formerfish (Stonehenge A)
Initial Resource
Wood
Wonder Stages
Built: 1
Stage 1: 3 Victory Points
  • Cost: 1 Ore, 1 Clay
Stage 2: 5 Victory Points
  • Cost: 1 Paper, 2 Clay
Stage 3: Gain 2 Victory Points for each Stone produced by your raw materials buildings at the end of the game
  • Cost: 3 Wood, 1 Cloth
Resources
Raw Materials:
Excavation:
Produces 1 Stone or 1 Clay per turn
Timber Yard:
Produces either 1 Stone or 1 Wood per turn
Manufactured Goods:
None
Commercial
East Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the east (right/below you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
West Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the west (left/above you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Civilian
None
Scientific
None
Military
Barracks:
1 Shield
Guilds
None
Leaders
Hatshepsut:
When you purchase resources from neighbors, receive 1 Coin from the bank for each neighbor from whom you purchased a resource (i.e. max 2 Coins per turn, 1 for each neighbor) after the purchase occurs
Coins: 1
Military Tokens: +1, -1


Spoiler: farside22 (Rhodos A)
Initial Resource
Ore
Wonder Stages
Built: 2
Stage 1: 3 Victory Points
  • Cost: 2 Wood
Stage 2: 2 Shields
  • Cost: 3 Clay
Stage 3: 7 Victory Points
  • Cost: 4 Ore
Resources
Raw Materials:
Tree Farm:
Produces either 1 Wood or 1 Clay per turn
Clay Pit:
Produces either 1 Clay or 1 Ore per turn
Manufactured Goods:
Commercial
West Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the west (left/above you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Civilian
Altar:
2 Victory Points
  • Construction Chain:
    Temple
Scientific
None
Military
None
Guilds
None
Leaders
Imhotep:
Wonder stages cost 1 fewer resource to build (you can choose which resource is removed from the cost)
Coins: 5
Military Tokens: +1, +1


Spoiler: Xtoxm (Roma B)
Initial Resource
Leader recruitment costs 2 Coins less than what is shown on the Leader card. Your neighbors also receive a discount of 1 Coin on their Leader recruitment.
Wonder Stages
Built: 1
Stage 1: 5 Coins, and add 4 random unused Leader cards to your Leader hand
  • Cost: 1 Clay, 1 Wood
Stage 2: 3 Victory Points, and you can recruit an additional Leader immediately
  • Cost: 1 Clay, 1 Stone, 1 Cloth
Stage 3: 3 Victory Points, and you can recruit an additional Leader immediately
  • Cost: 2 Stone, 1 Paper
Resources
Raw Materials:
Forest Cave:
Produces 1 Wood or 1 Ore per turn
Clay Pool:
Produces 1 Clay per turn
Manufactured Goods:
Commercial
Tavern:
5 Coins
Marketplace:
Buy manufactured goods (Cloth, Glass, Paper) from either neighbor for 1 coin instead of 2
  • Construction Chain:
    Caravansery
Civilian
None
Scientific
Workshop:
Wheel Symbol
  • Construction Chain:
    Archery Range
    ,
    Laboratory
Military
None
Guilds
None
Leaders
Archimedes:
Scientific cards cost 1 fewer resource to build (you can choose which resource is removed from the cost)
Coins: 13
Military Tokens: -1, -1


Spoiler: Isis (China B)
Initial Resource
Cloth
Wonder Stages
Built: 0
Stage A: 8 Coins; each of your neighbors also receives 2 Coins
  • Cost: 1 Wood, 1 Paper
Stage B: At the end of the game, copy an extra scientific symbol of your choice that is present in one of your neighbors’ cities
  • Cost: 2 Clay, 1 Ore
Stage C: At the end of the Age in which this stage is built, you do not take part in any military conflicts (your neighbors will face each other instead of you); all players other than you must pay 2 Coins to the bank
  • Cost: 2 Wood, 1 Paper
Stage D: Each turn, you can produce one of any resource that is not already produced in your city (from raw materials, manufactured goods, and initial resource) using this Wonder stage
  • Cost: 2 Stone
Resources
Raw Materials:
Stone Pit:
Produces 1 Stone per turn
Manufactured Goods:
Press:
Produces 1 Paper per turn
Commercial
East Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the east (right/below you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Tavern:
5 Coins
Civilian
Baths:
3 Victory Points
  • Construction Chain:
    Aqueduct
Scientific
Apothecary:
Compass symbol
  • Construction Chain:
    Stables
    ,
    Dispensary
Military
None
Guilds
None
Leaders
Caesar:
2 Shields
Coins: 11
Military Tokens: +1, +1


Spoiler: Discard pile
Lumber Yard:
Produces 1 Wood per turn
  • Cost: Free
Barracks:
1 Shield
  • Cost: 1 Ore
Ore Vein:
Produces 1 Ore per turn
  • Cost: Free
Pawnshop:
3 Victory Points
  • Cost: Free
Altar:
2 Victory Points
  • Cost: Free
  • Construction Chain:
    Temple
Workshop:
Wheel Symbol
  • Cost: 1 Glass
  • Construction Chain:
    Archery Range
    ,
    Laboratory
Guard Tower:
1 Shield
  • Cost: 1 Clay
Theater:
2 Victory Points
  • Cost: Free
  • Construction Chain:
    Statue


It is now the
Recruitment phase of Age II
! I have resent everyone's most current Leader hands. Please select one Leader from your hand and indicate whether you will pay the cost to recruit the Leader to your city; discard the Leader for 3 Coins; or discard the card to build a Wonder stage (and pay the appropriate resources required for the Wonder stage as normal). You have (expired on 2020-06-17 13:45:10) to select a card to play.
Last edited by lilith2013 on Mon Jun 15, 2020 1:23 pm, edited 1 time in total.
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Post Post #127 (isolation #67) » Mon Jun 15, 2020 1:55 pm

Post by lilith2013 »

Age II Recruitment phase
  • CreativeMod1 paid 0 Coins due to his prior Leader, and recruited
    Euclid
    , who gives a Compass symbol.
  • Knightmare bought 1 Stone from enomis and discarded a Leader to build the second Wonder stage of Brussels A, which copies the second Wonder stage of Olympia A (enomis’ board). This Wonder stage allows him to build one of his cards for free per Age.
  • enomis bought 1 Stone from the bank for 1 Coin and discarded a Leader card to build the second Wonder stage of Olympia A, which allows him to build one of his cards for free per Age.
  • Formerfish discarded a Leader card and gained 3 Coins.
  • farside22 paid 2 Coins after Xtoxm’s neighbor discount and recruited
    Justinian
    , who gives 3 Victory Points for each set of {1 Civilian card, 1 Military card, 1 Scientific card} at the end of the game.
  • Xtoxm paid 2 Coins after his Wonder discount and recruited
    Tomyris
    , who causes any future Military defeat tokens he would receive from losing military conflicts to instead be given to the player who won each conflict.
  • Isis paid 2 Coins after Xtoxm’s neighbor discount and recruited
    Praxiteles
    , who gives 2 Victory Points at the end of the game for each Manufactured Goods card built in her city.
Updated boards

Spoiler: CreativeMod1 (Babylon B)
Initial Resource
Clay
Wonder Stages
Built: 1
Stage 1: 3 Victory Points
  • Cost: 1 Cloth, 1 Clay
Stage 2: Gain the ability to play the remaining card in your hand at the end of each Age instead of discarding it
  • Cost: 1 Glass, 2 Wood
Stage 3: At the end of the game, gain an extra scientific symbol of your choice
  • Cost: 3 Clay, 1 Paper
Resources
Raw Materials:
Lumber Yard:
Produces 1 Wood per turn
Manufactured Goods:
Commercial
None
Civilian
None
Scientific
Apothecary:
Compass symbol
  • Construction Chain:
    Stables
    ,
    Dispensary
Scriptorium:
Tablet symbol
  • Construction Chain:
    Courthouse
    ,
    Library
Military
Guard Tower:
1 Shield
Guilds
None
Leaders
Maecenas:
You can recruit Leaders in future Recruitment phases for free
Euclid:
Compass symbol
Coins: 4
Military Tokens: -1


Spoiler: Knightmare491 (Brussels A)
Initial Resource
+4 Coins at the beginning of the game
Wonder Stages
Built: 2
Stage 1: Copy the first Wonder stage of the board to your left (above you in the playerlist) (3 Victory Points)
  • Cost: Identical to the cost of the Wonder stage copied
Stage 2: Copy the second Wonder stage of the board to your right (below you in the playerlist) (Once per Age, build one of your cards for free (as your normal turn))
  • Cost: Identical to the cost of the Wonder stage copied
Stage 3: Copy the third Wonder stage of the board to your left (above you in the playerlist)
  • Cost: Identical to the cost of the Wonder stage copied
Resources
Raw Materials:
Stone Pit:
Produces 1 Stone per turn
Ore Vein:
Produces 1 Ore per turn
Manufactured Goods:
Loom:
Produces 1 Cloth per turn
Glassworks:
Produces 1 Glass per turn
Commercial
None
Civilian
Pawnshop:
3 Victory Points
Scientific
None
Military
None
Guilds
None
Leaders
Hannibal:
1 Shield
Coins: 6
Military Tokens: +1


Spoiler: enomis (Olympia A)
Initial Resource
Wood
Wonder Stages
Built: 2
Stage 1: 3 Victory Points
  • Cost: 2 Wood
Stage 2: Once per Age, build one of your cards for free (as your normal turn)
  • Cost: 2 Stone
Stage 3: 7 Victory Points
  • Cost: 2 Ore
Resources
Raw Materials:
Mine:
Produces either 1 Ore or 1 Stone per turn
Manufactured Goods:
Glassworks:
Produces 1 Glass per turn
Loom:
Produces 1 Cloth per turn
Commercial
Tavern:
5 Coins
Civilian
None
Scientific
Scriptorium:
Tablet symbol
  • Construction Chain:
    Courthouse
    ,
    Library
Military
None
Guilds
None
Leaders
Bilkis:
Once per turn, you can purchase any resource from the bank for 1 Coin
Coins: 5
Military Tokens: -1, -1


Spoiler: Formerfish (Stonehenge A)
Initial Resource
Wood
Wonder Stages
Built: 1
Stage 1: 3 Victory Points
  • Cost: 1 Ore, 1 Clay
Stage 2: 5 Victory Points
  • Cost: 1 Paper, 2 Clay
Stage 3: Gain 2 Victory Points for each Stone produced by your raw materials buildings at the end of the game
  • Cost: 3 Wood, 1 Cloth
Resources
Raw Materials:
Excavation:
Produces 1 Stone or 1 Clay per turn
Timber Yard:
Produces either 1 Stone or 1 Wood per turn
Manufactured Goods:
None
Commercial
East Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the east (right/below you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
West Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the west (left/above you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Civilian
None
Scientific
None
Military
Barracks:
1 Shield
Guilds
None
Leaders
Hatshepsut:
When you purchase resources from neighbors, receive 1 Coin from the bank for each neighbor from whom you purchased a resource (i.e. max 2 Coins per turn, 1 for each neighbor) after the purchase occurs
Coins: 4
Military Tokens: +1, -1


Spoiler: farside22 (Rhodos A)
Initial Resource
Ore
Wonder Stages
Built: 2
Stage 1: 3 Victory Points
  • Cost: 2 Wood
Stage 2: 2 Shields
  • Cost: 3 Clay
Stage 3: 7 Victory Points
  • Cost: 4 Ore
Resources
Raw Materials:
Tree Farm:
Produces either 1 Wood or 1 Clay per turn
Clay Pit:
Produces either 1 Clay or 1 Ore per turn
Manufactured Goods:
Commercial
West Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the west (left/above you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Civilian
Altar:
2 Victory Points
  • Construction Chain:
    Temple
Scientific
None
Military
None
Guilds
None
Leaders
Imhotep:
Wonder stages cost 1 fewer resource to build (you can choose which resource is removed from the cost)
Justinian:
Receive 3 Victory Points at the end of the game for each set of {1 Civilian card, 1 Military card, 1 Scientific card} built in your city
Coins: 3
Military Tokens: +1, +1


Spoiler: Xtoxm (Roma B)
Initial Resource
Leader recruitment costs 2 Coins less than what is shown on the Leader card. Your neighbors also receive a discount of 1 Coin on their Leader recruitment.
Wonder Stages
Built: 1
Stage 1: 5 Coins, and add 4 random unused Leader cards to your Leader hand
  • Cost: 1 Clay, 1 Wood
Stage 2: 3 Victory Points, and you can recruit an additional Leader immediately
  • Cost: 1 Clay, 1 Stone, 1 Cloth
Stage 3: 3 Victory Points, and you can recruit an additional Leader immediately
  • Cost: 2 Stone, 1 Paper
Resources
Raw Materials:
Forest Cave:
Produces 1 Wood or 1 Ore per turn
Clay Pool:
Produces 1 Clay per turn
Manufactured Goods:
Commercial
Tavern:
5 Coins
Marketplace:
Buy manufactured goods (Cloth, Glass, Paper) from either neighbor for 1 coin instead of 2
  • Construction Chain:
    Caravansery
Civilian
None
Scientific
Workshop:
Wheel Symbol
  • Construction Chain:
    Archery Range
    ,
    Laboratory
Military
None
Guilds
None
Leaders
Archimedes:
Scientific cards cost 1 fewer resource to build (you can choose which resource is removed from the cost)
Tomyris:
If you are defeated during any military conflicts that occur after Tomyris is recruited, your defeat Military token is instead given to the player who defeated you
Coins: 11
Military Tokens: -1, -1


Spoiler: Isis (China B)
Initial Resource
Cloth
Wonder Stages
Built: 0
Stage A: 8 Coins; each of your neighbors also receives 2 Coins
  • Cost: 1 Wood, 1 Paper
Stage B: At the end of the game, copy an extra scientific symbol of your choice that is present in one of your neighbors’ cities
  • Cost: 2 Clay, 1 Ore
Stage C: At the end of the Age in which this stage is built, you do not take part in any military conflicts (your neighbors will face each other instead of you); all players other than you must pay 2 Coins to the bank
  • Cost: 2 Wood, 1 Paper
Stage D: Each turn, you can produce one of any resource that is not already produced in your city (from raw materials, manufactured goods, and initial resource) using this Wonder stage
  • Cost: 2 Stone
Resources
Raw Materials:
Stone Pit:
Produces 1 Stone per turn
Manufactured Goods:
Press:
Produces 1 Paper per turn
Commercial
East Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the east (right/below you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Tavern:
5 Coins
Civilian
Baths:
3 Victory Points
  • Construction Chain:
    Aqueduct
Scientific
Apothecary:
Compass symbol
  • Construction Chain:
    Stables
    ,
    Dispensary
Military
None
Guilds
None
Leaders
Caesar:
2 Shields
Praxiteles:
Receive 2 Victory Points at the end of the game for each Manufactured Goods card built in your city
Coins: 9
Military Tokens: +1, +1


Spoiler: Discard pile
Lumber Yard:
Produces 1 Wood per turn
  • Cost: Free
Barracks:
1 Shield
  • Cost: 1 Ore
Ore Vein:
Produces 1 Ore per turn
  • Cost: Free
Pawnshop:
3 Victory Points
  • Cost: Free
Altar:
2 Victory Points
  • Cost: Free
  • Construction Chain:
    Temple
Workshop:
Wheel Symbol
  • Cost: 1 Glass
  • Construction Chain:
    Archery Range
    ,
    Laboratory
Guard Tower:
1 Shield
  • Cost: 1 Clay
Theater:
2 Victory Points
  • Cost: Free
  • Construction Chain:
    Statue


Spoiler: Leader discard pile
Plato:
Receive 7 Victory Points at the end of the game for each set of {1 Raw Materials card, 1 Manufactured Goods card, 1 Civilian card, 1 Commercial card, 1 Scientific card, 1 Military card, 1 Guild} built in your city
  • Cost: 4 Coins


It is now Age II, Hand I! Hands in Age II are passed to the right (down the player list). The first hands of Age II have been sent, and players now have (expired on 2020-06-17 21:01:57) to build a card, discard a card for 3 coins, or discard a card to build a Wonder stage. Please respond directly to the PM I sent you with your decision. If you need to buy a resource from a neighbor in order to build a card, please specify which neighbor you are buying from.
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Post Post #128 (isolation #68) » Tue Jun 16, 2020 5:47 am

Post by lilith2013 »

Cards played in Age II, Hand I
  • CreativeMod1 used a construction chain to build a
    Dispensary
    , which gives a Compass symbol.
  • Knightmare491 built a
    Press
    , which produces 1 Paper per turn.
  • enomis paid 1 Coin and built a
    Brickyard
    , which produces 2 Clay per turn.
  • Formerfish built a
    Bazaar
    , and gains 2 Coins for each manufactured good built by him and his neighbors, up to and including this turn. He gains 4 Coins.
  • farside22 bought 1 Wood from Formerfish for 1 Coin and built a
    Caravansery
    , which produces one raw material (Clay, Ore, Stone, or Wood) per turn.
  • Xtoxm built a
    School
    , which gives a Tablet symbol.
  • Isis bought 1 Wood from CreativeMod1 for 1 Coin and 1 Wood from Xtoxm for 2 Coins, and built a
    Caravansery
    , which produces one raw material (Clay, Ore, Stone, or Wood) per turn.
Updated boards

Spoiler: CreativeMod1 (Babylon B)
Initial Resource
Clay
Wonder Stages
Built: 1
Stage 1: 3 Victory Points
  • Cost: 1 Cloth, 1 Clay
Stage 2: Gain the ability to play the remaining card in your hand at the end of each Age instead of discarding it
  • Cost: 1 Glass, 2 Wood
Stage 3: At the end of the game, gain an extra scientific symbol of your choice
  • Cost: 3 Clay, 1 Paper
Resources
Raw Materials:
Lumber Yard:
Produces 1 Wood per turn
Manufactured Goods:
Commercial
None
Civilian
None
Scientific
Apothecary:
Compass symbol
  • Construction Chain:
    Stables
    ,
    Dispensary
Scriptorium:
Tablet symbol
  • Construction Chain:
    Courthouse
    ,
    Library
Dispensary:
Compass symbol
  • Construction Chain:
    Arena
    ,
    Lodge
Military
Guard Tower:
1 Shield
Guilds
None
Leaders
Maecenas:
You can recruit Leaders in future Recruitment phases for free
Euclid:
Compass symbol
Coins: 5
Military Tokens: -1


Spoiler: Knightmare491 (Brussels A)
Initial Resource
+4 Coins at the beginning of the game
Wonder Stages
Built: 2
Stage 1: Copy the first Wonder stage of the board to your left (above you in the playerlist) (3 Victory Points)
  • Cost: Identical to the cost of the Wonder stage copied
Stage 2: Copy the second Wonder stage of the board to your right (below you in the playerlist) (Once per Age, build one of your cards for free (as your normal turn))
  • Cost: Identical to the cost of the Wonder stage copied
Stage 3: Copy the third Wonder stage of the board to your left (above you in the playerlist)
  • Cost: Identical to the cost of the Wonder stage copied
Resources
Raw Materials:
Stone Pit:
Produces 1 Stone per turn
Ore Vein:
Produces 1 Ore per turn
Manufactured Goods:
Loom:
Produces 1 Cloth per turn
Glassworks:
Produces 1 Glass per turn
Press:
Produces 1 Paper per turn
Commercial
None
Civilian
Pawnshop:
3 Victory Points
Scientific
None
Military
None
Guilds
None
Leaders
Hannibal:
1 Shield
Coins: 6
Military Tokens: +1


Spoiler: enomis (Olympia A)
Initial Resource
Wood
Wonder Stages
Built: 2
Stage 1: 3 Victory Points
  • Cost: 2 Wood
Stage 2: Once per Age, build one of your cards for free (as your normal turn)
  • Cost: 2 Stone
Stage 3: 7 Victory Points
  • Cost: 2 Ore
Resources
Raw Materials:
Mine:
Produces either 1 Ore or 1 Stone per turn
Brickyard:
Produces 2 Clay per turn
Manufactured Goods:
Glassworks:
Produces 1 Glass per turn
Loom:
Produces 1 Cloth per turn
Commercial
Tavern:
5 Coins
Civilian
None
Scientific
Scriptorium:
Tablet symbol
  • Construction Chain:
    Courthouse
    ,
    Library
Military
None
Guilds
None
Leaders
Bilkis:
Once per turn, you can purchase any resource from the bank for 1 Coin
Coins: 4
Military Tokens: -1, -1


Spoiler: Formerfish (Stonehenge A)
Initial Resource
Wood
Wonder Stages
Built: 1
Stage 1: 3 Victory Points
  • Cost: 1 Ore, 1 Clay
Stage 2: 5 Victory Points
  • Cost: 1 Paper, 2 Clay
Stage 3: Gain 2 Victory Points for each Stone produced by your raw materials buildings at the end of the game
  • Cost: 3 Wood, 1 Cloth
Resources
Raw Materials:
Excavation:
Produces 1 Stone or 1 Clay per turn
Timber Yard:
Produces either 1 Stone or 1 Wood per turn
Manufactured Goods:
None
Commercial
East Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the east (right/below you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
West Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the west (left/above you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Bazaar:
Gain 2 Coins for each manufactured good built by you and your neighbors, up to and including this turn
Civilian
None
Scientific
None
Military
Barracks:
1 Shield
Guilds
None
Leaders
Hatshepsut:
When you purchase resources from neighbors, receive 1 Coin from the bank for each neighbor from whom you purchased a resource (i.e. max 2 Coins per turn, 1 for each neighbor) after the purchase occurs
Coins: 9
Military Tokens: +1, -1


Spoiler: farside22 (Rhodos A)
Initial Resource
Ore
Wonder Stages
Built: 2
Stage 1: 3 Victory Points
  • Cost: 2 Wood
Stage 2: 2 Shields
  • Cost: 3 Clay
Stage 3: 7 Victory Points
  • Cost: 4 Ore
Resources
Raw Materials:
Tree Farm:
Produces either 1 Wood or 1 Clay per turn
Clay Pit:
Produces either 1 Clay or 1 Ore per turn
Manufactured Goods:
Commercial
West Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the west (left/above you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Civilian
Altar:
2 Victory Points
  • Construction Chain:
    Temple
Scientific
None
Military
None
Guilds
None
Leaders
Imhotep:
Wonder stages cost 1 fewer resource to build (you can choose which resource is removed from the cost)
Justinian:
Receive 3 Victory Points at the end of the game for each set of {1 Civilian card, 1 Military card, 1 Scientific card} built in your city
Coins: 2
Military Tokens: +1, +1


Spoiler: Xtoxm (Roma B)
Initial Resource
Leader recruitment costs 2 Coins less than what is shown on the Leader card. Your neighbors also receive a discount of 1 Coin on their Leader recruitment.
Wonder Stages
Built: 1
Stage 1: 5 Coins, and add 4 random unused Leader cards to your Leader hand
  • Cost: 1 Clay, 1 Wood
Stage 2: 3 Victory Points, and you can recruit an additional Leader immediately
  • Cost: 1 Clay, 1 Stone, 1 Cloth
Stage 3: 3 Victory Points, and you can recruit an additional Leader immediately
  • Cost: 2 Stone, 1 Paper
Resources
Raw Materials:
Forest Cave:
Produces 1 Wood or 1 Ore per turn
Clay Pool:
Produces 1 Clay per turn
Manufactured Goods:
Commercial
Tavern:
5 Coins
Marketplace:
Buy manufactured goods (Cloth, Glass, Paper) from either neighbor for 1 coin instead of 2
  • Construction Chain:
    Caravansery
Civilian
None
Scientific
Workshop:
Wheel Symbol
  • Construction Chain:
    Archery Range
    ,
    Laboratory
School:
Tablet symbol
  • Construction Chain:
    Academy
    ,
    Study
Military
None
Guilds
None
Leaders
Archimedes:
Scientific cards cost 1 fewer resource to build (you can choose which resource is removed from the cost)
Tomyris:
If you are defeated during any military conflicts that occur after Tomyris is recruited, your defeat Military token is instead given to the player who defeated you
Coins: 13
Military Tokens: -1, -1


Spoiler: Isis (China B)
Initial Resource
Cloth
Wonder Stages
Built: 0
Stage A: 8 Coins; each of your neighbors also receives 2 Coins
  • Cost: 1 Wood, 1 Paper
Stage B: At the end of the game, copy an extra scientific symbol of your choice that is present in one of your neighbors’ cities
  • Cost: 2 Clay, 1 Ore
Stage C: At the end of the Age in which this stage is built, you do not take part in any military conflicts (your neighbors will face each other instead of you); all players other than you must pay 2 Coins to the bank
  • Cost: 2 Wood, 1 Paper
Stage D: Each turn, you can produce one of any resource that is not already produced in your city (from raw materials, manufactured goods, and initial resource) using this Wonder stage
  • Cost: 2 Stone
Resources
Raw Materials:
Stone Pit:
Produces 1 Stone per turn
Manufactured Goods:
Press:
Produces 1 Paper per turn
Commercial
East Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the east (right/below you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Tavern:
5 Coins
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Civilian
Baths:
3 Victory Points
  • Construction Chain:
    Aqueduct
Scientific
Apothecary:
Compass symbol
  • Construction Chain:
    Stables
    ,
    Dispensary
Military
None
Guilds
None
Leaders
Caesar:
2 Shields
Praxiteles:
Receive 2 Victory Points at the end of the game for each Manufactured Goods card built in your city
Coins: 6
Military Tokens: +1, +1


Spoiler: Discard pile
Lumber Yard:
Produces 1 Wood per turn
  • Cost: Free
Barracks:
1 Shield
  • Cost: 1 Ore
Ore Vein:
Produces 1 Ore per turn
  • Cost: Free
Pawnshop:
3 Victory Points
  • Cost: Free
Altar:
2 Victory Points
  • Cost: Free
  • Construction Chain:
    Temple
Workshop:
Wheel Symbol
  • Cost: 1 Glass
  • Construction Chain:
    Archery Range
    ,
    Laboratory
Guard Tower:
1 Shield
  • Cost: 1 Clay
Theater:
2 Victory Points
  • Cost: Free
  • Construction Chain:
    Statue


Spoiler: Leader discard pile
Plato:
Receive 7 Victory Points at the end of the game for each set of {1 Raw Materials card, 1 Manufactured Goods card, 1 Civilian card, 1 Commercial card, 1 Scientific card, 1 Military card, 1 Guild} built in your city
  • Cost: 4 Coins
[/list]


It is now Age II, Hand II! Hands in Age II have been passed to the right (down the player list). Players now have (expired on 2020-06-18 12:52:24) to build a card, discard a card for 3 coins, or discard a card to build a Wonder stage. Please respond directly to the PM I sent you with your decision. If you need to buy a resource from a neighbor in order to build a card, please specify which neighbor you are buying from.
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Post Post #129 (isolation #69) » Wed Jun 17, 2020 1:03 pm

Post by lilith2013 »

Cards played in Age II, Hand II
  • CreativeMod1 used a construction chain to build a
    Library
    , which gives a Tablet symbol.
  • Knightmare491 used his second Wonder stage to build a
    Training Ground
    , which provides 2 Shields.
  • enomis bought 1 Ore from the bank for 1 Coin and built
    Dispensary
    , which gives a Compass symbol.
  • Formerfish bought 1 Stone from enomis for 1 Coin and built
    Walls
    , which give 2 Shields. He then gains 1 Coin from the bank for buying resources from his neighbors.
  • farside22 used a construction chain to build a
    Temple
    , which gives 3 Victory Points.
  • Xtoxm used a construction chain to build a
    Laboratory
    , which gives a Wheel symbol.
  • Isis used a construction chain to build an
    Aqueduct
    , which gives 5 Victory Points.
Updated boards

Spoiler: CreativeMod1 (Babylon B)
Initial Resource
Clay
Wonder Stages
Built: 1
Stage 1: 3 Victory Points
  • Cost: 1 Cloth, 1 Clay
Stage 2: Gain the ability to play the remaining card in your hand at the end of each Age instead of discarding it
  • Cost: 1 Glass, 2 Wood
Stage 3: At the end of the game, gain an extra scientific symbol of your choice
  • Cost: 3 Clay, 1 Paper
Resources
Raw Materials:
Lumber Yard:
Produces 1 Wood per turn
Manufactured Goods:
Commercial
None
Civilian
None
Scientific
Apothecary:
Compass symbol
  • Construction Chain:
    Stables
    ,
    Dispensary
Scriptorium:
Tablet symbol
  • Construction Chain:
    Courthouse
    ,
    Library
Dispensary:
Compass symbol
  • Construction Chain:
    Arena
    ,
    Lodge
Library:
Tablet symbol
  • Construction Chain:
    Senate
    ,
    University
Military
Guard Tower:
1 Shield
Guilds
None
Leaders
Maecenas:
You can recruit Leaders in future Recruitment phases for free
Euclid:
Compass symbol
Coins: 5
Military Tokens: -1


Spoiler: Knightmare491 (Brussels A)
Initial Resource
+4 Coins at the beginning of the game
Wonder Stages
Built: 2
Stage 1: Copy the first Wonder stage of the board to your left (above you in the playerlist) (3 Victory Points)
  • Cost: Identical to the cost of the Wonder stage copied
Stage 2: Copy the second Wonder stage of the board to your right (below you in the playerlist) (Once per Age, build one of your cards for free (as your normal turn))
  • Cost: Identical to the cost of the Wonder stage copied
Stage 3: Copy the third Wonder stage of the board to your left (above you in the playerlist)
  • Cost: Identical to the cost of the Wonder stage copied
Resources
Raw Materials:
Stone Pit:
Produces 1 Stone per turn
Ore Vein:
Produces 1 Ore per turn
Manufactured Goods:
Loom:
Produces 1 Cloth per turn
Glassworks:
Produces 1 Glass per turn
Press:
Produces 1 Paper per turn
Commercial
None
Civilian
Pawnshop:
3 Victory Points
Scientific
None
Military
Training Ground:
2 Shields
  • Construction Chain:
    Circus
Guilds
None
Leaders
Hannibal:
1 Shield
Coins: 6
Military Tokens: +1


Spoiler: enomis (Olympia A)
Initial Resource
Wood
Wonder Stages
Built: 2
Stage 1: 3 Victory Points
  • Cost: 2 Wood
Stage 2: Once per Age, build one of your cards for free (as your normal turn)
  • Cost: 2 Stone
Stage 3: 7 Victory Points
  • Cost: 2 Ore
Resources
Raw Materials:
Mine:
Produces either 1 Ore or 1 Stone per turn
Brickyard:
Produces 2 Clay per turn
Manufactured Goods:
Glassworks:
Produces 1 Glass per turn
Loom:
Produces 1 Cloth per turn
Commercial
Tavern:
5 Coins
Civilian
None
Scientific
Scriptorium:
Tablet symbol
  • Construction Chain:
    Courthouse
    ,
    Library
Dispensary:
Compass symbol
  • Construction Chain:
    Arena
    ,
    Lodge
Military
None
Guilds
None
Leaders
Bilkis:
Once per turn, you can purchase any resource from the bank for 1 Coin
Coins: 4
Military Tokens: -1, -1


Spoiler: Formerfish (Stonehenge A)
Initial Resource
Wood
Wonder Stages
Built: 1
Stage 1: 3 Victory Points
  • Cost: 1 Ore, 1 Clay
Stage 2: 5 Victory Points
  • Cost: 1 Paper, 2 Clay
Stage 3: Gain 2 Victory Points for each Stone produced by your raw materials buildings at the end of the game
  • Cost: 3 Wood, 1 Cloth
Resources
Raw Materials:
Excavation:
Produces 1 Stone or 1 Clay per turn
Timber Yard:
Produces either 1 Stone or 1 Wood per turn
Manufactured Goods:
None
Commercial
East Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the east (right/below you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
West Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the west (left/above you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Bazaar:
Gain 2 Coins for each manufactured good built by you and your neighbors, up to and including this turn
Civilian
None
Scientific
None
Military
Barracks:
1 Shield
Walls:
2 Shields
  • Construction Chain:
    Fortifications
Guilds
None
Leaders
Hatshepsut:
When you purchase resources from neighbors, receive 1 Coin from the bank for each neighbor from whom you purchased a resource (i.e. max 2 Coins per turn, 1 for each neighbor) after the purchase occurs
Coins: 9
Military Tokens: +1, -1


Spoiler: farside22 (Rhodos A)
Initial Resource
Ore
Wonder Stages
Built: 2
Stage 1: 3 Victory Points
  • Cost: 2 Wood
Stage 2: 2 Shields
  • Cost: 3 Clay
Stage 3: 7 Victory Points
  • Cost: 4 Ore
Resources
Raw Materials:
Tree Farm:
Produces either 1 Wood or 1 Clay per turn
Clay Pit:
Produces either 1 Clay or 1 Ore per turn
Manufactured Goods:
Commercial
West Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the west (left/above you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Civilian
Altar:
2 Victory Points
  • Construction Chain:
    Temple
Temple:
3 Victory Points
  • Construction Chain:
    Pantheon
Scientific
None
Military
None
Guilds
None
Leaders
Imhotep:
Wonder stages cost 1 fewer resource to build (you can choose which resource is removed from the cost)
Justinian:
Receive 3 Victory Points at the end of the game for each set of {1 Civilian card, 1 Military card, 1 Scientific card} built in your city
Coins: 2
Military Tokens: +1, +1


Spoiler: Xtoxm (Roma B)
Initial Resource
Leader recruitment costs 2 Coins less than what is shown on the Leader card. Your neighbors also receive a discount of 1 Coin on their Leader recruitment.
Wonder Stages
Built: 1
Stage 1: 5 Coins, and add 4 random unused Leader cards to your Leader hand
  • Cost: 1 Clay, 1 Wood
Stage 2: 3 Victory Points, and you can recruit an additional Leader immediately
  • Cost: 1 Clay, 1 Stone, 1 Cloth
Stage 3: 3 Victory Points, and you can recruit an additional Leader immediately
  • Cost: 2 Stone, 1 Paper
Resources
Raw Materials:
Forest Cave:
Produces 1 Wood or 1 Ore per turn
Clay Pool:
Produces 1 Clay per turn
Manufactured Goods:
Commercial
Tavern:
5 Coins
Marketplace:
Buy manufactured goods (Cloth, Glass, Paper) from either neighbor for 1 coin instead of 2
  • Construction Chain:
    Caravansery
Civilian
None
Scientific
Workshop:
Wheel Symbol
  • Construction Chain:
    Archery Range
    ,
    Laboratory
School:
Tablet symbol
  • Construction Chain:
    Academy
    ,
    Study
Laboratory:
Wheel symbol
  • Construction Chain:
    Siege Workshop
    ,
    Observatory
Military
None
Guilds
None
Leaders
Archimedes:
Scientific cards cost 1 fewer resource to build (you can choose which resource is removed from the cost)
Tomyris:
If you are defeated during any military conflicts that occur after Tomyris is recruited, your defeat Military token is instead given to the player who defeated you
Coins: 13
Military Tokens: -1, -1


Spoiler: Isis (China B)
Initial Resource
Cloth
Wonder Stages
Built: 0
Stage A: 8 Coins; each of your neighbors also receives 2 Coins
  • Cost: 1 Wood, 1 Paper
Stage B: At the end of the game, copy an extra scientific symbol of your choice that is present in one of your neighbors’ cities
  • Cost: 2 Clay, 1 Ore
Stage C: At the end of the Age in which this stage is built, you do not take part in any military conflicts (your neighbors will face each other instead of you); all players other than you must pay 2 Coins to the bank
  • Cost: 2 Wood, 1 Paper
Stage D: Each turn, you can produce one of any resource that is not already produced in your city (from raw materials, manufactured goods, and initial resource) using this Wonder stage
  • Cost: 2 Stone
Resources
Raw Materials:
Stone Pit:
Produces 1 Stone per turn
Manufactured Goods:
Press:
Produces 1 Paper per turn
Commercial
East Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the east (right/below you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Tavern:
5 Coins
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Civilian
Baths:
3 Victory Points
  • Construction Chain:
    Aqueduct
Aqueduct:
5 Victory Points
Scientific
Apothecary:
Compass symbol
  • Construction Chain:
    Stables
    ,
    Dispensary
Military
None
Guilds
None
Leaders
Caesar:
2 Shields
Praxiteles:
Receive 2 Victory Points at the end of the game for each Manufactured Goods card built in your city
Coins: 6
Military Tokens: +1, +1


Spoiler: Discard pile
Lumber Yard:
Produces 1 Wood per turn
  • Cost: Free
Barracks:
1 Shield
  • Cost: 1 Ore
Ore Vein:
Produces 1 Ore per turn
  • Cost: Free
Pawnshop:
3 Victory Points
  • Cost: Free
Altar:
2 Victory Points
  • Cost: Free
  • Construction Chain:
    Temple
Workshop:
Wheel Symbol
  • Cost: 1 Glass
  • Construction Chain:
    Archery Range
    ,
    Laboratory
Guard Tower:
1 Shield
  • Cost: 1 Clay
Theater:
2 Victory Points
  • Cost: Free
  • Construction Chain:
    Statue


Spoiler: Leader discard pile
Plato:
Receive 7 Victory Points at the end of the game for each set of {1 Raw Materials card, 1 Manufactured Goods card, 1 Civilian card, 1 Commercial card, 1 Scientific card, 1 Military card, 1 Guild} built in your city
  • Cost: 4 Coins
[/list]


It is now Age II, Hand III! Hands have been passed to the right (down the player list). Players now have (expired on 2020-06-19 20:08:54) to build a card, discard a card for 3 coins, or discard a card to build a Wonder stage. Please respond directly to the PM I sent you with your decision. If you need to buy a resource from a neighbor in order to build a card, please specify which neighbor you are buying from.
User avatar
lilith2013
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Post Post #130 (isolation #70) » Thu Jun 18, 2020 7:16 am

Post by lilith2013 »

Cards played in Age II, Hand III
  • CreativeMod1 paid 1 Coin and built a
    Sawmill
    , which produces 2 Wood per turn.
  • Knightmare491 discarded a card and gained 3 Coins.
  • enomis paid 1 Coin and built a
    Quarry
    , which produces 2 Stone per turn.
  • Formerfish used a construction chain to build a
    Forum
    , which produces one manufactured good (Cloth, Glass, or Paper) per turn.
  • farside built a
    Statue
    , which gives 4 Victory Points.
  • Xtoxm used a construction chain to build a
    Caravansery
    , which produces one raw material (Clay, Ore, Stone, or Wood) per turn.
  • Isis bought 1 Clay from CreativeMod1 for 1 Coin and built a
    Courthouse
    , which gives 4 Victory Points.
Updated boards

Spoiler: CreativeMod1 (Babylon B)
Initial Resource
Clay
Wonder Stages
Built: 1
Stage 1: 3 Victory Points
  • Cost: 1 Cloth, 1 Clay
Stage 2: Gain the ability to play the remaining card in your hand at the end of each Age instead of discarding it
  • Cost: 1 Glass, 2 Wood
Stage 3: At the end of the game, gain an extra scientific symbol of your choice
  • Cost: 3 Clay, 1 Paper
Resources
Raw Materials:
Lumber Yard:
Produces 1 Wood per turn
Sawmill:
Produces 2 Wood per turn
Manufactured Goods:
Commercial
None
Civilian
None
Scientific
Apothecary:
Compass symbol
  • Construction Chain:
    Stables
    ,
    Dispensary
Scriptorium:
Tablet symbol
  • Construction Chain:
    Courthouse
    ,
    Library
Dispensary:
Compass symbol
  • Construction Chain:
    Arena
    ,
    Lodge
Library:
Tablet symbol
  • Construction Chain:
    Senate
    ,
    University
Military
Guard Tower:
1 Shield
Guilds
None
Leaders
Maecenas:
You can recruit Leaders in future Recruitment phases for free
Euclid:
Compass symbol
Coins: 5
Military Tokens: -1


Spoiler: Knightmare491 (Brussels A)
Initial Resource
+4 Coins at the beginning of the game
Wonder Stages
Built: 2
Stage 1: Copy the first Wonder stage of the board to your left (above you in the playerlist) (3 Victory Points)
  • Cost: Identical to the cost of the Wonder stage copied
Stage 2: Copy the second Wonder stage of the board to your right (below you in the playerlist) (Once per Age, build one of your cards for free (as your normal turn))
  • Cost: Identical to the cost of the Wonder stage copied
Stage 3: Copy the third Wonder stage of the board to your left (above you in the playerlist)
  • Cost: Identical to the cost of the Wonder stage copied
Resources
Raw Materials:
Stone Pit:
Produces 1 Stone per turn
Ore Vein:
Produces 1 Ore per turn
Manufactured Goods:
Loom:
Produces 1 Cloth per turn
Glassworks:
Produces 1 Glass per turn
Press:
Produces 1 Paper per turn
Commercial
None
Civilian
Pawnshop:
3 Victory Points
Scientific
None
Military
Training Ground:
2 Shields
  • Construction Chain:
    Circus
Guilds
None
Leaders
Hannibal:
1 Shield
Coins: 9
Military Tokens: +1


Spoiler: enomis (Olympia A)
Initial Resource
Wood
Wonder Stages
Built: 2
Stage 1: 3 Victory Points
  • Cost: 2 Wood
Stage 2: Once per Age, build one of your cards for free (as your normal turn)
  • Cost: 2 Stone
Stage 3: 7 Victory Points
  • Cost: 2 Ore
Resources
Raw Materials:
Mine:
Produces either 1 Ore or 1 Stone per turn
Brickyard:
Produces 2 Clay per turn
Quarry:
Produces 2 Stone per turn
Manufactured Goods:
Glassworks:
Produces 1 Glass per turn
Loom:
Produces 1 Cloth per turn
Commercial
Tavern:
5 Coins
Civilian
None
Scientific
Scriptorium:
Tablet symbol
  • Construction Chain:
    Courthouse
    ,
    Library
Dispensary:
Compass symbol
  • Construction Chain:
    Arena
    ,
    Lodge
Military
None
Guilds
None
Leaders
Bilkis:
Once per turn, you can purchase any resource from the bank for 1 Coin
Coins: 3
Military Tokens: -1, -1


Spoiler: Formerfish (Stonehenge A)
Initial Resource
Wood
Wonder Stages
Built: 1
Stage 1: 3 Victory Points
  • Cost: 1 Ore, 1 Clay
Stage 2: 5 Victory Points
  • Cost: 1 Paper, 2 Clay
Stage 3: Gain 2 Victory Points for each Stone produced by your raw materials buildings at the end of the game
  • Cost: 3 Wood, 1 Cloth
Resources
Raw Materials:
Excavation:
Produces 1 Stone or 1 Clay per turn
Timber Yard:
Produces either 1 Stone or 1 Wood per turn
Manufactured Goods:
None
Commercial
East Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the east (right/below you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
West Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the west (left/above you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Bazaar:
Gain 2 Coins for each manufactured good built by you and your neighbors, up to and including this turn
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Civilian
None
Scientific
None
Military
Barracks:
1 Shield
Walls:
2 Shields
  • Construction Chain:
    Fortifications
Guilds
None
Leaders
Hatshepsut:
When you purchase resources from neighbors, receive 1 Coin from the bank for each neighbor from whom you purchased a resource (i.e. max 2 Coins per turn, 1 for each neighbor) after the purchase occurs
Coins: 9
Military Tokens: +1, -1


Spoiler: farside22 (Rhodos A)
Initial Resource
Ore
Wonder Stages
Built: 2
Stage 1: 3 Victory Points
  • Cost: 2 Wood
Stage 2: 2 Shields
  • Cost: 3 Clay
Stage 3: 7 Victory Points
  • Cost: 4 Ore
Resources
Raw Materials:
Tree Farm:
Produces either 1 Wood or 1 Clay per turn
Clay Pit:
Produces either 1 Clay or 1 Ore per turn
Manufactured Goods:
Commercial
West Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the west (left/above you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Civilian
Altar:
2 Victory Points
  • Construction Chain:
    Temple
Temple:
3 Victory Points
  • Construction Chain:
    Pantheon
Statue:
4 Victory Points
  • Construction Chain:
    Gardens
Scientific
None
Military
None
Guilds
None
Leaders
Imhotep:
Wonder stages cost 1 fewer resource to build (you can choose which resource is removed from the cost)
Justinian:
Receive 3 Victory Points at the end of the game for each set of {1 Civilian card, 1 Military card, 1 Scientific card} built in your city
Coins: 2
Military Tokens: +1, +1


Spoiler: Xtoxm (Roma B)
Initial Resource
Leader recruitment costs 2 Coins less than what is shown on the Leader card. Your neighbors also receive a discount of 1 Coin on their Leader recruitment.
Wonder Stages
Built: 1
Stage 1: 5 Coins, and add 4 random unused Leader cards to your Leader hand
  • Cost: 1 Clay, 1 Wood
Stage 2: 3 Victory Points, and you can recruit an additional Leader immediately
  • Cost: 1 Clay, 1 Stone, 1 Cloth
Stage 3: 3 Victory Points, and you can recruit an additional Leader immediately
  • Cost: 2 Stone, 1 Paper
Resources
Raw Materials:
Forest Cave:
Produces 1 Wood or 1 Ore per turn
Clay Pool:
Produces 1 Clay per turn
Manufactured Goods:
Commercial
Tavern:
5 Coins
Marketplace:
Buy manufactured goods (Cloth, Glass, Paper) from either neighbor for 1 coin instead of 2
  • Construction Chain:
    Caravansery
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Civilian
None
Scientific
Workshop:
Wheel Symbol
  • Construction Chain:
    Archery Range
    ,
    Laboratory
School:
Tablet symbol
  • Construction Chain:
    Academy
    ,
    Study
Laboratory:
Wheel symbol
  • Construction Chain:
    Siege Workshop
    ,
    Observatory
Military
None
Guilds
None
Leaders
Archimedes:
Scientific cards cost 1 fewer resource to build (you can choose which resource is removed from the cost)
Tomyris:
If you are defeated during any military conflicts that occur after Tomyris is recruited, your defeat Military token is instead given to the player who defeated you
Coins: 13
Military Tokens: -1, -1


Spoiler: Isis (China B)
Initial Resource
Cloth
Wonder Stages
Built: 0
Stage A: 8 Coins; each of your neighbors also receives 2 Coins
  • Cost: 1 Wood, 1 Paper
Stage B: At the end of the game, copy an extra scientific symbol of your choice that is present in one of your neighbors’ cities
  • Cost: 2 Clay, 1 Ore
Stage C: At the end of the Age in which this stage is built, you do not take part in any military conflicts (your neighbors will face each other instead of you); all players other than you must pay 2 Coins to the bank
  • Cost: 2 Wood, 1 Paper
Stage D: Each turn, you can produce one of any resource that is not already produced in your city (from raw materials, manufactured goods, and initial resource) using this Wonder stage
  • Cost: 2 Stone
Resources
Raw Materials:
Stone Pit:
Produces 1 Stone per turn
Manufactured Goods:
Press:
Produces 1 Paper per turn
Commercial
East Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the east (right/below you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Tavern:
5 Coins
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Civilian
Baths:
3 Victory Points
  • Construction Chain:
    Aqueduct
Aqueduct:
5 Victory Points
Courthouse:
4 Victory Points
Scientific
Apothecary:
Compass symbol
  • Construction Chain:
    Stables
    ,
    Dispensary
Military
None
Guilds
None
Leaders
Caesar:
2 Shields
Praxiteles:
Receive 2 Victory Points at the end of the game for each Manufactured Goods card built in your city
Coins: 5
Military Tokens: +1, +1


Spoiler: Discard pile
Lumber Yard:
Produces 1 Wood per turn
  • Cost: Free
Barracks:
1 Shield
  • Cost: 1 Ore
Ore Vein:
Produces 1 Ore per turn
  • Cost: Free
Pawnshop:
3 Victory Points
  • Cost: Free
Altar:
2 Victory Points
  • Cost: Free
  • Construction Chain:
    Temple
Workshop:
Wheel Symbol
  • Cost: 1 Glass
  • Construction Chain:
    Archery Range
    ,
    Laboratory
Guard Tower:
1 Shield
  • Cost: 1 Clay
Theater:
2 Victory Points
  • Cost: Free
  • Construction Chain:
    Statue
Laboratory:
Wheel symbol
  • Cost: 2 Clay, 1 Paper | Free if you have
    Workshop

  • Construction Chain:
    Siege Workshop
    ,
    Observatory


Spoiler: Leader discard pile
Plato:
Receive 7 Victory Points at the end of the game for each set of {1 Raw Materials card, 1 Manufactured Goods card, 1 Civilian card, 1 Commercial card, 1 Scientific card, 1 Military card, 1 Guild} built in your city
  • Cost: 4 Coins
[/list]


It is now Age II, Hand IV! Hands have been passed to the right (down the player list). Players now have (expired on 2020-06-20 14:22:14) to build a card, discard a card for 3 coins, or discard a card to build a Wonder stage. Please respond directly to the PM I sent you with your decision. If you need to buy a resource from a neighbor in order to build a card, please specify which neighbor you are buying from.
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lilith2013
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Post Post #131 (isolation #71) » Sat Jun 20, 2020 3:28 pm

Post by lilith2013 »

Cards played in Age II, Hand IV
  • CreativeMod1 discarded a card and bought 1 Glass from Knightmare491 for 2 Coins, and built the second Wonder stage of Babylon B, which allows him to play the remaining card in his hand at the end of each Age instead of discarding it.
  • Knightmare491 bought 1 Clay and 1 Wood from CreativeMod1 for a total of 4 Coins and built a
    Temple
    , which gives 3 Victory Points.
  • enomis bought 1 Ore from the bank for 1 Coin and built a
    Statue
    , which gives 4 Victory Points.
  • Formerfish bought 1 Ore from farside22 for 1 Coin and built an
    Archery Range
    which gives 2 Shields. He then immediately gains 1 Coin from the bank for buying resources from his neighbors.
  • farside22 used a construction chain to build a
    Forum
    , which produces one manufactured good (Cloth, Glass, or Paper) per turn.
  • Xtoxm built a
    Glassworks
    , which produces 1 Glass per turn.
  • Isis discarded a card to build Wonder stage A of China B, which gives her 8 Coins immediately and also gives 2 Coins to each of her neighbors, Xtoxm and CreativeMod1.
Updated boards

Spoiler: CreativeMod1 (Babylon B)
Initial Resource
Clay
Wonder Stages
Built: 2
Stage 1: 3 Victory Points
  • Cost: 1 Cloth, 1 Clay
Stage 2: Gain the ability to play the remaining card in your hand at the end of each Age instead of discarding it
  • Cost: 1 Glass, 2 Wood
Stage 3: At the end of the game, gain an extra scientific symbol of your choice
  • Cost: 3 Clay, 1 Paper
Resources
Raw Materials:
Lumber Yard:
Produces 1 Wood per turn
Sawmill:
Produces 2 Wood per turn
Manufactured Goods:
Commercial
None
Civilian
None
Scientific
Apothecary:
Compass symbol
  • Construction Chain:
    Stables
    ,
    Dispensary
Scriptorium:
Tablet symbol
  • Construction Chain:
    Courthouse
    ,
    Library
Dispensary:
Compass symbol
  • Construction Chain:
    Arena
    ,
    Lodge
Library:
Tablet symbol
  • Construction Chain:
    Senate
    ,
    University
Military
Guard Tower:
1 Shield
Guilds
None
Leaders
Maecenas:
You can recruit Leaders in future Recruitment phases for free
Euclid:
Compass symbol
Coins: 9
Military Tokens: -1


Spoiler: Knightmare491 (Brussels A)
Initial Resource
+4 Coins at the beginning of the game
Wonder Stages
Built: 2
Stage 1: Copy the first Wonder stage of the board to your left (above you in the playerlist) (3 Victory Points)
  • Cost: Identical to the cost of the Wonder stage copied
Stage 2: Copy the second Wonder stage of the board to your right (below you in the playerlist) (Once per Age, build one of your cards for free (as your normal turn))
  • Cost: Identical to the cost of the Wonder stage copied
Stage 3: Copy the third Wonder stage of the board to your left (above you in the playerlist)
  • Cost: Identical to the cost of the Wonder stage copied
Resources
Raw Materials:
Stone Pit:
Produces 1 Stone per turn
Ore Vein:
Produces 1 Ore per turn
Manufactured Goods:
Loom:
Produces 1 Cloth per turn
Glassworks:
Produces 1 Glass per turn
Press:
Produces 1 Paper per turn
Commercial
None
Civilian
Pawnshop:
3 Victory Points
Temple:
3 Victory Points
  • Construction Chain:
    Pantheon
Scientific
None
Military
Training Ground:
2 Shields
  • Construction Chain:
    Circus
Guilds
None
Leaders
Hannibal:
1 Shield
Coins: 7
Military Tokens: +1


Spoiler: enomis (Olympia A)
Initial Resource
Wood
Wonder Stages
Built: 2
Stage 1: 3 Victory Points
  • Cost: 2 Wood
Stage 2: Once per Age, build one of your cards for free (as your normal turn)
  • Cost: 2 Stone
Stage 3: 7 Victory Points
  • Cost: 2 Ore
Resources
Raw Materials:
Mine:
Produces either 1 Ore or 1 Stone per turn
Brickyard:
Produces 2 Clay per turn
Quarry:
Produces 2 Stone per turn
Manufactured Goods:
Glassworks:
Produces 1 Glass per turn
Loom:
Produces 1 Cloth per turn
Commercial
Tavern:
5 Coins
Civilian
Statue:
4 Victory Points
  • Construction Chain:
    Gardens
Scientific
Scriptorium:
Tablet symbol
  • Construction Chain:
    Courthouse
    ,
    Library
Dispensary:
Compass symbol
  • Construction Chain:
    Arena
    ,
    Lodge
Military
None
Guilds
None
Leaders
Bilkis:
Once per turn, you can purchase any resource from the bank for 1 Coin
Coins: 2
Military Tokens: -1, -1


Spoiler: Formerfish (Stonehenge A)
Initial Resource
Wood
Wonder Stages
Built: 1
Stage 1: 3 Victory Points
  • Cost: 1 Ore, 1 Clay
Stage 2: 5 Victory Points
  • Cost: 1 Paper, 2 Clay
Stage 3: Gain 2 Victory Points for each Stone produced by your raw materials buildings at the end of the game
  • Cost: 3 Wood, 1 Cloth
Resources
Raw Materials:
Excavation:
Produces 1 Stone or 1 Clay per turn
Timber Yard:
Produces either 1 Stone or 1 Wood per turn
Manufactured Goods:
None
Commercial
East Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the east (right/below you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
West Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the west (left/above you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Bazaar:
Gain 2 Coins for each manufactured good built by you and your neighbors, up to and including this turn
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Civilian
None
Scientific
None
Military
Barracks:
1 Shield
Walls:
2 Shields
  • Construction Chain:
    Fortifications
Archery Range:
2 Shields
Guilds
None
Leaders
Hatshepsut:
When you purchase resources from neighbors, receive 1 Coin from the bank for each neighbor from whom you purchased a resource (i.e. max 2 Coins per turn, 1 for each neighbor) after the purchase occurs
Coins: 9
Military Tokens: +1, -1


Spoiler: farside22 (Rhodos A)
Initial Resource
Ore
Wonder Stages
Built: 2
Stage 1: 3 Victory Points
  • Cost: 2 Wood
Stage 2: 2 Shields
  • Cost: 3 Clay
Stage 3: 7 Victory Points
  • Cost: 4 Ore
Resources
Raw Materials:
Tree Farm:
Produces either 1 Wood or 1 Clay per turn
Clay Pit:
Produces either 1 Clay or 1 Ore per turn
Manufactured Goods:
Commercial
West Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the west (left/above you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Civilian
Altar:
2 Victory Points
  • Construction Chain:
    Temple
Temple:
3 Victory Points
  • Construction Chain:
    Pantheon
Statue:
4 Victory Points
  • Construction Chain:
    Gardens
Scientific
None
Military
None
Guilds
None
Leaders
Imhotep:
Wonder stages cost 1 fewer resource to build (you can choose which resource is removed from the cost)
Justinian:
Receive 3 Victory Points at the end of the game for each set of {1 Civilian card, 1 Military card, 1 Scientific card} built in your city
Coins: 3
Military Tokens: +1, +1


Spoiler: Xtoxm (Roma B)
Initial Resource
Leader recruitment costs 2 Coins less than what is shown on the Leader card. Your neighbors also receive a discount of 1 Coin on their Leader recruitment.
Wonder Stages
Built: 1
Stage 1: 5 Coins, and add 4 random unused Leader cards to your Leader hand
  • Cost: 1 Clay, 1 Wood
Stage 2: 3 Victory Points, and you can recruit an additional Leader immediately
  • Cost: 1 Clay, 1 Stone, 1 Cloth
Stage 3: 3 Victory Points, and you can recruit an additional Leader immediately
  • Cost: 2 Stone, 1 Paper
Resources
Raw Materials:
Forest Cave:
Produces 1 Wood or 1 Ore per turn
Clay Pool:
Produces 1 Clay per turn
Manufactured Goods:
Glassworks:
Produces 1 Glass per turn
Commercial
Tavern:
5 Coins
Marketplace:
Buy manufactured goods (Cloth, Glass, Paper) from either neighbor for 1 coin instead of 2
  • Construction Chain:
    Caravansery
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Civilian
None
Scientific
Workshop:
Wheel Symbol
  • Construction Chain:
    Archery Range
    ,
    Laboratory
School:
Tablet symbol
  • Construction Chain:
    Academy
    ,
    Study
Laboratory:
Wheel symbol
  • Construction Chain:
    Siege Workshop
    ,
    Observatory
Military
None
Guilds
None
Leaders
Archimedes:
Scientific cards cost 1 fewer resource to build (you can choose which resource is removed from the cost)
Tomyris:
If you are defeated during any military conflicts that occur after Tomyris is recruited, your defeat Military token is instead given to the player who defeated you
Coins: 15
Military Tokens: -1, -1


Spoiler: Isis (China B)
Initial Resource
Cloth
Wonder Stages
Built: 1
Stage A: 8 Coins; each of your neighbors also receives 2 Coins
  • Cost: 1 Wood, 1 Paper
Stage B: At the end of the game, copy an extra scientific symbol of your choice that is present in one of your neighbors’ cities
  • Cost: 2 Clay, 1 Ore
Stage C: At the end of the Age in which this stage is built, you do not take part in any military conflicts (your neighbors will face each other instead of you); all players other than you must pay 2 Coins to the bank
  • Cost: 2 Wood, 1 Paper
Stage D: Each turn, you can produce one of any resource that is not already produced in your city (from raw materials, manufactured goods, and initial resource) using this Wonder stage
  • Cost: 2 Stone
Resources
Raw Materials:
Stone Pit:
Produces 1 Stone per turn
Manufactured Goods:
Press:
Produces 1 Paper per turn
Commercial
East Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the east (right/below you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Tavern:
5 Coins
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Civilian
Baths:
3 Victory Points
  • Construction Chain:
    Aqueduct
Aqueduct:
5 Victory Points
Courthouse:
4 Victory Points
Scientific
Apothecary:
Compass symbol
  • Construction Chain:
    Stables
    ,
    Dispensary
Military
None
Guilds
None
Leaders
Caesar:
2 Shields
Praxiteles:
Receive 2 Victory Points at the end of the game for each Manufactured Goods card built in your city
Coins: 13
Military Tokens: +1, +1


Spoiler: Discard pile
Lumber Yard:
Produces 1 Wood per turn
  • Cost: Free
Barracks:
1 Shield
  • Cost: 1 Ore
Ore Vein:
Produces 1 Ore per turn
  • Cost: Free
Pawnshop:
3 Victory Points
  • Cost: Free
Altar:
2 Victory Points
  • Cost: Free
  • Construction Chain:
    Temple
Workshop:
Wheel Symbol
  • Cost: 1 Glass
  • Construction Chain:
    Archery Range
    ,
    Laboratory
Guard Tower:
1 Shield
  • Cost: 1 Clay
Theater:
2 Victory Points
  • Cost: Free
  • Construction Chain:
    Statue
Laboratory:
Wheel symbol
  • Cost: 2 Clay, 1 Paper | Free if you have
    Workshop

  • Construction Chain:
    Siege Workshop
    ,
    Observatory


Spoiler: Leader discard pile
Plato:
Receive 7 Victory Points at the end of the game for each set of {1 Raw Materials card, 1 Manufactured Goods card, 1 Civilian card, 1 Commercial card, 1 Scientific card, 1 Military card, 1 Guild} built in your city
  • Cost: 4 Coins
[/list]


It is now Age II, Hand V! Hands have been passed to the right (down the player list). Players now have (expired on 2020-06-22 22:33:14) to build a card, discard a card for 3 coins, or discard a card to build a Wonder stage. Please respond directly to the PM I sent you with your decision. If you need to buy a resource from a neighbor in order to build a card, please specify which neighbor you are buying from.
User avatar
lilith2013
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Post Post #135 (isolation #72) » Sun Jun 21, 2020 10:26 am

Post by lilith2013 »

Cards played in Age II, Hand V
  • CreativeMod1 paid 1 Coin and built a
    Brickyard
    , which produces 2 Clay per turn.
  • Knightmare491 bought 2 Wood from CreativeMod1 for 4 Coins and built an
    Archery Range
    , which gives 2 Shields.
  • enomis bought 1 Ore from the bank for 1 Coin, and built the third Wonder stage of Olympia A, which gives 7 Victory Points.
  • Formerfish bought 1 Ore from enomis for 1 Coin and built
    Stables
    , which give 2 Shields. He then immediately gains 1 Coin from the bank for buying resources from his neighbors.
  • farside built the third Wonder stage of Rhodos A, which gives 7 Victory Points.
  • Xtoxm bought 1 Cloth from Isis for 1 Coin and built a
    Library
    , which gives a Tablet symbol.
  • Isis bought 1 Clay from CreativeMod1 for 1 Coin and 1 Clay from Xtoxm for 2 Coins, and discarded a card to build Wonder stage B of China B, which will copy an extra scientific symbol of choice that is present in a neighboring city at the end of the game.
Updated boards

Spoiler: CreativeMod1 (Babylon B)
Initial Resource
Clay
Wonder Stages
Built: 2
Stage 1: 3 Victory Points
  • Cost: 1 Cloth, 1 Clay
Stage 2: Gain the ability to play the remaining card in your hand at the end of each Age instead of discarding it
  • Cost: 1 Glass, 2 Wood
Stage 3: At the end of the game, gain an extra scientific symbol of your choice
  • Cost: 3 Clay, 1 Paper
Resources
Raw Materials:
Lumber Yard:
Produces 1 Wood per turn
Sawmill:
Produces 2 Wood per turn
Brickyard:
Produces 2 Clay per turn
Manufactured Goods:
Commercial
None
Civilian
None
Scientific
Apothecary:
Compass symbol
  • Construction Chain:
    Stables
    ,
    Dispensary
Scriptorium:
Tablet symbol
  • Construction Chain:
    Courthouse
    ,
    Library
Dispensary:
Compass symbol
  • Construction Chain:
    Arena
    ,
    Lodge
Library:
Tablet symbol
  • Construction Chain:
    Senate
    ,
    University
Military
Guard Tower:
1 Shield
Guilds
None
Leaders
Maecenas:
You can recruit Leaders in future Recruitment phases for free
Euclid:
Compass symbol
Coins: 13
Military Tokens: -1


Spoiler: Knightmare491 (Brussels A)
Initial Resource
+4 Coins at the beginning of the game
Wonder Stages
Built: 2
Stage 1: Copy the first Wonder stage of the board to your left (above you in the playerlist) (3 Victory Points)
  • Cost: Identical to the cost of the Wonder stage copied
Stage 2: Copy the second Wonder stage of the board to your right (below you in the playerlist) (Once per Age, build one of your cards for free (as your normal turn))
  • Cost: Identical to the cost of the Wonder stage copied
Stage 3: Copy the third Wonder stage of the board to your left (above you in the playerlist)
  • Cost: Identical to the cost of the Wonder stage copied
Resources
Raw Materials:
Stone Pit:
Produces 1 Stone per turn
Ore Vein:
Produces 1 Ore per turn
Manufactured Goods:
Loom:
Produces 1 Cloth per turn
Glassworks:
Produces 1 Glass per turn
Press:
Produces 1 Paper per turn
Commercial
None
Civilian
Pawnshop:
3 Victory Points
Temple:
3 Victory Points
  • Construction Chain:
    Pantheon
Scientific
None
Military
Training Ground:
2 Shields
  • Construction Chain:
    Circus
Archery Range:
2 Shields
Guilds
None
Leaders
Hannibal:
1 Shield
Coins: 3
Military Tokens: +1


Spoiler: enomis (Olympia A)
Initial Resource
Wood
Wonder Stages
Built: 3
Stage 1: 3 Victory Points
  • Cost: 2 Wood
Stage 2: Once per Age, build one of your cards for free (as your normal turn)
  • Cost: 2 Stone
Stage 3: 7 Victory Points
  • Cost: 2 Ore
Resources
Raw Materials:
Mine:
Produces either 1 Ore or 1 Stone per turn
Brickyard:
Produces 2 Clay per turn
Quarry:
Produces 2 Stone per turn
Manufactured Goods:
Glassworks:
Produces 1 Glass per turn
Loom:
Produces 1 Cloth per turn
Commercial
Tavern:
5 Coins
Civilian
Statue:
4 Victory Points
  • Construction Chain:
    Gardens
Scientific
Scriptorium:
Tablet symbol
  • Construction Chain:
    Courthouse
    ,
    Library
Dispensary:
Compass symbol
  • Construction Chain:
    Arena
    ,
    Lodge
Military
None
Guilds
None
Leaders
Bilkis:
Once per turn, you can purchase any resource from the bank for 1 Coin
Coins: 2
Military Tokens: -1, -1


Spoiler: Formerfish (Stonehenge A)
Initial Resource
Wood
Wonder Stages
Built: 1
Stage 1: 3 Victory Points
  • Cost: 1 Ore, 1 Clay
Stage 2: 5 Victory Points
  • Cost: 1 Paper, 2 Clay
Stage 3: Gain 2 Victory Points for each Stone produced by your raw materials buildings at the end of the game
  • Cost: 3 Wood, 1 Cloth
Resources
Raw Materials:
Excavation:
Produces 1 Stone or 1 Clay per turn
Timber Yard:
Produces either 1 Stone or 1 Wood per turn
Manufactured Goods:
None
Commercial
East Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the east (right/below you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
West Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the west (left/above you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Bazaar:
Gain 2 Coins for each manufactured good built by you and your neighbors, up to and including this turn
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Civilian
None
Scientific
None
Military
Barracks:
1 Shield
Walls:
2 Shields
  • Construction Chain:
    Fortifications
Archery Range:
2 Shields
Stables:
2 Shields
Guilds
None
Leaders
Hatshepsut:
When you purchase resources from neighbors, receive 1 Coin from the bank for each neighbor from whom you purchased a resource (i.e. max 2 Coins per turn, 1 for each neighbor) after the purchase occurs
Coins: 9
Military Tokens: +1, -1


Spoiler: farside22 (Rhodos A)
Initial Resource
Ore
Wonder Stages
Built: 3
Stage 1: 3 Victory Points
  • Cost: 2 Wood
Stage 2: 2 Shields
  • Cost: 3 Clay
Stage 3: 7 Victory Points
  • Cost: 4 Ore
Resources
Raw Materials:
Tree Farm:
Produces either 1 Wood or 1 Clay per turn
Clay Pit:
Produces either 1 Clay or 1 Ore per turn
Manufactured Goods:
Commercial
West Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the west (left/above you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Civilian
Altar:
2 Victory Points
  • Construction Chain:
    Temple
Temple:
3 Victory Points
  • Construction Chain:
    Pantheon
Statue:
4 Victory Points
  • Construction Chain:
    Gardens
Scientific
None
Military
None
Guilds
None
Leaders
Imhotep:
Wonder stages cost 1 fewer resource to build (you can choose which resource is removed from the cost)
Justinian:
Receive 3 Victory Points at the end of the game for each set of {1 Civilian card, 1 Military card, 1 Scientific card} built in your city
Coins: 3
Military Tokens: +1, +1


Spoiler: Xtoxm (Roma B)
Initial Resource
Leader recruitment costs 2 Coins less than what is shown on the Leader card. Your neighbors also receive a discount of 1 Coin on their Leader recruitment.
Wonder Stages
Built: 1
Stage 1: 5 Coins, and add 4 random unused Leader cards to your Leader hand
  • Cost: 1 Clay, 1 Wood
Stage 2: 3 Victory Points, and you can recruit an additional Leader immediately
  • Cost: 1 Clay, 1 Stone, 1 Cloth
Stage 3: 3 Victory Points, and you can recruit an additional Leader immediately
  • Cost: 2 Stone, 1 Paper
Resources
Raw Materials:
Forest Cave:
Produces 1 Wood or 1 Ore per turn
Clay Pool:
Produces 1 Clay per turn
Manufactured Goods:
Glassworks:
Produces 1 Glass per turn
Commercial
Tavern:
5 Coins
Marketplace:
Buy manufactured goods (Cloth, Glass, Paper) from either neighbor for 1 coin instead of 2
  • Construction Chain:
    Caravansery
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Civilian
None
Scientific
Workshop:
Wheel Symbol
  • Construction Chain:
    Archery Range
    ,
    Laboratory
School:
Tablet symbol
  • Construction Chain:
    Academy
    ,
    Study
Laboratory:
Wheel symbol
  • Construction Chain:
    Siege Workshop
    ,
    Observatory
Library:
Tablet symbol
  • Construction Chain:
    Senate
    ,
    University
Military
None
Guilds
None
Leaders
Archimedes:
Scientific cards cost 1 fewer resource to build (you can choose which resource is removed from the cost)
Tomyris:
If you are defeated during any military conflicts that occur after Tomyris is recruited, your defeat Military token is instead given to the player who defeated you
Coins: 16
Military Tokens: -1, -1


Spoiler: Isis (China B)
Initial Resource
Cloth
Wonder Stages
Built: 2
Stage A: 8 Coins; each of your neighbors also receives 2 Coins
  • Cost: 1 Wood, 1 Paper
Stage B: At the end of the game, copy an extra scientific symbol of your choice that is present in one of your neighbors’ cities
  • Cost: 2 Clay, 1 Ore
Stage C: At the end of the Age in which this stage is built, you do not take part in any military conflicts (your neighbors will face each other instead of you); all players other than you must pay 2 Coins to the bank
  • Cost: 2 Wood, 1 Paper
Stage D: Each turn, you can produce one of any resource that is not already produced in your city (from raw materials, manufactured goods, and initial resource) using this Wonder stage
  • Cost: 2 Stone
Resources
Raw Materials:
Stone Pit:
Produces 1 Stone per turn
Manufactured Goods:
Press:
Produces 1 Paper per turn
Commercial
East Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the east (right/below you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Tavern:
5 Coins
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Civilian
Baths:
3 Victory Points
  • Construction Chain:
    Aqueduct
Aqueduct:
5 Victory Points
Courthouse:
4 Victory Points
Scientific
Apothecary:
Compass symbol
  • Construction Chain:
    Stables
    ,
    Dispensary
Military
None
Guilds
None
Leaders
Caesar:
2 Shields
Praxiteles:
Receive 2 Victory Points at the end of the game for each Manufactured Goods card built in your city
Coins: 11
Military Tokens: +1, +1


Spoiler: Discard pile
Lumber Yard:
Produces 1 Wood per turn
  • Cost: Free
Barracks:
1 Shield
  • Cost: 1 Ore
Ore Vein:
Produces 1 Ore per turn
  • Cost: Free
Pawnshop:
3 Victory Points
  • Cost: Free
Altar:
2 Victory Points
  • Cost: Free
  • Construction Chain:
    Temple
Workshop:
Wheel Symbol
  • Cost: 1 Glass
  • Construction Chain:
    Archery Range
    ,
    Laboratory
Guard Tower:
1 Shield
  • Cost: 1 Clay
Theater:
2 Victory Points
  • Cost: Free
  • Construction Chain:
    Statue
Laboratory:
Wheel symbol
  • Cost: 2 Clay, 1 Paper | Free if you have
    Workshop

  • Construction Chain:
    Siege Workshop
    ,
    Observatory


Spoiler: Leader discard pile
Plato:
Receive 7 Victory Points at the end of the game for each set of {1 Raw Materials card, 1 Manufactured Goods card, 1 Civilian card, 1 Commercial card, 1 Scientific card, 1 Military card, 1 Guild} built in your city
  • Cost: 4 Coins
[/list]


It is now Age II, Hand VI!
This is the last hand of Age II.
Hands have been passed to the right (down the player list). Players now have (expired on 2020-06-23 17:28:59) to build a card, discard a card for 3 coins, or discard a card to build a Wonder stage. Please respond directly to the PM I sent you with your decision. If you need to buy a resource from a neighbor in order to build a card, please specify which neighbor you are buying from.

Since it is the last round of Age II, the card you do not select will automatically be placed in the discard pile, but you will not gain 3 coins (unless you are CreativeMod1 in which case your Wonder allows you to play both cards). After this hand, we will proceed directly into Age II military resolution phase, and then we will move into the Recruitment phase of Age III.
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Post Post #137 (isolation #73) » Mon Jun 22, 2020 8:11 am

Post by lilith2013 »

Cards played in Age II, Hand VI
  • CreativeMod1 paid 1 Coin to build a
    Quarry
    , which produces 2 Stone per turn. Since he has built the second Wonder stage of Babylon B, he can also play the other card in his hand. CreativeMod1 discarded a card and bought 1 Paper from Knightmare491 for 2 Coins to build the final Wonder stage of Babylon B, which gives him an extra scientific symbol of his choice at the end of the game.
  • Knightmare491 built a
    Vineyard
    , and gains 1 Coin for each raw material built by him and his, up to and including this turn, for a total of 9 Coins.
  • enomis discarded a card for 3 Coins.
  • Formerfish bought 1 Ore from each neighbor for a total of 2 Coins and built a
    Training Ground
    , which gives 2 Shields. He then immediately gains back 2 Coins from the bank for purchasing from both of his neighbors this turn.
  • farside22 bought 2 Stone from Formerfish for 2 Coins and built
    Walls
    , which give 2 Shields.
  • Xtoxm bought 1 Cloth from Isis for 1 Coin and built the second Wonder stage of Roma B, which gives 3 Victory Points and allows him to recruit an additional Leader immediately. He then paid 2 Coins after his Wonder discount to recruit
    Hypatia
    , who gives 1 additional Victory Point at the end of the game for each Scientific card built in his city.
  • Isis built a
    School
    , which gives a Tablet symbol.
Updated boards

Spoiler: CreativeMod1 (Babylon B)
Initial Resource
Clay
Wonder Stages
Built: 3
Stage 1: 3 Victory Points
  • Cost: 1 Cloth, 1 Clay
Stage 2: Gain the ability to play the remaining card in your hand at the end of each Age instead of discarding it
  • Cost: 1 Glass, 2 Wood
Stage 3: At the end of the game, gain an extra scientific symbol of your choice
  • Cost: 3 Clay, 1 Paper
Resources
Raw Materials:
Lumber Yard:
Produces 1 Wood per turn
Sawmill:
Produces 2 Wood per turn
Brickyard:
Produces 2 Clay per turn
Quarry:
Produces 2 Stone per turn
Manufactured Goods:
Commercial
None
Civilian
None
Scientific
Apothecary:
Compass symbol
  • Construction Chain:
    Stables
    ,
    Dispensary
Scriptorium:
Tablet symbol
  • Construction Chain:
    Courthouse
    ,
    Library
Dispensary:
Compass symbol
  • Construction Chain:
    Arena
    ,
    Lodge
Library:
Tablet symbol
  • Construction Chain:
    Senate
    ,
    University
Military
Guard Tower:
1 Shield
Guilds
None
Leaders
Maecenas:
You can recruit Leaders in future Recruitment phases for free
Euclid:
Compass symbol
Coins: 10
Military Tokens: -1


Spoiler: Knightmare491 (Brussels A)
Initial Resource
+4 Coins at the beginning of the game
Wonder Stages
Built: 2
Stage 1: Copy the first Wonder stage of the board to your left (above you in the playerlist) (3 Victory Points)
  • Cost: Identical to the cost of the Wonder stage copied
Stage 2: Copy the second Wonder stage of the board to your right (below you in the playerlist) (Once per Age, build one of your cards for free (as your normal turn))
  • Cost: Identical to the cost of the Wonder stage copied
Stage 3: Copy the third Wonder stage of the board to your left (above you in the playerlist)
  • Cost: Identical to the cost of the Wonder stage copied
Resources
Raw Materials:
Stone Pit:
Produces 1 Stone per turn
Ore Vein:
Produces 1 Ore per turn
Manufactured Goods:
Loom:
Produces 1 Cloth per turn
Glassworks:
Produces 1 Glass per turn
Press:
Produces 1 Paper per turn
Commercial
Vineyard:
Gain 1 Coin for each raw material built by you and your neighbors, up to and including this turn
Civilian
Pawnshop:
3 Victory Points
Temple:
3 Victory Points
  • Construction Chain:
    Pantheon
Scientific
None
Military
Training Ground:
2 Shields
  • Construction Chain:
    Circus
Archery Range:
2 Shields
Guilds
None
Leaders
Hannibal:
1 Shield
Coins: 14
Military Tokens: +1


Spoiler: enomis (Olympia A)
Initial Resource
Wood
Wonder Stages
Built: 3
Stage 1: 3 Victory Points
  • Cost: 2 Wood
Stage 2: Once per Age, build one of your cards for free (as your normal turn)
  • Cost: 2 Stone
Stage 3: 7 Victory Points
  • Cost: 2 Ore
Resources
Raw Materials:
Mine:
Produces either 1 Ore or 1 Stone per turn
Brickyard:
Produces 2 Clay per turn
Quarry:
Produces 2 Stone per turn
Manufactured Goods:
Glassworks:
Produces 1 Glass per turn
Loom:
Produces 1 Cloth per turn
Commercial
Tavern:
5 Coins
Civilian
Statue:
4 Victory Points
  • Construction Chain:
    Gardens
Scientific
Scriptorium:
Tablet symbol
  • Construction Chain:
    Courthouse
    ,
    Library
Dispensary:
Compass symbol
  • Construction Chain:
    Arena
    ,
    Lodge
Military
None
Guilds
None
Leaders
Bilkis:
Once per turn, you can purchase any resource from the bank for 1 Coin
Coins: 6
Military Tokens: -1, -1


Spoiler: Formerfish (Stonehenge A)
Initial Resource
Wood
Wonder Stages
Built: 1
Stage 1: 3 Victory Points
  • Cost: 1 Ore, 1 Clay
Stage 2: 5 Victory Points
  • Cost: 1 Paper, 2 Clay
Stage 3: Gain 2 Victory Points for each Stone produced by your raw materials buildings at the end of the game
  • Cost: 3 Wood, 1 Cloth
Resources
Raw Materials:
Excavation:
Produces 1 Stone or 1 Clay per turn
Timber Yard:
Produces either 1 Stone or 1 Wood per turn
Manufactured Goods:
None
Commercial
East Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the east (right/below you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
West Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the west (left/above you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Bazaar:
Gain 2 Coins for each manufactured good built by you and your neighbors, up to and including this turn
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Civilian
None
Scientific
None
Military
Barracks:
1 Shield
Walls:
2 Shields
  • Construction Chain:
    Fortifications
Archery Range:
2 Shields
Stables:
2 Shields
Training Ground:
2 Shields
  • Construction Chain:
    Circus
Guilds
None
Leaders
Hatshepsut:
When you purchase resources from neighbors, receive 1 Coin from the bank for each neighbor from whom you purchased a resource (i.e. max 2 Coins per turn, 1 for each neighbor) after the purchase occurs
Coins: 11
Military Tokens: +1, -1


Spoiler: farside22 (Rhodos A)
Initial Resource
Ore
Wonder Stages
Built: 3
Stage 1: 3 Victory Points
  • Cost: 2 Wood
Stage 2: 2 Shields
  • Cost: 3 Clay
Stage 3: 7 Victory Points
  • Cost: 4 Ore
Resources
Raw Materials:
Tree Farm:
Produces either 1 Wood or 1 Clay per turn
Clay Pit:
Produces either 1 Clay or 1 Ore per turn
Manufactured Goods:
Commercial
West Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the west (left/above you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Civilian
Altar:
2 Victory Points
  • Construction Chain:
    Temple
Temple:
3 Victory Points
  • Construction Chain:
    Pantheon
Statue:
4 Victory Points
  • Construction Chain:
    Gardens
Scientific
None
Military
Walls:
2 Shields
  • Construction Chain:
    Fortifications
Guilds
None
Leaders
Imhotep:
Wonder stages cost 1 fewer resource to build (you can choose which resource is removed from the cost)
Justinian:
Receive 3 Victory Points at the end of the game for each set of {1 Civilian card, 1 Military card, 1 Scientific card} built in your city
Coins: 2
Military Tokens: +1, +1


Spoiler: Xtoxm (Roma B)
Initial Resource
Leader recruitment costs 2 Coins less than what is shown on the Leader card. Your neighbors also receive a discount of 1 Coin on their Leader recruitment.
Wonder Stages
Built: 1
Stage 1: 5 Coins, and add 4 random unused Leader cards to your Leader hand
  • Cost: 1 Clay, 1 Wood
Stage 2: 3 Victory Points, and you can recruit an additional Leader immediately
  • Cost: 1 Clay, 1 Stone, 1 Cloth
Stage 3: 3 Victory Points, and you can recruit an additional Leader immediately
  • Cost: 2 Stone, 1 Paper
Resources
Raw Materials:
Forest Cave:
Produces 1 Wood or 1 Ore per turn
Clay Pool:
Produces 1 Clay per turn
Manufactured Goods:
Glassworks:
Produces 1 Glass per turn
Commercial
Tavern:
5 Coins
Marketplace:
Buy manufactured goods (Cloth, Glass, Paper) from either neighbor for 1 coin instead of 2
  • Construction Chain:
    Caravansery
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Civilian
None
Scientific
Workshop:
Wheel Symbol
  • Construction Chain:
    Archery Range
    ,
    Laboratory
School:
Tablet symbol
  • Construction Chain:
    Academy
    ,
    Study
Laboratory:
Wheel symbol
  • Construction Chain:
    Siege Workshop
    ,
    Observatory
Library:
Tablet symbol
  • Construction Chain:
    Senate
    ,
    University
Military
None
Guilds
None
Leaders
Archimedes:
Scientific cards cost 1 fewer resource to build (you can choose which resource is removed from the cost)
Tomyris:
If you are defeated during any military conflicts that occur after Tomyris is recruited, your defeat Military token is instead given to the player who defeated you
Hypatia:
Receive 1 Victory Point at the end of the game for each Scientific card built in your city
Coins: 13
Military Tokens: -1, -1


Spoiler: Isis (China B)
Initial Resource
Cloth
Wonder Stages
Built: 2
Stage A: 8 Coins; each of your neighbors also receives 2 Coins
  • Cost: 1 Wood, 1 Paper
Stage B: At the end of the game, copy an extra scientific symbol of your choice that is present in one of your neighbors’ cities
  • Cost: 2 Clay, 1 Ore
Stage C: At the end of the Age in which this stage is built, you do not take part in any military conflicts (your neighbors will face each other instead of you); all players other than you must pay 2 Coins to the bank
  • Cost: 2 Wood, 1 Paper
Stage D: Each turn, you can produce one of any resource that is not already produced in your city (from raw materials, manufactured goods, and initial resource) using this Wonder stage
  • Cost: 2 Stone
Resources
Raw Materials:
Stone Pit:
Produces 1 Stone per turn
Manufactured Goods:
Press:
Produces 1 Paper per turn
Commercial
East Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the east (right/below you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Tavern:
5 Coins
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Civilian
Baths:
3 Victory Points
  • Construction Chain:
    Aqueduct
Aqueduct:
5 Victory Points
Courthouse:
4 Victory Points
Scientific
Apothecary:
Compass symbol
  • Construction Chain:
    Stables
    ,
    Dispensary
School:
Tablet symbol
  • Construction Chain:
    Academy
    ,
    Study
Military
None
Guilds
None
Leaders
Caesar:
2 Shields
Praxiteles:
Receive 2 Victory Points at the end of the game for each Manufactured Goods card built in your city
Coins: 12
Military Tokens: +1, +1


Spoiler: Discard pile
Lumber Yard:
Produces 1 Wood per turn
  • Cost: Free
Barracks:
1 Shield
  • Cost: 1 Ore
Ore Vein:
Produces 1 Ore per turn
  • Cost: Free
Pawnshop:
3 Victory Points
  • Cost: Free
Altar:
2 Victory Points
  • Cost: Free
  • Construction Chain:
    Temple
Workshop:
Wheel Symbol
  • Cost: 1 Glass
  • Construction Chain:
    Archery Range
    ,
    Laboratory
Guard Tower:
1 Shield
  • Cost: 1 Clay
Theater:
2 Victory Points
  • Cost: Free
  • Construction Chain:
    Statue
Laboratory:
Wheel symbol
  • Cost: 2 Clay, 1 Paper | Free if you have
    Workshop

  • Construction Chain:
    Siege Workshop
    ,
    Observatory
Foundry:
Produces 2 Ore per turn
  • Cost: 1 Coin
Vineyard:
Gain 1 Coin for each raw material built by you and your neighbors, up to and including this turn
  • Cost: Free
Training Ground:
2 Shields
  • Cost: 2 Ore, 1 Wood
  • Construction Chain:
    Circus
Stables:
2 Shields
  • Cost: 1 Ore, 1 Clay, 1 Wood | Free if you have
    Apothecary
Loom:
Produces 1 Cloth per turn
  • Cost: Free
Press:
Produces 1 Paper per turn
  • Cost: Free
Loom:
Produces 1 Cloth per turn
  • Cost: Free


Spoiler: Leader discard pile
Plato:
Receive 7 Victory Points at the end of the game for each set of {1 Raw Materials card, 1 Manufactured Goods card, 1 Civilian card, 1 Commercial card, 1 Scientific card, 1 Military card, 1 Guild} built in your city
  • Cost: 4 Coins
[/list]


Age II has now ended, and we will proceed to Age II military resolution!
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Post Post #138 (isolation #74) » Mon Jun 22, 2020 8:28 am

Post by lilith2013 »

Age II Military Resolution
  • CreativeMod1 has 1 Shield and loses both military conflicts, receiving two -1 Military Tokens.
  • Knightmare has 5 Shields and wins both military conflicts, receiving two +3 Military Tokens.
  • enomis has 0 Shields and loses both military conflicts, receiving two -1 Military Tokens.
  • Formerfish has 9 Shields and wins both military conflicts, receiving two +3 Military Tokens.
  • farside22 has 4 Shields and wins one military conflict but loses the other, receiving one +3 Military Token and one -1 Military Token. However, due to Xtoxm’s Leader effect from Tomyris, she gains an additional -1 Military Token.
  • Xtoxm has 0 Shields and loses both military conflicts. However, since he has recruited Tomyris as one of his Leaders, his defeat tokens go to the neighbors who won against him. He receives no Military Tokens.
  • Isis has 2 Shields and wins both military conflicts, gaining two +3 Military Tokens. However, due to Xtoxm’s Leader effect from Tomyris, she also gains a -1 Military Token.
Updated boards

Spoiler: CreativeMod1 (Babylon B)
Initial Resource
Clay
Wonder Stages
Built: 3
Stage 1: 3 Victory Points
  • Cost: 1 Cloth, 1 Clay
Stage 2: Gain the ability to play the remaining card in your hand at the end of each Age instead of discarding it
  • Cost: 1 Glass, 2 Wood
Stage 3: At the end of the game, gain an extra scientific symbol of your choice
  • Cost: 3 Clay, 1 Paper
Resources
Raw Materials:
Lumber Yard:
Produces 1 Wood per turn
Sawmill:
Produces 2 Wood per turn
Brickyard:
Produces 2 Clay per turn
Quarry:
Produces 2 Stone per turn
Manufactured Goods:
Commercial
None
Civilian
None
Scientific
Apothecary:
Compass symbol
  • Construction Chain:
    Stables
    ,
    Dispensary
Scriptorium:
Tablet symbol
  • Construction Chain:
    Courthouse
    ,
    Library
Dispensary:
Compass symbol
  • Construction Chain:
    Arena
    ,
    Lodge
Library:
Tablet symbol
  • Construction Chain:
    Senate
    ,
    University
Military
Guard Tower:
1 Shield
Guilds
None
Leaders
Maecenas:
You can recruit Leaders in future Recruitment phases for free
Euclid:
Compass symbol
Coins: 10
Military Tokens: -1, -1, -1


Spoiler: Knightmare491 (Brussels A)
Initial Resource
+4 Coins at the beginning of the game
Wonder Stages
Built: 2
Stage 1: Copy the first Wonder stage of the board to your left (above you in the playerlist) (3 Victory Points)
  • Cost: Identical to the cost of the Wonder stage copied
Stage 2: Copy the second Wonder stage of the board to your right (below you in the playerlist) (Once per Age, build one of your cards for free (as your normal turn))
  • Cost: Identical to the cost of the Wonder stage copied
Stage 3: Copy the third Wonder stage of the board to your left (above you in the playerlist)
  • Cost: Identical to the cost of the Wonder stage copied
Resources
Raw Materials:
Stone Pit:
Produces 1 Stone per turn
Ore Vein:
Produces 1 Ore per turn
Manufactured Goods:
Loom:
Produces 1 Cloth per turn
Glassworks:
Produces 1 Glass per turn
Press:
Produces 1 Paper per turn
Commercial
Vineyard:
Gain 1 Coin for each raw material built by you and your neighbors, up to and including this turn
Civilian
Pawnshop:
3 Victory Points
Temple:
3 Victory Points
  • Construction Chain:
    Pantheon
Scientific
None
Military
Training Ground:
2 Shields
  • Construction Chain:
    Circus
Archery Range:
2 Shields
Guilds
None
Leaders
Hannibal:
1 Shield
Coins: 14
Military Tokens: +1, +3, +3


Spoiler: enomis (Olympia A)
Initial Resource
Wood
Wonder Stages
Built: 3
Stage 1: 3 Victory Points
  • Cost: 2 Wood
Stage 2: Once per Age, build one of your cards for free (as your normal turn)
  • Cost: 2 Stone
Stage 3: 7 Victory Points
  • Cost: 2 Ore
Resources
Raw Materials:
Mine:
Produces either 1 Ore or 1 Stone per turn
Brickyard:
Produces 2 Clay per turn
Quarry:
Produces 2 Stone per turn
Manufactured Goods:
Glassworks:
Produces 1 Glass per turn
Loom:
Produces 1 Cloth per turn
Commercial
Tavern:
5 Coins
Civilian
Statue:
4 Victory Points
  • Construction Chain:
    Gardens
Scientific
Scriptorium:
Tablet symbol
  • Construction Chain:
    Courthouse
    ,
    Library
Dispensary:
Compass symbol
  • Construction Chain:
    Arena
    ,
    Lodge
Military
None
Guilds
None
Leaders
Bilkis:
Once per turn, you can purchase any resource from the bank for 1 Coin
Coins: 6
Military Tokens: -1, -1, -1, -1


Spoiler: Formerfish (Stonehenge A)
Initial Resource
Wood
Wonder Stages
Built: 1
Stage 1: 3 Victory Points
  • Cost: 1 Ore, 1 Clay
Stage 2: 5 Victory Points
  • Cost: 1 Paper, 2 Clay
Stage 3: Gain 2 Victory Points for each Stone produced by your raw materials buildings at the end of the game
  • Cost: 3 Wood, 1 Cloth
Resources
Raw Materials:
Excavation:
Produces 1 Stone or 1 Clay per turn
Timber Yard:
Produces either 1 Stone or 1 Wood per turn
Manufactured Goods:
None
Commercial
East Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the east (right/below you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
West Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the west (left/above you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Bazaar:
Gain 2 Coins for each manufactured good built by you and your neighbors, up to and including this turn
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Civilian
None
Scientific
None
Military
Barracks:
1 Shield
Walls:
2 Shields
  • Construction Chain:
    Fortifications
Archery Range:
2 Shields
Stables:
2 Shields
Training Ground:
2 Shields
  • Construction Chain:
    Circus
Guilds
None
Leaders
Hatshepsut:
When you purchase resources from neighbors, receive 1 Coin from the bank for each neighbor from whom you purchased a resource (i.e. max 2 Coins per turn, 1 for each neighbor) after the purchase occurs
Coins: 11
Military Tokens: +1, -1, +3, +3


Spoiler: farside22 (Rhodos A)
Initial Resource
Ore
Wonder Stages
Built: 3
Stage 1: 3 Victory Points
  • Cost: 2 Wood
Stage 2: 2 Shields
  • Cost: 3 Clay
Stage 3: 7 Victory Points
  • Cost: 4 Ore
Resources
Raw Materials:
Tree Farm:
Produces either 1 Wood or 1 Clay per turn
Clay Pit:
Produces either 1 Clay or 1 Ore per turn
Manufactured Goods:
Commercial
West Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the west (left/above you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Civilian
Altar:
2 Victory Points
  • Construction Chain:
    Temple
Temple:
3 Victory Points
  • Construction Chain:
    Pantheon
Statue:
4 Victory Points
  • Construction Chain:
    Gardens
Scientific
None
Military
Walls:
2 Shields
  • Construction Chain:
    Fortifications
Guilds
None
Leaders
Imhotep:
Wonder stages cost 1 fewer resource to build (you can choose which resource is removed from the cost)
Justinian:
Receive 3 Victory Points at the end of the game for each set of {1 Civilian card, 1 Military card, 1 Scientific card} built in your city
Coins: 2
Military Tokens: +1, +1, +3, -1, -1


Spoiler: Xtoxm (Roma B)
Initial Resource
Leader recruitment costs 2 Coins less than what is shown on the Leader card. Your neighbors also receive a discount of 1 Coin on their Leader recruitment.
Wonder Stages
Built: 1
Stage 1: 5 Coins, and add 4 random unused Leader cards to your Leader hand
  • Cost: 1 Clay, 1 Wood
Stage 2: 3 Victory Points, and you can recruit an additional Leader immediately
  • Cost: 1 Clay, 1 Stone, 1 Cloth
Stage 3: 3 Victory Points, and you can recruit an additional Leader immediately
  • Cost: 2 Stone, 1 Paper
Resources
Raw Materials:
Forest Cave:
Produces 1 Wood or 1 Ore per turn
Clay Pool:
Produces 1 Clay per turn
Manufactured Goods:
Glassworks:
Produces 1 Glass per turn
Commercial
Tavern:
5 Coins
Marketplace:
Buy manufactured goods (Cloth, Glass, Paper) from either neighbor for 1 coin instead of 2
  • Construction Chain:
    Caravansery
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Civilian
None
Scientific
Workshop:
Wheel Symbol
  • Construction Chain:
    Archery Range
    ,
    Laboratory
School:
Tablet symbol
  • Construction Chain:
    Academy
    ,
    Study
Laboratory:
Wheel symbol
  • Construction Chain:
    Siege Workshop
    ,
    Observatory
Library:
Tablet symbol
  • Construction Chain:
    Senate
    ,
    University
Military
None
Guilds
None
Leaders
Archimedes:
Scientific cards cost 1 fewer resource to build (you can choose which resource is removed from the cost)
Tomyris:
If you are defeated during any military conflicts that occur after Tomyris is recruited, your defeat Military token is instead given to the player who defeated you
Hypatia:
Receive 1 Victory Point at the end of the game for each Scientific card built in your city
Coins: 13
Military Tokens: -1, -1


Spoiler: Isis (China B)
Initial Resource
Cloth
Wonder Stages
Built: 2
Stage A: 8 Coins; each of your neighbors also receives 2 Coins
  • Cost: 1 Wood, 1 Paper
Stage B: At the end of the game, copy an extra scientific symbol of your choice that is present in one of your neighbors’ cities
  • Cost: 2 Clay, 1 Ore
Stage C: At the end of the Age in which this stage is built, you do not take part in any military conflicts (your neighbors will face each other instead of you); all players other than you must pay 2 Coins to the bank
  • Cost: 2 Wood, 1 Paper
Stage D: Each turn, you can produce one of any resource that is not already produced in your city (from raw materials, manufactured goods, and initial resource) using this Wonder stage
  • Cost: 2 Stone
Resources
Raw Materials:
Stone Pit:
Produces 1 Stone per turn
Manufactured Goods:
Press:
Produces 1 Paper per turn
Commercial
East Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the east (right/below you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Tavern:
5 Coins
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Civilian
Baths:
3 Victory Points
  • Construction Chain:
    Aqueduct
Aqueduct:
5 Victory Points
Courthouse:
4 Victory Points
Scientific
Apothecary:
Compass symbol
  • Construction Chain:
    Stables
    ,
    Dispensary
School:
Tablet symbol
  • Construction Chain:
    Academy
    ,
    Study
Military
None
Guilds
None
Leaders
Caesar:
2 Shields
Praxiteles:
Receive 2 Victory Points at the end of the game for each Manufactured Goods card built in your city
Coins: 12
Military Tokens: +1, +1, +3, +3, -1


Spoiler: Discard pile
Lumber Yard:
Produces 1 Wood per turn
  • Cost: Free
Barracks:
1 Shield
  • Cost: 1 Ore
Ore Vein:
Produces 1 Ore per turn
  • Cost: Free
Pawnshop:
3 Victory Points
  • Cost: Free
Altar:
2 Victory Points
  • Cost: Free
  • Construction Chain:
    Temple
Workshop:
Wheel Symbol
  • Cost: 1 Glass
  • Construction Chain:
    Archery Range
    ,
    Laboratory
Guard Tower:
1 Shield
  • Cost: 1 Clay
Theater:
2 Victory Points
  • Cost: Free
  • Construction Chain:
    Statue
Laboratory:
Wheel symbol
  • Cost: 2 Clay, 1 Paper | Free if you have
    Workshop

  • Construction Chain:
    Siege Workshop
    ,
    Observatory
Foundry:
Produces 2 Ore per turn
  • Cost: 1 Coin
Vineyard:
Gain 1 Coin for each raw material built by you and your neighbors, up to and including this turn
  • Cost: Free
Training Ground:
2 Shields
  • Cost: 2 Ore, 1 Wood
  • Construction Chain:
    Circus
Stables:
2 Shields
  • Cost: 1 Ore, 1 Clay, 1 Wood | Free if you have
    Apothecary
Loom:
Produces 1 Cloth per turn
  • Cost: Free
Press:
Produces 1 Paper per turn
  • Cost: Free
Loom:
Produces 1 Cloth per turn
  • Cost: Free


Spoiler: Leader discard pile
Plato:
Receive 7 Victory Points at the end of the game for each set of {1 Raw Materials card, 1 Manufactured Goods card, 1 Civilian card, 1 Commercial card, 1 Scientific card, 1 Military card, 1 Guild} built in your city
  • Cost: 4 Coins
[/list]


It is now the
Recruitment phase of Age III
! I have resent everyone's most current Leader hands. Please select one Leader from your hand and indicate whether you will pay the cost to recruit the Leader to your city; discard the Leader for 3 Coins; or discard the card to build a Wonder stage (and pay the appropriate resources required for the Wonder stage as normal). This is the last Recruitment phase of the game, so the Leader you do not select this turn will never be played (unless you're Xtoxm and can recruit Leaders outside of recruitment phases). You have (expired on 2020-06-24 15:30:32) to select a card to play.
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lilith2013
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lilith2013
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Post Post #139 (isolation #75) » Tue Jun 23, 2020 9:11 am

Post by lilith2013 »

Age III Recruitment phase
  • CreativeMod1 recruited
    Ramses
    , who lets him build Guilds for free.
  • Knightmare discarded a Leader and gained 3 Coins.
  • enomis paid 3 Coins and recruited
    Aristotle
    , who gives 3 Victory Points at the end of the game for each set of different scientific symbols (1 Wheel, 1 Compass, 1 Tablet) in his city.
  • Formerfish paid 2 Coins and recruited
    Hammurabi
    , who makes Civilian cards cost 1 fewer resource to build.
  • farside22 paid 2 Coins after Xtoxm’s neighbor discount and recruited
    Alexander
    , who gives 1 Victory Point at the end of the game for each victory (positive) Military token.
  • Xtoxm paid 3 Coins after his Wonder discount and recruited
    Pythagoras
    , who gives a Wheel symbol.
  • Isis paid 2 Coins to recruit
    Solomon
    , who allows her to build one card from the discard pile for free. She built a
    Laboratory
    , which gives a Wheel symbol.
Updated boards

Spoiler: CreativeMod1 (Babylon B)
Initial Resource
Clay
Wonder Stages
Built: 3
Stage 1: 3 Victory Points
  • Cost: 1 Cloth, 1 Clay
Stage 2: Gain the ability to play the remaining card in your hand at the end of each Age instead of discarding it
  • Cost: 1 Glass, 2 Wood
Stage 3: At the end of the game, gain an extra scientific symbol of your choice
  • Cost: 3 Clay, 1 Paper
Resources
Raw Materials:
Lumber Yard:
Produces 1 Wood per turn
Sawmill:
Produces 2 Wood per turn
Brickyard:
Produces 2 Clay per turn
Quarry:
Produces 2 Stone per turn
Manufactured Goods:
Commercial
None
Civilian
None
Scientific
Apothecary:
Compass symbol
  • Construction Chain:
    Stables
    ,
    Dispensary
Scriptorium:
Tablet symbol
  • Construction Chain:
    Courthouse
    ,
    Library
Dispensary:
Compass symbol
  • Construction Chain:
    Arena
    ,
    Lodge
Library:
Tablet symbol
  • Construction Chain:
    Senate
    ,
    University
Military
Guard Tower:
1 Shield
Guilds
None
Leaders
Maecenas:
You can recruit Leaders in future Recruitment phases for free
Euclid:
Compass symbol
Ramses:
You can build Guilds for free
Coins: 10
Military Tokens: -1, -1, -1


Spoiler: Knightmare491 (Brussels A)
Initial Resource
+4 Coins at the beginning of the game
Wonder Stages
Built: 2
Stage 1: Copy the first Wonder stage of the board to your left (above you in the playerlist) (3 Victory Points)
  • Cost: Identical to the cost of the Wonder stage copied
Stage 2: Copy the second Wonder stage of the board to your right (below you in the playerlist) (Once per Age, build one of your cards for free (as your normal turn))
  • Cost: Identical to the cost of the Wonder stage copied
Stage 3: Copy the third Wonder stage of the board to your left (above you in the playerlist)
  • Cost: Identical to the cost of the Wonder stage copied
Resources
Raw Materials:
Stone Pit:
Produces 1 Stone per turn
Ore Vein:
Produces 1 Ore per turn
Manufactured Goods:
Loom:
Produces 1 Cloth per turn
Glassworks:
Produces 1 Glass per turn
Press:
Produces 1 Paper per turn
Commercial
Vineyard:
Gain 1 Coin for each raw material built by you and your neighbors, up to and including this turn
Civilian
Pawnshop:
3 Victory Points
Temple:
3 Victory Points
  • Construction Chain:
    Pantheon
Scientific
None
Military
Training Ground:
2 Shields
  • Construction Chain:
    Circus
Archery Range:
2 Shields
Guilds
None
Leaders
Hannibal:
1 Shield
Coins: 17
Military Tokens: +1, +3, +3


Spoiler: enomis (Olympia A)
Initial Resource
Wood
Wonder Stages
Built: 3
Stage 1: 3 Victory Points
  • Cost: 2 Wood
Stage 2: Once per Age, build one of your cards for free (as your normal turn)
  • Cost: 2 Stone
Stage 3: 7 Victory Points
  • Cost: 2 Ore
Resources
Raw Materials:
Mine:
Produces either 1 Ore or 1 Stone per turn
Brickyard:
Produces 2 Clay per turn
Quarry:
Produces 2 Stone per turn
Manufactured Goods:
Glassworks:
Produces 1 Glass per turn
Loom:
Produces 1 Cloth per turn
Commercial
Tavern:
5 Coins
Civilian
Statue:
4 Victory Points
  • Construction Chain:
    Gardens
Scientific
Scriptorium:
Tablet symbol
  • Construction Chain:
    Courthouse
    ,
    Library
Dispensary:
Compass symbol
  • Construction Chain:
    Arena
    ,
    Lodge
Military
None
Guilds
None
Leaders
Bilkis:
Once per turn, you can purchase any resource from the bank for 1 Coin
Aristotle:
Receive 3 Victory Points at the end of the game for each set of different scientific symbols (1 Wheel, 1 Compass, 1 Tablet) in your city
Coins: 3
Military Tokens: -1, -1, -1, -1


Spoiler: Formerfish (Stonehenge A)
Initial Resource
Wood
Wonder Stages
Built: 1
Stage 1: 3 Victory Points
  • Cost: 1 Ore, 1 Clay
Stage 2: 5 Victory Points
  • Cost: 1 Paper, 2 Clay
Stage 3: Gain 2 Victory Points for each Stone produced by your raw materials buildings at the end of the game
  • Cost: 3 Wood, 1 Cloth
Resources
Raw Materials:
Excavation:
Produces 1 Stone or 1 Clay per turn
Timber Yard:
Produces either 1 Stone or 1 Wood per turn
Manufactured Goods:
None
Commercial
East Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the east (right/below you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
West Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the west (left/above you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Bazaar:
Gain 2 Coins for each manufactured good built by you and your neighbors, up to and including this turn
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Civilian
None
Scientific
None
Military
Barracks:
1 Shield
Walls:
2 Shields
  • Construction Chain:
    Fortifications
Archery Range:
2 Shields
Stables:
2 Shields
Training Ground:
2 Shields
  • Construction Chain:
    Circus
Guilds
None
Leaders
Hatshepsut:
When you purchase resources from neighbors, receive 1 Coin from the bank for each neighbor from whom you purchased a resource (i.e. max 2 Coins per turn, 1 for each neighbor) after the purchase occurs
Hammurabi:
Civilian cards cost 1 fewer resource to build (you can choose which resource is removed from the cost)
Coins: 9
Military Tokens: +1, -1, +3, +3


Spoiler: farside22 (Rhodos A)
Initial Resource
Ore
Wonder Stages
Built: 3
Stage 1: 3 Victory Points
  • Cost: 2 Wood
Stage 2: 2 Shields
  • Cost: 3 Clay
Stage 3: 7 Victory Points
  • Cost: 4 Ore
Resources
Raw Materials:
Tree Farm:
Produces either 1 Wood or 1 Clay per turn
Clay Pit:
Produces either 1 Clay or 1 Ore per turn
Manufactured Goods:
Commercial
West Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the west (left/above you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Civilian
Altar:
2 Victory Points
  • Construction Chain:
    Temple
Temple:
3 Victory Points
  • Construction Chain:
    Pantheon
Statue:
4 Victory Points
  • Construction Chain:
    Gardens
Scientific
None
Military
Walls:
2 Shields
  • Construction Chain:
    Fortifications
Guilds
None
Leaders
Imhotep:
Wonder stages cost 1 fewer resource to build (you can choose which resource is removed from the cost)
Justinian:
Receive 3 Victory Points at the end of the game for each set of {1 Civilian card, 1 Military card, 1 Scientific card} built in your city
Alexander:
Receive 1 Victory Point at the end of the game for each victory (positive) Military token
Coins: 0
Military Tokens: +1, +1, +3, -1, -1


Spoiler: Xtoxm (Roma B)
Initial Resource
Leader recruitment costs 2 Coins less than what is shown on the Leader card. Your neighbors also receive a discount of 1 Coin on their Leader recruitment.
Wonder Stages
Built: 1
Stage 1: 5 Coins, and add 4 random unused Leader cards to your Leader hand
  • Cost: 1 Clay, 1 Wood
Stage 2: 3 Victory Points, and you can recruit an additional Leader immediately
  • Cost: 1 Clay, 1 Stone, 1 Cloth
Stage 3: 3 Victory Points, and you can recruit an additional Leader immediately
  • Cost: 2 Stone, 1 Paper
Resources
Raw Materials:
Forest Cave:
Produces 1 Wood or 1 Ore per turn
Clay Pool:
Produces 1 Clay per turn
Manufactured Goods:
Glassworks:
Produces 1 Glass per turn
Commercial
Tavern:
5 Coins
Marketplace:
Buy manufactured goods (Cloth, Glass, Paper) from either neighbor for 1 coin instead of 2
  • Construction Chain:
    Caravansery
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Civilian
None
Scientific
Workshop:
Wheel Symbol
  • Construction Chain:
    Archery Range
    ,
    Laboratory
School:
Tablet symbol
  • Construction Chain:
    Academy
    ,
    Study
Laboratory:
Wheel symbol
  • Construction Chain:
    Siege Workshop
    ,
    Observatory
Library:
Tablet symbol
  • Construction Chain:
    Senate
    ,
    University
Military
None
Guilds
None
Leaders
Archimedes:
Scientific cards cost 1 fewer resource to build (you can choose which resource is removed from the cost)
Tomyris:
If you are defeated during any military conflicts that occur after Tomyris is recruited, your defeat Military token is instead given to the player who defeated you
Hypatia:
Receive 1 Victory Point at the end of the game for each Scientific card built in your city
Pythagoras:
Wheel symbol
Coins: 10
Military Tokens: -1, -1


Spoiler: Isis (China B)
Initial Resource
Cloth
Wonder Stages
Built: 2
Stage A: 8 Coins; each of your neighbors also receives 2 Coins
  • Cost: 1 Wood, 1 Paper
Stage B: At the end of the game, copy an extra scientific symbol of your choice that is present in one of your neighbors’ cities
  • Cost: 2 Clay, 1 Ore
Stage C: At the end of the Age in which this stage is built, you do not take part in any military conflicts (your neighbors will face each other instead of you); all players other than you must pay 2 Coins to the bank
  • Cost: 2 Wood, 1 Paper
Stage D: Each turn, you can produce one of any resource that is not already produced in your city (from raw materials, manufactured goods, and initial resource) using this Wonder stage
  • Cost: 2 Stone
Resources
Raw Materials:
Stone Pit:
Produces 1 Stone per turn
Manufactured Goods:
Press:
Produces 1 Paper per turn
Commercial
East Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the east (right/below you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Tavern:
5 Coins
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Civilian
Baths:
3 Victory Points
  • Construction Chain:
    Aqueduct
Aqueduct:
5 Victory Points
Courthouse:
4 Victory Points
Scientific
Apothecary:
Compass symbol
  • Construction Chain:
    Stables
    ,
    Dispensary
School:
Tablet symbol
  • Construction Chain:
    Academy
    ,
    Study
Laboratory:
Wheel symbol
  • Construction Chain:
    Siege Workshop
    ,
    Observatory
Military
None
Guilds
None
Leaders
Caesar:
2 Shields
Praxiteles:
Receive 2 Victory Points at the end of the game for each Manufactured Goods card built in your city
Solomon:
Play one (non-Leader) card from the discard pile for free
Coins: 10
Military Tokens: +1, +1, +3, +3, -1


Spoiler: Discard pile
Lumber Yard:
Produces 1 Wood per turn
  • Cost: Free
Barracks:
1 Shield
  • Cost: 1 Ore
Ore Vein:
Produces 1 Ore per turn
  • Cost: Free
Pawnshop:
3 Victory Points
  • Cost: Free
Altar:
2 Victory Points
  • Cost: Free
  • Construction Chain:
    Temple
Workshop:
Wheel Symbol
  • Cost: 1 Glass
  • Construction Chain:
    Archery Range
    ,
    Laboratory
Guard Tower:
1 Shield
  • Cost: 1 Clay
Theater:
2 Victory Points
  • Cost: Free
  • Construction Chain:
    Statue
Foundry:
Produces 2 Ore per turn
  • Cost: 1 Coin
Vineyard:
Gain 1 Coin for each raw material built by you and your neighbors, up to and including this turn
  • Cost: Free
Training Ground:
2 Shields
  • Cost: 2 Ore, 1 Wood
  • Construction Chain:
    Circus
Stables:
2 Shields
  • Cost: 1 Ore, 1 Clay, 1 Wood | Free if you have
    Apothecary
Loom:
Produces 1 Cloth per turn
  • Cost: Free
Press:
Produces 1 Paper per turn
  • Cost: Free
Loom:
Produces 1 Cloth per turn
  • Cost: Free


Spoiler: Leader discard pile
Plato:
Receive 7 Victory Points at the end of the game for each set of {1 Raw Materials card, 1 Manufactured Goods card, 1 Civilian card, 1 Commercial card, 1 Scientific card, 1 Military card, 1 Guild} built in your city
  • Cost: 4 Coins
Leonidas:
Military cards cost 1 fewer resource to build (you can choose which resource is removed from the cost)
  • Cost: 2 Coins
[/list]


It is now Age III, Hand I! Hands in this Age will be passed to the left (up the player list). Players now have (expired on 2020-06-25 16:16:44) to build a card, discard a card for 3 coins, or discard a card to build a Wonder stage. Please respond directly to the PM I sent you with your decision. If you need to buy a resource from a neighbor in order to build a card, please specify which neighbor you are buying from.
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Post Post #147 (isolation #76) » Wed Jun 24, 2020 10:44 am

Post by lilith2013 »

Cards played in Age III, Hand I
  • CreativeMod1 bought 1 Stone from Isis for 2 Coins and 1 Glass from Knightmare491 for 2 Coins, and built an
    Academy
    , which gives a Compass symbol.
  • Knightmare491 bought 1 Wood from CreativeMod1 for 2 Coins and built a
    Diplomat’s Guild
    , which gives 1 Victory Point at the end of the game for each Leader recruited by his neighbors.
  • enomis bought 1 Ore from the bank for 1 Coin and built an
    Observatory
    , which gives a Wheel symbol.
  • Formerfish bought 1 Ore from farside22 for 1 Coin, and 1 Glass from enomis for 2 Coins, and built a
    Palace
    , which gives 8 Victory Points.
  • farside22 discarded a card and gained 3 Coins.
  • Xtoxm bought 1 Cloth from Isis for 1 Coin and built a
    Lodge
    , which gives a Compass symbol.
  • Isis bought 1 Wood from CreativeMod1 for 1 Coin and 1 Glass from Xtoxm for 2 Coins, and built a
    University
    , which gives a Tablet symbol.
Updated boards

Spoiler: CreativeMod1 (Babylon B)
Initial Resource
Clay
Wonder Stages
Built: 3
Stage 1: 3 Victory Points
  • Cost: 1 Cloth, 1 Clay
Stage 2: Gain the ability to play the remaining card in your hand at the end of each Age instead of discarding it
  • Cost: 1 Glass, 2 Wood
Stage 3: At the end of the game, gain an extra scientific symbol of your choice
  • Cost: 3 Clay, 1 Paper
Resources
Raw Materials:
Lumber Yard:
Produces 1 Wood per turn
Sawmill:
Produces 2 Wood per turn
Brickyard:
Produces 2 Clay per turn
Quarry:
Produces 2 Stone per turn
Manufactured Goods:
Commercial
None
Civilian
None
Scientific
Apothecary:
Compass symbol
  • Construction Chain:
    Stables
    ,
    Dispensary
Scriptorium:
Tablet symbol
  • Construction Chain:
    Courthouse
    ,
    Library
Dispensary:
Compass symbol
  • Construction Chain:
    Arena
    ,
    Lodge
Library:
Tablet symbol
  • Construction Chain:
    Senate
    ,
    University
Academy:
Compass symbol
Military
Guard Tower:
1 Shield
Guilds
None
Leaders
Maecenas:
You can recruit Leaders in future Recruitment phases for free
Euclid:
Compass symbol
Ramses:
You can build Guilds for free
Coins: 9
Military Tokens: -1, -1, -1


Spoiler: Knightmare491 (Brussels A)
Initial Resource
+4 Coins at the beginning of the game
Wonder Stages
Built: 2
Stage 1: Copy the first Wonder stage of the board to your left (above you in the playerlist) (3 Victory Points)
  • Cost: Identical to the cost of the Wonder stage copied
Stage 2: Copy the second Wonder stage of the board to your right (below you in the playerlist) (Once per Age, build one of your cards for free (as your normal turn))
  • Cost: Identical to the cost of the Wonder stage copied
Stage 3: Copy the third Wonder stage of the board to your left (above you in the playerlist)
  • Cost: Identical to the cost of the Wonder stage copied
Resources
Raw Materials:
Stone Pit:
Produces 1 Stone per turn
Ore Vein:
Produces 1 Ore per turn
Manufactured Goods:
Loom:
Produces 1 Cloth per turn
Glassworks:
Produces 1 Glass per turn
Press:
Produces 1 Paper per turn
Commercial
Vineyard:
Gain 1 Coin for each raw material built by you and your neighbors, up to and including this turn
Civilian
Pawnshop:
3 Victory Points
Temple:
3 Victory Points
  • Construction Chain:
    Pantheon
Scientific
None
Military
Training Ground:
2 Shields
  • Construction Chain:
    Circus
Archery Range:
2 Shields
Guilds
Diplomat’s Guild:
Gain 1 Victory Point for each Leader recruited by your neighbors
Leaders
Hannibal:
1 Shield
Coins: 17
Military Tokens: +1, +3, +3


Spoiler: enomis (Olympia A)
Initial Resource
Wood
Wonder Stages
Built: 3
Stage 1: 3 Victory Points
  • Cost: 2 Wood
Stage 2: Once per Age, build one of your cards for free (as your normal turn)
  • Cost: 2 Stone
Stage 3: 7 Victory Points
  • Cost: 2 Ore
Resources
Raw Materials:
Mine:
Produces either 1 Ore or 1 Stone per turn
Brickyard:
Produces 2 Clay per turn
Quarry:
Produces 2 Stone per turn
Manufactured Goods:
Glassworks:
Produces 1 Glass per turn
Loom:
Produces 1 Cloth per turn
Commercial
Tavern:
5 Coins
Civilian
Statue:
4 Victory Points
  • Construction Chain:
    Gardens
Scientific
Scriptorium:
Tablet symbol
  • Construction Chain:
    Courthouse
    ,
    Library
Dispensary:
Compass symbol
  • Construction Chain:
    Arena
    ,
    Lodge
Observatory:
Wheel symbol
Military
None
Guilds
None
Leaders
Bilkis:
Once per turn, you can purchase any resource from the bank for 1 Coin
Aristotle:
Receive 3 Victory Points at the end of the game for each set of different scientific symbols (1 Wheel, 1 Compass, 1 Tablet) in your city
Coins: 4
Military Tokens: -1, -1, -1, -1


Spoiler: Formerfish (Stonehenge A)
Initial Resource
Wood
Wonder Stages
Built: 1
Stage 1: 3 Victory Points
  • Cost: 1 Ore, 1 Clay
Stage 2: 5 Victory Points
  • Cost: 1 Paper, 2 Clay
Stage 3: Gain 2 Victory Points for each Stone produced by your raw materials buildings at the end of the game
  • Cost: 3 Wood, 1 Cloth
Resources
Raw Materials:
Excavation:
Produces 1 Stone or 1 Clay per turn
Timber Yard:
Produces either 1 Stone or 1 Wood per turn
Manufactured Goods:
None
Commercial
East Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the east (right/below you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
West Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the west (left/above you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Bazaar:
Gain 2 Coins for each manufactured good built by you and your neighbors, up to and including this turn
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Civilian
Palace:
8 Victory Points
Scientific
None
Military
Barracks:
1 Shield
Walls:
2 Shields
  • Construction Chain:
    Fortifications
Archery Range:
2 Shields
Stables:
2 Shields
Training Ground:
2 Shields
  • Construction Chain:
    Circus
Guilds
None
Leaders
Hatshepsut:
When you purchase resources from neighbors, receive 1 Coin from the bank for each neighbor from whom you purchased a resource (i.e. max 2 Coins per turn, 1 for each neighbor) after the purchase occurs
Hammurabi:
Civilian cards cost 1 fewer resource to build (you can choose which resource is removed from the cost)
Coins: 8
Military Tokens: +1, -1, +3, +3


Spoiler: farside22 (Rhodos A)
Initial Resource
Ore
Wonder Stages
Built: 3
Stage 1: 3 Victory Points
  • Cost: 2 Wood
Stage 2: 2 Shields
  • Cost: 3 Clay
Stage 3: 7 Victory Points
  • Cost: 4 Ore
Resources
Raw Materials:
Tree Farm:
Produces either 1 Wood or 1 Clay per turn
Clay Pit:
Produces either 1 Clay or 1 Ore per turn
Manufactured Goods:
Commercial
West Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the west (left/above you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Civilian
Altar:
2 Victory Points
  • Construction Chain:
    Temple
Temple:
3 Victory Points
  • Construction Chain:
    Pantheon
Statue:
4 Victory Points
  • Construction Chain:
    Gardens
Scientific
None
Military
Walls:
2 Shields
  • Construction Chain:
    Fortifications
Guilds
None
Leaders
Imhotep:
Wonder stages cost 1 fewer resource to build (you can choose which resource is removed from the cost)
Justinian:
Receive 3 Victory Points at the end of the game for each set of {1 Civilian card, 1 Military card, 1 Scientific card} built in your city
Alexander:
Receive 1 Victory Point at the end of the game for each victory (positive) Military token
Coins: 4
Military Tokens: +1, +1, +3, -1, -1


Spoiler: Xtoxm (Roma B)
Initial Resource
Leader recruitment costs 2 Coins less than what is shown on the Leader card. Your neighbors also receive a discount of 1 Coin on their Leader recruitment.
Wonder Stages
Built: 1
Stage 1: 5 Coins, and add 4 random unused Leader cards to your Leader hand
  • Cost: 1 Clay, 1 Wood
Stage 2: 3 Victory Points, and you can recruit an additional Leader immediately
  • Cost: 1 Clay, 1 Stone, 1 Cloth
Stage 3: 3 Victory Points, and you can recruit an additional Leader immediately
  • Cost: 2 Stone, 1 Paper
Resources
Raw Materials:
Forest Cave:
Produces 1 Wood or 1 Ore per turn
Clay Pool:
Produces 1 Clay per turn
Manufactured Goods:
Glassworks:
Produces 1 Glass per turn
Commercial
Tavern:
5 Coins
Marketplace:
Buy manufactured goods (Cloth, Glass, Paper) from either neighbor for 1 coin instead of 2
  • Construction Chain:
    Caravansery
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Civilian
None
Scientific
Workshop:
Wheel Symbol
  • Construction Chain:
    Archery Range
    ,
    Laboratory
School:
Tablet symbol
  • Construction Chain:
    Academy
    ,
    Study
Laboratory:
Wheel symbol
  • Construction Chain:
    Siege Workshop
    ,
    Observatory
Library:
Tablet symbol
  • Construction Chain:
    Senate
    ,
    University
Lodge:
Compass symbol
Military
None
Guilds
None
Leaders
Archimedes:
Scientific cards cost 1 fewer resource to build (you can choose which resource is removed from the cost)
Tomyris:
If you are defeated during any military conflicts that occur after Tomyris is recruited, your defeat Military token is instead given to the player who defeated you
Hypatia:
Receive 1 Victory Point at the end of the game for each Scientific card built in your city
Pythagoras:
Wheel symbol
Coins: 11
Military Tokens: -1, -1


Spoiler: Isis (China B)
Initial Resource
Cloth
Wonder Stages
Built: 2
Stage A: 8 Coins; each of your neighbors also receives 2 Coins
  • Cost: 1 Wood, 1 Paper
Stage B: At the end of the game, copy an extra scientific symbol of your choice that is present in one of your neighbors’ cities
  • Cost: 2 Clay, 1 Ore
Stage C: At the end of the Age in which this stage is built, you do not take part in any military conflicts (your neighbors will face each other instead of you); all players other than you must pay 2 Coins to the bank
  • Cost: 2 Wood, 1 Paper
Stage D: Each turn, you can produce one of any resource that is not already produced in your city (from raw materials, manufactured goods, and initial resource) using this Wonder stage
  • Cost: 2 Stone
Resources
Raw Materials:
Stone Pit:
Produces 1 Stone per turn
Manufactured Goods:
Press:
Produces 1 Paper per turn
Commercial
East Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the east (right/below you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Tavern:
5 Coins
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Civilian
Baths:
3 Victory Points
  • Construction Chain:
    Aqueduct
Aqueduct:
5 Victory Points
Courthouse:
4 Victory Points
Scientific
Apothecary:
Compass symbol
  • Construction Chain:
    Stables
    ,
    Dispensary
School:
Tablet symbol
  • Construction Chain:
    Academy
    ,
    Study
Laboratory:
Wheel symbol
  • Construction Chain:
    Siege Workshop
    ,
    Observatory
University:
Tablet symbol
Military
None
Guilds
None
Leaders
Caesar:
2 Shields
Praxiteles:
Receive 2 Victory Points at the end of the game for each Manufactured Goods card built in your city
Solomon:
Play one (non-Leader) card from the discard pile for free
Coins: 10
Military Tokens: +1, +1, +3, +3, -1


Spoiler: Discard pile
Lumber Yard:
Produces 1 Wood per turn
  • Cost: Free
Barracks:
1 Shield
  • Cost: 1 Ore
Ore Vein:
Produces 1 Ore per turn
  • Cost: Free
Pawnshop:
3 Victory Points
  • Cost: Free
Altar:
2 Victory Points
  • Cost: Free
  • Construction Chain:
    Temple
Workshop:
Wheel Symbol
  • Cost: 1 Glass
  • Construction Chain:
    Archery Range
    ,
    Laboratory
Guard Tower:
1 Shield
  • Cost: 1 Clay
Theater:
2 Victory Points
  • Cost: Free
  • Construction Chain:
    Statue
Foundry:
Produces 2 Ore per turn
  • Cost: 1 Coin
Vineyard:
Gain 1 Coin for each raw material built by you and your neighbors, up to and including this turn
  • Cost: Free
Training Ground:
2 Shields
  • Cost: 2 Ore, 1 Wood
  • Construction Chain:
    Circus
Stables:
2 Shields
  • Cost: 1 Ore, 1 Clay, 1 Wood | Free if you have
    Apothecary
Loom:
Produces 1 Cloth per turn
  • Cost: Free
Press:
Produces 1 Paper per turn
  • Cost: Free
Loom:
Produces 1 Cloth per turn
  • Cost: Free
Palace:
8 Victory Points
  • Cost: 1 Clay, 1 Wood, 1 Ore, 1 Stone, 1 Glass, 1 Paper, 1 Cloth


Spoiler: Leader discard pile
Plato:
Receive 7 Victory Points at the end of the game for each set of {1 Raw Materials card, 1 Manufactured Goods card, 1 Civilian card, 1 Commercial card, 1 Scientific card, 1 Military card, 1 Guild} built in your city
  • Cost: 4 Coins
Leonidas:
Military cards cost 1 fewer resource to build (you can choose which resource is removed from the cost)
  • Cost: 2 Coins
[/list]


It is now Age III, Hand II! Hands have been passed to the left (up the player list). Players now have (expired on 2020-06-26 17:52:10) to build a card, discard a card for 3 coins, or discard a card to build a Wonder stage. Please respond directly to the PM I sent you with your decision. If you need to buy a resource from a neighbor in order to build a card, please specify which neighbor you are buying from.
User avatar
lilith2013
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Location: New York
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Post Post #148 (isolation #77) » Thu Jun 25, 2020 10:35 am

Post by lilith2013 »

Cards played in Age III, Hand II
  • CreativeMod1 used his Leader to build a guild for free, and built a
    Scientists Guild
    , which gives an extra scientific symbol of his choice at the end of the game.
  • Knightmare491 bought 1 Stone from CreativeMod1 for 2 Coins and built an
    Arena
    , which gives 3 Coins immediately for each completed Wonder stage in his city up to this turn, and 1 Victory Point for each completed Wonder stage in your city at the end of the game. He gains 6 Coins immediately.
  • enomis bought 1 Paper from the bank for 1 Coin and built a
    Pantheon
    , which gives 7 Victory Points.
  • Formerfish built a
    Senate
    , which gives 6 Victory Points.
  • farside22 bought 1 Stone from Formerfish for 1 Coin and built a
    Town Hall
    , which gives 6 Victory Points.
  • Xtoxm bought 1 Stone from Isis for 2 Coins and built a
    Town Hall
    , which gives 6 Victory Points.
  • Isis bought 2 Wood from Creativemod1 for 2 Coins and built a
    Senate
    , which gives 6 Victory Points.
Updated boards

Spoiler: CreativeMod1 (Babylon B)
Initial Resource
Clay
Wonder Stages
Built: 3
Stage 1: 3 Victory Points
  • Cost: 1 Cloth, 1 Clay
Stage 2: Gain the ability to play the remaining card in your hand at the end of each Age instead of discarding it
  • Cost: 1 Glass, 2 Wood
Stage 3: At the end of the game, gain an extra scientific symbol of your choice
  • Cost: 3 Clay, 1 Paper
Resources
Raw Materials:
Lumber Yard:
Produces 1 Wood per turn
Sawmill:
Produces 2 Wood per turn
Brickyard:
Produces 2 Clay per turn
Quarry:
Produces 2 Stone per turn
Manufactured Goods:
Commercial
None
Civilian
None
Scientific
Apothecary:
Compass symbol
  • Construction Chain:
    Stables
    ,
    Dispensary
Scriptorium:
Tablet symbol
  • Construction Chain:
    Courthouse
    ,
    Library
Dispensary:
Compass symbol
  • Construction Chain:
    Arena
    ,
    Lodge
Library:
Tablet symbol
  • Construction Chain:
    Senate
    ,
    University
Academy:
Compass symbol
Military
Guard Tower:
1 Shield
Guilds
Scientists Guild:
Gain an extra scientific symbol of your choice at the end of the game
Leaders
Maecenas:
You can recruit Leaders in future Recruitment phases for free
Euclid:
Compass symbol
Ramses:
You can build Guilds for free
Coins: 12
Military Tokens: -1, -1, -1


Spoiler: Knightmare491 (Brussels A)
Initial Resource
+4 Coins at the beginning of the game
Wonder Stages
Built: 2
Stage 1: Copy the first Wonder stage of the board to your left (above you in the playerlist) (3 Victory Points)
  • Cost: Identical to the cost of the Wonder stage copied
Stage 2: Copy the second Wonder stage of the board to your right (below you in the playerlist) (Once per Age, build one of your cards for free (as your normal turn))
  • Cost: Identical to the cost of the Wonder stage copied
Stage 3: Copy the third Wonder stage of the board to your left (above you in the playerlist)
  • Cost: Identical to the cost of the Wonder stage copied
Resources
Raw Materials:
Stone Pit:
Produces 1 Stone per turn
Ore Vein:
Produces 1 Ore per turn
Manufactured Goods:
Loom:
Produces 1 Cloth per turn
Glassworks:
Produces 1 Glass per turn
Press:
Produces 1 Paper per turn
Commercial
Vineyard:
Gain 1 Coin for each raw material built by you and your neighbors, up to and including this turn
Arena:
Gain 3 Coins immediately for each completed Wonder stage in your city up to this turn; gain 1 Victory Point for each completed Wonder stage in your city at the end of the game
Civilian
Pawnshop:
3 Victory Points
Temple:
3 Victory Points
  • Construction Chain:
    Pantheon
Scientific
None
Military
Training Ground:
2 Shields
  • Construction Chain:
    Circus
Archery Range:
2 Shields
Guilds
Diplomat’s Guild:
Gain 1 Victory Point for each Leader recruited by your neighbors
Leaders
Hannibal:
1 Shield
Coins: 21
Military Tokens: +1, +3, +3


Spoiler: enomis (Olympia A)
Initial Resource
Wood
Wonder Stages
Built: 3
Stage 1: 3 Victory Points
  • Cost: 2 Wood
Stage 2: Once per Age, build one of your cards for free (as your normal turn)
  • Cost: 2 Stone
Stage 3: 7 Victory Points
  • Cost: 2 Ore
Resources
Raw Materials:
Mine:
Produces either 1 Ore or 1 Stone per turn
Brickyard:
Produces 2 Clay per turn
Quarry:
Produces 2 Stone per turn
Manufactured Goods:
Glassworks:
Produces 1 Glass per turn
Loom:
Produces 1 Cloth per turn
Commercial
Tavern:
5 Coins
Civilian
Statue:
4 Victory Points
  • Construction Chain:
    Gardens
Pantheon:
7 Victory Points
Scientific
Scriptorium:
Tablet symbol
  • Construction Chain:
    Courthouse
    ,
    Library
Dispensary:
Compass symbol
  • Construction Chain:
    Arena
    ,
    Lodge
Observatory:
Wheel symbol
Military
None
Guilds
None
Leaders
Bilkis:
Once per turn, you can purchase any resource from the bank for 1 Coin
Aristotle:
Receive 3 Victory Points at the end of the game for each set of different scientific symbols (1 Wheel, 1 Compass, 1 Tablet) in your city
Coins: 3
Military Tokens: -1, -1, -1, -1


Spoiler: Formerfish (Stonehenge A)
Initial Resource
Wood
Wonder Stages
Built: 1
Stage 1: 3 Victory Points
  • Cost: 1 Ore, 1 Clay
Stage 2: 5 Victory Points
  • Cost: 1 Paper, 2 Clay
Stage 3: Gain 2 Victory Points for each Stone produced by your raw materials buildings at the end of the game
  • Cost: 3 Wood, 1 Cloth
Resources
Raw Materials:
Excavation:
Produces 1 Stone or 1 Clay per turn
Timber Yard:
Produces either 1 Stone or 1 Wood per turn
Manufactured Goods:
None
Commercial
East Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the east (right/below you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
West Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the west (left/above you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Bazaar:
Gain 2 Coins for each manufactured good built by you and your neighbors, up to and including this turn
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Civilian
Palace:
8 Victory Points
Senate:
6 Victory Points
Scientific
None
Military
Barracks:
1 Shield
Walls:
2 Shields
  • Construction Chain:
    Fortifications
Archery Range:
2 Shields
Stables:
2 Shields
Training Ground:
2 Shields
  • Construction Chain:
    Circus
Guilds
None
Leaders
Hatshepsut:
When you purchase resources from neighbors, receive 1 Coin from the bank for each neighbor from whom you purchased a resource (i.e. max 2 Coins per turn, 1 for each neighbor) after the purchase occurs
Hammurabi:
Civilian cards cost 1 fewer resource to build (you can choose which resource is removed from the cost)
Coins: 9
Military Tokens: +1, -1, +3, +3


Spoiler: farside22 (Rhodos A)
Initial Resource
Ore
Wonder Stages
Built: 3
Stage 1: 3 Victory Points
  • Cost: 2 Wood
Stage 2: 2 Shields
  • Cost: 3 Clay
Stage 3: 7 Victory Points
  • Cost: 4 Ore
Resources
Raw Materials:
Tree Farm:
Produces either 1 Wood or 1 Clay per turn
Clay Pit:
Produces either 1 Clay or 1 Ore per turn
Manufactured Goods:
Commercial
West Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the west (left/above you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Civilian
Altar:
2 Victory Points
  • Construction Chain:
    Temple
Temple:
3 Victory Points
  • Construction Chain:
    Pantheon
Statue:
4 Victory Points
  • Construction Chain:
    Gardens
Town Hall:
6 Victory Points
Scientific
None
Military
Walls:
2 Shields
  • Construction Chain:
    Fortifications
Guilds
None
Leaders
Imhotep:
Wonder stages cost 1 fewer resource to build (you can choose which resource is removed from the cost)
Justinian:
Receive 3 Victory Points at the end of the game for each set of {1 Civilian card, 1 Military card, 1 Scientific card} built in your city
Alexander:
Receive 1 Victory Point at the end of the game for each victory (positive) Military token
Coins: 3
Military Tokens: +1, +1, +3, -1, -1


Spoiler: Xtoxm (Roma B)
Initial Resource
Leader recruitment costs 2 Coins less than what is shown on the Leader card. Your neighbors also receive a discount of 1 Coin on their Leader recruitment.
Wonder Stages
Built: 1
Stage 1: 5 Coins, and add 4 random unused Leader cards to your Leader hand
  • Cost: 1 Clay, 1 Wood
Stage 2: 3 Victory Points, and you can recruit an additional Leader immediately
  • Cost: 1 Clay, 1 Stone, 1 Cloth
Stage 3: 3 Victory Points, and you can recruit an additional Leader immediately
  • Cost: 2 Stone, 1 Paper
Resources
Raw Materials:
Forest Cave:
Produces 1 Wood or 1 Ore per turn
Clay Pool:
Produces 1 Clay per turn
Manufactured Goods:
Glassworks:
Produces 1 Glass per turn
Commercial
Tavern:
5 Coins
Marketplace:
Buy manufactured goods (Cloth, Glass, Paper) from either neighbor for 1 coin instead of 2
  • Construction Chain:
    Caravansery
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Civilian
Town Hall:
6 Victory Points
Scientific
Workshop:
Wheel Symbol
  • Construction Chain:
    Archery Range
    ,
    Laboratory
School:
Tablet symbol
  • Construction Chain:
    Academy
    ,
    Study
Laboratory:
Wheel symbol
  • Construction Chain:
    Siege Workshop
    ,
    Observatory
Library:
Tablet symbol
  • Construction Chain:
    Senate
    ,
    University
Lodge:
Compass symbol
Military
None
Guilds
None
Leaders
Archimedes:
Scientific cards cost 1 fewer resource to build (you can choose which resource is removed from the cost)
Tomyris:
If you are defeated during any military conflicts that occur after Tomyris is recruited, your defeat Military token is instead given to the player who defeated you
Hypatia:
Receive 1 Victory Point at the end of the game for each Scientific card built in your city
Pythagoras:
Wheel symbol
Coins: 9
Military Tokens: -1, -1


Spoiler: Isis (China B)
Initial Resource
Cloth
Wonder Stages
Built: 2
Stage A: 8 Coins; each of your neighbors also receives 2 Coins
  • Cost: 1 Wood, 1 Paper
Stage B: At the end of the game, copy an extra scientific symbol of your choice that is present in one of your neighbors’ cities
  • Cost: 2 Clay, 1 Ore
Stage C: At the end of the Age in which this stage is built, you do not take part in any military conflicts (your neighbors will face each other instead of you); all players other than you must pay 2 Coins to the bank
  • Cost: 2 Wood, 1 Paper
Stage D: Each turn, you can produce one of any resource that is not already produced in your city (from raw materials, manufactured goods, and initial resource) using this Wonder stage
  • Cost: 2 Stone
Resources
Raw Materials:
Stone Pit:
Produces 1 Stone per turn
Manufactured Goods:
Press:
Produces 1 Paper per turn
Commercial
East Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the east (right/below you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Tavern:
5 Coins
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Civilian
Baths:
3 Victory Points
  • Construction Chain:
    Aqueduct
Aqueduct:
5 Victory Points
Courthouse:
4 Victory Points
Senate:
6 Victory Points
Scientific
Apothecary:
Compass symbol
  • Construction Chain:
    Stables
    ,
    Dispensary
School:
Tablet symbol
  • Construction Chain:
    Academy
    ,
    Study
Laboratory:
Wheel symbol
  • Construction Chain:
    Siege Workshop
    ,
    Observatory
University:
Tablet symbol
Military
None
Guilds
None
Leaders
Caesar:
2 Shields
Praxiteles:
Receive 2 Victory Points at the end of the game for each Manufactured Goods card built in your city
Solomon:
Play one (non-Leader) card from the discard pile for free
Coins: 10
Military Tokens: +1, +1, +3, +3, -1


Spoiler: Discard pile
Lumber Yard:
Produces 1 Wood per turn
  • Cost: Free
Barracks:
1 Shield
  • Cost: 1 Ore
Ore Vein:
Produces 1 Ore per turn
  • Cost: Free
Pawnshop:
3 Victory Points
  • Cost: Free
Altar:
2 Victory Points
  • Cost: Free
  • Construction Chain:
    Temple
Workshop:
Wheel Symbol
  • Cost: 1 Glass
  • Construction Chain:
    Archery Range
    ,
    Laboratory
Guard Tower:
1 Shield
  • Cost: 1 Clay
Theater:
2 Victory Points
  • Cost: Free
  • Construction Chain:
    Statue
Foundry:
Produces 2 Ore per turn
  • Cost: 1 Coin
Vineyard:
Gain 1 Coin for each raw material built by you and your neighbors, up to and including this turn
  • Cost: Free
Training Ground:
2 Shields
  • Cost: 2 Ore, 1 Wood
  • Construction Chain:
    Circus
Stables:
2 Shields
  • Cost: 1 Ore, 1 Clay, 1 Wood | Free if you have
    Apothecary
Loom:
Produces 1 Cloth per turn
  • Cost: Free
Press:
Produces 1 Paper per turn
  • Cost: Free
Loom:
Produces 1 Cloth per turn
  • Cost: Free
Palace:
8 Victory Points
  • Cost: 1 Clay, 1 Wood, 1 Ore, 1 Stone, 1 Glass, 1 Paper, 1 Cloth


Spoiler: Leader discard pile
Plato:
Receive 7 Victory Points at the end of the game for each set of {1 Raw Materials card, 1 Manufactured Goods card, 1 Civilian card, 1 Commercial card, 1 Scientific card, 1 Military card, 1 Guild} built in your city
  • Cost: 4 Coins
Leonidas:
Military cards cost 1 fewer resource to build (you can choose which resource is removed from the cost)
  • Cost: 2 Coins
[/list]


It is now Age III, Hand III! Hands have been passed to the left (up the player list). Players now have (expired on 2020-06-27 17:40:05) to build a card, discard a card for 3 coins, or discard a card to build a Wonder stage. Please respond directly to the PM I sent you with your decision. If you need to buy a resource from a neighbor in order to build a card, please specify which neighbor you are buying from.
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Post Post #149 (isolation #78) » Fri Jun 26, 2020 11:48 am

Post by lilith2013 »

Cards played in Age III, Hand III
  • CreativeMod1 used a construction chain to build a
    Lodge
    , which gives a Compass symbol.
  • Knightmare491 built a
    Traders Guild
    , which gives 1 Victory Point for each commercial structure built by his neighbors.
  • enomis used his second Wonder stage to build a
    Shipowners Guild
    , which gives 1 Victory Point for each raw material, manufactured good, or guild built in his city, including this guild.
  • Formerfish built a
    Lighthouse
    , which gives 1 Coin immediately for each commercial structure in his city, including this card, and 1 Victory Point at the end of the game for each commercial card built in his city, including this card. He then gains 5 Coins immediately.
  • farside22 built a
    Spy Guild
    , which gives 1 Victory Point for each Military card built by her neighbors at the end of the game.
  • Xtoxm bought 1 Paper and 1 Cloth from Isis for 2 Coins and built a
    Pantheon
    , which gives 7 Victory Points.
  • Isis used a construction chain to build a
    Study
    , which gives a Wheel symbol.
Updated boards

Spoiler: CreativeMod1 (Babylon B)
Initial Resource
Clay
Wonder Stages
Built: 3
Stage 1: 3 Victory Points
  • Cost: 1 Cloth, 1 Clay
Stage 2: Gain the ability to play the remaining card in your hand at the end of each Age instead of discarding it
  • Cost: 1 Glass, 2 Wood
Stage 3: At the end of the game, gain an extra scientific symbol of your choice
  • Cost: 3 Clay, 1 Paper
Resources
Raw Materials:
Lumber Yard:
Produces 1 Wood per turn
Sawmill:
Produces 2 Wood per turn
Brickyard:
Produces 2 Clay per turn
Quarry:
Produces 2 Stone per turn
Manufactured Goods:
Commercial
None
Civilian
None
Scientific
Apothecary:
Compass symbol
  • Construction Chain:
    Stables
    ,
    Dispensary
Scriptorium:
Tablet symbol
  • Construction Chain:
    Courthouse
    ,
    Library
Dispensary:
Compass symbol
  • Construction Chain:
    Arena
    ,
    Lodge
Library:
Tablet symbol
  • Construction Chain:
    Senate
    ,
    University
Academy:
Compass symbol
Lodge:
Compass symbol
Military
Guard Tower:
1 Shield
Guilds
Scientists Guild:
Gain an extra scientific symbol of your choice at the end of the game
Leaders
Maecenas:
You can recruit Leaders in future Recruitment phases for free
Euclid:
Compass symbol
Ramses:
You can build Guilds for free
Coins: 12
Military Tokens: -1, -1, -1


Spoiler: Knightmare491 (Brussels A)
Initial Resource
+4 Coins at the beginning of the game
Wonder Stages
Built: 2
Stage 1: Copy the first Wonder stage of the board to your left (above you in the playerlist) (3 Victory Points)
  • Cost: Identical to the cost of the Wonder stage copied
Stage 2: Copy the second Wonder stage of the board to your right (below you in the playerlist) (Once per Age, build one of your cards for free (as your normal turn))
  • Cost: Identical to the cost of the Wonder stage copied
Stage 3: Copy the third Wonder stage of the board to your left (above you in the playerlist)
  • Cost: Identical to the cost of the Wonder stage copied
Resources
Raw Materials:
Stone Pit:
Produces 1 Stone per turn
Ore Vein:
Produces 1 Ore per turn
Manufactured Goods:
Loom:
Produces 1 Cloth per turn
Glassworks:
Produces 1 Glass per turn
Press:
Produces 1 Paper per turn
Commercial
Vineyard:
Gain 1 Coin for each raw material built by you and your neighbors, up to and including this turn
Arena:
Gain 3 Coins immediately for each completed Wonder stage in your city up to this turn; gain 1 Victory Point for each completed Wonder stage in your city at the end of the game
Civilian
Pawnshop:
3 Victory Points
Temple:
3 Victory Points
  • Construction Chain:
    Pantheon
Scientific
None
Military
Training Ground:
2 Shields
  • Construction Chain:
    Circus
Archery Range:
2 Shields
Guilds
Diplomat’s Guild:
Gain 1 Victory Point for each Leader recruited by your neighbors
Traders Guild:
Gain 1 Victory Point for each commercial structure built by your neighbors
Leaders
Hannibal:
1 Shield
Coins: 21
Military Tokens: +1, +3, +3


Spoiler: enomis (Olympia A)
Initial Resource
Wood
Wonder Stages
Built: 3
Stage 1: 3 Victory Points
  • Cost: 2 Wood
Stage 2: Once per Age, build one of your cards for free (as your normal turn)
  • Cost: 2 Stone
Stage 3: 7 Victory Points
  • Cost: 2 Ore
Resources
Raw Materials:
Mine:
Produces either 1 Ore or 1 Stone per turn
Brickyard:
Produces 2 Clay per turn
Quarry:
Produces 2 Stone per turn
Manufactured Goods:
Glassworks:
Produces 1 Glass per turn
Loom:
Produces 1 Cloth per turn
Commercial
Tavern:
5 Coins
Civilian
Statue:
4 Victory Points
  • Construction Chain:
    Gardens
Pantheon:
7 Victory Points
Scientific
Scriptorium:
Tablet symbol
  • Construction Chain:
    Courthouse
    ,
    Library
Dispensary:
Compass symbol
  • Construction Chain:
    Arena
    ,
    Lodge
Observatory:
Wheel symbol
Military
None
Guilds
Shipowners Guild:
Gain 1 Victory Point for each raw material, manufactured good, or guild built in your city, including this guild
Leaders
Bilkis:
Once per turn, you can purchase any resource from the bank for 1 Coin
Aristotle:
Receive 3 Victory Points at the end of the game for each set of different scientific symbols (1 Wheel, 1 Compass, 1 Tablet) in your city
Coins: 3
Military Tokens: -1, -1, -1, -1


Spoiler: Formerfish (Stonehenge A)
Initial Resource
Wood
Wonder Stages
Built: 1
Stage 1: 3 Victory Points
  • Cost: 1 Ore, 1 Clay
Stage 2: 5 Victory Points
  • Cost: 1 Paper, 2 Clay
Stage 3: Gain 2 Victory Points for each Stone produced by your raw materials buildings at the end of the game
  • Cost: 3 Wood, 1 Cloth
Resources
Raw Materials:
Excavation:
Produces 1 Stone or 1 Clay per turn
Timber Yard:
Produces either 1 Stone or 1 Wood per turn
Manufactured Goods:
None
Commercial
East Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the east (right/below you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
West Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the west (left/above you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Bazaar:
Gain 2 Coins for each manufactured good built by you and your neighbors, up to and including this turn
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Lighthouse:
Gain 1 Coin immediately for each commercial structure in your city, including this card; gain 1 Victory Point at the end of the game for each commercial card built in your city, including this card
Civilian
Palace:
8 Victory Points
Senate:
6 Victory Points
Scientific
None
Military
Barracks:
1 Shield
Walls:
2 Shields
  • Construction Chain:
    Fortifications
Archery Range:
2 Shields
Stables:
2 Shields
Training Ground:
2 Shields
  • Construction Chain:
    Circus
Guilds
None
Leaders
Hatshepsut:
When you purchase resources from neighbors, receive 1 Coin from the bank for each neighbor from whom you purchased a resource (i.e. max 2 Coins per turn, 1 for each neighbor) after the purchase occurs
Hammurabi:
Civilian cards cost 1 fewer resource to build (you can choose which resource is removed from the cost)
Coins: 14
Military Tokens: +1, -1, +3, +3


Spoiler: farside22 (Rhodos A)
Initial Resource
Ore
Wonder Stages
Built: 3
Stage 1: 3 Victory Points
  • Cost: 2 Wood
Stage 2: 2 Shields
  • Cost: 3 Clay
Stage 3: 7 Victory Points
  • Cost: 4 Ore
Resources
Raw Materials:
Tree Farm:
Produces either 1 Wood or 1 Clay per turn
Clay Pit:
Produces either 1 Clay or 1 Ore per turn
Manufactured Goods:
Commercial
West Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the west (left/above you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Civilian
Altar:
2 Victory Points
  • Construction Chain:
    Temple
Temple:
3 Victory Points
  • Construction Chain:
    Pantheon
Statue:
4 Victory Points
  • Construction Chain:
    Gardens
Town Hall:
6 Victory Points
Scientific
None
Military
Walls:
2 Shields
  • Construction Chain:
    Fortifications
Guilds
Spy Guild:
Gain 1 Victory Point for each Military card built by your neighbors
Leaders
Imhotep:
Wonder stages cost 1 fewer resource to build (you can choose which resource is removed from the cost)
Justinian:
Receive 3 Victory Points at the end of the game for each set of {1 Civilian card, 1 Military card, 1 Scientific card} built in your city
Alexander:
Receive 1 Victory Point at the end of the game for each victory (positive) Military token
Coins: 3
Military Tokens: +1, +1, +3, -1, -1


Spoiler: Xtoxm (Roma B)
Initial Resource
Leader recruitment costs 2 Coins less than what is shown on the Leader card. Your neighbors also receive a discount of 1 Coin on their Leader recruitment.
Wonder Stages
Built: 1
Stage 1: 5 Coins, and add 4 random unused Leader cards to your Leader hand
  • Cost: 1 Clay, 1 Wood
Stage 2: 3 Victory Points, and you can recruit an additional Leader immediately
  • Cost: 1 Clay, 1 Stone, 1 Cloth
Stage 3: 3 Victory Points, and you can recruit an additional Leader immediately
  • Cost: 2 Stone, 1 Paper
Resources
Raw Materials:
Forest Cave:
Produces 1 Wood or 1 Ore per turn
Clay Pool:
Produces 1 Clay per turn
Manufactured Goods:
Glassworks:
Produces 1 Glass per turn
Commercial
Tavern:
5 Coins
Marketplace:
Buy manufactured goods (Cloth, Glass, Paper) from either neighbor for 1 coin instead of 2
  • Construction Chain:
    Caravansery
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Civilian
Town Hall:
6 Victory Points
Pantheon:
7 Victory Points
Scientific
Workshop:
Wheel Symbol
  • Construction Chain:
    Archery Range
    ,
    Laboratory
School:
Tablet symbol
  • Construction Chain:
    Academy
    ,
    Study
Laboratory:
Wheel symbol
  • Construction Chain:
    Siege Workshop
    ,
    Observatory
Library:
Tablet symbol
  • Construction Chain:
    Senate
    ,
    University
Lodge:
Compass symbol
Military
None
Guilds
None
Leaders
Archimedes:
Scientific cards cost 1 fewer resource to build (you can choose which resource is removed from the cost)
Tomyris:
If you are defeated during any military conflicts that occur after Tomyris is recruited, your defeat Military token is instead given to the player who defeated you
Hypatia:
Receive 1 Victory Point at the end of the game for each Scientific card built in your city
Pythagoras:
Wheel symbol
Coins: 7
Military Tokens: -1, -1


Spoiler: Isis (China B)
Initial Resource
Cloth
Wonder Stages
Built: 2
Stage A: 8 Coins; each of your neighbors also receives 2 Coins
  • Cost: 1 Wood, 1 Paper
Stage B: At the end of the game, copy an extra scientific symbol of your choice that is present in one of your neighbors’ cities
  • Cost: 2 Clay, 1 Ore
Stage C: At the end of the Age in which this stage is built, you do not take part in any military conflicts (your neighbors will face each other instead of you); all players other than you must pay 2 Coins to the bank
  • Cost: 2 Wood, 1 Paper
Stage D: Each turn, you can produce one of any resource that is not already produced in your city (from raw materials, manufactured goods, and initial resource) using this Wonder stage
  • Cost: 2 Stone
Resources
Raw Materials:
Stone Pit:
Produces 1 Stone per turn
Manufactured Goods:
Press:
Produces 1 Paper per turn
Commercial
East Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the east (right/below you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Tavern:
5 Coins
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Civilian
Baths:
3 Victory Points
  • Construction Chain:
    Aqueduct
Aqueduct:
5 Victory Points
Courthouse:
4 Victory Points
Senate:
6 Victory Points
Scientific
Apothecary:
Compass symbol
  • Construction Chain:
    Stables
    ,
    Dispensary
School:
Tablet symbol
  • Construction Chain:
    Academy
    ,
    Study
Laboratory:
Wheel symbol
  • Construction Chain:
    Siege Workshop
    ,
    Observatory
University:
Tablet symbol
Study:
Wheel symbol
Military
None
Guilds
None
Leaders
Caesar:
2 Shields
Praxiteles:
Receive 2 Victory Points at the end of the game for each Manufactured Goods card built in your city
Solomon:
Play one (non-Leader) card from the discard pile for free
Coins: 12
Military Tokens: +1, +1, +3, +3, -1


Spoiler: Discard pile
Lumber Yard:
Produces 1 Wood per turn
  • Cost: Free
Barracks:
1 Shield
  • Cost: 1 Ore
Ore Vein:
Produces 1 Ore per turn
  • Cost: Free
Pawnshop:
3 Victory Points
  • Cost: Free
Altar:
2 Victory Points
  • Cost: Free
  • Construction Chain:
    Temple
Workshop:
Wheel Symbol
  • Cost: 1 Glass
  • Construction Chain:
    Archery Range
    ,
    Laboratory
Guard Tower:
1 Shield
  • Cost: 1 Clay
Theater:
2 Victory Points
  • Cost: Free
  • Construction Chain:
    Statue
Foundry:
Produces 2 Ore per turn
  • Cost: 1 Coin
Vineyard:
Gain 1 Coin for each raw material built by you and your neighbors, up to and including this turn
  • Cost: Free
Training Ground:
2 Shields
  • Cost: 2 Ore, 1 Wood
  • Construction Chain:
    Circus
Stables:
2 Shields
  • Cost: 1 Ore, 1 Clay, 1 Wood | Free if you have
    Apothecary
Loom:
Produces 1 Cloth per turn
  • Cost: Free
Press:
Produces 1 Paper per turn
  • Cost: Free
Loom:
Produces 1 Cloth per turn
  • Cost: Free
Palace:
8 Victory Points
  • Cost: 1 Clay, 1 Wood, 1 Ore, 1 Stone, 1 Glass, 1 Paper, 1 Cloth


Spoiler: Leader discard pile
Plato:
Receive 7 Victory Points at the end of the game for each set of {1 Raw Materials card, 1 Manufactured Goods card, 1 Civilian card, 1 Commercial card, 1 Scientific card, 1 Military card, 1 Guild} built in your city
  • Cost: 4 Coins
Leonidas:
Military cards cost 1 fewer resource to build (you can choose which resource is removed from the cost)
  • Cost: 2 Coins


It is now Age III, Hand IV! Hands have been passed to the left (up the player list). Players now have (expired on 2020-06-28 18:50:44) to build a card, discard a card for 3 coins, or discard a card to build a Wonder stage. Please respond directly to the PM I sent you with your decision. If you need to buy a resource from a neighbor in order to build a card, please specify which neighbor you are buying from.
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Post Post #156 (isolation #79) » Sat Jun 27, 2020 11:10 am

Post by lilith2013 »

Cards played in Age III, Hand IV
  • CreativeMod1 used a construction chain to build an
    Arena
    , which gives 3 Coins immediately for each completed Wonder stage in his city up to this turn, and 1 Victory Point for each completed Wonder stage in his city at the end of the game. He gains 9 Coins immediately.
  • Knightmare491 used his Wonder stage to build a
    Philosophers Guild
    , which gives 1 Victory Point for each scientific structure built by his neighbors.
  • enomis discarded a card and gained 3 Coins.
  • Formerfish bought 1 Ore from enomis for 1 Coin and built a
    Town Hall
    , which gives 6 Victory Points. He then immediately gains 1 Coin from the bank for buying resources from a neighbor.
  • farside22 bought 1 Glass from Xtoxm for 2 Coins and built a
    University
    , which gives a Tablet symbol.
  • Xtoxm used a construction chain to build a
    Study
    , which gives a Wheel symbol.
  • Isis used a construction chain to build an
    Academy
    , which gives a Compass symbol.
Updated boards

Spoiler: CreativeMod1 (Babylon B)
Initial Resource
Clay
Wonder Stages
Built: 3
Stage 1: 3 Victory Points
  • Cost: 1 Cloth, 1 Clay
Stage 2: Gain the ability to play the remaining card in your hand at the end of each Age instead of discarding it
  • Cost: 1 Glass, 2 Wood
Stage 3: At the end of the game, gain an extra scientific symbol of your choice
  • Cost: 3 Clay, 1 Paper
Resources
Raw Materials:
Lumber Yard:
Produces 1 Wood per turn
Sawmill:
Produces 2 Wood per turn
Brickyard:
Produces 2 Clay per turn
Quarry:
Produces 2 Stone per turn
Manufactured Goods:
Commercial
Arena:
Gain 3 Coins immediately for each completed Wonder stage in your city up to this turn; gain 1 Victory Point for each completed Wonder stage in your city at the end of the game
Civilian
None
Scientific
Apothecary:
Compass symbol
  • Construction Chain:
    Stables
    ,
    Dispensary
Scriptorium:
Tablet symbol
  • Construction Chain:
    Courthouse
    ,
    Library
Dispensary:
Compass symbol
  • Construction Chain:
    Arena
    ,
    Lodge
Library:
Tablet symbol
  • Construction Chain:
    Senate
    ,
    University
Academy:
Compass symbol
Lodge:
Compass symbol
Military
Guard Tower:
1 Shield
Guilds
Scientists Guild:
Gain an extra scientific symbol of your choice at the end of the game
Leaders
Maecenas:
You can recruit Leaders in future Recruitment phases for free
Euclid:
Compass symbol
Ramses:
You can build Guilds for free
Coins: 21
Military Tokens: -1, -1, -1


Spoiler: Knightmare491 (Brussels A)
Initial Resource
+4 Coins at the beginning of the game
Wonder Stages
Built: 2
Stage 1: Copy the first Wonder stage of the board to your left (above you in the playerlist) (3 Victory Points)
  • Cost: Identical to the cost of the Wonder stage copied
Stage 2: Copy the second Wonder stage of the board to your right (below you in the playerlist) (Once per Age, build one of your cards for free (as your normal turn))
  • Cost: Identical to the cost of the Wonder stage copied
Stage 3: Copy the third Wonder stage of the board to your left (above you in the playerlist)
  • Cost: Identical to the cost of the Wonder stage copied
Resources
Raw Materials:
Stone Pit:
Produces 1 Stone per turn
Ore Vein:
Produces 1 Ore per turn
Manufactured Goods:
Loom:
Produces 1 Cloth per turn
Glassworks:
Produces 1 Glass per turn
Press:
Produces 1 Paper per turn
Commercial
Vineyard:
Gain 1 Coin for each raw material built by you and your neighbors, up to and including this turn
Arena:
Gain 3 Coins immediately for each completed Wonder stage in your city up to this turn; gain 1 Victory Point for each completed Wonder stage in your city at the end of the game
Civilian
Pawnshop:
3 Victory Points
Temple:
3 Victory Points
  • Construction Chain:
    Pantheon
Scientific
None
Military
Training Ground:
2 Shields
  • Construction Chain:
    Circus
Archery Range:
2 Shields
Guilds
Diplomat’s Guild:
Gain 1 Victory Point for each Leader recruited by your neighbors
Traders Guild:
Gain 1 Victory Point for each commercial structure built by your neighbors
Philosophers Guild:
Gain 1 Victory Point for each scientific structure built by your neighbors
Leaders
Hannibal:
1 Shield
Coins: 21
Military Tokens: +1, +3, +3


Spoiler: enomis (Olympia A)
Initial Resource
Wood
Wonder Stages
Built: 3
Stage 1: 3 Victory Points
  • Cost: 2 Wood
Stage 2: Once per Age, build one of your cards for free (as your normal turn)
  • Cost: 2 Stone
Stage 3: 7 Victory Points
  • Cost: 2 Ore
Resources
Raw Materials:
Mine:
Produces either 1 Ore or 1 Stone per turn
Brickyard:
Produces 2 Clay per turn
Quarry:
Produces 2 Stone per turn
Manufactured Goods:
Glassworks:
Produces 1 Glass per turn
Loom:
Produces 1 Cloth per turn
Commercial
Tavern:
5 Coins
Civilian
Statue:
4 Victory Points
  • Construction Chain:
    Gardens
Pantheon:
7 Victory Points
Scientific
Scriptorium:
Tablet symbol
  • Construction Chain:
    Courthouse
    ,
    Library
Dispensary:
Compass symbol
  • Construction Chain:
    Arena
    ,
    Lodge
Observatory:
Wheel symbol
Military
None
Guilds
Shipowners Guild:
Gain 1 Victory Point for each raw material, manufactured good, or guild built in your city, including this guild
Leaders
Bilkis:
Once per turn, you can purchase any resource from the bank for 1 Coin
Aristotle:
Receive 3 Victory Points at the end of the game for each set of different scientific symbols (1 Wheel, 1 Compass, 1 Tablet) in your city
Coins: 7
Military Tokens: -1, -1, -1, -1


Spoiler: Formerfish (Stonehenge A)
Initial Resource
Wood
Wonder Stages
Built: 1
Stage 1: 3 Victory Points
  • Cost: 1 Ore, 1 Clay
Stage 2: 5 Victory Points
  • Cost: 1 Paper, 2 Clay
Stage 3: Gain 2 Victory Points for each Stone produced by your raw materials buildings at the end of the game
  • Cost: 3 Wood, 1 Cloth
Resources
Raw Materials:
Excavation:
Produces 1 Stone or 1 Clay per turn
Timber Yard:
Produces either 1 Stone or 1 Wood per turn
Manufactured Goods:
None
Commercial
East Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the east (right/below you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
West Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the west (left/above you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Bazaar:
Gain 2 Coins for each manufactured good built by you and your neighbors, up to and including this turn
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Lighthouse:
Gain 1 Coin immediately for each commercial structure in your city, including this card; gain 1 Victory Point at the end of the game for each commercial card built in your city, including this card
Civilian
Palace:
8 Victory Points
Senate:
6 Victory Points
Town Hall:
6 Victory Points
Scientific
None
Military
Barracks:
1 Shield
Walls:
2 Shields
  • Construction Chain:
    Fortifications
Archery Range:
2 Shields
Stables:
2 Shields
Training Ground:
2 Shields
  • Construction Chain:
    Circus
Guilds
None
Leaders
Hatshepsut:
When you purchase resources from neighbors, receive 1 Coin from the bank for each neighbor from whom you purchased a resource (i.e. max 2 Coins per turn, 1 for each neighbor) after the purchase occurs
Hammurabi:
Civilian cards cost 1 fewer resource to build (you can choose which resource is removed from the cost)
Coins: 14
Military Tokens: +1, -1, +3, +3


Spoiler: farside22 (Rhodos A)
Initial Resource
Ore
Wonder Stages
Built: 3
Stage 1: 3 Victory Points
  • Cost: 2 Wood
Stage 2: 2 Shields
  • Cost: 3 Clay
Stage 3: 7 Victory Points
  • Cost: 4 Ore
Resources
Raw Materials:
Tree Farm:
Produces either 1 Wood or 1 Clay per turn
Clay Pit:
Produces either 1 Clay or 1 Ore per turn
Manufactured Goods:
Commercial
West Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the west (left/above you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Civilian
Altar:
2 Victory Points
  • Construction Chain:
    Temple
Temple:
3 Victory Points
  • Construction Chain:
    Pantheon
Statue:
4 Victory Points
  • Construction Chain:
    Gardens
Town Hall:
6 Victory Points
Scientific
University:
Tablet symbol
Military
Walls:
2 Shields
  • Construction Chain:
    Fortifications
Guilds
Spy Guild:
Gain 1 Victory Point for each Military card built by your neighbors
Leaders
Imhotep:
Wonder stages cost 1 fewer resource to build (you can choose which resource is removed from the cost)
Justinian:
Receive 3 Victory Points at the end of the game for each set of {1 Civilian card, 1 Military card, 1 Scientific card} built in your city
Alexander:
Receive 1 Victory Point at the end of the game for each victory (positive) Military token
Coins: 1
Military Tokens: +1, +1, +3, -1, -1


Spoiler: Xtoxm (Roma B)
Initial Resource
Leader recruitment costs 2 Coins less than what is shown on the Leader card. Your neighbors also receive a discount of 1 Coin on their Leader recruitment.
Wonder Stages
Built: 1
Stage 1: 5 Coins, and add 4 random unused Leader cards to your Leader hand
  • Cost: 1 Clay, 1 Wood
Stage 2: 3 Victory Points, and you can recruit an additional Leader immediately
  • Cost: 1 Clay, 1 Stone, 1 Cloth
Stage 3: 3 Victory Points, and you can recruit an additional Leader immediately
  • Cost: 2 Stone, 1 Paper
Resources
Raw Materials:
Forest Cave:
Produces 1 Wood or 1 Ore per turn
Clay Pool:
Produces 1 Clay per turn
Manufactured Goods:
Glassworks:
Produces 1 Glass per turn
Commercial
Tavern:
5 Coins
Marketplace:
Buy manufactured goods (Cloth, Glass, Paper) from either neighbor for 1 coin instead of 2
  • Construction Chain:
    Caravansery
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Civilian
Town Hall:
6 Victory Points
Pantheon:
7 Victory Points
Scientific
Workshop:
Wheel Symbol
  • Construction Chain:
    Archery Range
    ,
    Laboratory
School:
Tablet symbol
  • Construction Chain:
    Academy
    ,
    Study
Laboratory:
Wheel symbol
  • Construction Chain:
    Siege Workshop
    ,
    Observatory
Library:
Tablet symbol
  • Construction Chain:
    Senate
    ,
    University
Lodge:
Compass symbol
Study:
Wheel symbol
Military
None
Guilds
None
Leaders
Archimedes:
Scientific cards cost 1 fewer resource to build (you can choose which resource is removed from the cost)
Tomyris:
If you are defeated during any military conflicts that occur after Tomyris is recruited, your defeat Military token is instead given to the player who defeated you
Hypatia:
Receive 1 Victory Point at the end of the game for each Scientific card built in your city
Pythagoras:
Wheel symbol
Coins: 9
Military Tokens: -1, -1


Spoiler: Isis (China B)
Initial Resource
Cloth
Wonder Stages
Built: 2
Stage A: 8 Coins; each of your neighbors also receives 2 Coins
  • Cost: 1 Wood, 1 Paper
Stage B: At the end of the game, copy an extra scientific symbol of your choice that is present in one of your neighbors’ cities
  • Cost: 2 Clay, 1 Ore
Stage C: At the end of the Age in which this stage is built, you do not take part in any military conflicts (your neighbors will face each other instead of you); all players other than you must pay 2 Coins to the bank
  • Cost: 2 Wood, 1 Paper
Stage D: Each turn, you can produce one of any resource that is not already produced in your city (from raw materials, manufactured goods, and initial resource) using this Wonder stage
  • Cost: 2 Stone
Resources
Raw Materials:
Stone Pit:
Produces 1 Stone per turn
Manufactured Goods:
Press:
Produces 1 Paper per turn
Commercial
East Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the east (right/below you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Tavern:
5 Coins
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Civilian
Baths:
3 Victory Points
  • Construction Chain:
    Aqueduct
Aqueduct:
5 Victory Points
Courthouse:
4 Victory Points
Senate:
6 Victory Points
Scientific
Apothecary:
Compass symbol
  • Construction Chain:
    Stables
    ,
    Dispensary
School:
Tablet symbol
  • Construction Chain:
    Academy
    ,
    Study
Laboratory:
Wheel symbol
  • Construction Chain:
    Siege Workshop
    ,
    Observatory
University:
Tablet symbol
Study:
Wheel symbol
Academy:
Compass symbol
Military
None
Guilds
None
Leaders
Caesar:
2 Shields
Praxiteles:
Receive 2 Victory Points at the end of the game for each Manufactured Goods card built in your city
Solomon:
Play one (non-Leader) card from the discard pile for free
Coins: 12
Military Tokens: +1, +1, +3, +3, -1


Spoiler: Discard pile
Lumber Yard:
Produces 1 Wood per turn
  • Cost: Free
Barracks:
1 Shield
  • Cost: 1 Ore
Ore Vein:
Produces 1 Ore per turn
  • Cost: Free
Pawnshop:
3 Victory Points
  • Cost: Free
Altar:
2 Victory Points
  • Cost: Free
  • Construction Chain:
    Temple
Workshop:
Wheel Symbol
  • Cost: 1 Glass
  • Construction Chain:
    Archery Range
    ,
    Laboratory
Guard Tower:
1 Shield
  • Cost: 1 Clay
Theater:
2 Victory Points
  • Cost: Free
  • Construction Chain:
    Statue
Foundry:
Produces 2 Ore per turn
  • Cost: 1 Coin
Vineyard:
Gain 1 Coin for each raw material built by you and your neighbors, up to and including this turn
  • Cost: Free
Training Ground:
2 Shields
  • Cost: 2 Ore, 1 Wood
  • Construction Chain:
    Circus
Stables:
2 Shields
  • Cost: 1 Ore, 1 Clay, 1 Wood | Free if you have
    Apothecary
Loom:
Produces 1 Cloth per turn
  • Cost: Free
Press:
Produces 1 Paper per turn
  • Cost: Free
Loom:
Produces 1 Cloth per turn
  • Cost: Free
Palace:
8 Victory Points
  • Cost: 1 Clay, 1 Wood, 1 Ore, 1 Stone, 1 Glass, 1 Paper, 1 Cloth
Strategists Guild:
Gain 1 Victory Point for each -1 Military Token possessed by your neighbors
  • Cost: 2 Ore, 1 Stone, 1 Cloth


Spoiler: Leader discard pile
Plato:
Receive 7 Victory Points at the end of the game for each set of {1 Raw Materials card, 1 Manufactured Goods card, 1 Civilian card, 1 Commercial card, 1 Scientific card, 1 Military card, 1 Guild} built in your city
  • Cost: 4 Coins
Leonidas:
Military cards cost 1 fewer resource to build (you can choose which resource is removed from the cost)
  • Cost: 2 Coins


It is now Age III, Hand V! Hands have been passed to the left (up the player list). Players now have (expired on 2020-06-29 18:15:21) to build a card, discard a card for 3 coins, or discard a card to build a Wonder stage. Please respond directly to the PM I sent you with your decision. If you need to buy a resource from a neighbor in order to build a card, please specify which neighbor you are buying from.
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Post Post #160 (isolation #80) » Sat Jun 27, 2020 6:12 pm

Post by lilith2013 »

The discard pile is publicly listed at the end of each of my update posts.
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Post Post #165 (isolation #81) » Mon Jun 29, 2020 2:54 am

Post by lilith2013 »

Sorry everyone, there will be a delay in processing the next hand. I have a work deadline tomorrow so will process cards tomorrow night at the latest.
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Post Post #169 (isolation #82) » Tue Jun 30, 2020 5:28 pm

Post by lilith2013 »

Cards played in Age III, Hand V
  • CreativeMod1 discarded a card and gained 3 Coins.
  • Knightmare491 bought 1 Wood and 2 Clay from CreativeMod1 and 1 Clay from enomis for 8 Coins and built a
    Siege Workshop
    , which gives 3 Shields.
  • enomis built a
    Haven
    , which gives 1 Coin and 1 Victory Point for each raw material built in his city. He gains 3 Coins immediately.
  • Formerfish bought 1 Ore from farside for 1 Coin and built a
    Arsenal
    , which gives 3 Shields. He then immediately gains 1 Coin from the bank for purchasing a resource from a neighbor.
  • farside22 used a construction chain to build
    Gardens
    , which give 5 Victory Points.
  • Xtoxm used a construction chain to build a
    Lighthouse
    , which gives 1 Coin immediately for each commercial structure in his city, including this card; and 1 Victory Point at the end of the game for each commercial card built in his city, including this card. He gains 4 Coins immediately.
  • Isis used a construction chain to build a
    Siege Workshop
    , which gives 3 Shields.
Updated boards

Spoiler: CreativeMod1 (Babylon B)
Initial Resource
Clay
Wonder Stages
Built: 3
Stage 1: 3 Victory Points
  • Cost: 1 Cloth, 1 Clay
Stage 2: Gain the ability to play the remaining card in your hand at the end of each Age instead of discarding it
  • Cost: 1 Glass, 2 Wood
Stage 3: At the end of the game, gain an extra scientific symbol of your choice
  • Cost: 3 Clay, 1 Paper
Resources
Raw Materials:
Lumber Yard:
Produces 1 Wood per turn
Sawmill:
Produces 2 Wood per turn
Brickyard:
Produces 2 Clay per turn
Quarry:
Produces 2 Stone per turn
Manufactured Goods:
Commercial
Arena:
Gain 3 Coins immediately for each completed Wonder stage in your city up to this turn; gain 1 Victory Point for each completed Wonder stage in your city at the end of the game
Civilian
None
Scientific
Apothecary:
Compass symbol
  • Construction Chain:
    Stables
    ,
    Dispensary
Scriptorium:
Tablet symbol
  • Construction Chain:
    Courthouse
    ,
    Library
Dispensary:
Compass symbol
  • Construction Chain:
    Arena
    ,
    Lodge
Library:
Tablet symbol
  • Construction Chain:
    Senate
    ,
    University
Academy:
Compass symbol
Lodge:
Compass symbol
Military
Guard Tower:
1 Shield
Guilds
Scientists Guild:
Gain an extra scientific symbol of your choice at the end of the game
Leaders
Maecenas:
You can recruit Leaders in future Recruitment phases for free
Euclid:
Compass symbol
Ramses:
You can build Guilds for free
Coins: 30
Military Tokens: -1, -1, -1


Spoiler: Knightmare491 (Brussels A)
Initial Resource
+4 Coins at the beginning of the game
Wonder Stages
Built: 2
Stage 1: Copy the first Wonder stage of the board to your left (above you in the playerlist) (3 Victory Points)
  • Cost: Identical to the cost of the Wonder stage copied
Stage 2: Copy the second Wonder stage of the board to your right (below you in the playerlist) (Once per Age, build one of your cards for free (as your normal turn))
  • Cost: Identical to the cost of the Wonder stage copied
Stage 3: Copy the third Wonder stage of the board to your left (above you in the playerlist)
  • Cost: Identical to the cost of the Wonder stage copied
Resources
Raw Materials:
Stone Pit:
Produces 1 Stone per turn
Ore Vein:
Produces 1 Ore per turn
Manufactured Goods:
Loom:
Produces 1 Cloth per turn
Glassworks:
Produces 1 Glass per turn
Press:
Produces 1 Paper per turn
Commercial
Vineyard:
Gain 1 Coin for each raw material built by you and your neighbors, up to and including this turn
Arena:
Gain 3 Coins immediately for each completed Wonder stage in your city up to this turn; gain 1 Victory Point for each completed Wonder stage in your city at the end of the game
Civilian
Pawnshop:
3 Victory Points
Temple:
3 Victory Points
  • Construction Chain:
    Pantheon
Scientific
None
Military
Training Ground:
2 Shields
  • Construction Chain:
    Circus
Archery Range:
2 Shields
Siege Workshop:
3 Shields
Guilds
Diplomat’s Guild:
Gain 1 Victory Point for each Leader recruited by your neighbors
Traders Guild:
Gain 1 Victory Point for each commercial structure built by your neighbors
Philosophers Guild:
Gain 1 Victory Point for each scientific structure built by your neighbors
Leaders
Hannibal:
1 Shield
Coins: 13
Military Tokens: +1, +3, +3


Spoiler: enomis (Olympia A)
Initial Resource
Wood
Wonder Stages
Built: 3
Stage 1: 3 Victory Points
  • Cost: 2 Wood
Stage 2: Once per Age, build one of your cards for free (as your normal turn)
  • Cost: 2 Stone
Stage 3: 7 Victory Points
  • Cost: 2 Ore
Resources
Raw Materials:
Mine:
Produces either 1 Ore or 1 Stone per turn
Brickyard:
Produces 2 Clay per turn
Quarry:
Produces 2 Stone per turn
Manufactured Goods:
Glassworks:
Produces 1 Glass per turn
Loom:
Produces 1 Cloth per turn
Commercial
Tavern:
5 Coins
Haven:
Gain 1 Coin and 1 Victory Point for each raw material built in your city
Civilian
Statue:
4 Victory Points
  • Construction Chain:
    Gardens
Pantheon:
7 Victory Points
Scientific
Scriptorium:
Tablet symbol
  • Construction Chain:
    Courthouse
    ,
    Library
Dispensary:
Compass symbol
  • Construction Chain:
    Arena
    ,
    Lodge
Observatory:
Wheel symbol
Military
None
Guilds
Shipowners Guild:
Gain 1 Victory Point for each raw material, manufactured good, or guild built in your city, including this guild
Leaders
Bilkis:
Once per turn, you can purchase any resource from the bank for 1 Coin
Aristotle:
Receive 3 Victory Points at the end of the game for each set of different scientific symbols (1 Wheel, 1 Compass, 1 Tablet) in your city
Coins: 12
Military Tokens: -1, -1, -1, -1


Spoiler: Formerfish (Stonehenge A)
Initial Resource
Wood
Wonder Stages
Built: 1
Stage 1: 3 Victory Points
  • Cost: 1 Ore, 1 Clay
Stage 2: 5 Victory Points
  • Cost: 1 Paper, 2 Clay
Stage 3: Gain 2 Victory Points for each Stone produced by your raw materials buildings at the end of the game
  • Cost: 3 Wood, 1 Cloth
Resources
Raw Materials:
Excavation:
Produces 1 Stone or 1 Clay per turn
Timber Yard:
Produces either 1 Stone or 1 Wood per turn
Manufactured Goods:
None
Commercial
East Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the east (right/below you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
West Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the west (left/above you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Bazaar:
Gain 2 Coins for each manufactured good built by you and your neighbors, up to and including this turn
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Lighthouse:
Gain 1 Coin immediately for each commercial structure in your city, including this card; gain 1 Victory Point at the end of the game for each commercial card built in your city, including this card
Civilian
Palace:
8 Victory Points
Senate:
6 Victory Points
Town Hall:
6 Victory Points
Scientific
None
Military
Barracks:
1 Shield
Walls:
2 Shields
  • Construction Chain:
    Fortifications
Archery Range:
2 Shields
Stables:
2 Shields
Training Ground:
2 Shields
  • Construction Chain:
    Circus
Arsenal:
3 Shields
Guilds
None
Leaders
Hatshepsut:
When you purchase resources from neighbors, receive 1 Coin from the bank for each neighbor from whom you purchased a resource (i.e. max 2 Coins per turn, 1 for each neighbor) after the purchase occurs
Hammurabi:
Civilian cards cost 1 fewer resource to build (you can choose which resource is removed from the cost)
Coins: 14
Military Tokens: +1, -1, +3, +3


Spoiler: farside22 (Rhodos A)
Initial Resource
Ore
Wonder Stages
Built: 3
Stage 1: 3 Victory Points
  • Cost: 2 Wood
Stage 2: 2 Shields
  • Cost: 3 Clay
Stage 3: 7 Victory Points
  • Cost: 4 Ore
Resources
Raw Materials:
Tree Farm:
Produces either 1 Wood or 1 Clay per turn
Clay Pit:
Produces either 1 Clay or 1 Ore per turn
Manufactured Goods:
Commercial
West Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the west (left/above you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Civilian
Altar:
2 Victory Points
  • Construction Chain:
    Temple
Temple:
3 Victory Points
  • Construction Chain:
    Pantheon
Statue:
4 Victory Points
  • Construction Chain:
    Gardens
Town Hall:
6 Victory Points
Gardens:
5 Victory Points
Scientific
University:
Tablet symbol
Military
Walls:
2 Shields
  • Construction Chain:
    Fortifications
Guilds
Spy Guild:
Gain 1 Victory Point for each Military card built by your neighbors
Leaders
Imhotep:
Wonder stages cost 1 fewer resource to build (you can choose which resource is removed from the cost)
Justinian:
Receive 3 Victory Points at the end of the game for each set of {1 Civilian card, 1 Military card, 1 Scientific card} built in your city
Alexander:
Receive 1 Victory Point at the end of the game for each victory (positive) Military token
Coins: 2
Military Tokens: +1, +1, +3, -1, -1


Spoiler: Xtoxm (Roma B)
Initial Resource
Leader recruitment costs 2 Coins less than what is shown on the Leader card. Your neighbors also receive a discount of 1 Coin on their Leader recruitment.
Wonder Stages
Built: 1
Stage 1: 5 Coins, and add 4 random unused Leader cards to your Leader hand
  • Cost: 1 Clay, 1 Wood
Stage 2: 3 Victory Points, and you can recruit an additional Leader immediately
  • Cost: 1 Clay, 1 Stone, 1 Cloth
Stage 3: 3 Victory Points, and you can recruit an additional Leader immediately
  • Cost: 2 Stone, 1 Paper
Resources
Raw Materials:
Forest Cave:
Produces 1 Wood or 1 Ore per turn
Clay Pool:
Produces 1 Clay per turn
Manufactured Goods:
Glassworks:
Produces 1 Glass per turn
Commercial
Tavern:
5 Coins
Marketplace:
Buy manufactured goods (Cloth, Glass, Paper) from either neighbor for 1 coin instead of 2
  • Construction Chain:
    Caravansery
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Lighthouse:
Gain 1 Coin immediately for each commercial structure in your city, including this card; gain 1 Victory Point at the end of the game for each commercial card built in your city, including this card
Civilian
Town Hall:
6 Victory Points
Pantheon:
7 Victory Points
Scientific
Workshop:
Wheel Symbol
  • Construction Chain:
    Archery Range
    ,
    Laboratory
School:
Tablet symbol
  • Construction Chain:
    Academy
    ,
    Study
Laboratory:
Wheel symbol
  • Construction Chain:
    Siege Workshop
    ,
    Observatory
Library:
Tablet symbol
  • Construction Chain:
    Senate
    ,
    University
Lodge:
Compass symbol
Study:
Wheel symbol
Military
None
Guilds
None
Leaders
Archimedes:
Scientific cards cost 1 fewer resource to build (you can choose which resource is removed from the cost)
Tomyris:
If you are defeated during any military conflicts that occur after Tomyris is recruited, your defeat Military token is instead given to the player who defeated you
Hypatia:
Receive 1 Victory Point at the end of the game for each Scientific card built in your city
Pythagoras:
Wheel symbol
Coins: 13
Military Tokens: -1, -1


Spoiler: Isis (China B)
Initial Resource
Cloth
Wonder Stages
Built: 2
Stage A: 8 Coins; each of your neighbors also receives 2 Coins
  • Cost: 1 Wood, 1 Paper
Stage B: At the end of the game, copy an extra scientific symbol of your choice that is present in one of your neighbors’ cities
  • Cost: 2 Clay, 1 Ore
Stage C: At the end of the Age in which this stage is built, you do not take part in any military conflicts (your neighbors will face each other instead of you); all players other than you must pay 2 Coins to the bank
  • Cost: 2 Wood, 1 Paper
Stage D: Each turn, you can produce one of any resource that is not already produced in your city (from raw materials, manufactured goods, and initial resource) using this Wonder stage
  • Cost: 2 Stone
Resources
Raw Materials:
Stone Pit:
Produces 1 Stone per turn
Manufactured Goods:
Press:
Produces 1 Paper per turn
Commercial
East Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the east (right/below you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Tavern:
5 Coins
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Civilian
Baths:
3 Victory Points
  • Construction Chain:
    Aqueduct
Aqueduct:
5 Victory Points
Courthouse:
4 Victory Points
Senate:
6 Victory Points
Scientific
Apothecary:
Compass symbol
  • Construction Chain:
    Stables
    ,
    Dispensary
School:
Tablet symbol
  • Construction Chain:
    Academy
    ,
    Study
Laboratory:
Wheel symbol
  • Construction Chain:
    Siege Workshop
    ,
    Observatory
University:
Tablet symbol
Study:
Wheel symbol
Academy:
Compass symbol
Military
Siege Workshop:
3 Shields
Guilds
None
Leaders
Caesar:
2 Shields
Praxiteles:
Receive 2 Victory Points at the end of the game for each Manufactured Goods card built in your city
Solomon:
Play one (non-Leader) card from the discard pile for free
Coins: 12
Military Tokens: +1, +1, +3, +3, -1


Spoiler: Discard pile
Lumber Yard:
Produces 1 Wood per turn
  • Cost: Free
Barracks:
1 Shield
  • Cost: 1 Ore
Ore Vein:
Produces 1 Ore per turn
  • Cost: Free
Pawnshop:
3 Victory Points
  • Cost: Free
Altar:
2 Victory Points
  • Cost: Free
  • Construction Chain:
    Temple
Workshop:
Wheel Symbol
  • Cost: 1 Glass
  • Construction Chain:
    Archery Range
    ,
    Laboratory
Guard Tower:
1 Shield
  • Cost: 1 Clay
Theater:
2 Victory Points
  • Cost: Free
  • Construction Chain:
    Statue
Foundry:
Produces 2 Ore per turn
  • Cost: 1 Coin
Vineyard:
Gain 1 Coin for each raw material built by you and your neighbors, up to and including this turn
  • Cost: Free
Training Ground:
2 Shields
  • Cost: 2 Ore, 1 Wood
  • Construction Chain:
    Circus
Stables:
2 Shields
  • Cost: 1 Ore, 1 Clay, 1 Wood | Free if you have
    Apothecary
Loom:
Produces 1 Cloth per turn
  • Cost: Free
Press:
Produces 1 Paper per turn
  • Cost: Free
Loom:
Produces 1 Cloth per turn
  • Cost: Free
Palace:
8 Victory Points
  • Cost: 1 Clay, 1 Wood, 1 Ore, 1 Stone, 1 Glass, 1 Paper, 1 Cloth
Strategists Guild:
Gain 1 Victory Point for each -1 Military Token possessed by your neighbors
  • Cost: 2 Ore, 1 Stone, 1 Cloth
Observatory:
Wheel symbol
  • Cost: 2 Ore, 1 Glass, 1 Cloth | Free if you have
    Laboratory


Spoiler: Leader discard pile
Plato:
Receive 7 Victory Points at the end of the game for each set of {1 Raw Materials card, 1 Manufactured Goods card, 1 Civilian card, 1 Commercial card, 1 Scientific card, 1 Military card, 1 Guild} built in your city
  • Cost: 4 Coins
Leonidas:
Military cards cost 1 fewer resource to build (you can choose which resource is removed from the cost)
  • Cost: 2 Coins


It is now Age III, Hand VI! This is the last hand of Age III. Hands have been passed to the left (up the player list). Players now have (expired on 2020-07-03 00:31:21) to build a card, discard a card for 3 coins, or discard a card to build a Wonder stage. Please respond directly to the PM I sent you with your decision. If you need to buy a resource from a neighbor in order to build a card, please specify which neighbor you are buying from.

Since it is the last round of Age III, the card you do not select will automatically be placed in the discard pile, but you will not gain 3 coins (unless you are CreativeMod1 in which case your Wonder allows you to play both cards). After this hand, we will proceed directly into Age III military resolution phase, and then endgame scoring!
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Post Post #170 (isolation #83) » Wed Jul 01, 2020 1:04 pm

Post by lilith2013 »

Cards played in Age III, Hand VI
  • CreativeMod1 discarded a card and gained 3 Coins. Since he has built the second Wonder stage of Babylon B, he can also play the other card in his hand. CreativeMod1 then used his Leader to build the
    Courtesan’s Guild
    , which allows him to copy the effects of one Leader that has been recruited by either of his neighbors, up to and including this turn. He chose to copy the effect of
    Solomon
    , who allows him to build one card from the discard pile for free. He built a
    Palace
    , which gives 8 Victory Points.
  • Knightmare491 discarded a card and gained 3 Coins.
  • enomis bought 1 Paper from the bank for 1 Coin and built a
    Chamber of Commerce
    , which gives 2 Coins and 2 Victory Points for each manufactured good built in his city. He gains 4 Coins immediately.
  • Formerfish built
    Gardens
    , which gives 5 Victory Points. He then immediately gains 1 Coin from the bank for buying a resource from a neighbor.
  • farside22 discarded a card and gained 3 Coins.
  • Xtoxm bought 1 Stone and 1 Paper from Isis for a total of 3 Coins and built the third Wonder stage of Roma B, which gives 3 Victory Points and allows him to recruit an additional Leader. He then paid 2 Coins to recruit
    Amytis
    , who gives 2 Victory Points at the end of the game for each Wonder stage built in his city.
  • Isis bought 1 Stone from CreativeMod1 and built an
    Arena
    , which gives 3 Coins immediately for each completed Wonder stage in her city up to this turn and 1 Victory Point for each completed Wonder stage in her city at the end of the game. She gains 6 Coins immediately.
Spoiler: CreativeMod1 (Babylon B)
Initial Resource
Clay
Wonder Stages
Built: 3
Stage 1: 3 Victory Points
  • Cost: 1 Cloth, 1 Clay
Stage 2: Gain the ability to play the remaining card in your hand at the end of each Age instead of discarding it
  • Cost: 1 Glass, 2 Wood
Stage 3: At the end of the game, gain an extra scientific symbol of your choice
  • Cost: 3 Clay, 1 Paper
Resources
Raw Materials:
Lumber Yard:
Produces 1 Wood per turn
Sawmill:
Produces 2 Wood per turn
Brickyard:
Produces 2 Clay per turn
Quarry:
Produces 2 Stone per turn
Manufactured Goods:
Commercial
Arena:
Gain 3 Coins immediately for each completed Wonder stage in your city up to this turn; gain 1 Victory Point for each completed Wonder stage in your city at the end of the game
Civilian
Palace:
8 Victory Points
Scientific
Apothecary:
Compass symbol
  • Construction Chain:
    Stables
    ,
    Dispensary
Scriptorium:
Tablet symbol
  • Construction Chain:
    Courthouse
    ,
    Library
Dispensary:
Compass symbol
  • Construction Chain:
    Arena
    ,
    Lodge
Library:
Tablet symbol
  • Construction Chain:
    Senate
    ,
    University
Academy:
Compass symbol
Lodge:
Compass symbol
Military
Guard Tower:
1 Shield
Guilds
Scientists Guild:
Gain an extra scientific symbol of your choice at the end of the game
Courtesan’s Guild:
Copy the effects of one Leader that has been recruited by either of your neighbors, up to and including this turn, and that you select upon building this Guild.
Leaders
Maecenas:
You can recruit Leaders in future Recruitment phases for free
Euclid:
Compass symbol
Ramses:
You can build Guilds for free
Coins: 34
Military Tokens: -1, -1, -1


Spoiler: Knightmare491 (Brussels A)
Initial Resource
+4 Coins at the beginning of the game
Wonder Stages
Built: 2
Stage 1: Copy the first Wonder stage of the board to your left (above you in the playerlist) (3 Victory Points)
  • Cost: Identical to the cost of the Wonder stage copied
Stage 2: Copy the second Wonder stage of the board to your right (below you in the playerlist) (Once per Age, build one of your cards for free (as your normal turn))
  • Cost: Identical to the cost of the Wonder stage copied
Stage 3: Copy the third Wonder stage of the board to your left (above you in the playerlist)
  • Cost: Identical to the cost of the Wonder stage copied
Resources
Raw Materials:
Stone Pit:
Produces 1 Stone per turn
Ore Vein:
Produces 1 Ore per turn
Manufactured Goods:
Loom:
Produces 1 Cloth per turn
Glassworks:
Produces 1 Glass per turn
Press:
Produces 1 Paper per turn
Commercial
Vineyard:
Gain 1 Coin for each raw material built by you and your neighbors, up to and including this turn
Arena:
Gain 3 Coins immediately for each completed Wonder stage in your city up to this turn; gain 1 Victory Point for each completed Wonder stage in your city at the end of the game
Civilian
Pawnshop:
3 Victory Points
Temple:
3 Victory Points
  • Construction Chain:
    Pantheon
Scientific
None
Military
Training Ground:
2 Shields
  • Construction Chain:
    Circus
Archery Range:
2 Shields
Siege Workshop:
3 Shields
Guilds
Diplomat’s Guild:
Gain 1 Victory Point for each Leader recruited by your neighbors
Traders Guild:
Gain 1 Victory Point for each commercial structure built by your neighbors
Philosophers Guild:
Gain 1 Victory Point for each scientific structure built by your neighbors
Leaders
Hannibal:
1 Shield
Coins: 16
Military Tokens: +1, +3, +3


Spoiler: enomis (Olympia A)
Initial Resource
Wood
Wonder Stages
Built: 3
Stage 1: 3 Victory Points
  • Cost: 2 Wood
Stage 2: Once per Age, build one of your cards for free (as your normal turn)
  • Cost: 2 Stone
Stage 3: 7 Victory Points
  • Cost: 2 Ore
Resources
Raw Materials:
Mine:
Produces either 1 Ore or 1 Stone per turn
Brickyard:
Produces 2 Clay per turn
Quarry:
Produces 2 Stone per turn
Manufactured Goods:
Glassworks:
Produces 1 Glass per turn
Loom:
Produces 1 Cloth per turn
Commercial
Tavern:
5 Coins
Haven:
Gain 1 Coin and 1 Victory Point for each raw material built in your city
Chamber of Commerce:
Gain 2 Coins and 2 Victory Points for each manufactured good built in your city
Civilian
Statue:
4 Victory Points
  • Construction Chain:
    Gardens
Pantheon:
7 Victory Points
Scientific
Scriptorium:
Tablet symbol
  • Construction Chain:
    Courthouse
    ,
    Library
Dispensary:
Compass symbol
  • Construction Chain:
    Arena
    ,
    Lodge
Observatory:
Wheel symbol
Military
None
Guilds
Shipowners Guild:
Gain 1 Victory Point for each raw material, manufactured good, or guild built in your city, including this guild
Leaders
Bilkis:
Once per turn, you can purchase any resource from the bank for 1 Coin
Aristotle:
Receive 3 Victory Points at the end of the game for each set of different scientific symbols (1 Wheel, 1 Compass, 1 Tablet) in your city
Coins: 14
Military Tokens: -1, -1, -1, -1


Spoiler: Formerfish (Stonehenge A)
Initial Resource
Wood
Wonder Stages
Built: 1
Stage 1: 3 Victory Points
  • Cost: 1 Ore, 1 Clay
Stage 2: 5 Victory Points
  • Cost: 1 Paper, 2 Clay
Stage 3: Gain 2 Victory Points for each Stone produced by your raw materials buildings at the end of the game
  • Cost: 3 Wood, 1 Cloth
Resources
Raw Materials:
Excavation:
Produces 1 Stone or 1 Clay per turn
Timber Yard:
Produces either 1 Stone or 1 Wood per turn
Manufactured Goods:
None
Commercial
East Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the east (right/below you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
West Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the west (left/above you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Bazaar:
Gain 2 Coins for each manufactured good built by you and your neighbors, up to and including this turn
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Lighthouse:
Gain 1 Coin immediately for each commercial structure in your city, including this card; gain 1 Victory Point at the end of the game for each commercial card built in your city, including this card
Civilian
Palace:
8 Victory Points
Senate:
6 Victory Points
Town Hall:
6 Victory Points
Gardens:
5 Victory Points
Scientific
None
Military
Barracks:
1 Shield
Walls:
2 Shields
  • Construction Chain:
    Fortifications
Archery Range:
2 Shields
Stables:
2 Shields
Training Ground:
2 Shields
  • Construction Chain:
    Circus
Arsenal:
3 Shields
Guilds
None
Leaders
Hatshepsut:
When you purchase resources from neighbors, receive 1 Coin from the bank for each neighbor from whom you purchased a resource (i.e. max 2 Coins per turn, 1 for each neighbor) after the purchase occurs
Hammurabi:
Civilian cards cost 1 fewer resource to build (you can choose which resource is removed from the cost)
Coins: 14
Military Tokens: +1, -1, +3, +3


Spoiler: farside22 (Rhodos A)
Initial Resource
Ore
Wonder Stages
Built: 3
Stage 1: 3 Victory Points
  • Cost: 2 Wood
Stage 2: 2 Shields
  • Cost: 3 Clay
Stage 3: 7 Victory Points
  • Cost: 4 Ore
Resources
Raw Materials:
Tree Farm:
Produces either 1 Wood or 1 Clay per turn
Clay Pit:
Produces either 1 Clay or 1 Ore per turn
Manufactured Goods:
Commercial
West Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the west (left/above you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Civilian
Altar:
2 Victory Points
  • Construction Chain:
    Temple
Temple:
3 Victory Points
  • Construction Chain:
    Pantheon
Statue:
4 Victory Points
  • Construction Chain:
    Gardens
Town Hall:
6 Victory Points
Gardens:
5 Victory Points
Scientific
University:
Tablet symbol
Military
Walls:
2 Shields
  • Construction Chain:
    Fortifications
Guilds
Spy Guild:
Gain 1 Victory Point for each Military card built by your neighbors
Leaders
Imhotep:
Wonder stages cost 1 fewer resource to build (you can choose which resource is removed from the cost)
Justinian:
Receive 3 Victory Points at the end of the game for each set of {1 Civilian card, 1 Military card, 1 Scientific card} built in your city
Alexander:
Receive 1 Victory Point at the end of the game for each victory (positive) Military token
Coins: 5
Military Tokens: +1, +1, +3, -1, -1


Spoiler: Xtoxm (Roma B)
Initial Resource
Leader recruitment costs 2 Coins less than what is shown on the Leader card. Your neighbors also receive a discount of 1 Coin on their Leader recruitment.
Wonder Stages
Built: 3
Stage 1: 5 Coins, and add 4 random unused Leader cards to your Leader hand
  • Cost: 1 Clay, 1 Wood
Stage 2: 3 Victory Points, and you can recruit an additional Leader immediately
  • Cost: 1 Clay, 1 Stone, 1 Cloth
Stage 3: 3 Victory Points, and you can recruit an additional Leader immediately
  • Cost: 2 Stone, 1 Paper
Resources
Raw Materials:
Forest Cave:
Produces 1 Wood or 1 Ore per turn
Clay Pool:
Produces 1 Clay per turn
Manufactured Goods:
Glassworks:
Produces 1 Glass per turn
Commercial
Tavern:
5 Coins
Marketplace:
Buy manufactured goods (Cloth, Glass, Paper) from either neighbor for 1 coin instead of 2
  • Construction Chain:
    Caravansery
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Lighthouse:
Gain 1 Coin immediately for each commercial structure in your city, including this card; gain 1 Victory Point at the end of the game for each commercial card built in your city, including this card
Civilian
Town Hall:
6 Victory Points
Pantheon:
7 Victory Points
Scientific
Workshop:
Wheel Symbol
  • Construction Chain:
    Archery Range
    ,
    Laboratory
School:
Tablet symbol
  • Construction Chain:
    Academy
    ,
    Study
Laboratory:
Wheel symbol
  • Construction Chain:
    Siege Workshop
    ,
    Observatory
Library:
Tablet symbol
  • Construction Chain:
    Senate
    ,
    University
Lodge:
Compass symbol
Study:
Wheel symbol
Military
None
Guilds
None
Leaders
Archimedes:
Scientific cards cost 1 fewer resource to build (you can choose which resource is removed from the cost)
Tomyris:
If you are defeated during any military conflicts that occur after Tomyris is recruited, your defeat Military token is instead given to the player who defeated you
Hypatia:
Receive 1 Victory Point at the end of the game for each Scientific card built in your city
Pythagoras:
Wheel symbol
Amytis:
Receive 2 Victory Points at the end of the game for each Wonder stage built in your city
Coins: 10
Military Tokens: -1, -1


Spoiler: Isis (China B)
Initial Resource
Cloth
Wonder Stages
Built: 2
Stage A: 8 Coins; each of your neighbors also receives 2 Coins
  • Cost: 1 Wood, 1 Paper
Stage B: At the end of the game, copy an extra scientific symbol of your choice that is present in one of your neighbors’ cities
  • Cost: 2 Clay, 1 Ore
Stage C: At the end of the Age in which this stage is built, you do not take part in any military conflicts (your neighbors will face each other instead of you); all players other than you must pay 2 Coins to the bank
  • Cost: 2 Wood, 1 Paper
Stage D: Each turn, you can produce one of any resource that is not already produced in your city (from raw materials, manufactured goods, and initial resource) using this Wonder stage
  • Cost: 2 Stone
Resources
Raw Materials:
Stone Pit:
Produces 1 Stone per turn
Manufactured Goods:
Press:
Produces 1 Paper per turn
Commercial
East Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the east (right/below you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Tavern:
5 Coins
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Arena:
Gain 3 Coins immediately for each completed Wonder stage in your city up to this turn; gain 1 Victory Point for each completed Wonder stage in your city at the end of the game
Civilian
Baths:
3 Victory Points
  • Construction Chain:
    Aqueduct
Aqueduct:
5 Victory Points
Courthouse:
4 Victory Points
Senate:
6 Victory Points
Scientific
Apothecary:
Compass symbol
  • Construction Chain:
    Stables
    ,
    Dispensary
School:
Tablet symbol
  • Construction Chain:
    Academy
    ,
    Study
Laboratory:
Wheel symbol
  • Construction Chain:
    Siege Workshop
    ,
    Observatory
University:
Tablet symbol
Study:
Wheel symbol
Academy:
Compass symbol
Military
Siege Workshop:
3 Shields
Guilds
None
Leaders
Caesar:
2 Shields
Praxiteles:
Receive 2 Victory Points at the end of the game for each Manufactured Goods card built in your city
Solomon:
Play one (non-Leader) card from the discard pile for free
Coins: 20
Military Tokens: +1, +1, +3, +3, -1


We are now moving on to Age III Military Resolution!
Last edited by lilith2013 on Wed Jul 01, 2020 1:16 pm, edited 1 time in total.
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Post Post #171 (isolation #84) » Wed Jul 01, 2020 1:07 pm

Post by lilith2013 »

Age III Military Resolution
  • CreativeMod1 has 1 Shield and loses both military conflicts, receiving two -1 Military Tokens.
  • Knightmare has 8 Shields and wins both military conflicts, receiving two +5 Military Tokens.
  • enomis has 0 Shields and loses both military conflicts, receiving two -1 Military Tokens.
  • Formerfish has 12 Shields and wins both military conflicts, receiving two +5 Military Tokens.
  • farside22 has 4 Shields and wins one military conflict but loses the other, receiving one +5 Military Token and one -1 Military Token. However, due to Xtoxm’s Leader effect from Tomyris, she gains an additional -1 Military Token.
  • Xtoxm has 0 Shields and loses both military conflicts. However, since he has recruited Tomyris as one of his Leaders, his defeat tokens go to the neighbors who won against him. He receives no Military Tokens.
  • Isis has 5 Shields and wins both military conflicts, gaining two +5 Military Tokens. However, due to Xtoxm’s Leader effect from Tomyris, she also gains a -1 Military Token.
Spoiler: CreativeMod1 (Babylon B)
Initial Resource
Clay
Wonder Stages
Built: 3
Stage 1: 3 Victory Points
  • Cost: 1 Cloth, 1 Clay
Stage 2: Gain the ability to play the remaining card in your hand at the end of each Age instead of discarding it
  • Cost: 1 Glass, 2 Wood
Stage 3: At the end of the game, gain an extra scientific symbol of your choice
  • Cost: 3 Clay, 1 Paper
Resources
Raw Materials:
Lumber Yard:
Produces 1 Wood per turn
Sawmill:
Produces 2 Wood per turn
Brickyard:
Produces 2 Clay per turn
Quarry:
Produces 2 Stone per turn
Manufactured Goods:
Commercial
Arena:
Gain 3 Coins immediately for each completed Wonder stage in your city up to this turn; gain 1 Victory Point for each completed Wonder stage in your city at the end of the game
Civilian
Palace:
8 Victory Points
Scientific
Apothecary:
Compass symbol
  • Construction Chain:
    Stables
    ,
    Dispensary
Scriptorium:
Tablet symbol
  • Construction Chain:
    Courthouse
    ,
    Library
Dispensary:
Compass symbol
  • Construction Chain:
    Arena
    ,
    Lodge
Library:
Tablet symbol
  • Construction Chain:
    Senate
    ,
    University
Academy:
Compass symbol
Lodge:
Compass symbol
Military
Guard Tower:
1 Shield
Guilds
Scientists Guild:
Gain an extra scientific symbol of your choice at the end of the game
Courtesan’s Guild:
Copy the effects of one Leader that has been recruited by either of your neighbors, up to and including this turn, and that you select upon building this Guild.
Leaders
Maecenas:
You can recruit Leaders in future Recruitment phases for free
Euclid:
Compass symbol
Ramses:
You can build Guilds for free
Coins: 34
Military Tokens: -1, -1, -1, -1, -1


Spoiler: Knightmare491 (Brussels A)
Initial Resource
+4 Coins at the beginning of the game
Wonder Stages
Built: 2
Stage 1: Copy the first Wonder stage of the board to your left (above you in the playerlist) (3 Victory Points)
  • Cost: Identical to the cost of the Wonder stage copied
Stage 2: Copy the second Wonder stage of the board to your right (below you in the playerlist) (Once per Age, build one of your cards for free (as your normal turn))
  • Cost: Identical to the cost of the Wonder stage copied
Stage 3: Copy the third Wonder stage of the board to your left (above you in the playerlist)
  • Cost: Identical to the cost of the Wonder stage copied
Resources
Raw Materials:
Stone Pit:
Produces 1 Stone per turn
Ore Vein:
Produces 1 Ore per turn
Manufactured Goods:
Loom:
Produces 1 Cloth per turn
Glassworks:
Produces 1 Glass per turn
Press:
Produces 1 Paper per turn
Commercial
Vineyard:
Gain 1 Coin for each raw material built by you and your neighbors, up to and including this turn
Arena:
Gain 3 Coins immediately for each completed Wonder stage in your city up to this turn; gain 1 Victory Point for each completed Wonder stage in your city at the end of the game
Civilian
Pawnshop:
3 Victory Points
Temple:
3 Victory Points
  • Construction Chain:
    Pantheon
Scientific
None
Military
Training Ground:
2 Shields
  • Construction Chain:
    Circus
Archery Range:
2 Shields
Siege Workshop:
3 Shields
Guilds
Diplomat’s Guild:
Gain 1 Victory Point for each Leader recruited by your neighbors
Traders Guild:
Gain 1 Victory Point for each commercial structure built by your neighbors
Philosophers Guild:
Gain 1 Victory Point for each scientific structure built by your neighbors
Leaders
Hannibal:
1 Shield
Coins: 16
Military Tokens: +1, +3, +3, +5, +5


Spoiler: enomis (Olympia A)
Initial Resource
Wood
Wonder Stages
Built: 3
Stage 1: 3 Victory Points
  • Cost: 2 Wood
Stage 2: Once per Age, build one of your cards for free (as your normal turn)
  • Cost: 2 Stone
Stage 3: 7 Victory Points
  • Cost: 2 Ore
Resources
Raw Materials:
Mine:
Produces either 1 Ore or 1 Stone per turn
Brickyard:
Produces 2 Clay per turn
Quarry:
Produces 2 Stone per turn
Manufactured Goods:
Glassworks:
Produces 1 Glass per turn
Loom:
Produces 1 Cloth per turn
Commercial
Tavern:
5 Coins
Haven:
Gain 1 Coin and 1 Victory Point for each raw material built in your city
Chamber of Commerce:
Gain 2 Coins and 2 Victory Points for each manufactured good built in your city
Civilian
Statue:
4 Victory Points
  • Construction Chain:
    Gardens
Pantheon:
7 Victory Points
Scientific
Scriptorium:
Tablet symbol
  • Construction Chain:
    Courthouse
    ,
    Library
Dispensary:
Compass symbol
  • Construction Chain:
    Arena
    ,
    Lodge
Observatory:
Wheel symbol
Military
None
Guilds
Shipowners Guild:
Gain 1 Victory Point for each raw material, manufactured good, or guild built in your city, including this guild
Leaders
Bilkis:
Once per turn, you can purchase any resource from the bank for 1 Coin
Aristotle:
Receive 3 Victory Points at the end of the game for each set of different scientific symbols (1 Wheel, 1 Compass, 1 Tablet) in your city
Coins: 14
Military Tokens: -1, -1, -1, -1, -1, -1


Spoiler: Formerfish (Stonehenge A)
Initial Resource
Wood
Wonder Stages
Built: 1
Stage 1: 3 Victory Points
  • Cost: 1 Ore, 1 Clay
Stage 2: 5 Victory Points
  • Cost: 1 Paper, 2 Clay
Stage 3: Gain 2 Victory Points for each Stone produced by your raw materials buildings at the end of the game
  • Cost: 3 Wood, 1 Cloth
Resources
Raw Materials:
Excavation:
Produces 1 Stone or 1 Clay per turn
Timber Yard:
Produces either 1 Stone or 1 Wood per turn
Manufactured Goods:
None
Commercial
East Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the east (right/below you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
West Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the west (left/above you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Bazaar:
Gain 2 Coins for each manufactured good built by you and your neighbors, up to and including this turn
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Lighthouse:
Gain 1 Coin immediately for each commercial structure in your city, including this card; gain 1 Victory Point at the end of the game for each commercial card built in your city, including this card
Civilian
Palace:
8 Victory Points
Senate:
6 Victory Points
Town Hall:
6 Victory Points
Gardens:
5 Victory Points
Scientific
None
Military
Barracks:
1 Shield
Walls:
2 Shields
  • Construction Chain:
    Fortifications
Archery Range:
2 Shields
Stables:
2 Shields
Training Ground:
2 Shields
  • Construction Chain:
    Circus
Arsenal:
3 Shields
Guilds
None
Leaders
Hatshepsut:
When you purchase resources from neighbors, receive 1 Coin from the bank for each neighbor from whom you purchased a resource (i.e. max 2 Coins per turn, 1 for each neighbor) after the purchase occurs
Hammurabi:
Civilian cards cost 1 fewer resource to build (you can choose which resource is removed from the cost)
Coins: 14
Military Tokens: +1, -1, +3, +3, +5, +5


Spoiler: farside22 (Rhodos A)
Initial Resource
Ore
Wonder Stages
Built: 3
Stage 1: 3 Victory Points
  • Cost: 2 Wood
Stage 2: 2 Shields
  • Cost: 3 Clay
Stage 3: 7 Victory Points
  • Cost: 4 Ore
Resources
Raw Materials:
Tree Farm:
Produces either 1 Wood or 1 Clay per turn
Clay Pit:
Produces either 1 Clay or 1 Ore per turn
Manufactured Goods:
Commercial
West Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the west (left/above you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Civilian
Altar:
2 Victory Points
  • Construction Chain:
    Temple
Temple:
3 Victory Points
  • Construction Chain:
    Pantheon
Statue:
4 Victory Points
  • Construction Chain:
    Gardens
Town Hall:
6 Victory Points
Gardens:
5 Victory Points
Scientific
University:
Tablet symbol
Military
Walls:
2 Shields
  • Construction Chain:
    Fortifications
Guilds
Spy Guild:
Gain 1 Victory Point for each Military card built by your neighbors
Leaders
Imhotep:
Wonder stages cost 1 fewer resource to build (you can choose which resource is removed from the cost)
Justinian:
Receive 3 Victory Points at the end of the game for each set of {1 Civilian card, 1 Military card, 1 Scientific card} built in your city
Alexander:
Receive 1 Victory Point at the end of the game for each victory (positive) Military token
Coins: 5
Military Tokens: +1, +1, +3, -1, -1, +5, -1, -1


Spoiler: Xtoxm (Roma B)
Initial Resource
Leader recruitment costs 2 Coins less than what is shown on the Leader card. Your neighbors also receive a discount of 1 Coin on their Leader recruitment.
Wonder Stages
Built: 3
Stage 1: 5 Coins, and add 4 random unused Leader cards to your Leader hand
  • Cost: 1 Clay, 1 Wood
Stage 2: 3 Victory Points, and you can recruit an additional Leader immediately
  • Cost: 1 Clay, 1 Stone, 1 Cloth
Stage 3: 3 Victory Points, and you can recruit an additional Leader immediately
  • Cost: 2 Stone, 1 Paper
Resources
Raw Materials:
Forest Cave:
Produces 1 Wood or 1 Ore per turn
Clay Pool:
Produces 1 Clay per turn
Manufactured Goods:
Glassworks:
Produces 1 Glass per turn
Commercial
Tavern:
5 Coins
Marketplace:
Buy manufactured goods (Cloth, Glass, Paper) from either neighbor for 1 coin instead of 2
  • Construction Chain:
    Caravansery
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Lighthouse:
Gain 1 Coin immediately for each commercial structure in your city, including this card; gain 1 Victory Point at the end of the game for each commercial card built in your city, including this card
Civilian
Town Hall:
6 Victory Points
Pantheon:
7 Victory Points
Scientific
Workshop:
Wheel Symbol
  • Construction Chain:
    Archery Range
    ,
    Laboratory
School:
Tablet symbol
  • Construction Chain:
    Academy
    ,
    Study
Laboratory:
Wheel symbol
  • Construction Chain:
    Siege Workshop
    ,
    Observatory
Library:
Tablet symbol
  • Construction Chain:
    Senate
    ,
    University
Lodge:
Compass symbol
Study:
Wheel symbol
Military
None
Guilds
None
Leaders
Archimedes:
Scientific cards cost 1 fewer resource to build (you can choose which resource is removed from the cost)
Tomyris:
If you are defeated during any military conflicts that occur after Tomyris is recruited, your defeat Military token is instead given to the player who defeated you
Hypatia:
Receive 1 Victory Point at the end of the game for each Scientific card built in your city
Pythagoras:
Wheel symbol
Amytis:
Receive 2 Victory Points at the end of the game for each Wonder stage built in your city
Coins: 10
Military Tokens: -1, -1


Spoiler: Isis (China B)
Initial Resource
Cloth
Wonder Stages
Built: 2
Stage A: 8 Coins; each of your neighbors also receives 2 Coins
  • Cost: 1 Wood, 1 Paper
Stage B: At the end of the game, copy an extra scientific symbol of your choice that is present in one of your neighbors’ cities
  • Cost: 2 Clay, 1 Ore
Stage C: At the end of the Age in which this stage is built, you do not take part in any military conflicts (your neighbors will face each other instead of you); all players other than you must pay 2 Coins to the bank
  • Cost: 2 Wood, 1 Paper
Stage D: Each turn, you can produce one of any resource that is not already produced in your city (from raw materials, manufactured goods, and initial resource) using this Wonder stage
  • Cost: 2 Stone
Resources
Raw Materials:
Stone Pit:
Produces 1 Stone per turn
Manufactured Goods:
Press:
Produces 1 Paper per turn
Commercial
East Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the east (right/below you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Tavern:
5 Coins
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Arena:
Gain 3 Coins immediately for each completed Wonder stage in your city up to this turn; gain 1 Victory Point for each completed Wonder stage in your city at the end of the game
Civilian
Baths:
3 Victory Points
  • Construction Chain:
    Aqueduct
Aqueduct:
5 Victory Points
Courthouse:
4 Victory Points
Senate:
6 Victory Points
Scientific
Apothecary:
Compass symbol
  • Construction Chain:
    Stables
    ,
    Dispensary
School:
Tablet symbol
  • Construction Chain:
    Academy
    ,
    Study
Laboratory:
Wheel symbol
  • Construction Chain:
    Siege Workshop
    ,
    Observatory
University:
Tablet symbol
Study:
Wheel symbol
Academy:
Compass symbol
Military
Siege Workshop:
3 Shields
Guilds
None
Leaders
Caesar:
2 Shields
Praxiteles:
Receive 2 Victory Points at the end of the game for each Manufactured Goods card built in your city
Solomon:
Play one (non-Leader) card from the discard pile for free
Coins: 20
Military Tokens: +1, +1, +3, +3, -1, +5, +5, -1
Last edited by lilith2013 on Wed Jul 01, 2020 1:17 pm, edited 1 time in total.
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Post Post #172 (isolation #85) » Wed Jul 01, 2020 1:07 pm

Post by lilith2013 »

Calculating endgame scoring, to be posted shortly.
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Post Post #173 (isolation #86) » Wed Jul 01, 2020 1:18 pm

Post by lilith2013 »

Note: Formerfish did not need to buy a resource from enomis in Age III, Hand IV due to his Leader Hammurabi, but I forgot to account for his Leader. I have retroactively reversed the trade so enomis has 1 less Coin in his final board.
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Post Post #174 (isolation #87) » Wed Jul 01, 2020 2:22 pm

Post by lilith2013 »

It's now time to reveal final scores!

Spoiler: Score breakdown
Players
CM1
Knight
enomis
Formerfish
farside
Xtoxm
Isis
Military
-5
17
-6
16
6
-2
16
Coins
11
5
4
4
1
3
6
Wonders
3
3
10
3
10
6
0
Civilian
8
6
11
25
20
13
18
Commercial
3
2
7
5
0
4
2
Guilds
0
18
6
0
6
0
0
Scientific
53
0
10
0
1
28
31
Leaders
0
0
3
0
7
12
2



Final scores

Spoiler: In 7th place, with 45 points, is..
enomis!

Spoiler: In 6th place, with 51 points (and 5 Coins), is..
farside22!

Spoiler: In 5th place, with 51 points (and 16 Coins), is..
Knightmare491!

Spoiler: In 4th place, with 53 points, is..
Formerfish!

Spoiler: In 3rd place, with 64 points, is..
Xtoxm

Spoiler: In 2nd place, with 73 points, is..
CreativeMod1!

Spoiler: In 1st place, with 75 points, is..
Isis!
Congrats Isis!
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Post Post #175 (isolation #88) » Wed Jul 01, 2020 2:26 pm

Post by lilith2013 »

Hope you all enjoyed playing! As always, I'm open to feedback for how to improve the experience for yall.

Also now taking ins for Game 3.
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Post Post #180 (isolation #89) » Wed Jul 01, 2020 3:00 pm

Post by lilith2013 »

reminder that you can choose to turn on help mode, in which I will explain which cards you can and can't buy from each hand you receive.
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Post Post #186 (isolation #90) » Wed Jul 01, 2020 5:58 pm

Post by lilith2013 »

Currently at 5/7 for Game 3.

CreativeMod1
RadiantCowbells
Wooper
enomis
Knightmare491
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Post Post #187 (isolation #91) » Wed Jul 01, 2020 5:59 pm

Post by lilith2013 »

In post 185, Isis wrote:The passive ability on Xtoxm's civilization seemed like an unfair benefit for players who happened to neighbor him.
ftr he chose that side. The passive on the other side of his board only benefited him.
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Post Post #192 (isolation #92) » Thu Jul 02, 2020 2:17 am

Post by lilith2013 »

Are we going back to just the original boards then?

I’m fine with drafting if everyone agrees to it; however, I know Wooper has never played before so to offset the disadvantage he would get if we draft, I’d like to give him advice on what to draft when the draft gets to him (and same goes for anyone else who has never played - not sure if RC is new to 7 wonders). Also - keep in mind that drafting will take several days as I go through the list one by one.
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Post Post #194 (isolation #93) » Thu Jul 02, 2020 2:50 am

Post by lilith2013 »

In post 193, Xtoxm wrote:would it just be > throw all the wonders into one hand, pass them round, the first 7 picks get used?
Yeah that’d be my plan. And the order of passing gets determined by draft #s?

Btw are you in for this game? I don’t think I saw an /in from you
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Post Post #196 (isolation #94) » Thu Jul 02, 2020 2:53 am

Post by lilith2013 »

Uh... I guess draft #s give some sense of agency?
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Post Post #198 (isolation #95) » Thu Jul 02, 2020 10:49 am

Post by lilith2013 »

I would give advice to anyone who asks for it during the drafting phase (like actual advice, not just mechanical)
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Post Post #200 (isolation #96) » Thu Jul 02, 2020 2:27 pm

Post by lilith2013 »

I think that puts us at 7! We can take one more if people are willing to play in teams (you have separate boards and hands, but your scores are aggregated.)
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Post Post #202 (isolation #97) » Thu Jul 02, 2020 2:58 pm

Post by lilith2013 »

I know it's not required but supposedly it's not recommended to play with 8 without teams
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Post Post #207 (isolation #98) » Sat Jul 04, 2020 3:18 am

Post by lilith2013 »

Current player list:

CreativeMod1
RadiantCowbells
Wooper
enomis
Xtoxm
Farren
GeorgeBailey

Expansions: Cities (are we doing the new Wonders as well?)

Board selection: I think the easiest/fairest way to do this is for me to RNG the order. The first person gets the entire list of boards to choose from and selects one; they pass the remainder to the second person, who picks a board; and so on. Let me know if anyone has better ideas.
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Post Post #210 (isolation #99) » Mon Jul 06, 2020 4:36 pm

Post by lilith2013 »

Due to work happening and needing to create the Cities cards, I will likely be setting up the game this weekend. We technically still have one spot open to get to 8 players if anyone else is interested. I'll be assuming that the RNG board selection order is acceptable unless I get a majority opposition.
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Post Post #213 (isolation #100) » Tue Jul 07, 2020 3:21 am

Post by lilith2013 »

Sorry inspiratieloos, I forgot to update the list - Isis inned via PM. Can I put you in for the following game?
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Post Post #215 (isolation #101) » Sat Jul 11, 2020 8:32 am

Post by lilith2013 »

Drafting boards now - is there any point in keeping boards private until the end of the draft? If no one objects, I'll just post the boards once here in the thread and then players can announce their chosen board as they come up in the draft order.
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Post Post #217 (isolation #102) » Sat Jul 11, 2020 9:09 am

Post by lilith2013 »

Alright we are getting started! When it's your turn in the draft order, announce which board you are taking (ie "Byzantium"). You do not have to lock in which side of your board (A or B) you are using until everyone has finished drafting, but you can choose to do so at the time you select your board if you'd like.

Once someone announces their selection, both A and B sides of that board will no longer be available to choose for future players.

Here are all the boards:

Spoiler: Giza A
Initial Resource
Stone
Wonder Stages
Built: 0
Stage 1: 3 Victory Points
  • Cost: 2 Stone
Stage 2: 5 Victory Points
  • Cost: 3 Wood
Stage 3: 7 Victory Points
  • Cost: 4 Stone
Resources
Raw Materials:

Manufactured Goods:
Commercial
None
Civilian
None
Scientific
None
Military
None
Guilds
None
Coins: 3
Military Tokens: None


Spoiler: Giza B
Initial Resource
Stone
Wonder Stages
Built: 0
Stage 1: 3 Victory Points
  • Cost: 2 Wood
Stage 2: 5 Victory Points
  • Cost: 3 Stone
Stage 3: 5 Victory Points
  • Cost: 3 Clay
Stage 4: 7 Victory Points
  • Cost: 1 Paper, 3 Stone
Resources
Raw Materials:

Manufactured Goods:
Commercial
None
Civilian
None
Scientific
None
Military
None
Guilds
None
Coins: 3
Military Tokens: None


Spoiler: Babylon A
Initial Resource
Clay
Wonder Stages
Built: 0
Stage 1: 3 Victory Points
  • Cost: 2 Clay
Stage 2: At the end of the game, gain an extra scientific symbol of your choice
  • Cost: 3 Wood
Stage 3: 7 Victory Points
  • Cost: 4 Clay
Resources
Raw Materials:

Manufactured Goods:
Commercial
None
Civilian
None
Scientific
None
Military
None
Guilds
None
Coins: 3
Military Tokens: None


Spoiler: Babylon B
Initial Resource
Clay
Wonder Stages
Built: 0
Stage 1: 3 Victory Points
  • Cost: 1 Cloth, 1 Clay
Stage 2: Gain the ability to play the remaining card in your hand at the end of each Age instead of discarding it
  • Cost: 1 Glass, 2 Wood
Stage 3: At the end of the game, gain an extra scientific symbol of your choice
  • Cost: 3 Clay, 1 Paper
Resources
Raw Materials:

Manufactured Goods:
Commercial
None
Civilian
None
Scientific
None
Military
None
Guilds
None
Coins: 3
Military Tokens: None


Spoiler: Olympia A
Initial Resource
Wood
Wonder Stages
Built: 0
Stage 1: 3 Victory Points
  • Cost: 2 Wood
Stage 2: Once per Age, build one of your cards for free (as your normal turn)
  • Cost: 2 Stone
Stage 3: 7 Victory Points
  • Cost: 2 Ore
Resources
Raw Materials:
None
Manufactured Goods:
None
Commercial
None
Civilian
None
Scientific
None
Military
None
Guilds
None
Coins: 3
Military Tokens: None


Spoiler: Olympia B
Initial Resource
Wood
Wonder Stages
Built: 0
Stage 1: Purchase raw materials (Wood, Stone, Ore, Clay) from either neighbor for 1 coin instead of 2
  • Cost: 2 Wood
Stage 2: 5 Victory Points
  • Cost: 2 Stone
Stage 3: At the end of the game, copy one Guild (purple card) of your choice from either neighbor
  • Cost: 2 Ore, 1 Cloth
Resources
Raw Materials:
None
Manufactured Goods:
None
Commercial
None
Civilian
None
Scientific
None
Military
None
Guilds
None
Coins: 3
Military Tokens: None


Spoiler: Ephesos A
Initial Resource
Paper
Wonder Stages
Built: 0
Stage 1: 3 Victory Points
  • Cost: 2 Stone
Stage 2: 9 Coins
  • Cost: 2 Wood
Stage 3: 7 Victory Points
  • Cost: 2 Paper
Resources
Raw Materials:

Manufactured Goods:
Commercial
None
Civilian
None
Scientific
None
Military
None
Guilds
None
Coins: 3
Military Tokens: None


Spoiler: Ephesos B
Initial Resource
Paper
Wonder Stages
Built: 0
Stage 1: 2 Victory Points, 4 Coins
  • Cost: 2 Stone
Stage 2: 3 Victory Points, 4 Coins
  • Cost: 2 Wood
Stage 3: 5 Victory Points, 4 Coins
  • Cost: 1 Paper, 1 Cloth, 1 Glass
Resources
Raw Materials:

Manufactured Goods:
Commercial
None
Civilian
None
Scientific
None
Military
None
Guilds
None
Coins: 3
Military Tokens: None


Spoiler: Halikarnassos A
Initial Resource
Cloth
Wonder Stages
Built: 0
Stage 1: 3 Victory Points
  • Cost: 2 Clay
Stage 2: Build a card from the Discard pile for free
  • Cost: 3 Ore
Stage 3: 7 Victory Points
  • Cost: 2 Cloth
Resources
Raw Materials:

Manufactured Goods:
Commercial
None
Civilian
None
Scientific
None
Military
None
Guilds
None
Coins: 3
Military Tokens: None


Spoiler: Halikarnassos B
Initial Resource
Cloth
Wonder Stages
Built: 0
Stage 1: 2 Victory Points; Build a card from the Discard pile for free
  • Cost: 2 Ore
Stage 2: 1 Victory Point; build a card from the Discard pile for free
  • Cost: 3 Clay
Stage 3: Build a card from the Discard pile for free
  • Cost: 1 Cloth, 1 Paper, 1 Glass
Resources
Raw Materials:

Manufactured Goods:
Commercial
None
Civilian
None
Scientific
None
Military
None
Guilds
None
Coins: 3
Military Tokens: None


Spoiler: Rhodos A
Initial Resource
Ore
Wonder Stages
Built: 0
Stage 1: 3 Victory Points
  • Cost: 2 Wood
Stage 2: 2 Shields
  • Cost: 3 Clay
Stage 3: 7 Victory Points
  • Cost: 4 Ore
Resources
Raw Materials:

Manufactured Goods:
Commercial
None
Civilian
None
Scientific
None
Military
None
Guilds
None
Coins: 3
Military Tokens: None


Spoiler: Rhodos B
Initial Resource
Ore
Wonder Stages
Built: 0
Stage 1: 3 Victory Points, 1 Shield, 3 Coins
  • Cost: 3 Stone
Stage 2: 4 Victory Points, 1 Shield, 4 Coins
  • Cost: 4 Ore
Resources
Raw Materials:

Manufactured Goods:
Commercial
None
Civilian
None
Scientific
None
Military
None
Guilds
None
Coins: 3
Military Tokens: None


Spoiler: Alexandria A
Initial Resource
Glass
Wonder Stages
Built: 0
Stage 1: 3 Victory Points
  • Cost: 2 Stone
Stage 2: Produce one raw material of your choice (Wood, Clay, Ore, Stone) each turn
  • Cost: 2 Ore
Stage 3: 7 Victory Points
  • Cost: 2 Glass
Resources
Raw Materials:

Manufactured Goods:
Commercial
None
Civilian
None
Scientific
None
Military
None
Guilds
None
Coins: 3
Military Tokens: None


Spoiler: Alexandria B
Initial Resource
Glass
Wonder Stages
Built: 0
Stage 1: Produce one raw material of your choice (Wood, Clay, Ore, Stone) each turn
  • Cost: 2 Clay
Stage 2: Produce one manufactured good of your choice (Glass, Cloth, Paper) each turn
  • Cost: 2 Wood
Stage 3: 7 Victory Points
  • Cost: 3 Stone
Resources
Raw Materials:

Manufactured Goods:
Commercial
None
Civilian
None
Scientific
None
Military
None
Guilds
None
Coins: 3
Military Tokens: None


Spoiler: Brussels A
Initial Resource
+4 Coins at the beginning of the game
Wonder Stages
Built: 0
Stage 1: Copy the first Wonder stage of the board to your left (above you in the playerlist)
  • Cost: Identical to the cost of the Wonder stage copied
Stage 2: Copy the second Wonder stage of the board to your right (below you in the playerlist)
  • Cost: Identical to the cost of the Wonder stage copied
Stage 3: Copy the third Wonder stage of the board to your left (above you in the playerlist)
  • Cost: Identical to the cost of the Wonder stage copied
Resources
Raw Materials:

Manufactured Goods:
Commercial
None
Civilian
None
Scientific
None
Military
None
Guilds
None
Coins: 7
Military Tokens: None


Spoiler: Brussels B
Initial Resource
+4 Coins at the beginning of the game
Wonder Stages
Built: 0
Stage 1: 7 Coins, 7 Victory Points, and 1 Shield
  • Cost: 1 Clay, 1 Ore, 1 Stone, 1 Wood, 1 Glass, 1 Paper, 1 Cloth
Resources
Raw Materials:

Manufactured Goods:
Commercial
None
Civilian
None
Scientific
None
Military
None
Guilds
None
Coins: 7
Military Tokens: None


Spoiler: China A
Initial Resource
Cloth
Wonder Stages
Built: 0
Stage A: 8 Coins
  • Cost: 2 Wood
Stage B: At the end of the game, gain an extra scientific symbol of your choice
  • Cost: 1 Clay, 1 Glass, 1 Paper
Stage C: 2 Shields
  • Cost: 3 Stone
Stage D: Build a card from the Discard pile for free
  • Cost: 3 Ore
Resources
Raw Materials:

Manufactured Goods:
Commercial
None
Civilian
None
Scientific
None
Military
None
Guilds
None
Coins: 3
Military Tokens: None


Spoiler: China B
Initial Resource
Cloth
Wonder Stages
Built: 0
Stage A: 8 Coins; each of your neighbors also receives 2 Coins
  • Cost: 1 Wood, 1 Paper
Stage B: At the end of the game, copy an extra scientific symbol of your choice that is present in one of your neighbors’ cities
  • Cost: 2 Clay, 1 Ore
Stage C: Receive a Diplomacy token - at the end of the Age in which this stage is built, you do not take part in any military conflicts (your neighbors will face each other instead of you); all players other than you must pay 2 Coins to the bank immediately
  • Cost: 2 Wood, 1 Paper
Stage D: Each turn, you can produce one of any resource that is not already produced in your city (from raw materials/brown cards, manufactured goods/gray cards, and initial resource) using this Wonder stage
  • Cost: 2 Stone
Resources
Raw Materials:

Manufactured Goods:
Commercial
None
Civilian
None
Scientific
None
Military
None
Guilds
None
Coins: 3
Military Tokens: None


Spoiler: Stonehenge A
Initial Resource
Wood
Wonder Stages
Built: 0
Stage 1: 3 Victory Points
  • Cost: 1 Ore, 1 Clay
Stage 2: 5 Victory Points
  • Cost: 1 Paper, 2 Clay
Stage 3: Gain 2 Victory Points for each Stone produced by your raw materials (brown) cards at the end of the game
  • Cost: 3 Wood, 1 Cloth
Resources
Raw Materials:
None
Manufactured Goods:
None
Commercial
None
Civilian
None
Scientific
None
Military
None
Guilds
None
Coins: 3
Military Tokens: None


Spoiler: Stonehenge B
Initial Resource
Wood
Wonder Stages
Built: 0
Stage 1: Gain 1 Coin for each Stone produced by your raw materials (brown) cards at the time of building this Wonder stage; gain 1 Victory Point for each Stone produced by your raw materials (brown) cards at the end of the game
  • Cost: 3 Ore
Stage 2: At the end of the game, reveal the card used to build this Wonder stage and gain 1 Victory Point for each card of that color present in your neighbors’ cities
  • Cost: 3 Clay, 1 Paper
Resources
Raw Materials:
None
Manufactured Goods:
None
Commercial
None
Civilian
None
Scientific
None
Military
None
Guilds
None
Coins: 3
Military Tokens: None


Spoiler: Petra A
Initial Resource
Clay
Wonder Stages
Built: 0
Stage 1: 3 Victory Points
  • Cost: 1 Stone, 1 Wood
Stage 2: 7 Victory Points
  • Cost: 7 Coins
Stage 3: 7 Victory Points
  • Cost: 2 Stone, 1 Wood, 1 Paper
Resources
Raw Materials:
None
Manufactured Goods:
None
Commercial
None
Civilian
None
Scientific
None
Military
None
Guilds
None
Coins: 3
Military Tokens: None


Spoiler: Petra B
Initial Resource
Clay
Wonder Stages
Built: 0
Stage 1: 3 Victory Points; all players other than you must pay 2 Coins to the bank immediately
  • Cost: 2 Ore, 2 Clay
Stage 2: 14 Victory Points
  • Cost: 14 Coins
Resources
Raw Materials:
None
Manufactured Goods:
None
Commercial
None
Civilian
None
Scientific
None
Military
None
Guilds
None
Coins: 3
Military Tokens: None


Spoiler: Byzantium A
Initial Resource
Stone
Wonder Stages
Built: 0
Stage 1: 3 Victory Points
  • Cost: 1 Clay, 1 Ore
Stage 2: 2 Victory Points; receive a Diplomacy token - at the end of the Age in which this stage is built, you do not take part in any military conflicts (your neighbors will face each other instead of you)
  • Cost: 2 Wood, 1 Paper
Stage 3: 7 Victory Points
  • Cost: 2 Clay, 1 Glass, 1 Cloth
Resources
Raw Materials:
None
Manufactured Goods:
None
Commercial
None
Civilian
None
Scientific
None
Military
None
Guilds
None
Coins: 3
Military Tokens: None


Spoiler: Byzantium B
Initial Resource
Stone
Wonder Stages
Built: 0
Stage 1: 3 Victory Points; receive a Diplomacy token - at the end of the Age in which this stage is built, you do not take part in any military conflicts (your neighbors will face each other instead of you)
  • Cost: 1 Ore, 1 Wood, 1 Glass, 1 Paper
Stage 2: 4 Victory Points; receive a Diplomacy token - at the end of the Age in which this stage is built, you do not take part in any military conflicts (your neighbors will face each other instead of you)
  • Cost: 2 Ore, 1 Clay, 1 Paper
Resources
Raw Materials:
None
Manufactured Goods:
None
Commercial
None
Civilian
None
Scientific
None
Military
None
Guilds
None
Coins: 3
Military Tokens: None
Last edited by lilith2013 on Sun Jul 12, 2020 1:30 pm, edited 1 time in total.
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Post Post #218 (isolation #103) » Sat Jul 11, 2020 9:10 am

Post by lilith2013 »

And the draft order is:

enomis
CreativeMod1
RadiantCowbells
Wooper
Farren
Xtoxm
Isis
GeorgeBailey

enomis, you're up!


*note that I'm still arranging the playerlist in the order of sign-ups, so for the purpose of who your neighbor is, please refer to the below list:
CreativeMod1
RadiantCowbells
Wooper
enomis
Xtoxm
Farren
GeorgeBailey
Isis
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Post Post #220 (isolation #104) » Sat Jul 11, 2020 4:00 pm

Post by lilith2013 »

I assumed that was a no
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Post Post #225 (isolation #105) » Sun Jul 12, 2020 3:04 am

Post by lilith2013 »

It’s now RC’s pick.
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Post Post #226 (isolation #106) » Sun Jul 12, 2020 5:05 am

Post by lilith2013 »

As I mentioned before, I am offering advice to players just for the board drafting phase - feel free to post in this thread or pm/ping me.
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Post Post #228 (isolation #107) » Sun Jul 12, 2020 5:13 am

Post by lilith2013 »

It's now Wooper's pick. Reposting the boards currently available (also to have it on this page):

Spoiler: Giza A
Initial Resource
Stone
Wonder Stages
Built: 0
Stage 1: 3 Victory Points
  • Cost: 2 Stone
Stage 2: 5 Victory Points
  • Cost: 3 Wood
Stage 3: 7 Victory Points
  • Cost: 4 Stone
Resources
Raw Materials:

Manufactured Goods:
Commercial
None
Civilian
None
Scientific
None
Military
None
Guilds
None
Coins: 3
Military Tokens: None


Spoiler: Giza B
Initial Resource
Stone
Wonder Stages
Built: 0
Stage 1: 3 Victory Points
  • Cost: 2 Wood
Stage 2: 5 Victory Points
  • Cost: 3 Stone
Stage 3: 5 Victory Points
  • Cost: 3 Clay
Stage 4: 7 Victory Points
  • Cost: 1 Paper, 3 Stone
Resources
Raw Materials:

Manufactured Goods:
Commercial
None
Civilian
None
Scientific
None
Military
None
Guilds
None
Coins: 3
Military Tokens: None


Spoiler: Babylon A
Initial Resource
Clay
Wonder Stages
Built: 0
Stage 1: 3 Victory Points
  • Cost: 2 Clay
Stage 2: At the end of the game, gain an extra scientific symbol of your choice
  • Cost: 3 Wood
Stage 3: 7 Victory Points
  • Cost: 4 Clay
Resources
Raw Materials:

Manufactured Goods:
Commercial
None
Civilian
None
Scientific
None
Military
None
Guilds
None
Coins: 3
Military Tokens: None


Spoiler: Babylon B
Initial Resource
Clay
Wonder Stages
Built: 0
Stage 1: 3 Victory Points
  • Cost: 1 Cloth, 1 Clay
Stage 2: Gain the ability to play the remaining card in your hand at the end of each Age instead of discarding it
  • Cost: 1 Glass, 2 Wood
Stage 3: At the end of the game, gain an extra scientific symbol of your choice
  • Cost: 3 Clay, 1 Paper
Resources
Raw Materials:

Manufactured Goods:
Commercial
None
Civilian
None
Scientific
None
Military
None
Guilds
None
Coins: 3
Military Tokens: None


Spoiler: Olympia A
Initial Resource
Wood
Wonder Stages
Built: 0
Stage 1: 3 Victory Points
  • Cost: 2 Wood
Stage 2: Once per Age, build one of your cards for free (as your normal turn)
  • Cost: 2 Stone
Stage 3: 7 Victory Points
  • Cost: 2 Ore
Resources
Raw Materials:
None
Manufactured Goods:
None
Commercial
None
Civilian
None
Scientific
None
Military
None
Guilds
None
Coins: 3
Military Tokens: None


Spoiler: Olympia B
Initial Resource
Wood
Wonder Stages
Built: 0
Stage 1: Purchase raw materials (Wood, Stone, Ore, Clay) from either neighbor for 1 coin instead of 2
  • Cost: 2 Wood
Stage 2: 5 Victory Points
  • Cost: 2 Stone
Stage 3: At the end of the game, copy one Guild (purple card) of your choice from either neighbor
  • Cost: 2 Ore, 1 Cloth
Resources
Raw Materials:
None
Manufactured Goods:
None
Commercial
None
Civilian
None
Scientific
None
Military
None
Guilds
None
Coins: 3
Military Tokens: None


Spoiler: Ephesos A
Initial Resource
Paper
Wonder Stages
Built: 0
Stage 1: 3 Victory Points
  • Cost: 2 Stone
Stage 2: 9 Coins
  • Cost: 2 Wood
Stage 3: 7 Victory Points
  • Cost: 2 Paper
Resources
Raw Materials:

Manufactured Goods:
Commercial
None
Civilian
None
Scientific
None
Military
None
Guilds
None
Coins: 3
Military Tokens: None


Spoiler: Ephesos B
Initial Resource
Paper
Wonder Stages
Built: 0
Stage 1: 2 Victory Points, 4 Coins
  • Cost: 2 Stone
Stage 2: 3 Victory Points, 4 Coins
  • Cost: 2 Wood
Stage 3: 5 Victory Points, 4 Coins
  • Cost: 1 Paper, 1 Cloth, 1 Glass
Resources
Raw Materials:

Manufactured Goods:
Commercial
None
Civilian
None
Scientific
None
Military
None
Guilds
None
Coins: 3
Military Tokens: None


Spoiler: Halikarnassos A
Initial Resource
Cloth
Wonder Stages
Built: 0
Stage 1: 3 Victory Points
  • Cost: 2 Clay
Stage 2: Build a card from the Discard pile for free
  • Cost: 3 Ore
Stage 3: 7 Victory Points
  • Cost: 2 Cloth
Resources
Raw Materials:

Manufactured Goods:
Commercial
None
Civilian
None
Scientific
None
Military
None
Guilds
None
Coins: 3
Military Tokens: None


Spoiler: Halikarnassos B
Initial Resource
Cloth
Wonder Stages
Built: 0
Stage 1: 2 Victory Points; Build a card from the Discard pile for free
  • Cost: 2 Ore
Stage 2: 1 Victory Point; build a card from the Discard pile for free
  • Cost: 3 Clay
Stage 3: Build a card from the Discard pile for free
  • Cost: 1 Cloth, 1 Paper, 1 Glass
Resources
Raw Materials:

Manufactured Goods:
Commercial
None
Civilian
None
Scientific
None
Military
None
Guilds
None
Coins: 3
Military Tokens: None


Spoiler: Rhodos A
Initial Resource
Ore
Wonder Stages
Built: 0
Stage 1: 3 Victory Points
  • Cost: 2 Wood
Stage 2: 2 Shields
  • Cost: 3 Clay
Stage 3: 7 Victory Points
  • Cost: 4 Ore
Resources
Raw Materials:

Manufactured Goods:
Commercial
None
Civilian
None
Scientific
None
Military
None
Guilds
None
Coins: 3
Military Tokens: None


Spoiler: Rhodos B
Initial Resource
Ore
Wonder Stages
Built: 0
Stage 1: 3 Victory Points, 1 Shield, 3 Coins
  • Cost: 3 Stone
Stage 2: 4 Victory Points, 1 Shield, 4 Coins
  • Cost: 4 Ore
Resources
Raw Materials:

Manufactured Goods:
Commercial
None
Civilian
None
Scientific
None
Military
None
Guilds
None
Coins: 3
Military Tokens: None


Spoiler: Brussels A
Initial Resource
+4 Coins at the beginning of the game
Wonder Stages
Built: 0
Stage 1: Copy the first Wonder stage of the board to your left (above you in the playerlist)
  • Cost: Identical to the cost of the Wonder stage copied
Stage 2: Copy the second Wonder stage of the board to your right (below you in the playerlist)
  • Cost: Identical to the cost of the Wonder stage copied
Stage 3: Copy the third Wonder stage of the board to your left (above you in the playerlist)
  • Cost: Identical to the cost of the Wonder stage copied
Resources
Raw Materials:

Manufactured Goods:
Commercial
None
Civilian
None
Scientific
None
Military
None
Guilds
None
Coins: 7
Military Tokens: None


Spoiler: Brussels B
Initial Resource
+4 Coins at the beginning of the game
Wonder Stages
Built: 0
Stage 1: 7 Coins, 7 Victory Points, and 1 Shield
  • Cost: 1 Clay, 1 Ore, 1 Stone, 1 Wood, 1 Glass, 1 Paper, 1 Cloth
Resources
Raw Materials:

Manufactured Goods:
Commercial
None
Civilian
None
Scientific
None
Military
None
Guilds
None
Coins: 7
Military Tokens: None


Spoiler: Stonehenge A
Initial Resource
Wood
Wonder Stages
Built: 0
Stage 1: 3 Victory Points
  • Cost: 1 Ore, 1 Clay
Stage 2: 5 Victory Points
  • Cost: 1 Paper, 2 Clay
Stage 3: Gain 2 Victory Points for each Stone produced by your raw materials (brown) cards at the end of the game
  • Cost: 3 Wood, 1 Cloth
Resources
Raw Materials:
None
Manufactured Goods:
None
Commercial
None
Civilian
None
Scientific
None
Military
None
Guilds
None
Coins: 3
Military Tokens: None


Spoiler: Stonehenge B
Initial Resource
Wood
Wonder Stages
Built: 0
Stage 1: Gain 1 Coin for each Stone produced by your raw materials (brown) cards at the time of building this Wonder stage; gain 1 Victory Point for each Stone produced by your raw materials (brown) cards at the end of the game
  • Cost: 3 Ore
Stage 2: At the end of the game, reveal the card used to build this Wonder stage and gain 1 Victory Point for each card of that color present in your neighbors’ cities
  • Cost: 3 Clay, 1 Paper
Resources
Raw Materials:
None
Manufactured Goods:
None
Commercial
None
Civilian
None
Scientific
None
Military
None
Guilds
None
Coins: 3
Military Tokens: None


Spoiler: Byzantium A
Initial Resource
Stone
Wonder Stages
Built: 0
Stage 1: 3 Victory Points
  • Cost: 1 Clay, 1 Ore
Stage 2: 2 Victory Points; receive a Diplomacy token - at the end of the Age in which this stage is built, you do not take part in any military conflicts (your neighbors will face each other instead of you)
  • Cost: 2 Wood, 1 Paper
Stage 3: 7 Victory Points
  • Cost: 2 Clay, 1 Glass, 1 Cloth
Resources
Raw Materials:
None
Manufactured Goods:
None
Commercial
None
Civilian
None
Scientific
None
Military
None
Guilds
None
Coins: 3
Military Tokens: None


Spoiler: Byzantium B
Initial Resource
Stone
Wonder Stages
Built: 0
Stage 1: 3 Victory Points; receive a Diplomacy token - at the end of the Age in which this stage is built, you do not take part in any military conflicts (your neighbors will face each other instead of you)
  • Cost: 1 Ore, 1 Wood, 1 Glass, 1 Paper
Stage 2: 4 Victory Points; receive a Diplomacy token - at the end of the Age in which this stage is built, you do not take part in any military conflicts (your neighbors will face each other instead of you)
  • Cost: 2 Ore, 1 Clay, 1 Paper
Resources
Raw Materials:
None
Manufactured Goods:
None
Commercial
None
Civilian
None
Scientific
None
Military
None
Guilds
None
Coins: 3
Military Tokens: None
Last edited by lilith2013 on Sun Jul 12, 2020 1:30 pm, edited 2 times in total.
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Post Post #232 (isolation #108) » Sun Jul 12, 2020 7:08 am

Post by lilith2013 »

Knightmare is no longer playing.

Other people expressed interest in drafting and I didn't get any hard no's against it so I just went with it. Personally I think total randomization is fairest.
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Post Post #234 (isolation #109) » Sun Jul 12, 2020 12:16 pm

Post by lilith2013 »

It's Farren's turn to draft (followed by Xtoxm, Isis, then GeorgeBailey).

Remaining cities available:
Giza
Babylon
Olympia
Ephesos
Halikarnassos
Rhodos
Brussels
Byzantium

*note that I'm still arranging the playerlist in the order of sign-ups, so for the purpose of who your neighbor is, please refer to the below list:
CreativeMod1 - China
RadiantCowbells - Petra
Wooper - Stonehenge
enomis - Alexandria
Xtoxm
Farren
GeorgeBailey
Isis

notes:
  • you still have time to turn on "help mode" where I tell you which cards you can and can't buy each turn
  • you can ask me for advice for drafting boards
  • you do not have to choose A or B right away but will need to finalize which side you are using before the game begins.
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Post Post #236 (isolation #110) » Sun Jul 12, 2020 12:36 pm

Post by lilith2013 »

Xtoxm next!
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Post Post #237 (isolation #111) » Sun Jul 12, 2020 1:18 pm

Post by lilith2013 »

just a heads up that I fucked up on some of the initial resources on the boards, am updating them now but I don't really think this would change anyone's draft
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Post Post #239 (isolation #112) » Mon Jul 13, 2020 4:53 pm

Post by lilith2013 »

Isis' draft.
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Post Post #241 (isolation #113) » Tue Jul 14, 2020 2:08 am

Post by lilith2013 »

Last but not least, GeorgeBailey!
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Post Post #243 (isolation #114) » Tue Jul 14, 2020 7:01 am

Post by lilith2013 »

All boards have been drafted! Please send me a PM confirming which side of your board you will be using (A or B). Once everyone has confirmed their board sides, I will post everyone’s boards and also send out the first hands!
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Post Post #244 (isolation #115) » Wed Jul 15, 2020 12:27 pm

Post by lilith2013 »

Everyone has confirmed their boards! As a reminder, you can let me know if you'd like to turn on "help mode" and for every hand you get I'll describe what you can and can't buy and why. (Currently RC and Wooper have help mode on.)

Spoiler: CreativeMod1 (China A)
Initial Resource
Cloth
Wonder Stages
Built: 0
Stage A: 8 Coins
  • Cost: 2 Wood
Stage B: At the end of the game, gain an extra scientific symbol of your choice
  • Cost: 1 Clay, 1 Glass, 1 Paper
Stage C: 2 Shields
  • Cost: 3 Stone
Stage D: Build a card from the Discard pile for free
  • Cost: 3 Ore
Resources
Raw Materials:

Manufactured Goods:
Commercial
None
Civilian
None
Scientific
None
Military
None
Guilds
None
Coins: 3
Military Tokens: None


Spoiler: RadiantCowbells (Petra B)
Initial Resource
Clay
Wonder Stages
Built: 0
Stage 1: 3 Victory Points; all players other than you must pay 2 Coins to the bank immediately
  • Cost: 2 Ore, 2 Clay
Stage 2: 14 Victory Points
  • Cost: 14 Coins
Resources
Raw Materials:
None
Manufactured Goods:
None
Commercial
None
Civilian
None
Scientific
None
Military
None
Guilds
None
Coins: 3
Military Tokens: None


Spoiler: Wooper (Stonehenge B)
Initial Resource
Wood
Wonder Stages
Built: 0
Stage 1: Gain 1 Coin for each Stone produced by your raw materials (brown) cards at the time of building this Wonder stage; gain 1 Victory Point for each Stone produced by your raw materials (brown) cards at the end of the game
  • Cost: 3 Ore
Stage 2: At the end of the game, reveal the card used to build this Wonder stage and gain 1 Victory Point for each card of that color present in your neighbors’ cities
  • Cost: 3 Clay, 1 Paper
Resources
Raw Materials:
None
Manufactured Goods:
None
Commercial
None
Civilian
None
Scientific
None
Military
None
Guilds
None
Coins: 3
Military Tokens: None


Spoiler: enomis (Alexandria B)
Initial Resource
Glass
Wonder Stages
Built: 0
Stage 1: Produce one raw material of your choice (Wood, Clay, Ore, Stone) each turn
  • Cost: 2 Clay
Stage 2: Produce one manufactured good of your choice (Glass, Cloth, Paper) each turn
  • Cost: 2 Wood
Stage 3: 7 Victory Points
  • Cost: 3 Stone
Resources
Raw Materials:

Manufactured Goods:
Commercial
None
Civilian
None
Scientific
None
Military
None
Guilds
None
Coins: 3
Military Tokens: None


Spoiler: Xtoxm (Halikarnassos B)
Initial Resource
Cloth
Wonder Stages
Built: 0
Stage 1: 2 Victory Points; Build a card from the Discard pile for free
  • Cost: 2 Ore
Stage 2: 1 Victory Point; build a card from the Discard pile for free
  • Cost: 3 Clay
Stage 3: Build a card from the Discard pile for free
  • Cost: 1 Cloth, 1 Paper, 1 Glass
Resources
Raw Materials:

Manufactured Goods:
Commercial
None
Civilian
None
Scientific
None
Military
None
Guilds
None
Coins: 3
Military Tokens: None


Spoiler: Farren (Babylon B)
Initial Resource
Clay
Wonder Stages
Built: 0
Stage 1: 3 Victory Points
  • Cost: 1 Cloth, 1 Clay
Stage 2: Gain the ability to play the remaining card in your hand at the end of each Age instead of discarding it
  • Cost: 1 Glass, 2 Wood
Stage 3: At the end of the game, gain an extra scientific symbol of your choice
  • Cost: 3 Clay, 1 Paper
Resources
Raw Materials:

Manufactured Goods:
Commercial
None
Civilian
None
Scientific
None
Military
None
Guilds
None
Coins: 3
Military Tokens: None


Spoiler: GeorgeBailey (Byzantium A)
Initial Resource
Stone
Wonder Stages
Built: 0
Stage 1: 3 Victory Points
  • Cost: 1 Clay, 1 Ore
Stage 2: 2 Victory Points; receive a Diplomacy token - at the end of the Age in which this stage is built, you do not take part in any military conflicts (your neighbors will face each other instead of you)
  • Cost: 2 Wood, 1 Paper
Stage 3: 7 Victory Points
  • Cost: 2 Clay, 1 Glass, 1 Cloth
Resources
Raw Materials:
None
Manufactured Goods:
None
Commercial
None
Civilian
None
Scientific
None
Military
None
Guilds
None
Coins: 3
Military Tokens: None


Spoiler: Isis (Brussels B)
Initial Resource
+4 Coins at the beginning of the game
Wonder Stages
Built: 0
Stage 1: 7 Coins, 7 Victory Points, and 1 Shield
  • Cost: 1 Clay, 1 Ore, 1 Stone, 1 Wood, 1 Glass, 1 Paper, 1 Cloth
Resources
Raw Materials:

Manufactured Goods:
Commercial
None
Civilian
None
Scientific
None
Military
None
Guilds
None
Coins: 7
Military Tokens: None


It is now Age I, Hand I! Hands in Age I will be passed to the left (up the player list). The first hands of Age I have been sent, and players now have (expired on 2020-07-17 19:34:20) to build a card, discard a card for 3 coins, or discard a card to build a Wonder stage. Please respond directly to the PM I sent you with your decision. If you need to buy a resource from a neighbor in order to build a card, please specify which neighbor you are buying from.
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Post Post #246 (isolation #116) » Wed Jul 15, 2020 7:03 pm

Post by lilith2013 »

regarding passing directions:
In post 244, lilith2013 wrote:Hands in Age I will be passed to the left (up the player list).
I always list the direction at the bottom of the updated boards.

We are playing with the Cities expansion, which comes with 9 new cards in each Age. 7 of the 9 cards for each Age are randomly selected and added to the base game deck that we have been using in prior games, so the card distribution will be exactly the same as before plus seven Cities cards. Note for Guilds that there are new Cities guilds, but they are added to the pool that Guilds are chosen from and the number of total Guilds in the game remains the same (9 Guilds). Age III will therefore have (9 Guilds, some of which may be from the Cities expansion) + 40 base Age III cards + 7 Cities Age III cards, while Age I & II both have 49 base Age cards + 7 Cities Age cards.
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Post Post #253 (isolation #117) » Thu Jul 16, 2020 1:20 am

Post by lilith2013 »

I believe the pics CM1 attached are in German because I also had trouble finding pictures of the cards and found those and was like??? Not English??? Weirdly enough, I had the list of the English names and all the descriptions saved from when I ran my first game back in 2015 (overzealous much, past lilith?!? We didn’t even play with cities that game). I can upload that if people want to see the list in English. Generally the full rulebook should give a good idea of what types of cards have been introduced, though.
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Post Post #255 (isolation #118) » Fri Jul 17, 2020 5:05 am

Post by lilith2013 »

Cards played in Age I, Hand I
  • CreativeMod1 built a
    West Trading Post
    , which allows him to buy raw materials (Clay, Ore, Stone, Wood) from his neighbor to the west (left/above him in the player list) for 1 coin instead of 2.
  • RadiantCowbells paid 1 Coin to build a
    Forest Cave
    , which produces 1 Wood or 1 Ore per turn.
  • Wooper paid 1 Coin to build a
    Mine
    , which produces either 1 Ore or 1 Stone per turn.
  • enomis paid 1 Coin to build a
    Tree Farm
    , which produces either 1 Wood or 1 Clay per turn.
  • Xtoxm built a
    Clay Pool
    , which produces 1 Clay per turn.
  • Farren paid 1 Coin to build a
    Timber Yard
    , which produces either 1 Stone or 1 Wood per turn.
  • GeorgeBailey built a
    Loom
    , which produces 1 Cloth per turn.
  • Isis built a
    Glassworks
    , which produces 1 Glass per turn.
Updated boards

Spoiler: CreativeMod1 (China A)
Initial Resource
Cloth
Wonder Stages
Built: 0
Stage A: 8 Coins
  • Cost: 2 Wood
Stage B: At the end of the game, gain an extra scientific symbol of your choice
  • Cost: 1 Clay, 1 Glass, 1 Paper
Stage C: 2 Shields
  • Cost: 3 Stone
Stage D: Build a card from the Discard pile for free
  • Cost: 3 Ore
Resources
Raw Materials:

Manufactured Goods:
Commercial
West Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the west (left/above you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Civilian
None
Scientific
None
Military
None
Guilds
None
Coins: 3
Military Tokens: None


Spoiler: RadiantCowbells (Petra B)
Initial Resource
Clay
Wonder Stages
Built: 0
Stage 1: 3 Victory Points; all players other than you must pay 2 Coins to the bank immediately
  • Cost: 2 Ore, 2 Clay
Stage 2: 14 Victory Points
  • Cost: 14 Coins
Resources
Raw Materials:
Forest Cave:
Produces 1 Wood or 1 Ore per turn
Manufactured Goods:
Commercial
None
Civilian
None
Scientific
None
Military
None
Guilds
None
Coins: 2
Military Tokens: None


Spoiler: Wooper (Stonehenge B)
Initial Resource
Wood
Wonder Stages
Built: 0
Stage 1: Gain 1 Coin for each Stone produced by your raw materials (brown) cards at the time of building this Wonder stage; gain 1 Victory Point for each Stone produced by your raw materials (brown) cards at the end of the game
  • Cost: 3 Ore
Stage 2: At the end of the game, reveal the card used to build this Wonder stage and gain 1 Victory Point for each card of that color present in your neighbors’ cities
  • Cost: 3 Clay, 1 Paper
Resources
Raw Materials:
Mine:
Produces either 1 Ore or 1 Stone per turn
Manufactured Goods:
Commercial
None
Civilian
None
Scientific
None
Military
None
Guilds
None
Coins: 2
Military Tokens: None


Spoiler: enomis (Alexandria B)
Initial Resource
Glass
Wonder Stages
Built: 0
Stage 1: Produce one raw material of your choice (Wood, Clay, Ore, Stone) each turn
  • Cost: 2 Clay
Stage 2: Produce one manufactured good of your choice (Glass, Cloth, Paper) each turn
  • Cost: 2 Wood
Stage 3: 7 Victory Points
  • Cost: 3 Stone
Resources
Raw Materials:
Tree Farm:
Produces either 1 Wood or 1 Clay per turn
Manufactured Goods:
Commercial
None
Civilian
None
Scientific
None
Military
None
Guilds
None
Coins: 2
Military Tokens: None


Spoiler: Xtoxm (Halikarnassos B)
Initial Resource
Cloth
Wonder Stages
Built: 0
Stage 1: 2 Victory Points; Build a card from the Discard pile for free
  • Cost: 2 Ore
Stage 2: 1 Victory Point; build a card from the Discard pile for free
  • Cost: 3 Clay
Stage 3: Build a card from the Discard pile for free
  • Cost: 1 Cloth, 1 Paper, 1 Glass
Resources
Raw Materials:
Clay Pool:
Produces 1 Clay per turn
Manufactured Goods:
Commercial
None
Civilian
None
Scientific
None
Military
None
Guilds
None
Coins: 3
Military Tokens: None


Spoiler: Farren (Babylon B)
Initial Resource
Clay
Wonder Stages
Built: 0
Stage 1: 3 Victory Points
  • Cost: 1 Cloth, 1 Clay
Stage 2: Gain the ability to play the remaining card in your hand at the end of each Age instead of discarding it
  • Cost: 1 Glass, 2 Wood
Stage 3: At the end of the game, gain an extra scientific symbol of your choice
  • Cost: 3 Clay, 1 Paper
Resources
Raw Materials:
Timber Yard:
Produces either 1 Stone or 1 Wood per turn
Manufactured Goods:
Commercial
None
Civilian
None
Scientific
None
Military
None
Guilds
None
Coins: 2
Military Tokens: None


Spoiler: GeorgeBailey (Byzantium A)
Initial Resource
Stone
Wonder Stages
Built: 0
Stage 1: 3 Victory Points
  • Cost: 1 Clay, 1 Ore
Stage 2: 2 Victory Points; receive a Diplomacy token - at the end of the Age in which this stage is built, you do not take part in any military conflicts (your neighbors will face each other instead of you)
  • Cost: 2 Wood, 1 Paper
Stage 3: 7 Victory Points
  • Cost: 2 Clay, 1 Glass, 1 Cloth
Resources
Raw Materials:

Manufactured Goods:
Loom:
Produces 1 Cloth per turn
Commercial
None
Civilian
None
Scientific
None
Military
None
Guilds
None
Coins: 3
Military Tokens: None


Spoiler: Isis (Brussels B)
Initial Resource
+4 Coins at the beginning of the game
Wonder Stages
Built: 0
Stage 1: 7 Coins, 7 Victory Points, and 1 Shield
  • Cost: 1 Clay, 1 Ore, 1 Stone, 1 Wood, 1 Glass, 1 Paper, 1 Cloth
Resources
Raw Materials:

Manufactured Goods:
Glassworks:
Produces 1 Glass per turn
Commercial
None
Civilian
None
Scientific
None
Military
None
Guilds
None
Coins: 7
Military Tokens: None


It is now Age I, Hand II! Hands in Age I are passed to the left (up the player list). The next hands have been sent, and players now have (expired on 2020-07-19 12:15:31) to build a card, discard a card for 3 coins, or discard a card to build a Wonder stage. Please respond directly to the PM I sent you with your decision. If you need to buy a resource from a neighbor in order to build a card, please specify which neighbor you are buying from.
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Post Post #260 (isolation #119) » Sat Jul 18, 2020 4:00 pm

Post by lilith2013 »

Cards played in Age I, Hand II
  • CreativeMod1 built a
    Marketplace
    , which allows him to buy manufactured goods (Cloth, Glass, Paper) from either neighbor for 1 coin instead of 2.
  • RadiantCowbells paid 1 Coin to build an
    Excavation
    , which produces 1 Stone or 1 Clay per turn.
  • Wooper built a
    Marketplace
    , which allows him to buy manufactured goods (Cloth, Glass, Paper) from either neighbor for 1 coin instead of 2.
  • enomis built a
    Stockade
    , which gives 1 Shield.
  • Xtoxm paid 1 Coin to build a
    Clay Pit
    , which produces either 1 Clay or 1 Ore per turn.
  • Farren built a
    Press
    , which produces 1 Paper per turn.
  • GeorgeBailey built an
    Ore Vein
    , which produces 1 Ore per turn.
  • Isis built a
    Gambling Den
    , which gives 6 Coins. Her neighbors receive 1 Coin each.
Updated boards

Spoiler: CreativeMod1 (China A)
Initial Resource
Cloth
Wonder Stages
Built: 0
Stage A: 8 Coins
  • Cost: 2 Wood
Stage B: At the end of the game, gain an extra scientific symbol of your choice
  • Cost: 1 Clay, 1 Glass, 1 Paper
Stage C: 2 Shields
  • Cost: 3 Stone
Stage D: Build a card from the Discard pile for free
  • Cost: 3 Ore
Resources
Raw Materials:

Manufactured Goods:
Commercial
West Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the west (left/above you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Marketplace:
Buy manufactured goods (Cloth, Glass, Paper) from either neighbor for 1 coin instead of 2
  • Construction Chain:
    Caravansery
Civilian
None
Scientific
None
Military
None
Guilds
None
Cities
None
Coins: 4
Military Tokens: None


Spoiler: RadiantCowbells (Petra B)
Initial Resource
Clay
Wonder Stages
Built: 0
Stage 1: 3 Victory Points; all players other than you must pay 2 Coins to the bank immediately
  • Cost: 2 Ore, 2 Clay
Stage 2: 14 Victory Points
  • Cost: 14 Coins
Resources
Raw Materials:
Forest Cave:
Produces 1 Wood or 1 Ore per turn
Excavation:
Produces 1 Stone or 1 Clay per turn
Manufactured Goods:
Commercial
None
Civilian
None
Scientific
None
Military
None
Guilds
None
Cities
None
Coins: 1
Military Tokens: None


Spoiler: Wooper (Stonehenge B)
Initial Resource
Wood
Wonder Stages
Built: 0
Stage 1: Gain 1 Coin for each Stone produced by your raw materials (brown) cards at the time of building this Wonder stage; gain 1 Victory Point for each Stone produced by your raw materials (brown) cards at the end of the game
  • Cost: 3 Ore
Stage 2: At the end of the game, reveal the card used to build this Wonder stage and gain 1 Victory Point for each card of that color present in your neighbors’ cities
  • Cost: 3 Clay, 1 Paper
Resources
Raw Materials:
Mine:
Produces either 1 Ore or 1 Stone per turn
Manufactured Goods:
Commercial
Marketplace:
Buy manufactured goods (Cloth, Glass, Paper) from either neighbor for 1 coin instead of 2
  • Construction Chain:
    Caravansery
Civilian
None
Scientific
None
Military
None
Guilds
None
Cities
None
Coins: 2
Military Tokens: None


Spoiler: enomis (Alexandria B)
Initial Resource
Glass
Wonder Stages
Built: 0
Stage 1: Produce one raw material of your choice (Wood, Clay, Ore, Stone) each turn
  • Cost: 2 Clay
Stage 2: Produce one manufactured good of your choice (Glass, Cloth, Paper) each turn
  • Cost: 2 Wood
Stage 3: 7 Victory Points
  • Cost: 3 Stone
Resources
Raw Materials:
Tree Farm:
Produces either 1 Wood or 1 Clay per turn
Manufactured Goods:
Commercial
None
Civilian
None
Scientific
None
Military
Stockade:
1 Shield
Guilds
None
Cities
None
Coins: 2
Military Tokens: None


Spoiler: Xtoxm (Halikarnassos B)
Initial Resource
Cloth
Wonder Stages
Built: 0
Stage 1: 2 Victory Points; Build a card from the Discard pile for free
  • Cost: 2 Ore
Stage 2: 1 Victory Point; build a card from the Discard pile for free
  • Cost: 3 Clay
Stage 3: Build a card from the Discard pile for free
  • Cost: 1 Cloth, 1 Paper, 1 Glass
Resources
Raw Materials:
Clay Pool:
Produces 1 Clay per turn
Clay Pit:
Produces either 1 Clay or 1 Ore per turn
Manufactured Goods:
Commercial
None
Civilian
None
Scientific
None
Military
None
Guilds
None
Cities
None
Coins: 2
Military Tokens: None


Spoiler: Farren (Babylon B)
Initial Resource
Clay
Wonder Stages
Built: 0
Stage 1: 3 Victory Points
  • Cost: 1 Cloth, 1 Clay
Stage 2: Gain the ability to play the remaining card in your hand at the end of each Age instead of discarding it
  • Cost: 1 Glass, 2 Wood
Stage 3: At the end of the game, gain an extra scientific symbol of your choice
  • Cost: 3 Clay, 1 Paper
Resources
Raw Materials:
Timber Yard:
Produces either 1 Stone or 1 Wood per turn
Manufactured Goods:
Press:
Produces 1 Paper per turn
Commercial
None
Civilian
None
Scientific
None
Military
None
Guilds
None
Cities
None
Coins: 2
Military Tokens: None


Spoiler: GeorgeBailey (Byzantium A)
Initial Resource
Stone
Wonder Stages
Built: 0
Stage 1: 3 Victory Points
  • Cost: 1 Clay, 1 Ore
Stage 2: 2 Victory Points; receive a Diplomacy token - at the end of the Age in which this stage is built, you do not take part in any military conflicts (your neighbors will face each other instead of you)
  • Cost: 2 Wood, 1 Paper
Stage 3: 7 Victory Points
  • Cost: 2 Clay, 1 Glass, 1 Cloth
Resources
Raw Materials:
Ore Vein:
Produces 1 Ore per turn
Manufactured Goods:
Loom:
Produces 1 Cloth per turn
Commercial
None
Civilian
None
Scientific
None
Military
None
Guilds
None
Cities
None
Coins: 4
Military Tokens: None


Spoiler: Isis (Brussels B)
Initial Resource
+4 Coins at the beginning of the game
Wonder Stages
Built: 0
Stage 1: 7 Coins, 7 Victory Points, and 1 Shield
  • Cost: 1 Clay, 1 Ore, 1 Stone, 1 Wood, 1 Glass, 1 Paper, 1 Cloth
Resources
Raw Materials:

Manufactured Goods:
Glassworks:
Produces 1 Glass per turn
Commercial
None
Civilian
None
Scientific
None
Military
None
Guilds
None
Cities
Gambling Den:
6 Coins; your neighbors receive 1 Coin each
Coins: 13
Military Tokens: None


It is now Age I, Hand III! Hands in Age I are passed to the left (up the player list). The next hands have been sent, and players now have (expired on 2020-07-20 23:04:09) to build a card, discard a card for 3 coins, or discard a card to build a Wonder stage. Please respond directly to the PM I sent you with your decision. If you need to buy a resource from a neighbor in order to build a card, please specify which neighbor you are buying from.
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Post Post #261 (isolation #120) » Mon Jul 20, 2020 10:44 am

Post by lilith2013 »

Cards played in Age I, Hand III
  • CreativeMod1 built an
    Apothecary
    , which gives a Compass symbol.
  • RadiantCowbells built an
    Ore Vein
    , which produces 1 Ore per turn.
  • Wooper paid 1 Coin to build a
    Clandestine Dock East
    , which gives him a rebate of 1 Coin per turn when he buys any resources from his neighbor to the east (right/below him in the player list).
  • enomis built a
    Clay Pool
    , which produces 1 Clay per turn.
  • Xtoxm built a
    Stone Pit
    , which produces 1 Stone per turn.
  • Farren bought 1 Cloth from Xtoxm for 2 Coins and built the first Wonder stage of Babylon B, which gives 3 Victory Points.
  • GeorgeBailey built an
    East Trading Post
    , which lets him buy raw materials (Clay, Ore, Stone, Wood) from his neighbor to the east (right/below him in the player list) for 1 coin instead of 2.
  • Isis paid 3 Coins to build a
    Militia
    , which gives 2 Shields.
Updated boards

Spoiler: CreativeMod1 (China A)
Initial Resource
Cloth
Wonder Stages
Built: 0
Stage A: 8 Coins
  • Cost: 2 Wood
Stage B: At the end of the game, gain an extra scientific symbol of your choice
  • Cost: 1 Clay, 1 Glass, 1 Paper
Stage C: 2 Shields
  • Cost: 3 Stone
Stage D: Build a card from the Discard pile for free
  • Cost: 3 Ore
Resources
Raw Materials:

Manufactured Goods:
Commercial
West Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the west (left/above you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Marketplace:
Buy manufactured goods (Cloth, Glass, Paper) from either neighbor for 1 coin instead of 2
  • Construction Chain:
    Caravansery
Civilian
None
Scientific
Apothecary:
Compass symbol
  • Construction Chain:
    Stables
    ,
    Dispensary
Military
None
Guilds
None
Cities
None
Coins: 4
Military Tokens: None


Spoiler: RadiantCowbells (Petra B)
Initial Resource
Clay
Wonder Stages
Built: 0
Stage 1: 3 Victory Points; all players other than you must pay 2 Coins to the bank immediately
  • Cost: 2 Ore, 2 Clay
Stage 2: 14 Victory Points
  • Cost: 14 Coins
Resources
Raw Materials:
Forest Cave:
Produces 1 Wood or 1 Ore per turn
Excavation:
Produces 1 Stone or 1 Clay per turn
Ore Vein:
Produces 1 Ore per turn
Manufactured Goods:
Commercial
None
Civilian
None
Scientific
None
Military
None
Guilds
None
Cities
None
Coins: 1
Military Tokens: None


Spoiler: Wooper (Stonehenge B)
Initial Resource
Wood
Wonder Stages
Built: 0
Stage 1: Gain 1 Coin for each Stone produced by your raw materials (brown) cards at the time of building this Wonder stage; gain 1 Victory Point for each Stone produced by your raw materials (brown) cards at the end of the game
  • Cost: 3 Ore
Stage 2: At the end of the game, reveal the card used to build this Wonder stage and gain 1 Victory Point for each card of that color present in your neighbors’ cities
  • Cost: 3 Clay, 1 Paper
Resources
Raw Materials:
Mine:
Produces either 1 Ore or 1 Stone per turn
Manufactured Goods:
Commercial
Marketplace:
Buy manufactured goods (Cloth, Glass, Paper) from either neighbor for 1 coin instead of 2
  • Construction Chain:
    Caravansery
Clandestine Dock East:
Receive a rebate of 1 Coin per turn when you buy any resources from your neighbor to the east (right/below you in the player list)
Civilian
None
Scientific
None
Military
None
Guilds
None
Cities
None
Coins: 1
Military Tokens: None


Spoiler: enomis (Alexandria B)
Initial Resource
Glass
Wonder Stages
Built: 0
Stage 1: Produce one raw material of your choice (Wood, Clay, Ore, Stone) each turn
  • Cost: 2 Clay
Stage 2: Produce one manufactured good of your choice (Glass, Cloth, Paper) each turn
  • Cost: 2 Wood
Stage 3: 7 Victory Points
  • Cost: 3 Stone
Resources
Raw Materials:
Tree Farm:
Produces either 1 Wood or 1 Clay per turn
Clay Pool:
Produces 1 Clay per turn
Manufactured Goods:
Commercial
None
Civilian
None
Scientific
None
Military
Stockade:
1 Shield
Guilds
None
Cities
None
Coins: 2
Military Tokens: None


Spoiler: Xtoxm (Halikarnassos B)
Initial Resource
Cloth
Wonder Stages
Built: 0
Stage 1: 2 Victory Points; Build a card from the Discard pile for free
  • Cost: 2 Ore
Stage 2: 1 Victory Point; build a card from the Discard pile for free
  • Cost: 3 Clay
Stage 3: Build a card from the Discard pile for free
  • Cost: 1 Cloth, 1 Paper, 1 Glass
Resources
Raw Materials:
Clay Pool:
Produces 1 Clay per turn
Clay Pit:
Produces either 1 Clay or 1 Ore per turn
Stone Pit:
Produces 1 Stone per turn
Manufactured Goods:
Commercial
None
Civilian
None
Scientific
None
Military
None
Guilds
None
Cities
None
Coins: 4
Military Tokens: None


Spoiler: Farren (Babylon B)
Initial Resource
Clay
Wonder Stages
Built: 1
Stage 1: 3 Victory Points
  • Cost: 1 Cloth, 1 Clay
Stage 2: Gain the ability to play the remaining card in your hand at the end of each Age instead of discarding it
  • Cost: 1 Glass, 2 Wood
Stage 3: At the end of the game, gain an extra scientific symbol of your choice
  • Cost: 3 Clay, 1 Paper
Resources
Raw Materials:
Timber Yard:
Produces either 1 Stone or 1 Wood per turn
Manufactured Goods:
Press:
Produces 1 Paper per turn
Commercial
None
Civilian
None
Scientific
None
Military
None
Guilds
None
Cities
None
Coins: 0
Military Tokens: None


Spoiler: GeorgeBailey (Byzantium A)
Initial Resource
Stone
Wonder Stages
Built: 0
Stage 1: 3 Victory Points
  • Cost: 1 Clay, 1 Ore
Stage 2: 2 Victory Points; receive a Diplomacy token - at the end of the Age in which this stage is built, you do not take part in any military conflicts (your neighbors will face each other instead of you)
  • Cost: 2 Wood, 1 Paper
Stage 3: 7 Victory Points
  • Cost: 2 Clay, 1 Glass, 1 Cloth
Resources
Raw Materials:
Ore Vein:
Produces 1 Ore per turn
Manufactured Goods:
Loom:
Produces 1 Cloth per turn
Commercial
East Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the east (right/below you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Civilian
None
Scientific
None
Military
None
Guilds
None
Cities
None
Coins: 4
Military Tokens: None


Spoiler: Isis (Brussels B)
Initial Resource
+4 Coins at the beginning of the game
Wonder Stages
Built: 0
Stage 1: 7 Coins, 7 Victory Points, and 1 Shield
  • Cost: 1 Clay, 1 Ore, 1 Stone, 1 Wood, 1 Glass, 1 Paper, 1 Cloth
Resources
Raw Materials:

Manufactured Goods:
Glassworks:
Produces 1 Glass per turn
Commercial
None
Civilian
None
Scientific
None
Military
Militia:
2 Shields
Guilds
None
Cities
Gambling Den:
6 Coins; your neighbors receive 1 Coin each
Coins: 10
Military Tokens: None


It is now Age I, Hand IV! Hands in Age I are passed to the left (up the player list). The next hands have been sent, and players now have (expired on 2020-07-22 17:48:48) to build a card, discard a card for 3 coins, or discard a card to build a Wonder stage. Please respond directly to the PM I sent you with your decision. If you need to buy a resource from a neighbor in order to build a card, please specify which neighbor you are buying from.

Note: you may notice that not all Cities cards are being placed in the "Cities" area of the board. Basically, if the Cities card falls under an existing "type," I will put it in that area instead - in the current boards, for example, Wooper's Clandestine Dock East is located in the Commercial section because the effect aligns with other Commercial cards; and Isis' Militia card is located in the Military section so that all Shields are in the same place.
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Post Post #262 (isolation #121) » Wed Jul 22, 2020 6:45 am

Post by lilith2013 »

Cards played in Age I, Hand IV
  • CreativeMod1 bought 1 Glass from Isis for 1 Coin and built a
    Workshop
    , which gives a Wheel Symbol.
  • RadiantCowbells discarded a card and built the first Wonder stage of Petra B, which gives 3 Victory Points. All other players lose 2 Coins immediately. Wooper, who has fewer than 2 Coins, receives a Debt token.
  • Wooper built a
    West Trading Post
    , which lets him buy raw materials (Clay, Ore, Stone, Wood) from his neighbor to the west (left/above him in the player list) for 1 coin instead of 2.
  • enomis discarded a card and built the first Wonder stage of Alexandria B, which produces one raw material (Wood, Clay, Ore, Stone) each turn.
  • Xtoxm paid 2 Coins to build a
    Secret Warehouse
    which, each turn, produces 1 of any resource that his city already produces through his raw materials/brown cards, manufactured goods/gray cards, or initial resource.
  • Farren built a
    Tavern
    , which gives 5 Coins.
  • GeorgeBailey built
    Barracks
    , which gives 1 Shield.
  • Isis built a
    Tavern
    , which gives 5 Coins.
Updated boards

Spoiler: CreativeMod1 (China A)
Initial Resource
Cloth
Wonder Stages
Built: 0
Stage A: 8 Coins
  • Cost: 2 Wood
Stage B: At the end of the game, gain an extra scientific symbol of your choice
  • Cost: 1 Clay, 1 Glass, 1 Paper
Stage C: 2 Shields
  • Cost: 3 Stone
Stage D: Build a card from the Discard pile for free
  • Cost: 3 Ore
Resources
Raw Materials:

Manufactured Goods:
Commercial
West Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the west (left/above you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Marketplace:
Buy manufactured goods (Cloth, Glass, Paper) from either neighbor for 1 coin instead of 2
  • Construction Chain:
    Caravansery
Civilian
None
Scientific
Apothecary:
Compass symbol
  • Construction Chain:
    Stables
    ,
    Dispensary
Workshop:
Wheel Symbol
  • Construction Chain:
    Archery Range
    ,
    Laboratory
Military
None
Guilds
None
Cities
None
Coins: 1
Military Tokens: None


Spoiler: RadiantCowbells (Petra B)
Initial Resource
Clay
Wonder Stages
Built: 1
Stage 1: 3 Victory Points; all players other than you must pay 2 Coins to the bank immediately
  • Cost: 2 Ore, 2 Clay
Stage 2: 14 Victory Points
  • Cost: 14 Coins
Resources
Raw Materials:
Forest Cave:
Produces 1 Wood or 1 Ore per turn
Excavation:
Produces 1 Stone or 1 Clay per turn
Ore Vein:
Produces 1 Ore per turn
Manufactured Goods:
Commercial
None
Civilian
None
Scientific
None
Military
None
Guilds
None
Cities
None
Coins: 1
Military Tokens: None


Spoiler: Wooper (Stonehenge B)
Initial Resource
Wood
Wonder Stages
Built: 0
Stage 1: Gain 1 Coin for each Stone produced by your raw materials (brown) cards at the time of building this Wonder stage; gain 1 Victory Point for each Stone produced by your raw materials (brown) cards at the end of the game
  • Cost: 3 Ore
Stage 2: At the end of the game, reveal the card used to build this Wonder stage and gain 1 Victory Point for each card of that color present in your neighbors’ cities
  • Cost: 3 Clay, 1 Paper
Resources
Raw Materials:
Mine:
Produces either 1 Ore or 1 Stone per turn
Manufactured Goods:
Commercial
Marketplace:
Buy manufactured goods (Cloth, Glass, Paper) from either neighbor for 1 coin instead of 2
  • Construction Chain:
    Caravansery
Clandestine Dock East:
Receive a rebate of 1 Coin per turn when you buy any resources from your neighbor to the east (right/below you in the player list)
West Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the west (left/above you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Civilian
None
Scientific
None
Military
None
Guilds
None
Cities
None
Coins: 0; {-1}
Military Tokens: None


Spoiler: enomis (Alexandria B)
Initial Resource
Glass
Wonder Stages
Built: 1
Stage 1: Produce one raw material of your choice (Wood, Clay, Ore, Stone) each turn
  • Cost: 2 Clay
Stage 2: Produce one manufactured good of your choice (Glass, Cloth, Paper) each turn
  • Cost: 2 Wood
Stage 3: 7 Victory Points
  • Cost: 3 Stone
Resources
Raw Materials:
Tree Farm:
Produces either 1 Wood or 1 Clay per turn
Clay Pool:
Produces 1 Clay per turn
Manufactured Goods:
Commercial
None
Civilian
None
Scientific
None
Military
Stockade:
1 Shield
Guilds
None
Cities
None
Coins: 0
Military Tokens: None


Spoiler: Xtoxm (Halikarnassos B)
Initial Resource
Cloth
Wonder Stages
Built: 0
Stage 1: 2 Victory Points; Build a card from the Discard pile for free
  • Cost: 2 Ore
Stage 2: 1 Victory Point; build a card from the Discard pile for free
  • Cost: 3 Clay
Stage 3: Build a card from the Discard pile for free
  • Cost: 1 Cloth, 1 Paper, 1 Glass
Resources
Raw Materials:
Clay Pool:
Produces 1 Clay per turn
Clay Pit:
Produces either 1 Clay or 1 Ore per turn
Stone Pit:
Produces 1 Stone per turn
Manufactured Goods:
Commercial
Secret Warehouse:
Each turn, produces 1 of any resource that your city already produces through your raw materials/brown cards, manufactured goods/gray cards, or initial resource
Civilian
None
Scientific
None
Military
None
Guilds
None
Cities
None
Coins: 0
Military Tokens: None


Spoiler: Farren (Babylon B)
Initial Resource
Clay
Wonder Stages
Built: 1
Stage 1: 3 Victory Points
  • Cost: 1 Cloth, 1 Clay
Stage 2: Gain the ability to play the remaining card in your hand at the end of each Age instead of discarding it
  • Cost: 1 Glass, 2 Wood
Stage 3: At the end of the game, gain an extra scientific symbol of your choice
  • Cost: 3 Clay, 1 Paper
Resources
Raw Materials:
Timber Yard:
Produces either 1 Stone or 1 Wood per turn
Manufactured Goods:
Press:
Produces 1 Paper per turn
Commercial
Tavern:
5 Coins
Civilian
None
Scientific
None
Military
None
Guilds
None
Cities
None
Coins: 3
Military Tokens: None


Spoiler: GeorgeBailey (Byzantium A)
Initial Resource
Stone
Wonder Stages
Built: 0
Stage 1: 3 Victory Points
  • Cost: 1 Clay, 1 Ore
Stage 2: 2 Victory Points; receive a Diplomacy token - at the end of the Age in which this stage is built, you do not take part in any military conflicts (your neighbors will face each other instead of you)
  • Cost: 2 Wood, 1 Paper
Stage 3: 7 Victory Points
  • Cost: 2 Clay, 1 Glass, 1 Cloth
Resources
Raw Materials:
Ore Vein:
Produces 1 Ore per turn
Manufactured Goods:
Loom:
Produces 1 Cloth per turn
Commercial
East Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the east (right/below you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Civilian
None
Scientific
None
Military
Barracks:
1 Shield
Guilds
None
Cities
None
Coins: 2
Military Tokens: None


Spoiler: Isis (Brussels B)
Initial Resource
+4 Coins at the beginning of the game
Wonder Stages
Built: 0
Stage 1: 7 Coins, 7 Victory Points, and 1 Shield
  • Cost: 1 Clay, 1 Ore, 1 Stone, 1 Wood, 1 Glass, 1 Paper, 1 Cloth
[/list]
Resources
Raw Materials:

Manufactured Goods:
Glassworks:
Produces 1 Glass per turn
Commercial
Tavern:
5 Coins
Civilian
None
Scientific
None
Military
Militia:
2 Shields
Guilds
None
Cities
Gambling Den:
6 Coins; your neighbors receive 1 Coin each
Coins: 14
Military Tokens: None


It is now Age I, Hand V! Hands in Age I are passed to the left (up the player list). The next hands have been sent, and players now have (expired on 2020-07-24 13:50:56) to build a card, discard a card for 3 coins, or discard a card to build a Wonder stage. Please respond directly to the PM I sent you with your decision. If you need to buy a resource from a neighbor in order to build a card, please specify which neighbor you are buying from.

Note: you may notice that not all Cities cards are being placed in the "Cities" area of the board. Basically, if the Cities card falls under an existing "type," I will put it in that area instead - in the current boards, for example, Wooper's Clandestine Dock East is located in the Commercial section because the effect aligns with other Commercial cards; and Isis' Militia card is located in the Military section so that all Shields are in the same place.

Also new: Debt tokens are indicated in the Coins section of the board with a {-1} per Debt token.
Last edited by lilith2013 on Thu Jul 23, 2020 2:31 pm, edited 1 time in total.
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Post Post #268 (isolation #122) » Thu Jul 23, 2020 12:54 am

Post by lilith2013 »

In post 264, enomis wrote:Should Xtoxm be at zero coin? Since he paid 2 to build the secret warehouse and got minus 2 from Radiant's wonder.
Oops you’re right, will fix
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Post Post #269 (isolation #123) » Thu Jul 23, 2020 3:01 pm

Post by lilith2013 »

Cards played in Age I, Hand V
  • CreativeMod1 built a
    Press
    , which produces 1 Paper per turn.
  • RadiantCowbells built a
    Lumber Yard
    , which produces 1 Wood per turn.
  • Wooper built a
    Tavern
    , which gives 5 Coins.
  • enomis built a
    Stone Pit
    , which produces 1 Stone per turn.
  • Xtoxm built
    Baths
    , which gives 3 Victory Points.
  • Farren built a
    Guard Tower
    , which gives 1 Shield.
  • GeorgeBailey built a
    Glassworks
    , which produces 1 Glass per turn.
  • Isis bought 1 Cloth from GeorgeBailey for 2 Coins and built an
    Apothecary
    , which gives a Compass symbol.
Updated boards

Spoiler: CreativeMod1 (China A)
Initial Resource
Cloth
Wonder Stages
Built: 0
Stage A: 8 Coins
  • Cost: 2 Wood
Stage B: At the end of the game, gain an extra scientific symbol of your choice
  • Cost: 1 Clay, 1 Glass, 1 Paper
Stage C: 2 Shields
  • Cost: 3 Stone
Stage D: Build a card from the Discard pile for free
  • Cost: 3 Ore
Resources
Raw Materials:

Manufactured Goods:
Press:
Produces 1 Paper per turn
Commercial
West Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the west (left/above you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Marketplace:
Buy manufactured goods (Cloth, Glass, Paper) from either neighbor for 1 coin instead of 2
  • Construction Chain:
    Caravansery
Civilian
None
Scientific
Apothecary:
Compass symbol
  • Construction Chain:
    Stables
    ,
    Dispensary
Workshop:
Wheel Symbol
  • Construction Chain:
    Archery Range
    ,
    Laboratory
Military
None
Guilds
None
Cities
None
Coins: 1
Military Tokens: None


Spoiler: RadiantCowbells (Petra B)
Initial Resource
Clay
Wonder Stages
Built: 1
Stage 1: 3 Victory Points; all players other than you must pay 2 Coins to the bank immediately
  • Cost: 2 Ore, 2 Clay
Stage 2: 14 Victory Points
  • Cost: 14 Coins
Resources
Raw Materials:
Forest Cave:
Produces 1 Wood or 1 Ore per turn
Excavation:
Produces 1 Stone or 1 Clay per turn
Ore Vein:
Produces 1 Ore per turn
Lumber Yard:
Produces 1 Wood per turn
Manufactured Goods:
Commercial
None
Civilian
None
Scientific
None
Military
None
Guilds
None
Cities
None
Coins: 1
Military Tokens: None


Spoiler: Wooper (Stonehenge B)
Initial Resource
Wood
Wonder Stages
Built: 0
Stage 1: Gain 1 Coin for each Stone produced by your raw materials (brown) cards at the time of building this Wonder stage; gain 1 Victory Point for each Stone produced by your raw materials (brown) cards at the end of the game
  • Cost: 3 Ore
Stage 2: At the end of the game, reveal the card used to build this Wonder stage and gain 1 Victory Point for each card of that color present in your neighbors’ cities
  • Cost: 3 Clay, 1 Paper
Resources
Raw Materials:
Mine:
Produces either 1 Ore or 1 Stone per turn
Manufactured Goods:
Commercial
Marketplace:
Buy manufactured goods (Cloth, Glass, Paper) from either neighbor for 1 coin instead of 2
  • Construction Chain:
    Caravansery
Clandestine Dock East:
Receive a rebate of 1 Coin per turn when you buy any resources from your neighbor to the east (right/below you in the player list)
West Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the west (left/above you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Tavern:
5 Coins
Civilian
None
Scientific
None
Military
None
Guilds
None
Cities
None
Coins: 5; {-1}
Military Tokens: None


Spoiler: enomis (Alexandria B)
Initial Resource
Glass
Wonder Stages
Built: 1
Stage 1: Produce one raw material of your choice (Wood, Clay, Ore, Stone) each turn
  • Cost: 2 Clay
Stage 2: Produce one manufactured good of your choice (Glass, Cloth, Paper) each turn
  • Cost: 2 Wood
Stage 3: 7 Victory Points
  • Cost: 3 Stone
Resources
Raw Materials:
Tree Farm:
Produces either 1 Wood or 1 Clay per turn
Clay Pool:
Produces 1 Clay per turn
Stone Pit:
Produces 1 Stone per turn
Manufactured Goods:
Commercial
None
Civilian
None
Scientific
None
Military
Stockade:
1 Shield
Guilds
None
Cities
None
Coins: 0
Military Tokens: None


Spoiler: Xtoxm (Halikarnassos B)
Initial Resource
Cloth
Wonder Stages
Built: 0
Stage 1: 2 Victory Points; Build a card from the Discard pile for free
  • Cost: 2 Ore
Stage 2: 1 Victory Point; build a card from the Discard pile for free
  • Cost: 3 Clay
Stage 3: Build a card from the Discard pile for free
  • Cost: 1 Cloth, 1 Paper, 1 Glass
Resources
Raw Materials:
Clay Pool:
Produces 1 Clay per turn
Clay Pit:
Produces either 1 Clay or 1 Ore per turn
Stone Pit:
Produces 1 Stone per turn
Manufactured Goods:
Commercial
Secret Warehouse:
Each turn, produces 1 of any resource that your city already produces through your raw materials/brown cards, manufactured goods/gray cards, or initial resource
Civilian
Baths:
3 Victory Points
  • Construction Chain:
    Aqueduct
Scientific
None
Military
None
Guilds
None
Cities
None
Coins: 0
Military Tokens: None


Spoiler: Farren (Babylon B)
Initial Resource
Clay
Wonder Stages
Built: 1
Stage 1: 3 Victory Points
  • Cost: 1 Cloth, 1 Clay
Stage 2: Gain the ability to play the remaining card in your hand at the end of each Age instead of discarding it
  • Cost: 1 Glass, 2 Wood
Stage 3: At the end of the game, gain an extra scientific symbol of your choice
  • Cost: 3 Clay, 1 Paper
Resources
Raw Materials:
Timber Yard:
Produces either 1 Stone or 1 Wood per turn
Manufactured Goods:
Press:
Produces 1 Paper per turn
Commercial
Tavern:
5 Coins
Civilian
None
Scientific
None
Military
Guard Tower:
1 Shield
Guilds
None
Cities
None
Coins: 3
Military Tokens: None


Spoiler: GeorgeBailey (Byzantium A)
Initial Resource
Stone
Wonder Stages
Built: 0
Stage 1: 3 Victory Points
  • Cost: 1 Clay, 1 Ore
Stage 2: 2 Victory Points; receive a Diplomacy token - at the end of the Age in which this stage is built, you do not take part in any military conflicts (your neighbors will face each other instead of you)
  • Cost: 2 Wood, 1 Paper
Stage 3: 7 Victory Points
  • Cost: 2 Clay, 1 Glass, 1 Cloth
Resources
Raw Materials:
Ore Vein:
Produces 1 Ore per turn
Manufactured Goods:
Loom:
Produces 1 Cloth per turn
Glassworks:
Produces 1 Glass per turn
Commercial
East Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the east (right/below you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Civilian
None
Scientific
None
Military
Barracks:
1 Shield
Guilds
None
Cities
None
Coins: 4
Military Tokens: None


Spoiler: Isis (Brussels B)
Initial Resource
+4 Coins at the beginning of the game
Wonder Stages
Built: 0
Stage 1: 7 Coins, 7 Victory Points, and 1 Shield
  • Cost: 1 Clay, 1 Ore, 1 Stone, 1 Wood, 1 Glass, 1 Paper, 1 Cloth
Resources
Raw Materials:

Manufactured Goods:
Glassworks:
Produces 1 Glass per turn
Commercial
Tavern:
5 Coins
Civilian
None
Scientific
Apothecary:
Compass symbol
  • Construction Chain:
    Stables
    ,
    Dispensary
[/list]
Military
Militia:
2 Shields
Guilds
None
Cities
Gambling Den:
6 Coins; your neighbors receive 1 Coin each
Coins: 12
Military Tokens: None


It is now Age I, Hand VI! Hands in Age I are passed to the left (up the player list). The next hands have been sent, and players now have (expired on 2020-07-25 22:11:30) to build a card, discard a card for 3 coins, or discard a card to build a Wonder stage. Please respond directly to the PM I sent you with your decision. If you need to buy a resource from a neighbor in order to build a card, please specify which neighbor you are buying from.

Note: you may notice that not all Cities cards are being placed in the "Cities" area of the board. Basically, if the Cities card falls under an existing "type," I will put it in that area instead - in the current boards, for example, Wooper's Clandestine Dock East is located in the Commercial section because the effect aligns with other Commercial cards; and Isis' Militia card is located in the Military section so that all Shields are in the same place.

Also new: Debt tokens are indicated in the Coins section of the board with a {-1} per Debt token.
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Post Post #270 (isolation #124) » Sun Jul 26, 2020 5:36 am

Post by lilith2013 »

Cards played in Age I, Hand VI
  • CreativeMod1 discarded a card for 3 Coins.
  • RadiantCowbells discarded a card for 3 Coins.
  • Wooper built
    Baths
    , which give 3 Victory Points.
  • enomis discarded a card for 3 Coins.
  • Xtoxm discarded a card and built the first Wonder stage of Halikarnassos B, which gives 2 Victory Points and allows him to build a card from the Discard pile for free.
  • Farren built a
    Loom
    , which produces 1 Cloth per turn.
  • GeorgeBailey built a
    Theater
    , which gives 2 Victory Points.
  • Isis built a
    Lumber Yard
    , which produces 1 Wood per turn.
Updated boards

Spoiler: CreativeMod1 (China A)
Initial Resource
Cloth
Wonder Stages
Built: 0
Stage A: 8 Coins
  • Cost: 2 Wood
Stage B: At the end of the game, gain an extra scientific symbol of your choice
  • Cost: 1 Clay, 1 Glass, 1 Paper
Stage C: 2 Shields
  • Cost: 3 Stone
Stage D: Build a card from the Discard pile for free
  • Cost: 3 Ore
Resources
Raw Materials:

Manufactured Goods:
Press:
Produces 1 Paper per turn
Commercial
West Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the west (left/above you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Marketplace:
Buy manufactured goods (Cloth, Glass, Paper) from either neighbor for 1 coin instead of 2
  • Construction Chain:
    Caravansery
Civilian
None
Scientific
Apothecary:
Compass symbol
  • Construction Chain:
    Stables
    ,
    Dispensary
Workshop:
Wheel Symbol
  • Construction Chain:
    Archery Range
    ,
    Laboratory
Military
None
Guilds
None
Cities
None
Coins: 4
Military Tokens: None


Spoiler: RadiantCowbells (Petra B)
Initial Resource
Clay
Wonder Stages
Built: 1
Stage 1: 3 Victory Points; all players other than you must pay 2 Coins to the bank immediately
  • Cost: 2 Ore, 2 Clay
Stage 2: 14 Victory Points
  • Cost: 14 Coins
Resources
Raw Materials:
Forest Cave:
Produces 1 Wood or 1 Ore per turn
Excavation:
Produces 1 Stone or 1 Clay per turn
Ore Vein:
Produces 1 Ore per turn
Lumber Yard:
Produces 1 Wood per turn
Manufactured Goods:
Commercial
None
Civilian
None
Scientific
None
Military
None
Guilds
None
Cities
None
Coins: 4
Military Tokens: None


Spoiler: Wooper (Stonehenge B)
Initial Resource
Wood
Wonder Stages
Built: 0
Stage 1: Gain 1 Coin for each Stone produced by your raw materials (brown) cards at the time of building this Wonder stage; gain 1 Victory Point for each Stone produced by your raw materials (brown) cards at the end of the game
  • Cost: 3 Ore
Stage 2: At the end of the game, reveal the card used to build this Wonder stage and gain 1 Victory Point for each card of that color present in your neighbors’ cities
  • Cost: 3 Clay, 1 Paper
Resources
Raw Materials:
Mine:
Produces either 1 Ore or 1 Stone per turn
Manufactured Goods:
Commercial
Marketplace:
Buy manufactured goods (Cloth, Glass, Paper) from either neighbor for 1 coin instead of 2
  • Construction Chain:
    Caravansery
Clandestine Dock East:
Receive a rebate of 1 Coin per turn when you buy any resources from your neighbor to the east (right/below you in the player list)
West Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the west (left/above you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Tavern:
5 Coins
Civilian
Baths:
3 Victory Points
  • Construction Chain:
    Aqueduct
Scientific
None
Military
None
Guilds
None
Cities
None
Coins: 5; {-1}
Military Tokens: None


Spoiler: enomis (Alexandria B)
Initial Resource
Glass
Wonder Stages
Built: 1
Stage 1: Produce one raw material of your choice (Wood, Clay, Ore, Stone) each turn
  • Cost: 2 Clay
Stage 2: Produce one manufactured good of your choice (Glass, Cloth, Paper) each turn
  • Cost: 2 Wood
Stage 3: 7 Victory Points
  • Cost: 3 Stone
Resources
Raw Materials:
Tree Farm:
Produces either 1 Wood or 1 Clay per turn
Clay Pool:
Produces 1 Clay per turn
Stone Pit:
Produces 1 Stone per turn
Manufactured Goods:
Commercial
None
Civilian
None
Scientific
None
Military
Stockade:
1 Shield
Guilds
None
Cities
None
Coins: 3
Military Tokens: None


Spoiler: Xtoxm (Halikarnassos B)
Initial Resource
Cloth
Wonder Stages
Built: 1
Stage 1: 2 Victory Points; Build a card from the Discard pile for free
  • Cost: 2 Ore
Stage 2: 1 Victory Point; build a card from the Discard pile for free
  • Cost: 3 Clay
Stage 3: Build a card from the Discard pile for free
  • Cost: 1 Cloth, 1 Paper, 1 Glass
Resources
Raw Materials:
Clay Pool:
Produces 1 Clay per turn
Clay Pit:
Produces either 1 Clay or 1 Ore per turn
Stone Pit:
Produces 1 Stone per turn
Manufactured Goods:
Commercial
Secret Warehouse:
Each turn, produces 1 of any resource that your city already produces through your raw materials/brown cards, manufactured goods/gray cards, or initial resource
Civilian
Baths:
3 Victory Points
  • Construction Chain:
    Aqueduct
Scientific
None
Military
None
Guilds
None
Cities
None
Coins: 0
Military Tokens: None


Spoiler: Farren (Babylon B)
Initial Resource
Clay
Wonder Stages
Built: 1
Stage 1: 3 Victory Points
  • Cost: 1 Cloth, 1 Clay
Stage 2: Gain the ability to play the remaining card in your hand at the end of each Age instead of discarding it
  • Cost: 1 Glass, 2 Wood
Stage 3: At the end of the game, gain an extra scientific symbol of your choice
  • Cost: 3 Clay, 1 Paper
Resources
Raw Materials:
Timber Yard:
Produces either 1 Stone or 1 Wood per turn
Manufactured Goods:
Press:
Produces 1 Paper per turn
Loom:
Produces 1 Cloth per turn
Commercial
Tavern:
5 Coins
Civilian
None
Scientific
None
Military
Guard Tower:
1 Shield
Guilds
None
Cities
None
Coins: 3
Military Tokens: None


Spoiler: GeorgeBailey (Byzantium A)
Initial Resource
Stone
Wonder Stages
Built: 0
Stage 1: 3 Victory Points
  • Cost: 1 Clay, 1 Ore
Stage 2: 2 Victory Points; receive a Diplomacy token - at the end of the Age in which this stage is built, you do not take part in any military conflicts (your neighbors will face each other instead of you)
  • Cost: 2 Wood, 1 Paper
Stage 3: 7 Victory Points
  • Cost: 2 Clay, 1 Glass, 1 Cloth
Resources
Raw Materials:
Ore Vein:
Produces 1 Ore per turn
Manufactured Goods:
Loom:
Produces 1 Cloth per turn
Glassworks:
Produces 1 Glass per turn
Commercial
East Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the east (right/below you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Civilian
Theater:
2 Victory Points
  • Construction Chain:
    Statue
Scientific
None
Military
Barracks:
1 Shield
Guilds
None
Cities
None
Coins: 4
Military Tokens: None


Spoiler: Isis (Brussels B)
Initial Resource
+4 Coins at the beginning of the game
Wonder Stages
Built: 0
Stage 1: 7 Coins, 7 Victory Points, and 1 Shield
  • Cost: 1 Clay, 1 Ore, 1 Stone, 1 Wood, 1 Glass, 1 Paper, 1 Cloth
Resources
Raw Materials:
Lumber Yard:
Produces 1 Wood per turn
Manufactured Goods:
Glassworks:
Produces 1 Glass per turn
Commercial
Tavern:
5 Coins
Civilian
None
Scientific
Apothecary:
Compass symbol
  • Construction Chain:
    Stables
    ,
    Dispensary
Military
Militia:
2 Shields
Guilds
None
Cities
Gambling Den:
6 Coins; your neighbors receive 1 Coin each
Coins: 12
Military Tokens: None


Spoiler: Discard pile
Pawnshop:
3 Victory Points
  • Cost: Free
Pigeon Loft:
At the end of the game, copy the Scientific symbol of a green card from one of your neighbors
  • Cost: 1 Coin, 1 Ore
Pawnshop:
3 Victory Points
  • Cost: Free
Gates of the City:
4 Victory Points
  • Cost: 1 Coin, 1 Wood
Scriptorium:
Tablet symbol
  • Cost: 1 Paper
  • Construction Chain:
    Courthouse
    ,
    Library
East Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the east (right/below you in the player list) for 1 coin instead of 2
  • Cost: Free
  • Construction Chain:
    Forum
Theater:
2 Victory Points
  • Cost: Free
  • Construction Chain:
    Statue
Barracks:
1 Shield
  • Cost: 1 Ore
Guard Tower:
1 Shield
  • Cost: 1 Clay
Altar:
2 Victory Points
  • Cost: Free
  • Construction Chain:
    Temple
Workshop:
Wheel Symbol
  • Cost: 1 Glass
  • Construction Chain:
    Archery Range
    ,
    Laboratory
[/list]


Xtoxm can now build one card from the Discard pile for free and has (expired on 2020-07-27 12:38:51) to send me his selection.
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Post Post #271 (isolation #125) » Mon Jul 27, 2020 3:26 am

Post by lilith2013 »

Xtoxm used his Wonder to build
Gates of the City
, which gives 4 Victory Points.

Spoiler: Xtoxm (Halikarnassos B)
Initial Resource
Cloth
Wonder Stages
Built: 1
Stage 1: 2 Victory Points; Build a card from the Discard pile for free
  • Cost: 2 Ore
Stage 2: 1 Victory Point; build a card from the Discard pile for free
  • Cost: 3 Clay
Stage 3: Build a card from the Discard pile for free
  • Cost: 1 Cloth, 1 Paper, 1 Glass
Resources
Raw Materials:
Clay Pool:
Produces 1 Clay per turn
Clay Pit:
Produces either 1 Clay or 1 Ore per turn
Stone Pit:
Produces 1 Stone per turn
Manufactured Goods:
Commercial
Secret Warehouse:
Each turn, produces 1 of any resource that your city already produces through your raw materials/brown cards, manufactured goods/gray cards, or initial resource
Civilian
Baths:
3 Victory Points
  • Construction Chain:
    Aqueduct
Scientific
None
Military
None
Guilds
None
Cities
Gates of the City:
4 Victory Points
Coins: 0
Military Tokens: None


We are now moving on to Age I military resolution!
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Post Post #272 (isolation #126) » Mon Jul 27, 2020 3:42 am

Post by lilith2013 »

Age I Military Resolution
  • CreativeMod1 has 0 Shields. He loses to Isis and ties with Radiant Cowbells, and receives one -1 Military token.
  • RadiantCowbells has 0 Shields, and ties with both of his neighbors. He receives no tokens.
  • Wooper has 0 Shields. He ties with RadiantCowbells and loses to enomis, and receives one -1 Military token.
  • enomis has 1 Shield, and is victorious against both neighbors. He gains two +1 Military tokens.
  • Xtoxm has 0 Shields, and loses both of his conflicts. He receives two -1 Military tokens.
  • Farren has 1 Shield. He wins against Xtoxm and ties with GeorgeBailey, and gains one +1 Military token.
  • GeorgeBailey has 1 Shield. He ties with Farren and loses to Isis, and gains one +1 Military token and one -1 Military token.
  • Isis has 2 Shields. She wins both her military conflicts and receives two +1 Military tokens.
Updated boards

Spoiler: CreativeMod1 (China A)
Initial Resource
Cloth
Wonder Stages
Built: 0
Stage A: 8 Coins
  • Cost: 2 Wood
Stage B: At the end of the game, gain an extra scientific symbol of your choice
  • Cost: 1 Clay, 1 Glass, 1 Paper
Stage C: 2 Shields
  • Cost: 3 Stone
Stage D: Build a card from the Discard pile for free
  • Cost: 3 Ore
Resources
Raw Materials:

Manufactured Goods:
Press:
Produces 1 Paper per turn
Commercial
West Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the west (left/above you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Marketplace:
Buy manufactured goods (Cloth, Glass, Paper) from either neighbor for 1 coin instead of 2
  • Construction Chain:
    Caravansery
Civilian
None
Scientific
Apothecary:
Compass symbol
  • Construction Chain:
    Stables
    ,
    Dispensary
Workshop:
Wheel Symbol
  • Construction Chain:
    Archery Range
    ,
    Laboratory
Military
None
Guilds
None
Cities
None
Coins: 4
Military Tokens: -1


Spoiler: RadiantCowbells (Petra B)
Initial Resource
Clay
Wonder Stages
Built: 1
Stage 1: 3 Victory Points; all players other than you must pay 2 Coins to the bank immediately
  • Cost: 2 Ore, 2 Clay
Stage 2: 14 Victory Points
  • Cost: 14 Coins
Resources
Raw Materials:
Forest Cave:
Produces 1 Wood or 1 Ore per turn
Excavation:
Produces 1 Stone or 1 Clay per turn
Ore Vein:
Produces 1 Ore per turn
Lumber Yard:
Produces 1 Wood per turn
Manufactured Goods:
Commercial
None
Civilian
None
Scientific
None
Military
None
Guilds
None
Cities
None
Coins: 4
Military Tokens: None


Spoiler: Wooper (Stonehenge B)
Initial Resource
Wood
Wonder Stages
Built: 0
Stage 1: Gain 1 Coin for each Stone produced by your raw materials (brown) cards at the time of building this Wonder stage; gain 1 Victory Point for each Stone produced by your raw materials (brown) cards at the end of the game
  • Cost: 3 Ore
Stage 2: At the end of the game, reveal the card used to build this Wonder stage and gain 1 Victory Point for each card of that color present in your neighbors’ cities
  • Cost: 3 Clay, 1 Paper
Resources
Raw Materials:
Mine:
Produces either 1 Ore or 1 Stone per turn
Manufactured Goods:
Commercial
Marketplace:
Buy manufactured goods (Cloth, Glass, Paper) from either neighbor for 1 coin instead of 2
  • Construction Chain:
    Caravansery
Clandestine Dock East:
Receive a rebate of 1 Coin per turn when you buy any resources from your neighbor to the east (right/below you in the player list)
West Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the west (left/above you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Tavern:
5 Coins
Civilian
Baths:
3 Victory Points
  • Construction Chain:
    Aqueduct
Scientific
None
Military
None
Guilds
None
Cities
None
Coins: 5; {-1}
Military Tokens: -1


Spoiler: enomis (Alexandria B)
Initial Resource
Glass
Wonder Stages
Built: 1
Stage 1: Produce one raw material of your choice (Wood, Clay, Ore, Stone) each turn
  • Cost: 2 Clay
Stage 2: Produce one manufactured good of your choice (Glass, Cloth, Paper) each turn
  • Cost: 2 Wood
Stage 3: 7 Victory Points
  • Cost: 3 Stone
Resources
Raw Materials:
Tree Farm:
Produces either 1 Wood or 1 Clay per turn
Clay Pool:
Produces 1 Clay per turn
Stone Pit:
Produces 1 Stone per turn
Manufactured Goods:
Commercial
None
Civilian
None
Scientific
None
Military
Stockade:
1 Shield
Guilds
None
Cities
None
Coins: 3
Military Tokens: +1, +1


Spoiler: Xtoxm (Halikarnassos B)
Initial Resource
Cloth
Wonder Stages
Built: 1
Stage 1: 2 Victory Points; Build a card from the Discard pile for free
  • Cost: 2 Ore
Stage 2: 1 Victory Point; build a card from the Discard pile for free
  • Cost: 3 Clay
Stage 3: Build a card from the Discard pile for free
  • Cost: 1 Cloth, 1 Paper, 1 Glass
Resources
Raw Materials:
Clay Pool:
Produces 1 Clay per turn
Clay Pit:
Produces either 1 Clay or 1 Ore per turn
Stone Pit:
Produces 1 Stone per turn
Manufactured Goods:
Commercial
Secret Warehouse:
Each turn, produces 1 of any resource that your city already produces through your raw materials/brown cards, manufactured goods/gray cards, or initial resource
Civilian
Baths:
3 Victory Points
  • Construction Chain:
    Aqueduct
Scientific
None
Military
None
Guilds
None
Cities
Gates of the City:
4 Victory Points
Coins: 0
Military Tokens: -1, -1


Spoiler: Farren (Babylon B)
Initial Resource
Clay
Wonder Stages
Built: 1
Stage 1: 3 Victory Points
  • Cost: 1 Cloth, 1 Clay
Stage 2: Gain the ability to play the remaining card in your hand at the end of each Age instead of discarding it
  • Cost: 1 Glass, 2 Wood
Stage 3: At the end of the game, gain an extra scientific symbol of your choice
  • Cost: 3 Clay, 1 Paper
Resources
Raw Materials:
Timber Yard:
Produces either 1 Stone or 1 Wood per turn
Manufactured Goods:
Press:
Produces 1 Paper per turn
Loom:
Produces 1 Cloth per turn
Commercial
Tavern:
5 Coins
Civilian
None
Scientific
None
Military
Guard Tower:
1 Shield
Guilds
None
Cities
None
Coins: 3
Military Tokens: +1


Spoiler: GeorgeBailey (Byzantium A)
Initial Resource
Stone
Wonder Stages
Built: 0
Stage 1: 3 Victory Points
  • Cost: 1 Clay, 1 Ore
Stage 2: 2 Victory Points; receive a Diplomacy token - at the end of the Age in which this stage is built, you do not take part in any military conflicts (your neighbors will face each other instead of you)
  • Cost: 2 Wood, 1 Paper
Stage 3: 7 Victory Points
  • Cost: 2 Clay, 1 Glass, 1 Cloth
Resources
Raw Materials:
Ore Vein:
Produces 1 Ore per turn
Manufactured Goods:
Loom:
Produces 1 Cloth per turn
Glassworks:
Produces 1 Glass per turn
Commercial
East Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the east (right/below you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Civilian
Theater:
2 Victory Points
  • Construction Chain:
    Statue
Scientific
None
Military
Barracks:
1 Shield
Guilds
None
Cities
None
Coins: 4
Military Tokens: +1, -1


Spoiler: Isis (Brussels B)
Initial Resource
+4 Coins at the beginning of the game
Wonder Stages
Built: 0
Stage 1: 7 Coins, 7 Victory Points, and 1 Shield
  • Cost: 1 Clay, 1 Ore, 1 Stone, 1 Wood, 1 Glass, 1 Paper, 1 Cloth
Resources
Raw Materials:
Lumber Yard:
Produces 1 Wood per turn
Manufactured Goods:
Glassworks:
Produces 1 Glass per turn
Commercial
Tavern:
5 Coins
Civilian
None
Scientific
Apothecary:
Compass symbol
  • Construction Chain:
    Stables
    ,
    Dispensary
Military
Militia:
2 Shields
Guilds
None
Cities
Gambling Den:
6 Coins; your neighbors receive 1 Coin each
Coins: 12
Military Tokens: +1, +1


Spoiler: Discard pile
Pawnshop:
3 Victory Points
  • Cost: Free
Pigeon Loft:
At the end of the game, copy the Scientific symbol of a green card from one of your neighbors
  • Cost: 1 Coin, 1 Ore
Pawnshop:
3 Victory Points
  • Cost: Free
Scriptorium:
Tablet symbol
  • Cost: 1 Paper
  • Construction Chain:
    Courthouse
    ,
    Library
East Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the east (right/below you in the player list) for 1 coin instead of 2
  • Cost: Free
  • Construction Chain:
    Forum
Theater:
2 Victory Points
  • Cost: Free
  • Construction Chain:
    Statue
Barracks:
1 Shield
  • Cost: 1 Ore
Guard Tower:
1 Shield
  • Cost: 1 Clay
Altar:
2 Victory Points
  • Cost: Free
  • Construction Chain:
    Temple
Workshop:
Wheel Symbol
  • Cost: 1 Glass
  • Construction Chain:
    Archery Range
    ,
    Laboratory


It is now Age II, Hand I! Hands in Age II are passed to the
right (down the player list)
. The next hands have been sent, and players now have (expired on 2020-07-29 10:49:51) to build a card, discard a card for 3 coins, or discard a card to build a Wonder stage. Please respond directly to the PM I sent you with your decision. If you need to buy a resource from a neighbor in order to build a card, please specify which neighbor you are buying from.

Cities notes:
  • you may notice that not all Cities cards are being placed in the "Cities" area of the board. Basically, if the Cities card falls under an existing "type," I will put it in that area instead - in the current boards, for example, Wooper's Clandestine Dock East is located in the Commercial section because the effect aligns with other Commercial cards; and Isis' Militia card is located in the Military section so that all Shields are in the same place.
  • Debt tokens are indicated in the Coins section of the board with a {-1} per Debt token.
[/list]
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Post Post #273 (isolation #127) » Wed Jul 29, 2020 11:45 am

Post by lilith2013 »

Cards played in Age II, Hand I
  • CreativeMod1 used a construction chain to build a
    Laboratory
    , which gives a Wheel symbol.
  • RadiantCowbells built an
    Archery Range
    , which gives 2 Shields.
  • Wooper used a construction chain to build a
    Caravansery
    , which produces one raw material (Clay, Ore, Stone, or Wood) per turn.
  • enomis built a
    Caravansery
    , which produces one raw material (Clay, Ore, Stone, or Wood) per turn.
  • Xtoxm built a
    Vineyard
    , which gives 1 Coin for each raw material built by him and his neighbors, up to and including this turn. He receives 7 Coins.
  • Farren bought 1 Stone from GeorgeBailey for 2 Coins and built a
    Library
    , which gives a Tablet symbol.
  • GeorgeBailey used a construction chain to build a
    Forum
    , which produces one manufactured good (Cloth, Glass, or Paper) per turn.
  • Isis paid 1 Coin and built a
    Quarry
    , which produces 2 Stone per turn.
Updated boards

Spoiler: CreativeMod1 (China A)
Initial Resource
Cloth
Wonder Stages
Built: 0
Stage A: 8 Coins
  • Cost: 2 Wood
Stage B: At the end of the game, gain an extra scientific symbol of your choice
  • Cost: 1 Clay, 1 Glass, 1 Paper
Stage C: 2 Shields
  • Cost: 3 Stone
Stage D: Build a card from the Discard pile for free
  • Cost: 3 Ore
Resources
Raw Materials:

Manufactured Goods:
Press:
Produces 1 Paper per turn
Commercial
West Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the west (left/above you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Marketplace:
Buy manufactured goods (Cloth, Glass, Paper) from either neighbor for 1 coin instead of 2
  • Construction Chain:
    Caravansery
Civilian
None
Scientific
Apothecary:
Compass symbol
  • Construction Chain:
    Stables
    ,
    Dispensary
Workshop:
Wheel Symbol
  • Construction Chain:
    Archery Range
    ,
    Laboratory
Laboratory:
Wheel symbol
  • Construction Chain:
    Siege Workshop
    ,
    Observatory
Military
None
Guilds
None
Cities
None
Coins: 4
Military Tokens: -1


Spoiler: RadiantCowbells (Petra B)
Initial Resource
Clay
Wonder Stages
Built: 1
Stage 1: 3 Victory Points; all players other than you must pay 2 Coins to the bank immediately
  • Cost: 2 Ore, 2 Clay
Stage 2: 14 Victory Points
  • Cost: 14 Coins
Resources
Raw Materials:
Forest Cave:
Produces 1 Wood or 1 Ore per turn
Excavation:
Produces 1 Stone or 1 Clay per turn
Ore Vein:
Produces 1 Ore per turn
Lumber Yard:
Produces 1 Wood per turn
Manufactured Goods:
Commercial
None
Civilian
None
Scientific
None
Military
Archery Range:
2 Shields
Guilds
None
Cities
None
Coins: 4
Military Tokens: None


Spoiler: Wooper (Stonehenge B)
Initial Resource
Wood
Wonder Stages
Built: 0
Stage 1: Gain 1 Coin for each Stone produced by your raw materials (brown) cards at the time of building this Wonder stage; gain 1 Victory Point for each Stone produced by your raw materials (brown) cards at the end of the game
  • Cost: 3 Ore
Stage 2: At the end of the game, reveal the card used to build this Wonder stage and gain 1 Victory Point for each card of that color present in your neighbors’ cities
  • Cost: 3 Clay, 1 Paper
Resources
Raw Materials:
Mine:
Produces either 1 Ore or 1 Stone per turn
Manufactured Goods:
Commercial
Marketplace:
Buy manufactured goods (Cloth, Glass, Paper) from either neighbor for 1 coin instead of 2
  • Construction Chain:
    Caravansery
Clandestine Dock East:
Receive a rebate of 1 Coin per turn when you buy any resources from your neighbor to the east (right/below you in the player list)
West Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the west (left/above you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Tavern:
5 Coins
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Civilian
Baths:
3 Victory Points
  • Construction Chain:
    Aqueduct
Scientific
None
Military
None
Guilds
None
Cities
None
Coins: 5; {-1}
Military Tokens: -1


Spoiler: enomis (Alexandria B)
Initial Resource
Glass
Wonder Stages
Built: 1
Stage 1: Produce one raw material of your choice (Wood, Clay, Ore, Stone) each turn
  • Cost: 2 Clay
Stage 2: Produce one manufactured good of your choice (Glass, Cloth, Paper) each turn
  • Cost: 2 Wood
Stage 3: 7 Victory Points
  • Cost: 3 Stone
Resources
Raw Materials:
Tree Farm:
Produces either 1 Wood or 1 Clay per turn
Clay Pool:
Produces 1 Clay per turn
Stone Pit:
Produces 1 Stone per turn
Manufactured Goods:
Commercial
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Civilian
None
Scientific
None
Military
Stockade:
1 Shield
Guilds
None
Cities
None
Coins: 3
Military Tokens: +1, +1


Spoiler: Xtoxm (Halikarnassos B)
Initial Resource
Cloth
Wonder Stages
Built: 1
Stage 1: 2 Victory Points; Build a card from the Discard pile for free
  • Cost: 2 Ore
Stage 2: 1 Victory Point; build a card from the Discard pile for free
  • Cost: 3 Clay
Stage 3: Build a card from the Discard pile for free
  • Cost: 1 Cloth, 1 Paper, 1 Glass
Resources
Raw Materials:
Clay Pool:
Produces 1 Clay per turn
Clay Pit:
Produces either 1 Clay or 1 Ore per turn
Stone Pit:
Produces 1 Stone per turn
Manufactured Goods:
Commercial
Secret Warehouse:
Each turn, produces 1 of any resource that your city already produces through your raw materials/brown cards, manufactured goods/gray cards, or initial resource
Vineyard:
Gain 1 Coin for each raw material built by you and your neighbors, up to and including this turn
Civilian
Baths:
3 Victory Points
  • Construction Chain:
    Aqueduct
Scientific
None
Military
None
Guilds
None
Cities
Gates of the City:
4 Victory Points
Coins: 7
Military Tokens: -1, -1


Spoiler: Farren (Babylon B)
Initial Resource
Clay
Wonder Stages
Built: 1
Stage 1: 3 Victory Points
  • Cost: 1 Cloth, 1 Clay
Stage 2: Gain the ability to play the remaining card in your hand at the end of each Age instead of discarding it
  • Cost: 1 Glass, 2 Wood
Stage 3: At the end of the game, gain an extra scientific symbol of your choice
  • Cost: 3 Clay, 1 Paper
Resources
Raw Materials:
Timber Yard:
Produces either 1 Stone or 1 Wood per turn
Manufactured Goods:
Press:
Produces 1 Paper per turn
Loom:
Produces 1 Cloth per turn
Commercial
Tavern:
5 Coins
Civilian
None
Scientific
Library:
Tablet symbol
  • Construction Chain:
    Senate
    ,
    University
Military
Guard Tower:
1 Shield
Guilds
None
Cities
None
Coins: 1
Military Tokens: +1


Spoiler: GeorgeBailey (Byzantium A)
Initial Resource
Stone
Wonder Stages
Built: 0
Stage 1: 3 Victory Points
  • Cost: 1 Clay, 1 Ore
Stage 2: 2 Victory Points; receive a Diplomacy token - at the end of the Age in which this stage is built, you do not take part in any military conflicts (your neighbors will face each other instead of you)
  • Cost: 2 Wood, 1 Paper
Stage 3: 7 Victory Points
  • Cost: 2 Clay, 1 Glass, 1 Cloth
Resources
Raw Materials:
Ore Vein:
Produces 1 Ore per turn
Manufactured Goods:
Loom:
Produces 1 Cloth per turn
Glassworks:
Produces 1 Glass per turn
Commercial
East Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the east (right/below you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Civilian
Theater:
2 Victory Points
  • Construction Chain:
    Statue
Scientific
None
Military
Barracks:
1 Shield
Guilds
None
Cities
None
Coins: 6
Military Tokens: +1, -1


Spoiler: Isis (Brussels B)
Initial Resource
+4 Coins at the beginning of the game
Wonder Stages
Built: 0
Stage 1: 7 Coins, 7 Victory Points, and 1 Shield
  • Cost: 1 Clay, 1 Ore, 1 Stone, 1 Wood, 1 Glass, 1 Paper, 1 Cloth
Resources
Raw Materials:
Lumber Yard:
Produces 1 Wood per turn
Quarry:
Produces 2 Stone per turn
Manufactured Goods:
Glassworks:
Produces 1 Glass per turn
Commercial
Tavern:
5 Coins
Civilian
None
Scientific
Apothecary:
Compass symbol
  • Construction Chain:
    Stables
    ,
    Dispensary
Military
Militia:
2 Shields
Guilds
None
Cities
Gambling Den:
6 Coins; your neighbors receive 1 Coin each
Coins: 11
Military Tokens: +1, +1


Spoiler: Discard pile
Pawnshop:
3 Victory Points
  • Cost: Free
Pigeon Loft:
At the end of the game, copy the Scientific symbol of a green card from one of your neighbors
  • Cost: 1 Coin, 1 Ore
Pawnshop:
3 Victory Points
  • Cost: Free
Scriptorium:
Tablet symbol
  • Cost: 1 Paper
  • Construction Chain:
    Courthouse
    ,
    Library
East Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the east (right/below you in the player list) for 1 coin instead of 2
  • Cost: Free
  • Construction Chain:
    Forum
Theater:
2 Victory Points
  • Cost: Free
  • Construction Chain:
    Statue
Barracks:
1 Shield
  • Cost: 1 Ore
Guard Tower:
1 Shield
  • Cost: 1 Clay
Altar:
2 Victory Points
  • Cost: Free
  • Construction Chain:
    Temple
Workshop:
Wheel Symbol
  • Cost: 1 Glass
  • Construction Chain:
    Archery Range
    ,
    Laboratory


It is now Age II, Hand II! Hands in Age II are passed to the
right (down the player list)
. The next hands have been sent, and players now have (expired on 2020-07-31 18:56:44) to build a card, discard a card for 3 coins, or discard a card to build a Wonder stage. Please respond directly to the PM I sent you with your decision. If you need to buy a resource from a neighbor in order to build a card, please specify which neighbor you are buying from.

Cities notes:
  • you may notice that not all Cities cards are being placed in the "Cities" area of the board. Basically, if the Cities card falls under an existing "type," I will put it in that area instead - in the current boards, for example, Wooper's Clandestine Dock East is located in the Commercial section because the effect aligns with other Commercial cards; and Isis' Militia card is located in the Military section so that all Shields are in the same place.
  • Debt tokens are indicated in the Coins section of the board with a {-1} per Debt token.
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Post Post #274 (isolation #128) » Thu Jul 30, 2020 2:47 pm

Post by lilith2013 »

Hi friends, the official deadline is in (expired on 2020-07-31 18:56:44), but I'm actually going to be out of town this weekend starting tomorrow around noon, so if you could get your cards in by 11am est tomorrow that would be wonderful so you don't have to wait an extra 3 days for me to resolve this hand!
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Post Post #275 (isolation #129) » Fri Jul 31, 2020 4:54 am

Post by lilith2013 »

Cards played in Age II, Hand II
  • CreativeMod1 built a
    Glassworks
    , which produces 1 Glass per turn.
  • RadiantCowbells built a
    Forum
    , which produces one manufactured good (Cloth, Glass, or Paper) per turn.
  • Wooper bought 1 Glass from enomis for 0 Coins and built a
    Dispensary
    , which gives a Compass symbol.
  • enomis built a
    Training Ground
    , which gives 2 Shields.
  • Xtoxm built a
    Forum
    , which produces one manufactured good (Cloth, Glass, or Paper) per turn.
  • Farren built a
    School
    , which gives a Tablet symbol.
  • GeorgeBailey discarded a card for 3 Coins.
  • Isis bought 1 Ore and 1 Cloth from GeorgeBailey for 4 Coins and built a
    Black Market
    , which each turn produces 1 of any resource that her city does not already produce through her raw materials/brown cards, manufactured goods/gray cards, or initial resource.
Updated boards

Spoiler: CreativeMod1 (China A)
Initial Resource
Cloth
Wonder Stages
Built: 0
Stage A: 8 Coins
  • Cost: 2 Wood
Stage B: At the end of the game, gain an extra scientific symbol of your choice
  • Cost: 1 Clay, 1 Glass, 1 Paper
Stage C: 2 Shields
  • Cost: 3 Stone
Stage D: Build a card from the Discard pile for free
  • Cost: 3 Ore
Resources
Raw Materials:

Manufactured Goods:
Press:
Produces 1 Paper per turn
Glassworks:
Produces 1 Glass per turn
Commercial
West Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the west (left/above you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Marketplace:
Buy manufactured goods (Cloth, Glass, Paper) from either neighbor for 1 coin instead of 2
  • Construction Chain:
    Caravansery
Civilian
None
Scientific
Apothecary:
Compass symbol
  • Construction Chain:
    Stables
    ,
    Dispensary
Workshop:
Wheel Symbol
  • Construction Chain:
    Archery Range
    ,
    Laboratory
Laboratory:
Wheel symbol
  • Construction Chain:
    Siege Workshop
    ,
    Observatory
Military
None
Guilds
None
Cities
None
Coins: 4
Military Tokens: -1


Spoiler: RadiantCowbells (Petra B)
Initial Resource
Clay
Wonder Stages
Built: 1
Stage 1: 3 Victory Points; all players other than you must pay 2 Coins to the bank immediately
  • Cost: 2 Ore, 2 Clay
Stage 2: 14 Victory Points
  • Cost: 14 Coins
Resources
Raw Materials:
Forest Cave:
Produces 1 Wood or 1 Ore per turn
Excavation:
Produces 1 Stone or 1 Clay per turn
Ore Vein:
Produces 1 Ore per turn
Lumber Yard:
Produces 1 Wood per turn
Manufactured Goods:
Commercial
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Civilian
None
Scientific
None
Military
Archery Range:
2 Shields
Guilds
None
Cities
None
Coins: 4
Military Tokens: None


Spoiler: Wooper (Stonehenge B)
Initial Resource
Wood
Wonder Stages
Built: 0
Stage 1: Gain 1 Coin for each Stone produced by your raw materials (brown) cards at the time of building this Wonder stage; gain 1 Victory Point for each Stone produced by your raw materials (brown) cards at the end of the game
  • Cost: 3 Ore
Stage 2: At the end of the game, reveal the card used to build this Wonder stage and gain 1 Victory Point for each card of that color present in your neighbors’ cities
  • Cost: 3 Clay, 1 Paper
Resources
Raw Materials:
Mine:
Produces either 1 Ore or 1 Stone per turn
Manufactured Goods:
Commercial
Marketplace:
Buy manufactured goods (Cloth, Glass, Paper) from either neighbor for 1 coin instead of 2
  • Construction Chain:
    Caravansery
Clandestine Dock East:
Receive a rebate of 1 Coin per turn when you buy any resources from your neighbor to the east (right/below you in the player list)
West Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the west (left/above you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Tavern:
5 Coins
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Civilian
Baths:
3 Victory Points
  • Construction Chain:
    Aqueduct
Scientific
Dispensary:
Compass symbol
  • Construction Chain:
    Arena
    ,
    Lodge
Military
None
Guilds
None
Cities
None
Coins: 5; {-1}
Military Tokens: -1


Spoiler: enomis (Alexandria B)
Initial Resource
Glass
Wonder Stages
Built: 1
Stage 1: Produce one raw material of your choice (Wood, Clay, Ore, Stone) each turn
  • Cost: 2 Clay
Stage 2: Produce one manufactured good of your choice (Glass, Cloth, Paper) each turn
  • Cost: 2 Wood
Stage 3: 7 Victory Points
  • Cost: 3 Stone
Resources
Raw Materials:
Tree Farm:
Produces either 1 Wood or 1 Clay per turn
Clay Pool:
Produces 1 Clay per turn
Stone Pit:
Produces 1 Stone per turn
Manufactured Goods:
Commercial
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Civilian
None
Scientific
None
Military
Stockade:
1 Shield
Training Ground:
2 Shields
  • Construction Chain:
    Circus
Guilds
None
Cities
None
Coins: 3
Military Tokens: +1, +1


Spoiler: Xtoxm (Halikarnassos B)
Initial Resource
Cloth
Wonder Stages
Built: 1
Stage 1: 2 Victory Points; Build a card from the Discard pile for free
  • Cost: 2 Ore
Stage 2: 1 Victory Point; build a card from the Discard pile for free
  • Cost: 3 Clay
Stage 3: Build a card from the Discard pile for free
  • Cost: 1 Cloth, 1 Paper, 1 Glass
Resources
Raw Materials:
Clay Pool:
Produces 1 Clay per turn
Clay Pit:
Produces either 1 Clay or 1 Ore per turn
Stone Pit:
Produces 1 Stone per turn
Manufactured Goods:
Commercial
Secret Warehouse:
Each turn, produces 1 of any resource that your city already produces through your raw materials/brown cards, manufactured goods/gray cards, or initial resource
Vineyard:
Gain 1 Coin for each raw material built by you and your neighbors, up to and including this turn
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Civilian
Baths:
3 Victory Points
  • Construction Chain:
    Aqueduct
Scientific
None
Military
None
Guilds
None
Cities
Gates of the City:
4 Victory Points
Coins: 7
Military Tokens: -1, -1


Spoiler: Farren (Babylon B)
Initial Resource
Clay
Wonder Stages
Built: 1
Stage 1: 3 Victory Points
  • Cost: 1 Cloth, 1 Clay
Stage 2: Gain the ability to play the remaining card in your hand at the end of each Age instead of discarding it
  • Cost: 1 Glass, 2 Wood
Stage 3: At the end of the game, gain an extra scientific symbol of your choice
  • Cost: 3 Clay, 1 Paper
Resources
Raw Materials:
Timber Yard:
Produces either 1 Stone or 1 Wood per turn
Manufactured Goods:
Press:
Produces 1 Paper per turn
Loom:
Produces 1 Cloth per turn
Commercial
Tavern:
5 Coins
Civilian
None
Scientific
Library:
Tablet symbol
  • Construction Chain:
    Senate
    ,
    University
School:
Tablet symbol
  • Construction Chain:
    Academy
    ,
    Study
Military
Guard Tower:
1 Shield
Guilds
None
Cities
None
Coins: 1
Military Tokens: +1


Spoiler: GeorgeBailey (Byzantium A)
Initial Resource
Stone
Wonder Stages
Built: 0
Stage 1: 3 Victory Points
  • Cost: 1 Clay, 1 Ore
Stage 2: 2 Victory Points; receive a Diplomacy token - at the end of the Age in which this stage is built, you do not take part in any military conflicts (your neighbors will face each other instead of you)
  • Cost: 2 Wood, 1 Paper
Stage 3: 7 Victory Points
  • Cost: 2 Clay, 1 Glass, 1 Cloth
Resources
Raw Materials:
Ore Vein:
Produces 1 Ore per turn
Manufactured Goods:
Loom:
Produces 1 Cloth per turn
Glassworks:
Produces 1 Glass per turn
Commercial
East Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the east (right/below you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Civilian
Theater:
2 Victory Points
  • Construction Chain:
    Statue
Scientific
None
Military
Barracks:
1 Shield
Guilds
None
Cities
None
Coins: 13
Military Tokens: +1, -1


Spoiler: Isis (Brussels B)
Initial Resource
+4 Coins at the beginning of the game
Wonder Stages
Built: 0
Stage 1: 7 Coins, 7 Victory Points, and 1 Shield
  • Cost: 1 Clay, 1 Ore, 1 Stone, 1 Wood, 1 Glass, 1 Paper, 1 Cloth
Resources
Raw Materials:
Lumber Yard:
Produces 1 Wood per turn
Quarry:
Produces 2 Stone per turn
Manufactured Goods:
Glassworks:
Produces 1 Glass per turn
Commercial
Tavern:
5 Coins
Civilian
None
Scientific
Apothecary:
Compass symbol
  • Construction Chain:
    Stables
    ,
    Dispensary
Military
Militia:
2 Shields
Guilds
None
Cities
Gambling Den:
6 Coins; your neighbors receive 1 Coin each
Black Market:
Each turn, produces 1 of any resource that your city does not already produce through your raw materials/brown cards, manufactured goods/gray cards, or initial resource
Coins: 7
Military Tokens: +1, +1


Spoiler: Discard pile
Pawnshop:
3 Victory Points
  • Cost: Free
Pigeon Loft:
At the end of the game, copy the Scientific symbol of a green card from one of your neighbors
  • Cost: 1 Coin, 1 Ore
Pawnshop:
3 Victory Points
  • Cost: Free
Scriptorium:
Tablet symbol
  • Cost: 1 Paper
  • Construction Chain:
    Courthouse
    ,
    Library
East Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the east (right/below you in the player list) for 1 coin instead of 2
  • Cost: Free
  • Construction Chain:
    Forum
Theater:
2 Victory Points
  • Cost: Free
  • Construction Chain:
    Statue
Barracks:
1 Shield
  • Cost: 1 Ore
Guard Tower:
1 Shield
  • Cost: 1 Clay
Altar:
2 Victory Points
  • Cost: Free
  • Construction Chain:
    Temple
Workshop:
Wheel Symbol
  • Cost: 1 Glass
  • Construction Chain:
    Archery Range
    ,
    Laboratory
Aqueduct:
5 Victory Points
  • Cost: 3 Stone | Free if you have
    Baths


It is now Age II, Hand III! Hands in Age II are passed to the
right (down the player list)
. The next hands have been sent, and players now have (expired on 2020-08-02 11:58:57) to build a card, discard a card for 3 coins, or discard a card to build a Wonder stage. Please respond directly to the PM I sent you with your decision. If you need to buy a resource from a neighbor in order to build a card, please specify which neighbor you are buying from.

Cities notes:
  • you may notice that not all Cities cards are being placed in the "Cities" area of the board. Basically, if the Cities card falls under an existing "type," I will put it in that area instead - in the current boards, for example, Wooper's Clandestine Dock East is located in the Commercial section because the effect aligns with other Commercial cards; and Isis' Militia card is located in the Military section so that all Shields are in the same place.
  • Debt tokens are indicated in the Coins section of the board with a {-1} per Debt token.
Last edited by lilith2013 on Mon Aug 10, 2020 3:08 pm, edited 1 time in total.
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Post Post #280 (isolation #130) » Fri Jul 31, 2020 10:35 am

Post by lilith2013 »

No, resources can’t be bought from the black market/forum/caravansery/etc
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Post Post #282 (isolation #131) » Mon Aug 03, 2020 4:52 am

Post by lilith2013 »

Cards played in Age II, Hand III
  • CreativeMod1 used a construction chain to build a
    Caravansery
    , which produces one raw material (Clay, Ore, Stone, or Wood) per turn.
  • RadiantCowbells built a
    Courthouse
    , which gives 4 Victory Points.
  • Wooper bought 1 Ore from RadiantCowbells for 1 Coin, and used a card to build his first Wonder stage, which gives 1 Coin immediately for each Stone produced by his raw materials (brown) cards at the time of building this Wonder stage, and 1 Victory Point for each Stone produced by his raw materials (brown) cards at the end of the game. He receives 1 Coin immediately.
  • enomis built a
    Statue
    , which gives 4 Victory Points.
  • Xtoxm built a
    Press
    , which produces 1 Paper per turn.
  • Farren built a
    Glassworks
    , which produces 1 Glass per turn.
  • GeorgeBailey paid 1 Coin and built a
    Gambling House
    , which gives 9 Coins. Each of his neighbors receive 2 Coins each.
  • Isis used a construction chain to build a
    Stables
    , which gives 2 Shields.
Updated boards

Spoiler: CreativeMod1 (China A)
Initial Resource
Cloth
Wonder Stages
Built: 0
Stage A: 8 Coins
  • Cost: 2 Wood
Stage B: At the end of the game, gain an extra scientific symbol of your choice
  • Cost: 1 Clay, 1 Glass, 1 Paper
Stage C: 2 Shields
  • Cost: 3 Stone
Stage D: Build a card from the Discard pile for free
  • Cost: 3 Ore
Resources
Raw Materials:

Manufactured Goods:
Press:
Produces 1 Paper per turn
Glassworks:
Produces 1 Glass per turn
Commercial
West Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the west (left/above you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Marketplace:
Buy manufactured goods (Cloth, Glass, Paper) from either neighbor for 1 coin instead of 2
  • Construction Chain:
    Caravansery
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Civilian
None
Scientific
Apothecary:
Compass symbol
  • Construction Chain:
    Stables
    ,
    Dispensary
Workshop:
Wheel Symbol
  • Construction Chain:
    Archery Range
    ,
    Laboratory
Laboratory:
Wheel symbol
  • Construction Chain:
    Siege Workshop
    ,
    Observatory
Military
None
Guilds
None
Cities
None
Coins: 4
Military Tokens: -1


Spoiler: RadiantCowbells (Petra B)
Initial Resource
Clay
Wonder Stages
Built: 1
Stage 1: 3 Victory Points; all players other than you must pay 2 Coins to the bank immediately
  • Cost: 2 Ore, 2 Clay
Stage 2: 14 Victory Points
  • Cost: 14 Coins
Resources
Raw Materials:
Forest Cave:
Produces 1 Wood or 1 Ore per turn
Excavation:
Produces 1 Stone or 1 Clay per turn
Ore Vein:
Produces 1 Ore per turn
Lumber Yard:
Produces 1 Wood per turn
Manufactured Goods:
Commercial
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Civilian
Courthouse:
4 Victory Points
Scientific
None
Military
Archery Range:
2 Shields
Guilds
None
Cities
None
Coins: 5
Military Tokens: None


Spoiler: Wooper (Stonehenge B)
Initial Resource
Wood
Wonder Stages
Built: 1
Stage 1: Gain 1 Coin for each Stone produced by your raw materials (brown) cards at the time of building this Wonder stage; gain 1 Victory Point for each Stone produced by your raw materials (brown) cards at the end of the game
  • Cost: 3 Ore
Stage 2: At the end of the game, reveal the card used to build this Wonder stage and gain 1 Victory Point for each card of that color present in your neighbors’ cities
  • Cost: 3 Clay, 1 Paper
Resources
Raw Materials:
Mine:
Produces either 1 Ore or 1 Stone per turn
Manufactured Goods:
Commercial
Marketplace:
Buy manufactured goods (Cloth, Glass, Paper) from either neighbor for 1 coin instead of 2
  • Construction Chain:
    Caravansery
Clandestine Dock East:
Receive a rebate of 1 Coin per turn when you buy any resources from your neighbor to the east (right/below you in the player list)
West Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the west (left/above you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Tavern:
5 Coins
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Civilian
Baths:
3 Victory Points
  • Construction Chain:
    Aqueduct
Scientific
Dispensary:
Compass symbol
  • Construction Chain:
    Arena
    ,
    Lodge
Military
None
Guilds
None
Cities
None
Coins: 5; {-1}
Military Tokens: -1


Spoiler: enomis (Alexandria B)
Initial Resource
Glass
Wonder Stages
Built: 1
Stage 1: Produce one raw material of your choice (Wood, Clay, Ore, Stone) each turn
  • Cost: 2 Clay
Stage 2: Produce one manufactured good of your choice (Glass, Cloth, Paper) each turn
  • Cost: 2 Wood
Stage 3: 7 Victory Points
  • Cost: 3 Stone
Resources
Raw Materials:
Tree Farm:
Produces either 1 Wood or 1 Clay per turn
Clay Pool:
Produces 1 Clay per turn
Stone Pit:
Produces 1 Stone per turn
Manufactured Goods:
Commercial
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Civilian
Statue:
4 Victory Points
  • Construction Chain:
    Gardens
Scientific
None
Military
Stockade:
1 Shield
Training Ground:
2 Shields
  • Construction Chain:
    Circus
Guilds
None
Cities
None
Coins: 3
Military Tokens: +1, +1


Spoiler: Xtoxm (Halikarnassos B)
Initial Resource
Cloth
Wonder Stages
Built: 1
Stage 1: 2 Victory Points; Build a card from the Discard pile for free
  • Cost: 2 Ore
Stage 2: 1 Victory Point; build a card from the Discard pile for free
  • Cost: 3 Clay
Stage 3: Build a card from the Discard pile for free
  • Cost: 1 Cloth, 1 Paper, 1 Glass
Resources
Raw Materials:
Clay Pool:
Produces 1 Clay per turn
Clay Pit:
Produces either 1 Clay or 1 Ore per turn
Stone Pit:
Produces 1 Stone per turn
Manufactured Goods:
Press:
Produces 1 Paper per turn
Commercial
Secret Warehouse:
Each turn, produces 1 of any resource that your city already produces through your raw materials/brown cards, manufactured goods/gray cards, or initial resource
Vineyard:
Gain 1 Coin for each raw material built by you and your neighbors, up to and including this turn
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Civilian
Baths:
3 Victory Points
  • Construction Chain:
    Aqueduct
Scientific
None
Military
None
Guilds
None
Cities
Gates of the City:
4 Victory Points
Coins: 7
Military Tokens: -1, -1


Spoiler: Farren (Babylon B)
Initial Resource
Clay
Wonder Stages
Built: 1
Stage 1: 3 Victory Points
  • Cost: 1 Cloth, 1 Clay
Stage 2: Gain the ability to play the remaining card in your hand at the end of each Age instead of discarding it
  • Cost: 1 Glass, 2 Wood
Stage 3: At the end of the game, gain an extra scientific symbol of your choice
  • Cost: 3 Clay, 1 Paper
Resources
Raw Materials:
Timber Yard:
Produces either 1 Stone or 1 Wood per turn
Manufactured Goods:
Press:
Produces 1 Paper per turn
Loom:
Produces 1 Cloth per turn
Glassworks:
Produces 1 Glass per turn
Commercial
Tavern:
5 Coins
Civilian
None
Scientific
Library:
Tablet symbol
  • Construction Chain:
    Senate
    ,
    University
School:
Tablet symbol
  • Construction Chain:
    Academy
    ,
    Study
Military
Guard Tower:
1 Shield
Guilds
None
Cities
None
Coins: 3
Military Tokens: +1


Spoiler: GeorgeBailey (Byzantium A)
Initial Resource
Stone
Wonder Stages
Built: 0
Stage 1: 3 Victory Points
  • Cost: 1 Clay, 1 Ore
Stage 2: 2 Victory Points; receive a Diplomacy token - at the end of the Age in which this stage is built, you do not take part in any military conflicts (your neighbors will face each other instead of you)
  • Cost: 2 Wood, 1 Paper
Stage 3: 7 Victory Points
  • Cost: 2 Clay, 1 Glass, 1 Cloth
Resources
Raw Materials:
Ore Vein:
Produces 1 Ore per turn
Manufactured Goods:
Loom:
Produces 1 Cloth per turn
Glassworks:
Produces 1 Glass per turn
Commercial
East Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the east (right/below you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Civilian
Theater:
2 Victory Points
  • Construction Chain:
    Statue
Scientific
None
Military
Barracks:
1 Shield
Guilds
None
Cities
Gambling House:
9 Coins; your neighbors receive 2 Coins each
Coins: 21
Military Tokens: +1, -1


Spoiler: Isis (Brussels B)
Initial Resource
+4 Coins at the beginning of the game
Wonder Stages
Built: 0
Stage 1: 7 Coins, 7 Victory Points, and 1 Shield
  • Cost: 1 Clay, 1 Ore, 1 Stone, 1 Wood, 1 Glass, 1 Paper, 1 Cloth
Resources
Raw Materials:
Lumber Yard:
Produces 1 Wood per turn
Quarry:
Produces 2 Stone per turn
Manufactured Goods:
Glassworks:
Produces 1 Glass per turn
Commercial
Tavern:
5 Coins
Civilian
None
Scientific
Apothecary:
Compass symbol
  • Construction Chain:
    Stables
    ,
    Dispensary
Military
Militia:
2 Shields
Stables:
2 Shields
Guilds
None
Cities
Gambling Den:
6 Coins; your neighbors receive 1 Coin each
Black Market:
Each turn, produces 1 of any resource that your city does not already produce through your raw materials/brown cards, manufactured goods/gray cards, or initial resource
Coins: 9
Military Tokens: +1, +1


Spoiler: Discard pile
Pawnshop:
3 Victory Points
  • Cost: Free
Pigeon Loft:
At the end of the game, copy the Scientific symbol of a green card from one of your neighbors
  • Cost: 1 Coin, 1 Ore
Pawnshop:
3 Victory Points
  • Cost: Free
Scriptorium:
Tablet symbol
  • Cost: 1 Paper
  • Construction Chain:
    Courthouse
    ,
    Library
East Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the east (right/below you in the player list) for 1 coin instead of 2
  • Cost: Free
  • Construction Chain:
    Forum
Theater:
2 Victory Points
  • Cost: Free
  • Construction Chain:
    Statue
Barracks:
1 Shield
  • Cost: 1 Ore
Guard Tower:
1 Shield
  • Cost: 1 Clay
Altar:
2 Victory Points
  • Cost: Free
  • Construction Chain:
    Temple
Workshop:
Wheel Symbol
  • Cost: 1 Glass
  • Construction Chain:
    Archery Range
    ,
    Laboratory
Aqueduct:
5 Victory Points
  • Cost: 3 Stone | Free if you have
    Baths
Bazaar:
Gain 2 Coins for each manufactured good built by you and your neighbors, up to and including this turn
  • Cost: Free


It is now Age II, Hand IV! Hands in Age II are passed to the
right (down the player list)
. The next hands have been sent, and players now have (expired on 2020-08-05 11:58:31) to build a card, discard a card for 3 coins, or discard a card to build a Wonder stage. Please respond directly to the PM I sent you with your decision. If you need to buy a resource from a neighbor in order to build a card, please specify which neighbor you are buying from.

Cities notes:
  • you may notice that not all Cities cards are being placed in the "Cities" area of the board. Basically, if the Cities card falls under an existing "type," I will put it in that area instead - in the current boards, for example, Wooper's Clandestine Dock East is located in the Commercial section because the effect aligns with other Commercial cards; and Isis' Militia card is located in the Military section so that all Shields are in the same place.
  • Debt tokens are indicated in the Coins section of the board with a {-1} per Debt token.
Last edited by lilith2013 on Mon Aug 10, 2020 3:09 pm, edited 1 time in total.
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Post Post #283 (isolation #132) » Wed Aug 05, 2020 2:13 pm

Post by lilith2013 »

Cards played in Age II, Hand IV
  • CreativeMod1 bought 1 Wood from Isis for 1 Coin and built wonder stage A of China A, which gives 8 Coins.
  • RadiantCowbells built a
    Lair
    , which gives 3 Victory Points. In addition, all other players must pay 2 Coins to the bank immediately.
  • Wooper used a construction chain to build an
    Aqueduckt
    , which gives 5 Victory Points.
  • enomis discarded a card for 3 Coins.
  • Xtoxm paid 4 Coins and built
    Mercenaries
    , which give 3 Shields.
  • Farren paid 1 Coin and built a
    Brickyard
    , which produces 2 Clay per turn.
  • GeorgeBailey discarded a card for 3 Coins.
  • Isis built a
    Library
    , which gives a Tablet symbol.
Updated boards

Spoiler: CreativeMod1 (China A)
Initial Resource
Cloth
Wonder Stages
Built: 1
Stage A: 8 Coins
  • Cost: 2 Wood
Stage B: At the end of the game, gain an extra scientific symbol of your choice
  • Cost: 1 Clay, 1 Glass, 1 Paper
Stage C: 2 Shields
  • Cost: 3 Stone
Stage D: Build a card from the Discard pile for free
  • Cost: 3 Ore
Resources
Raw Materials:

Manufactured Goods:
Press:
Produces 1 Paper per turn
Glassworks:
Produces 1 Glass per turn
Commercial
West Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the west (left/above you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Marketplace:
Buy manufactured goods (Cloth, Glass, Paper) from either neighbor for 1 coin instead of 2
  • Construction Chain:
    Caravansery
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Civilian
None
Scientific
Apothecary:
Compass symbol
  • Construction Chain:
    Stables
    ,
    Dispensary
Workshop:
Wheel Symbol
  • Construction Chain:
    Archery Range
    ,
    Laboratory
Laboratory:
Wheel symbol
  • Construction Chain:
    Siege Workshop
    ,
    Observatory
Military
None
Guilds
None
Cities
None
Coins: 9
Military Tokens: -1


Spoiler: RadiantCowbells (Petra B)
Initial Resource
Clay
Wonder Stages
Built: 1
Stage 1: 3 Victory Points; all players other than you must pay 2 Coins to the bank immediately
  • Cost: 2 Ore, 2 Clay
Stage 2: 14 Victory Points
  • Cost: 14 Coins
Resources
Raw Materials:
Forest Cave:
Produces 1 Wood or 1 Ore per turn
Excavation:
Produces 1 Stone or 1 Clay per turn
Ore Vein:
Produces 1 Ore per turn
Lumber Yard:
Produces 1 Wood per turn
Manufactured Goods:
Commercial
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Civilian
Courthouse:
4 Victory Points
Scientific
None
Military
Archery Range:
2 Shields
Guilds
None
Cities
Lair:
3 Victory Points; all other players must pay 2 Coins to the bank immediately
Coins: 5
Military Tokens: None


Spoiler: Wooper (Stonehenge B)
Initial Resource
Wood
Wonder Stages
Built: 1
Stage 1: Gain 1 Coin for each Stone produced by your raw materials (brown) cards at the time of building this Wonder stage; gain 1 Victory Point for each Stone produced by your raw materials (brown) cards at the end of the game
  • Cost: 3 Ore
Stage 2: At the end of the game, reveal the card used to build this Wonder stage and gain 1 Victory Point for each card of that color present in your neighbors’ cities
  • Cost: 3 Clay, 1 Paper
Resources
Raw Materials:
Mine:
Produces either 1 Ore or 1 Stone per turn
Manufactured Goods:
Commercial
Marketplace:
Buy manufactured goods (Cloth, Glass, Paper) from either neighbor for 1 coin instead of 2
  • Construction Chain:
    Caravansery
Clandestine Dock East:
Receive a rebate of 1 Coin per turn when you buy any resources from your neighbor to the east (right/below you in the player list)
West Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the west (left/above you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Tavern:
5 Coins
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Civilian
Baths:
3 Victory Points
  • Construction Chain:
    Aqueduct
Aqueduckt:
5 Victory Points
Scientific
Dispensary:
Compass symbol
  • Construction Chain:
    Arena
    ,
    Lodge
Military
None
Guilds
None
Cities
None
Coins: 3; {-1}
Military Tokens: -1


Spoiler: enomis (Alexandria B)
Initial Resource
Glass
Wonder Stages
Built: 1
Stage 1: Produce one raw material of your choice (Wood, Clay, Ore, Stone) each turn
  • Cost: 2 Clay
Stage 2: Produce one manufactured good of your choice (Glass, Cloth, Paper) each turn
  • Cost: 2 Wood
Stage 3: 7 Victory Points
  • Cost: 3 Stone
Resources
Raw Materials:
Tree Farm:
Produces either 1 Wood or 1 Clay per turn
Clay Pool:
Produces 1 Clay per turn
Stone Pit:
Produces 1 Stone per turn
Manufactured Goods:
Commercial
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Civilian
Statue:
4 Victory Points
  • Construction Chain:
    Gardens
Scientific
None
Military
Stockade:
1 Shield
Training Ground:
2 Shields
  • Construction Chain:
    Circus
Guilds
None
Cities
None
Coins: 4
Military Tokens: +1, +1


Spoiler: Xtoxm (Halikarnassos B)
Initial Resource
Cloth
Wonder Stages
Built: 1
Stage 1: 2 Victory Points; Build a card from the Discard pile for free
  • Cost: 2 Ore
Stage 2: 1 Victory Point; build a card from the Discard pile for free
  • Cost: 3 Clay
Stage 3: Build a card from the Discard pile for free
  • Cost: 1 Cloth, 1 Paper, 1 Glass
Resources
Raw Materials:
Clay Pool:
Produces 1 Clay per turn
Clay Pit:
Produces either 1 Clay or 1 Ore per turn
Stone Pit:
Produces 1 Stone per turn
Manufactured Goods:
Press:
Produces 1 Paper per turn
Commercial
Secret Warehouse:
Each turn, produces 1 of any resource that your city already produces through your raw materials/brown cards, manufactured goods/gray cards, or initial resource
Vineyard:
Gain 1 Coin for each raw material built by you and your neighbors, up to and including this turn
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Civilian
Baths:
3 Victory Points
  • Construction Chain:
    Aqueduct
Scientific
None
Military
Mercenaries:
3 Shields
Guilds
None
Cities
Gates of the City:
4 Victory Points
Coins: 1
Military Tokens: -1, -1


Spoiler: Farren (Babylon B)
Initial Resource
Clay
Wonder Stages
Built: 1
Stage 1: 3 Victory Points
  • Cost: 1 Cloth, 1 Clay
Stage 2: Gain the ability to play the remaining card in your hand at the end of each Age instead of discarding it
  • Cost: 1 Glass, 2 Wood
Stage 3: At the end of the game, gain an extra scientific symbol of your choice
  • Cost: 3 Clay, 1 Paper
Resources
Raw Materials:
Timber Yard:
Produces either 1 Stone or 1 Wood per turn
Brickyard:
Produces 2 Clay per turn
Manufactured Goods:
Press:
Produces 1 Paper per turn
Loom:
Produces 1 Cloth per turn
Glassworks:
Produces 1 Glass per turn
Commercial
Tavern:
5 Coins
Civilian
None
Scientific
Library:
Tablet symbol
  • Construction Chain:
    Senate
    ,
    University
School:
Tablet symbol
  • Construction Chain:
    Academy
    ,
    Study
Military
Guard Tower:
1 Shield
Guilds
None
Cities
None
Coins: 0
Military Tokens: +1


Spoiler: GeorgeBailey (Byzantium A)
Initial Resource
Stone
Wonder Stages
Built: 0
Stage 1: 3 Victory Points
  • Cost: 1 Clay, 1 Ore
Stage 2: 2 Victory Points; receive a Diplomacy token - at the end of the Age in which this stage is built, you do not take part in any military conflicts (your neighbors will face each other instead of you)
  • Cost: 2 Wood, 1 Paper
Stage 3: 7 Victory Points
  • Cost: 2 Clay, 1 Glass, 1 Cloth
Resources
Raw Materials:
Ore Vein:
Produces 1 Ore per turn
Manufactured Goods:
Loom:
Produces 1 Cloth per turn
Glassworks:
Produces 1 Glass per turn
Commercial
East Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the east (right/below you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Civilian
Theater:
2 Victory Points
  • Construction Chain:
    Statue
Scientific
None
Military
Barracks:
1 Shield
Guilds
None
Cities
Gambling House:
9 Coins; your neighbors receive 2 Coins each
Coins: 22
Military Tokens: +1, -1


Spoiler: Isis (Brussels B)
Initial Resource
+4 Coins at the beginning of the game
Wonder Stages
Built: 0
Stage 1: 7 Coins, 7 Victory Points, and 1 Shield
  • Cost: 1 Clay, 1 Ore, 1 Stone, 1 Wood, 1 Glass, 1 Paper, 1 Cloth
Resources
Raw Materials:
Lumber Yard:
Produces 1 Wood per turn
Quarry:
Produces 2 Stone per turn
Manufactured Goods:
Glassworks:
Produces 1 Glass per turn
Commercial
Tavern:
5 Coins
Civilian
None
Scientific
Apothecary:
Compass symbol
  • Construction Chain:
    Stables
    ,
    Dispensary
Library:
Tablet symbol
  • Construction Chain:
    Senate
    ,
    University
Military
Militia:
2 Shields
Stables:
2 Shields
Guilds
None
Cities
Gambling Den:
6 Coins; your neighbors receive 1 Coin each
Black Market:
Each turn, produces 1 of any resource that your city does not already produce through your raw materials/brown cards, manufactured goods/gray cards, or initial resource
Coins: 8
Military Tokens: +1, +1


Spoiler: Discard pile
Pawnshop:
3 Victory Points
  • Cost: Free
Pigeon Loft:
At the end of the game, copy the Scientific symbol of a green card from one of your neighbors
  • Cost: 1 Coin, 1 Ore
Pawnshop:
3 Victory Points
  • Cost: Free
Scriptorium:
Tablet symbol
  • Cost: 1 Paper
  • Construction Chain:
    Courthouse
    ,
    Library
East Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the east (right/below you in the player list) for 1 coin instead of 2
  • Cost: Free
  • Construction Chain:
    Forum
Theater:
2 Victory Points
  • Cost: Free
  • Construction Chain:
    Statue
Barracks:
1 Shield
  • Cost: 1 Ore
Guard Tower:
1 Shield
  • Cost: 1 Clay
Altar:
2 Victory Points
  • Cost: Free
  • Construction Chain:
    Temple
Workshop:
Wheel Symbol
  • Cost: 1 Glass
  • Construction Chain:
    Archery Range
    ,
    Laboratory
Aqueduct:
5 Victory Points
  • Cost: 3 Stone | Free if you have
    Baths
Bazaar:
Gain 2 Coins for each manufactured good built by you and your neighbors, up to and including this turn
  • Cost: Free
Training Ground:
2 Shields
  • Cost: 2 Ore, 1 Wood
  • Construction Chain:
    Circus
Courthouse:
4 Victory Points
  • Cost: 2 Clay, 1 Cloth | Free if you have
    Scriptorium


It is now Age II, Hand V! Hands in Age II are passed to the
right (down the player list)
. The next hands have been sent, and players now have (expired on 2020-08-07 21:20:05) to build a card, discard a card for 3 coins, or discard a card to build a Wonder stage. Please respond directly to the PM I sent you with your decision. If you need to buy a resource from a neighbor in order to build a card, please specify which neighbor you are buying from.

Cities notes:
  • you may notice that not all Cities cards are being placed in the "Cities" area of the board. Basically, if the Cities card falls under an existing "type," I will put it in that area instead - in the current boards, for example, Wooper's Clandestine Dock East is located in the Commercial section because the effect aligns with other Commercial cards; and Isis' Militia card is located in the Military section so that all Shields are in the same place.
  • Debt tokens are indicated in the Coins section of the board with a {-1} per Debt token.
Last edited by lilith2013 on Fri Aug 14, 2020 7:12 am, edited 3 times in total.
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Post Post #285 (isolation #133) » Sat Aug 08, 2020 5:03 am

Post by lilith2013 »

It's been brought to my attention that I made an error in interpreting the Clandestine Dock East and have been giving enomis more coins than he should have received from having his resources purchased by Wooper. Game is paused while I figure out how to resolve.
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Post Post #286 (isolation #134) » Mon Aug 10, 2020 3:05 pm

Post by lilith2013 »

Apologies for the delay, everyone. We are going to be continuing as is, except enomis will have received 1 Debt token because he would have started Hand IV with 3 Coins instead of 4 (then spent 2 Coins to buy a resource, and then had to pay 2 Coins to the bank - therefore 1 Debt token). I don't believe that having 1 fewer Coin would have changed enomis' play, so it seems reasonable to simply adjust his Coins. Alternatively, I think I would allow enomis to instead discard the Courthouse for 3 Coins during that turn if he so wishes. This would not affect any future hands, so play will otherwise continue as normal.
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Post Post #287 (isolation #135) » Mon Aug 10, 2020 6:02 pm

Post by lilith2013 »

Cards played in Age II, Hand V
  • CreativeMod1 paid 1 Coin and built a
    Foundry
    , which produces 2 Ore per turn.
  • RadiantCowbells built a
    Training Ground
    , which gives 2 Shields.
  • Wooper built an
    Archery Range
    , which gives 2 Shields.
  • enomis built
    Walls
    , which give 2 Shields.
  • Xtoxm paid 1 Coin and built a
    Sawmill
    , which produces 2 Wood per turn.
  • Farren built a
    Laboratory
    , which gives a Wheel symbol.
  • GeorgeBailey paid 2 Coins and bought 1 Wood from Isis for 1 Coin, and built a
    Tabularium
    , which gives 6 Victory Points.
  • Isis used a construction chain to build a
    Dispensary
    , which gives a Compass symbol.
Updated boards

Spoiler: CreativeMod1 (China A)
Initial Resource
Cloth
Wonder Stages
Built: 1
Stage A: 8 Coins
  • Cost: 2 Wood
Stage B: At the end of the game, gain an extra scientific symbol of your choice
  • Cost: 1 Clay, 1 Glass, 1 Paper
Stage C: 2 Shields
  • Cost: 3 Stone
Stage D: Build a card from the Discard pile for free
  • Cost: 3 Ore
Resources
Raw Materials:
Foundry:
Produces 2 Ore per turn
Manufactured Goods:
Press:
Produces 1 Paper per turn
Glassworks:
Produces 1 Glass per turn
Commercial
West Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the west (left/above you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Marketplace:
Buy manufactured goods (Cloth, Glass, Paper) from either neighbor for 1 coin instead of 2
  • Construction Chain:
    Caravansery
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Civilian
None
Scientific
Apothecary:
Compass symbol
  • Construction Chain:
    Stables
    ,
    Dispensary
Workshop:
Wheel Symbol
  • Construction Chain:
    Archery Range
    ,
    Laboratory
Laboratory:
Wheel symbol
  • Construction Chain:
    Siege Workshop
    ,
    Observatory
Military
None
Guilds
None
Cities
None
Coins: 9
Military Tokens: -1


Spoiler: RadiantCowbells (Petra B)
Initial Resource
Clay
Wonder Stages
Built: 1
Stage 1: 3 Victory Points; all players other than you must pay 2 Coins to the bank immediately
  • Cost: 2 Ore, 2 Clay
Stage 2: 14 Victory Points
  • Cost: 14 Coins
Resources
Raw Materials:
Forest Cave:
Produces 1 Wood or 1 Ore per turn
Excavation:
Produces 1 Stone or 1 Clay per turn
Ore Vein:
Produces 1 Ore per turn
Lumber Yard:
Produces 1 Wood per turn
Manufactured Goods:
Commercial
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Civilian
Courthouse:
4 Victory Points
Scientific
None
Military
Archery Range:
2 Shields
Training Ground:
2 Shields
  • Construction Chain:
    Circus
Guilds
None
Cities
Lair:
3 Victory Points; all other players must pay 2 Coins to the bank immediately
Coins: 5
Military Tokens: None


Spoiler: Wooper (Stonehenge B)
Initial Resource
Wood
Wonder Stages
Built: 1
Stage 1: Gain 1 Coin for each Stone produced by your raw materials (brown) cards at the time of building this Wonder stage; gain 1 Victory Point for each Stone produced by your raw materials (brown) cards at the end of the game
  • Cost: 3 Ore
Stage 2: At the end of the game, reveal the card used to build this Wonder stage and gain 1 Victory Point for each card of that color present in your neighbors’ cities
  • Cost: 3 Clay, 1 Paper
Resources
Raw Materials:
Mine:
Produces either 1 Ore or 1 Stone per turn
Manufactured Goods:
Commercial
Marketplace:
Buy manufactured goods (Cloth, Glass, Paper) from either neighbor for 1 coin instead of 2
  • Construction Chain:
    Caravansery
Clandestine Dock East:
Receive a rebate of 1 Coin per turn when you buy any resources from your neighbor to the east (right/below you in the player list)
West Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the west (left/above you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Tavern:
5 Coins
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Civilian
Baths:
3 Victory Points
  • Construction Chain:
    Aqueduct
Aqueduckt:
5 Victory Points
Scientific
Dispensary:
Compass symbol
  • Construction Chain:
    Arena
    ,
    Lodge
Military
Archery Range:
2 Shields
Guilds
None
Cities
None
Coins: 3; {-1}
Military Tokens: -1


Spoiler: enomis (Alexandria B)
[/cell]
Initial Resource
Glass
Wonder Stages
Built: 1
Stage 1: Produce one raw material of your choice (Wood, Clay, Ore, Stone) each turn
  • Cost: 2 Clay
Stage 2: Produce one manufactured good of your choice (Glass, Cloth, Paper) each turn
  • Cost: 2 Wood
Stage 3: 7 Victory Points
  • Cost: 3 Stone
Resources
Raw Materials:
Tree Farm:
Produces either 1 Wood or 1 Clay per turn
Clay Pool:
Produces 1 Clay per turn
Stone Pit:
Produces 1 Stone per turn
Manufactured Goods:
Commercial
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Civilian
Statue:
4 Victory Points
  • Construction Chain:
    Gardens
Scientific
None
Military
Stockade:
1 Shield
Training Ground:
2 Shields
  • Construction Chain:
    Circus
Walls:
2 Shields
  • Construction Chain:
    Fortifications
Guilds
None
Cities
None
Coins: 4
Military Tokens: +1, +1


Spoiler: Xtoxm (Halikarnassos B)
Initial Resource
Cloth
Wonder Stages
Built: 1
Stage 1: 2 Victory Points; Build a card from the Discard pile for free
  • Cost: 2 Ore
Stage 2: 1 Victory Point; build a card from the Discard pile for free
  • Cost: 3 Clay
Stage 3: Build a card from the Discard pile for free
  • Cost: 1 Cloth, 1 Paper, 1 Glass
Resources
Raw Materials:
Clay Pool:
Produces 1 Clay per turn
Clay Pit:
Produces either 1 Clay or 1 Ore per turn
Stone Pit:
Produces 1 Stone per turn
Sawmill:
Produces 2 Wood per turn
Manufactured Goods:
Press:
Produces 1 Paper per turn
Commercial
Secret Warehouse:
Each turn, produces 1 of any resource that your city already produces through your raw materials/brown cards, manufactured goods/gray cards, or initial resource
Vineyard:
Gain 1 Coin for each raw material built by you and your neighbors, up to and including this turn
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Civilian
Baths:
3 Victory Points
  • Construction Chain:
    Aqueduct
Scientific
None
Military
Mercenaries:
3 Shields
Guilds
None
Cities
Gates of the City:
4 Victory Points
Coins: 0
Military Tokens: -1, -1


Spoiler: Farren (Babylon B)
Initial Resource
Clay
Wonder Stages
Built: 1
Stage 1: 3 Victory Points
  • Cost: 1 Cloth, 1 Clay
Stage 2: Gain the ability to play the remaining card in your hand at the end of each Age instead of discarding it
  • Cost: 1 Glass, 2 Wood
Stage 3: At the end of the game, gain an extra scientific symbol of your choice
  • Cost: 3 Clay, 1 Paper
Resources
Raw Materials:
Timber Yard:
Produces either 1 Stone or 1 Wood per turn
Brickyard:
Produces 2 Clay per turn
Manufactured Goods:
Press:
Produces 1 Paper per turn
Loom:
Produces 1 Cloth per turn
Glassworks:
Produces 1 Glass per turn
Commercial
Tavern:
5 Coins
Civilian
None
Scientific
Library:
Tablet symbol
  • Construction Chain:
    Senate
    ,
    University
School:
Tablet symbol
  • Construction Chain:
    Academy
    ,
    Study
Laboratory:
Wheel symbol
  • Construction Chain:
    Siege Workshop
    ,
    Observatory
Military
Guard Tower:
1 Shield
Guilds
None
Cities
None
Coins: 0
Military Tokens: +1


Spoiler: GeorgeBailey (Byzantium A)
Initial Resource
Stone
Wonder Stages
Built: 0
Stage 1: 3 Victory Points
  • Cost: 1 Clay, 1 Ore
Stage 2: 2 Victory Points; receive a Diplomacy token - at the end of the Age in which this stage is built, you do not take part in any military conflicts (your neighbors will face each other instead of you)
  • Cost: 2 Wood, 1 Paper
Stage 3: 7 Victory Points
  • Cost: 2 Clay, 1 Glass, 1 Cloth
Resources
Raw Materials:
Ore Vein:
Produces 1 Ore per turn
Manufactured Goods:
Loom:
Produces 1 Cloth per turn
Glassworks:
Produces 1 Glass per turn
Commercial
East Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the east (right/below you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Civilian
Theater:
2 Victory Points
  • Construction Chain:
    Statue
Scientific
None
Military
Barracks:
1 Shield
Guilds
None
Cities
Gambling House:
9 Coins; your neighbors receive 2 Coins each
Tabularium:
6 Victory Points
Coins: 19
Military Tokens: +1, -1


Spoiler: Isis (Brussels B)
Initial Resource
+4 Coins at the beginning of the game
Wonder Stages
Built: 0
Stage 1: 7 Coins, 7 Victory Points, and 1 Shield
  • Cost: 1 Clay, 1 Ore, 1 Stone, 1 Wood, 1 Glass, 1 Paper, 1 Cloth
Resources
Raw Materials:
Lumber Yard:
Produces 1 Wood per turn
Quarry:
Produces 2 Stone per turn
Manufactured Goods:
Glassworks:
Produces 1 Glass per turn
Commercial
Tavern:
5 Coins
Civilian
None
Scientific
Apothecary:
Compass symbol
  • Construction Chain:
    Stables
    ,
    Dispensary
Library:
Tablet symbol
  • Construction Chain:
    Senate
    ,
    University
Dispensary:
Compass symbol
  • Construction Chain:
    Arena
    ,
    Lodge
Military
Militia:
2 Shields
Stables:
2 Shields
Guilds
None
Cities
Gambling Den:
6 Coins; your neighbors receive 1 Coin each
Black Market:
Each turn, produces 1 of any resource that your city does not already produce through your raw materials/brown cards, manufactured goods/gray cards, or initial resource
Coins: 9
Military Tokens: +1, +1


Spoiler: Discard pile
Pawnshop:
3 Victory Points
  • Cost: Free
Pigeon Loft:
At the end of the game, copy the Scientific symbol of a green card from one of your neighbors
  • Cost: 1 Coin, 1 Ore
Pawnshop:
3 Victory Points
  • Cost: Free
Scriptorium:
Tablet symbol
  • Cost: 1 Paper
  • Construction Chain:
    Courthouse
    ,
    Library
East Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the east (right/below you in the player list) for 1 coin instead of 2
  • Cost: Free
  • Construction Chain:
    Forum
Theater:
2 Victory Points
  • Cost: Free
  • Construction Chain:
    Statue
Barracks:
1 Shield
  • Cost: 1 Ore
Guard Tower:
1 Shield
  • Cost: 1 Clay
Altar:
2 Victory Points
  • Cost: Free
  • Construction Chain:
    Temple
Workshop:
Wheel Symbol
  • Cost: 1 Glass
  • Construction Chain:
    Archery Range
    ,
    Laboratory
Aqueduct:
5 Victory Points
  • Cost: 3 Stone | Free if you have
    Baths
Bazaar:
Gain 2 Coins for each manufactured good built by you and your neighbors, up to and including this turn
  • Cost: Free
Training Ground:
2 Shields
  • Cost: 2 Ore, 1 Wood
  • Construction Chain:
    Circus
Courthouse:
4 Victory Points
  • Cost: 2 Clay, 1 Cloth | Free if you have
    Scriptorium


It is now Age II, Hand VI! Hands in Age II are passed to the
right (down the player list)
. The next hands have been sent, and players now have (expired on 2020-08-13 01:07:31) to build a card, discard a card for 3 coins, or discard a card to build a Wonder stage. Please respond directly to the PM I sent you with your decision. If you need to buy a resource from a neighbor in order to build a card, please specify which neighbor you are buying from.

Cities notes:
  • you may notice that not all Cities cards are being placed in the "Cities" area of the board. Basically, if the Cities card falls under an existing "type," I will put it in that area instead - in the current boards, for example, Wooper's Clandestine Dock East is located in the Commercial section because the effect aligns with other Commercial cards; and Isis' Militia card is located in the Military section so that all Shields are in the same place.
  • Debt tokens are indicated in the Coins section of the board with a {-1} per Debt token.
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Post Post #288 (isolation #136) » Wed Aug 12, 2020 5:25 am

Post by lilith2013 »

enomis chose to discard the Courthouse instead of playing it in hand 4. I'm updating boards from hands 4 and 5 accordingly. Since that impacts Xtoxm's coins, I'll give Xtoxm some time to reevaluate his move in hand 6. (I will also allow Xtoxm to discard the Sawmill instead of playing it in hand 5 if he wishes to do that.)
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Post Post #290 (isolation #137) » Thu Aug 13, 2020 5:45 am

Post by lilith2013 »

I'm fine with running this if the majority of players want to play this version, would probably need you to check my card list after I've made the changes to be sure I got everything.
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Post Post #291 (isolation #138) » Thu Aug 13, 2020 5:20 pm

Post by lilith2013 »

Cards played in Age II, Hand VI
  • CreativeMod1 used a card to build wonder stage D of China A, and can build a card from the Discard pile for free.
  • RadiantCowbells built
    Stables
    , which give 2 Shields.
  • Wooper buys 1 Glass from enomis for 0 Coins and built a
    Temple
    , which gives 3 Victory Points.
  • enomis used a card to build the second wonder stage of Alexandria B, which produces one manufactured good of his choice (Wood, Clay, Ore, Stone) each turn.
  • Xtoxm built a
    Bazaar
    , which gives 2 Coins for each manufactured good built by him and his neighbors, up to and including this turn. He receives 8 Coins.
  • Farren discarded a card for 3 Coins.
  • GeorgeBailey bought 1 Clay from Farren for 2 Coins and used a card to build the first wonder stage of Byzantium A.
  • Isis bought 1 Cloth and 1 Paper from CreativeMod1 for 4 Coins and 1 Ore from GeorgeBailey for 2 Coins, and built the wonder stage of Brussels B, which gives 7 Coins, 7 Victory Points, and 1 Shield.
Updated boards

Spoiler: CreativeMod1 (China A)
Initial Resource
Cloth
Wonder Stages
Built: 2
Stage A: 8 Coins
  • Cost: 2 Wood
Stage B: At the end of the game, gain an extra scientific symbol of your choice
  • Cost: 1 Clay, 1 Glass, 1 Paper
Stage C: 2 Shields
  • Cost: 3 Stone
Stage D: Build a card from the Discard pile for free
  • Cost: 3 Ore
Resources
Raw Materials:
Foundry:
Produces 2 Ore per turn
Manufactured Goods:
Press:
Produces 1 Paper per turn
Glassworks:
Produces 1 Glass per turn
Commercial
West Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the west (left/above you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Marketplace:
Buy manufactured goods (Cloth, Glass, Paper) from either neighbor for 1 coin instead of 2
  • Construction Chain:
    Caravansery
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Civilian
None
Scientific
Apothecary:
Compass symbol
  • Construction Chain:
    Stables
    ,
    Dispensary
Workshop:
Wheel Symbol
  • Construction Chain:
    Archery Range
    ,
    Laboratory
Laboratory:
Wheel symbol
  • Construction Chain:
    Siege Workshop
    ,
    Observatory
Military
None
Guilds
None
Cities
None
Coins: 13
Military Tokens: -1


Spoiler: RadiantCowbells (Petra B)
Initial Resource
Clay
Wonder Stages
Built: 1
Stage 1: 3 Victory Points; all players other than you must pay 2 Coins to the bank immediately
  • Cost: 2 Ore, 2 Clay
Stage 2: 14 Victory Points
  • Cost: 14 Coins
Resources
Raw Materials:
Forest Cave:
Produces 1 Wood or 1 Ore per turn
Excavation:
Produces 1 Stone or 1 Clay per turn
Ore Vein:
Produces 1 Ore per turn
Lumber Yard:
Produces 1 Wood per turn
Manufactured Goods:
Commercial
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Civilian
Courthouse:
4 Victory Points
Scientific
None
Military
Archery Range:
2 Shields
Training Ground:
2 Shields
  • Construction Chain:
    Circus
Stables:
2 Shields
Guilds
None
Cities
Lair:
3 Victory Points; all other players must pay 2 Coins to the bank immediately
Coins: 5
Military Tokens: None


Spoiler: Wooper (Stonehenge B)
Initial Resource
Wood
Wonder Stages
Built: 1
Stage 1: Gain 1 Coin for each Stone produced by your raw materials (brown) cards at the time of building this Wonder stage; gain 1 Victory Point for each Stone produced by your raw materials (brown) cards at the end of the game
  • Cost: 3 Ore
Stage 2: At the end of the game, reveal the card used to build this Wonder stage and gain 1 Victory Point for each card of that color present in your neighbors’ cities
  • Cost: 3 Clay, 1 Paper
Resources
Raw Materials:
Mine:
Produces either 1 Ore or 1 Stone per turn
Manufactured Goods:
Commercial
Marketplace:
Buy manufactured goods (Cloth, Glass, Paper) from either neighbor for 1 coin instead of 2
  • Construction Chain:
    Caravansery
Clandestine Dock East:
Receive a rebate of 1 Coin per turn when you buy any resources from your neighbor to the east (right/below you in the player list)
West Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the west (left/above you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Tavern:
5 Coins
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Civilian
Baths:
3 Victory Points
  • Construction Chain:
    Aqueduct
Aqueduckt:
5 Victory Points
Temple:
3 Victory Points
  • Construction Chain:
    Pantheon
Scientific
Dispensary:
Compass symbol
  • Construction Chain:
    Arena
    ,
    Lodge
Military
Archery Range:
2 Shields
Guilds
None
Cities
None
Coins: 3; {-1}
Military Tokens: -1


Spoiler: enomis (Alexandria B)
Initial Resource
Glass
Wonder Stages
Built: 2
Stage 1: Produce one raw material of your choice (Wood, Clay, Ore, Stone) each turn
  • Cost: 2 Clay
Stage 2: Produce one manufactured good of your choice (Glass, Cloth, Paper) each turn
  • Cost: 2 Wood
Stage 3: 7 Victory Points
  • Cost: 3 Stone
Resources
Raw Materials:
Tree Farm:
Produces either 1 Wood or 1 Clay per turn
Clay Pool:
Produces 1 Clay per turn
Stone Pit:
Produces 1 Stone per turn
Manufactured Goods:
Commercial
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Civilian
Statue:
4 Victory Points
  • Construction Chain:
    Gardens
Scientific
None
Military
Stockade:
1 Shield
Training Ground:
2 Shields
  • Construction Chain:
    Circus
Walls:
2 Shields
  • Construction Chain:
    Fortifications
Guilds
None
Cities
None
Coins: 4
Military Tokens: +1, +1


Spoiler: Xtoxm (Halikarnassos B)
Initial Resource
Cloth
Wonder Stages
Built: 1
Stage 1: 2 Victory Points; Build a card from the Discard pile for free
  • Cost: 2 Ore
Stage 2: 1 Victory Point; build a card from the Discard pile for free
  • Cost: 3 Clay
Stage 3: Build a card from the Discard pile for free
  • Cost: 1 Cloth, 1 Paper, 1 Glass
Resources
Raw Materials:
Clay Pool:
Produces 1 Clay per turn
Clay Pit:
Produces either 1 Clay or 1 Ore per turn
Stone Pit:
Produces 1 Stone per turn
Sawmill:
Produces 2 Wood per turn
Manufactured Goods:
Press:
Produces 1 Paper per turn
Commercial
Secret Warehouse:
Each turn, produces 1 of any resource that your city already produces through your raw materials/brown cards, manufactured goods/gray cards, or initial resource
Vineyard:
Gain 1 Coin for each raw material built by you and your neighbors, up to and including this turn
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Bazaar:
Gain 2 Coins for each manufactured good built by you and your neighbors, up to and including this turn
Civilian
Baths:
3 Victory Points
  • Construction Chain:
    Aqueduct
Scientific
None
Military
Mercenaries:
3 Shields
Guilds
None
Cities
Gates of the City:
4 Victory Points
Coins: 8
Military Tokens: -1, -1


Spoiler: Farren (Babylon B)
Initial Resource
Clay
Wonder Stages
Built: 1
Stage 1: 3 Victory Points
  • Cost: 1 Cloth, 1 Clay
Stage 2: Gain the ability to play the remaining card in your hand at the end of each Age instead of discarding it
  • Cost: 1 Glass, 2 Wood
Stage 3: At the end of the game, gain an extra scientific symbol of your choice
  • Cost: 3 Clay, 1 Paper
Resources
Raw Materials:
Timber Yard:
Produces either 1 Stone or 1 Wood per turn
Brickyard:
Produces 2 Clay per turn
Manufactured Goods:
Press:
Produces 1 Paper per turn
Loom:
Produces 1 Cloth per turn
Glassworks:
Produces 1 Glass per turn
Commercial
Tavern:
5 Coins
Civilian
None
Scientific
Library:
Tablet symbol
  • Construction Chain:
    Senate
    ,
    University
School:
Tablet symbol
  • Construction Chain:
    Academy
    ,
    Study
Laboratory:
Wheel symbol
  • Construction Chain:
    Siege Workshop
    ,
    Observatory
Military
Guard Tower:
1 Shield
Guilds
None
Cities
None
Coins: 5
Military Tokens: +1


Spoiler: GeorgeBailey (Byzantium A)
Initial Resource
Stone
Wonder Stages
Built: 1
Stage 1: 3 Victory Points
  • Cost: 1 Clay, 1 Ore
Stage 2: 2 Victory Points; receive a Diplomacy token - at the end of the Age in which this stage is built, you do not take part in any military conflicts (your neighbors will face each other instead of you)
  • Cost: 2 Wood, 1 Paper
Stage 3: 7 Victory Points
  • Cost: 2 Clay, 1 Glass, 1 Cloth
Resources
Raw Materials:
Ore Vein:
Produces 1 Ore per turn
Manufactured Goods:
Loom:
Produces 1 Cloth per turn
Glassworks:
Produces 1 Glass per turn
Commercial
East Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the east (right/below you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Civilian
Theater:
2 Victory Points
  • Construction Chain:
    Statue
Scientific
None
Military
Barracks:
1 Shield
Guilds
None
Cities
Gambling House:
9 Coins; your neighbors receive 2 Coins each
Tabularium:
6 Victory Points
Coins: 19
Military Tokens: +1, -1


Spoiler: Isis (Brussels B)
Initial Resource
+4 Coins at the beginning of the game
Wonder Stages
Built: 1
Stage 1: 7 Coins, 7 Victory Points, and 1 Shield
  • Cost: 1 Clay, 1 Ore, 1 Stone, 1 Wood, 1 Glass, 1 Paper, 1 Cloth
Resources
Raw Materials:
Lumber Yard:
Produces 1 Wood per turn
Quarry:
Produces 2 Stone per turn
Manufactured Goods:
Glassworks:
Produces 1 Glass per turn
Commercial
Tavern:
5 Coins
Civilian
None
Scientific
Apothecary:
Compass symbol
  • Construction Chain:
    Stables
    ,
    Dispensary
Library:
Tablet symbol
  • Construction Chain:
    Senate
    ,
    University
Dispensary:
Compass symbol
  • Construction Chain:
    Arena
    ,
    Lodge
Military
Militia:
2 Shields
Stables:
2 Shields
Guilds
None
Cities
Gambling Den:
6 Coins; your neighbors receive 1 Coin each
Black Market:
Each turn, produces 1 of any resource that your city does not already produce through your raw materials/brown cards, manufactured goods/gray cards, or initial resource
Coins: 10
Military Tokens: +1, +1


Spoiler: Discard pile
Pawnshop:
3 Victory Points
  • Cost: Free
Pigeon Loft:
At the end of the game, copy the Scientific symbol of a green card from one of your neighbors
  • Cost: 1 Coin, 1 Ore
Pawnshop:
3 Victory Points
  • Cost: Free
Scriptorium:
Tablet symbol
  • Cost: 1 Paper
  • Construction Chain:
    Courthouse
    ,
    Library
East Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the east (right/below you in the player list) for 1 coin instead of 2
  • Cost: Free
  • Construction Chain:
    Forum
Theater:
2 Victory Points
  • Cost: Free
  • Construction Chain:
    Statue
Barracks:
1 Shield
  • Cost: 1 Ore
Guard Tower:
1 Shield
  • Cost: 1 Clay
Altar:
2 Victory Points
  • Cost: Free
  • Construction Chain:
    Temple
Workshop:
Wheel Symbol
  • Cost: 1 Glass
  • Construction Chain:
    Archery Range
    ,
    Laboratory
Aqueduct:
5 Victory Points
  • Cost: 3 Stone | Free if you have
    Baths
Bazaar:
Gain 2 Coins for each manufactured good built by you and your neighbors, up to and including this turn
  • Cost: Free
Training Ground:
2 Shields
  • Cost: 2 Ore, 1 Wood
  • Construction Chain:
    Circus
Courthouse:
4 Victory Points
  • Cost: 2 Clay, 1 Cloth | Free if you have
    Scriptorium
Brickyard:
Produces 2 Clay per turn
  • Cost: 1 Coin
Quarry:
Produces 2 Stone per turn
  • Cost: 1 Coin
Temple:
3 Victory Points
  • Cost: 1 Wood, 1 Clay, 1 Glass | Free if you have
    Altar

  • Construction Chain:
    Pantheon
Walls:
2 Shields
  • Cost: 3 Stone
  • Construction Chain:
    Fortifications
Sawmill:
Produces 2 Wood per turn
  • Cost: 1 Coin
Consulate:
2 Victory Points; receive a Diplomacy token - at the end of Age II, you do not take part in any military conflicts (your neighbors will face each other instead of you)
  • Cost: 1 Clay, 1 Paper
Press:
Produces 1 Paper per turn
  • Cost: Free
Foundry:
Produces 2 Ore per turn
  • Cost: 1 Coin
Loom:
Produces 1 Cloth per turn
  • Cost: Free


CreativeMod1 now has (expired on 2020-08-15 12:21:59) to select a card to build from the Discard pile.
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Post Post #292 (isolation #139) » Thu Aug 13, 2020 5:49 pm

Post by lilith2013 »

CreativeMod1 has built the
Pigeon Loft
, which copies a Scientific symbol of a green card from one of his neighbors at the end of the game.

Spoiler: CreativeMod1 (China A)
Initial Resource
Cloth
Wonder Stages
Built: 2
Stage A: 8 Coins
  • Cost: 2 Wood
Stage B: At the end of the game, gain an extra scientific symbol of your choice
  • Cost: 1 Clay, 1 Glass, 1 Paper
Stage C: 2 Shields
  • Cost: 3 Stone
Stage D: Build a card from the Discard pile for free
  • Cost: 3 Ore
Resources
Raw Materials:
Foundry:
Produces 2 Ore per turn
Manufactured Goods:
Press:
Produces 1 Paper per turn
Glassworks:
Produces 1 Glass per turn
Commercial
West Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the west (left/above you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Marketplace:
Buy manufactured goods (Cloth, Glass, Paper) from either neighbor for 1 coin instead of 2
  • Construction Chain:
    Caravansery
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Civilian
None
Scientific
Apothecary:
Compass symbol
  • Construction Chain:
    Stables
    ,
    Dispensary
Workshop:
Wheel Symbol
  • Construction Chain:
    Archery Range
    ,
    Laboratory
Laboratory:
Wheel symbol
  • Construction Chain:
    Siege Workshop
    ,
    Observatory
Military
None
Guilds
None
Cities
Pigeon Loft:
At the end of the game, copy the Scientific symbol of a green card from one of your neighbors
Coins: 13
Military Tokens: -1


Now proceeding to Age II Military Resolution.
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Post Post #294 (isolation #140) » Thu Aug 13, 2020 6:58 pm

Post by lilith2013 »

you are correct... I will fix it when my brain is functional
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Post Post #296 (isolation #141) » Thu Aug 13, 2020 7:12 pm

Post by lilith2013 »

I did recalculate that - he chose to discard the Courtyard for 3 Coins (which had cost him 2 Coins to play), so instead of having 0 + {-1}, he now has 4 coins. is that wrong?
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Post Post #298 (isolation #142) » Thu Aug 13, 2020 7:27 pm

Post by lilith2013 »

rip me. I lost my word doc at some point after resolving hand 5 and couldn't figure out where I left off with updating, so uh.... let's blame it on that.
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Post Post #299 (isolation #143) » Fri Aug 14, 2020 7:14 am

Post by lilith2013 »

I believe I've fixed everything, so moving onto military resolution. Please let me know if anyone sees anything that is still incorrect! Apologies, this has not been a good week for me.
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Post Post #300 (isolation #144) » Fri Aug 14, 2020 7:38 am

Post by lilith2013 »

Age II Military Resolution
  • CreativeMod1 has 0 Shields, and loses both military conflicts. He receives two -1 Military tokens.
  • RadiantCowbells has 6 Shields, and wins both military conflicts. He receives two +3 Military tokens.
  • Wooper has 2 Shields, and loses both military conflicts. He receives two -1 Military tokens.
  • enomis has 5 Shields, and wins both military conflicts. He receives two +3 Military tokens.
  • Xtoxm has 3 Shields. He wins one military conflict and loses one, receiving one -1 and one +3 Military token.
  • Farren has 1 Shield. He loses one military conflict and ties with GeorgeBailey. He receives one -1 Military token.
  • GeorgeBailey has 1 Shield. He loses one military conflict and ties with Farren. He receives one -1 Military token.
  • Isis has 4 Shields and wins both military conflicts, receiving two +3 Military tokens.
Updated boards

Spoiler: CreativeMod1 (China A)
Initial Resource
Cloth
Wonder Stages
Built: 2
Stage A: 8 Coins
  • Cost: 2 Wood
Stage B: At the end of the game, gain an extra scientific symbol of your choice
  • Cost: 1 Clay, 1 Glass, 1 Paper
Stage C: 2 Shields
  • Cost: 3 Stone
Stage D: Build a card from the Discard pile for free
  • Cost: 3 Ore
Resources
Raw Materials:
Foundry:
Produces 2 Ore per turn
Manufactured Goods:
Press:
Produces 1 Paper per turn
Glassworks:
Produces 1 Glass per turn
Commercial
West Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the west (left/above you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Marketplace:
Buy manufactured goods (Cloth, Glass, Paper) from either neighbor for 1 coin instead of 2
  • Construction Chain:
    Caravansery
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Civilian
None
Scientific
Apothecary:
Compass symbol
  • Construction Chain:
    Stables
    ,
    Dispensary
Workshop:
Wheel Symbol
  • Construction Chain:
    Archery Range
    ,
    Laboratory
Laboratory:
Wheel symbol
  • Construction Chain:
    Siege Workshop
    ,
    Observatory
Military
None
Guilds
None
Cities
Pigeon Loft:
At the end of the game, copy the Scientific symbol of a green card from one of your neighbors
Coins: 13
Military Tokens: -1, -1, -1


Spoiler: RadiantCowbells (Petra B)
Initial Resource
Clay
Wonder Stages
Built: 1
Stage 1: 3 Victory Points; all players other than you must pay 2 Coins to the bank immediately
  • Cost: 2 Ore, 2 Clay
Stage 2: 14 Victory Points
  • Cost: 14 Coins
Resources
Raw Materials:
Forest Cave:
Produces 1 Wood or 1 Ore per turn
Excavation:
Produces 1 Stone or 1 Clay per turn
Ore Vein:
Produces 1 Ore per turn
Lumber Yard:
Produces 1 Wood per turn
Manufactured Goods:
Commercial
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Civilian
Courthouse:
4 Victory Points
Scientific
None
Military
Archery Range:
2 Shields
Training Ground:
2 Shields
  • Construction Chain:
    Circus
Stables:
2 Shields
Guilds
None
Cities
Lair:
3 Victory Points; all other players must pay 2 Coins to the bank immediately
Coins: 5
Military Tokens: +3, +3


Spoiler: Wooper (Stonehenge B)
Initial Resource
Wood
Wonder Stages
Built: 1
Stage 1: Gain 1 Coin for each Stone produced by your raw materials (brown) cards at the time of building this Wonder stage; gain 1 Victory Point for each Stone produced by your raw materials (brown) cards at the end of the game
  • Cost: 3 Ore
Stage 2: At the end of the game, reveal the card used to build this Wonder stage and gain 1 Victory Point for each card of that color present in your neighbors’ cities
  • Cost: 3 Clay, 1 Paper
Resources
Raw Materials:
Mine:
Produces either 1 Ore or 1 Stone per turn
Manufactured Goods:
Commercial
Marketplace:
Buy manufactured goods (Cloth, Glass, Paper) from either neighbor for 1 coin instead of 2
  • Construction Chain:
    Caravansery
Clandestine Dock East:
Receive a rebate of 1 Coin per turn when you buy any resources from your neighbor to the east (right/below you in the player list)
West Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the west (left/above you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Tavern:
5 Coins
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Civilian
Baths:
3 Victory Points
  • Construction Chain:
    Aqueduct
Aqueduckt:
5 Victory Points
Temple:
3 Victory Points
  • Construction Chain:
    Pantheon
Scientific
Dispensary:
Compass symbol
  • Construction Chain:
    Arena
    ,
    Lodge
Military
Archery Range:
2 Shields
Guilds
None
Cities
None
Coins: 3; {-1}
Military Tokens: -1, -1, -1


Spoiler: enomis (Alexandria B)
Initial Resource
Glass
Wonder Stages
Built: 2
Stage 1: Produce one raw material of your choice (Wood, Clay, Ore, Stone) each turn
  • Cost: 2 Clay
Stage 2: Produce one manufactured good of your choice (Glass, Cloth, Paper) each turn
  • Cost: 2 Wood
Stage 3: 7 Victory Points
  • Cost: 3 Stone
Resources
Raw Materials:
Tree Farm:
Produces either 1 Wood or 1 Clay per turn
Clay Pool:
Produces 1 Clay per turn
Stone Pit:
Produces 1 Stone per turn
Manufactured Goods:
Commercial
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Civilian
Statue:
4 Victory Points
  • Construction Chain:
    Gardens
Scientific
None
Military
Stockade:
1 Shield
Training Ground:
2 Shields
  • Construction Chain:
    Circus
Walls:
2 Shields
  • Construction Chain:
    Fortifications
Guilds
None
Cities
None
Coins: 4
Military Tokens: +1, +1, +3, +3


Spoiler: Xtoxm (Halikarnassos B)
Initial Resource
Cloth
Wonder Stages
Built: 1
Stage 1: 2 Victory Points; Build a card from the Discard pile for free
  • Cost: 2 Ore
Stage 2: 1 Victory Point; build a card from the Discard pile for free
  • Cost: 3 Clay
Stage 3: Build a card from the Discard pile for free
  • Cost: 1 Cloth, 1 Paper, 1 Glass
Resources
Raw Materials:
Clay Pool:
Produces 1 Clay per turn
Clay Pit:
Produces either 1 Clay or 1 Ore per turn
Stone Pit:
Produces 1 Stone per turn
Sawmill:
Produces 2 Wood per turn
Manufactured Goods:
Press:
Produces 1 Paper per turn
Commercial
Secret Warehouse:
Each turn, produces 1 of any resource that your city already produces through your raw materials/brown cards, manufactured goods/gray cards, or initial resource
Vineyard:
Gain 1 Coin for each raw material built by you and your neighbors, up to and including this turn
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Bazaar:
Gain 2 Coins for each manufactured good built by you and your neighbors, up to and including this turn
Civilian
Baths:
3 Victory Points
  • Construction Chain:
    Aqueduct
Scientific
None
Military
Mercenaries:
3 Shields
Guilds
None
Cities
Gates of the City:
4 Victory Points
Coins: 8
Military Tokens: -1, -1, -1, +3


Spoiler: Farren (Babylon B)
Initial Resource
Clay
Wonder Stages
Built: 1
Stage 1: 3 Victory Points
  • Cost: 1 Cloth, 1 Clay
Stage 2: Gain the ability to play the remaining card in your hand at the end of each Age instead of discarding it
  • Cost: 1 Glass, 2 Wood
Stage 3: At the end of the game, gain an extra scientific symbol of your choice
  • Cost: 3 Clay, 1 Paper
Resources
Raw Materials:
Timber Yard:
Produces either 1 Stone or 1 Wood per turn
Brickyard:
Produces 2 Clay per turn
Manufactured Goods:
Press:
Produces 1 Paper per turn
Loom:
Produces 1 Cloth per turn
Glassworks:
Produces 1 Glass per turn
Commercial
Tavern:
5 Coins
Civilian
None
Scientific
Library:
Tablet symbol
  • Construction Chain:
    Senate
    ,
    University
School:
Tablet symbol
  • Construction Chain:
    Academy
    ,
    Study
Laboratory:
Wheel symbol
  • Construction Chain:
    Siege Workshop
    ,
    Observatory
Military
Guard Tower:
1 Shield
Guilds
None
Cities
None
Coins: 5
Military Tokens: +1, -1


Spoiler: GeorgeBailey (Byzantium A)
Initial Resource
Stone
Wonder Stages
Built: 1
Stage 1: 3 Victory Points
  • Cost: 1 Clay, 1 Ore
Stage 2: 2 Victory Points; receive a Diplomacy token - at the end of the Age in which this stage is built, you do not take part in any military conflicts (your neighbors will face each other instead of you)
  • Cost: 2 Wood, 1 Paper
Stage 3: 7 Victory Points
  • Cost: 2 Clay, 1 Glass, 1 Cloth
Resources
Raw Materials:
Ore Vein:
Produces 1 Ore per turn
Manufactured Goods:
Loom:
Produces 1 Cloth per turn
Glassworks:
Produces 1 Glass per turn
Commercial
East Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the east (right/below you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Civilian
Theater:
2 Victory Points
  • Construction Chain:
    Statue
Scientific
None
Military
Barracks:
1 Shield
Guilds
None
Cities
Gambling House:
9 Coins; your neighbors receive 2 Coins each
Tabularium:
6 Victory Points
Coins: 19
Military Tokens: +1, -1, -1


Spoiler: Isis (Brussels B)
Initial Resource
+4 Coins at the beginning of the game
Wonder Stages
Built: 1
Stage 1: 7 Coins, 7 Victory Points, and 1 Shield
  • Cost: 1 Clay, 1 Ore, 1 Stone, 1 Wood, 1 Glass, 1 Paper, 1 Cloth
Resources
Raw Materials:
Lumber Yard:
Produces 1 Wood per turn
Quarry:
Produces 2 Stone per turn
Manufactured Goods:
Glassworks:
Produces 1 Glass per turn
Commercial
Tavern:
5 Coins
Civilian
None
Scientific
Apothecary:
Compass symbol
  • Construction Chain:
    Stables
    ,
    Dispensary
Library:
Tablet symbol
  • Construction Chain:
    Senate
    ,
    University
Dispensary:
Compass symbol
  • Construction Chain:
    Arena
    ,
    Lodge
Military
Militia:
2 Shields
Stables:
2 Shields
Guilds
None
Cities
Gambling Den:
6 Coins; your neighbors receive 1 Coin each
Black Market:
Each turn, produces 1 of any resource that your city does not already produce through your raw materials/brown cards, manufactured goods/gray cards, or initial resource
Coins: 10
Military Tokens: +1, +1, +3, +3


Spoiler: Discard pile
Pawnshop:
3 Victory Points
  • Cost: Free
Pawnshop:
3 Victory Points
  • Cost: Free
Scriptorium:
Tablet symbol
  • Cost: 1 Paper
  • Construction Chain:
    Courthouse
    ,
    Library
East Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the east (right/below you in the player list) for 1 coin instead of 2
  • Cost: Free
  • Construction Chain:
    Forum
Theater:
2 Victory Points
  • Cost: Free
  • Construction Chain:
    Statue
Barracks:
1 Shield
  • Cost: 1 Ore
Guard Tower:
1 Shield
  • Cost: 1 Clay
Altar:
2 Victory Points
  • Cost: Free
  • Construction Chain:
    Temple
Workshop:
Wheel Symbol
  • Cost: 1 Glass
  • Construction Chain:
    Archery Range
    ,
    Laboratory
Aqueduct:
5 Victory Points
  • Cost: 3 Stone | Free if you have
    Baths
Bazaar:
Gain 2 Coins for each manufactured good built by you and your neighbors, up to and including this turn
  • Cost: Free
Training Ground:
2 Shields
  • Cost: 2 Ore, 1 Wood
  • Construction Chain:
    Circus
Courthouse:
4 Victory Points
  • Cost: 2 Clay, 1 Cloth | Free if you have
    Scriptorium
Brickyard:
Produces 2 Clay per turn
  • Cost: 1 Coin
Quarry:
Produces 2 Stone per turn
  • Cost: 1 Coin
Temple:
3 Victory Points
  • Cost: 1 Wood, 1 Clay, 1 Glass | Free if you have
    Altar

  • Construction Chain:
    Pantheon
Walls:
2 Shields
  • Cost: 3 Stone
  • Construction Chain:
    Fortifications
Sawmill:
Produces 2 Wood per turn
  • Cost: 1 Coin
Consulate:
2 Victory Points; receive a Diplomacy token - at the end of Age II, you do not take part in any military conflicts (your neighbors will face each other instead of you)
  • Cost: 1 Clay, 1 Paper
Press:
Produces 1 Paper per turn
  • Cost: Free
Foundry:
Produces 2 Ore per turn
  • Cost: 1 Coin
Loom:
Produces 1 Cloth per turn
  • Cost: Free



It is now Age III, Hand I! Hands in Age III are passed to the left (
up the player list
). The next hands have been sent, and players now have (expired on 2020-08-16 14:44:16) to build a card, discard a card for 3 coins, or discard a card to build a Wonder stage. Please respond directly to the PM I sent you with your decision. If you need to buy a resource from a neighbor in order to build a card, please specify which neighbor you are buying from.

Cities notes:
  • you may notice that not all Cities cards are being placed in the "Cities" area of the board. Basically, if the Cities card falls under an existing "type," I will put it in that area instead - in the current boards, for example, Wooper's Clandestine Dock East is located in the Commercial section because the effect aligns with other Commercial cards; and Isis' Militia card is located in the Military section so that all Shields are in the same place.
  • Debt tokens are indicated in the Coins section of the board with a {-1} per Debt token.
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lilith2013
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Post Post #301 (isolation #145) » Sun Aug 16, 2020 7:51 am

Post by lilith2013 »

Cards played in Age III, Hand I
  • CreativeMod1 built a
    Study
    , which gives a Wheel symbol.
  • RadiantCowbells bought 1 Glass and 1 Paper from CreativeMod1 for a total of 4 Coins, and built a
    Palace
    , which gives 8 Victory Points.
  • Wooper used a construction chain to build a
    Pantheon
    , which gives 7 Victory Points.
  • enomis bought 1 Paper from Xtoxm for 2 Coins and built a
    Palace
    , which gives 8 Victory Points.
  • Xtoxm built a
    Senate
    , which gives 6 Victory Points.
  • Farren bought 1 Wood from Xtoxm for 2 Coins and 1 Ore from GeorgeBailey for 2 Coins, and built
    Brotherhood
    , which gives 4 Victory Points; in addition, all other players must immediately pay 3 Coins to the bank. As a result, RadiantCowbells receives two {-1} Debt tokens and enomis receives one {-1} Debt token.
  • GeorgeBailey bought 1 Stone from Isis for 1 Coin and built an
    Arena
    , which gives 3 Coins immediately for each completed Wonder stage in his city up to this turn and 1 Victory Point for each completed Wonder stage in his city at the end of the game. He gains 3 Coins immediately.
  • Isis discarded a card for 3 Coins.
Updated boards

Spoiler: CreativeMod1 (China A)
Initial Resource
Cloth
Wonder Stages
Built: 2
Stage A: 8 Coins
  • Cost: 2 Wood
Stage B: At the end of the game, gain an extra scientific symbol of your choice
  • Cost: 1 Clay, 1 Glass, 1 Paper
Stage C: 2 Shields
  • Cost: 3 Stone
Stage D: Build a card from the Discard pile for free
  • Cost: 3 Ore
Resources
Raw Materials:
Foundry:
Produces 2 Ore per turn
Manufactured Goods:
Press:
Produces 1 Paper per turn
Glassworks:
Produces 1 Glass per turn
Commercial
West Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the west (left/above you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Marketplace:
Buy manufactured goods (Cloth, Glass, Paper) from either neighbor for 1 coin instead of 2
  • Construction Chain:
    Caravansery
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Civilian
None
Scientific
Apothecary:
Compass symbol
  • Construction Chain:
    Stables
    ,
    Dispensary
Workshop:
Wheel Symbol
  • Construction Chain:
    Archery Range
    ,
    Laboratory
Laboratory:
Wheel symbol
  • Construction Chain:
    Siege Workshop
    ,
    Observatory
Study:
Wheel symbol
Military
None
Guilds
None
Cities
Pigeon Loft:
At the end of the game, copy the Scientific symbol of a green card from one of your neighbors
Coins: 14
Military Tokens: -1, -1, -1


Spoiler: RadiantCowbells (Petra B)
Initial Resource
Clay
Wonder Stages
Built: 1
Stage 1: 3 Victory Points; all players other than you must pay 2 Coins to the bank immediately
  • Cost: 2 Ore, 2 Clay
Stage 2: 14 Victory Points
  • Cost: 14 Coins
Resources
Raw Materials:
Forest Cave:
Produces 1 Wood or 1 Ore per turn
Excavation:
Produces 1 Stone or 1 Clay per turn
Ore Vein:
Produces 1 Ore per turn
Lumber Yard:
Produces 1 Wood per turn
Manufactured Goods:
Commercial
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Civilian
Courthouse:
4 Victory Points
Palace:
8 Victory Points
Scientific
None
Military
Archery Range:
2 Shields
Training Ground:
2 Shields
  • Construction Chain:
    Circus
Stables:
2 Shields
Guilds
None
Cities
Lair:
3 Victory Points; all other players must pay 2 Coins to the bank immediately
Coins: 0; {-1} {-1}
Military Tokens: +3, +3


Spoiler: Wooper (Stonehenge B)
Initial Resource
Wood
Wonder Stages
Built: 1
Stage 1: Gain 1 Coin for each Stone produced by your raw materials (brown) cards at the time of building this Wonder stage; gain 1 Victory Point for each Stone produced by your raw materials (brown) cards at the end of the game
  • Cost: 3 Ore
Stage 2: At the end of the game, reveal the card used to build this Wonder stage and gain 1 Victory Point for each card of that color present in your neighbors’ cities
  • Cost: 3 Clay, 1 Paper
Resources
Raw Materials:
Mine:
Produces either 1 Ore or 1 Stone per turn
Manufactured Goods:
Commercial
Marketplace:
Buy manufactured goods (Cloth, Glass, Paper) from either neighbor for 1 coin instead of 2
  • Construction Chain:
    Caravansery
Clandestine Dock East:
Receive a rebate of 1 Coin per turn when you buy any resources from your neighbor to the east (right/below you in the player list)
West Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the west (left/above you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Tavern:
5 Coins
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Civilian
Baths:
3 Victory Points
  • Construction Chain:
    Aqueduct
Aqueduckt:
5 Victory Points
Temple:
3 Victory Points
  • Construction Chain:
    Pantheon
Pantheon:
7 Victory Points
Scientific
Dispensary:
Compass symbol
  • Construction Chain:
    Arena
    ,
    Lodge
Military
Archery Range:
2 Shields
Guilds
None
Cities
None
Coins: 0; {-1}
Military Tokens: -1, -1, -1


Spoiler: enomis (Alexandria B)
Initial Resource
Glass
Wonder Stages
Built: 2
Stage 1: Produce one raw material of your choice (Wood, Clay, Ore, Stone) each turn
  • Cost: 2 Clay
Stage 2: Produce one manufactured good of your choice (Glass, Cloth, Paper) each turn
  • Cost: 2 Wood
Stage 3: 7 Victory Points
  • Cost: 3 Stone
Resources
Raw Materials:
Tree Farm:
Produces either 1 Wood or 1 Clay per turn
Clay Pool:
Produces 1 Clay per turn
Stone Pit:
Produces 1 Stone per turn
Manufactured Goods:
Commercial
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Civilian
Statue:
4 Victory Points
  • Construction Chain:
    Gardens
Palace:
8 Victory Points
Scientific
None
Military
Stockade:
1 Shield
Training Ground:
2 Shields
  • Construction Chain:
    Circus
Walls:
2 Shields
  • Construction Chain:
    Fortifications
Guilds
None
Cities
None
Coins: 0; {-1}
Military Tokens: +1, +1, +3, +3


Spoiler: Xtoxm (Halikarnassos B)
Initial Resource
Cloth
Wonder Stages
Built: 1
Stage 1: 2 Victory Points; Build a card from the Discard pile for free
  • Cost: 2 Ore
Stage 2: 1 Victory Point; build a card from the Discard pile for free
  • Cost: 3 Clay
Stage 3: Build a card from the Discard pile for free
  • Cost: 1 Cloth, 1 Paper, 1 Glass
Resources
Raw Materials:
Clay Pool:
Produces 1 Clay per turn
Clay Pit:
Produces either 1 Clay or 1 Ore per turn
Stone Pit:
Produces 1 Stone per turn
Sawmill:
Produces 2 Wood per turn
Manufactured Goods:
Press:
Produces 1 Paper per turn
Commercial
Secret Warehouse:
Each turn, produces 1 of any resource that your city already produces through your raw materials/brown cards, manufactured goods/gray cards, or initial resource
Vineyard:
Gain 1 Coin for each raw material built by you and your neighbors, up to and including this turn
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Bazaar:
Gain 2 Coins for each manufactured good built by you and your neighbors, up to and including this turn
Civilian
Baths:
3 Victory Points
  • Construction Chain:
    Aqueduct
Senate:
6 Victory Points
Scientific
None
Military
Mercenaries:
3 Shields
Guilds
None
Cities
Gates of the City:
4 Victory Points
Coins: 9
Military Tokens: -1, -1, -1, +3


Spoiler: Farren (Babylon B)
Initial Resource
Clay
Wonder Stages
Built: 1
Stage 1: 3 Victory Points
  • Cost: 1 Cloth, 1 Clay
Stage 2: Gain the ability to play the remaining card in your hand at the end of each Age instead of discarding it
  • Cost: 1 Glass, 2 Wood
Stage 3: At the end of the game, gain an extra scientific symbol of your choice
  • Cost: 3 Clay, 1 Paper
Resources
Raw Materials:
Timber Yard:
Produces either 1 Stone or 1 Wood per turn
Brickyard:
Produces 2 Clay per turn
Manufactured Goods:
Press:
Produces 1 Paper per turn
Loom:
Produces 1 Cloth per turn
Glassworks:
Produces 1 Glass per turn
Commercial
Tavern:
5 Coins
Civilian
None
Scientific
Library:
Tablet symbol
  • Construction Chain:
    Senate
    ,
    University
School:
Tablet symbol
  • Construction Chain:
    Academy
    ,
    Study
Laboratory:
Wheel symbol
  • Construction Chain:
    Siege Workshop
    ,
    Observatory
Military
Guard Tower:
1 Shield
Guilds
None
Cities
Brotherhood:
4 Victory Points; all other players must immediately pay 3 Coins to the bank
Coins: 1
Military Tokens: +1, -1


Spoiler: GeorgeBailey (Byzantium A)
Initial Resource
Stone
Wonder Stages
Built: 1
Stage 1: 3 Victory Points
  • Cost: 1 Clay, 1 Ore
Stage 2: 2 Victory Points; receive a Diplomacy token - at the end of the Age in which this stage is built, you do not take part in any military conflicts (your neighbors will face each other instead of you)
  • Cost: 2 Wood, 1 Paper
Stage 3: 7 Victory Points
  • Cost: 2 Clay, 1 Glass, 1 Cloth
Resources
Raw Materials:
Ore Vein:
Produces 1 Ore per turn
Manufactured Goods:
Loom:
Produces 1 Cloth per turn
Glassworks:
Produces 1 Glass per turn
Commercial
East Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the east (right/below you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Arena:
Gain 3 Coins immediately for each completed Wonder stage in your city up to this turn; gain 1 Victory Point for each completed Wonder stage in your city at the end of the game
Civilian
Theater:
2 Victory Points
  • Construction Chain:
    Statue
Scientific
None
Military
Barracks:
1 Shield
Guilds
None
Cities
Gambling House:
9 Coins; your neighbors receive 2 Coins each
Tabularium:
6 Victory Points
Coins: 20
Military Tokens: +1, -1, -1


Spoiler: Isis (Brussels B)
Initial Resource
+4 Coins at the beginning of the game
Wonder Stages
Built: 1
Stage 1: 7 Coins, 7 Victory Points, and 1 Shield
  • Cost: 1 Clay, 1 Ore, 1 Stone, 1 Wood, 1 Glass, 1 Paper, 1 Cloth
Resources
Raw Materials:
Lumber Yard:
Produces 1 Wood per turn
Quarry:
Produces 2 Stone per turn
Manufactured Goods:
Glassworks:
Produces 1 Glass per turn
Commercial
Tavern:
5 Coins
Civilian
None
Scientific
Apothecary:
Compass symbol
  • Construction Chain:
    Stables
    ,
    Dispensary
Library:
Tablet symbol
  • Construction Chain:
    Senate
    ,
    University
Dispensary:
Compass symbol
  • Construction Chain:
    Arena
    ,
    Lodge
Military
Militia:
2 Shields
Stables:
2 Shields
Guilds
None
Cities
Gambling Den:
6 Coins; your neighbors receive 1 Coin each
Black Market:
Each turn, produces 1 of any resource that your city does not already produce through your raw materials/brown cards, manufactured goods/gray cards, or initial resource
Coins: 11
Military Tokens: +1, +1, +3, +3


Spoiler: Discard pile
Pawnshop:
3 Victory Points
  • Cost: Free
Pawnshop:
3 Victory Points
  • Cost: Free
Scriptorium:
Tablet symbol
  • Cost: 1 Paper
  • Construction Chain:
    Courthouse
    ,
    Library
East Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the east (right/below you in the player list) for 1 coin instead of 2
  • Cost: Free
  • Construction Chain:
    Forum
Theater:
2 Victory Points
  • Cost: Free
  • Construction Chain:
    Statue
Barracks:
1 Shield
  • Cost: 1 Ore
Guard Tower:
1 Shield
  • Cost: 1 Clay
Altar:
2 Victory Points
  • Cost: Free
  • Construction Chain:
    Temple
Workshop:
Wheel Symbol
  • Cost: 1 Glass
  • Construction Chain:
    Archery Range
    ,
    Laboratory
Aqueduct:
5 Victory Points
  • Cost: 3 Stone | Free if you have
    Baths
Bazaar:
Gain 2 Coins for each manufactured good built by you and your neighbors, up to and including this turn
  • Cost: Free
Training Ground:
2 Shields
  • Cost: 2 Ore, 1 Wood
  • Construction Chain:
    Circus
Courthouse:
4 Victory Points
  • Cost: 2 Clay, 1 Cloth | Free if you have
    Scriptorium
Brickyard:
Produces 2 Clay per turn
  • Cost: 1 Coin
Quarry:
Produces 2 Stone per turn
  • Cost: 1 Coin
Temple:
3 Victory Points
  • Cost: 1 Wood, 1 Clay, 1 Glass | Free if you have
    Altar

  • Construction Chain:
    Pantheon
Walls:
2 Shields
  • Cost: 3 Stone
  • Construction Chain:
    Fortifications
Sawmill:
Produces 2 Wood per turn
  • Cost: 1 Coin
Consulate:
2 Victory Points; receive a Diplomacy token - at the end of Age II, you do not take part in any military conflicts (your neighbors will face each other instead of you)
  • Cost: 1 Clay, 1 Paper
Press:
Produces 1 Paper per turn
  • Cost: Free
Foundry:
Produces 2 Ore per turn
  • Cost: 1 Coin
Loom:
Produces 1 Cloth per turn
  • Cost: Free
Contingent:
5 Shields
  • Cost: 3 Coins, 1 Cloth


It is now Age III, Hand II! Hands in Age III are passed to the left (
up the player list
). The next hands have been sent, and players now have (expired on 2020-08-18 15:00:02) to build a card, discard a card for 3 coins, or discard a card to build a Wonder stage. Please respond directly to the PM I sent you with your decision. If you need to buy a resource from a neighbor in order to build a card, please specify which neighbor you are buying from.

Cities notes:
  • you may notice that not all Cities cards are being placed in the "Cities" area of the board. Basically, if the Cities card falls under an existing "type," I will put it in that area instead - in the current boards, for example, Wooper's Clandestine Dock East is located in the Commercial section because the effect aligns with other Commercial cards; and Isis' Militia card is located in the Military section so that all Shields are in the same place.
  • Debt tokens are indicated in the Coins section of the board with a {-1} per Debt token.
Last edited by lilith2013 on Tue Aug 18, 2020 11:29 am, edited 2 times in total.
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Post Post #303 (isolation #146) » Sun Aug 16, 2020 8:33 am

Post by lilith2013 »

sorry - I swear the 5's look like 3's on these cards

(updated, but will allow Isis to discard that card for 3 Coins instead if she prefers.)

(((super super sorry guys, I know this has not been the smoothest game)))
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Post Post #306 (isolation #147) » Sun Aug 16, 2020 9:50 am

Post by lilith2013 »

Conversely, I don't think it's fair to penalize players because of mistakes that I made in resolving past actions, and this is the best solution I could come up with on the fly. I recognize it isn't an ideal solution, but in an ideal world, I could reverse time and redo that hand or just not make the mistake in the first place. Unfortunately I'm human and make mistakes, and within the past week or so have been making more than usual due to personal circumstances, and I apologize profusely for the bumps in the game.

I understand if you would no longer like to play and can find a replacement for your slot if you'd like.
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Post Post #311 (isolation #148) » Mon Aug 17, 2020 12:17 am

Post by lilith2013 »

Thanks guys - I’m happy to rewind back to the beginning of Age II and reshuffle both Age II and Age III hands if everyone wants to do that.

CM1, I appreciate the offer but as a heads up, this will likely be the final iteration of 7 Wonders that I run. My modding quality has dropped since I first started this thread, and I don’t want to be running a game that has so many mistakes that players are no longer enjoying themselves. If the spreadsheet isn’t too difficult to modify then I will gladly take the help though.
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Post Post #313 (isolation #149) » Mon Aug 17, 2020 3:29 am

Post by lilith2013 »

<3

Please let me know (privately, if you prefer) if anyone feels strongly about rewinding. I feel very guilty about fucking up so much of the game recently and am leaning towards making that call myself.
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Post Post #318 (isolation #150) » Tue Aug 18, 2020 12:55 pm

Post by lilith2013 »

Isis decided to discard Contingent in Hand I, and I've updated the boards accordingly. Giving some additional time if anyone would like to change their Hand II card in light of this. (expired on 2020-08-20 08:04:36)
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Post Post #319 (isolation #151) » Thu Aug 20, 2020 7:03 am

Post by lilith2013 »

Cards played in Age III, Hand II
  • CreativeMod1 bought 1 Clay from RadiantCowbells for 2 Coins and built a
    Lodge
    , which gives a Compass symbol.
  • RadiantCowbells used a construction chain to build a
    Haven
    , which gives 1 Coin and 1 Victory Point for each raw material built in his city. He gains 4 Coins immediately.
  • Wooper discarded a card for 3 Coins.
  • enomis built a
    Town Hall
    , which gives 6 Victory Points.
  • Xtoxm used a card to build the second wonder stage of Halikarnassos B, which gives 1 Victory Point and allows him to build a card from the Discard pile for free.
  • Farren used a construction chain to build an
    Academy
    , which gives a Compass symbol.
  • GeorgeBailey bought 3 Clay from Farren for 6 Coins and built a
    Philosophers Guild
    , which gives 1 Victory Point for each scientific structure built by his neighbors at the end of the game.
  • Isis used a construction chain to build a
    Senate
    , which gives 6 Victory Points.
Updated boards

Spoiler: CreativeMod1 (China A)
Initial Resource
Cloth
Wonder Stages
Built: 2
Stage A: 8 Coins
  • Cost: 2 Wood
Stage B: At the end of the game, gain an extra scientific symbol of your choice
  • Cost: 1 Clay, 1 Glass, 1 Paper
Stage C: 2 Shields
  • Cost: 3 Stone
Stage D: Build a card from the Discard pile for free
  • Cost: 3 Ore
Resources
Raw Materials:
Foundry:
Produces 2 Ore per turn
Manufactured Goods:
Press:
Produces 1 Paper per turn
Glassworks:
Produces 1 Glass per turn
Commercial
West Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the west (left/above you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Marketplace:
Buy manufactured goods (Cloth, Glass, Paper) from either neighbor for 1 coin instead of 2
  • Construction Chain:
    Caravansery
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Civilian
None
Scientific
Apothecary:
Compass symbol
  • Construction Chain:
    Stables
    ,
    Dispensary
Workshop:
Wheel Symbol
  • Construction Chain:
    Archery Range
    ,
    Laboratory
Laboratory:
Wheel symbol
  • Construction Chain:
    Siege Workshop
    ,
    Observatory
Study:
Wheel symbol
Lodge:
Compass symbol
Military
None
Guilds
None
Cities
Pigeon Loft:
At the end of the game, copy the Scientific symbol of a green card from one of your neighbors
Coins: 12
Military Tokens: -1, -1, -1


Spoiler: RadiantCowbells (Petra B)
Initial Resource
Clay
Wonder Stages
Built: 1
Stage 1: 3 Victory Points; all players other than you must pay 2 Coins to the bank immediately
  • Cost: 2 Ore, 2 Clay
Stage 2: 14 Victory Points
  • Cost: 14 Coins
Resources
Raw Materials:
Forest Cave:
Produces 1 Wood or 1 Ore per turn
Excavation:
Produces 1 Stone or 1 Clay per turn
Ore Vein:
Produces 1 Ore per turn
Lumber Yard:
Produces 1 Wood per turn
Manufactured Goods:
Commercial
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Haven:
Gain 1 Coin and 1 Victory Point for each raw material built in your city
Civilian
Courthouse:
4 Victory Points
Palace:
8 Victory Points
Scientific
None
Military
Archery Range:
2 Shields
Training Ground:
2 Shields
  • Construction Chain:
    Circus
Stables:
2 Shields
Guilds
None
Cities
Lair:
3 Victory Points; all other players must pay 2 Coins to the bank immediately
Coins: 6; {-1} {-1}
Military Tokens: +3, +3


Spoiler: Wooper (Stonehenge B)
Initial Resource
Wood
Wonder Stages
Built: 1
Stage 1: Gain 1 Coin for each Stone produced by your raw materials (brown) cards at the time of building this Wonder stage; gain 1 Victory Point for each Stone produced by your raw materials (brown) cards at the end of the game
  • Cost: 3 Ore
Stage 2: At the end of the game, reveal the card used to build this Wonder stage and gain 1 Victory Point for each card of that color present in your neighbors’ cities
  • Cost: 3 Clay, 1 Paper
Resources
Raw Materials:
Mine:
Produces either 1 Ore or 1 Stone per turn
Manufactured Goods:
Commercial
Marketplace:
Buy manufactured goods (Cloth, Glass, Paper) from either neighbor for 1 coin instead of 2
  • Construction Chain:
    Caravansery
Clandestine Dock East:
Receive a rebate of 1 Coin per turn when you buy any resources from your neighbor to the east (right/below you in the player list)
West Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the west (left/above you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Tavern:
5 Coins
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Civilian
Baths:
3 Victory Points
  • Construction Chain:
    Aqueduct
Aqueduckt:
5 Victory Points
Temple:
3 Victory Points
  • Construction Chain:
    Pantheon
Pantheon:
7 Victory Points
Scientific
Dispensary:
Compass symbol
  • Construction Chain:
    Arena
    ,
    Lodge
Military
Archery Range:
2 Shields
Guilds
None
Cities
None
Coins: 3; {-1}
Military Tokens: -1, -1, -1


Spoiler: enomis (Alexandria B)
Initial Resource
Glass
Wonder Stages
Built: 2
Stage 1: Produce one raw material of your choice (Wood, Clay, Ore, Stone) each turn
  • Cost: 2 Clay
Stage 2: Produce one manufactured good of your choice (Glass, Cloth, Paper) each turn
  • Cost: 2 Wood
Stage 3: 7 Victory Points
  • Cost: 3 Stone
Resources
Raw Materials:
Tree Farm:
Produces either 1 Wood or 1 Clay per turn
Clay Pool:
Produces 1 Clay per turn
Stone Pit:
Produces 1 Stone per turn
Manufactured Goods:
Commercial
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Civilian
Statue:
4 Victory Points
  • Construction Chain:
    Gardens
Palace:
8 Victory Points
Town Hall:
6 Victory Points
Scientific
None
Military
Stockade:
1 Shield
Training Ground:
2 Shields
  • Construction Chain:
    Circus
Walls:
2 Shields
  • Construction Chain:
    Fortifications
Guilds
None
Cities
None
Coins: 0; {-1}
Military Tokens: +1, +1, +3, +3


Spoiler: Xtoxm (Halikarnassos B)
Initial Resource
Cloth
Wonder Stages
Built: 2
Stage 1: 2 Victory Points; Build a card from the Discard pile for free
  • Cost: 2 Ore
Stage 2: 1 Victory Point; build a card from the Discard pile for free
  • Cost: 3 Clay
Stage 3: Build a card from the Discard pile for free
  • Cost: 1 Cloth, 1 Paper, 1 Glass
Resources
Raw Materials:
Clay Pool:
Produces 1 Clay per turn
Clay Pit:
Produces either 1 Clay or 1 Ore per turn
Stone Pit:
Produces 1 Stone per turn
Sawmill:
Produces 2 Wood per turn
Manufactured Goods:
Press:
Produces 1 Paper per turn
Commercial
Secret Warehouse:
Each turn, produces 1 of any resource that your city already produces through your raw materials/brown cards, manufactured goods/gray cards, or initial resource
Vineyard:
Gain 1 Coin for each raw material built by you and your neighbors, up to and including this turn
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Bazaar:
Gain 2 Coins for each manufactured good built by you and your neighbors, up to and including this turn
Civilian
Baths:
3 Victory Points
  • Construction Chain:
    Aqueduct
Senate:
6 Victory Points
Scientific
None
Military
Mercenaries:
3 Shields
Guilds
None
Cities
Gates of the City:
4 Victory Points
Coins: 9
Military Tokens: -1, -1, -1, +3


Spoiler: Farren (Babylon B)
Initial Resource
Clay
Wonder Stages
Built: 1
Stage 1: 3 Victory Points
  • Cost: 1 Cloth, 1 Clay
Stage 2: Gain the ability to play the remaining card in your hand at the end of each Age instead of discarding it
  • Cost: 1 Glass, 2 Wood
Stage 3: At the end of the game, gain an extra scientific symbol of your choice
  • Cost: 3 Clay, 1 Paper
Resources
Raw Materials:
Timber Yard:
Produces either 1 Stone or 1 Wood per turn
Brickyard:
Produces 2 Clay per turn
Manufactured Goods:
Press:
Produces 1 Paper per turn
Loom:
Produces 1 Cloth per turn
Glassworks:
Produces 1 Glass per turn
Commercial
Tavern:
5 Coins
Civilian
None
Scientific
Library:
Tablet symbol
  • Construction Chain:
    Senate
    ,
    University
School:
Tablet symbol
  • Construction Chain:
    Academy
    ,
    Study
Laboratory:
Wheel symbol
  • Construction Chain:
    Siege Workshop
    ,
    Observatory
Academy:
Compass symbol
Military
Guard Tower:
1 Shield
Guilds
None
Cities
Brotherhood:
4 Victory Points; all other players must immediately pay 3 Coins to the bank
Coins: 7
Military Tokens: +1, -1


Spoiler: GeorgeBailey (Byzantium A)
Initial Resource
Stone
Wonder Stages
Built: 1
Stage 1: 3 Victory Points
  • Cost: 1 Clay, 1 Ore
Stage 2: 2 Victory Points; receive a Diplomacy token - at the end of the Age in which this stage is built, you do not take part in any military conflicts (your neighbors will face each other instead of you)
  • Cost: 2 Wood, 1 Paper
Stage 3: 7 Victory Points
  • Cost: 2 Clay, 1 Glass, 1 Cloth
Resources
Raw Materials:
Ore Vein:
Produces 1 Ore per turn
Manufactured Goods:
Loom:
Produces 1 Cloth per turn
Glassworks:
Produces 1 Glass per turn
Commercial
East Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the east (right/below you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Arena:
Gain 3 Coins immediately for each completed Wonder stage in your city up to this turn; gain 1 Victory Point for each completed Wonder stage in your city at the end of the game
Civilian
Theater:
2 Victory Points
  • Construction Chain:
    Statue
Scientific
None
Military
Barracks:
1 Shield
Guilds
Philosophers Guild:
Gain 1 Victory Point for each scientific structure built by your neighbors at the end of the game
Cities
Gambling House:
9 Coins; your neighbors receive 2 Coins each
Tabularium:
6 Victory Points
Coins: 14
Military Tokens: +1, -1, -1


Spoiler: Isis (Brussels B)
Initial Resource
+4 Coins at the beginning of the game
Wonder Stages
Built: 1
Stage 1: 7 Coins, 7 Victory Points, and 1 Shield
  • Cost: 1 Clay, 1 Ore, 1 Stone, 1 Wood, 1 Glass, 1 Paper, 1 Cloth
Resources
Raw Materials:
Lumber Yard:
Produces 1 Wood per turn
Quarry:
Produces 2 Stone per turn
Manufactured Goods:
Glassworks:
Produces 1 Glass per turn
Commercial
Tavern:
5 Coins
Civilian
Senate:
6 Victory Points
Scientific
Apothecary:
Compass symbol
  • Construction Chain:
    Stables
    ,
    Dispensary
Library:
Tablet symbol
  • Construction Chain:
    Senate
    ,
    University
Dispensary:
Compass symbol
  • Construction Chain:
    Arena
    ,
    Lodge
Military
Militia:
2 Shields
Stables:
2 Shields
Guilds
None
Cities
Gambling Den:
6 Coins; your neighbors receive 1 Coin each
Black Market:
Each turn, produces 1 of any resource that your city does not already produce through your raw materials/brown cards, manufactured goods/gray cards, or initial resource
Coins: 11
Military Tokens: +1, +1, +3, +3


Spoiler: Discard pile
Pawnshop:
3 Victory Points
  • Cost: Free
Pawnshop:
3 Victory Points
  • Cost: Free
Scriptorium:
Tablet symbol
  • Cost: 1 Paper
  • Construction Chain:
    Courthouse
    ,
    Library
East Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the east (right/below you in the player list) for 1 coin instead of 2
  • Cost: Free
  • Construction Chain:
    Forum
Theater:
2 Victory Points
  • Cost: Free
  • Construction Chain:
    Statue
Barracks:
1 Shield
  • Cost: 1 Ore
Guard Tower:
1 Shield
  • Cost: 1 Clay
Altar:
2 Victory Points
  • Cost: Free
  • Construction Chain:
    Temple
Workshop:
Wheel Symbol
  • Cost: 1 Glass
  • Construction Chain:
    Archery Range
    ,
    Laboratory
Aqueduct:
5 Victory Points
  • Cost: 3 Stone | Free if you have
    Baths
Bazaar:
Gain 2 Coins for each manufactured good built by you and your neighbors, up to and including this turn
  • Cost: Free
Training Ground:
2 Shields
  • Cost: 2 Ore, 1 Wood
  • Construction Chain:
    Circus
Courthouse:
4 Victory Points
  • Cost: 2 Clay, 1 Cloth | Free if you have
    Scriptorium
Brickyard:
Produces 2 Clay per turn
  • Cost: 1 Coin
Quarry:
Produces 2 Stone per turn
  • Cost: 1 Coin
Temple:
3 Victory Points
  • Cost: 1 Wood, 1 Clay, 1 Glass | Free if you have
    Altar

  • Construction Chain:
    Pantheon
Walls:
2 Shields
  • Cost: 3 Stone
  • Construction Chain:
    Fortifications
Sawmill:
Produces 2 Wood per turn
  • Cost: 1 Coin
Consulate:
2 Victory Points; receive a Diplomacy token - at the end of Age II, you do not take part in any military conflicts (your neighbors will face each other instead of you)
  • Cost: 1 Clay, 1 Paper
Press:
Produces 1 Paper per turn
  • Cost: Free
Foundry:
Produces 2 Ore per turn
  • Cost: 1 Coin
Loom:
Produces 1 Cloth per turn
  • Cost: Free
Contingent:
5 Shields
  • Cost: 3 Coins, 1 Cloth
Shipowners Guild:
Gain 1 Victory Point for each raw material, manufactured good, or guild built in your city, including this guild at the end of the game
  • Cost: 3 Wood, 1 Paper, 1 Glass



Xtoxm now has (expired on 2020-08-22 14:04:37) to select a card to build from the Discard pile.
Last edited by lilith2013 on Thu Aug 20, 2020 7:19 am, edited 1 time in total.
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Post Post #321 (isolation #152) » Thu Aug 20, 2020 7:19 am

Post by lilith2013 »

lmao sorry.......
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Post Post #322 (isolation #153) » Sun Aug 23, 2020 4:54 am

Post by lilith2013 »

Xtoxm built a
Contingent
, which gives 5 Shields.

Spoiler: Xtoxm (Halikarnassos B)
Initial Resource
Cloth
Wonder Stages
Built: 2
Stage 1: 2 Victory Points; Build a card from the Discard pile for free
  • Cost: 2 Ore
Stage 2: 1 Victory Point; build a card from the Discard pile for free
  • Cost: 3 Clay
Stage 3: Build a card from the Discard pile for free
  • Cost: 1 Cloth, 1 Paper, 1 Glass
Resources
Raw Materials:
Clay Pool:
Produces 1 Clay per turn
Clay Pit:
Produces either 1 Clay or 1 Ore per turn
Stone Pit:
Produces 1 Stone per turn
Sawmill:
Produces 2 Wood per turn
Manufactured Goods:
Press:
Produces 1 Paper per turn
Commercial
Secret Warehouse:
Each turn, produces 1 of any resource that your city already produces through your raw materials/brown cards, manufactured goods/gray cards, or initial resource
Vineyard:
Gain 1 Coin for each raw material built by you and your neighbors, up to and including this turn
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Bazaar:
Gain 2 Coins for each manufactured good built by you and your neighbors, up to and including this turn
Civilian
Baths:
3 Victory Points
  • Construction Chain:
    Aqueduct
Senate:
6 Victory Points
Scientific
None
Military
Mercenaries:
3 Shields
Contingent:
5 Shields
Guilds
None
Cities
Gates of the City:
4 Victory Points
Coins: 9
Military Tokens: -1, -1, -1, +3


It is now Age III, Hand III! Hands in Age III are passed to the left (
up the player list
). The next hands have been sent, and players now have (expired on 2020-08-25 12:02:55) to build a card, discard a card for 3 coins, or discard a card to build a Wonder stage. Please respond directly to the PM I sent you with your decision. If you need to buy a resource from a neighbor in order to build a card, please specify which neighbor you are buying from.

Cities notes:
  • you may notice that not all Cities cards are being placed in the "Cities" area of the board. Basically, if the Cities card falls under an existing "type," I will put it in that area instead - in the current boards, for example, Wooper's Clandestine Dock East is located in the Commercial section because the effect aligns with other Commercial cards; and Isis' Militia card is located in the Military section so that all Shields are in the same place.
  • Debt tokens are indicated in the Coins section of the board with a {-1} per Debt token.
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Post Post #323 (isolation #154) » Tue Aug 25, 2020 4:26 pm

Post by lilith2013 »

Cards played in Age III, Hand III
  • CreativeMod1 used a construction chain to build a
    Observatory
    , which gives a Wheel symbol.
  • RadiantCowbells discarded a card for 3 Coins.
  • Wooper bought 2 Clay from RadiantCowbells for 2 Coins, and built
    Gardens
    , which give 5 Victory Points.
  • enomis built a
    Magistrates Guild
    , which gives 1 Victory Point for each Civilian card built by his neighbors at the end of the game.
  • Xtoxm built a
    Cenotaph
    , which gives 5 Victory Points; in addition, all other players must immediately pay 1 Coin to the bank for each Military victory token currently on their board (each positive number in the Military Tokens area of their board counts as one victory token). RadiantCowbells loses 2 Coins, enomis loses 4 Coins, Farren loses 1 Coin, GeorgeBailey loses 1 Coin, and Isis loses 4 Coins. enomis gains 4 {-1} Debt tokens as a result.
  • Farren bought 1 Ore and 1 Wood from Xtoxm for 4 Coins and 1 Ore from GeorgeBailey for 2 Coins, and built a
    Scientists Guild
    , which gives an extra scientific symbol of his choice at the end of the game.
  • GeorgeBailey bought 1 Stone from Isis for 1 Coin and 2 Clay from Farren for 4 Coins, and built a
    Builders Guild
    , which gives 1 Victory Point for completed Wonder stage built by him and his neighbors at the end of the game.
  • Isis built a
    Town Hall
    , which gives 6 Victory Points.
Updated boards

Spoiler: CreativeMod1 (China A)
Initial Resource
Cloth
Wonder Stages
Built: 2
Stage A: 8 Coins
  • Cost: 2 Wood
Stage B: At the end of the game, gain an extra scientific symbol of your choice
  • Cost: 1 Clay, 1 Glass, 1 Paper
Stage C: 2 Shields
  • Cost: 3 Stone
Stage D: Build a card from the Discard pile for free
  • Cost: 3 Ore
Resources
Raw Materials:
Foundry:
Produces 2 Ore per turn
Manufactured Goods:
Press:
Produces 1 Paper per turn
Glassworks:
Produces 1 Glass per turn
Commercial
West Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the west (left/above you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Marketplace:
Buy manufactured goods (Cloth, Glass, Paper) from either neighbor for 1 coin instead of 2
  • Construction Chain:
    Caravansery
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Civilian
None
Scientific
Apothecary:
Compass symbol
  • Construction Chain:
    Stables
    ,
    Dispensary
Workshop:
Wheel Symbol
  • Construction Chain:
    Archery Range
    ,
    Laboratory
Laboratory:
Wheel symbol
  • Construction Chain:
    Siege Workshop
    ,
    Observatory
Study:
Wheel symbol
Lodge:
Compass symbol
Observatory:
Wheel symbol
Military
None
Guilds
None
Cities
Pigeon Loft:
At the end of the game, copy the Scientific symbol of a green card from one of your neighbors
Coins: 12
Military Tokens: -1, -1, -1


Spoiler: RadiantCowbells (Petra B)
Initial Resource
Clay
Wonder Stages
Built: 1
Stage 1: 3 Victory Points; all players other than you must pay 2 Coins to the bank immediately
  • Cost: 2 Ore, 2 Clay
Stage 2: 14 Victory Points
  • Cost: 14 Coins
Resources
Raw Materials:
Forest Cave:
Produces 1 Wood or 1 Ore per turn
Excavation:
Produces 1 Stone or 1 Clay per turn
Ore Vein:
Produces 1 Ore per turn
Lumber Yard:
Produces 1 Wood per turn
Manufactured Goods:
Commercial
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Haven:
Gain 1 Coin and 1 Victory Point for each raw material built in your city
Civilian
Courthouse:
4 Victory Points
Palace:
8 Victory Points
Scientific
None
Military
Archery Range:
2 Shields
Training Ground:
2 Shields
  • Construction Chain:
    Circus
Stables:
2 Shields
Guilds
None
Cities
Lair:
3 Victory Points; all other players must pay 2 Coins to the bank immediately
Coins: 9; {-1} {-1}
Military Tokens: +3, +3


Spoiler: Wooper (Stonehenge B)
Initial Resource
Wood
Wonder Stages
Built: 1
Stage 1: Gain 1 Coin for each Stone produced by your raw materials (brown) cards at the time of building this Wonder stage; gain 1 Victory Point for each Stone produced by your raw materials (brown) cards at the end of the game
  • Cost: 3 Ore
Stage 2: At the end of the game, reveal the card used to build this Wonder stage and gain 1 Victory Point for each card of that color present in your neighbors’ cities
  • Cost: 3 Clay, 1 Paper
Resources
Raw Materials:
Mine:
Produces either 1 Ore or 1 Stone per turn
Manufactured Goods:
Commercial
Marketplace:
Buy manufactured goods (Cloth, Glass, Paper) from either neighbor for 1 coin instead of 2
  • Construction Chain:
    Caravansery
Clandestine Dock East:
Receive a rebate of 1 Coin per turn when you buy any resources from your neighbor to the east (right/below you in the player list)
West Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the west (left/above you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Tavern:
5 Coins
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Civilian
Baths:
3 Victory Points
  • Construction Chain:
    Aqueduct
Aqueduckt:
5 Victory Points
Temple:
3 Victory Points
  • Construction Chain:
    Pantheon
Pantheon:
7 Victory Points
Gardens:
5 Victory Points
Scientific
Dispensary:
Compass symbol
  • Construction Chain:
    Arena
    ,
    Lodge
Military
Archery Range:
2 Shields
Guilds
None
Cities
None
Coins: 1; {-1}
Military Tokens: -1, -1, -1


Spoiler: enomis (Alexandria B)
Initial Resource
Glass
Wonder Stages
Built: 2
Stage 1: Produce one raw material of your choice (Wood, Clay, Ore, Stone) each turn
  • Cost: 2 Clay
Stage 2: Produce one manufactured good of your choice (Glass, Cloth, Paper) each turn
  • Cost: 2 Wood
Stage 3: 7 Victory Points
  • Cost: 3 Stone
Resources
Raw Materials:
Tree Farm:
Produces either 1 Wood or 1 Clay per turn
Clay Pool:
Produces 1 Clay per turn
Stone Pit:
Produces 1 Stone per turn
Manufactured Goods:
Commercial
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Civilian
Statue:
4 Victory Points
  • Construction Chain:
    Gardens
Palace:
8 Victory Points
Town Hall:
6 Victory Points
Scientific
None
Military
Stockade:
1 Shield
Training Ground:
2 Shields
  • Construction Chain:
    Circus
Walls:
2 Shields
  • Construction Chain:
    Fortifications
Guilds
Magistrates Guild:
Gain 1 Victory Point for each Civilian card built by your neighbors at the end of the game
Cities
None
Coins: 0; {-1} {-1} {-1} {-1} {-1}
Military Tokens: +1, +1, +3, +3


Spoiler: Xtoxm (Halikarnassos B)
Initial Resource
Cloth
Wonder Stages
Built: 2
Stage 1: 2 Victory Points; Build a card from the Discard pile for free
  • Cost: 2 Ore
Stage 2: 1 Victory Point; build a card from the Discard pile for free
  • Cost: 3 Clay
Stage 3: Build a card from the Discard pile for free
  • Cost: 1 Cloth, 1 Paper, 1 Glass
Resources
Raw Materials:
Clay Pool:
Produces 1 Clay per turn
Clay Pit:
Produces either 1 Clay or 1 Ore per turn
Stone Pit:
Produces 1 Stone per turn
Sawmill:
Produces 2 Wood per turn
Manufactured Goods:
Press:
Produces 1 Paper per turn
Commercial
Secret Warehouse:
Each turn, produces 1 of any resource that your city already produces through your raw materials/brown cards, manufactured goods/gray cards, or initial resource
Vineyard:
Gain 1 Coin for each raw material built by you and your neighbors, up to and including this turn
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Bazaar:
Gain 2 Coins for each manufactured good built by you and your neighbors, up to and including this turn
Civilian
Baths:
3 Victory Points
  • Construction Chain:
    Aqueduct
Senate:
6 Victory Points
Scientific
None
Military
Mercenaries:
3 Shields
Contingent:
5 Shields
Guilds
None
Cities
Gates of the City:
4 Victory Points
Cenotaph:
5 Victory Points; all other players must immediately pay 1 Coin to the bank for each Military victory token currently on their board (each positive number in the Military Tokens area of their board counts as one victory token)
Coins: 13
Military Tokens: -1, -1, -1, +3


Spoiler: Farren (Babylon B)
Initial Resource
Clay
Wonder Stages
Built: 1
Stage 1: 3 Victory Points
  • Cost: 1 Cloth, 1 Clay
Stage 2: Gain the ability to play the remaining card in your hand at the end of each Age instead of discarding it
  • Cost: 1 Glass, 2 Wood
Stage 3: At the end of the game, gain an extra scientific symbol of your choice
  • Cost: 3 Clay, 1 Paper
Resources
Raw Materials:
Timber Yard:
Produces either 1 Stone or 1 Wood per turn
Brickyard:
Produces 2 Clay per turn
Manufactured Goods:
Press:
Produces 1 Paper per turn
Loom:
Produces 1 Cloth per turn
Glassworks:
Produces 1 Glass per turn
Commercial
Tavern:
5 Coins
Civilian
None
Scientific
Library:
Tablet symbol
  • Construction Chain:
    Senate
    ,
    University
School:
Tablet symbol
  • Construction Chain:
    Academy
    ,
    Study
Laboratory:
Wheel symbol
  • Construction Chain:
    Siege Workshop
    ,
    Observatory
Academy:
Compass symbol
Military
Guard Tower:
1 Shield
Guilds
Scientists Guild:
Gain an extra scientific symbol of your choice at the end of the game
Cities
Brotherhood:
4 Victory Points; all other players must immediately pay 3 Coins to the bank
Coins: 4
Military Tokens: +1, -1


Spoiler: GeorgeBailey (Byzantium A)
Initial Resource
Stone
Wonder Stages
Built: 1
Stage 1: 3 Victory Points
  • Cost: 1 Clay, 1 Ore
Stage 2: 2 Victory Points; receive a Diplomacy token - at the end of the Age in which this stage is built, you do not take part in any military conflicts (your neighbors will face each other instead of you)
  • Cost: 2 Wood, 1 Paper
Stage 3: 7 Victory Points
  • Cost: 2 Clay, 1 Glass, 1 Cloth
Resources
Raw Materials:
Ore Vein:
Produces 1 Ore per turn
Manufactured Goods:
Loom:
Produces 1 Cloth per turn
Glassworks:
Produces 1 Glass per turn
Commercial
East Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the east (right/below you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Arena:
Gain 3 Coins immediately for each completed Wonder stage in your city up to this turn; gain 1 Victory Point for each completed Wonder stage in your city at the end of the game
Civilian
Theater:
2 Victory Points
  • Construction Chain:
    Statue
Scientific
None
Military
Barracks:
1 Shield
Guilds
Philosophers Guild:
Gain 1 Victory Point for each scientific structure built by your neighbors at the end of the game
Builders Guild:
Gain 1 Victory Point for completed Wonder stage built by you and your neighbors at the end of the game
Cities
Gambling House:
9 Coins; your neighbors receive 2 Coins each
Tabularium:
6 Victory Points
Coins: 10
Military Tokens: +1, -1, -1


Spoiler: Isis (Brussels B)
Initial Resource
+4 Coins at the beginning of the game
Wonder Stages
Built: 1
Stage 1: 7 Coins, 7 Victory Points, and 1 Shield
  • Cost: 1 Clay, 1 Ore, 1 Stone, 1 Wood, 1 Glass, 1 Paper, 1 Cloth
Resources
Raw Materials:
Lumber Yard:
Produces 1 Wood per turn
Quarry:
Produces 2 Stone per turn
Manufactured Goods:
Glassworks:
Produces 1 Glass per turn
Commercial
Tavern:
5 Coins
Civilian
Senate:
6 Victory Points
Town Hall:
6 Victory Points
Scientific
Apothecary:
Compass symbol
  • Construction Chain:
    Stables
    ,
    Dispensary
Library:
Tablet symbol
  • Construction Chain:
    Senate
    ,
    University
Dispensary:
Compass symbol
  • Construction Chain:
    Arena
    ,
    Lodge
Military
Militia:
2 Shields
Stables:
2 Shields
Guilds
None
Cities
Gambling Den:
6 Coins; your neighbors receive 1 Coin each
Black Market:
Each turn, produces 1 of any resource that your city does not already produce through your raw materials/brown cards, manufactured goods/gray cards, or initial resource
Coins: 8
Military Tokens: +1, +1, +3, +3


Spoiler: Discard pile
Pawnshop:
3 Victory Points
  • Cost: Free
Pawnshop:
3 Victory Points
  • Cost: Free
Scriptorium:
Tablet symbol
  • Cost: 1 Paper
  • Construction Chain:
    Courthouse
    ,
    Library
East Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the east (right/below you in the player list) for 1 coin instead of 2
  • Cost: Free
  • Construction Chain:
    Forum
Theater:
2 Victory Points
  • Cost: Free
  • Construction Chain:
    Statue
Barracks:
1 Shield
  • Cost: 1 Ore
Guard Tower:
1 Shield
  • Cost: 1 Clay
Altar:
2 Victory Points
  • Cost: Free
  • Construction Chain:
    Temple
Workshop:
Wheel Symbol
  • Cost: 1 Glass
  • Construction Chain:
    Archery Range
    ,
    Laboratory
Aqueduct:
5 Victory Points
  • Cost: 3 Stone | Free if you have
    Baths
Bazaar:
Gain 2 Coins for each manufactured good built by you and your neighbors, up to and including this turn
  • Cost: Free
Training Ground:
2 Shields
  • Cost: 2 Ore, 1 Wood
  • Construction Chain:
    Circus
Courthouse:
4 Victory Points
  • Cost: 2 Clay, 1 Cloth | Free if you have
    Scriptorium
Brickyard:
Produces 2 Clay per turn
  • Cost: 1 Coin
Quarry:
Produces 2 Stone per turn
  • Cost: 1 Coin
Temple:
3 Victory Points
  • Cost: 1 Wood, 1 Clay, 1 Glass | Free if you have
    Altar

  • Construction Chain:
    Pantheon
Walls:
2 Shields
  • Cost: 3 Stone
  • Construction Chain:
    Fortifications
Sawmill:
Produces 2 Wood per turn
  • Cost: 1 Coin
Consulate:
2 Victory Points; receive a Diplomacy token - at the end of Age II, you do not take part in any military conflicts (your neighbors will face each other instead of you)
  • Cost: 1 Clay, 1 Paper
Press:
Produces 1 Paper per turn
  • Cost: Free
Foundry:
Produces 2 Ore per turn
  • Cost: 1 Coin
Loom:
Produces 1 Cloth per turn
  • Cost: Free
Shipowners Guild:
Gain 1 Victory Point for each raw material, manufactured good, or guild built in your city, including this guild at the end of the game
  • Cost: 3 Wood, 1 Paper, 1 Glass
Study:
Wheel symbol
  • Cost: 1 Wood, 1 Paper, 1 Cloth | Free if you have
    School


It is now Age III, Hand IV! Hands in Age III are passed to the left (
up the player list
). The next hands have been sent, and players now have (expired on 2020-08-27 23:31:20) to build a card, discard a card for 3 coins, or discard a card to build a Wonder stage. Please respond directly to the PM I sent you with your decision. If you need to buy a resource from a neighbor in order to build a card, please specify which neighbor you are buying from.

Cities notes:
  • you may notice that not all Cities cards are being placed in the "Cities" area of the board. Basically, if the Cities card falls under an existing "type," I will put it in that area instead - in the current boards, for example, Wooper's Clandestine Dock East is located in the Commercial section because the effect aligns with other Commercial cards; and Isis' Militia card is located in the Military section so that all Shields are in the same place.
  • Debt tokens are indicated in the Coins section of the board with a {-1} per Debt token.
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lilith2013
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Post Post #326 (isolation #155) » Fri Aug 28, 2020 2:46 pm

Post by lilith2013 »

Cards played in Age III, Hand IV
  • CreativeMod1 used a card to build Wonder stage B of China A, which gives him an extra scientific symbol of his choice at the end of the game.
  • RadiantCowbells discarded a card for 3 Coins.
  • Wooper discarded a card for 3 Coins.
  • enomis used a card to build the final Wonder stage of Alexandria B, which gives 7 Victory Points.
  • Xtoxm built the
    Mourners Guild
    , which gives 1 Victory Point for each Military victory token on his neighbors’ boards at the end of the game (each positive number in the Military Tokens area of a board counts as one victory token).
  • Farren built a
    Chamber of Commerce
    , which gives 2 Coins and 2 Victory Points for each manufactured good built in his city. He gains 6 Coins immediately.
  • GeorgeBailey built a
    Lighthouse
    , which gives 1 Coin immediately for each commercial structure in his city, including this card; and 1 Victory Point at the end of the game for each commercial card built in his city, including this card. He gains 4 Coins immediately.
  • Isis used a construction chain to build a
    Lodge
    , which gives a Compass symbol.
Updated boards

Spoiler: CreativeMod1 (China A)
Initial Resource
Cloth
Wonder Stages
Built: 3
Stage A: 8 Coins
  • Cost: 2 Wood
Stage B: At the end of the game, gain an extra scientific symbol of your choice
  • Cost: 1 Clay, 1 Glass, 1 Paper
Stage C: 2 Shields
  • Cost: 3 Stone
Stage D: Build a card from the Discard pile for free
  • Cost: 3 Ore
Resources
Raw Materials:
Foundry:
Produces 2 Ore per turn
Manufactured Goods:
Press:
Produces 1 Paper per turn
Glassworks:
Produces 1 Glass per turn
Commercial
West Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the west (left/above you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Marketplace:
Buy manufactured goods (Cloth, Glass, Paper) from either neighbor for 1 coin instead of 2
  • Construction Chain:
    Caravansery
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Civilian
None
Scientific
Apothecary:
Compass symbol
  • Construction Chain:
    Stables
    ,
    Dispensary
Workshop:
Wheel Symbol
  • Construction Chain:
    Archery Range
    ,
    Laboratory
Laboratory:
Wheel symbol
  • Construction Chain:
    Siege Workshop
    ,
    Observatory
Study:
Wheel symbol
Lodge:
Compass symbol
Observatory:
Wheel symbol
Military
None
Guilds
None
Cities
Pigeon Loft:
At the end of the game, copy the Scientific symbol of a green card from one of your neighbors
Coins: 12
Military Tokens: -1, -1, -1


Spoiler: RadiantCowbells (Petra B)
Initial Resource
Clay
Wonder Stages
Built: 1
Stage 1: 3 Victory Points; all players other than you must pay 2 Coins to the bank immediately
  • Cost: 2 Ore, 2 Clay
Stage 2: 14 Victory Points
  • Cost: 14 Coins
Resources
Raw Materials:
Forest Cave:
Produces 1 Wood or 1 Ore per turn
Excavation:
Produces 1 Stone or 1 Clay per turn
Ore Vein:
Produces 1 Ore per turn
Lumber Yard:
Produces 1 Wood per turn
Manufactured Goods:
Commercial
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Haven:
Gain 1 Coin and 1 Victory Point for each raw material built in your city
Civilian
Courthouse:
4 Victory Points
Palace:
8 Victory Points
Scientific
None
Military
Archery Range:
2 Shields
Training Ground:
2 Shields
  • Construction Chain:
    Circus
Stables:
2 Shields
Guilds
None
Cities
Lair:
3 Victory Points; all other players must pay 2 Coins to the bank immediately
Coins: 12; {-1} {-1}
Military Tokens: +3, +3


Spoiler: Wooper (Stonehenge B)
Initial Resource
Wood
Wonder Stages
Built: 1
Stage 1: Gain 1 Coin for each Stone produced by your raw materials (brown) cards at the time of building this Wonder stage; gain 1 Victory Point for each Stone produced by your raw materials (brown) cards at the end of the game
  • Cost: 3 Ore
Stage 2: At the end of the game, reveal the card used to build this Wonder stage and gain 1 Victory Point for each card of that color present in your neighbors’ cities
  • Cost: 3 Clay, 1 Paper
Resources
Raw Materials:
Mine:
Produces either 1 Ore or 1 Stone per turn
Manufactured Goods:
Commercial
Marketplace:
Buy manufactured goods (Cloth, Glass, Paper) from either neighbor for 1 coin instead of 2
  • Construction Chain:
    Caravansery
Clandestine Dock East:
Receive a rebate of 1 Coin per turn when you buy any resources from your neighbor to the east (right/below you in the player list)
West Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the west (left/above you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Tavern:
5 Coins
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Civilian
Baths:
3 Victory Points
  • Construction Chain:
    Aqueduct
Aqueduckt:
5 Victory Points
Temple:
3 Victory Points
  • Construction Chain:
    Pantheon
Pantheon:
7 Victory Points
Gardens:
5 Victory Points
Scientific
Dispensary:
Compass symbol
  • Construction Chain:
    Arena
    ,
    Lodge
Military
Archery Range:
2 Shields
Guilds
None
Cities
None
Coins: 4; {-1}
Military Tokens: -1, -1, -1


Spoiler: enomis (Alexandria B)
Initial Resource
Glass
Wonder Stages
Built: 3
Stage 1: Produce one raw material of your choice (Wood, Clay, Ore, Stone) each turn
  • Cost: 2 Clay
Stage 2: Produce one manufactured good of your choice (Glass, Cloth, Paper) each turn
  • Cost: 2 Wood
Stage 3: 7 Victory Points
  • Cost: 3 Stone
Resources
Raw Materials:
Tree Farm:
Produces either 1 Wood or 1 Clay per turn
Clay Pool:
Produces 1 Clay per turn
Stone Pit:
Produces 1 Stone per turn
Manufactured Goods:
Commercial
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Civilian
Statue:
4 Victory Points
  • Construction Chain:
    Gardens
Palace:
8 Victory Points
Town Hall:
6 Victory Points
Scientific
None
Military
Stockade:
1 Shield
Training Ground:
2 Shields
  • Construction Chain:
    Circus
Walls:
2 Shields
  • Construction Chain:
    Fortifications
Guilds
Magistrates Guild:
Gain 1 Victory Point for each Civilian card built by your neighbors at the end of the game
Cities
None
Coins: 0; {-1} {-1} {-1} {-1} {-1}
Military Tokens: +1, +1, +3, +3


Spoiler: Xtoxm (Halikarnassos B)
Initial Resource
Cloth
Wonder Stages
Built: 2
Stage 1: 2 Victory Points; Build a card from the Discard pile for free
  • Cost: 2 Ore
Stage 2: 1 Victory Point; build a card from the Discard pile for free
  • Cost: 3 Clay
Stage 3: Build a card from the Discard pile for free
  • Cost: 1 Cloth, 1 Paper, 1 Glass
Resources
Raw Materials:
Clay Pool:
Produces 1 Clay per turn
Clay Pit:
Produces either 1 Clay or 1 Ore per turn
Stone Pit:
Produces 1 Stone per turn
Sawmill:
Produces 2 Wood per turn
Manufactured Goods:
Press:
Produces 1 Paper per turn
Commercial
Secret Warehouse:
Each turn, produces 1 of any resource that your city already produces through your raw materials/brown cards, manufactured goods/gray cards, or initial resource
Vineyard:
Gain 1 Coin for each raw material built by you and your neighbors, up to and including this turn
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Bazaar:
Gain 2 Coins for each manufactured good built by you and your neighbors, up to and including this turn
Civilian
Baths:
3 Victory Points
  • Construction Chain:
    Aqueduct
Senate:
6 Victory Points
Scientific
None
Military
Mercenaries:
3 Shields
Contingent:
5 Shields
Guilds
Mourners Guild:
Gain 1 Victory Point for each Military victory token on your neighbors’ boards at the end of the game (each positive number in the Military Tokens area of a board counts as one victory token)
Cities
Gates of the City:
4 Victory Points
Cenotaph:
5 Victory Points; all other players must immediately pay 1 Coin to the bank for each Military victory token currently on their board (each positive number in the Military Tokens area of their board counts as one victory token)
Coins: 13
Military Tokens: -1, -1, -1, +3


Spoiler: Farren (Babylon B)
Initial Resource
Clay
Wonder Stages
Built: 1
Stage 1: 3 Victory Points
  • Cost: 1 Cloth, 1 Clay
Stage 2: Gain the ability to play the remaining card in your hand at the end of each Age instead of discarding it
  • Cost: 1 Glass, 2 Wood
Stage 3: At the end of the game, gain an extra scientific symbol of your choice
  • Cost: 3 Clay, 1 Paper
Resources
Raw Materials:
Timber Yard:
Produces either 1 Stone or 1 Wood per turn
Brickyard:
Produces 2 Clay per turn
Manufactured Goods:
Press:
Produces 1 Paper per turn
Loom:
Produces 1 Cloth per turn
Glassworks:
Produces 1 Glass per turn
Commercial
Tavern:
5 Coins
Chamber of Commerce:
Gain 2 Coins and 2 Victory Points for each manufactured good built in your city
Civilian
None
Scientific
Library:
Tablet symbol
  • Construction Chain:
    Senate
    ,
    University
School:
Tablet symbol
  • Construction Chain:
    Academy
    ,
    Study
Laboratory:
Wheel symbol
  • Construction Chain:
    Siege Workshop
    ,
    Observatory
Academy:
Compass symbol
Military
Guard Tower:
1 Shield
Guilds
Scientists Guild:
Gain an extra scientific symbol of your choice at the end of the game
Cities
Brotherhood:
4 Victory Points; all other players must immediately pay 3 Coins to the bank
Coins: 10
Military Tokens: +1, -1


Spoiler: GeorgeBailey (Byzantium A)
Initial Resource
Stone
Wonder Stages
Built: 1
Stage 1: 3 Victory Points
  • Cost: 1 Clay, 1 Ore
Stage 2: 2 Victory Points; receive a Diplomacy token - at the end of the Age in which this stage is built, you do not take part in any military conflicts (your neighbors will face each other instead of you)
  • Cost: 2 Wood, 1 Paper
Stage 3: 7 Victory Points
  • Cost: 2 Clay, 1 Glass, 1 Cloth
Resources
Raw Materials:
Ore Vein:
Produces 1 Ore per turn
Manufactured Goods:
Loom:
Produces 1 Cloth per turn
Glassworks:
Produces 1 Glass per turn
Commercial
East Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the east (right/below you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Arena:
Gain 3 Coins immediately for each completed Wonder stage in your city up to this turn; gain 1 Victory Point for each completed Wonder stage in your city at the end of the game
Lighthouse:
Gain 1 Coin immediately for each commercial structure in your city, including this card; gain 1 Victory Point at the end of the game for each commercial card built in your city, including this card
Civilian
Theater:
2 Victory Points
  • Construction Chain:
    Statue
Scientific
None
Military
Barracks:
1 Shield
Guilds
Philosophers Guild:
Gain 1 Victory Point for each scientific structure built by your neighbors at the end of the game
Builders Guild:
Gain 1 Victory Point for completed Wonder stage built by you and your neighbors at the end of the game
Cities
Gambling House:
9 Coins; your neighbors receive 2 Coins each
Tabularium:
6 Victory Points
Coins: 14
Military Tokens: +1, -1, -1


Spoiler: Isis (Brussels B)
Initial Resource
+4 Coins at the beginning of the game
Wonder Stages
Built: 1
Stage 1: 7 Coins, 7 Victory Points, and 1 Shield
  • Cost: 1 Clay, 1 Ore, 1 Stone, 1 Wood, 1 Glass, 1 Paper, 1 Cloth
Resources
Raw Materials:
Lumber Yard:
Produces 1 Wood per turn
Quarry:
Produces 2 Stone per turn
Manufactured Goods:
Glassworks:
Produces 1 Glass per turn
Commercial
Tavern:
5 Coins
Civilian
Senate:
6 Victory Points
Town Hall:
6 Victory Points
Scientific
Apothecary:
Compass symbol
  • Construction Chain:
    Stables
    ,
    Dispensary
Library:
Tablet symbol
  • Construction Chain:
    Senate
    ,
    University
Dispensary:
Compass symbol
  • Construction Chain:
    Arena
    ,
    Lodge
Lodge:
Compass symbol
Military
Militia:
2 Shields
Stables:
2 Shields
Guilds
None
Cities
Gambling Den:
6 Coins; your neighbors receive 1 Coin each
Black Market:
Each turn, produces 1 of any resource that your city does not already produce through your raw materials/brown cards, manufactured goods/gray cards, or initial resource
Coins: 8
Military Tokens: +1, +1, +3, +3


Spoiler: Discard pile
  • Cost: 1 Wood, 3 Clay | Free if you have
    Laboratory
[/cell][/row]
Pawnshop:
3 Victory Points
  • Cost: Free
Pawnshop:
3 Victory Points
  • Cost: Free
Scriptorium:
Tablet symbol
  • Cost: 1 Paper
  • Construction Chain:
    Courthouse
    ,
    Library
East Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the east (right/below you in the player list) for 1 coin instead of 2
  • Cost: Free
  • Construction Chain:
    Forum
Theater:
2 Victory Points
  • Cost: Free
  • Construction Chain:
    Statue
Barracks:
1 Shield
  • Cost: 1 Ore
Guard Tower:
1 Shield
  • Cost: 1 Clay
Altar:
2 Victory Points
  • Cost: Free
  • Construction Chain:
    Temple
Workshop:
Wheel Symbol
  • Cost: 1 Glass
  • Construction Chain:
    Archery Range
    ,
    Laboratory
Aqueduct:
5 Victory Points
  • Cost: 3 Stone | Free if you have
    Baths
Bazaar:
Gain 2 Coins for each manufactured good built by you and your neighbors, up to and including this turn
  • Cost: Free
Training Ground:
2 Shields
  • Cost: 2 Ore, 1 Wood
  • Construction Chain:
    Circus
Courthouse:
4 Victory Points
  • Cost: 2 Clay, 1 Cloth | Free if you have
    Scriptorium
Brickyard:
Produces 2 Clay per turn
  • Cost: 1 Coin
Quarry:
Produces 2 Stone per turn
  • Cost: 1 Coin
Temple:
3 Victory Points
  • Cost: 1 Wood, 1 Clay, 1 Glass | Free if you have
    Altar

  • Construction Chain:
    Pantheon
Walls:
2 Shields
  • Cost: 3 Stone
  • Construction Chain:
    Fortifications
Sawmill:
Produces 2 Wood per turn
  • Cost: 1 Coin
Consulate:
2 Victory Points; receive a Diplomacy token - at the end of Age II, you do not take part in any military conflicts (your neighbors will face each other instead of you)
  • Cost: 1 Clay, 1 Paper
Press:
Produces 1 Paper per turn
  • Cost: Free
Foundry:
Produces 2 Ore per turn
  • Cost: 1 Coin
Loom:
Produces 1 Cloth per turn
  • Cost: Free
Shipowners Guild:
Gain 1 Victory Point for each raw material, manufactured good, or guild built in your city, including this guild at the end of the game
  • Cost: 3 Wood, 1 Paper, 1 Glass
Study:
Wheel symbol
  • Cost: 1 Wood, 1 Paper, 1 Cloth | Free if you have
    School
Torture Chamber:
At the end of the game, copy the Scientific symbol of a green card from one of your neighbors
  • Cost: 3 Coins, 2 Ore, 1 Glass
Guild of Shadows:
Gain 1 Victory Point for each Cities card built by your neighbors at the end of the game
  • Cost: 2 Stone, 1 Wood, 1 Paper


It is now Age III, Hand V! Hands in Age III are passed to the left (
up the player list
). The next hands have been sent, and players now have (expired on 2020-08-30 21:57:35) to build a card, discard a card for 3 coins, or discard a card to build a Wonder stage. Please respond directly to the PM I sent you with your decision. If you need to buy a resource from a neighbor in order to build a card, please specify which neighbor you are buying from.

Cities notes:
  • you may notice that not all Cities cards are being placed in the "Cities" area of the board. Basically, if the Cities card falls under an existing "type," I will put it in that area instead - in the current boards, for example, Wooper's Clandestine Dock East is located in the Commercial section because the effect aligns with other Commercial cards; and Isis' Militia card is located in the Military section so that all Shields are in the same place.
  • Debt tokens are indicated in the Coins section of the board with a {-1} per Debt token.
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Post Post #327 (isolation #156) » Mon Aug 31, 2020 5:01 am

Post by lilith2013 »

Cards played in Age III, Hand V
  • CreativeMod1 bought 1 Wood from Isis for 1 Coin and built a
    University
    , which gives a Tablet symbol.
  • RadiantCowbells discarded a card for 3 Coins.
  • Wooper bought 1 Stone from RadiantCowbells for 1 Coin and 1 Glass from enomis for 0 Coins, and built a
    Town Hall
    , which gives 6 Victory Points.
  • enomis built an
    Arena
    , which gives 3 Coins immediately for each completed Wonder stage in his city up to this turn; and 1 Victory Point for each completed Wonder stage in his city at the end of the game. He gains 9 Coins immediately.
  • Xtoxm built a
    Lighthouse
    , which gives 1 Coin immediately for each commercial structure in his city, including this card; and 1 Victory Point at the end of the game for each commercial card built in his city, including this card. He gains 4 Coins immediately.
  • Farren paid 2 Coins and bought 1 Stone from GeorgeBailey for 2 Coins, and built a
    Capitol
    , which gives 8 Victory Points.
  • GeorgeBailey bought 1 Wood from Isis for 1 Coin and 1 Wood from Farren for 2 Coins, and used a card to build the second Wonder stage of Byzantium A, which gives 2 Victory Points and a Diplomacy token.
  • Isis discarded a card for 3 Coins.

Updated boards

Spoiler: CreativeMod1 (China A)
Initial Resource
Cloth
Wonder Stages
Built: 3
Stage A: 8 Coins
  • Cost: 2 Wood
Stage B: At the end of the game, gain an extra scientific symbol of your choice
  • Cost: 1 Clay, 1 Glass, 1 Paper
Stage C: 2 Shields
  • Cost: 3 Stone
Stage D: Build a card from the Discard pile for free
  • Cost: 3 Ore
Resources
Raw Materials:
Foundry:
Produces 2 Ore per turn
Manufactured Goods:
Press:
Produces 1 Paper per turn
Glassworks:
Produces 1 Glass per turn
Commercial
West Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the west (left/above you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Marketplace:
Buy manufactured goods (Cloth, Glass, Paper) from either neighbor for 1 coin instead of 2
  • Construction Chain:
    Caravansery
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Civilian
None
Scientific
Apothecary:
Compass symbol
  • Construction Chain:
    Stables
    ,
    Dispensary
Workshop:
Wheel Symbol
  • Construction Chain:
    Archery Range
    ,
    Laboratory
Laboratory:
Wheel symbol
  • Construction Chain:
    Siege Workshop
    ,
    Observatory
Study:
Wheel symbol
Lodge:
Compass symbol
Observatory:
Wheel symbol
University:
Tablet symbol
Military
None
Guilds
None
Cities
Pigeon Loft:
At the end of the game, copy the Scientific symbol of a green card from one of your neighbors
Coins: 11
Military Tokens: -1, -1, -1


Spoiler: RadiantCowbells (Petra B)
Initial Resource
Clay
Wonder Stages
Built: 1
Stage 1: 3 Victory Points; all players other than you must pay 2 Coins to the bank immediately
  • Cost: 2 Ore, 2 Clay
Stage 2: 14 Victory Points
  • Cost: 14 Coins
Resources
Raw Materials:
Forest Cave:
Produces 1 Wood or 1 Ore per turn
Excavation:
Produces 1 Stone or 1 Clay per turn
Ore Vein:
Produces 1 Ore per turn
Lumber Yard:
Produces 1 Wood per turn
Manufactured Goods:
Commercial
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Haven:
Gain 1 Coin and 1 Victory Point for each raw material built in your city
Civilian
Courthouse:
4 Victory Points
Palace:
8 Victory Points
Scientific
None
Military
Archery Range:
2 Shields
Training Ground:
2 Shields
  • Construction Chain:
    Circus
Stables:
2 Shields
Guilds
None
Cities
Lair:
3 Victory Points; all other players must pay 2 Coins to the bank immediately
Coins: 16; {-1} {-1}
Military Tokens: +3, +3


Spoiler: Wooper (Stonehenge B)
Initial Resource
Wood
Wonder Stages
Built: 1
Stage 1: Gain 1 Coin for each Stone produced by your raw materials (brown) cards at the time of building this Wonder stage; gain 1 Victory Point for each Stone produced by your raw materials (brown) cards at the end of the game
  • Cost: 3 Ore
Stage 2: At the end of the game, reveal the card used to build this Wonder stage and gain 1 Victory Point for each card of that color present in your neighbors’ cities
  • Cost: 3 Clay, 1 Paper
Resources
Raw Materials:
Mine:
Produces either 1 Ore or 1 Stone per turn
Manufactured Goods:
Commercial
Marketplace:
Buy manufactured goods (Cloth, Glass, Paper) from either neighbor for 1 coin instead of 2
  • Construction Chain:
    Caravansery
Clandestine Dock East:
Receive a rebate of 1 Coin per turn when you buy any resources from your neighbor to the east (right/below you in the player list)
West Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the west (left/above you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Tavern:
5 Coins
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Civilian
Baths:
3 Victory Points
  • Construction Chain:
    Aqueduct
Aqueduckt:
5 Victory Points
Temple:
3 Victory Points
  • Construction Chain:
    Pantheon
Pantheon:
7 Victory Points
Gardens:
5 Victory Points
Town Hall:
6 Victory Points
Scientific
Dispensary:
Compass symbol
  • Construction Chain:
    Arena
    ,
    Lodge
Military
Archery Range:
2 Shields
Guilds
None
Cities
None
Coins: 3; {-1}
Military Tokens: -1, -1, -1


Spoiler: enomis (Alexandria B)
Initial Resource
Glass
Wonder Stages
Built: 3
Stage 1: Produce one raw material of your choice (Wood, Clay, Ore, Stone) each turn
  • Cost: 2 Clay
Stage 2: Produce one manufactured good of your choice (Glass, Cloth, Paper) each turn
  • Cost: 2 Wood
Stage 3: 7 Victory Points
  • Cost: 3 Stone
Resources
Raw Materials:
Tree Farm:
Produces either 1 Wood or 1 Clay per turn
Clay Pool:
Produces 1 Clay per turn
Stone Pit:
Produces 1 Stone per turn
Manufactured Goods:
Commercial
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Arena:
Gain 3 Coins immediately for each completed Wonder stage in your city up to this turn; gain 1 Victory Point for each completed Wonder stage in your city at the end of the game
Civilian
Statue:
4 Victory Points
  • Construction Chain:
    Gardens
Palace:
8 Victory Points
Town Hall:
6 Victory Points
Scientific
None
Military
Stockade:
1 Shield
Training Ground:
2 Shields
  • Construction Chain:
    Circus
Walls:
2 Shields
  • Construction Chain:
    Fortifications
Guilds
Magistrates Guild:
Gain 1 Victory Point for each Civilian card built by your neighbors at the end of the game
Cities
None
Coins: 9; {-1} {-1} {-1} {-1} {-1}
Military Tokens: +1, +1, +3, +3


Spoiler: Xtoxm (Halikarnassos B)
Initial Resource
Cloth
Wonder Stages
Built: 2
Stage 1: 2 Victory Points; Build a card from the Discard pile for free
  • Cost: 2 Ore
Stage 2: 1 Victory Point; build a card from the Discard pile for free
  • Cost: 3 Clay
Stage 3: Build a card from the Discard pile for free
  • Cost: 1 Cloth, 1 Paper, 1 Glass
Resources
Raw Materials:
Clay Pool:
Produces 1 Clay per turn
Clay Pit:
Produces either 1 Clay or 1 Ore per turn
Stone Pit:
Produces 1 Stone per turn
Sawmill:
Produces 2 Wood per turn
Manufactured Goods:
Press:
Produces 1 Paper per turn
Commercial
Secret Warehouse:
Each turn, produces 1 of any resource that your city already produces through your raw materials/brown cards, manufactured goods/gray cards, or initial resource
Vineyard:
Gain 1 Coin for each raw material built by you and your neighbors, up to and including this turn
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Bazaar:
Gain 2 Coins for each manufactured good built by you and your neighbors, up to and including this turn
Lighthouse:
Gain 1 Coin immediately for each commercial structure in your city, including this card; gain 1 Victory Point at the end of the game for each commercial card built in your city, including this card
Civilian
Baths:
3 Victory Points
  • Construction Chain:
    Aqueduct
Senate:
6 Victory Points
Scientific
None
Military
Mercenaries:
3 Shields
Contingent:
5 Shields
Guilds
Mourners Guild:
Gain 1 Victory Point for each Military victory token on your neighbors’ boards at the end of the game (each positive number in the Military Tokens area of a board counts as one victory token)
Cities
Gates of the City:
4 Victory Points
Cenotaph:
5 Victory Points; all other players must immediately pay 1 Coin to the bank for each Military victory token currently on their board (each positive number in the Military Tokens area of their board counts as one victory token)
Coins: 17
Military Tokens: -1, -1, -1, +3


Spoiler: Farren (Babylon B)
Initial Resource
Clay
Wonder Stages
Built: 1
Stage 1: 3 Victory Points
  • Cost: 1 Cloth, 1 Clay
Stage 2: Gain the ability to play the remaining card in your hand at the end of each Age instead of discarding it
  • Cost: 1 Glass, 2 Wood
Stage 3: At the end of the game, gain an extra scientific symbol of your choice
  • Cost: 3 Clay, 1 Paper
Resources
Raw Materials:
Timber Yard:
Produces either 1 Stone or 1 Wood per turn
Brickyard:
Produces 2 Clay per turn
Manufactured Goods:
Press:
Produces 1 Paper per turn
Loom:
Produces 1 Cloth per turn
Glassworks:
Produces 1 Glass per turn
Commercial
Tavern:
5 Coins
Chamber of Commerce:
Gain 2 Coins and 2 Victory Points for each manufactured good built in your city
Civilian
None
Scientific
Library:
Tablet symbol
  • Construction Chain:
    Senate
    ,
    University
School:
Tablet symbol
  • Construction Chain:
    Academy
    ,
    Study
Laboratory:
Wheel symbol
  • Construction Chain:
    Siege Workshop
    ,
    Observatory
Academy:
Compass symbol
Military
Guard Tower:
1 Shield
Guilds
Scientists Guild:
Gain an extra scientific symbol of your choice at the end of the game
Cities
Brotherhood:
4 Victory Points; all other players must immediately pay 3 Coins to the bank
Capitol:
8 Victory Points
Coins: 8
Military Tokens: +1, -1


Spoiler: GeorgeBailey (Byzantium A)
Initial Resource
Stone
Wonder Stages
Built: 2
Stage 1: 3 Victory Points
  • Cost: 1 Clay, 1 Ore
Stage 2: 2 Victory Points; receive a Diplomacy token - at the end of the Age in which this stage is built, you do not take part in any military conflicts (your neighbors will face each other instead of you)
  • Cost: 2 Wood, 1 Paper
Stage 3: 7 Victory Points
  • Cost: 2 Clay, 1 Glass, 1 Cloth
Resources
Raw Materials:
Ore Vein:
Produces 1 Ore per turn
Manufactured Goods:
Loom:
Produces 1 Cloth per turn
Glassworks:
Produces 1 Glass per turn
Commercial
East Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the east (right/below you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Arena:
Gain 3 Coins immediately for each completed Wonder stage in your city up to this turn; gain 1 Victory Point for each completed Wonder stage in your city at the end of the game
Lighthouse:
Gain 1 Coin immediately for each commercial structure in your city, including this card; gain 1 Victory Point at the end of the game for each commercial card built in your city, including this card
Civilian
Theater:
2 Victory Points
  • Construction Chain:
    Statue
Scientific
None
Military
Barracks:
1 Shield
Guilds
Philosophers Guild:
Gain 1 Victory Point for each scientific structure built by your neighbors at the end of the game
Builders Guild:
Gain 1 Victory Point for completed Wonder stage built by you and your neighbors at the end of the game
Cities
Gambling House:
9 Coins; your neighbors receive 2 Coins each
Tabularium:
6 Victory Points
Coins: 13
Military Tokens: +1, -1, -1


Spoiler: Isis (Brussels B)
Initial Resource
+4 Coins at the beginning of the game
Wonder Stages
Built: 1
Stage 1: 7 Coins, 7 Victory Points, and 1 Shield
  • Cost: 1 Clay, 1 Ore, 1 Stone, 1 Wood, 1 Glass, 1 Paper, 1 Cloth
Resources
Raw Materials:
Lumber Yard:
Produces 1 Wood per turn
Quarry:
Produces 2 Stone per turn
Manufactured Goods:
Glassworks:
Produces 1 Glass per turn
Commercial
Tavern:
5 Coins
Civilian
Senate:
6 Victory Points
Town Hall:
6 Victory Points
Scientific
Apothecary:
Compass symbol
  • Construction Chain:
    Stables
    ,
    Dispensary
Library:
Tablet symbol
  • Construction Chain:
    Senate
    ,
    University
Dispensary:
Compass symbol
  • Construction Chain:
    Arena
    ,
    Lodge
Lodge:
Compass symbol
Military
Militia:
2 Shields
Stables:
2 Shields
Guilds
None
Cities
Gambling Den:
6 Coins; your neighbors receive 1 Coin each
Black Market:
Each turn, produces 1 of any resource that your city does not already produce through your raw materials/brown cards, manufactured goods/gray cards, or initial resource
Coins: 9
Military Tokens: +1, +1, +3, +3


Spoiler: Discard pile
  • Cost: 1 Wood, 3 Clay | Free if you have
    Laboratory
[/cell][/row]
Pawnshop:
3 Victory Points
  • Cost: Free
Pawnshop:
3 Victory Points
  • Cost: Free
Scriptorium:
Tablet symbol
  • Cost: 1 Paper
  • Construction Chain:
    Courthouse
    ,
    Library
East Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the east (right/below you in the player list) for 1 coin instead of 2
  • Cost: Free
  • Construction Chain:
    Forum
Theater:
2 Victory Points
  • Cost: Free
  • Construction Chain:
    Statue
Barracks:
1 Shield
  • Cost: 1 Ore
Guard Tower:
1 Shield
  • Cost: 1 Clay
Altar:
2 Victory Points
  • Cost: Free
  • Construction Chain:
    Temple
Workshop:
Wheel Symbol
  • Cost: 1 Glass
  • Construction Chain:
    Archery Range
    ,
    Laboratory
Aqueduct:
5 Victory Points
  • Cost: 3 Stone | Free if you have
    Baths
Bazaar:
Gain 2 Coins for each manufactured good built by you and your neighbors, up to and including this turn
  • Cost: Free
Training Ground:
2 Shields
  • Cost: 2 Ore, 1 Wood
  • Construction Chain:
    Circus
Courthouse:
4 Victory Points
  • Cost: 2 Clay, 1 Cloth | Free if you have
    Scriptorium
Brickyard:
Produces 2 Clay per turn
  • Cost: 1 Coin
Quarry:
Produces 2 Stone per turn
  • Cost: 1 Coin
Temple:
3 Victory Points
  • Cost: 1 Wood, 1 Clay, 1 Glass | Free if you have
    Altar

  • Construction Chain:
    Pantheon
Walls:
2 Shields
  • Cost: 3 Stone
  • Construction Chain:
    Fortifications
Sawmill:
Produces 2 Wood per turn
  • Cost: 1 Coin
Consulate:
2 Victory Points; receive a Diplomacy token - at the end of Age II, you do not take part in any military conflicts (your neighbors will face each other instead of you)
  • Cost: 1 Clay, 1 Paper
Press:
Produces 1 Paper per turn
  • Cost: Free
Foundry:
Produces 2 Ore per turn
  • Cost: 1 Coin
Loom:
Produces 1 Cloth per turn
  • Cost: Free
Shipowners Guild:
Gain 1 Victory Point for each raw material, manufactured good, or guild built in your city, including this guild at the end of the game
  • Cost: 3 Wood, 1 Paper, 1 Glass
Study:
Wheel symbol
  • Cost: 1 Wood, 1 Paper, 1 Cloth | Free if you have
    School
Torture Chamber:
At the end of the game, copy the Scientific symbol of a green card from one of your neighbors
  • Cost: 3 Coins, 2 Ore, 1 Glass
Guild of Shadows:
Gain 1 Victory Point for each Cities card built by your neighbors at the end of the game
  • Cost: 2 Stone, 1 Wood, 1 Paper
Fortifications:
3 Shields
  • Cost: 3 Ore, 1 Stone | Free if you have
    Walls
Arsenal:
3 Shields
  • Cost: 1 Ore, 2 Wood, 1 Cloth



It is now Age III, Hand VI! Hands in Age III are passed to the left (
up the player list
). The next hands have been sent, and players now have (expired on 2020-09-02 12:20:41) to build a card, discard a card for 3 coins, or discard a card to build a Wonder stage. Please respond directly to the PM I sent you with your decision. If you need to buy a resource from a neighbor in order to build a card, please specify which neighbor you are buying from.

Cities notes:
  • you may notice that not all Cities cards are being placed in the "Cities" area of the board. Basically, if the Cities card falls under an existing "type," I will put it in that area instead - in the current boards, for example, Wooper's Clandestine Dock East is located in the Commercial section because the effect aligns with other Commercial cards; and Isis' Militia card is located in the Military section so that all Shields are in the same place.
  • Debt tokens are indicated in the Coins section of the board with a {-1} per Debt token.
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Post Post #328 (isolation #157) » Mon Aug 31, 2020 5:03 am

Post by lilith2013 »

It's the last hand!!
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Post Post #329 (isolation #158) » Wed Sep 02, 2020 5:16 am

Post by lilith2013 »

Cards played in Age III, Hand VI
  • CreativeMod1 discarded a card for 3 Coins.
  • RadiantCowbells paid 14 Coins and used a card to build the second Wonder stage of Petra B, which gives 14 Victory Points.
  • Wooper used a construction chain to build an
    Arena
    , which gives 3 Coins immediately for each completed Wonder stage in his city up to this turn; and 1 Victory Point for each completed Wonder stage in his city at the end of the game. He gains 3 Coins immediately.
  • enomis bought 1 Ore from Wooper for 2 Coins and built a
    Counterfeiters Guild
    , which gives 5 Victory Points; in addition, all other players must immediately pay 3 Coins to the bank. RadiantCowbells gains a {-1} Debt token as a result.
  • Xtoxm used a card to build the final Wonder stage of Halikarnassos B, which lets him build a card from the Discard pile for free.
  • Farren used a construction chain to build a
    University
    , which gives a Tablet symbol.
  • GeorgeBailey bought 2 Clay from Farren for 4 Coins and used a card to build the final Wonder stage of Byzantium A, which gives 7 Victory Points.
  • Isis bought 1 Stone from GeorgeBailey for 2 Coins and built an
    Academy
    , which gives a Compass symbol.
Updated boards

Spoiler: CreativeMod1 (China A)
Initial Resource
Cloth
Wonder Stages
Built: 3
Stage A: 8 Coins
  • Cost: 2 Wood
Stage B: At the end of the game, gain an extra scientific symbol of your choice
  • Cost: 1 Clay, 1 Glass, 1 Paper
Stage C: 2 Shields
  • Cost: 3 Stone
Stage D: Build a card from the Discard pile for free
  • Cost: 3 Ore
Resources
Raw Materials:
Foundry:
Produces 2 Ore per turn
Manufactured Goods:
Press:
Produces 1 Paper per turn
Glassworks:
Produces 1 Glass per turn
Commercial
West Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the west (left/above you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Marketplace:
Buy manufactured goods (Cloth, Glass, Paper) from either neighbor for 1 coin instead of 2
  • Construction Chain:
    Caravansery
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Civilian
None
Scientific
Apothecary:
Compass symbol
  • Construction Chain:
    Stables
    ,
    Dispensary
Workshop:
Wheel Symbol
  • Construction Chain:
    Archery Range
    ,
    Laboratory
Laboratory:
Wheel symbol
  • Construction Chain:
    Siege Workshop
    ,
    Observatory
Study:
Wheel symbol
Lodge:
Compass symbol
Observatory:
Wheel symbol
University:
Tablet symbol
Military
None
Guilds
None
Cities
Pigeon Loft:
At the end of the game, copy the Scientific symbol of a green card from one of your neighbors
Coins: 11
Military Tokens: -1, -1, -1


Spoiler: RadiantCowbells (Petra B)
Initial Resource
Clay
Wonder Stages
Built: 2
Stage 1: 3 Victory Points; all players other than you must pay 2 Coins to the bank immediately
  • Cost: 2 Ore, 2 Clay
Stage 2: 14 Victory Points
  • Cost: 14 Coins
Resources
Raw Materials:
Forest Cave:
Produces 1 Wood or 1 Ore per turn
Excavation:
Produces 1 Stone or 1 Clay per turn
Ore Vein:
Produces 1 Ore per turn
Lumber Yard:
Produces 1 Wood per turn
Manufactured Goods:
Commercial
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Haven:
Gain 1 Coin and 1 Victory Point for each raw material built in your city
Civilian
Courthouse:
4 Victory Points
Palace:
8 Victory Points
Scientific
None
Military
Archery Range:
2 Shields
Training Ground:
2 Shields
  • Construction Chain:
    Circus
Stables:
2 Shields
Guilds
None
Cities
Lair:
3 Victory Points; all other players must pay 2 Coins to the bank immediately
Coins: 0; {-1} {-1} {-1}
Military Tokens: +3, +3


Spoiler: Wooper (Stonehenge B)
Initial Resource
Wood
Wonder Stages
Built: 1
Stage 1: Gain 1 Coin for each Stone produced by your raw materials (brown) cards at the time of building this Wonder stage; gain 1 Victory Point for each Stone produced by your raw materials (brown) cards at the end of the game
  • Cost: 3 Ore
Stage 2: At the end of the game, reveal the card used to build this Wonder stage and gain 1 Victory Point for each card of that color present in your neighbors’ cities
  • Cost: 3 Clay, 1 Paper
Resources
Raw Materials:
Mine:
Produces either 1 Ore or 1 Stone per turn
Manufactured Goods:
Commercial
Marketplace:
Buy manufactured goods (Cloth, Glass, Paper) from either neighbor for 1 coin instead of 2
  • Construction Chain:
    Caravansery
Clandestine Dock East:
Receive a rebate of 1 Coin per turn when you buy any resources from your neighbor to the east (right/below you in the player list)
West Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the west (left/above you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Tavern:
5 Coins
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Arena:
Gain 3 Coins immediately for each completed Wonder stage in your city up to this turn; gain 1 Victory Point for each completed Wonder stage in your city at the end of the game
Civilian
Baths:
3 Victory Points
  • Construction Chain:
    Aqueduct
Aqueduckt:
5 Victory Points
Temple:
3 Victory Points
  • Construction Chain:
    Pantheon
Pantheon:
7 Victory Points
Gardens:
5 Victory Points
Town Hall:
6 Victory Points
Scientific
Dispensary:
Compass symbol
  • Construction Chain:
    Arena
    ,
    Lodge
Military
Archery Range:
2 Shields
Guilds
None
Cities
None
Coins: 5; {-1}
Military Tokens: -1, -1, -1


Spoiler: enomis (Alexandria B)
Initial Resource
Glass
Wonder Stages
Built: 3
Stage 1: Produce one raw material of your choice (Wood, Clay, Ore, Stone) each turn
  • Cost: 2 Clay
Stage 2: Produce one manufactured good of your choice (Glass, Cloth, Paper) each turn
  • Cost: 2 Wood
Stage 3: 7 Victory Points
  • Cost: 3 Stone
Resources
Raw Materials:
Tree Farm:
Produces either 1 Wood or 1 Clay per turn
Clay Pool:
Produces 1 Clay per turn
Stone Pit:
Produces 1 Stone per turn
Manufactured Goods:
Commercial
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Arena:
Gain 3 Coins immediately for each completed Wonder stage in your city up to this turn; gain 1 Victory Point for each completed Wonder stage in your city at the end of the game
Civilian
Statue:
4 Victory Points
  • Construction Chain:
    Gardens
Palace:
8 Victory Points
Town Hall:
6 Victory Points
Scientific
None
Military
Stockade:
1 Shield
Training Ground:
2 Shields
  • Construction Chain:
    Circus
Walls:
2 Shields
  • Construction Chain:
    Fortifications
Guilds
Magistrates Guild:
Gain 1 Victory Point for each Civilian card built by your neighbors at the end of the game
Counterfeiters Guild:
5 Victory Points; all other players must immediately pay 3 Coins to the bank
Cities
None
Coins: 7; {-1} {-1} {-1} {-1} {-1}
Military Tokens: +1, +1, +3, +3


Spoiler: Xtoxm (Halikarnassos B)
Initial Resource
Cloth
Wonder Stages
Built: 3
Stage 1: 2 Victory Points; Build a card from the Discard pile for free
  • Cost: 2 Ore
Stage 2: 1 Victory Point; build a card from the Discard pile for free
  • Cost: 3 Clay
Stage 3: Build a card from the Discard pile for free
  • Cost: 1 Cloth, 1 Paper, 1 Glass
Resources
Raw Materials:
Clay Pool:
Produces 1 Clay per turn
Clay Pit:
Produces either 1 Clay or 1 Ore per turn
Stone Pit:
Produces 1 Stone per turn
Sawmill:
Produces 2 Wood per turn
Manufactured Goods:
Press:
Produces 1 Paper per turn
Commercial
Secret Warehouse:
Each turn, produces 1 of any resource that your city already produces through your raw materials/brown cards, manufactured goods/gray cards, or initial resource
Vineyard:
Gain 1 Coin for each raw material built by you and your neighbors, up to and including this turn
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Bazaar:
Gain 2 Coins for each manufactured good built by you and your neighbors, up to and including this turn
Lighthouse:
Gain 1 Coin immediately for each commercial structure in your city, including this card; gain 1 Victory Point at the end of the game for each commercial card built in your city, including this card
Civilian
Baths:
3 Victory Points
  • Construction Chain:
    Aqueduct
Senate:
6 Victory Points
Scientific
None
Military
Mercenaries:
3 Shields
Contingent:
5 Shields
Guilds
Mourners Guild:
Gain 1 Victory Point for each Military victory token on your neighbors’ boards at the end of the game (each positive number in the Military Tokens area of a board counts as one victory token)
Cities
Gates of the City:
4 Victory Points
Cenotaph:
5 Victory Points; all other players must immediately pay 1 Coin to the bank for each Military victory token currently on their board (each positive number in the Military Tokens area of their board counts as one victory token)
Coins: 14
Military Tokens: -1, -1, -1, +3


Spoiler: Farren (Babylon B)
Initial Resource
Clay
Wonder Stages
Built: 1
Stage 1: 3 Victory Points
  • Cost: 1 Cloth, 1 Clay
Stage 2: Gain the ability to play the remaining card in your hand at the end of each Age instead of discarding it
  • Cost: 1 Glass, 2 Wood
Stage 3: At the end of the game, gain an extra scientific symbol of your choice
  • Cost: 3 Clay, 1 Paper
Resources
Raw Materials:
Timber Yard:
Produces either 1 Stone or 1 Wood per turn
Brickyard:
Produces 2 Clay per turn
Manufactured Goods:
Press:
Produces 1 Paper per turn
Loom:
Produces 1 Cloth per turn
Glassworks:
Produces 1 Glass per turn
Commercial
Tavern:
5 Coins
Chamber of Commerce:
Gain 2 Coins and 2 Victory Points for each manufactured good built in your city
Civilian
None
Scientific
Library:
Tablet symbol
  • Construction Chain:
    Senate
    ,
    University
School:
Tablet symbol
  • Construction Chain:
    Academy
    ,
    Study
Laboratory:
Wheel symbol
  • Construction Chain:
    Siege Workshop
    ,
    Observatory
Academy:
Compass symbol
University:
Tablet symbol
Military
Guard Tower:
1 Shield
Guilds
Scientists Guild:
Gain an extra scientific symbol of your choice at the end of the game
Cities
Brotherhood:
4 Victory Points; all other players must immediately pay 3 Coins to the bank
Capitol:
8 Victory Points
Coins: 9
Military Tokens: +1, -1


Spoiler: GeorgeBailey (Byzantium A)
Initial Resource
Stone
Wonder Stages
Built: 3
Stage 1: 3 Victory Points
  • Cost: 1 Clay, 1 Ore
Stage 2: 2 Victory Points; receive a Diplomacy token - at the end of the Age in which this stage is built, you do not take part in any military conflicts (your neighbors will face each other instead of you)
  • Cost: 2 Wood, 1 Paper
Stage 3: 7 Victory Points
  • Cost: 2 Clay, 1 Glass, 1 Cloth
Resources
Raw Materials:
Ore Vein:
Produces 1 Ore per turn
Manufactured Goods:
Loom:
Produces 1 Cloth per turn
Glassworks:
Produces 1 Glass per turn
Commercial
East Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the east (right/below you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Arena:
Gain 3 Coins immediately for each completed Wonder stage in your city up to this turn; gain 1 Victory Point for each completed Wonder stage in your city at the end of the game
Lighthouse:
Gain 1 Coin immediately for each commercial structure in your city, including this card; gain 1 Victory Point at the end of the game for each commercial card built in your city, including this card
Civilian
Theater:
2 Victory Points
  • Construction Chain:
    Statue
Scientific
None
Military
Barracks:
1 Shield
Guilds
Philosophers Guild:
Gain 1 Victory Point for each scientific structure built by your neighbors at the end of the game
Builders Guild:
Gain 1 Victory Point for completed Wonder stage built by you and your neighbors at the end of the game
Cities
Gambling House:
9 Coins; your neighbors receive 2 Coins each
Tabularium:
6 Victory Points
Coins: 8
Military Tokens: +1, -1, -1


Spoiler: Isis (Brussels B)
Initial Resource
+4 Coins at the beginning of the game
Wonder Stages
Built: 1
Stage 1: 7 Coins, 7 Victory Points, and 1 Shield
  • Cost: 1 Clay, 1 Ore, 1 Stone, 1 Wood, 1 Glass, 1 Paper, 1 Cloth
Resources
Raw Materials:
Lumber Yard:
Produces 1 Wood per turn
Quarry:
Produces 2 Stone per turn
Manufactured Goods:
Glassworks:
Produces 1 Glass per turn
Commercial
Tavern:
5 Coins
Civilian
Senate:
6 Victory Points
Town Hall:
6 Victory Points
Scientific
Apothecary:
Compass symbol
  • Construction Chain:
    Stables
    ,
    Dispensary
Library:
Tablet symbol
  • Construction Chain:
    Senate
    ,
    University
Dispensary:
Compass symbol
  • Construction Chain:
    Arena
    ,
    Lodge
Lodge:
Compass symbol
Academy:
Compass symbol
Military
Militia:
2 Shields
Stables:
2 Shields
Guilds
None
Cities
Gambling Den:
6 Coins; your neighbors receive 1 Coin each
Black Market:
Each turn, produces 1 of any resource that your city does not already produce through your raw materials/brown cards, manufactured goods/gray cards, or initial resource
Coins: 4
Military Tokens: +1, +1, +3, +3


Spoiler: Discard pile
  • Cost: 1 Wood, 3 Clay | Free if you have
    Laboratory
[/cell][/row]
Pawnshop:
3 Victory Points
  • Cost: Free
Pawnshop:
3 Victory Points
  • Cost: Free
Scriptorium:
Tablet symbol
  • Cost: 1 Paper
  • Construction Chain:
    Courthouse
    ,
    Library
East Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the east (right/below you in the player list) for 1 coin instead of 2
  • Cost: Free
  • Construction Chain:
    Forum
Theater:
2 Victory Points
  • Cost: Free
  • Construction Chain:
    Statue
Barracks:
1 Shield
  • Cost: 1 Ore
Guard Tower:
1 Shield
  • Cost: 1 Clay
Altar:
2 Victory Points
  • Cost: Free
  • Construction Chain:
    Temple
Workshop:
Wheel Symbol
  • Cost: 1 Glass
  • Construction Chain:
    Archery Range
    ,
    Laboratory
Aqueduct:
5 Victory Points
  • Cost: 3 Stone | Free if you have
    Baths
Bazaar:
Gain 2 Coins for each manufactured good built by you and your neighbors, up to and including this turn
  • Cost: Free
Training Ground:
2 Shields
  • Cost: 2 Ore, 1 Wood
  • Construction Chain:
    Circus
Courthouse:
4 Victory Points
  • Cost: 2 Clay, 1 Cloth | Free if you have
    Scriptorium
Brickyard:
Produces 2 Clay per turn
  • Cost: 1 Coin
Quarry:
Produces 2 Stone per turn
  • Cost: 1 Coin
Temple:
3 Victory Points
  • Cost: 1 Wood, 1 Clay, 1 Glass | Free if you have
    Altar

  • Construction Chain:
    Pantheon
Walls:
2 Shields
  • Cost: 3 Stone
  • Construction Chain:
    Fortifications
Sawmill:
Produces 2 Wood per turn
  • Cost: 1 Coin
Consulate:
2 Victory Points; receive a Diplomacy token - at the end of Age II, you do not take part in any military conflicts (your neighbors will face each other instead of you)
  • Cost: 1 Clay, 1 Paper
Press:
Produces 1 Paper per turn
  • Cost: Free
Foundry:
Produces 2 Ore per turn
  • Cost: 1 Coin
Loom:
Produces 1 Cloth per turn
  • Cost: Free
Shipowners Guild:
Gain 1 Victory Point for each raw material, manufactured good, or guild built in your city, including this guild at the end of the game
  • Cost: 3 Wood, 1 Paper, 1 Glass
Study:
Wheel symbol
  • Cost: 1 Wood, 1 Paper, 1 Cloth | Free if you have
    School
Torture Chamber:
At the end of the game, copy the Scientific symbol of a green card from one of your neighbors
  • Cost: 3 Coins, 2 Ore, 1 Glass
Guild of Shadows:
Gain 1 Victory Point for each Cities card built by your neighbors at the end of the game
  • Cost: 2 Stone, 1 Wood, 1 Paper
Fortifications:
3 Shields
  • Cost: 3 Ore, 1 Stone | Free if you have
    Walls
Arsenal:
3 Shields
  • Cost: 1 Ore, 2 Wood, 1 Cloth
Circus:
3 Shields
  • Cost: 3 Stone, 1 Ore | Free if you have
    Training Ground
Circus:
3 Shields
  • Cost: 3 Stone, 1 Ore | Free if you have
    Training Ground
Arsenal:
3 Shields
  • Cost: 1 Ore, 2 Wood, 1 Cloth
Slave Market:
Gain 1 Coin immediately for each Military victory token currently on your board (each positive number in the Military Tokens area of your board counts as one victory token); receive 1 Victory Point for each Military victory token on your board at the end of the game
  • Cost: 2 Ore, 2 Wood
Haven:
Gain 1 Coin and 1 Victory Point for each raw material built in your city
  • Cost: 1 Ore, 1 Wood, 1 Cloth | Free if you have
    Forum
Pantheon:
7 Victory Points
  • Cost: 2 Clay, 1 Ore, 1 Paper, 1 Cloth, 1 Glass | Free if you have
    Temple
Gardens:
5 Victory Points
  • Cost: 2 Clay, 1 Wood | Free if you have
    Statue
Siege Workshop:
3 Shields
  • Cost: 1 Wood, 3 Clay | Free if you have
    Laboratory
Siege Workshop:
3 Shields
  • Cost: 1 Wood, 3 Clay | Free if you have
    Laboratory


Xtoxm now has (expired on 2020-09-04 12:16:04) to select a card to build from the Discard pile.
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lilith2013
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Post Post #330 (isolation #159) » Thu Sep 03, 2020 6:33 am

Post by lilith2013 »

Xtoxm built the
Shipowners Guild
, which gives 1 Victory Point for each raw material, manufactured good, or guild built in his city, including this guild at the end of the game.

Spoiler: Xtoxm (Halikarnassos B)
Initial Resource
Cloth
Wonder Stages
Built: 3
Stage 1: 2 Victory Points; Build a card from the Discard pile for free
  • Cost: 2 Ore
Stage 2: 1 Victory Point; build a card from the Discard pile for free
  • Cost: 3 Clay
Stage 3: Build a card from the Discard pile for free
  • Cost: 1 Cloth, 1 Paper, 1 Glass
Resources
Raw Materials:
Clay Pool:
Produces 1 Clay per turn
Clay Pit:
Produces either 1 Clay or 1 Ore per turn
Stone Pit:
Produces 1 Stone per turn
Sawmill:
Produces 2 Wood per turn
Manufactured Goods:
Press:
Produces 1 Paper per turn
Commercial
Secret Warehouse:
Each turn, produces 1 of any resource that your city already produces through your raw materials/brown cards, manufactured goods/gray cards, or initial resource
Vineyard:
Gain 1 Coin for each raw material built by you and your neighbors, up to and including this turn
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Bazaar:
Gain 2 Coins for each manufactured good built by you and your neighbors, up to and including this turn
Lighthouse:
Gain 1 Coin immediately for each commercial structure in your city, including this card; gain 1 Victory Point at the end of the game for each commercial card built in your city, including this card
Civilian
Baths:
3 Victory Points
  • Construction Chain:
    Aqueduct
Senate:
6 Victory Points
Scientific
None
Military
Mercenaries:
3 Shields
Contingent:
5 Shields
Guilds
Mourners Guild:
Gain 1 Victory Point for each Military victory token on your neighbors’ boards at the end of the game (each positive number in the Military Tokens area of a board counts as one victory token)
Shipowners Guild:
Gain 1 Victory Point for each raw material, manufactured good, or guild built in your city, including this guild at the end of the game
Cities
Gates of the City:
4 Victory Points
Cenotaph:
5 Victory Points; all other players must immediately pay 1 Coin to the bank for each Military victory token currently on their board (each positive number in the Military Tokens area of their board counts as one victory token)
Coins: 14
Military Tokens: -1, -1, -1, +3


Now proceeding to Age III military resolution.
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Post Post #331 (isolation #160) » Thu Sep 03, 2020 7:09 am

Post by lilith2013 »

Age III Military Resolution
  • CreativeMod1 has 0 Shields, and loses to both his neighbors. He receives two -1 Military tokens.
  • RadiantCowbells has 6 Shields, and wins against both his neighbors. He receives two +5 Military tokens.
  • Wooper has 2 Shields, and loses to both his neighbors. He receives two -1 Military tokens.
  • enomis has 5 Shields. He wins against Wooper and loses to Xtoxm, and receives one -1 and one +5 Military token.
  • Xtoxm has 8 Shields, and wins against both his neighbors. He receives two +5 Military tokens.
  • Farren has 1 Shield, and loses to both neighbors (conflict with Isis instead of GeorgeBailey). He receives two -1 Military tokens.
  • GeorgeBailey has a Diplomacy token and is not involved in any military conflicts in Age III. His neighbors will oppose each other instead.
  • Isis has 5 Shields, and wins against both neighbors (conflict with Farren instead of GeorgeBailey). She gains two +5 Military tokens.
Updated boards:

Spoiler: CreativeMod1 (China A)
Initial Resource
Cloth
Wonder Stages
Built: 3
Stage A: 8 Coins
  • Cost: 2 Wood
Stage B: At the end of the game, gain an extra scientific symbol of your choice
  • Cost: 1 Clay, 1 Glass, 1 Paper
Stage C: 2 Shields
  • Cost: 3 Stone
Stage D: Build a card from the Discard pile for free
  • Cost: 3 Ore
Resources
Raw Materials:
Foundry:
Produces 2 Ore per turn
Manufactured Goods:
Press:
Produces 1 Paper per turn
Glassworks:
Produces 1 Glass per turn
Commercial
West Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the west (left/above you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Marketplace:
Buy manufactured goods (Cloth, Glass, Paper) from either neighbor for 1 coin instead of 2
  • Construction Chain:
    Caravansery
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Civilian
None
Scientific
Apothecary:
Compass symbol
  • Construction Chain:
    Stables
    ,
    Dispensary
Workshop:
Wheel Symbol
  • Construction Chain:
    Archery Range
    ,
    Laboratory
Laboratory:
Wheel symbol
  • Construction Chain:
    Siege Workshop
    ,
    Observatory
Study:
Wheel symbol
Lodge:
Compass symbol
Observatory:
Wheel symbol
University:
Tablet symbol
Military
None
Guilds
None
Cities
Pigeon Loft:
At the end of the game, copy the Scientific symbol of a green card from one of your neighbors
Coins: 11
Military Tokens: -1, -1, -1, -1, -1


Spoiler: RadiantCowbells (Petra B)
Initial Resource
Clay
Wonder Stages
Built: 2
Stage 1: 3 Victory Points; all players other than you must pay 2 Coins to the bank immediately
  • Cost: 2 Ore, 2 Clay
Stage 2: 14 Victory Points
  • Cost: 14 Coins
Resources
Raw Materials:
Forest Cave:
Produces 1 Wood or 1 Ore per turn
Excavation:
Produces 1 Stone or 1 Clay per turn
Ore Vein:
Produces 1 Ore per turn
Lumber Yard:
Produces 1 Wood per turn
Manufactured Goods:
Commercial
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Haven:
Gain 1 Coin and 1 Victory Point for each raw material built in your city
Civilian
Courthouse:
4 Victory Points
Palace:
8 Victory Points
Scientific
None
Military
Archery Range:
2 Shields
Training Ground:
2 Shields
  • Construction Chain:
    Circus
Stables:
2 Shields
Guilds
None
Cities
Lair:
3 Victory Points; all other players must pay 2 Coins to the bank immediately
Coins: 0; {-1} {-1} {-1}
Military Tokens: +3, +3, +5, +5


Spoiler: Wooper (Stonehenge B)
Initial Resource
Wood
Wonder Stages
Built: 1
Stage 1: Gain 1 Coin for each Stone produced by your raw materials (brown) cards at the time of building this Wonder stage; gain 1 Victory Point for each Stone produced by your raw materials (brown) cards at the end of the game
  • Cost: 3 Ore
Stage 2: At the end of the game, reveal the card used to build this Wonder stage and gain 1 Victory Point for each card of that color present in your neighbors’ cities
  • Cost: 3 Clay, 1 Paper
Resources
Raw Materials:
Mine:
Produces either 1 Ore or 1 Stone per turn
Manufactured Goods:
Commercial
Marketplace:
Buy manufactured goods (Cloth, Glass, Paper) from either neighbor for 1 coin instead of 2
  • Construction Chain:
    Caravansery
Clandestine Dock East:
Receive a rebate of 1 Coin per turn when you buy any resources from your neighbor to the east (right/below you in the player list)
West Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the west (left/above you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Tavern:
5 Coins
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Arena:
Gain 3 Coins immediately for each completed Wonder stage in your city up to this turn; gain 1 Victory Point for each completed Wonder stage in your city at the end of the game
Civilian
Baths:
3 Victory Points
  • Construction Chain:
    Aqueduct
Aqueduckt:
5 Victory Points
Temple:
3 Victory Points
  • Construction Chain:
    Pantheon
Pantheon:
7 Victory Points
Gardens:
5 Victory Points
Town Hall:
6 Victory Points
Scientific
Dispensary:
Compass symbol
  • Construction Chain:
    Arena
    ,
    Lodge
Military
Archery Range:
2 Shields
Guilds
None
Cities
None
Coins: 5; {-1}
Military Tokens: -1, -1, -1, -1, -1


Spoiler: enomis (Alexandria B)
Initial Resource
Glass
Wonder Stages
Built: 3
Stage 1: Produce one raw material of your choice (Wood, Clay, Ore, Stone) each turn
  • Cost: 2 Clay
Stage 2: Produce one manufactured good of your choice (Glass, Cloth, Paper) each turn
  • Cost: 2 Wood
Stage 3: 7 Victory Points
  • Cost: 3 Stone
Resources
Raw Materials:
Tree Farm:
Produces either 1 Wood or 1 Clay per turn
Clay Pool:
Produces 1 Clay per turn
Stone Pit:
Produces 1 Stone per turn
Manufactured Goods:
Commercial
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Arena:
Gain 3 Coins immediately for each completed Wonder stage in your city up to this turn; gain 1 Victory Point for each completed Wonder stage in your city at the end of the game
Civilian
Statue:
4 Victory Points
  • Construction Chain:
    Gardens
Palace:
8 Victory Points
Town Hall:
6 Victory Points
Scientific
None
Military
Stockade:
1 Shield
Training Ground:
2 Shields
  • Construction Chain:
    Circus
Walls:
2 Shields
  • Construction Chain:
    Fortifications
Guilds
Magistrates Guild:
Gain 1 Victory Point for each Civilian card built by your neighbors at the end of the game
Counterfeiters Guild:
5 Victory Points; all other players must immediately pay 3 Coins to the bank
Cities
None
Coins: 7; {-1} {-1} {-1} {-1} {-1}
Military Tokens: +1, +1, +3, +3, +5, -1


Spoiler: Xtoxm (Halikarnassos B)
Initial Resource
Cloth
Wonder Stages
Built: 3
Stage 1: 2 Victory Points; Build a card from the Discard pile for free
  • Cost: 2 Ore
Stage 2: 1 Victory Point; build a card from the Discard pile for free
  • Cost: 3 Clay
Stage 3: Build a card from the Discard pile for free
  • Cost: 1 Cloth, 1 Paper, 1 Glass
Resources
Raw Materials:
Clay Pool:
Produces 1 Clay per turn
Clay Pit:
Produces either 1 Clay or 1 Ore per turn
Stone Pit:
Produces 1 Stone per turn
Sawmill:
Produces 2 Wood per turn
Manufactured Goods:
Press:
Produces 1 Paper per turn
Commercial
Secret Warehouse:
Each turn, produces 1 of any resource that your city already produces through your raw materials/brown cards, manufactured goods/gray cards, or initial resource
Vineyard:
Gain 1 Coin for each raw material built by you and your neighbors, up to and including this turn
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Bazaar:
Gain 2 Coins for each manufactured good built by you and your neighbors, up to and including this turn
Lighthouse:
Gain 1 Coin immediately for each commercial structure in your city, including this card; gain 1 Victory Point at the end of the game for each commercial card built in your city, including this card
Civilian
Baths:
3 Victory Points
  • Construction Chain:
    Aqueduct
Senate:
6 Victory Points
Scientific
None
Military
Mercenaries:
3 Shields
Contingent:
5 Shields
Guilds
Mourners Guild:
Gain 1 Victory Point for each Military victory token on your neighbors’ boards at the end of the game (each positive number in the Military Tokens area of a board counts as one victory token)
Shipowners Guild:
Gain 1 Victory Point for each raw material, manufactured good, or guild built in your city, including this guild at the end of the game
Cities
Gates of the City:
4 Victory Points
Cenotaph:
5 Victory Points; all other players must immediately pay 1 Coin to the bank for each Military victory token currently on their board (each positive number in the Military Tokens area of their board counts as one victory token)
Coins: 14
Military Tokens: -1, -1, -1, +3, +5, +5


Spoiler: Farren (Babylon B)
Initial Resource
Clay
Wonder Stages
Built: 1
Stage 1: 3 Victory Points
  • Cost: 1 Cloth, 1 Clay
Stage 2: Gain the ability to play the remaining card in your hand at the end of each Age instead of discarding it
  • Cost: 1 Glass, 2 Wood
Stage 3: At the end of the game, gain an extra scientific symbol of your choice
  • Cost: 3 Clay, 1 Paper
Resources
Raw Materials:
Timber Yard:
Produces either 1 Stone or 1 Wood per turn
Brickyard:
Produces 2 Clay per turn
Manufactured Goods:
Press:
Produces 1 Paper per turn
Loom:
Produces 1 Cloth per turn
Glassworks:
Produces 1 Glass per turn
Commercial
Tavern:
5 Coins
Chamber of Commerce:
Gain 2 Coins and 2 Victory Points for each manufactured good built in your city
Civilian
None
Scientific
Library:
Tablet symbol
  • Construction Chain:
    Senate
    ,
    University
School:
Tablet symbol
  • Construction Chain:
    Academy
    ,
    Study
Laboratory:
Wheel symbol
  • Construction Chain:
    Siege Workshop
    ,
    Observatory
Academy:
Compass symbol
University:
Tablet symbol
Military
Guard Tower:
1 Shield
Guilds
Scientists Guild:
Gain an extra scientific symbol of your choice at the end of the game
Cities
Brotherhood:
4 Victory Points; all other players must immediately pay 3 Coins to the bank
Capitol:
8 Victory Points
Coins: 9
Military Tokens: +1, -1, -1, -1


Spoiler: GeorgeBailey (Byzantium A)
Initial Resource
Stone
Wonder Stages
Built: 3
Stage 1: 3 Victory Points
  • Cost: 1 Clay, 1 Ore
Stage 2: 2 Victory Points; receive a Diplomacy token - at the end of the Age in which this stage is built, you do not take part in any military conflicts (your neighbors will face each other instead of you)
  • Cost: 2 Wood, 1 Paper
Stage 3: 7 Victory Points
  • Cost: 2 Clay, 1 Glass, 1 Cloth
Resources
Raw Materials:
Ore Vein:
Produces 1 Ore per turn
Manufactured Goods:
Loom:
Produces 1 Cloth per turn
Glassworks:
Produces 1 Glass per turn
Commercial
East Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the east (right/below you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Arena:
Gain 3 Coins immediately for each completed Wonder stage in your city up to this turn; gain 1 Victory Point for each completed Wonder stage in your city at the end of the game
Lighthouse:
Gain 1 Coin immediately for each commercial structure in your city, including this card; gain 1 Victory Point at the end of the game for each commercial card built in your city, including this card
Civilian
Theater:
2 Victory Points
  • Construction Chain:
    Statue
Scientific
None
Military
Barracks:
1 Shield
Guilds
Philosophers Guild:
Gain 1 Victory Point for each scientific structure built by your neighbors at the end of the game
Builders Guild:
Gain 1 Victory Point for completed Wonder stage built by you and your neighbors at the end of the game
Cities
Gambling House:
9 Coins; your neighbors receive 2 Coins each
Tabularium:
6 Victory Points
Coins: 8
Military Tokens: +1, -1, -1


Spoiler: Isis (Brussels B)
Initial Resource
+4 Coins at the beginning of the game
Wonder Stages
Built: 1
Stage 1: 7 Coins, 7 Victory Points, and 1 Shield
  • Cost: 1 Clay, 1 Ore, 1 Stone, 1 Wood, 1 Glass, 1 Paper, 1 Cloth
Resources
Raw Materials:
Lumber Yard:
Produces 1 Wood per turn
Quarry:
Produces 2 Stone per turn
Manufactured Goods:
Glassworks:
Produces 1 Glass per turn
Commercial
Tavern:
5 Coins
Civilian
Senate:
6 Victory Points
Town Hall:
6 Victory Points
Scientific
Apothecary:
Compass symbol
  • Construction Chain:
    Stables
    ,
    Dispensary
Library:
Tablet symbol
  • Construction Chain:
    Senate
    ,
    University
Dispensary:
Compass symbol
  • Construction Chain:
    Arena
    ,
    Lodge
Lodge:
Compass symbol
Academy:
Compass symbol
Military
Militia:
2 Shields
Stables:
2 Shields
Guilds
None
Cities
Gambling Den:
6 Coins; your neighbors receive 1 Coin each
Black Market:
Each turn, produces 1 of any resource that your city does not already produce through your raw materials/brown cards, manufactured goods/gray cards, or initial resource
Coins: 4
Military Tokens: +1, +1, +3, +3, +5, +5
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lilith2013
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Post Post #332 (isolation #161) » Thu Sep 03, 2020 7:51 am

Post by lilith2013 »

It's now time to reveal final scores!

Spoiler: Score breakdown
Players
CM1
RC
Wooper
enomis
Xtoxm
Farren
GeorgeBailey
Isis
Military
-5
16
-5
12
10
-2
-1
18
Coins
3
-3
0
-3
4
3
2
1
Wonders
0
17
1
7
3
3
12
7
Civilian
0
12
29
18
9
0
2
12
Commercial
0
4
1
3
4
6
7
0
Guilds
0
0
0
13
13
0
15
0
Scientific
47
0
1
0
0
25
0
17
Cities
0
3
0
0
9
12
6
0



Final scores

Spoiler: In 8th place, with 27 points, is..
Wooper!

Spoiler: In 7th place, with 43 points, is..
GeorgeBailey!

Spoiler: In 6th place, with 45 points, is..
CreativeMod1!

Spoiler: In 5th place, with 47 points, is..
Farren!

Spoiler: In 4th place, with 49 points, is..
RadiantCowbells!

Spoiler: In 3rd place, with 50 points, is..
enomis!

Spoiler: In 2nd place, with 52 points, is..
Xtoxm!

Spoiler: In 1st place, with 55 points, is..
Isis!
Congrats Isis!
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lilith2013
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lilith2013
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Posts: 7395
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Post Post #339 (isolation #162) » Thu Sep 03, 2020 10:56 am

Post by lilith2013 »

Thanks for playing everyone! Again, very sorry for all the mishaps that occurred in this game.

RC, cities is by far my least favorite expansion. I think also playing with 8 made it much more difficult, because the number of resources in the deck doesn't scale when you go from 7 to 8 the same way that the deck would scale at any other player count.

As I mentioned before, I think that was my last game of 7w for a while. shameless plug for my next modding adventure, betrayal mafia :]
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